mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-26 20:31:30 +00:00
8f354ad9c1
Co-Authored-By: Sally Coolatta <tehrealsalt@gmail.com> Co-Authored-By: James R <justsomejames2@gmail.com> Co-Authored-By: Monster Iestyn <iestynjealous@ntlworld.com> Co-Authored-By: katsy <katmint@live.com> Place Frame Interpolation in "Experimental" video options header This seems like an appropriate way to describe the feature for now. Add smooth level platter under interpolation, `renderdeltatics` `renderdeltatics` can be used as a standard delta time in any place, allowing for smooth menus. It will always be equal to `realtics` when frame interpolation is turned off, producing consistent framerate behavior everywhere it is used. Add smooth rendering to save select screen Add smooth rendering to Record/NiGHTS Attack, F_SkyScroll Ensure viewsector is accurate to viewx/viewy This fixes a potential crash in OpenGL when changing between levels. Ensure + commands get executed before map start Always have precise_t defined Fix misc dropshadow issues Reset view interpolation on level load Remove unnecessary precipmobj thinker hack Add reset interpolation state functions Reset precip interpolation on snap to ceil Reset mobj interp state on TeleportMove Only swap view interp state if a tick is run Run anti-lag chasecam at tic frequency Fixes jittery and unstable chasecam in high latency netgames Homogenize mobj interpolations Add sector plane level interpolations Add SectorScroll interpolator Add SideScroll interpolator Add Polyobj interpolator Intialize interpolator list at a better time Delete interpolators associated with thinkers Interpolate mobj angles and player drawangle Interpolate HWR_DrawModel Add functions to handle interpolation Much less code duplication P_InitAngle, to fix angle interpolation on spawning objects Fully fix drop shadows It used the thing's floorz / ceilingz directly -- that wouldn't account for interpolated coordinates. Do not speed up underwater/heatwave effect in OpenGL Closer OpenGL underwater/heatwave effect to Software Interpolate from time of previous tic Previously interpolated from last 35th of a second, which may be offset from game time due to connection lag. Consider this the proper fix to 54148a0dd0 too. Calculate FPS stuff even if frame is skipped I decided ultimately to actually keep the frame skip optimization disabled, because I think it is actually a little bit helpful that you can still get accurate rendering perfstats while paused, however if we decide otherwise then we can have this optimization back without making the game act like it's lagging. Keep rect in memory Feel better about this than creating one all da time Lots of FPS stuff - Disabled VSync, due to the numerous problems it has. - Instead, added an FPS cap. - Frame interpolation is now tied to fpscap != 35. - By default, the FPS cap is set to the monitor's refresh rate. - Rewrote the FPS counter. (This also consolidates several more commits ahead of this fixing various issues. -eid) Misc changes after Kart cherry-picks Fix renderdeltatics with new timing data Update mobj oldstates before all thinkers Allow FPS cap values Adjust how FPS cap is checked to improve FPS stability Fix precip crash from missing vars Improve the framerate limiter's timing for extreme stable FPS Handle the sleep at the end of D_SRB2Loop instead of the start Simplifies logic in the other parts of the loop, and fixes problems with it frequently waiting too long. Reset mobj interp state on add Add mobj interpolator on load netgame Move mobj interpolators to r_fps Dynamic slope interpolators I_GetFrameTime to try and improve frame pace (It doesn't feel that much better though.) Move I_FinishUpdate to D_SRB2Loop to sync screen updates with FPS cap, use timestamps in I_FrameCapSleep to simplify the code Fix plane interpolation light level flickering Fix flickering plane interpolation for OpenGL in the exact same way Funny OpenGL renderer being at least 50% copy-pasted Software code :) P_SetOrigin & P_MoveOrigin to replace P_TeleportMove Convert P_TeleportMove use to origin funcs Revert "P_InitAngle, to fix angle interpolation on spawning objects" This reverts commit a80c98bd164a2748cbbfad9027b34601185d93f5. Waypoint polyobjects interpolate z & children Add interpolation to more moving plane types Adds interpolation to the following: - Crumbling platforms - Mario blocks - Floatbob platforms (this one works really strangely due to two thinkers, maybe double-check this one?) Reset overlays interp states each TryRunTics Interpolate model interpolation (lol) Use interp tracer pos for GL linkdraw Papersprite angle interpolation Makes the ending signpost smooth Move intermission emerald bounce to ticker Bring back shadows on polyobjects Also optimizes the method used so rings can show their shadows too. Using just the subsector is a tad bit imprecise admittedly but any more precise methods get really laggy. Fix a bunch of ticking in hu_ drawing functions Revert "Reset overlays interp states each TryRunTics" This reverts commit a71a216faa20e8751b3bd0157354e8d748940c92. Move intro ticking out of the drawer Adjust 1up monitor icon z offsets Fixes interpolation issues with 1up monitors. Delta time choose player menu animations Add drawerlib deltaTime function Interpolate afterimages further back Use old sleep in dedicated mode Clamp cechotimer to 0 Fixes issues with cechos staying on-screen and glitching out (NiGHTS items for example). Revert "Remove unnecessary precipmobj thinker hack" This reverts commit 0e38208620d19ec2ab690740438ac2fc7862a49e. Fix frame pacing when game lags behind The frame timestamp should've been made at the start of the frame, not the end. Fix I_FrameCapSleep not respecting cpusleep Jonathan Joestar bruh Allow dedicated to use precise sleep timing again Instead of only using one old sleep, just enforce framerate cap to match TICRATE. Make Lua TeleportMove call MoveOrigin Reset Metal fume interp state on appear Add interpdebug Put interpdebug stuff in perfstats instead Add timescale cvar Slow the game down to debug animations / interpolation problems! Speed it up if you need to get somewhere quickly while mapping! Enable timescale outside of DEVELOP builds It has NETVAR, so it should be fine -- put an end to useful debugging features excluded in multiplayer! Force interpolation when timescale != 1.0 Reset old_z in MT_LOCKON think Fixes interpolation artifacting due to spawn pos. Fix cutscenes in interp Fix boss1 laser in interp Interpolate mobj scale Precalculate refresh rate Slower PCs can have issue querying mode over and over. This might kinda suck for windowed mode if you have different refresh rate displays but oh well Fix interp scaling crashing software Reset interp scale when Lua sets .scale Disable angle interp on fresh mobjs Fix interp scale crash for hires sprites Interp shadow scales Copy interp state in P_SpawnMobjFromMobj Fix multiplayer character select Don't interpolate mobj state if frac = 1.0 Fix Mario block item placement Interpolate spritescale/offset x/y Fix offset copies for SpawnMobjFromMobj THANKS SAL Add Lua HUD drawlists Buffers draw calls between tics to ensure hooks run at the originally intended rate. Rename drawerlib deltaTime to getDeltaTime Make renderisnewtic is false between tics I know what I'm doing! I swear Completely refactor timing system Time is now tracked internally in the game using I_GetPreciseTime and I_UpdateTime. I_Time now pulls from this internal timer. The system code no longer needs to keep track of time itself. This significantly improves frame and tic timing in interp mode, resulting in a much smoother image with essentially no judder at any framerate. Ensure mobj interpolators reset on level load Ensure view is not interpolated on first frame Disable sprite offset interpolation (for now) Refactor timing code even more System layer is greatly simplified and framecap logic has been moved internally. I_Sleep now takes a sleep duration and I_SleepDuration generically implements a precise sleep with spin loop.
3250 lines
83 KiB
C
3250 lines
83 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2012-2016 by John "JTE" Muniz.
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// Copyright (C) 2012-2018 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file lua_baselib.c
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/// \brief basic functions for Lua scripting
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#include "doomdef.h"
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#ifdef HAVE_BLUA
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#include "p_local.h"
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#include "p_setup.h" // So we can have P_SetupLevelSky
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#include "p_slopes.h" // P_GetZAt
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#include "z_zone.h"
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#include "r_main.h"
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#include "r_things.h"
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#include "m_random.h"
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#include "s_sound.h"
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#include "g_game.h"
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#include "hu_stuff.h" // HU_AddChatText
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#include "console.h"
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#include "k_kart.h" // SRB2Kart
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#include "d_netcmd.h" // IsPlayerAdmin
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#include "lua_script.h"
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#include "lua_libs.h"
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#include "lua_hud.h" // hud_running errors
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#include "lua_hook.h" // hook_cmd_running
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#define NOHUD if (hud_running) return luaL_error(L, "HUD rendering code should not call this function!"); else if (hook_cmd_running) return luaL_error(L, "CMD Building code should not call this function!");
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// Yes technically cmd hook isn't a hud but whatever, this avoids having 2 defines for virtually the same thing.
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boolean luaL_checkboolean(lua_State *L, int narg) {
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luaL_checktype(L, narg, LUA_TBOOLEAN);
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return lua_toboolean(L, narg);
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}
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// String concatination
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static int lib_concat(lua_State *L)
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{
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int n = lua_gettop(L); /* number of arguments */
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int i;
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char *r = NULL;
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size_t rl = 0,sl;
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lua_getglobal(L, "tostring");
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for (i=1; i<=n; i++) {
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const char *s;
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lua_pushvalue(L, -1); /* function to be called */
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lua_pushvalue(L, i); /* value to print */
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lua_call(L, 1, 1);
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s = lua_tolstring(L, -1, &sl); /* get result */
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if (s == NULL)
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return luaL_error(L, LUA_QL("tostring") " must return a string to "
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LUA_QL("__add"));
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r = Z_Realloc(r, rl+sl, PU_STATIC, NULL);
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M_Memcpy(r+rl, s, sl);
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rl += sl;
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lua_pop(L, 1); /* pop result */
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}
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lua_pushlstring(L, r, rl);
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Z_Free(r);
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return 1;
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}
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// Wrapper for CONS_Printf
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// Copied from base Lua code
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static int lib_print(lua_State *L)
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{
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int n = lua_gettop(L); /* number of arguments */
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int i;
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//HUDSAFE
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lua_getglobal(L, "tostring");
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for (i=1; i<=n; i++) {
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const char *s;
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lua_pushvalue(L, -1); /* function to be called */
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lua_pushvalue(L, i); /* value to print */
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lua_call(L, 1, 1);
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s = lua_tostring(L, -1); /* get result */
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if (s == NULL)
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return luaL_error(L, LUA_QL("tostring") " must return a string to "
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LUA_QL("print"));
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if (i>1) CONS_Printf("\n");
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CONS_Printf("%s", s);
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lua_pop(L, 1); /* pop result */
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}
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CONS_Printf("\n");
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return 0;
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}
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// Print stuff in the chat, or in the console if we can't.
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static int lib_chatprint(lua_State *L)
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{
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const char *str = luaL_checkstring(L, 1); // retrieve string
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boolean sound = lua_optboolean(L, 2); // retrieve sound boolean
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int len = strlen(str);
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if (str == NULL) // error if we don't have a string!
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return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("chatprint"));
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if (len > 255) // string is too long!!!
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return luaL_error(L, "String exceeds the 255 characters limit of the chat buffer.");
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HU_AddChatText(str, sound);
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return 0;
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}
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// Same as above, but do it for only one player.
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static int lib_chatprintf(lua_State *L)
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{
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int n = lua_gettop(L); /* number of arguments */
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const char *str = luaL_checkstring(L, 2); // retrieve string
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boolean sound = lua_optboolean(L, 3); // sound?
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int len = strlen(str);
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player_t *plr;
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if (n < 2)
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return luaL_error(L, "chatprintf requires at least two arguments: player and text.");
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plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
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if (!plr)
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return LUA_ErrInvalid(L, "player_t");
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if (plr != &players[consoleplayer])
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return 0;
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if (str == NULL) // error if we don't have a string!
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return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("chatprintf"));
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if (len > 255) // string is too long!!!
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return luaL_error(L, "String exceeds the 255 characters limit of the chat buffer.");
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HU_AddChatText(str, sound);
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return 0;
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}
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static int lib_evalMath(lua_State *L)
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{
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const char *word = luaL_checkstring(L, 1);
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LUA_Deprecated(L, "EvalMath(string)", "_G[string]");
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lua_pushinteger(L, LUA_EvalMath(word));
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return 1;
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}
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static int lib_isPlayerAdmin(lua_State *L)
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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//HUDSAFE
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if (!player)
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return LUA_ErrInvalid(L, "player_t");
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lua_pushboolean(L, IsPlayerAdmin(player-players));
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return 1;
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}
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// M_RANDOM
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//////////////
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static int lib_pRandomFixed(lua_State *L)
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{
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NOHUD
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lua_pushfixed(L, P_RandomFixed());
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demo_writerng = 2;
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return 1;
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}
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static int lib_pRandomByte(lua_State *L)
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{
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NOHUD
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lua_pushinteger(L, P_RandomByte());
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demo_writerng = 2;
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return 1;
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}
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static int lib_pRandomKey(lua_State *L)
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{
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INT32 a = (INT32)luaL_checkinteger(L, 1);
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NOHUD
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if (a > 65536)
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LUA_UsageWarning(L, "P_RandomKey: range > 65536 is undefined behavior");
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lua_pushinteger(L, P_RandomKey(a));
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demo_writerng = 2;
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return 1;
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}
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static int lib_pRandomRange(lua_State *L)
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{
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INT32 a = (INT32)luaL_checkinteger(L, 1);
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INT32 b = (INT32)luaL_checkinteger(L, 2);
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NOHUD
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if (b < a) {
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INT32 c = a;
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a = b;
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b = c;
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}
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if ((b-a+1) > 65536)
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LUA_UsageWarning(L, "P_RandomRange: range > 65536 is undefined behavior");
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lua_pushinteger(L, P_RandomRange(a, b));
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demo_writerng = 2;
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return 1;
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}
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// Deprecated, macros, etc.
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static int lib_pRandom(lua_State *L)
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{
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NOHUD
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LUA_Deprecated(L, "P_Random", "P_RandomByte");
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lua_pushinteger(L, P_RandomByte());
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demo_writerng = 2;
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return 1;
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}
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static int lib_pSignedRandom(lua_State *L)
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{
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NOHUD
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lua_pushinteger(L, P_SignedRandom());
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demo_writerng = 2;
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return 1;
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}
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static int lib_pRandomChance(lua_State *L)
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{
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fixed_t p = luaL_checkfixed(L, 1);
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NOHUD
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lua_pushboolean(L, P_RandomChance(p));
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demo_writerng = 2;
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return 1;
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}
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// P_MAPUTIL
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///////////////
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static int lib_pAproxDistance(lua_State *L)
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{
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fixed_t dx = luaL_checkfixed(L, 1);
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fixed_t dy = luaL_checkfixed(L, 2);
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//HUDSAFE
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LUA_Deprecated(L, "P_AproxDistance", "FixedHypot");
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lua_pushfixed(L, FixedHypot(dx, dy));
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return 1;
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}
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static int lib_pClosestPointOnLine(lua_State *L)
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{
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int n = lua_gettop(L);
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fixed_t x = luaL_checkfixed(L, 1);
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fixed_t y = luaL_checkfixed(L, 2);
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vertex_t result;
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//HUDSAFE
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if (lua_isuserdata(L, 3)) // use a real linedef to get our points
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{
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line_t *line = *((line_t **)luaL_checkudata(L, 3, META_LINE));
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if (!line)
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return LUA_ErrInvalid(L, "line_t");
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P_ClosestPointOnLine(x, y, line, &result);
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}
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else // use custom coordinates of our own!
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{
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vertex_t v1, v2; // fake vertexes
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line_t junk; // fake linedef
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if (n < 6)
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return luaL_error(L, "arguments 3 to 6 not all given (expected 4 fixed-point integers)");
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v1.x = luaL_checkfixed(L, 3);
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v1.y = luaL_checkfixed(L, 4);
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v2.x = luaL_checkfixed(L, 5);
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v2.y = luaL_checkfixed(L, 6);
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junk.v1 = &v1;
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junk.v2 = &v2;
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junk.dx = v2.x - v1.x;
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junk.dy = v2.y - v1.y;
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P_ClosestPointOnLine(x, y, &junk, &result);
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}
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lua_pushfixed(L, result.x);
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lua_pushfixed(L, result.y);
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return 2;
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}
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// P_ENEMY
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/////////////
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static int lib_pCheckMeleeRange(lua_State *L)
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{
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mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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NOHUD
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if (!actor)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_CheckMeleeRange(actor));
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return 1;
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}
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static int lib_pJetbCheckMeleeRange(lua_State *L)
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{
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mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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NOHUD
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if (!actor)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_JetbCheckMeleeRange(actor));
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return 1;
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}
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static int lib_pFaceStabCheckMeleeRange(lua_State *L)
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{
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mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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NOHUD
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if (!actor)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_FaceStabCheckMeleeRange(actor));
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return 1;
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}
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static int lib_pSkimCheckMeleeRange(lua_State *L)
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{
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mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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NOHUD
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if (!actor)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_SkimCheckMeleeRange(actor));
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return 1;
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}
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static int lib_pCheckMissileRange(lua_State *L)
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{
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mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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NOHUD
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if (!actor)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_CheckMissileRange(actor));
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return 1;
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}
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static int lib_pNewChaseDir(lua_State *L)
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{
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mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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NOHUD
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if (!actor)
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return LUA_ErrInvalid(L, "mobj_t");
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P_NewChaseDir(actor);
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return 0;
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}
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static int lib_pLookForPlayers(lua_State *L)
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{
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mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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fixed_t dist = (fixed_t)luaL_optinteger(L, 2, 0);
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boolean allaround = lua_optboolean(L, 3);
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boolean tracer = lua_optboolean(L, 4);
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NOHUD
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if (!actor)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_LookForPlayers(actor, allaround, tracer, dist));
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return 1;
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}
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// P_MOBJ
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////////////
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static int lib_pSpawnMobj(lua_State *L)
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{
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fixed_t x = luaL_checkfixed(L, 1);
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fixed_t y = luaL_checkfixed(L, 2);
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fixed_t z = luaL_checkfixed(L, 3);
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mobjtype_t type = luaL_checkinteger(L, 4);
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NOHUD
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if (type >= NUMMOBJTYPES)
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return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
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LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pRemoveMobj(lua_State *L)
|
|
{
|
|
mobj_t *th = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!th)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (th->player)
|
|
return luaL_error(L, "Attempt to remove player mobj with P_RemoveMobj.");
|
|
P_RemoveMobj(th);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSpawnMissile(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *dest = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
mobjtype_t type = luaL_checkinteger(L, 3);
|
|
NOHUD
|
|
if (!source || !dest)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnMissile(source, dest, type), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnXYZMissile(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *dest = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
mobjtype_t type = luaL_checkinteger(L, 3);
|
|
fixed_t x = luaL_checkfixed(L, 4);
|
|
fixed_t y = luaL_checkfixed(L, 5);
|
|
fixed_t z = luaL_checkfixed(L, 6);
|
|
NOHUD
|
|
if (!source || !dest)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnXYZMissile(source, dest, type, x, y, z), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnPointMissile(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t xa = luaL_checkfixed(L, 2);
|
|
fixed_t ya = luaL_checkfixed(L, 3);
|
|
fixed_t za = luaL_checkfixed(L, 4);
|
|
mobjtype_t type = luaL_checkinteger(L, 5);
|
|
fixed_t x = luaL_checkfixed(L, 6);
|
|
fixed_t y = luaL_checkfixed(L, 7);
|
|
fixed_t z = luaL_checkfixed(L, 8);
|
|
NOHUD
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnPointMissile(source, xa, ya, za, type, x, y, z), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnAlteredDirectionMissile(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobjtype_t type = luaL_checkinteger(L, 2);
|
|
fixed_t x = luaL_checkfixed(L, 3);
|
|
fixed_t y = luaL_checkfixed(L, 4);
|
|
fixed_t z = luaL_checkfixed(L, 5);
|
|
INT32 shiftingAngle = (INT32)luaL_checkinteger(L, 5);
|
|
NOHUD
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnAlteredDirectionMissile(source, type, x, y, z, shiftingAngle), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pColorTeamMissile(lua_State *L)
|
|
{
|
|
mobj_t *missile = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
player_t *source = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
NOHUD
|
|
if (!missile)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_ColorTeamMissile(missile, source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSPMAngle(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobjtype_t type = luaL_checkinteger(L, 2);
|
|
angle_t angle = luaL_checkangle(L, 3);
|
|
UINT8 allowaim = (UINT8)luaL_optinteger(L, 4, 0);
|
|
UINT32 flags2 = (UINT32)luaL_optinteger(L, 5, 0);
|
|
NOHUD
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SPMAngle(source, type, angle, allowaim, flags2), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnPlayerMissile(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobjtype_t type = luaL_checkinteger(L, 2);
|
|
UINT32 flags2 = (UINT32)luaL_optinteger(L, 3, 0);
|
|
NOHUD
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnPlayerMissile(source, type, flags2), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pMobjFlip(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushinteger(L, P_MobjFlip(mobj));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pGetMobjGravity(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushfixed(L, P_GetMobjGravity(mobj));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pWeaponOrPanel(lua_State *L)
|
|
{
|
|
mobjtype_t type = luaL_checkinteger(L, 1);
|
|
//HUDSAFE
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
lua_pushboolean(L, P_WeaponOrPanel(type));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFlashPal(lua_State *L)
|
|
{
|
|
player_t *pl = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
UINT16 type = (UINT16)luaL_checkinteger(L, 2);
|
|
UINT16 duration = (UINT16)luaL_checkinteger(L, 3);
|
|
NOHUD
|
|
if (!pl)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_FlashPal(pl, type, duration);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pGetClosestAxis(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
LUA_PushUserdata(L, P_GetClosestAxis(source), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnParaloop(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
fixed_t z = luaL_checkfixed(L, 3);
|
|
fixed_t radius = luaL_checkfixed(L, 4);
|
|
INT32 number = (INT32)luaL_checkinteger(L, 5);
|
|
mobjtype_t type = luaL_checkinteger(L, 6);
|
|
angle_t rotangle = luaL_checkangle(L, 7);
|
|
statenum_t nstate = luaL_optinteger(L, 8, S_NULL);
|
|
boolean spawncenter = lua_optboolean(L, 9);
|
|
NOHUD
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
if (nstate >= NUMSTATES)
|
|
return luaL_error(L, "state %d out of range (0 - %d)", nstate, NUMSTATES-1);
|
|
P_SpawnParaloop(x, y, z, radius, number, type, nstate, rotangle, spawncenter);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pBossTargetPlayer(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
boolean closest = lua_optboolean(L, 2);
|
|
NOHUD
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_BossTargetPlayer(actor, closest));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSupermanLook4Players(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_SupermanLook4Players(actor));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSetScale(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t newscale = luaL_checkfixed(L, 2);
|
|
NOHUD
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (newscale < FRACUNIT/100)
|
|
newscale = FRACUNIT/100;
|
|
P_SetScale(mobj, newscale);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pInsideANonSolidFFloor(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
|
//HUDSAFE
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!rover)
|
|
return LUA_ErrInvalid(L, "ffloor_t");
|
|
lua_pushboolean(L, P_InsideANonSolidFFloor(mobj, rover));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pCheckDeathPitCollide(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_CheckDeathPitCollide(mo));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pCheckSolidLava(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
|
//HUDSAFE
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!rover)
|
|
return LUA_ErrInvalid(L, "ffloor_t");
|
|
lua_pushboolean(L, P_CheckSolidLava(mo, rover));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnShadowMobj(lua_State *L)
|
|
{
|
|
mobj_t *caster = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!caster)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_SpawnShadowMobj(caster);
|
|
return 0;
|
|
}
|
|
|
|
// P_USER
|
|
////////////
|
|
|
|
static int lib_pGetPlayerHeight(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushfixed(L, P_GetPlayerHeight(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pGetPlayerSpinHeight(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushfixed(L, P_GetPlayerSpinHeight(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pAddPlayerScore(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
UINT32 amount = (UINT32)luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_AddPlayerScore(player, amount);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerInPain(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, P_PlayerInPain(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pDoPlayerPain(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
mobj_t *source = NULL, *inflictor = NULL;
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
inflictor = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
P_DoPlayerPain(player, source, inflictor);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pResetPlayer(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_ResetPlayer(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pIsObjectInGoop(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_IsObjectInGoop(mo));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pIsObjectOnGround(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_IsObjectOnGround(mo));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pInSpaceSector(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_InSpaceSector(mo));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pInQuicksand(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_InQuicksand(mo));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSetObjectMomZ(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t value = luaL_checkfixed(L, 2);
|
|
boolean relative = lua_optboolean(L, 3);
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_SetObjectMomZ(mo, value, relative);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pRestoreMusic(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player || P_IsLocalPlayer(player))
|
|
{
|
|
P_RestoreMusic(player);
|
|
lua_pushboolean(L, true);
|
|
}
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnShieldOrb(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_SpawnShieldOrb(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSpawnGhostMobj(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
LUA_PushUserdata(L, P_SpawnGhostMobj(mobj), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pGivePlayerRings(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 num_rings = (INT32)luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_GivePlayerRings(player, num_rings);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pGivePlayerLives(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 numlives = (INT32)luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_GivePlayerLives(player, numlives);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pResetScore(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_ResetScore(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pDoJumpShield(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_DoJumpShield(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pBlackOw(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_BlackOw(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pElementalFireTrail(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_ElementalFireTrail(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pDoPlayerExit(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_DoPlayerExit(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pInstaThrust(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
angle_t angle = luaL_checkangle(L, 2);
|
|
fixed_t move = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_InstaThrust(mo, angle, move);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pReturnThrustX(lua_State *L)
|
|
{
|
|
angle_t angle;
|
|
fixed_t move;
|
|
if (lua_isnil(L, 1) || lua_isuserdata(L, 1))
|
|
lua_remove(L, 1); // ignore mobj as arg1
|
|
angle = luaL_checkangle(L, 1);
|
|
move = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
lua_pushfixed(L, P_ReturnThrustX(NULL, angle, move));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pReturnThrustY(lua_State *L)
|
|
{
|
|
angle_t angle;
|
|
fixed_t move;
|
|
if (lua_isnil(L, 1) || lua_isuserdata(L, 1))
|
|
lua_remove(L, 1); // ignore mobj as arg1
|
|
angle = luaL_checkangle(L, 1);
|
|
move = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
lua_pushfixed(L, P_ReturnThrustY(NULL, angle, move));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pLookForEnemies(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, P_LookForEnemies(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pNukeEnemies(lua_State *L)
|
|
{
|
|
mobj_t *inflictor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
fixed_t radius = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
if (!inflictor || !source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_NukeEnemies(inflictor, source, radius);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pHomingAttack(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *enemy = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
NOHUD
|
|
if (!source || !enemy)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_HomingAttack(source, enemy);
|
|
return 0;
|
|
}
|
|
|
|
/*static int lib_pSuperReady(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, P_SuperReady(player));
|
|
return 1;
|
|
}*/
|
|
|
|
static int lib_pTelekinesis(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
fixed_t thrust = luaL_checkfixed(L, 2);
|
|
fixed_t range = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_Telekinesis(player, thrust, range);
|
|
return 0;
|
|
}
|
|
|
|
// P_MAP
|
|
///////////
|
|
|
|
static int lib_pCheckPosition(lua_State *L)
|
|
{
|
|
mobj_t *ptmthing = tmthing;
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_CheckPosition(thing, x, y));
|
|
LUA_PushUserdata(L, tmthing, META_MOBJ);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pTryMove(lua_State *L)
|
|
{
|
|
mobj_t *ptmthing = tmthing;
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
boolean allowdropoff = lua_optboolean(L, 4);
|
|
NOHUD
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_TryMove(thing, x, y, allowdropoff));
|
|
LUA_PushUserdata(L, tmthing, META_MOBJ);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pMove(lua_State *L)
|
|
{
|
|
mobj_t *ptmthing = tmthing;
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t speed = luaL_checkfixed(L, 2);
|
|
NOHUD
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_Move(actor, speed));
|
|
LUA_PushUserdata(L, tmthing, META_MOBJ);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pTeleportMove(lua_State *L)
|
|
{
|
|
mobj_t *ptmthing = tmthing;
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
fixed_t z = luaL_checkfixed(L, 4);
|
|
NOHUD
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
LUA_Deprecated(L, "P_TeleportMove", "P_SetOrigin\" or \"P_MoveOrigin");
|
|
lua_pushboolean(L, P_MoveOrigin(thing, x, y, z));
|
|
LUA_PushUserdata(L, tmthing, META_MOBJ);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pSetOrigin(lua_State *L)
|
|
{
|
|
mobj_t *ptmthing = tmthing;
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
fixed_t z = luaL_checkfixed(L, 4);
|
|
NOHUD
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_SetOrigin(thing, x, y, z));
|
|
LUA_PushUserdata(L, tmthing, META_MOBJ);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pMoveOrigin(lua_State *L)
|
|
{
|
|
mobj_t *ptmthing = tmthing;
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
fixed_t z = luaL_checkfixed(L, 4);
|
|
NOHUD
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_MoveOrigin(thing, x, y, z));
|
|
LUA_PushUserdata(L, tmthing, META_MOBJ);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pSlideMove(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
boolean forceslide = luaL_checkboolean(L, 2);
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_SlideMove(mo, forceslide);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pBounceMove(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_BounceMove(mo);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pCheckSight(lua_State *L)
|
|
{
|
|
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *t2 = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
//HUDSAFE?
|
|
if (!t1 || !t2)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_CheckSight(t1, t2));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pCheckHoopPosition(lua_State *L)
|
|
{
|
|
mobj_t *hoopthing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
fixed_t z = luaL_checkfixed(L, 4);
|
|
fixed_t radius = luaL_checkfixed(L, 5);
|
|
NOHUD
|
|
if (!hoopthing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_CheckHoopPosition(hoopthing, x, y, z, radius);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pRadiusAttack(lua_State *L)
|
|
{
|
|
mobj_t *spot = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
fixed_t damagedist = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
if (!spot || !source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_RadiusAttack(spot, source, damagedist);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pFloorzAtPos(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
fixed_t z = luaL_checkfixed(L, 3);
|
|
fixed_t height = luaL_checkfixed(L, 4);
|
|
//HUDSAFE
|
|
lua_pushfixed(L, P_FloorzAtPos(x, y, z, height));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pDoSpring(lua_State *L)
|
|
{
|
|
mobj_t *spring = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *object = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
NOHUD
|
|
if (!spring || !object)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_DoSpring(spring, object));
|
|
return 1;
|
|
}
|
|
|
|
// P_INTER
|
|
////////////
|
|
|
|
static int lib_pRemoveShield(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_RemoveShield(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pDamageMobj(lua_State *L)
|
|
{
|
|
mobj_t *target = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)), *inflictor = NULL, *source = NULL;
|
|
INT32 damage;
|
|
NOHUD
|
|
if (!target)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
damage = (INT32)luaL_optinteger(L, 4, 1);
|
|
lua_pushboolean(L, P_DamageMobj(target, inflictor, source, damage));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pKillMobj(lua_State *L)
|
|
{
|
|
mobj_t *target = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)), *inflictor = NULL, *source = NULL;
|
|
NOHUD
|
|
if (!target)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
P_KillMobj(target, inflictor, source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerRingBurst(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 num_rings = (INT32)luaL_optinteger(L, 2, -1);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (num_rings == -1)
|
|
num_rings = player->health - 1;
|
|
P_PlayerRingBurst(player, num_rings);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerWeaponPanelBurst(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_PlayerWeaponPanelBurst(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerWeaponAmmoBurst(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_PlayerWeaponAmmoBurst(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerEmeraldBurst(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
boolean toss = lua_optboolean(L, 2);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_PlayerEmeraldBurst(player, toss);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerFlagBurst(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
boolean toss = lua_optboolean(L, 2);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_PlayerFlagBurst(player, toss);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayRinglossSound(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
P_PlayRinglossSound(source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayDeathSound(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
P_PlayDeathSound(source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayVictorySound(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
P_PlayVictorySound(source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayLivesJingle(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_PlayLivesJingle(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pCanPickupItem(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
UINT8 weapon = (UINT8)luaL_optinteger(L, 2, 0);
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, P_CanPickupItem(player, weapon));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pDoNightsScore(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_DoNightsScore(player);
|
|
return 0;
|
|
}
|
|
|
|
// P_SPEC
|
|
////////////
|
|
|
|
static int lib_pThrust(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
angle_t angle = luaL_checkangle(L, 2);
|
|
fixed_t move = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_Thrust(mo, angle, move);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSetMobjStateNF(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
statenum_t state = luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (state >= NUMSTATES)
|
|
return luaL_error(L, "state %d out of range (0 - %d)", state, NUMSTATES-1);
|
|
if (mobj->player && state == S_NULL)
|
|
return luaL_error(L, "Attempt to remove player mobj with S_NULL.");
|
|
lua_pushboolean(L, P_SetMobjStateNF(mobj, state));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pDoSuperTransformation(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
boolean giverings = lua_optboolean(L, 2);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_DoSuperTransformation(player, giverings);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pExplodeMissile(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_ExplodeMissile(mo);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerTouchingSectorSpecial(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 section = (INT32)luaL_checkinteger(L, 2);
|
|
INT32 number = (INT32)luaL_checkinteger(L, 3);
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
LUA_PushUserdata(L, P_PlayerTouchingSectorSpecial(player, section, number), META_SECTOR);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFindSpecialLineFromTag(lua_State *L)
|
|
{
|
|
INT16 special = (INT16)luaL_checkinteger(L, 1);
|
|
INT16 line = (INT16)luaL_checkinteger(L, 2);
|
|
INT32 start = (INT32)luaL_optinteger(L, 3, -1);
|
|
NOHUD
|
|
lua_pushinteger(L, P_FindSpecialLineFromTag(special, line, start));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSwitchWeather(lua_State *L)
|
|
{
|
|
INT32 weathernum = (INT32)luaL_checkinteger(L, 1);
|
|
player_t *user = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) // if a player, setup weather for only the player, otherwise setup weather for all players
|
|
user = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!user) // global
|
|
globalweather = weathernum;
|
|
if (!user || P_IsLocalPlayer(user))
|
|
P_SwitchWeather(weathernum);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pLinedefExecute(lua_State *L)
|
|
{
|
|
INT32 tag = (INT16)luaL_checkinteger(L, 1);
|
|
mobj_t *actor = NULL;
|
|
sector_t *caller = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
actor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
caller = *((sector_t **)luaL_checkudata(L, 3, META_SECTOR));
|
|
P_LinedefExecute(tag, actor, caller);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSpawnLightningFlash(lua_State *L)
|
|
{
|
|
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
NOHUD
|
|
if (!sector)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
P_SpawnLightningFlash(sector);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pFadeLight(lua_State *L)
|
|
{
|
|
INT16 tag = (INT16)luaL_checkinteger(L, 1);
|
|
INT32 destvalue = (INT32)luaL_checkinteger(L, 2);
|
|
INT32 speed = (INT32)luaL_checkinteger(L, 3);
|
|
NOHUD
|
|
P_FadeLight(tag, destvalue, speed);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pThingOnSpecial3DFloor(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
LUA_PushUserdata(L, P_ThingOnSpecial3DFloor(mo), META_SECTOR);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pIsFlagAtBase(lua_State *L)
|
|
{
|
|
mobjtype_t flag = luaL_checkinteger(L, 1);
|
|
NOHUD
|
|
if (flag >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", flag, NUMMOBJTYPES-1);
|
|
lua_pushboolean(L, P_IsFlagAtBase(flag));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSetupLevelSky(lua_State *L)
|
|
{
|
|
INT32 skynum = (INT32)luaL_checkinteger(L, 1);
|
|
player_t *user = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) // if a player, setup sky for only the player, otherwise setup sky for all players
|
|
user = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!user) // global
|
|
P_SetupLevelSky(skynum, true);
|
|
else if (P_IsLocalPlayer(user))
|
|
P_SetupLevelSky(skynum, false);
|
|
return 0;
|
|
}
|
|
|
|
// Shhh, P_SetSkyboxMobj doesn't actually exist yet.
|
|
static int lib_pSetSkyboxMobj(lua_State *L)
|
|
{
|
|
int n = lua_gettop(L);
|
|
mobj_t *mo = NULL;
|
|
player_t *user = NULL;
|
|
int w = 0;
|
|
|
|
NOHUD
|
|
if (!lua_isnil(L,1)) // nil leaves mo as NULL to remove the skybox rendering.
|
|
{
|
|
mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); // otherwise it is a skybox mobj.
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
}
|
|
|
|
if (n == 1)
|
|
;
|
|
else if (lua_isuserdata(L, 2))
|
|
user = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
else if (lua_isnil(L, 2))
|
|
w = 0;
|
|
else if (lua_isboolean(L, 2))
|
|
{
|
|
if (lua_toboolean(L, 2))
|
|
w = 1;
|
|
else
|
|
w = 0;
|
|
}
|
|
else
|
|
w = luaL_optinteger(L, 2, 0);
|
|
|
|
if (n > 2 && lua_isuserdata(L, 3))
|
|
{
|
|
user = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
|
if (!user)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
|
|
if (w > 1 || w < 0)
|
|
return luaL_error(L, "skybox mobj index %d is out of range for P_SetSkyboxMobj argument #2 (expected 0 or 1)", w);
|
|
|
|
if (!user || P_IsLocalPlayer(user))
|
|
skyboxmo[w] = mo;
|
|
return 0;
|
|
}
|
|
|
|
// Shhh, neither does P_StartQuake.
|
|
static int lib_pStartQuake(lua_State *L)
|
|
{
|
|
fixed_t q_intensity = luaL_checkinteger(L, 1);
|
|
UINT16 q_time = (UINT16)luaL_checkinteger(L, 2);
|
|
static mappoint_t q_epicenter = {0,0,0};
|
|
|
|
NOHUD
|
|
|
|
// While technically we don't support epicenter and radius,
|
|
// we get their values anyway if they exist.
|
|
// This way when support is added we won't have to change anything.
|
|
if (!lua_isnoneornil(L, 3))
|
|
{
|
|
luaL_checktype(L, 3, LUA_TTABLE);
|
|
|
|
lua_getfield(L, 3, "x");
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, 3, 1);
|
|
}
|
|
if (!lua_isnil(L, -1))
|
|
q_epicenter.x = luaL_checkinteger(L, -1);
|
|
else
|
|
q_epicenter.x = 0;
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, 3, "y");
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, 3, 2);
|
|
}
|
|
if (!lua_isnil(L, -1))
|
|
q_epicenter.y = luaL_checkinteger(L, -1);
|
|
else
|
|
q_epicenter.y = 0;
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, 3, "z");
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, 3, 3);
|
|
}
|
|
if (!lua_isnil(L, -1))
|
|
q_epicenter.z = luaL_checkinteger(L, -1);
|
|
else
|
|
q_epicenter.z = 0;
|
|
lua_pop(L, 1);
|
|
|
|
quake.epicenter = &q_epicenter;
|
|
}
|
|
else
|
|
quake.epicenter = NULL;
|
|
quake.radius = luaL_optinteger(L, 4, 512*FRACUNIT);
|
|
|
|
// These things are actually used in 2.1.
|
|
quake.intensity = q_intensity;
|
|
quake.time = q_time;
|
|
return 0;
|
|
}
|
|
|
|
static int lib_evCrumbleChain(lua_State *L)
|
|
{
|
|
sector_t *sec = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
|
NOHUD
|
|
if (!sec)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
if (!rover)
|
|
return LUA_ErrInvalid(L, "ffloor_t");
|
|
EV_CrumbleChain(sec, rover);
|
|
return 0;
|
|
}
|
|
|
|
// P_SLOPES
|
|
////////////
|
|
|
|
static int lib_pGetZAt(lua_State *L)
|
|
{
|
|
pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
//HUDSAFE
|
|
if (!slope)
|
|
return LUA_ErrInvalid(L, "pslope_t");
|
|
|
|
lua_pushfixed(L, P_GetZAt(slope, x, y));
|
|
return 1;
|
|
}
|
|
|
|
// R_DEFS
|
|
////////////
|
|
|
|
static int lib_rPointToAngle(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
lua_pushangle(L, R_PointToAngle(x, y));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rPointToAngle2(lua_State *L)
|
|
{
|
|
fixed_t px2 = luaL_checkfixed(L, 1);
|
|
fixed_t py2 = luaL_checkfixed(L, 2);
|
|
fixed_t px1 = luaL_checkfixed(L, 3);
|
|
fixed_t py1 = luaL_checkfixed(L, 4);
|
|
//HUDSAFE
|
|
lua_pushangle(L, R_PointToAngle2(px2, py2, px1, py1));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rPointToDist(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
lua_pushfixed(L, R_PointToDist(x, y));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rPointToDist2(lua_State *L)
|
|
{
|
|
fixed_t px2 = luaL_checkfixed(L, 1);
|
|
fixed_t py2 = luaL_checkfixed(L, 2);
|
|
fixed_t px1 = luaL_checkfixed(L, 3);
|
|
fixed_t py1 = luaL_checkfixed(L, 4);
|
|
//HUDSAFE
|
|
lua_pushfixed(L, R_PointToDist2(px2, py2, px1, py1));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rPointInSubsector(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
LUA_PushUserdata(L, R_PointInSubsector(x, y), META_SUBSECTOR);
|
|
return 1;
|
|
}
|
|
|
|
// R_THINGS
|
|
////////////
|
|
|
|
static int lib_rChar2Frame(lua_State *L)
|
|
{
|
|
const char *p = luaL_checkstring(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, R_Char2Frame(*p)); // first character only
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rFrame2Char(lua_State *L)
|
|
{
|
|
UINT8 ch = (UINT8)luaL_checkinteger(L, 1);
|
|
char c[2] = "";
|
|
//HUDSAFE
|
|
|
|
c[0] = R_Frame2Char(ch);
|
|
c[1] = 0;
|
|
|
|
lua_pushstring(L, c);
|
|
lua_pushinteger(L, c[0]);
|
|
return 2;
|
|
}
|
|
|
|
// R_SetPlayerSkin technically doesn't exist either, although it's basically just SetPlayerSkin and SetPlayerSkinByNum handled in one place for convenience
|
|
static int lib_rSetPlayerSkin(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (lua_isnoneornil(L, 2))
|
|
return luaL_error(L, "argument #2 not given (expected number or string)");
|
|
else if (lua_type(L, 2) == LUA_TNUMBER) // skin number
|
|
{
|
|
INT32 i = luaL_checkinteger(L, 2);
|
|
if (i < 0 || i >= MAXSKINS)
|
|
return luaL_error(L, "skin number (argument #2) %d out of range (0 - %d)", i, MAXSKINS-1);
|
|
SetPlayerSkinByNum(player-players, i);
|
|
}
|
|
else // skin name
|
|
{
|
|
const char *skinname = luaL_checkstring(L, 2);
|
|
SetPlayerSkin(player-players, skinname);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// R_DATA
|
|
////////////
|
|
|
|
static int lib_rCheckTextureNumForName(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, R_CheckTextureNumForName(name));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rTextureNumForName(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, R_TextureNumForName(name));
|
|
return 1;
|
|
}
|
|
|
|
// S_SOUND
|
|
////////////
|
|
|
|
static int lib_sStartSound(lua_State *L)
|
|
{
|
|
const void *origin = NULL;
|
|
sfxenum_t sound_id = luaL_checkinteger(L, 2);
|
|
player_t *player = NULL;
|
|
//NOHUD // kys @whoever did this.
|
|
if (sound_id >= NUMSFX)
|
|
return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
|
|
if (!lua_isnil(L, 1))
|
|
{
|
|
origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
if (!origin)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
}
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
{
|
|
if (hud_running)
|
|
origin = NULL; // HUD rendering startsound shouldn't have an origin, just remove it instead of having a retarded error.
|
|
|
|
S_StartSound(origin, sound_id);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sStartSoundAtVolume(lua_State *L)
|
|
{
|
|
const void *origin = NULL;
|
|
sfxenum_t sound_id = luaL_checkinteger(L, 2);
|
|
INT32 volume = (INT32)luaL_checkinteger(L, 3);
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
|
|
if (!lua_isnil(L, 1))
|
|
{
|
|
origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
if (!origin)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
}
|
|
if (sound_id >= NUMSFX)
|
|
return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
|
|
if (!lua_isnone(L, 4) && lua_isuserdata(L, 4))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 4, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
S_StartSoundAtVolume(origin, sound_id, volume);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sStopSound(lua_State *L)
|
|
{
|
|
void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!origin)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
S_StopSound(origin);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sStopSoundByID(lua_State *L)
|
|
{
|
|
void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
sfxenum_t sound_id = luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
if (!origin)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
S_StopSoundByID(origin, sound_id);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sShowMusicCredit(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
//HUDSAFE
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
S_ShowMusicCredit();
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sChangeMusic(lua_State *L)
|
|
{
|
|
#ifdef MUSICSLOT_COMPATIBILITY
|
|
const char *music_name;
|
|
UINT32 music_num, position, prefadems, fadeinms;
|
|
char music_compat_name[7];
|
|
|
|
boolean looping;
|
|
player_t *player = NULL;
|
|
UINT16 music_flags = 0;
|
|
NOHUD
|
|
|
|
if (lua_isnumber(L, 1))
|
|
{
|
|
music_num = (UINT32)luaL_checkinteger(L, 1);
|
|
music_flags = (UINT16)(music_num & 0x0000FFFF);
|
|
if (music_flags && music_flags <= 1035)
|
|
snprintf(music_compat_name, 7, "%sM", G_BuildMapName((INT32)music_flags));
|
|
else if (music_flags && music_flags <= 1050)
|
|
strncpy(music_compat_name, compat_special_music_slots[music_flags - 1036], 7);
|
|
else
|
|
music_compat_name[0] = 0; // becomes empty string
|
|
music_compat_name[6] = 0;
|
|
music_name = (const char *)&music_compat_name;
|
|
music_flags = 0;
|
|
}
|
|
else
|
|
{
|
|
music_num = 0;
|
|
music_name = luaL_checkstring(L, 1);
|
|
}
|
|
|
|
looping = (boolean)lua_opttrueboolean(L, 2);
|
|
|
|
#else
|
|
const char *music_name = luaL_checkstring(L, 1);
|
|
boolean looping = (boolean)lua_opttrueboolean(L, 2);
|
|
player_t *player = NULL;
|
|
UINT16 music_flags = 0;
|
|
NOHUD
|
|
|
|
#endif
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
|
|
#ifdef MUSICSLOT_COMPATIBILITY
|
|
if (music_num)
|
|
music_flags = (UINT16)((music_num & 0x7FFF0000) >> 16);
|
|
else
|
|
#endif
|
|
music_flags = (UINT16)luaL_optinteger(L, 4, 0);
|
|
|
|
position = (UINT32)luaL_optinteger(L, 5, 0);
|
|
prefadems = (UINT32)luaL_optinteger(L, 6, 0);
|
|
fadeinms = (UINT32)luaL_optinteger(L, 7, 0);
|
|
|
|
if (!player || P_IsLocalPlayer(player))
|
|
{
|
|
S_ChangeMusicEx(music_name, music_flags, looping, position, prefadems, fadeinms);
|
|
lua_pushboolean(L, true);
|
|
}
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sSpeedMusic(lua_State *L)
|
|
{
|
|
fixed_t fixedspeed = luaL_checkfixed(L, 1);
|
|
float speed = FIXED_TO_FLOAT(fixedspeed);
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
lua_pushboolean(L, S_SpeedMusic(speed));
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sMusicType(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
lua_pushinteger(L, S_MusicType());
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sMusicPlaying(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
lua_pushboolean(L, S_MusicPlaying());
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sMusicPaused(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
lua_pushboolean(L, S_MusicPaused());
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sMusicName(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
lua_pushstring(L, S_MusicName());
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sMusicInfo(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
{
|
|
char mname[7];
|
|
UINT16 mflags;
|
|
boolean looping;
|
|
if (S_MusicInfo(mname, &mflags, &looping))
|
|
{
|
|
lua_pushstring(L, mname);
|
|
lua_pushinteger(L, mflags);
|
|
lua_pushboolean(L, looping);
|
|
}
|
|
else
|
|
lua_pushboolean(L, false);
|
|
}
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sMusicExists(lua_State *L)
|
|
{
|
|
boolean checkMIDI = lua_opttrueboolean(L, 2);
|
|
boolean checkDigi = lua_opttrueboolean(L, 3);
|
|
#ifdef MUSICSLOT_COMPATIBILITY
|
|
const char *music_name;
|
|
UINT32 music_num;
|
|
char music_compat_name[7];
|
|
UINT16 music_flags = 0;
|
|
NOHUD
|
|
if (lua_isnumber(L, 1))
|
|
{
|
|
music_num = (UINT32)luaL_checkinteger(L, 1);
|
|
music_flags = (UINT16)(music_num & 0x0000FFFF);
|
|
if (music_flags && music_flags <= 1035)
|
|
snprintf(music_compat_name, 7, "%sM", G_BuildMapName((INT32)music_flags));
|
|
else if (music_flags && music_flags <= 1050)
|
|
strncpy(music_compat_name, compat_special_music_slots[music_flags - 1036], 7);
|
|
else
|
|
music_compat_name[0] = 0; // becomes empty string
|
|
music_compat_name[6] = 0;
|
|
music_name = (const char *)&music_compat_name;
|
|
}
|
|
else
|
|
{
|
|
music_num = 0;
|
|
music_name = luaL_checkstring(L, 1);
|
|
}
|
|
#else
|
|
const char *music_name = luaL_checkstring(L, 1);
|
|
#endif
|
|
NOHUD
|
|
lua_pushboolean(L, S_MusicExists(music_name, checkMIDI, checkDigi));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sGetMusicLength(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
lua_pushinteger(L, (int)S_GetMusicLength());
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sSetMusicLoopPoint(lua_State *L)
|
|
{
|
|
UINT32 looppoint = (UINT32)luaL_checkinteger(L, 1);
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
lua_pushboolean(L, S_SetMusicLoopPoint(looppoint));
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sGetMusicLoopPoint(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
lua_pushinteger(L, (int)S_GetMusicLoopPoint());
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sSetMusicPosition(lua_State *L)
|
|
{
|
|
UINT32 position = (UINT32)luaL_checkinteger(L, 1);
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
lua_pushboolean(L, S_SetMusicPosition(position));
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sGetMusicPosition(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
lua_pushinteger(L, (int)S_GetMusicPosition());
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sStopMusic(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
{
|
|
S_StopMusic();
|
|
lua_pushboolean(L, true);
|
|
}
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sPauseMusic(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
{
|
|
S_PauseAudio();
|
|
lua_pushboolean(L, true);
|
|
}
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sResumeMusic(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
{
|
|
S_ResumeAudio();
|
|
lua_pushboolean(L, true);
|
|
}
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sSetInternalMusicVolume(lua_State *L)
|
|
{
|
|
UINT32 volume = (UINT32)luaL_checkinteger(L, 1);
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
{
|
|
S_SetInternalMusicVolume(volume);
|
|
lua_pushboolean(L, true);
|
|
}
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sStopFadingMusic(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
{
|
|
S_StopFadingMusic();
|
|
lua_pushboolean(L, true);
|
|
}
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sFadeMusic(lua_State *L)
|
|
{
|
|
UINT32 target_volume = (UINT32)luaL_checkinteger(L, 1);
|
|
UINT32 ms;
|
|
INT32 source_volume;
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
ms = (UINT32)luaL_checkinteger(L, 2);
|
|
source_volume = -1;
|
|
}
|
|
else if (!lua_isnone(L, 4) && lua_isuserdata(L, 4))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 4, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
source_volume = (INT32)luaL_checkinteger(L, 2);
|
|
ms = (UINT32)luaL_checkinteger(L, 3);
|
|
}
|
|
else if (luaL_optinteger(L, 3, INT32_MAX) == INT32_MAX)
|
|
{
|
|
ms = (UINT32)luaL_checkinteger(L, 2);
|
|
source_volume = -1;
|
|
}
|
|
else
|
|
{
|
|
source_volume = (INT32)luaL_checkinteger(L, 2);
|
|
ms = (UINT32)luaL_checkinteger(L, 3);
|
|
}
|
|
|
|
NOHUD
|
|
|
|
if (!player || P_IsLocalPlayer(player))
|
|
lua_pushboolean(L, S_FadeMusicFromVolume(target_volume, source_volume, ms));
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sFadeOutStopMusic(lua_State *L)
|
|
{
|
|
UINT32 ms = (UINT32)luaL_checkinteger(L, 1);
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
{
|
|
lua_pushboolean(L, S_FadeOutStopMusic(ms));
|
|
}
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sOriginPlaying(lua_State *L)
|
|
{
|
|
void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!origin)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, S_OriginPlaying(origin));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sIdPlaying(lua_State *L)
|
|
{
|
|
sfxenum_t id = luaL_checkinteger(L, 1);
|
|
NOHUD
|
|
if (id >= NUMSFX)
|
|
return luaL_error(L, "sfx %d out of range (0 - %d)", id, NUMSFX-1);
|
|
lua_pushboolean(L, S_IdPlaying(id));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sSoundPlaying(lua_State *L)
|
|
{
|
|
void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
sfxenum_t id = luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
if (!origin)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (id >= NUMSFX)
|
|
return luaL_error(L, "sfx %d out of range (0 - %d)", id, NUMSFX-1);
|
|
lua_pushboolean(L, S_SoundPlaying(origin, id));
|
|
return 1;
|
|
}
|
|
|
|
// G_GAME
|
|
////////////
|
|
|
|
static int lib_gBuildMapName(lua_State *L)
|
|
{
|
|
INT32 map = luaL_optinteger(L, 1, gamemap);
|
|
//HUDSAFE
|
|
lua_pushstring(L, G_BuildMapName(map));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gDoReborn(lua_State *L)
|
|
{
|
|
INT32 playernum = luaL_checkinteger(L, 1);
|
|
NOHUD
|
|
if (playernum >= MAXPLAYERS)
|
|
return luaL_error(L, "playernum %d out of range (0 - %d)", playernum, MAXPLAYERS-1);
|
|
G_DoReborn(playernum);
|
|
return 0;
|
|
}
|
|
|
|
// Another Lua function that doesn't actually exist!
|
|
// Sets nextmapoverride & skipstats without instantly ending the level, for instances where other sources should be exiting the level, like normal signposts.
|
|
static int lib_gSetCustomExitVars(lua_State *L)
|
|
{
|
|
int n = lua_gettop(L); // Num arguments
|
|
NOHUD
|
|
|
|
// LUA EXTENSION: Custom exit like support
|
|
// Supported:
|
|
// G_SetCustomExitVars(); [reset to defaults]
|
|
// G_SetCustomExitVars(int) [nextmap override only]
|
|
// G_SetCustomExitVars(bool) [skipstats only]
|
|
// G_SetCustomExitVars(int, bool) [both of the above]
|
|
if (n >= 1)
|
|
{
|
|
if (lua_isnumber(L, 1) || n >= 2)
|
|
{
|
|
nextmapoverride = (INT16)luaL_checknumber(L, 1);
|
|
lua_remove(L, 1); // remove nextmapoverride; skipstats now 1 if available
|
|
}
|
|
skipstats = lua_optboolean(L, 1);
|
|
}
|
|
else
|
|
{
|
|
nextmapoverride = 0;
|
|
skipstats = false;
|
|
}
|
|
// ---
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int lib_gExitLevel(lua_State *L)
|
|
{
|
|
int n = lua_gettop(L); // Num arguments
|
|
NOHUD
|
|
// Moved this bit to G_SetCustomExitVars
|
|
if (n >= 1) // Don't run the reset to defaults option
|
|
lib_gSetCustomExitVars(L);
|
|
G_ExitLevel();
|
|
return 0;
|
|
}
|
|
|
|
static int lib_gIsSpecialStage(lua_State *L)
|
|
{
|
|
INT32 mapnum = luaL_optinteger(L, 1, gamemap);
|
|
//HUDSAFE
|
|
lua_pushboolean(L, G_IsSpecialStage(mapnum));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gGametypeUsesLives(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
lua_pushboolean(L, G_GametypeUsesLives());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gGametypeHasTeams(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
lua_pushboolean(L, G_GametypeHasTeams());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gGametypeHasSpectators(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
lua_pushboolean(L, G_GametypeHasSpectators());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gBattleGametype(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
lua_pushboolean(L, G_BattleGametype());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gRaceGametype(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
lua_pushboolean(L, G_RaceGametype());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTagGametype(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
lua_pushboolean(L, G_TagGametype());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToHours(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToHours(rtic));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToMinutes(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
boolean rfull = lua_optboolean(L, 2);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToMinutes(rtic, rfull));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToSeconds(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToSeconds(rtic));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToCentiseconds(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToCentiseconds(rtic));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToMilliseconds(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToMilliseconds(rtic));
|
|
return 1;
|
|
}
|
|
|
|
// K_KART
|
|
////////////
|
|
|
|
// Seriously, why weren't those exposed before?
|
|
static int lib_kAttackSound(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mobj->player)
|
|
return luaL_error(L, "K_PlayAttackTaunt: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful.
|
|
K_PlayAttackTaunt(mobj);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kBoostSound(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mobj->player)
|
|
return luaL_error(L, "K_PlayBoostTaunt: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful.
|
|
K_PlayBoostTaunt(mobj);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kOvertakeSound(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mobj->player)
|
|
return luaL_error(L, "K_PlayOvertakeSound: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful.
|
|
K_PlayOvertakeSound(mobj);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kHitEmSound(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mobj->player)
|
|
return luaL_error(L, "K_PlayHitEmSound: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful.
|
|
K_PlayHitEmSound(mobj);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kGloatSound(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mobj->player)
|
|
return luaL_error(L, "K_PlayPowerGloatSound: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful.
|
|
K_PlayPowerGloatSound(mobj);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kLossSound(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); // let's require a mobj for consistency with the other functions
|
|
sfxenum_t sfx_id;
|
|
NOHUD
|
|
if (!mobj->player)
|
|
return luaL_error(L, "K_PlayLossSound: mobj_t isn't a player object.");
|
|
|
|
sfx_id = ((skin_t *)mobj->skin)->soundsid[S_sfx[sfx_klose].skinsound];
|
|
S_StartSound(mobj, sfx_id);
|
|
return 0;
|
|
}
|
|
|
|
// Note: Pain, Death and Victory are already exposed.
|
|
|
|
static int lib_kGetKartColorByName(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, K_GetKartColorByName(name));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_kIsPlayerLosing(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, K_IsPlayerLosing(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_kIsPlayerWanted(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, K_IsPlayerWanted(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_kKartBouncing(lua_State *L)
|
|
{
|
|
mobj_t *mobj1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *mobj2 = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
boolean bounce = lua_optboolean(L, 3);
|
|
boolean solid = lua_optboolean(L, 4);
|
|
NOHUD
|
|
if (!mobj1)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!mobj2)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
K_KartBouncing(mobj1, mobj2, bounce, solid);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kMatchGenericExtraFlags(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *master = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!master)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
K_MatchGenericExtraFlags(mo, master);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kDoInstashield(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_DoInstashield(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kSpawnBattlePoints(lua_State *L)
|
|
{
|
|
player_t *source = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
player_t *victim = NULL;
|
|
UINT8 amount = (UINT8)luaL_checkinteger(L, 3);
|
|
NOHUD
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
victim = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
K_SpawnBattlePoints(source, victim, amount);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kSpinPlayer(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
mobj_t *source = NULL;
|
|
INT32 type = (INT32)luaL_optinteger(L, 3, 0);
|
|
mobj_t *inflictor = NULL;
|
|
boolean trapitem = lua_optboolean(L, 5);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 4) && lua_isuserdata(L, 4))
|
|
inflictor = *((mobj_t **)luaL_checkudata(L, 4, META_MOBJ));
|
|
K_SpinPlayer(player, source, type, inflictor, trapitem);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kSquishPlayer(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
mobj_t *source = NULL;
|
|
mobj_t *inflictor = NULL;
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
K_SquishPlayer(player, source, inflictor);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kExplodePlayer(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
mobj_t *source = NULL;
|
|
mobj_t *inflictor = NULL;
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
inflictor = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
K_ExplodePlayer(player, source, inflictor);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kStealBumper(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
player_t *victim = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
boolean force = lua_optboolean(L, 3);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (!victim)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_StealBumper(player, victim, force);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kSpawnKartExplosion(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
fixed_t z = luaL_checkfixed(L, 3);
|
|
fixed_t radius = (fixed_t)luaL_optinteger(L, 4, 32*FRACUNIT);
|
|
INT32 number = (INT32)luaL_optinteger(L, 5, 32);
|
|
mobjtype_t type = luaL_optinteger(L, 6, MT_MINEEXPLOSION);
|
|
angle_t rotangle = luaL_optinteger(L, 7, 0);
|
|
boolean spawncenter = lua_opttrueboolean(L, 8);
|
|
boolean ghostit = lua_optboolean(L, 9);
|
|
mobj_t *source = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 10) && lua_isuserdata(L, 10))
|
|
source = *((mobj_t **)luaL_checkudata(L, 10, META_MOBJ));
|
|
K_SpawnKartExplosion(x, y, z, radius, number, type, rotangle, spawncenter, ghostit, source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kSpawnMineExplosion(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
UINT8 color = (UINT8)luaL_optinteger(L, 2, SKINCOLOR_KETCHUP);
|
|
NOHUD
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
K_SpawnMineExplosion(source, color);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kSpawnBoostTrail(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_SpawnBoostTrail(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kSpawnSparkleTrail(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
K_SpawnSparkleTrail(mo);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kSpawnWipeoutTrail(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
boolean translucent = lua_optboolean(L, 2);
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
K_SpawnWipeoutTrail(mo, translucent);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kDriftDustHandling(lua_State *L)
|
|
{
|
|
mobj_t *spawner = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!spawner)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
K_DriftDustHandling(spawner);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kDoSneaker(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 type = luaL_optinteger(L, 2, 0);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_DoSneaker(player, type);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kDoPogoSpring(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t vertispeed = (fixed_t)luaL_optinteger(L, 2, 0);
|
|
UINT8 sound = (UINT8)luaL_optinteger(L, 3, 1);
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
K_DoPogoSpring(mo, vertispeed, sound);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kKillBananaChain(lua_State *L)
|
|
{
|
|
mobj_t *banana = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *inflictor = NULL;
|
|
mobj_t *source = NULL;
|
|
NOHUD
|
|
if (!banana)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
K_KillBananaChain(banana, inflictor, source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kRepairOrbitChain(lua_State *L)
|
|
{
|
|
mobj_t *orbit = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!orbit)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
K_RepairOrbitChain(orbit);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kFindJawzTarget(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
player_t *source = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
LUA_PushUserdata(L, K_FindJawzTarget(actor, source), META_PLAYER);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_kGetKartDriftSparkValue(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushinteger(L, K_GetKartDriftSparkValue(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_kKartUpdatePosition(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_KartUpdatePosition(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kDropItems(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_DropItems(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kStripItems(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_StripItems(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kStripOther(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_StripOther(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kMomentumToFacing(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_MomentumToFacing(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kGetKartSpeed(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
boolean doboostpower = lua_optboolean(L, 2);
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushfixed(L, K_GetKartSpeed(player, doboostpower));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_kGetKartAccel(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushfixed(L, K_GetKartAccel(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_kGetKartFlashing(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushinteger(L, K_GetKartFlashing(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_kGetItemPatch(lua_State *L)
|
|
{
|
|
UINT8 item = (UINT8)luaL_optinteger(L, 1, KITEM_NONE);
|
|
boolean tiny = lua_optboolean(L, 2);
|
|
//HUDSAFE
|
|
lua_pushstring(L, K_GetItemPatch(item, tiny));
|
|
return 1;
|
|
}
|
|
|
|
// sets the remaining time before players blow up
|
|
static int lib_kSetRaceCountdown(lua_State *L)
|
|
{
|
|
tic_t c = (tic_t)luaL_checkinteger(L, 1);
|
|
racecountdown = c;
|
|
return 0;
|
|
}
|
|
|
|
// sets the remaining time before the race ends after everyone finishes
|
|
static int lib_kSetExitCountdown(lua_State *L)
|
|
{
|
|
tic_t c = (tic_t)luaL_checkinteger(L, 1);
|
|
NOHUD
|
|
exitcountdown = c;
|
|
return 0;
|
|
}
|
|
|
|
// Sets the item cooldown before another shrink / SPB can be rolled
|
|
static int lib_kSetIndirectItemCountdown(lua_State *L)
|
|
{
|
|
tic_t c = (tic_t)luaL_checkinteger(L, 1);
|
|
NOHUD
|
|
indirectitemcooldown = c;
|
|
return 0;
|
|
}
|
|
|
|
// Sets the item cooldown before another shrink / SPB can be rolled
|
|
static int lib_kSetHyuCountdown(lua_State *L)
|
|
{
|
|
tic_t c = (tic_t)luaL_checkinteger(L, 1);
|
|
NOHUD
|
|
hyubgone = c;
|
|
return 0;
|
|
}
|
|
|
|
static luaL_Reg lib[] = {
|
|
{"print", lib_print},
|
|
{"chatprint", lib_chatprint},
|
|
{"chatprintf", lib_chatprintf},
|
|
{"EvalMath", lib_evalMath},
|
|
{"IsPlayerAdmin", lib_isPlayerAdmin},
|
|
|
|
// m_random
|
|
{"P_RandomFixed",lib_pRandomFixed},
|
|
{"P_RandomByte",lib_pRandomByte},
|
|
{"P_RandomKey",lib_pRandomKey},
|
|
{"P_RandomRange",lib_pRandomRange},
|
|
{"P_Random",lib_pRandom}, // DEPRECATED
|
|
{"P_SignedRandom",lib_pSignedRandom}, // MACRO
|
|
{"P_RandomChance",lib_pRandomChance}, // MACRO
|
|
|
|
// p_maputil
|
|
{"P_AproxDistance",lib_pAproxDistance},
|
|
{"P_ClosestPointOnLine",lib_pClosestPointOnLine},
|
|
|
|
// p_enemy
|
|
{"P_CheckMeleeRange", lib_pCheckMeleeRange},
|
|
{"P_JetbCheckMeleeRange", lib_pJetbCheckMeleeRange},
|
|
{"P_FaceStabCheckMeleeRange", lib_pFaceStabCheckMeleeRange},
|
|
{"P_SkimCheckMeleeRange", lib_pSkimCheckMeleeRange},
|
|
{"P_CheckMissileRange", lib_pCheckMissileRange},
|
|
{"P_NewChaseDir", lib_pNewChaseDir},
|
|
{"P_LookForPlayers", lib_pLookForPlayers},
|
|
|
|
// p_mobj
|
|
// don't add P_SetMobjState or P_SetPlayerMobjState, use "mobj.state = S_NEWSTATE" instead.
|
|
{"P_SpawnMobj",lib_pSpawnMobj},
|
|
{"P_RemoveMobj",lib_pRemoveMobj},
|
|
{"P_SpawnMissile",lib_pSpawnMissile},
|
|
{"P_SpawnXYZMissile",lib_pSpawnXYZMissile},
|
|
{"P_SpawnPointMissile",lib_pSpawnPointMissile},
|
|
{"P_SpawnAlteredDirectionMissile",lib_pSpawnAlteredDirectionMissile},
|
|
{"P_ColorTeamMissile",lib_pColorTeamMissile},
|
|
{"P_SPMAngle",lib_pSPMAngle},
|
|
{"P_SpawnPlayerMissile",lib_pSpawnPlayerMissile},
|
|
{"P_MobjFlip",lib_pMobjFlip},
|
|
{"P_GetMobjGravity",lib_pGetMobjGravity},
|
|
{"P_WeaponOrPanel",lib_pWeaponOrPanel},
|
|
{"P_FlashPal",lib_pFlashPal},
|
|
{"P_GetClosestAxis",lib_pGetClosestAxis},
|
|
{"P_SpawnParaloop",lib_pSpawnParaloop},
|
|
{"P_BossTargetPlayer",lib_pBossTargetPlayer},
|
|
{"P_SupermanLook4Players",lib_pSupermanLook4Players},
|
|
{"P_SetScale",lib_pSetScale},
|
|
{"P_InsideANonSolidFFloor",lib_pInsideANonSolidFFloor},
|
|
{"P_CheckDeathPitCollide",lib_pCheckDeathPitCollide},
|
|
{"P_CheckSolidLava",lib_pCheckSolidLava},
|
|
{"P_SpawnShadowMobj",lib_pSpawnShadowMobj},
|
|
|
|
// p_user
|
|
{"P_GetPlayerHeight",lib_pGetPlayerHeight},
|
|
{"P_GetPlayerSpinHeight",lib_pGetPlayerSpinHeight},
|
|
{"P_AddPlayerScore",lib_pAddPlayerScore},
|
|
{"P_PlayerInPain",lib_pPlayerInPain},
|
|
{"P_DoPlayerPain",lib_pDoPlayerPain},
|
|
{"P_ResetPlayer",lib_pResetPlayer},
|
|
{"P_IsObjectInGoop",lib_pIsObjectInGoop},
|
|
{"P_IsObjectOnGround",lib_pIsObjectOnGround},
|
|
{"P_InSpaceSector",lib_pInSpaceSector},
|
|
{"P_InQuicksand",lib_pInQuicksand},
|
|
{"P_SetObjectMomZ",lib_pSetObjectMomZ},
|
|
{"P_RestoreMusic",lib_pRestoreMusic},
|
|
{"P_SpawnShieldOrb",lib_pSpawnShieldOrb},
|
|
{"P_SpawnGhostMobj",lib_pSpawnGhostMobj},
|
|
{"P_GivePlayerRings",lib_pGivePlayerRings},
|
|
{"P_GivePlayerLives",lib_pGivePlayerLives},
|
|
{"P_ResetScore",lib_pResetScore},
|
|
{"P_DoJumpShield",lib_pDoJumpShield},
|
|
{"P_BlackOw",lib_pBlackOw},
|
|
{"P_ElementalFireTrail",lib_pElementalFireTrail},
|
|
{"P_DoPlayerExit",lib_pDoPlayerExit},
|
|
{"P_InstaThrust",lib_pInstaThrust},
|
|
{"P_ReturnThrustX",lib_pReturnThrustX},
|
|
{"P_ReturnThrustY",lib_pReturnThrustY},
|
|
{"P_LookForEnemies",lib_pLookForEnemies},
|
|
{"P_NukeEnemies",lib_pNukeEnemies},
|
|
{"P_HomingAttack",lib_pHomingAttack},
|
|
//{"P_SuperReady",lib_pSuperReady},
|
|
{"P_Telekinesis",lib_pTelekinesis},
|
|
|
|
// p_map
|
|
{"P_CheckPosition",lib_pCheckPosition},
|
|
{"P_TryMove",lib_pTryMove},
|
|
{"P_Move",lib_pMove},
|
|
{"P_TeleportMove",lib_pTeleportMove},
|
|
{"P_SetOrigin",lib_pSetOrigin},
|
|
{"P_MoveOrigin",lib_pMoveOrigin},
|
|
{"P_SlideMove",lib_pSlideMove},
|
|
{"P_BounceMove",lib_pBounceMove},
|
|
{"P_CheckSight", lib_pCheckSight},
|
|
{"P_CheckHoopPosition",lib_pCheckHoopPosition},
|
|
{"P_RadiusAttack",lib_pRadiusAttack},
|
|
{"P_FloorzAtPos",lib_pFloorzAtPos},
|
|
{"P_DoSpring",lib_pDoSpring},
|
|
|
|
// p_inter
|
|
{"P_RemoveShield",lib_pRemoveShield},
|
|
{"P_DamageMobj",lib_pDamageMobj},
|
|
{"P_KillMobj",lib_pKillMobj},
|
|
{"P_PlayerRingBurst",lib_pPlayerRingBurst},
|
|
{"P_PlayerWeaponPanelBurst",lib_pPlayerWeaponPanelBurst},
|
|
{"P_PlayerWeaponAmmoBurst",lib_pPlayerWeaponAmmoBurst},
|
|
{"P_PlayerEmeraldBurst",lib_pPlayerEmeraldBurst},
|
|
{"P_PlayerFlagBurst",lib_pPlayerFlagBurst},
|
|
{"P_PlayRinglossSound",lib_pPlayRinglossSound},
|
|
{"P_PlayDeathSound",lib_pPlayDeathSound},
|
|
{"P_PlayVictorySound",lib_pPlayVictorySound},
|
|
{"P_PlayLivesJingle",lib_pPlayLivesJingle},
|
|
{"P_CanPickupItem",lib_pCanPickupItem},
|
|
{"P_DoNightsScore",lib_pDoNightsScore},
|
|
|
|
// p_spec
|
|
{"P_Thrust",lib_pThrust},
|
|
{"P_SetMobjStateNF",lib_pSetMobjStateNF},
|
|
{"P_DoSuperTransformation",lib_pDoSuperTransformation},
|
|
{"P_ExplodeMissile",lib_pExplodeMissile},
|
|
{"P_PlayerTouchingSectorSpecial",lib_pPlayerTouchingSectorSpecial},
|
|
{"P_FindSpecialLineFromTag",lib_pFindSpecialLineFromTag},
|
|
{"P_SwitchWeather",lib_pSwitchWeather},
|
|
{"P_LinedefExecute",lib_pLinedefExecute},
|
|
{"P_SpawnLightningFlash",lib_pSpawnLightningFlash},
|
|
{"P_FadeLight",lib_pFadeLight},
|
|
{"P_ThingOnSpecial3DFloor",lib_pThingOnSpecial3DFloor},
|
|
{"P_IsFlagAtBase",lib_pIsFlagAtBase},
|
|
{"P_SetupLevelSky",lib_pSetupLevelSky},
|
|
{"P_SetSkyboxMobj",lib_pSetSkyboxMobj},
|
|
{"P_StartQuake",lib_pStartQuake},
|
|
{"EV_CrumbleChain",lib_evCrumbleChain},
|
|
|
|
// p_slopes
|
|
{"P_GetZAt",lib_pGetZAt},
|
|
|
|
// r_defs
|
|
{"R_PointToAngle",lib_rPointToAngle},
|
|
{"R_PointToAngle2",lib_rPointToAngle2},
|
|
{"R_PointToDist",lib_rPointToDist},
|
|
{"R_PointToDist2",lib_rPointToDist2},
|
|
{"R_PointInSubsector",lib_rPointInSubsector},
|
|
|
|
// r_things (sprite)
|
|
{"R_Char2Frame",lib_rChar2Frame},
|
|
{"R_Frame2Char",lib_rFrame2Char},
|
|
{"R_SetPlayerSkin",lib_rSetPlayerSkin},
|
|
|
|
// r_data
|
|
{"R_CheckTextureNumForName",lib_rCheckTextureNumForName},
|
|
{"R_TextureNumForName",lib_rTextureNumForName},
|
|
|
|
// s_sound
|
|
{"S_StartSound",lib_sStartSound},
|
|
{"S_StartSoundAtVolume",lib_sStartSoundAtVolume},
|
|
{"S_StopSound",lib_sStopSound},
|
|
{"S_StopSoundByID",lib_sStopSoundByID},
|
|
{"S_ShowMusicCredit",lib_sShowMusicCredit},
|
|
{"S_ChangeMusic",lib_sChangeMusic},
|
|
{"S_SpeedMusic",lib_sSpeedMusic},
|
|
{"S_MusicType",lib_sMusicType},
|
|
{"S_MusicPlaying",lib_sMusicPlaying},
|
|
{"S_MusicPaused",lib_sMusicPaused},
|
|
{"S_MusicName",lib_sMusicName},
|
|
{"S_MusicInfo",lib_sMusicInfo},
|
|
{"S_MusicExists",lib_sMusicExists},
|
|
{"S_GetMusicLength",lib_sGetMusicLength},
|
|
{"S_SetMusicLoopPoint",lib_sSetMusicLoopPoint},
|
|
{"S_GetMusicLoopPoint",lib_sGetMusicLoopPoint},
|
|
{"S_SetMusicPosition",lib_sSetMusicPosition},
|
|
{"S_GetMusicPosition",lib_sGetMusicPosition},
|
|
{"S_PauseMusic",lib_sPauseMusic},
|
|
{"S_ResumeMusic",lib_sResumeMusic},
|
|
{"S_StopMusic",lib_sStopMusic},
|
|
{"S_SetInternalMusicVolume", lib_sSetInternalMusicVolume},
|
|
{"S_StopFadingMusic",lib_sStopFadingMusic},
|
|
{"S_FadeMusic",lib_sFadeMusic},
|
|
{"S_FadeOutStopMusic",lib_sFadeOutStopMusic},
|
|
{"S_OriginPlaying",lib_sOriginPlaying},
|
|
{"S_IdPlaying",lib_sIdPlaying},
|
|
{"S_SoundPlaying",lib_sSoundPlaying},
|
|
|
|
// g_game
|
|
{"G_BuildMapName",lib_gBuildMapName},
|
|
{"G_DoReborn",lib_gDoReborn},
|
|
{"G_SetCustomExitVars",lib_gSetCustomExitVars},
|
|
{"G_ExitLevel",lib_gExitLevel},
|
|
{"G_IsSpecialStage",lib_gIsSpecialStage},
|
|
{"G_GametypeUsesLives",lib_gGametypeUsesLives},
|
|
{"G_GametypeHasTeams",lib_gGametypeHasTeams},
|
|
{"G_GametypeHasSpectators",lib_gGametypeHasSpectators},
|
|
{"G_BattleGametype",lib_gBattleGametype},
|
|
{"G_RaceGametype",lib_gRaceGametype},
|
|
{"G_TagGametype",lib_gTagGametype},
|
|
{"G_TicsToHours",lib_gTicsToHours},
|
|
{"G_TicsToMinutes",lib_gTicsToMinutes},
|
|
{"G_TicsToSeconds",lib_gTicsToSeconds},
|
|
{"G_TicsToCentiseconds",lib_gTicsToCentiseconds},
|
|
{"G_TicsToMilliseconds",lib_gTicsToMilliseconds},
|
|
|
|
// k_kart
|
|
{"K_PlayAttackTaunt", lib_kAttackSound},
|
|
{"K_PlayBoostTaunt", lib_kBoostSound},
|
|
{"K_PlayPowerGloatSound", lib_kGloatSound},
|
|
{"K_PlayOvertakeSound", lib_kOvertakeSound},
|
|
{"K_PlayLossSound", lib_kLossSound},
|
|
{"K_PlayHitEmSound", lib_kHitEmSound},
|
|
{"K_GetKartColorByName",lib_kGetKartColorByName},
|
|
{"K_IsPlayerLosing",lib_kIsPlayerLosing},
|
|
{"K_IsPlayerWanted",lib_kIsPlayerWanted},
|
|
{"K_KartBouncing",lib_kKartBouncing},
|
|
{"K_MatchGenericExtraFlags",lib_kMatchGenericExtraFlags},
|
|
{"K_DoInstashield",lib_kDoInstashield},
|
|
{"K_SpawnBattlePoints",lib_kSpawnBattlePoints},
|
|
{"K_SpinPlayer",lib_kSpinPlayer},
|
|
{"K_SquishPlayer",lib_kSquishPlayer},
|
|
{"K_ExplodePlayer",lib_kExplodePlayer},
|
|
{"K_StealBumper",lib_kStealBumper},
|
|
{"K_SpawnKartExplosion",lib_kSpawnKartExplosion},
|
|
{"K_SpawnMineExplosion",lib_kSpawnMineExplosion},
|
|
{"K_SpawnBoostTrail",lib_kSpawnBoostTrail},
|
|
{"K_SpawnSparkleTrail",lib_kSpawnSparkleTrail},
|
|
{"K_SpawnWipeoutTrail",lib_kSpawnWipeoutTrail},
|
|
{"K_DriftDustHandling",lib_kDriftDustHandling},
|
|
{"K_DoSneaker",lib_kDoSneaker},
|
|
{"K_DoPogoSpring",lib_kDoPogoSpring},
|
|
{"K_KillBananaChain",lib_kKillBananaChain},
|
|
{"K_RepairOrbitChain",lib_kRepairOrbitChain},
|
|
{"K_FindJawzTarget",lib_kFindJawzTarget},
|
|
{"K_GetKartDriftSparkValue",lib_kGetKartDriftSparkValue},
|
|
{"K_KartUpdatePosition",lib_kKartUpdatePosition},
|
|
{"K_DropItems",lib_kDropItems},
|
|
{"K_StripItems",lib_kStripItems},
|
|
{"K_StripOther",lib_kStripOther},
|
|
{"K_MomentumToFacing",lib_kMomentumToFacing},
|
|
{"K_GetKartSpeed",lib_kGetKartSpeed},
|
|
{"K_GetKartAccel",lib_kGetKartAccel},
|
|
{"K_GetKartFlashing",lib_kGetKartFlashing},
|
|
{"K_GetItemPatch",lib_kGetItemPatch},
|
|
{"K_SetRaceCountdown",lib_kSetRaceCountdown},
|
|
{"K_SetExitCountdown",lib_kSetExitCountdown},
|
|
{"K_SetIndirectItemCooldown",lib_kSetIndirectItemCountdown},
|
|
{"K_SetHyudoroCooldown",lib_kSetHyuCountdown},
|
|
|
|
{NULL, NULL}
|
|
};
|
|
|
|
int LUA_BaseLib(lua_State *L)
|
|
{
|
|
// Set metatable for string
|
|
lua_pushliteral(L, ""); // dummy string
|
|
lua_getmetatable(L, -1); // get string metatable
|
|
lua_pushcfunction(L,lib_concat); // push concatination function
|
|
lua_setfield(L,-2,"__add"); // ... store it as mathematical addition
|
|
lua_pop(L, 2); // pop metatable and dummy string
|
|
|
|
lua_newtable(L);
|
|
lua_setfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
|
|
|
|
// Set global functions
|
|
lua_pushvalue(L, LUA_GLOBALSINDEX);
|
|
luaL_register(L, NULL, lib);
|
|
return 0;
|
|
}
|
|
|
|
#endif
|