Kart-Public/src/info.c
Eidolon ec1af1bbf7 Implement Uncapped (squashed)
Co-Authored-By: Sally Coolatta <tehrealsalt@gmail.com>
Co-Authored-By: James R <justsomejames2@gmail.com>
Co-Authored-By: Monster Iestyn <iestynjealous@ntlworld.com>
Co-Authored-By: katsy <katmint@live.com>

Place Frame Interpolation in "Experimental" video options header

This seems like an appropriate way to describe the feature for now.

Add smooth level platter under interpolation, `renderdeltatics`

`renderdeltatics` can be used as a standard delta time in any place,
allowing for smooth menus. It will always be equal to `realtics`
when frame interpolation is turned off, producing consistent
framerate behavior everywhere it is used.

Add smooth rendering to save select screen

Add smooth rendering to Record/NiGHTS Attack, F_SkyScroll

Ensure viewsector is accurate to viewx/viewy

This fixes a potential crash in OpenGL when changing between levels.

Ensure + commands get executed before map start

Always have precise_t defined

Fix misc dropshadow issues

Reset view interpolation on level load

Remove unnecessary precipmobj thinker hack

Add reset interpolation state functions

Reset precip interpolation on snap to ceil

Reset mobj interp state on TeleportMove

Only swap view interp state if a tick is run

Run anti-lag chasecam at tic frequency

Fixes jittery and unstable chasecam in high latency netgames

Homogenize mobj interpolations

Add sector plane level interpolations

Add SectorScroll interpolator

Add SideScroll interpolator

Add Polyobj interpolator

Intialize interpolator list at a better time

Delete interpolators associated with thinkers

Interpolate mobj angles and player drawangle

Interpolate HWR_DrawModel

Add functions to handle interpolation

Much less code duplication

P_InitAngle, to fix angle interpolation on spawning objects

Fully fix drop shadows

It used the thing's floorz / ceilingz directly -- that wouldn't account for interpolated coordinates.

Do not speed up underwater/heatwave effect in OpenGL

Closer OpenGL underwater/heatwave effect to Software

Interpolate from time of previous tic

Previously interpolated from last 35th of a second, which
may be offset from game time due to connection lag.

Consider this the proper fix to 54148a0dd0 too.

Calculate FPS stuff even if frame is skipped

I decided ultimately to actually keep the frame skip optimization disabled, because I think it is actually a little bit helpful that you can still get accurate rendering perfstats while paused, however if we decide otherwise then we can have this optimization back without making the game act like it's lagging.

Keep rect in memory

Feel better about this than creating one all da time

Lots of FPS stuff

- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.

(This also consolidates several more commits ahead of this
fixing various issues. -eid)

Misc changes after Kart cherry-picks

Fix renderdeltatics with new timing data

Update mobj oldstates before all thinkers

Allow FPS cap values

Adjust how FPS cap is checked to improve FPS stability

Fix precip crash from missing vars

Improve the framerate limiter's timing for extreme stable FPS

Handle the sleep at the end of D_SRB2Loop instead of the start

Simplifies logic in the other parts of the loop, and fixes problems with it frequently waiting too long.

Reset mobj interp state on add

Add mobj interpolator on load netgame

Move mobj interpolators to r_fps

Dynamic slope interpolators

I_GetFrameTime to try and improve frame pace

(It doesn't feel that much better though.)

Move I_FinishUpdate to D_SRB2Loop to sync screen updates with FPS cap, use timestamps in I_FrameCapSleep to simplify the code

Fix plane interpolation light level flickering

Fix flickering plane interpolation for OpenGL in the exact same way

Funny OpenGL renderer being at least 50% copy-pasted Software code :)

P_SetOrigin & P_MoveOrigin to replace P_TeleportMove

Convert P_TeleportMove use to origin funcs

Revert "P_InitAngle, to fix angle interpolation on spawning objects"

This reverts commit a80c98bd164a2748cbbfad9027b34601185d93f5.

Waypoint polyobjects interpolate z & children

Add interpolation to more moving plane types

Adds interpolation to the following:
- Crumbling platforms
- Mario blocks
- Floatbob platforms (this one works really strangely due to two thinkers, maybe double-check this one?)

Reset overlays interp states each TryRunTics

Interpolate model interpolation (lol)

Use interp tracer pos for GL linkdraw

Papersprite angle interpolation

Makes the ending signpost smooth

Move intermission emerald bounce to ticker

Bring back shadows on polyobjects

Also optimizes the method used so rings can show their shadows too. Using just the subsector is a tad bit imprecise admittedly but any more precise methods get really laggy.

Fix a bunch of ticking in hu_ drawing functions

Revert "Reset overlays interp states each TryRunTics"

This reverts commit a71a216faa20e8751b3bd0157354e8d748940c92.

Move intro ticking out of the drawer

Adjust 1up monitor icon z offsets

Fixes interpolation issues with 1up monitors.

Delta time choose player menu animations

Add drawerlib deltaTime function

Interpolate afterimages further back

Use old sleep in dedicated mode

Clamp cechotimer to 0

Fixes issues with cechos staying on-screen and glitching out
(NiGHTS items for example).

Revert "Remove unnecessary precipmobj thinker hack"

This reverts commit 0e38208620d19ec2ab690740438ac2fc7862a49e.

Fix frame pacing when game lags behind

The frame timestamp should've been made at the start of the frame, not the end.

Fix I_FrameCapSleep not respecting cpusleep

Jonathan Joestar bruh

Allow dedicated to use precise sleep timing again

Instead of only using one old sleep, just enforce framerate cap to match TICRATE.

Make Lua TeleportMove call MoveOrigin

Reset Metal fume interp state on appear

Add interpdebug

Put interpdebug stuff in perfstats instead

Add timescale cvar

Slow the game down to debug animations / interpolation problems! Speed it up if you need to get somewhere quickly while mapping!

Enable timescale outside of DEVELOP builds

It has NETVAR, so it should be fine -- put an end to useful debugging features excluded in multiplayer!

Force interpolation when timescale != 1.0

Reset old_z in MT_LOCKON think

Fixes interpolation artifacting due to spawn pos.

Fix cutscenes in interp

Fix boss1 laser in interp

Interpolate mobj scale

Precalculate refresh rate

Slower PCs can have issue querying mode over and over. This might kinda suck for windowed mode if you have different refresh rate displays but oh well

Fix interp scaling crashing software

Reset interp scale when Lua sets .scale

Disable angle interp on fresh mobjs

Fix interp scale crash for hires sprites

Interp shadow scales

Copy interp state in P_SpawnMobjFromMobj

Fix multiplayer character select

Don't interpolate mobj state if frac = 1.0

Fix Mario block item placement

Interpolate spritescale/offset x/y

Fix offset copies for SpawnMobjFromMobj

THANKS SAL

Add Lua HUD drawlists

Buffers draw calls between tics to ensure hooks
run at the originally intended rate.

Rename drawerlib deltaTime to getDeltaTime

Make renderisnewtic is false between tics

I know what I'm doing! I swear

Completely refactor timing system

Time is now tracked internally in the game using I_GetPreciseTime
and I_UpdateTime. I_Time now pulls from this internal timer. The
system code no longer needs to keep track of time itself.

This significantly improves frame and tic timing in interp mode,
resulting in a much smoother image with essentially no judder at
any framerate.

Ensure mobj interpolators reset on level load

Ensure view is not interpolated on first frame

Disable sprite offset interpolation (for now)

Refactor timing code even more

System layer is greatly simplified and framecap
logic has been moved internally. I_Sleep now
takes a sleep duration and I_SleepDuration
generically implements a precise sleep with spin
loop.
2022-05-03 20:26:05 -05:00

20189 lines
710 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2018 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file info.c
/// \brief Thing frame/state LUT
// Data.
#include "doomdef.h"
#include "doomstat.h"
#include "sounds.h"
#include "p_mobj.h"
#include "m_misc.h"
#include "z_zone.h"
#include "d_player.h"
#include "lzf.h"
// Hey, moron! If you change this table, don't forget about the sprite enum in info.h and the sprite lights in hw_light.c!
char sprnames[NUMSPRITES + 1][5] =
{
"NULL","UNKN","THOK","PLAY","POSS","SPOS","FISH","BUZZ","RBUZ","JETB",
"JETW","JETG","CCOM","DETN","SKIM","TRET","TURR","SHRP","JJAW","SNLR",
"VLTR","PNTY","ARCH","CBFS","SPSH","ESHI","GSNP","MNUS","SSHL","UNID",
"BBUZ","JETF","EGGM","EGGN","TNKA","TNKB","SPNK","GOOP","EGGO","PRPL",
"FAKE","EGGP","EFIR","EGGQ","EGGR","BRAK","BGOO","BMSL","EGGT","RCKT",
"ELEC","TARG","NPLM","MNPL","METL","MSCF","MSCB","RING","TRNG","EMMY",
"TOKE","RFLG","BFLG","NWNG","EMBM","CEMG","EMER","FANS","BUBL","SIGN",
"STEM","SPIK","SFLM","USPK","STPT","BMNE","SRBX","RRBX","BRBX","SHTV",
"PINV","YLTV","BLTV","BKTV","WHTV","GRTV","ELTV","EGGB","MIXU","RECY",
"QUES","GBTV","PRUP","PTTV","MTEX","MISL","TORP","ENRG","MINE","JBUL",
"TRLS","CBLL","AROW","CFIR","FWR1","FWR2","FWR3","FWR4","BUS1","BUS2",
"THZP","ALRM","GARG","SEWE","DRIP","CRL1","CRL2","CRL3","BCRY","CHAN",
"FLAM","ESTA","SMCH","BMCH","SMCE","BMCE","BTBL","STBL","CACT","FLME",
"DFLM","XMS1","XMS2","XMS3","BSZ1","BSZ2","BSZ3","BSZ4","BSZ5","BSZ6",
"BSZ7","BSZ8","STLG","DBAL","RCRY","ARMA","ARMF","ARMB","WIND","MAGN",
"ELEM","FORC","PITY","IVSP","SSPK","GOAL","BIRD","BUNY","MOUS","CHIC",
"COWZ","RBRD","SPRY","SPRR","SPRB","YSPR","RSPR","RAIN","SNO1","SPLH",
"SPLA","SMOK","BUBP","BUBO","BUBN","BUBM","POPP","TFOG","SEED","PRTL",
"SCOR","DRWN","TTAG","GFLG","RRNG","RNGB","RNGR","RNGI","RNGA","RNGE",
"RNGS","RNGG","PIKB","PIKR","PIKA","PIKE","PIKS","PIKG","TAUT","TGRE",
"TSCR","COIN","CPRK","GOOM","BGOM","FFWR","FBLL","SHLL","PUMA","HAMM",
"KOOP","BFLM","MAXE","MUS1","MUS2","TOAD","NDRN","SUPE","SUPZ","NDRL",
"NSPK","NBMP","HOOP","NSCR","NPRU","CAPS","SUPT","SPRK","BOM1","BOM2",
"BOM3","BOM4","ROIA","ROIB","ROIC","ROID","ROIE","ROIF","ROIG","ROIH",
"ROII","ROIJ","ROIK","ROIL","ROIM","ROIN","ROIO","ROIP","BBAL","GWLG",
"GWLR","SRBA","SRBB","SRBC","SRBD","SRBE","SRBF","SRBG","SRBH","SRBI",
"SRBJ","SRBK","SRBL","SRBM","SRBN","SRBO",
//SRB2kart Sprites
"SPRG","BSPR","RNDM","RPOP","SGNS","FAST","DSHR","BOST","BOSM","KFRE",
"KINV","KINF","WIPD","DRIF","BDRF","DUST","RSHE","FITM","BANA","ORBN",
"JAWZ","SSMN","KRBM","BHOG","BHBM","SPBM","THNS","SINK","SITR","KBLN",
"DEZL","POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM",
"SACO","CRAB","SHAD","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB",
"ARRO","ITEM","ITMO","ITMI","ITMN","WANT","PBOM","HIT1","HIT2","HIT3",
"RETI","AIDU","KSPK","LZI1","LZI2","KLIT","FZSM","FZBM","FPRT","SBUS",
"MARB","FUFO","RUST","BLON","VAPE","HTZA","HTZB","SGVA","SGVB","SGVC",
"PGTR","PGF1","PGF2","PGF3","PGBH","DPLR","SPTL","ENM1","GARU","MARR",
"REAP","JITB","CDMO","CDBU","PINE","PPLR","DPPT","AATR","COCO","BDST",
"FROG","CBRA","HOLE","BBRA","EGFG","SMKP","MTYM","THWP","SNOB","ICEB",
"CNDL","DOCH","DUCK","GTRE","CHES","CHIM","DRGN","LZMN","PGSS","ZTCH",
"MKMA","MKMP","RTCH","BOWL","BOWH","BRRL","BRRR","HRSE","TOAH","BFRT",
"OFRT","RFRT","PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN","FWRK",
"XMS4","XMS5","VIEW"
};
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
state_t states[NUMSTATES] =
{
// frame is masked through FF_FRAMEMASK
// FF_ANIMATE (0x4000) makes simple state animations (var1 #frames, var2 tic delay)
// FF_FULLBRIGHT (0x8000) activates the fullbright colormap
// use FF_TRANS10 - FF_TRANS90 for easy translucency
// (or tr_trans10<<FF_TRANSSHIFT if you want to make it hard on yourself)
// Keep this comment directly above S_NULL.
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NULL
{SPR_UNKN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_UNKNOWN
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_INVISIBLE
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 0, 0, S_NULL}, // S_SPAWNSTATE
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 1, 0, S_NULL}, // S_SEESTATE
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 2, 0, S_NULL}, // S_MELEESTATE
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 3, 0, S_NULL}, // S_MISSILESTATE
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 4, 0, S_NULL}, // S_DEATHSTATE
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 5, 0, S_NULL}, // S_XDEATHSTATE
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 6, 0, S_NULL}, // S_RAISESTATE
// Thok
{SPR_THOK, FF_TRANS50, 8, {NULL}, 0, 0, S_NULL}, // S_THOK
// Player // SRB2kart
{SPR_PLAY, 0, 1, {NULL}, 0, 0, S_KART_STND2}, // S_KART_STND1 A
{SPR_PLAY, 1, 1, {NULL}, 0, 0, S_KART_STND1}, // S_KART_STND2 B
{SPR_PLAY, 2, 1, {NULL}, 0, 0, S_KART_STND2_L}, // S_KART_STND1_L C
{SPR_PLAY, 3, 1, {NULL}, 0, 0, S_KART_STND1_L}, // S_KART_STND2_L D
{SPR_PLAY, 4, 1, {NULL}, 0, 0, S_KART_STND2_R}, // S_KART_STND1_R E
{SPR_PLAY, 5, 1, {NULL}, 0, 0, S_KART_STND1_R}, // S_KART_STND2_R F
{SPR_PLAY, 9, 1, {NULL}, 0, 0, S_KART_WALK2}, // S_KART_WALK1 J
{SPR_PLAY, 6, 1, {NULL}, 0, 0, S_KART_WALK1}, // S_KART_WALK2 G
{SPR_PLAY, 10, 1, {NULL}, 0, 0, S_KART_WALK2_L}, // S_KART_WALK1_L K
{SPR_PLAY, 7, 1, {NULL}, 0, 0, S_KART_WALK1_L}, // S_KART_WALK2_L H
{SPR_PLAY, 11, 1, {NULL}, 0, 0, S_KART_WALK2_R}, // S_KART_WALK1_R L
{SPR_PLAY, 8, 1, {NULL}, 0, 0, S_KART_WALK1_R}, // S_KART_WALK2_R I
{SPR_PLAY, 0, 1, {NULL}, 0, 0, S_KART_RUN2}, // S_KART_RUN1 A
{SPR_PLAY, 9, 1, {NULL}, 0, 0, S_KART_RUN1}, // S_KART_RUN2 J
{SPR_PLAY, 2, 1, {NULL}, 0, 0, S_KART_RUN2_L}, // S_KART_RUN1_L C
{SPR_PLAY, 10, 1, {NULL}, 0, 0, S_KART_RUN1_L}, // S_KART_RUN2_L K
{SPR_PLAY, 4, 1, {NULL}, 0, 0, S_KART_RUN2_R}, // S_KART_RUN1_R E
{SPR_PLAY, 11, 1, {NULL}, 0, 0, S_KART_RUN1_R}, // S_KART_RUN2_R L
{SPR_PLAY, 12, 1, {NULL}, 0, 0, S_KART_DRIFT2_L}, // S_KART_DRIFT1_L M
{SPR_PLAY, 13, 1, {NULL}, 0, 0, S_KART_DRIFT1_L}, // S_KART_DRIFT2_L N
{SPR_PLAY, 14, 1, {NULL}, 0, 0, S_KART_DRIFT2_R}, // S_KART_DRIFT1_R O
{SPR_PLAY, 15, 1, {NULL}, 0, 0, S_KART_DRIFT1_R}, // S_KART_DRIFT2_R P
{SPR_PLAY, 16, -1, {NULL}, 0, 0, S_KART_SPIN}, // S_KART_SPIN Q
{SPR_PLAY, 16, 350, {NULL}, 0, 0, S_KART_STND1}, // S_KART_PAIN Q
{SPR_PLAY, 17, 350, {NULL}, 0, 0, S_KART_STND1}, // S_KART_SQUISH R
/*
{SPR_PLAY, 0, 105, {NULL}, 0, 0, S_PLAY_TAP1}, // S_PLAY_STND
{SPR_PLAY, 1, 16, {NULL}, 0, 0, S_PLAY_TAP2}, // S_PLAY_TAP1
{SPR_PLAY, 2, 16, {NULL}, 0, 0, S_PLAY_TAP1}, // S_PLAY_TAP2
{SPR_PLAY, 3, 4, {NULL}, 0, 0, S_PLAY_RUN2}, // S_PLAY_RUN1
{SPR_PLAY, 4, 4, {NULL}, 0, 0, S_PLAY_RUN3}, // S_PLAY_RUN2
{SPR_PLAY, 5, 4, {NULL}, 0, 0, S_PLAY_RUN4}, // S_PLAY_RUN3
{SPR_PLAY, 6, 4, {NULL}, 0, 0, S_PLAY_RUN5}, // S_PLAY_RUN4
{SPR_PLAY, 7, 4, {NULL}, 0, 0, S_PLAY_RUN6}, // S_PLAY_RUN5
{SPR_PLAY, 8, 4, {NULL}, 0, 0, S_PLAY_RUN7}, // S_PLAY_RUN6
{SPR_PLAY, 9, 4, {NULL}, 0, 0, S_PLAY_RUN8}, // S_PLAY_RUN7
{SPR_PLAY, 10, 4, {NULL}, 0, 0, S_PLAY_RUN1}, // S_PLAY_RUN8
{SPR_PLAY, 16, 2, {NULL}, 0, 0, S_PLAY_SPD2}, // S_PLAY_SPD1
{SPR_PLAY, 17, 2, {NULL}, 0, 0, S_PLAY_SPD3}, // S_PLAY_SPD2
{SPR_PLAY, 18, 2, {NULL}, 0, 0, S_PLAY_SPD4}, // S_PLAY_SPD3
{SPR_PLAY, 19, 2, {NULL}, 0, 0, S_PLAY_SPD1}, // S_PLAY_SPD4
{SPR_PLAY, 11, 1, {NULL}, 0, 0, S_PLAY_ATK2}, // S_PLAY_ATK1
{SPR_PLAY, 12, 1, {NULL}, 0, 0, S_PLAY_ATK3}, // S_PLAY_ATK2
{SPR_PLAY, 13, 1, {NULL}, 0, 0, S_PLAY_ATK4}, // S_PLAY_ATK3
{SPR_PLAY, 14, 1, {NULL}, 0, 0, S_PLAY_ATK1}, // S_PLAY_ATK4
{SPR_PLAY, 15, -1, {NULL}, 0, 0, S_PLAY_FALL1}, // S_PLAY_SPRING
{SPR_PLAY, 31, 2, {NULL}, 0, 0, S_PLAY_FALL2}, // S_PLAY_FALL1
{SPR_PLAY, 32, 2, {NULL}, 0, 0, S_PLAY_FALL1}, // S_PLAY_FALL2
{SPR_PLAY, 20, 2, {NULL}, 0, 0, S_PLAY_ABL2}, // S_PLAY_ABL1
{SPR_PLAY, 21, 2, {NULL}, 0, 0, S_PLAY_ABL1}, // S_PLAY_ABL2
{SPR_PLAY, 22, 6, {NULL}, 0, 0, S_PLAY_SPC2}, // S_PLAY_SPC1
{SPR_PLAY, 23, 6, {NULL}, 0, 0, S_PLAY_SPC3}, // S_PLAY_SPC2
{SPR_PLAY, 24, 6, {NULL}, 0, 0, S_PLAY_SPC4}, // S_PLAY_SPC3
{SPR_PLAY, 25, 6, {NULL}, 0, 0, S_PLAY_SPC1}, // S_PLAY_SPC4
{SPR_PLAY, 22, -1, {NULL}, 0, 0, S_NULL}, // S_PLAY_CLIMB1
{SPR_PLAY, 23, 5, {NULL}, 0, 0, S_PLAY_CLIMB3}, // S_PLAY_CLIMB2
{SPR_PLAY, 24, 5, {NULL}, 0, 0, S_PLAY_CLIMB4}, // S_PLAY_CLIMB3
{SPR_PLAY, 25, 5, {NULL}, 0, 0, S_PLAY_CLIMB5}, // S_PLAY_CLIMB4
{SPR_PLAY, 24, 5, {NULL}, 0, 0, S_PLAY_CLIMB2}, // S_PLAY_CLIMB5
{SPR_PLAY, 26, 14, {NULL}, 0, 0, S_PLAY_RUN1}, // S_PLAY_GASP
{SPR_PLAY, 27, 350, {NULL}, 0, 0, S_PLAY_FALL1}, // S_PLAY_PAIN
{SPR_PLAY, 28, -1, {A_Fall}, 0, 0, S_NULL}, // S_PLAY_DIE
{SPR_PLAY, 29, 12, {NULL}, 0, 0, S_PLAY_TEETER2}, // S_PLAY_TEETER1
{SPR_PLAY, 30, 12, {NULL}, 0, 0, S_PLAY_TEETER1}, // S_PLAY_TEETER2
{SPR_PLAY, 33, -1, {NULL}, 0, 0, S_NULL}, // S_PLAY_CARRY
{SPR_PLAY, 20, -1, {NULL}, 0, 0, S_PLAY_SUPERSTAND}, // S_PLAY_SUPERSTAND
{SPR_PLAY, 20, 7, {NULL}, 0, 0, S_PLAY_SUPERWALK2}, // S_PLAY_SUPERWALK1
{SPR_PLAY, 21, 7, {NULL}, 0, 0, S_PLAY_SUPERWALK1}, // S_PLAY_SUPERWALK2
{SPR_PLAY, 22, 7, {NULL}, 0, 0, S_PLAY_SUPERFLY2}, // S_PLAY_SUPERFLY1
{SPR_PLAY, 23, 7, {NULL}, 0, 0, S_PLAY_SUPERFLY1}, // S_PLAY_SUPERFLY2
{SPR_PLAY, 24, 12, {NULL}, 0, 0, S_PLAY_SUPERTEETER}, // S_PLAY_SUPERTEETER
{SPR_PLAY, 25, -1, {NULL}, 0, 0, S_PLAY_SUPERSTAND}, // S_PLAY_SUPERHIT
{SPR_PLAY, 36, 4, {NULL}, 0, 0, S_PLAY_SUPERTRANS2}, // S_PLAY_SUPERTRANS1
{SPR_PLAY, 37, 4, {NULL}, 0, 0, S_PLAY_SUPERTRANS3}, // S_PLAY_SUPERTRANS2
{SPR_PLAY, 32806, 4, {NULL}, 0, 0, S_PLAY_SUPERTRANS4}, // S_PLAY_SUPERTRANS3
{SPR_PLAY, 39, 3, {NULL}, 0, 0, S_PLAY_SUPERTRANS5}, // S_PLAY_SUPERTRANS4
{SPR_PLAY, 40, 3, {NULL}, 0, 0, S_PLAY_SUPERTRANS6}, // S_PLAY_SUPERTRANS5
{SPR_PLAY, 41, 3, {NULL}, 0, 0, S_PLAY_SUPERTRANS7}, // S_PLAY_SUPERTRANS6
{SPR_PLAY, 42, 3, {NULL}, 0, 0, S_PLAY_SUPERTRANS8}, // S_PLAY_SUPERTRANS7
{SPR_PLAY, 43, 3, {NULL}, 0, 0, S_PLAY_SUPERTRANS9}, // S_PLAY_SUPERTRANS8
{SPR_PLAY, 44, 16, {NULL}, 0, 0, S_PLAY_RUN1}, // S_PLAY_SUPERTRANS9
*/
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_OBJPLACE_DUMMY}, //S_OBJPLACE_DUMMY
// 1-Up Box Sprites (uses player sprite)
// Kart: hide for now, fix for R2
{SPR_NULL, 0, 2, {NULL}, 0, 18, S_PLAY_BOX2}, // S_PLAY_BOX1
{SPR_NULL, 0, 1, {NULL}, 0, 18, S_PLAY_BOX1}, // S_PLAY_BOX2
{SPR_NULL, 0, 4, {NULL}, 0, 4, S_PLAY_ICON2}, // S_PLAY_ICON1
{SPR_NULL, 0, 12, {NULL}, 0, 4, S_PLAY_ICON3}, // S_PLAY_ICON2
{SPR_NULL, 0, 18, {NULL}, 0, 4, S_NULL}, // S_PLAY_ICON3
// Level end sign (uses player sprite)
{SPR_PLAY, 18, 1, {NULL}, 0, 24, S_PLAY_SIGN}, // S_PLAY_SIGN S
// Blue Crawla
{SPR_POSS, 0, 5, {A_Look}, 0, 0, S_POSS_STND}, // S_POSS_STND
{SPR_POSS, 0, 3, {A_Chase}, 0, 0, S_POSS_RUN2}, // S_POSS_RUN1
{SPR_POSS, 1, 3, {A_Chase}, 0, 0, S_POSS_RUN3}, // S_POSS_RUN2
{SPR_POSS, 2, 3, {A_Chase}, 0, 0, S_POSS_RUN4}, // S_POSS_RUN3
{SPR_POSS, 3, 3, {A_Chase}, 0, 0, S_POSS_RUN5}, // S_POSS_RUN4
{SPR_POSS, 4, 3, {A_Chase}, 0, 0, S_POSS_RUN6}, // S_POSS_RUN5
{SPR_POSS, 5, 3, {A_Chase}, 0, 0, S_POSS_RUN1}, // S_POSS_RUN6
// Red Crawla
{SPR_SPOS, 0, 5, {A_Look}, 0, 0, S_SPOS_STND}, // S_SPOS_STND
{SPR_SPOS, 0, 1, {A_Chase}, 0, 0, S_SPOS_RUN2}, // S_SPOS_RUN1
{SPR_SPOS, 1, 1, {A_Chase}, 0, 0, S_SPOS_RUN3}, // S_SPOS_RUN2
{SPR_SPOS, 2, 1, {A_Chase}, 0, 0, S_SPOS_RUN4}, // S_SPOS_RUN3
{SPR_SPOS, 3, 1, {A_Chase}, 0, 0, S_SPOS_RUN5}, // S_SPOS_RUN4
{SPR_SPOS, 4, 1, {A_Chase}, 0, 0, S_SPOS_RUN6}, // S_SPOS_RUN5
{SPR_SPOS, 5, 1, {A_Chase}, 0, 0, S_SPOS_RUN1}, // S_SPOS_RUN6
// Greenflower Fish
{SPR_FISH, 1, 1, {NULL}, 0, 0, S_FISH2}, // S_FISH1
{SPR_FISH, 1, 1, {A_FishJump}, 0, 0, S_FISH1}, // S_FISH2
{SPR_FISH, 0, 1, {NULL}, 0, 0, S_FISH4}, // S_FISH3
{SPR_FISH, 0, 1, {A_FishJump}, 0, 0, S_FISH3}, // S_FISH4
// Gold Buzz
{SPR_BUZZ, 0, 2, {A_Look}, 0, 0, S_BUZZLOOK2}, // S_BUZZLOOK1
{SPR_BUZZ, 1, 2, {A_Look}, 0, 0, S_BUZZLOOK1}, // S_BUZZLOOK2
{SPR_BUZZ, 0, 2, {A_BuzzFly}, sfx_buzz4, 0, S_BUZZFLY2}, // S_BUZZFLY1
{SPR_BUZZ, 1, 2, {A_BuzzFly}, 0, 0, S_BUZZFLY1}, // S_BUZZFLY2
// Red Buzz
{SPR_RBUZ, 0, 2, {A_Look}, 0, 0, S_RBUZZLOOK2}, // S_RBUZZLOOK1
{SPR_RBUZ, 1, 2, {A_Look}, 0, 0, S_RBUZZLOOK1}, // S_RBUZZLOOK2
{SPR_RBUZ, 0, 2, {A_BuzzFly}, sfx_buzz4, 0, S_RBUZZFLY2}, // S_RBUZZFLY1
{SPR_RBUZ, 1, 2, {A_BuzzFly}, 0, 0, S_RBUZZFLY1}, // S_RBUZZFLY2
// AquaBuzz
{SPR_BBUZ, 0, 2, {NULL}, 0, 0, S_BBUZZFLY2}, // S_BBUZZFLY1
{SPR_BBUZ, 1, 2, {NULL}, 0, 0, S_BBUZZFLY1}, // S_BBUZZFLY2
// Jetty-Syn Bomber
{SPR_JETB, 0, 4, {A_Look}, 0, 0, S_JETBLOOK2}, // S_JETBLOOK1
{SPR_JETB, 1, 4, {A_Look}, 0, 0, S_JETBLOOK1}, // S_JETBLOOK2
{SPR_JETB, 0, 1, {A_JetbThink}, 0, 0, S_JETBZOOM2}, // S_JETBZOOM1
{SPR_JETB, 1, 1, {A_JetbThink}, 0, 0, S_JETBZOOM1}, // S_JETBZOOM2
// Jetty-Syn Gunner
{SPR_JETG, 0, 4, {A_Look}, 0, 0, S_JETGLOOK2}, // S_JETGLOOK1
{SPR_JETG, 1, 4, {A_Look}, 0, 0, S_JETGLOOK1}, // S_JETGLOOK2
{SPR_JETG, 0, 1, {A_JetgThink}, 0, 0, S_JETGZOOM2}, // S_JETGZOOM1
{SPR_JETG, 1, 1, {A_JetgThink}, 0, 0, S_JETGZOOM1}, // S_JETGZOOM2
{SPR_JETG, 2, 1, {A_JetgShoot}, 0, 0, S_JETGSHOOT2}, // S_JETGSHOOT1
{SPR_JETG, 3, 1, {NULL}, 0, 0, S_JETGZOOM1}, // S_JETGSHOOT2
// Crawla Commander
{SPR_CCOM, 0, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND2}, // S_CCOMMAND1
{SPR_CCOM, 1, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND1}, // S_CCOMMAND2
{SPR_CCOM, 2, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND4}, // S_CCOMMAND3
{SPR_CCOM, 3, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND3}, // S_CCOMMAND4
// Deton
{SPR_DETN, 0, 35, {A_Look}, 0, 0, S_DETON1}, // S_DETON1
{SPR_DETN, 0, 1, {A_DetonChase}, 0, 0, S_DETON3}, // S_DETON2
{SPR_DETN, 1, 1, {A_DetonChase}, 0, 0, S_DETON4}, // S_DETON3
{SPR_DETN, 2, 1, {A_DetonChase}, 0, 0, S_DETON5}, // S_DETON4
{SPR_DETN, 3, 1, {A_DetonChase}, 0, 0, S_DETON6}, // S_DETON5
{SPR_DETN, 4, 1, {A_DetonChase}, 0, 0, S_DETON7}, // S_DETON6
{SPR_DETN, 5, 1, {A_DetonChase}, 0, 0, S_DETON8}, // S_DETON7
{SPR_DETN, 6, 1, {A_DetonChase}, 0, 0, S_DETON9}, // S_DETON8
{SPR_DETN, 7, 1, {A_DetonChase}, 0, 0, S_DETON10}, // S_DETON9
{SPR_DETN, 6, 1, {A_DetonChase}, 0, 0, S_DETON11}, // S_DETON10
{SPR_DETN, 5, 1, {A_DetonChase}, 0, 0, S_DETON12}, // S_DETON11
{SPR_DETN, 4, 1, {A_DetonChase}, 0, 0, S_DETON13}, // S_DETON12
{SPR_DETN, 3, 1, {A_DetonChase}, 0, 0, S_DETON14}, // S_DETON13
{SPR_DETN, 2, 1, {A_DetonChase}, 0, 0, S_DETON15}, // S_DETON14
{SPR_DETN, 1, 1, {A_DetonChase}, 0, 0, S_DETON2}, // S_DETON15
{SPR_DETN, 0, -1, {NULL}, 0, 0, S_DETON16}, // S_DETON16
// Skim Mine Dropper
{SPR_SKIM, 0, 1, {A_SkimChase}, 0, 0, S_SKIM2}, // S_SKIM1
{SPR_SKIM, 0, 1, {A_SkimChase}, 0, 0, S_SKIM1}, // S_SKIM2
{SPR_SKIM, 0, 14, {NULL}, 0, 0, S_SKIM4}, // S_SKIM3
{SPR_SKIM, 0, 14, {A_DropMine}, 0, 0, S_SKIM1}, // S_SKIM4
// THZ Turret
{SPR_TRET, FF_FULLBRIGHT, 105, {A_TurretStop}, 0, 0, S_TURRETFIRE}, // S_TURRET
{SPR_TRET, FF_FULLBRIGHT, 105, {A_TurretFire}, 0, 0, S_TURRET}, // S_TURRETFIRE
{SPR_TRET, FF_FULLBRIGHT|1, 7, {A_Pain}, 0, 0, S_TURRETSHOCK2}, // S_TURRETSHOCK1
{SPR_TRET, FF_FULLBRIGHT|2, 7, {NULL}, 0, 0, S_TURRETSHOCK3}, // S_TURRETSHOCK2
{SPR_TRET, FF_FULLBRIGHT|3, 7, {NULL}, 0, 0, S_TURRETSHOCK4}, // S_TURRETSHOCK3
{SPR_TRET, FF_FULLBRIGHT|4, 7, {NULL}, 0, 0, S_TURRETSHOCK5}, // S_TURRETSHOCK4
{SPR_TRET, FF_FULLBRIGHT|1, 7, {NULL}, 0, 0, S_TURRETSHOCK6}, // S_TURRETSHOCK5
{SPR_TRET, FF_FULLBRIGHT|2, 7, {A_Pain}, 0, 0, S_TURRETSHOCK7}, // S_TURRETSHOCK6
{SPR_TRET, FF_FULLBRIGHT|3, 7, {NULL}, 0, 0, S_TURRETSHOCK8}, // S_TURRETSHOCK7
{SPR_TRET, FF_FULLBRIGHT|4, 7, {NULL}, 0, 0, S_TURRETSHOCK9}, // S_TURRETSHOCK8
{SPR_TRET, FF_FULLBRIGHT|4, 7, {A_LinedefExecute}, 32000, 0, S_XPLD1}, // S_TURRETSHOCK9
{SPR_TURR, 0, 1, {A_Look}, 1, 0, S_TURRETPOPDOWN8}, // S_TURRETLOOK
{SPR_TURR, 0, 0, {A_FaceTarget}, 0, 0, S_TURRETPOPUP1}, // S_TURRETSEE
{SPR_TURR, 1, 2, {A_Pain}, 0, 0, S_TURRETPOPUP2}, // S_TURRETPOPUP1
{SPR_TURR, 2, 2, {NULL}, 0, 0, S_TURRETPOPUP3}, // S_TURRETPOPUP2
{SPR_TURR, 3, 2, {NULL}, 0, 0, S_TURRETPOPUP4}, // S_TURRETPOPUP3
{SPR_TURR, 4, 2, {NULL}, 0, 0, S_TURRETPOPUP5}, // S_TURRETPOPUP4
{SPR_TURR, 5, 2, {NULL}, 0, 0, S_TURRETPOPUP6}, // S_TURRETPOPUP5
{SPR_TURR, 6, 2, {NULL}, 0, 0, S_TURRETPOPUP7}, // S_TURRETPOPUP6
{SPR_TURR, 7, 2, {NULL}, 0, 0, S_TURRETPOPUP8}, // S_TURRETPOPUP7
{SPR_TURR, 8, 14,{NULL}, 0, 0, S_TURRETSHOOT}, // S_TURRETPOPUP8
{SPR_TURR, 8, 14,{A_JetgShoot}, 0, 0, S_TURRETPOPDOWN1}, // S_TURRETSHOOT
{SPR_TURR, 7, 2, {A_Pain}, 0, 0, S_TURRETPOPDOWN2}, // S_TURRETPOPDOWN1
{SPR_TURR, 6, 2, {NULL}, 0, 0, S_TURRETPOPDOWN3}, // S_TURRETPOPDOWN2
{SPR_TURR, 5, 2, {NULL}, 0, 0, S_TURRETPOPDOWN4}, // S_TURRETPOPDOWN3
{SPR_TURR, 4, 2, {NULL}, 0, 0, S_TURRETPOPDOWN5}, // S_TURRETPOPDOWN4
{SPR_TURR, 3, 2, {NULL}, 0, 0, S_TURRETPOPDOWN6}, // S_TURRETPOPDOWN5
{SPR_TURR, 2, 2, {NULL}, 0, 0, S_TURRETPOPDOWN7}, // S_TURRETPOPDOWN6
{SPR_TURR, 1, 2, {NULL}, 0, 0, S_TURRETPOPDOWN8}, // S_TURRETPOPDOWN7
{SPR_TURR, 0, 69,{A_SetTics}, 0, 1, S_TURRETLOOK}, // S_TURRETPOPDOWN8
// Sharp
{SPR_SHRP, 0, 1, {A_Look}, 0, 0, S_SHARP_ROAM1}, // S_SHARP_ROAM1,
{SPR_SHRP, 0, 1, {A_SharpChase}, 0, 0, S_SHARP_ROAM2}, // S_SHARP_ROAM2,
{SPR_SHRP, 1, 2, {A_FaceTarget}, 0, 0, S_SHARP_AIM2}, // S_SHARP_AIM1,
{SPR_SHRP, 2, 2, {A_FaceTarget}, 0, 0, S_SHARP_AIM3}, // S_SHARP_AIM2,
{SPR_SHRP, 3, 2, {A_FaceTarget}, 0, 0, S_SHARP_AIM4}, // S_SHARP_AIM3,
{SPR_SHRP, 4, 7, {A_FaceTarget}, 0, 0, S_SHARP_SPIN}, // S_SHARP_AIM4,
{SPR_SHRP, 4, 1, {A_SharpSpin}, 0, 0, S_SHARP_SPIN}, // S_SHARP_SPIN,
// Jet Jaw
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM2}, // S_JETJAW_ROAM1
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM3}, // S_JETJAW_ROAM2
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM4}, // S_JETJAW_ROAM3
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM5}, // S_JETJAW_ROAM4
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM6}, // S_JETJAW_ROAM5
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM7}, // S_JETJAW_ROAM6
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM8}, // S_JETJAW_ROAM7
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM1}, // S_JETJAW_ROAM8
{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP2}, // S_JETJAW_CHOMP1
{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP3}, // S_JETJAW_CHOMP2
{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP4}, // S_JETJAW_CHOMP3
{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP5}, // S_JETJAW_CHOMP4
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP6}, // S_JETJAW_CHOMP5
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP7}, // S_JETJAW_CHOMP6
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP8}, // S_JETJAW_CHOMP7
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP9}, // S_JETJAW_CHOMP8
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP10}, // S_JETJAW_CHOMP9
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP11}, // S_JETJAW_CHOMP10
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP12}, // S_JETJAW_CHOMP11
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP13}, // S_JETJAW_CHOMP12
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP14}, // S_JETJAW_CHOMP13
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP15}, // S_JETJAW_CHOMP14
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP16}, // S_JETJAW_CHOMP15
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP1}, // S_JETJAW_CHOMP16
// Snailer
{SPR_SNLR, 0, 1, {A_SnailerThink}, 0, 0, S_SNAILER1}, // S_SNAILER1
// Vulture
{SPR_VLTR, 4, 35, {A_Look}, 1, 0, S_VULTURE_STND}, // S_VULTURE_STND
{SPR_VLTR, 4, 1, {A_VultureVtol}, 0, 0, S_VULTURE_VTOL2}, // S_VULTURE_VTOL1
{SPR_VLTR, 5, 1, {A_VultureVtol}, 0, 0, S_VULTURE_VTOL3}, // S_VULTURE_VTOL2
{SPR_VLTR, 6, 1, {A_VultureVtol}, 0, 0, S_VULTURE_VTOL4}, // S_VULTURE_VTOL3
{SPR_VLTR, 7, 1, {A_VultureVtol}, 0, 0, S_VULTURE_VTOL1}, // S_VULTURE_VTOL4
{SPR_VLTR, 0, 1, {A_Thrust}, 30, 1, S_VULTURE_ZOOM2}, // S_VULTURE_ZOOM1
{SPR_VLTR, 0, 1, {A_VultureCheck}, 0, 0, S_VULTURE_ZOOM3}, // S_VULTURE_ZOOM2
{SPR_VLTR, 1, 1, {A_VultureCheck}, 0, 0, S_VULTURE_ZOOM4}, // S_VULTURE_ZOOM3
{SPR_VLTR, 2, 1, {A_VultureCheck}, 0, 0, S_VULTURE_ZOOM5}, // S_VULTURE_ZOOM4
{SPR_VLTR, 3, 1, {A_VultureCheck}, 0, 0, S_VULTURE_ZOOM2}, // S_VULTURE_ZOOM5
// Pointy
{SPR_PNTY, 0, 1, {A_PointyThink}, 0, 0, S_POINTY1}, // S_POINTY1
// Pointy Ball
{SPR_PNTY, 1, 1, {A_CheckBuddy}, 0, 0, S_POINTYBALL1}, // S_POINTYBALL1
// Robo-Hood
{SPR_ARCH, 0, 14, {A_Look}, (512<<16), 0, S_ROBOHOOD_LOOK}, // S_ROBOHOOD_LOOK
{SPR_ARCH, 2, 1, {A_HoodThink}, 0, 0, S_ROBOHOOD_STND}, // S_ROBOHOOD_STND
{SPR_ARCH, 0, 35, {A_FireShot}, MT_ARROW, -24, S_ROBOHOOD_STND}, // S_ROBOHOOD_SHOOT
{SPR_ARCH, 1, 1, {A_BunnyHop}, 8, 5, S_ROBOHOOD_JUMP2}, // S_ROBOHOOD_JUMP
{SPR_ARCH, 1, 1, {A_HoodThink}, 0, 0, S_ROBOHOOD_JUMP2}, // S_ROBOHOOD_JUMP2
{SPR_ARCH, 0, 1, {A_HoodThink}, 0, 0, S_ROBOHOOD_FALL}, // S_ROBOHOOD_FALL
// CastleBot FaceStabber
{SPR_CBFS, 0, 1, {A_FaceStabChase}, 0, 0, S_FACESTABBER_STND2}, // S_FACESTABBER_STND1
{SPR_CBFS, 1, 1, {A_FaceStabChase}, 0, 0, S_FACESTABBER_STND3}, // S_FACESTABBER_STND2
{SPR_CBFS, 2, 1, {A_FaceStabChase}, 0, 0, S_FACESTABBER_STND4}, // S_FACESTABBER_STND3
{SPR_CBFS, 3, 1, {A_FaceStabChase}, 0, 0, S_FACESTABBER_STND5}, // S_FACESTABBER_STND4
{SPR_CBFS, 4, 1, {A_FaceStabChase}, 0, 0, S_FACESTABBER_STND6}, // S_FACESTABBER_STND5
{SPR_CBFS, 5, 1, {A_FaceStabChase}, 0, 0, S_FACESTABBER_STND1}, // S_FACESTABBER_STND6
{SPR_CBFS, 6, 14, {A_PlayActiveSound}, 0, 0, S_FACESTABBER_CHARGE2}, // S_FACESTABBER_CHARGE1
{SPR_CBFS, 6, 0, {A_PlayAttackSound}, 0, 0, S_FACESTABBER_CHARGE3}, // S_FACESTABBER_CHARGE2
{SPR_CBFS, 6, 0, {A_FaceTarget}, 0, 0, S_FACESTABBER_CHARGE4}, // S_FACESTABBER_CHARGE3
{SPR_CBFS, 7, 35, {A_Thrust}, 20, 1, S_FACESTABBER_STND1}, // S_FACESTABBER_CHARGE4
// Egg Guard
{SPR_SPSH, 0, 1, {A_Look}, 0, 0, S_EGGGUARD_STND}, // S_EGGGUARD_STND
{SPR_SPSH, 1, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK2}, // S_EGGGUARD_WALK1
{SPR_SPSH, 2, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK3}, // S_EGGGUARD_WALK2
{SPR_SPSH, 3, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK4}, // S_EGGGUARD_WALK3
{SPR_SPSH, 4, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK1}, // S_EGGGUARD_WALK4
{SPR_SPSH, 5, 5, {NULL}, 0, 0, S_EGGGUARD_MAD2}, // S_EGGGUARD_MAD1
{SPR_SPSH, 6, 5, {NULL}, 0, 0, S_EGGGUARD_MAD3}, // S_EGGGUARD_MAD2
{SPR_SPSH, 7, 15, {NULL}, 0, 0, S_EGGGUARD_RUN1}, // S_EGGGUARD_MAD3
{SPR_SPSH, 8, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN2}, // S_EGGGUARD_RUN1
{SPR_SPSH, 9, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN3}, // S_EGGGUARD_RUN2
{SPR_SPSH, 10, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN4}, // S_EGGGUARD_RUN3
{SPR_SPSH, 11, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN1}, // S_EGGGUARD_RUN4
// Egg Shield for Egg Guard
{SPR_ESHI, 0, 8, {A_EggShield}, 0, 0, S_EGGSHIELD}, // S_EGGSHIELD
// Green Snapper
{SPR_GSNP, 0, 1, {A_Look}, 0, 0, S_GSNAPPER_STND}, // S_GSNAPPER_STND
{SPR_GSNP, 0, 2, {A_Chase}, 0, 0, S_GSNAPPER2}, // S_GSNAPPER1
{SPR_GSNP, 1, 2, {A_Chase}, 0, 0, S_GSNAPPER3}, // S_GSNAPPER2
{SPR_GSNP, 2, 2, {A_Chase}, 0, 0, S_GSNAPPER4}, // S_GSNAPPER3
{SPR_GSNP, 3, 2, {A_Chase}, 0, 0, S_GSNAPPER1}, // S_GSNAPPER4
// Minus
{SPR_NULL, 0, 1, {A_Look}, 0, 0, S_MINUS_STND}, // S_MINUS_STND
{SPR_MNUS, 16, 1, {A_MinusDigging}, 0, 0, S_MINUS_DIGGING}, // S_MINUS_DIGGING
{SPR_MNUS, 0, 1, {A_MinusPopup}, 0, 0, S_MINUS_UPWARD1}, // S_MINUS_POPUP
{SPR_MNUS, 0, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD2}, // S_MINUS_UPWARD1
{SPR_MNUS, 1, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD3}, // S_MINUS_UPWARD2
{SPR_MNUS, 2, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD4}, // S_MINUS_UPWARD3
{SPR_MNUS, 3, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD5}, // S_MINUS_UPWARD4
{SPR_MNUS, 4, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD6}, // S_MINUS_UPWARD5
{SPR_MNUS, 5, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD7}, // S_MINUS_UPWARD6
{SPR_MNUS, 6, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD8}, // S_MINUS_UPWARD7
{SPR_MNUS, 7, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD1}, // S_MINUS_UPWARD8
{SPR_MNUS, 8, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD2}, // S_MINUS_DOWNWARD1
{SPR_MNUS, 9, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD3}, // S_MINUS_DOWNWARD2
{SPR_MNUS, 10, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD4}, // S_MINUS_DOWNWARD3
{SPR_MNUS, 11, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD5}, // S_MINUS_DOWNWARD4
{SPR_MNUS, 12, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD6}, // S_MINUS_DOWNWARD5
{SPR_MNUS, 13, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD7}, // S_MINUS_DOWNWARD6
{SPR_MNUS, 14, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD8}, // S_MINUS_DOWNWARD7
{SPR_MNUS, 15, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD1}, // S_MINUS_DOWNWARD8
// Spring Shell
{SPR_SSHL, 0, 4, {A_Look}, 0, 0, S_SSHELL_STND}, // S_SSHELL_STND
{SPR_SSHL, 0, 4, {A_Chase}, 0, 0, S_SSHELL_RUN2}, // S_SSHELL_RUN1
{SPR_SSHL, 1, 4, {A_Chase}, 0, 0, S_SSHELL_RUN3}, // S_SSHELL_RUN2
{SPR_SSHL, 2, 4, {A_Chase}, 0, 0, S_SSHELL_RUN4}, // S_SSHELL_RUN3
{SPR_SSHL, 3, 4, {A_Chase}, 0, 0, S_SSHELL_RUN1}, // S_SSHELL_RUN4
{SPR_SSHL, 7, 4, {A_Pain}, 0, 0, S_SSHELL_SPRING2}, // S_SSHELL_SPRING1
{SPR_SSHL, 6, 1, {NULL}, 0, 0, S_SSHELL_SPRING3}, // S_SSHELL_SPRING2
{SPR_SSHL, 5, 1, {NULL}, 0, 0, S_SSHELL_SPRING4}, // S_SSHELL_SPRING3
{SPR_SSHL, 4, 1, {NULL}, 0, 0, S_SSHELL_RUN1}, // S_SSHELL_SPRING4
// Spring Shell (yellow)
{SPR_SSHL, 8, 4, {A_Look}, 0, 0, S_YSHELL_STND}, // S_YSHELL_STND
{SPR_SSHL, 8, 4, {A_Chase}, 0, 0, S_YSHELL_RUN2}, // S_YSHELL_RUN1
{SPR_SSHL, 9, 4, {A_Chase}, 0, 0, S_YSHELL_RUN3}, // S_YSHELL_RUN2
{SPR_SSHL, 10, 4, {A_Chase}, 0, 0, S_YSHELL_RUN4}, // S_YSHELL_RUN3
{SPR_SSHL, 11, 4, {A_Chase}, 0, 0, S_YSHELL_RUN1}, // S_YSHELL_RUN4
{SPR_SSHL, 15, 4, {A_Pain}, 0, 0, S_YSHELL_SPRING2}, // S_YSHELL_SPRING1
{SPR_SSHL, 14, 1, {NULL}, 0, 0, S_YSHELL_SPRING3}, // S_YSHELL_SPRING2
{SPR_SSHL, 13, 1, {NULL}, 0, 0, S_YSHELL_SPRING4}, // S_YSHELL_SPRING3
{SPR_SSHL, 12, 1, {NULL}, 0, 0, S_YSHELL_RUN1}, // S_YSHELL_SPRING4
// Unidus
{SPR_UNID, 0, 4, {A_Look}, 0, 0, S_UNIDUS_STND}, // S_UNIDUS_STND
{SPR_UNID, 0, 1, {A_Chase}, 0, 0, S_UNIDUS_RUN }, // S_UNIDUS_RUN
{SPR_UNID, 1, 1, {A_UnidusBall}, 1, 0, S_UNIDUS_BALL}, // S_UNIDUS_BALL
// Boss Explosion
{SPR_BOM2, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BPLD2}, // S_BPLD1
{SPR_BOM2, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_BPLD3}, // S_BPLD2
{SPR_BOM2, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_BPLD4}, // S_BPLD3
{SPR_BOM2, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_BPLD5}, // S_BPLD4
{SPR_BOM2, FF_FULLBRIGHT|4, 5, {NULL}, 0, 0, S_BPLD6}, // S_BPLD5
{SPR_BOM2, FF_FULLBRIGHT|5, 5, {NULL}, 0, 0, S_BPLD7}, // S_BPLD6
{SPR_BOM2, FF_FULLBRIGHT|6, 5, {NULL}, 0, 0, S_NULL}, // S_BPLD7
// S3&K Boss Explosion
{SPR_BOM3, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION2}, // S_SONIC3KBOSSEXPLOSION1
{SPR_BOM3, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION3}, // S_SONIC3KBOSSEXPLOSION2
{SPR_BOM3, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION4}, // S_SONIC3KBOSSEXPLOSION3
{SPR_BOM3, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION5}, // S_SONIC3KBOSSEXPLOSION4
{SPR_BOM3, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION6}, // S_SONIC3KBOSSEXPLOSION5
{SPR_BOM3, FF_FULLBRIGHT|5, 4, {NULL}, 0, 0, S_NULL}, // S_SONIC3KBOSSEXPLOSION6
{SPR_JETF, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_JETFUME2}, // S_JETFUME1
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_JETFUME1}, // S_JETFUME2
// Boss 1
{SPR_EGGM, 0, 1, {A_Boss1Chase}, 0, 0, S_EGGMOBILE_STND}, // S_EGGMOBILE_STND
{SPR_EGGM, 1, 3, {A_FaceTarget}, 0, 0, S_EGGMOBILE_LATK2}, // S_EGGMOBILE_LATK1
{SPR_EGGM, 2, 15, {NULL}, 0, 0, S_EGGMOBILE_LATK3}, // S_EGGMOBILE_LATK2
{SPR_EGGM, 3, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_LATK4}, // S_EGGMOBILE_LATK3
{SPR_EGGM, 4, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK5}, // S_EGGMOBILE_LATK4
{SPR_EGGM, 5, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK6}, // S_EGGMOBILE_LATK5
{SPR_EGGM, 6, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK7}, // S_EGGMOBILE_LATK6
{SPR_EGGM, 7, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK8}, // S_EGGMOBILE_LATK7
{SPR_EGGM, 8, 45, {A_Boss1Laser}, MT_LASER, 0, S_EGGMOBILE_LATK9}, // S_EGGMOBILE_LATK8
{SPR_EGGM, 9, 10, {NULL}, 0, 0, S_EGGMOBILE_LATK10}, // S_EGGMOBILE_LATK9
{SPR_EGGM, 10, 2, {NULL}, 0, 0, S_EGGMOBILE_STND}, // S_EGGMOBILE_LATK10
{SPR_EGGM, 11, 3, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK2}, // S_EGGMOBILE_RATK1
{SPR_EGGM, 12, 15, {NULL}, 0, 0, S_EGGMOBILE_RATK3}, // S_EGGMOBILE_RATK2
{SPR_EGGM, 13, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK4}, // S_EGGMOBILE_RATK3
{SPR_EGGM, 14, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK5}, // S_EGGMOBILE_RATK4
{SPR_EGGM, 15, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK6}, // S_EGGMOBILE_RATK5
{SPR_EGGM, 16, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK7}, // S_EGGMOBILE_RATK6
{SPR_EGGM, 17, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK8}, // S_EGGMOBILE_RATK7
{SPR_EGGM, 18, 45, {A_Boss1Laser}, MT_LASER, 1, S_EGGMOBILE_RATK9}, // S_EGGMOBILE_RATK8
{SPR_EGGM, 19, 10, {NULL}, 0, 0, S_EGGMOBILE_RATK10}, // S_EGGMOBILE_RATK9
{SPR_EGGM, 20, 2, {NULL}, 0, 0, S_EGGMOBILE_STND}, // S_EGGMOBILE_RATK10
{SPR_EGGM, 3, 12, {NULL}, 0, 0, S_EGGMOBILE_PANIC2}, // S_EGGMOBILE_PANIC1
{SPR_EGGM, 4, 4, {A_Boss1Spikeballs}, 0, 4, S_EGGMOBILE_PANIC3}, // S_EGGMOBILE_PANIC2
{SPR_EGGM, 3, 5, {NULL}, 0, 0, S_EGGMOBILE_PANIC4}, // S_EGGMOBILE_PANIC3
{SPR_EGGM, 4, 4, {A_Boss1Spikeballs}, 1, 4, S_EGGMOBILE_PANIC5}, // S_EGGMOBILE_PANIC4
{SPR_EGGM, 3, 5, {NULL}, 0, 0, S_EGGMOBILE_PANIC6}, // S_EGGMOBILE_PANIC5
{SPR_EGGM, 4, 4, {A_Boss1Spikeballs}, 2, 4, S_EGGMOBILE_PANIC7}, // S_EGGMOBILE_PANIC6
{SPR_EGGM, 3, 5, {NULL}, 0, 0, S_EGGMOBILE_PANIC8}, // S_EGGMOBILE_PANIC7
{SPR_EGGM, 4, 4, {A_Boss1Spikeballs}, 3, 4, S_EGGMOBILE_PANIC9}, // S_EGGMOBILE_PANIC8
{SPR_EGGM, 3, 5, {NULL}, 0, 0, S_EGGMOBILE_PANIC10},// S_EGGMOBILE_PANIC9
{SPR_EGGM, 0, 35, {A_SkullAttack}, 0, 0, S_EGGMOBILE_STND}, // S_EGGMOBILE_PANIC10
{SPR_EGGM, 21, 24, {A_Pain}, 0, 0, S_EGGMOBILE_PAIN2}, // S_EGGMOBILE_PAIN
{SPR_EGGM, 21, 16, {A_SkullAttack}, 1, 1, S_EGGMOBILE_STND}, // S_EGGMOBILE_PAIN2
{SPR_EGGM, 22, 8, {A_Fall}, 0, 0, S_EGGMOBILE_DIE2}, // S_EGGMOBILE_DIE1
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE3}, // S_EGGMOBILE_DIE2
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE4}, // S_EGGMOBILE_DIE3
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE5}, // S_EGGMOBILE_DIE4
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE6}, // S_EGGMOBILE_DIE5
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE7}, // S_EGGMOBILE_DIE6
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE8}, // S_EGGMOBILE_DIE7
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE9}, // S_EGGMOBILE_DIE8
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE10}, // S_EGGMOBILE_DIE9
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE11}, // S_EGGMOBILE_DIE10
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE12}, // S_EGGMOBILE_DIE11
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE13}, // S_EGGMOBILE_DIE12
{SPR_EGGM, 22, 8, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE14}, // S_EGGMOBILE_DIE13
{SPR_EGGM, 22, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE_DIE14
{SPR_EGGM, 23, 5, {NULL}, 0, 0, S_EGGMOBILE_FLEE2}, // S_EGGMOBILE_FLEE1
{SPR_EGGM, 24, 5, {NULL}, 0, 0, S_EGGMOBILE_FLEE1}, // S_EGGMOBILE_FLEE2
{SPR_UNID, 1, 1, {A_UnidusBall}, 2, 0, S_EGGMOBILE_BALL}, // S_EGGMOBILE_BALL
{SPR_NULL, 0, 1, {A_FocusTarget}, 0, 0, S_EGGMOBILE_TARGET}, // S_EGGMOBILE_TARGET
// Boss 2
{SPR_EGGN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE2_STND
{SPR_EGGN, 1, 4, {NULL}, 0, 0, S_EGGMOBILE2_POGO2}, // S_EGGMOBILE2_POGO1
{SPR_EGGN, 0, 2, {A_Boss2PogoTarget}, 9*FRACUNIT, 8*FRACUNIT, S_EGGMOBILE2_POGO3}, // S_EGGMOBILE2_POGO2
{SPR_EGGN, 1, 2, {NULL}, 0, 0, S_EGGMOBILE2_POGO4}, // S_EGGMOBILE2_POGO3
{SPR_EGGN, 2, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE2_POGO4
{SPR_EGGN, 1, 4, {NULL}, 0, 0, S_EGGMOBILE2_POGO6}, // S_EGGMOBILE2_POGO5
{SPR_EGGN, 0, 2, {A_Boss2PogoTarget}, 7*FRACUNIT, 8*FRACUNIT, S_EGGMOBILE2_POGO7}, // S_EGGMOBILE2_POGO6
{SPR_EGGN, 1, 2, {NULL}, 0, 0, S_EGGMOBILE2_POGO4}, // S_EGGMOBILE2_POGO7
{SPR_EGGN, 3, 24, {A_Boss2TakeDamage}, 24+TICRATE, 0, S_EGGMOBILE2_STND}, // S_EGGMOBILE2_PAIN
{SPR_EGGN, 4, 24, {A_Boss2TakeDamage}, 24+TICRATE, 0, S_EGGMOBILE2_POGO4}, // S_EGGMOBILE2_PAIN2
{SPR_EGGN, 5, 8, {A_Fall}, 0, 0, S_EGGMOBILE2_DIE2}, // S_EGGMOBILE2_DIE1
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE3}, // S_EGGMOBILE2_DIE2
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE4}, // S_EGGMOBILE2_DIE3
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE5}, // S_EGGMOBILE2_DIE4
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE6}, // S_EGGMOBILE2_DIE5
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE7}, // S_EGGMOBILE2_DIE6
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE8}, // S_EGGMOBILE2_DIE7
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE9}, // S_EGGMOBILE2_DIE8
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE10}, // S_EGGMOBILE2_DIE9
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE11}, // S_EGGMOBILE2_DIE10
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE12}, // S_EGGMOBILE2_DIE11
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE13}, // S_EGGMOBILE2_DIE12
{SPR_EGGN, 5, 8, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE14}, // S_EGGMOBILE2_DIE13
{SPR_EGGN, 5, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE2_DIE14
{SPR_EGGN, 6, 5, {NULL}, 0, 0, S_EGGMOBILE2_FLEE2}, // S_EGGMOBILE2_FLEE1
{SPR_EGGN, 7, 5, {NULL}, 0, 0, S_EGGMOBILE2_FLEE1}, // S_EGGMOBILE2_FLEE2
{SPR_TNKA, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK1
{SPR_TNKB, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK2
{SPR_SPNK, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSSPIGOT
// Boss 2 Goop
{SPR_GOOP, 0, 2, {NULL}, 0, 0, S_GOOP2}, // S_GOOP1
{SPR_GOOP, 1, 2, {NULL}, 0, 0, S_GOOP1}, // S_GOOP2
{SPR_GOOP, 2,-1, {NULL}, 0, 0, S_NULL}, // S_GOOP3
// Boss 3
{SPR_EGGO, 0, 1, {NULL}, 0, 0, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_STND
{SPR_EGGO, 1, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK2}, // S_EGGMOBILE3_ATK1
{SPR_EGGO, 2, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK3A}, // S_EGGMOBILE3_ATK2
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 2, S_EGGMOBILE3_ATK3B}, // S_EGGMOBILE3_ATK3A
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 4, S_EGGMOBILE3_ATK3C}, // S_EGGMOBILE3_ATK3B
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 3, S_EGGMOBILE3_ATK3D}, // S_EGGMOBILE3_ATK3C
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 5, S_EGGMOBILE3_ATK4}, // S_EGGMOBILE3_ATK3D
{SPR_EGGO, 4, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK5}, // S_EGGMOBILE3_ATK4
{SPR_EGGO, 5, 2, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH1}, // S_EGGMOBILE3_ATK5
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH2}, // S_EGGMOBILE3_LAUGH1
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH3}, // S_EGGMOBILE3_LAUGH2
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH4}, // S_EGGMOBILE3_LAUGH3
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH5}, // S_EGGMOBILE3_LAUGH4
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH6}, // S_EGGMOBILE3_LAUGH5
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH7}, // S_EGGMOBILE3_LAUGH6
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH8}, // S_EGGMOBILE3_LAUGH7
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH9}, // S_EGGMOBILE3_LAUGH8
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH10}, // S_EGGMOBILE3_LAUGH9
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH11}, // S_EGGMOBILE3_LAUGH10
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH12}, // S_EGGMOBILE3_LAUGH11
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH13}, // S_EGGMOBILE3_LAUGH12
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH14}, // S_EGGMOBILE3_LAUGH13
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH15}, // S_EGGMOBILE3_LAUGH14
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH16}, // S_EGGMOBILE3_LAUGH15
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH17}, // S_EGGMOBILE3_LAUGH16
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH18}, // S_EGGMOBILE3_LAUGH17
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH19}, // S_EGGMOBILE3_LAUGH18
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH20}, // S_EGGMOBILE3_LAUGH19
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_LAUGH20
{SPR_EGGO, 8, 1, {A_Boss3TakeDamage}, 0, 0, S_EGGMOBILE3_PAIN2}, // S_EGGMOBILE3_PAIN
{SPR_EGGO, 8, 23, {A_Pain}, 0, 0, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_PAIN2
{SPR_EGGO, 9, 8, {A_Fall}, 0, 0, S_EGGMOBILE3_DIE2}, // S_EGGMOBILE3_DIE1
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE3}, // S_EGGMOBILE3_DIE2
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE4}, // S_EGGMOBILE3_DIE3
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE5}, // S_EGGMOBILE3_DIE4
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE6}, // S_EGGMOBILE3_DIE5
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE7}, // S_EGGMOBILE3_DIE6
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE8}, // S_EGGMOBILE3_DIE7
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE9}, // S_EGGMOBILE3_DIE8
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE10}, // S_EGGMOBILE3_DIE9
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE11}, // S_EGGMOBILE3_DIE10
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE12}, // S_EGGMOBILE3_DIE11
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE13}, // S_EGGMOBILE3_DIE12
{SPR_EGGO, 9, 8, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE14}, // S_EGGMOBILE3_DIE13
{SPR_EGGO, 9, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE3_DIE14
{SPR_EGGO, 10, 5, {NULL}, 0, 0, S_EGGMOBILE3_FLEE2}, // S_EGGMOBILE3_FLEE1
{SPR_EGGO, 11, 5, {NULL}, 0, 0, S_EGGMOBILE3_FLEE1}, // S_EGGMOBILE3_FLEE2
// Boss 3 Propeller
{SPR_PRPL, 0, 1, {NULL}, 0, 0, S_PROPELLER2}, // S_PROPELLER1
{SPR_PRPL, 1, 1, {NULL}, 0, 0, S_PROPELLER3}, // S_PROPELLER2
{SPR_PRPL, 2, 1, {NULL}, 0, 0, S_PROPELLER4}, // S_PROPELLER3
{SPR_PRPL, 3, 1, {NULL}, 0, 0, S_PROPELLER5}, // S_PROPELLER4
{SPR_PRPL, 4, 1, {NULL}, 0, 0, S_PROPELLER6}, // S_PROPELLER5
{SPR_PRPL, 5, 1, {NULL}, 0, 0, S_PROPELLER7}, // S_PROPELLER6
{SPR_PRPL, 6, 1, {NULL}, 0, 0, S_PROPELLER1}, // S_PROPELLER7
// Boss 3 Pinch
{SPR_FAKE, 0, 1, {A_BossJetFume}, 1, 0, S_FAKEMOBILE}, // S_FAKEMOBILE_INIT
{SPR_FAKE, 0, 1, {A_Boss3Path}, 0, 0, S_FAKEMOBILE}, // S_FAKEMOBILE
{SPR_FAKE, 0, 2, {NULL}, 0, 0, S_FAKEMOBILE_ATK2}, // S_FAKEMOBILE_ATK1
{SPR_FAKE, 0, 2, {NULL}, 0, 0, S_FAKEMOBILE_ATK3A}, // S_FAKEMOBILE_ATK2
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 2, S_FAKEMOBILE_ATK3B}, // S_FAKEMOBILE_ATK3A
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 4, S_FAKEMOBILE_ATK3C}, // S_FAKEMOBILE_ATK3B
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 3, S_FAKEMOBILE_ATK3D}, // S_FAKEMOBILE_ATK3C
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 5, S_FAKEMOBILE_ATK4}, // S_FAKEMOBILE_ATK3D
{SPR_FAKE, 0, 2, {NULL}, 0, 0, S_FAKEMOBILE_ATK5}, // S_FAKEMOBILE_ATK4
{SPR_FAKE, 0, 2, {NULL}, 0, 0, S_FAKEMOBILE}, // S_FAKEMOBILE_ATK5
// Boss 4
{SPR_EGGP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE4_STND
{SPR_EGGP, 1, 3, {NULL}, 0, 0, S_EGGMOBILE4_LATK2}, // S_EGGMOBILE4_LATK1
{SPR_EGGP, 2, 15, {NULL}, 0, 0, S_EGGMOBILE4_LATK3}, // S_EGGMOBILE4_LATK2
{SPR_EGGP, 3, 2, {NULL}, 0, 0, S_EGGMOBILE4_LATK4}, // S_EGGMOBILE4_LATK3
{SPR_EGGP, 4, 4, {NULL}, 0, 0, S_EGGMOBILE4_LATK5}, // S_EGGMOBILE4_LATK4
{SPR_EGGP, 4, 50, {A_Boss4Reverse}, sfx_mswing, 0, S_EGGMOBILE4_LATK6}, // S_EGGMOBILE4_LATK5
{SPR_EGGP, 5, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_LATK6
{SPR_EGGP, 6, 3, {NULL}, 0, 0, S_EGGMOBILE4_RATK2}, // S_EGGMOBILE4_RATK1
{SPR_EGGP, 7, 15, {NULL}, 0, 0, S_EGGMOBILE4_RATK3}, // S_EGGMOBILE4_RATK2
{SPR_EGGP, 8, 2, {NULL}, 0, 0, S_EGGMOBILE4_RATK4}, // S_EGGMOBILE4_RATK3
{SPR_EGGP, 9, 4, {NULL}, 0, 0, S_EGGMOBILE4_RATK5}, // S_EGGMOBILE4_RATK4
{SPR_EGGP, 9,150, {A_Boss4SpeedUp}, sfx_mswing, 0, S_EGGMOBILE4_RATK6}, // S_EGGMOBILE4_RATK5
{SPR_EGGP,10, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_RATK6
{SPR_EGGP, 0, 20, {A_Boss4Raise}, sfx_doord1, 0, S_EGGMOBILE4_RAISE2}, // S_EGGMOBILE4_RAISE1
{SPR_EGGP,13, 10, {NULL}, 0, 0, S_EGGMOBILE4_RAISE3}, // S_EGGMOBILE4_RAISE2
{SPR_EGGP,14, 10, {NULL}, 0, 0, S_EGGMOBILE4_RAISE4}, // S_EGGMOBILE4_RAISE3
{SPR_EGGP,13, 10, {NULL}, 0, 0, S_EGGMOBILE4_RAISE5}, // S_EGGMOBILE4_RAISE4
{SPR_EGGP,14, 10, {NULL}, 0, 0, S_EGGMOBILE4_RAISE6}, // S_EGGMOBILE4_RAISE5
{SPR_EGGP,13, 10, {NULL}, 0, 0, S_EGGMOBILE4_RAISE7}, // S_EGGMOBILE4_RAISE6
{SPR_EGGP,14, 10, {NULL}, 0, 0, S_EGGMOBILE4_RAISE8}, // S_EGGMOBILE4_RAISE7
{SPR_EGGP,13, 10, {NULL}, 0, 0, S_EGGMOBILE4_RAISE9}, // S_EGGMOBILE4_RAISE8
{SPR_EGGP,14, 10, {NULL}, 0, 0, S_EGGMOBILE4_RAISE10},// S_EGGMOBILE4_RAISE9
{SPR_EGGP,13, 10, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_RAISE10
{SPR_EGGP,11, 24, {A_Pain}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_PAIN
{SPR_EGGP,12, 8, {A_Fall}, 0, 0, S_EGGMOBILE4_DIE2}, // S_EGGMOBILE4_DIE1
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE3}, // S_EGGMOBILE4_DIE2
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE4}, // S_EGGMOBILE4_DIE3
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE5}, // S_EGGMOBILE4_DIE4
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE6}, // S_EGGMOBILE4_DIE5
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE7}, // S_EGGMOBILE4_DIE6
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE8}, // S_EGGMOBILE4_DIE7
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE9}, // S_EGGMOBILE4_DIE8
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE10}, // S_EGGMOBILE4_DIE9
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE11}, // S_EGGMOBILE4_DIE10
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE12}, // S_EGGMOBILE4_DIE11
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE13}, // S_EGGMOBILE4_DIE12
{SPR_EGGP,12, 8, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE14}, // S_EGGMOBILE4_DIE13
{SPR_EGGP,12, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE4_DIE14
{SPR_EGGP,13, 5, {NULL}, 0, 0, S_EGGMOBILE4_FLEE2}, // S_EGGMOBILE4_FLEE1
{SPR_EGGP,14, 5, {NULL}, 0, 0, S_EGGMOBILE4_FLEE1}, // S_EGGMOBILE4_FLEE2
{SPR_BMCE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE4_MACE
// Boss 4 Jet flame
{SPR_EFIR, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_JETFLAME2}, // S_JETFLAME1
{SPR_EFIR, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_JETFLAME1}, // S_JETFLAME2
{SPR_BRAK, 0, 1, {A_SetReactionTime}, 0, 0, S_BLACKEGG_STND2}, // S_BLACKEGG_STND
{SPR_BRAK, 0, 7, {A_Look}, 1, 0, S_BLACKEGG_STND2}, // S_BLACKEGG_STND2
{SPR_BRAK, 1, 7, {NULL}, 0, 0, S_BLACKEGG_WALK2}, // S_BLACKEGG_WALK1
{SPR_BRAK, 2, 7, {NULL}, 0, 0, S_BLACKEGG_WALK3}, // S_BLACKEGG_WALK2
{SPR_BRAK, 3, 7, {A_PlaySound}, sfx_bestep, 0, S_BLACKEGG_WALK4}, // S_BLACKEGG_WALK3
{SPR_BRAK, 4, 7, {NULL}, 0, 0, S_BLACKEGG_WALK5}, // S_BLACKEGG_WALK4
{SPR_BRAK, 5, 7, {NULL}, 0, 0, S_BLACKEGG_WALK6}, // S_BLACKEGG_WALK5
{SPR_BRAK, 6, 7, {A_PlaySound}, sfx_bestp2, 0, S_BLACKEGG_WALK1}, // S_BLACKEGG_WALK6
{SPR_BRAK, 7, 3, {NULL}, 0, 0, S_BLACKEGG_SHOOT2}, // S_BLACKEGG_SHOOT1
{SPR_BRAK, 24, 1, {A_PlaySound}, sfx_befire, 0, S_BLACKEGG_SHOOT1}, // S_BLACKEGG_SHOOT2
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN2}, // S_BLACKEGG_PAIN1
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN3}, // S_BLACKEGG_PAIN2
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN4}, // S_BLACKEGG_PAIN3
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN5}, // S_BLACKEGG_PAIN4
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN6}, // S_BLACKEGG_PAIN5
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN7}, // S_BLACKEGG_PAIN6
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN8}, // S_BLACKEGG_PAIN7
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN9}, // S_BLACKEGG_PAIN8
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN10}, // S_BLACKEGG_PAIN9
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN11}, // S_BLACKEGG_PAIN10
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN12}, // S_BLACKEGG_PAIN11
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN13}, // S_BLACKEGG_PAIN12
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN14}, // S_BLACKEGG_PAIN13
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN15}, // S_BLACKEGG_PAIN14
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN16}, // S_BLACKEGG_PAIN15
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN17}, // S_BLACKEGG_PAIN16
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN18}, // S_BLACKEGG_PAIN17
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN19}, // S_BLACKEGG_PAIN18
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN20}, // S_BLACKEGG_PAIN19
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN21}, // S_BLACKEGG_PAIN20
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN22}, // S_BLACKEGG_PAIN21
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN23}, // S_BLACKEGG_PAIN22
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN24}, // S_BLACKEGG_PAIN23
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN25}, // S_BLACKEGG_PAIN24
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN26}, // S_BLACKEGG_PAIN25
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN27}, // S_BLACKEGG_PAIN26
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN28}, // S_BLACKEGG_PAIN27
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN29}, // S_BLACKEGG_PAIN28
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN30}, // S_BLACKEGG_PAIN29
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN31}, // S_BLACKEGG_PAIN30
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN32}, // S_BLACKEGG_PAIN31
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN33}, // S_BLACKEGG_PAIN32
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN34}, // S_BLACKEGG_PAIN33
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN35}, // S_BLACKEGG_PAIN34
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_WALK1}, // S_BLACKEGG_PAIN35
{SPR_BRAK, 9, 20, {NULL}, 0, 0, S_BLACKEGG_HITFACE2}, // S_BLACKEGG_HITFACE1
{SPR_BRAK, 10, 2, {NULL}, 0, 0, S_BLACKEGG_HITFACE3}, // S_BLACKEGG_HITFACE2
{SPR_BRAK, 11, 2, {NULL}, 0, 0, S_BLACKEGG_HITFACE4}, // S_BLACKEGG_HITFACE3
{SPR_BRAK, 12,14, {NULL}, 0, 0, S_BLACKEGG_PAIN1}, // S_BLACKEGG_HITFACE4
{SPR_BRAK, 13, 14, {NULL}, 0, 0, S_BLACKEGG_DIE2}, // S_BLACKEGG_DIE1
{SPR_BRAK, 14, 7, {NULL}, 0, 0, S_BLACKEGG_DIE3}, // S_BLACKEGG_DIE2
{SPR_BRAK, 15, 5, {NULL}, 0, 0, S_BLACKEGG_DIE4}, // S_BLACKEGG_DIE3
{SPR_BRAK, 16, 3, {A_PlaySound}, sfx_bgxpld, 0, S_BLACKEGG_DIE5}, // S_BLACKEGG_DIE4
{SPR_BRAK, 17, -1, {NULL}, 0, 0, S_BLACKEGG_DIE5}, // S_BLACKEGG_DIE5
{SPR_BRAK, 18, 14, {NULL}, 0, 0, S_BLACKEGG_MISSILE2}, // S_BLACKEGG_MISSILE1
{SPR_BRAK, 19, 5, {NULL}, 0, 0, S_BLACKEGG_MISSILE3}, // S_BLACKEGG_MISSILE2
{SPR_BRAK, 20, 35, {A_Boss7FireMissiles}, MT_BLACKEGGMAN_MISSILE, sfx_beshot, S_BLACKEGG_JUMP1}, // S_BLACKEGG_MISSILE3
{SPR_BRAK, 21, -1, {NULL}, 0, 0, S_BLACKEGG_STND}, // S_BLACKEGG_GOOP
{SPR_BRAK, 22, 14, {A_PlaySound}, sfx_belnch, 0, S_BLACKEGG_JUMP2}, // S_BLACKEGG_JUMP1
{SPR_BRAK, 23, -1, {NULL}, 0, 0, S_BLACKEGG_WALK1}, // S_BLACKEGG_JUMP2
{SPR_BRAK, 21, 3*TICRATE, {NULL}, 0, 0, S_BLACKEGG_DESTROYPLAT2}, // S_BLACKEGG_DESTROYPLAT1
{SPR_BRAK, 21, 1, {A_PlaySound}, sfx_s3k54, 0, S_BLACKEGG_DESTROYPLAT3}, // S_BLACKEGG_DESTROYPLAT2
{SPR_BRAK, 21, 14, {A_LinedefExecute}, 4200, 0, S_BLACKEGG_STND}, // S_BLACKEGG_DESTROYPLAT3
{SPR_NULL, 0, 1, {A_CapeChase}, (160 - 20) << 16, 0, S_BLACKEGG_HELPER}, // S_BLACKEGG_HELPER
{SPR_BGOO, FF_TRANS50 , 2, {NULL}, 0, 0, S_BLACKEGG_GOOP2}, // S_BLACKEGG_GOOP1
{SPR_BGOO, FF_TRANS50|1, 2, {NULL}, 0, 0, S_BLACKEGG_GOOP1}, // S_BLACKEGG_GOOP2
{SPR_BGOO, FF_TRANS50|2, 6*TICRATE, {A_GoopSplat}, 0, 0, S_BLACKEGG_GOOP4}, // S_BLACKEGG_GOOP3
{SPR_BGOO, FF_TRANS60|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP5}, // S_BLACKEGG_GOOP4
{SPR_BGOO, FF_TRANS70|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP6}, // S_BLACKEGG_GOOP5
{SPR_BGOO, FF_TRANS80|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP7}, // S_BLACKEGG_GOOP6
{SPR_BGOO, FF_TRANS90|2, 4, {NULL}, 0, 0, S_NULL}, // S_BLACKEGG_GOOP7
{SPR_BMSL, 0, 1, {NULL}, 0, 0, S_BLACKEGG_MISSILE}, // S_BLACKEGG_MISSILE
// New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon)
{SPR_BRAK, 0, 10, {A_Look}, 0, 0, S_CYBRAKDEMON_IDLE}, // S_CYBRAKDEMON_IDLE
{SPR_BRAK, 1, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK2}, // S_CYBRAKDEMON_WALK1
{SPR_BRAK, 2, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK3}, // S_CYBRAKDEMON_WALK2
{SPR_BRAK, 3, 8, {A_BrakChase}, 3, sfx_bestep, S_CYBRAKDEMON_WALK4}, // S_CYBRAKDEMON_WALK3
{SPR_BRAK, 4, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK5}, // S_CYBRAKDEMON_WALK4
{SPR_BRAK, 5, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK6}, // S_CYBRAKDEMON_WALK5
{SPR_BRAK, 6, 8, {A_BrakChase}, 3, sfx_bestp2, S_CYBRAKDEMON_WALK1}, // S_CYBRAKDEMON_WALK6
{SPR_BRAK, 7, 6, {A_RandomState}, S_CYBRAKDEMON_MISSILE_ATTACK1, S_CYBRAKDEMON_FLAME_ATTACK1, S_CYBRAKDEMON_MISSILE_ATTACK1}, // S_CYBRAKDEMON_CHOOSE_ATTACK1
{SPR_BRAK, 7, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK2}, // S_CYBRAKDEMON_MISSILE_ATTACK1 // Aim
{SPR_BRAK, 26 + FF_FULLBRIGHT, 12, {A_BrakFireShot}, MT_CYBRAKDEMON_MISSILE, 128, S_CYBRAKDEMON_MISSILE_ATTACK3}, // S_CYBRAKDEMON_MISSILE_ATTACK2 // Fire
{SPR_BRAK, 7, 12, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK4}, // S_CYBRAKDEMON_MISSILE_ATTACK3 // Aim
{SPR_BRAK, 26 + FF_FULLBRIGHT, 12, {A_BrakFireShot}, MT_CYBRAKDEMON_MISSILE, 128, S_CYBRAKDEMON_MISSILE_ATTACK5}, // S_CYBRAKDEMON_MISSILE_ATTACK4 // Fire
{SPR_BRAK, 7, 12, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK6}, // S_CYBRAKDEMON_MISSILE_ATTACK5 // Aim
{SPR_BRAK, 26 + FF_FULLBRIGHT, 12, {A_BrakFireShot}, MT_CYBRAKDEMON_MISSILE, 128, S_CYBRAKDEMON_FINISH_ATTACK1}, // S_CYBRAKDEMON_MISSILE_ATTACK6 // Fire
{SPR_BRAK, 7, 1, {A_Repeat}, 1, S_CYBRAKDEMON_FLAME_ATTACK1, S_CYBRAKDEMON_FLAME_ATTACK2}, // S_CYBRAKDEMON_FLAME_ATTACK1 // Reset
{SPR_BRAK, 7, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_FLAME_ATTACK3}, // S_CYBRAKDEMON_FLAME_ATTACK2 // Aim
{SPR_BRAK, 26 + FF_FULLBRIGHT, 2, {A_BrakFireShot}, MT_CYBRAKDEMON_FLAMESHOT, 128, S_CYBRAKDEMON_FLAME_ATTACK4}, // S_CYBRAKDEMON_FLAME_ATTACK3 // Fire
{SPR_BRAK, 7, 1, {A_Repeat}, 30, S_CYBRAKDEMON_FLAME_ATTACK3, S_CYBRAKDEMON_FINISH_ATTACK1}, // S_CYBRAKDEMON_FLAME_ATTACK4 // Loop
{SPR_BRAK, 0, 6, {A_RandomState}, S_CYBRAKDEMON_VILE_ATTACK1, S_CYBRAKDEMON_NAPALM_ATTACK1, S_CYBRAKDEMON_MISSILE_ATTACK1}, // S_CYBRAKDEMON_CHOOSE_ATTACK2
{SPR_BRAK, 20, 0, {A_LinedefExecute}, LE_BRAKVILEATACK, 0, S_CYBRAKDEMON_VILE_ATTACK2}, // S_CYBRAKDEMON_VILE_ATTACK1
{SPR_BRAK, 20, 24, {A_VileTarget}, MT_CYBRAKDEMON_TARGET_RETICULE, 1, S_CYBRAKDEMON_VILE_ATTACK3}, // S_CYBRAKDEMON_VILE_ATTACK2
{SPR_BRAK, 19, 8, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_VILE_ATTACK4}, // S_CYBRAKDEMON_VILE_ATTACK3
{SPR_BRAK, 18, 8, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_VILE_ATTACK5}, // S_CYBRAKDEMON_VILE_ATTACK4
{SPR_BRAK, 8, 32, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_VILE_ATTACK6}, // S_CYBRAKDEMON_VILE_ATTACK5
{SPR_BRAK, 20 + FF_FULLBRIGHT, 28, {A_VileAttack}, sfx_brakrx, MT_CYBRAKDEMON_VILE_EXPLOSION + (1<<16), S_CYBRAKDEMON_FINISH_ATTACK1}, // S_CYBRAKDEMON_VILE_ATTACK6
{SPR_BRAK, 0, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_NAPALM_ATTACK2}, // S_CYBRAKDEMON_NAPALM_ATTACK1
{SPR_BRAK, 21 + FF_FULLBRIGHT, 8, {A_BrakLobShot}, MT_CYBRAKDEMON_NAPALM_BOMB_LARGE, 96, S_CYBRAKDEMON_NAPALM_ATTACK3}, // S_CYBRAKDEMON_NAPALM_ATTACK2
{SPR_BRAK, 0, 8, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_FINISH_ATTACK1}, // S_CYBRAKDEMON_NAPALM_ATTACK3
{SPR_BRAK, 0, 0, {A_SetObjectFlags2}, MF2_FRET, 1, S_CYBRAKDEMON_FINISH_ATTACK2}, // S_CYBRAKDEMON_FINISH_ATTACK1 // If just attacked, remove MF2_FRET w/out going back to spawnstate
{SPR_BRAK, 0, 0, {A_SetReactionTime}, 0, 0, S_CYBRAKDEMON_WALK1}, // S_CYBRAKDEMON_FINISH_ATTACK2 // If just attacked, remove MF2_FRET w/out going back to spawnstate
{SPR_BRAK, 18, 24, {A_Pain}, 0, 0, S_CYBRAKDEMON_PAIN2}, // S_CYBRAKDEMON_PAIN1
{SPR_BRAK, 18, 0, {A_CheckHealth}, 3, S_CYBRAKDEMON_PAIN3, S_CYBRAKDEMON_CHOOSE_ATTACK1}, // S_CYBRAKDEMON_PAIN2
{SPR_BRAK, 18, 0, {A_LinedefExecute}, LE_PINCHPHASE, 0, S_CYBRAKDEMON_CHOOSE_ATTACK1}, // S_CYBRAKDEMON_PAIN3
{SPR_BRAK, 18, 1, {A_Repeat}, 1, S_CYBRAKDEMON_DIE1, S_CYBRAKDEMON_DIE2}, // S_CYBRAKDEMON_DIE1
{SPR_BRAK, 18, 2, {A_BossScream}, 0, MT_SONIC3KBOSSEXPLODE, S_CYBRAKDEMON_DIE3}, // S_CYBRAKDEMON_DIE2
{SPR_BRAK, 18, 0, {A_Repeat}, 52, S_CYBRAKDEMON_DIE2, S_CYBRAKDEMON_DIE4}, // S_CYBRAKDEMON_DIE3
{SPR_BRAK, 13, 14, {A_PlaySound}, sfx_bedie2, 0, S_CYBRAKDEMON_DIE5}, // S_CYBRAKDEMON_DIE4
{SPR_BRAK, 14, 7, {NULL}, 0, 0, S_CYBRAKDEMON_DIE6}, // S_CYBRAKDEMON_DIE5
{SPR_BRAK, 15, 5, {NULL}, 0, 0, S_CYBRAKDEMON_DIE7}, // S_CYBRAKDEMON_DIE6
{SPR_BRAK, 16, 3, {A_PlaySound}, sfx_bgxpld, 0, S_CYBRAKDEMON_DIE8}, // S_CYBRAKDEMON_DIE7
{SPR_BRAK, 17, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_CYBRAKDEMON_DIE8
{SPR_BRAK, 0, 0, {A_SetObjectFlags}, MF_SPECIAL|MF_SHOOTABLE, 2, S_CYBRAKDEMON_IDLE}, // S_CYBRAKDEMON_DEINVINCIBLERIZE
{SPR_BRAK, 0, 0, {A_SetObjectFlags}, MF_SPECIAL|MF_SHOOTABLE, 1, S_CYBRAKDEMON_IDLE}, // S_CYBRAKDEMON_INVINCIBLERIZE
{SPR_RCKT, 0 + FF_FULLBRIGHT, 1, {A_SetObjectFlags2}, MF2_RAILRING, 2, S_CYBRAKDEMONMISSILE}, // S_CYBRAKDEMONMISSILE
{SPR_RCKT, 1 + FF_FULLBRIGHT, 8, {A_Explode}, 0, 0, S_CYBRAKDEMONMISSILE_EXPLODE2}, // S_CYBRAKDEMONMISSILE_EXPLODE1 //TODO: set missile mobj's "damage" to an appropriate radius
{SPR_RCKT, 2 + FF_FULLBRIGHT, 6, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (6<<16), 32 + (16<<16), S_CYBRAKDEMONMISSILE_EXPLODE3}, // S_CYBRAKDEMONMISSILE_EXPLODE2
{SPR_RCKT, 3 + FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_NULL}, // S_CYBRAKDEMONMISSILE_EXPLODE3
{SPR_FLME, FF_TRANS50|FF_FULLBRIGHT , 15, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY2}, // S_CYBRAKDEMONFLAMESHOT_FLY1
{SPR_FLME, FF_TRANS50|FF_FULLBRIGHT|1, 15, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY3}, // S_CYBRAKDEMONFLAMESHOT_FLY2
{SPR_FLME, FF_TRANS50|FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY3}, // S_CYBRAKDEMONFLAMESHOT_FLY3
{SPR_FLME, FF_TRANS50|FF_FULLBRIGHT|2, 0, {A_SpawnObjectRelative}, 0, MT_CYBRAKDEMON_FLAMEREST, S_NULL}, // S_CYBRAKDEMONFLAMESHOT_DIE
{SPR_FLAM, FF_TRANS50|FF_FULLBRIGHT|3, 3, {A_SetFuse}, 10*TICRATE, 0, S_FLAME1}, // S_CYBRAKDEMONFLAMEREST
{SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_INIT2}, // S_CYBRAKDEMONELECTRICBARRIER_INIT1
{SPR_ELEC, 0 + FF_FULLBRIGHT, 0, {A_RemoteAction}, -1, S_CYBRAKDEMON_INVINCIBLERIZE, S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND}, // S_CYBRAKDEMONELECTRICBARRIER_INIT2
{SPR_ELEC, 0 + FF_FULLBRIGHT, 0, {A_PlayActiveSound}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER1}, // S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND
{SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER2}, // S_CYBRAKDEMONELECTRICBARRIER1
{SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER3}, // S_CYBRAKDEMONELECTRICBARRIER2
{SPR_ELEC, 1 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER4}, // S_CYBRAKDEMONELECTRICBARRIER3
{SPR_ELEC, 1 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER5}, // S_CYBRAKDEMONELECTRICBARRIER4
{SPR_ELEC, 2 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER6}, // S_CYBRAKDEMONELECTRICBARRIER5
{SPR_ELEC, 2 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER7}, // S_CYBRAKDEMONELECTRICBARRIER6
{SPR_ELEC, 3 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER8}, // S_CYBRAKDEMONELECTRICBARRIER7
{SPR_ELEC, 3 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER9}, // S_CYBRAKDEMONELECTRICBARRIER8
{SPR_ELEC, 4 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER10}, // S_CYBRAKDEMONELECTRICBARRIER9
{SPR_ELEC, 4 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER11}, // S_CYBRAKDEMONELECTRICBARRIER10
{SPR_ELEC, 5 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER12}, // S_CYBRAKDEMONELECTRICBARRIER11
{SPR_ELEC, 5 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER13}, // S_CYBRAKDEMONELECTRICBARRIER12
{SPR_ELEC, 6 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER14}, // S_CYBRAKDEMONELECTRICBARRIER13
{SPR_ELEC, 6 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER15}, // S_CYBRAKDEMONELECTRICBARRIER14
{SPR_ELEC, 7 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER16}, // S_CYBRAKDEMONELECTRICBARRIER15
{SPR_ELEC, 7 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER17}, // S_CYBRAKDEMONELECTRICBARRIER16
{SPR_ELEC, 8 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER18}, // S_CYBRAKDEMONELECTRICBARRIER17
{SPR_ELEC, 8 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER19}, // S_CYBRAKDEMONELECTRICBARRIER18
{SPR_ELEC, 9 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER20}, // S_CYBRAKDEMONELECTRICBARRIER19
{SPR_ELEC, 9 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER21}, // S_CYBRAKDEMONELECTRICBARRIER20
{SPR_ELEC, 10 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER22}, // S_CYBRAKDEMONELECTRICBARRIER21
{SPR_ELEC, 10 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER23}, // S_CYBRAKDEMONELECTRICBARRIER22
{SPR_ELEC, 11 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER24}, // S_CYBRAKDEMONELECTRICBARRIER23
{SPR_ELEC, 11 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND}, // S_CYBRAKDEMONELECTRICBARRIER24
{SPR_NULL, 0, 0, {A_RemoteAction}, -1, S_CYBRAKDEMON_DEINVINCIBLERIZE, S_CYBRAKDEMONELECTRICBARRIER_DIE2}, // S_CYBRAKDEMONELECTRICBARRIER_DIE1
{SPR_NULL, 0, 0, {A_SetObjectFlags}, MF_PUSHABLE|MF_FIRE|MF_PAIN, 1, S_CYBRAKDEMONELECTRICBARRIER_DIE3}, // S_CYBRAKDEMONELECTRICBARRIER_DIE2
{SPR_NULL, 0, 20*TICRATE, {A_Scream}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS}, // S_CYBRAKDEMONELECTRICBARRIER_DIE3
{SPR_NULL, 0, 0, {A_CheckRandom}, 10, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK,
{SPR_NULL, 0, 0, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS,
{SPR_NULL, 0, 0, {A_RandomStateRange}, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE,
{SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1,
{SPR_ELEC, 1 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM2,
{SPR_ELEC, 2 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM3,
{SPR_ELEC, 3 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM4,
{SPR_ELEC, 4 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM5,
{SPR_ELEC, 5 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM6,
{SPR_ELEC, 6 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM7,
{SPR_ELEC, 7 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM8,
{SPR_ELEC, 8 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM9,
{SPR_ELEC, 9 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM10,
{SPR_ELEC, 10 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM11,
{SPR_ELEC, 11 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12,
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL,
{SPR_NULL, 0, 0, {A_Repeat}, 5*TICRATE, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK, S_CYBRAKDEMONELECTRICBARRIER_REVIVE1}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP,
{SPR_NULL, 0, 0, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_REVIVE2}, // S_CYBRAKDEMONELECTRICBARRIER_REVIVE1
{SPR_NULL, 0, 0, {A_SpawnFreshCopy}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_REVIVE3}, // S_CYBRAKDEMONELECTRICBARRIER_REVIVE2
{SPR_NULL, 0, TICRATE, {A_PlaySound}, sfx_s3k79, 0, S_NULL}, // S_CYBRAKDEMONELECTRICBARRIER_REVIVE3
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT , 1, {A_VileFire}, sfx_s3k9d, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE2}, // S_CYBRAKDEMONTARGETRETICULE1
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE3}, // S_CYBRAKDEMONTARGETRETICULE2
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|1, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE4}, // S_CYBRAKDEMONTARGETRETICULE3
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE5}, // S_CYBRAKDEMONTARGETRETICULE4
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|2, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE6}, // S_CYBRAKDEMONTARGETRETICULE5
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE7}, // S_CYBRAKDEMONTARGETRETICULE6
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|3, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE8}, // S_CYBRAKDEMONTARGETRETICULE7
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE9}, // S_CYBRAKDEMONTARGETRETICULE8
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|4, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE10}, // S_CYBRAKDEMONTARGETRETICULE9
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE11}, // S_CYBRAKDEMONTARGETRETICULE10
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|5, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE12}, // S_CYBRAKDEMONTARGETRETICULE11
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE13}, // S_CYBRAKDEMONTARGETRETICULE12
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT , 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE14}, // S_CYBRAKDEMONTARGETRETICULE13
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_Repeat}, 6, S_CYBRAKDEMONTARGETRETICULE2, S_NULL}, // S_CYBRAKDEMONTARGETRETICULE14
{SPR_HOOP, FF_TRANS50|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_CYBRAKDEMONTARGETDOT
{SPR_NPLM, 0, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1,
{SPR_NPLM, 1, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2,
{SPR_NPLM, 2, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3,
{SPR_NPLM, 3, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4,
{SPR_NPLM, 0, 1, {A_Explode}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1, // Explode
{SPR_NPLM, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_BOMB_SMALL + (6<<16), 256 + (48<<16), S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2, // Outer ring
{SPR_NPLM, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_BOMB_SMALL + (1<<16), 32<<16, S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3, // Center
{SPR_NULL, 0, 81, {A_Scream}, 0, 0, S_NULL}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4, // Sound
{SPR_MNPL, 0, 1, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBSMALL}, //S_CYBRAKDEMONNAPALMBOMBSMALL,
{SPR_MNPL, 0, 1, {A_Explode}, 0, 0, S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1, // Explode
{SPR_MNPL, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (12<<16), 128 + (40<<16), S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2, // Outer ring
{SPR_MNPL, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (8<<16), 64 + (32<<16), S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3, // Inner ring
{SPR_MNPL, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (1<<16), 24<<16, S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4, // Center
{SPR_NULL, 0, 24, {A_Scream}, 0, 0, S_NULL}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5, // Sound
{SPR_SFLM, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY2}, //S_CYBRAKDEMONNAPALMFLAME_FLY1,
{SPR_SFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY3}, //S_CYBRAKDEMONNAPALMFLAME_FLY2,
{SPR_SFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY4}, //S_CYBRAKDEMONNAPALMFLAME_FLY3,
{SPR_SFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY5}, //S_CYBRAKDEMONNAPALMFLAME_FLY4,
{SPR_SFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY6}, //S_CYBRAKDEMONNAPALMFLAME_FLY5,
{SPR_SFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY1}, //S_CYBRAKDEMONNAPALMFLAME_FLY6,
{SPR_SFLM, FF_FULLBRIGHT, 0, {A_SpawnObjectRelative}, 0, MT_CYBRAKDEMON_FLAMEREST, S_NULL}, //S_CYBRAKDEMONNAPALMFLAME_DIE,
{SPR_NULL, 0, 1, {A_SetFuse}, TICRATE, 0, S_CYBRAKDEMONVILEEXPLOSION2}, //S_CYBRAKDEMONVILEEXPLOSION1,
{SPR_NULL, 0, 0, {A_ScoreRise}, 0, 0, S_CYBRAKDEMONVILEEXPLOSION3}, //S_CYBRAKDEMONVILEEXPLOSION2,
{SPR_NULL, 0, 1, {A_BossScream}, 0, MT_SONIC3KBOSSEXPLODE, S_CYBRAKDEMONVILEEXPLOSION1}, //S_CYBRAKDEMONVILEEXPLOSION3,
// Metal Sonic
{SPR_METL, 0, 35, {NULL}, 0, 0, S_METALSONIC_WAIT1}, // S_METALSONIC_STAND
{SPR_METL, 1, 8, {NULL}, 0, 0, S_METALSONIC_WAIT2}, // S_METALSONIC_WAIT1
{SPR_METL, 2, 8, {NULL}, 0, 0, S_METALSONIC_WAIT1}, // S_METALSONIC_WAIT2
{SPR_METL, 3, 4, {NULL}, 0, 0, S_METALSONIC_WALK2}, // S_METALSONIC_WALK1
{SPR_METL, 4, 4, {NULL}, 0, 0, S_METALSONIC_WALK3}, // S_METALSONIC_WALK2
{SPR_METL, 5, 4, {NULL}, 0, 0, S_METALSONIC_WALK4}, // S_METALSONIC_WALK3
{SPR_METL, 6, 4, {NULL}, 0, 0, S_METALSONIC_WALK5}, // S_METALSONIC_WALK4
{SPR_METL, 7, 4, {NULL}, 0, 0, S_METALSONIC_WALK6}, // S_METALSONIC_WALK5
{SPR_METL, 6, 4, {NULL}, 0, 0, S_METALSONIC_WALK7}, // S_METALSONIC_WALK6
{SPR_METL, 5, 4, {NULL}, 0, 0, S_METALSONIC_WALK8}, // S_METALSONIC_WALK7
{SPR_METL, 4, 4, {NULL}, 0, 0, S_METALSONIC_WALK1}, // S_METALSONIC_WALK8
{SPR_METL, 8, 2, {NULL}, 0, 0, S_METALSONIC_RUN2}, // S_METALSONIC_RUN1
{SPR_METL, 9, 2, {NULL}, 0, 0, S_METALSONIC_RUN3}, // S_METALSONIC_RUN2
{SPR_METL, 10, 2, {NULL}, 0, 0, S_METALSONIC_RUN4}, // S_METALSONIC_RUN3
{SPR_METL, 9, 2, {NULL}, 0, 0, S_METALSONIC_RUN1}, // S_METALSONIC_RUN4
{SPR_METL, 4, -1, {NULL}, 0, 0, S_NULL}, // S_METALSONIC_FLOAT
{SPR_METL, 12, -1, {NULL}, 0, 0, S_METALSONIC_STUN}, // S_METALSONIC_VECTOR
{SPR_METL, 0, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_STUN
{SPR_METL, 13, -1, {NULL}, 0, 0, S_NULL}, // S_METALSONIC_BLOCK
{SPR_METL, 13, 40, {NULL}, 0, 0, S_METALSONIC_GATHER},// S_METALSONIC_RAISE
{SPR_METL, 14, -1, {NULL}, 0, 0, S_NULL}, // S_METALSONIC_GATHER
{SPR_METL, 9, -1, {NULL}, 0, 0, S_METALSONIC_BOUNCE},// S_METALSONIC_DASH
{SPR_METL, 14, -1, {NULL}, 0, 0, S_NULL}, // S_METALSONIC_BOUNCE
{SPR_METL, 13, -1, {NULL}, 0, 0, S_METALSONIC_GATHER},// S_METALSONIC_SHOOT
{SPR_METL, 11, 40, {A_Pain}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_PAIN
{SPR_METL, 0, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_METALSONIC_DEATH
{SPR_METL, 3, 4, {NULL}, 0, 0, S_METALSONIC_FLEE2}, // S_METALSONIC_FLEE1
{SPR_METL, 4, 4, {A_BossScream}, 0, 0, S_METALSONIC_FLEE3}, // S_METALSONIC_FLEE2
{SPR_METL, 5, 4, {NULL}, 0, 0, S_METALSONIC_FLEE4}, // S_METALSONIC_FLEE3
{SPR_METL, 4, 4, {NULL}, 0, 0, S_METALSONIC_FLEE1}, // S_METALSONIC_FLEE4
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 0, 1, {NULL}, 0, 0, S_MSSHIELD_F2}, // S_MSSHIELD_F1
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 1, 1, {NULL}, 0, 0, S_MSSHIELD_F3}, // S_MSSHIELD_F2
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 2, 1, {NULL}, 0, 0, S_MSSHIELD_F4}, // S_MSSHIELD_F3
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 3, 1, {NULL}, 0, 0, S_MSSHIELD_F5}, // S_MSSHIELD_F4
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 4, 1, {NULL}, 0, 0, S_MSSHIELD_F6}, // S_MSSHIELD_F5
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 5, 1, {NULL}, 0, 0, S_MSSHIELD_F7}, // S_MSSHIELD_F6
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 6, 1, {NULL}, 0, 0, S_MSSHIELD_F8}, // S_MSSHIELD_F7
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 7, 1, {NULL}, 0, 0, S_MSSHIELD_F9}, // S_MSSHIELD_F8
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 8, 1, {NULL}, 0, 0, S_MSSHIELD_F10}, // S_MSSHIELD_F9
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 9, 1, {NULL}, 0, 0, S_MSSHIELD_F11}, // S_MSSHIELD_F10
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|10, 1, {NULL}, 0, 0, S_MSSHIELD_F12}, // S_MSSHIELD_F11
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|11, 1, {NULL}, 0, 0, S_MSSHIELD_F1}, // S_MSSHIELD_F12
// Ring
{SPR_RING, FF_ANIMATE, -1, {NULL}, 23, 1, S_RING}, // S_RING
// Blue Sphere Replacement for special stages
{SPR_BBAL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEBALL
{SPR_BBAL, 0, 20, {NULL}, 0, 0, S_NULL}, // S_BLUEBALLSPARK
// Gravity Well sprites for Egg Rock's Special Stage
{SPR_GWLG, 0, 1, {NULL}, 0, 0, S_GRAVWELLGREEN2}, // S_GRAVWELLGREEN
{SPR_GWLG, 1, 1, {NULL}, 0, 0, S_GRAVWELLGREEN3}, // S_GRAVWELLGREEN2
{SPR_GWLG, 2, 1, {NULL}, 0, 0, S_GRAVWELLGREEN}, // S_GRAVWELLGREEN3
{SPR_GWLR, 0, 1, {NULL}, 0, 0, S_GRAVWELLRED2}, // S_GRAVWELLRED
{SPR_GWLR, 1, 1, {NULL}, 0, 0, S_GRAVWELLRED3}, // S_GRAVWELLRED2
{SPR_GWLR, 2, 1, {NULL}, 0, 0, S_GRAVWELLRED}, // S_GRAVWELLRED3
// Individual Team Rings (now with shield attracting action! =P)
{SPR_TRNG, FF_ANIMATE, -1, {NULL}, 23, 1, S_TEAMRING}, // S_TEAMRING1
// Special Stage Token
{SPR_EMMY, FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 6, 2, S_EMMY}, // S_EMMY
// Special Stage Token
{SPR_TOKE, FF_TRANS50|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_TOKEN
{SPR_TOKE, FF_TRANS50|FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_MOVINGTOKEN}, // S_MOVINGTOKEN
// CTF Flags
{SPR_RFLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDFLAG
{SPR_BFLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEFLAG
// Emblem
{SPR_EMBM, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM1
{SPR_EMBM, 1, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM2
{SPR_EMBM, 2, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM3
{SPR_EMBM, 3, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM4
{SPR_EMBM, 4, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM5
{SPR_EMBM, 5, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM6
{SPR_EMBM, 6, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM7
{SPR_EMBM, 7, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM8
{SPR_EMBM, 8, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM9
{SPR_EMBM, 9, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM10
{SPR_EMBM, 10, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM11
{SPR_EMBM, 11, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM12
{SPR_EMBM, 12, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM13
{SPR_EMBM, 13, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM14
{SPR_EMBM, 14, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM15
{SPR_EMBM, 15, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM16
{SPR_EMBM, 16, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM17
{SPR_EMBM, 17, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM18
{SPR_EMBM, 18, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM19
{SPR_EMBM, 19, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM20
{SPR_EMBM, 20, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM21
{SPR_EMBM, 21, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM22
{SPR_EMBM, 22, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM23
{SPR_EMBM, 23, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM24
{SPR_EMBM, 24, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM25
{SPR_EMBM, 25, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM26
// Chaos Emeralds
{SPR_CEMG, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG1
{SPR_CEMG, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG2
{SPR_CEMG, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG3
{SPR_CEMG, FF_FULLBRIGHT|3, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG4
{SPR_CEMG, FF_FULLBRIGHT|4, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG5
{SPR_CEMG, FF_FULLBRIGHT|5, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG6
{SPR_CEMG, FF_FULLBRIGHT|6, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG7
// Emeralds (for hunt)
{SPR_EMER, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EMER1
// Fan
{SPR_FANS, 0, 1, {A_FanBubbleSpawn}, 2048, 0, S_FAN2}, // S_FAN
{SPR_FANS, 1, 1, {A_FanBubbleSpawn}, 1024, 0, S_FAN3}, // S_FAN2
{SPR_FANS, 2, 1, {A_FanBubbleSpawn}, 512, 0, S_FAN4}, // S_FAN3
{SPR_FANS, 3, 1, {A_FanBubbleSpawn}, 1024, 0, S_FAN5}, // S_FAN4
{SPR_FANS, 4, 1, {A_FanBubbleSpawn}, 512, 0, S_FAN}, // S_FAN5
// Bubble Source
{SPR_BUBL, 0, 8, {A_BubbleSpawn}, 2048, 0, S_BUBBLES2}, // S_BUBBLES1
{SPR_BUBL, 1, 8, {A_BubbleCheck}, 0, 0, S_BUBBLES1}, // S_BUBBLES2
// Level End Sign
{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN2}, // S_SIGN1
{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN3}, // S_SIGN2
{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN4}, // S_SIGN3
{SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN5}, // S_SIGN4
{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN6}, // S_SIGN5
{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN7}, // S_SIGN6
{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN8}, // S_SIGN7
{SPR_SIGN, 4, 1, {NULL}, 0, 0, S_SIGN9}, // S_SIGN8
{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN10}, // S_SIGN9
{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN11}, // S_SIGN10
{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN12}, // S_SIGN11
{SPR_SIGN, 5, 1, {NULL}, 0, 0, S_SIGN13}, // S_SIGN12
{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN14}, // S_SIGN13
{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN15}, // S_SIGN14
{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN16}, // S_SIGN15
{SPR_SIGN, 6, 1, {NULL}, 0, 0, S_SIGN17}, // S_SIGN16
{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN18}, // S_SIGN17
{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN19}, // S_SIGN18
{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN20}, // S_SIGN19
{SPR_SIGN, 7, 1, {NULL}, 0, 0, S_SIGN1}, // S_SIGN20
{SPR_SIGN, 8, -1, {A_SignPlayer}, 0, 0, S_NULL}, // S_SIGN_END
// Steam Riser
{SPR_STEM, 0, 2, {A_SetSolidSteam}, 0, 0, S_STEAM2}, // S_STEAM1
{SPR_STEM, 1, 2, {A_UnsetSolidSteam}, 0, 0, S_STEAM3}, // S_STEAM2
{SPR_STEM, 2, 2, {NULL}, 0, 0, S_STEAM4}, // S_STEAM3
{SPR_STEM, 3, 2, {NULL}, 0, 0, S_STEAM5}, // S_STEAM4
{SPR_STEM, 4, 2, {NULL}, 0, 0, S_STEAM6}, // S_STEAM5
{SPR_STEM, 5, 2, {NULL}, 0, 0, S_STEAM7}, // S_STEAM6
{SPR_STEM, 6, 2, {NULL}, 0, 0, S_STEAM8}, // S_STEAM7
{SPR_STEM, 7, 18, {NULL}, 0, 0, S_STEAM1}, // S_STEAM8
// Spike Ball
{SPR_SPIK, 0, 1, {A_RotateSpikeBall}, 0, 0, S_SPIKEBALL2}, // S_SPIKEBALL1
{SPR_SPIK, 1, 1, {A_RotateSpikeBall}, 0, 0, S_SPIKEBALL3}, // S_SPIKEBALL2
{SPR_SPIK, 2, 1, {A_RotateSpikeBall}, 0, 0, S_SPIKEBALL4}, // S_SPIKEBALL3
{SPR_SPIK, 3, 1, {A_RotateSpikeBall}, 0, 0, S_SPIKEBALL5}, // S_SPIKEBALL4
{SPR_SPIK, 4, 1, {A_RotateSpikeBall}, 0, 0, S_SPIKEBALL6}, // S_SPIKEBALL5
{SPR_SPIK, 5, 1, {A_RotateSpikeBall}, 0, 0, S_SPIKEBALL7}, // S_SPIKEBALL6
{SPR_SPIK, 6, 1, {A_RotateSpikeBall}, 0, 0, S_SPIKEBALL8}, // S_SPIKEBALL7
{SPR_SPIK, 7, 1, {A_RotateSpikeBall}, 0, 0, S_SPIKEBALL1}, // S_SPIKEBALL8
// Red Shield's Spawn
{SPR_SFLM, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SPINFIRE2}, // S_SPINFIRE1
{SPR_SFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_SPINFIRE3}, // S_SPINFIRE2
{SPR_SFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_SPINFIRE4}, // S_SPINFIRE3
{SPR_SFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_SPINFIRE5}, // S_SPINFIRE4
{SPR_SFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_SPINFIRE6}, // S_SPINFIRE5
{SPR_SFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_SPINFIRE1}, // S_SPINFIRE6
// Floor Spike
{SPR_USPK, 0,-1, {A_SpikeRetract}, 1, 0, S_SPIKE2}, // S_SPIKE1 -- Fully extended
{SPR_USPK, 5, 2, {A_Pain}, 0, 0, S_SPIKE3}, // S_SPIKE2
{SPR_USPK, 4, 2, {NULL}, 0, 0, S_SPIKE4}, // S_SPIKE3
{SPR_USPK, 3,-1, {A_SpikeRetract}, 0, 0, S_SPIKE5}, // S_SPIKE4 -- Fully retracted
{SPR_USPK, 4, 2, {A_Pain}, 0, 0, S_SPIKE6}, // S_SPIKE5
{SPR_USPK, 5, 2, {NULL}, 0, 0, S_SPIKE1}, // S_SPIKE6
{SPR_USPK, 1,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED1 -- Busted spike particles
{SPR_USPK, 2,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED2
// Starpost
{SPR_STPT, 0 , -1, {NULL}, 0, 0, S_NULL}, // S_STARPOST_IDLE
{SPR_STPT, FF_ANIMATE , -1, {NULL}, 1, 2, S_NULL}, // S_STARPOST_FLASH
{SPR_STPT, FF_ANIMATE|2, 31, {NULL}, 15, 1, S_STARPOST_FLASH}, // S_STARPOST_SPIN
// Big floating mine
{SPR_BMNE, 0, 5, {NULL}, 0, 0, S_BIGMINE2}, // S_BIGMINE1
{SPR_BMNE, 1, 5, {NULL}, 0, 0, S_BIGMINE3}, // S_BIGMINE2
{SPR_BMNE, 2, 5, {NULL}, 0, 0, S_BIGMINE4}, // S_BIGMINE3
{SPR_BMNE, 3, 5, {NULL}, 0, 0, S_BIGMINE5}, // S_BIGMINE4
{SPR_BMNE, 4, 5, {NULL}, 0, 0, S_BIGMINE6}, // S_BIGMINE5
{SPR_BMNE, 5, 5, {NULL}, 0, 0, S_BIGMINE7}, // S_BIGMINE6
{SPR_BMNE, 6, 5, {NULL}, 0, 0, S_BIGMINE8}, // S_BIGMINE7
{SPR_BMNE, 7, 5, {NULL}, 0, 0, S_BIGMINE1}, // S_BIGMINE8
// Cannon launcher
{SPR_NULL, 0, 1, {A_FindTarget}, MT_PLAYER, 0, S_CANNONLAUNCHER2}, // S_CANNONLAUNCHER1
{SPR_NULL, 0, 1, {A_LobShot}, MT_CANNONBALL, 4*TICRATE, S_CANNONLAUNCHER3}, // S_CANNONLAUNCHER2
{SPR_NULL, 0, 2, {A_SetRandomTics}, TICRATE/2, 3*TICRATE, S_CANNONLAUNCHER1}, // S_CANNONLAUNCHER3
// Super Ring Box
{SPR_SRBX, 0, 2, {NULL}, 0, 0, S_SUPERRINGBOX1}, // S_SUPERRINGBOX
{SPR_MTEX, 0, 1, {NULL}, 0, 0, S_SUPERRINGBOX}, // S_SUPERRINGBOX1
{SPR_SRBX, 1, 4, {A_MonitorPop}, 0, 0, S_SUPERRINGBOX3}, // S_SUPERRINGBOX2
{SPR_YLTV, 2, 4, {NULL}, 0, 0, S_SUPERRINGBOX4}, // S_SUPERRINGBOX3
{SPR_YLTV, 3, 4, {NULL}, 0, 0, S_SUPERRINGBOX5}, // S_SUPERRINGBOX4
{SPR_YLTV, 4, 4, {NULL}, 0, 0, S_SUPERRINGBOX6}, // S_SUPERRINGBOX5
{SPR_SRBX, 1, 18, {A_RingBox}, 0, 0, S_NULL}, // S_SUPERRINGBOX6
// Red Team Ring Box
{SPR_RRBX, 0, 2, {NULL}, 0, 0, S_REDRINGBOX1}, // S_REDRINGBOX
{SPR_RRBX, 1, 1, {NULL}, 0, 0, S_REDRINGBOX}, // S_REDRINGBOX1
// Blue Team Ring Box
{SPR_BRBX, 0, 2, {NULL}, 0, 0, S_BLUERINGBOX1}, // S_BLUERINGBOX
{SPR_BRBX, 1, 1, {NULL}, 0, 0, S_BLUERINGBOX}, // S_BLUERINGBOX1
// Super Sneakers Box
{SPR_SHTV, 0, 2, {NULL}, 0, 0, S_SHTV1}, // S_SHTV
{SPR_MTEX, 0, 1, {NULL}, 0, 0, S_SHTV}, // S_SHTV1
{SPR_SHTV, 1, 4, {A_MonitorPop}, 0, 0, S_SHTV3}, // S_SHTV2
{SPR_YLTV, 2, 4, {NULL}, 0, 0, S_SHTV4}, // S_SHTV3
{SPR_YLTV, 3, 4, {NULL}, 0, 0, S_SHTV5}, // S_SHTV4
{SPR_YLTV, 4, 4, {NULL}, 0, 0, S_SHTV6}, // S_SHTV5
{SPR_SHTV, 1, 18, {A_SuperSneakers}, 0, 0, S_NULL}, // S_SHTV6
// Invincibility Box
{SPR_PINV, 0, 2, {NULL}, 0, 0, S_PINV1}, // S_PINV
{SPR_MTEX, 0, 1, {NULL}, 0, 0, S_PINV}, // S_PINV1
{SPR_PINV, 1, 4, {A_MonitorPop}, 0, 0, S_PINV3}, // S_PINV2
{SPR_PINV, 2, 4, {NULL}, 0, 0, S_PINV4}, // S_PINV3
{SPR_PINV, 3, 4, {NULL}, 0, 0, S_PINV5}, // S_PINV4
{SPR_PINV, 4, 4, {NULL}, 0, 0, S_PINV6}, // S_PINV5
{SPR_PINV, 1, 18, {A_Invincibility}, 0, 0, S_NULL}, // S_PINV6
// 1up Box
{SPR_PRUP, 2, 2, {A_1upThinker}, 0, 0, S_PRUP1}, // S_PRUP
{SPR_MTEX, 0, 1, {NULL}, 0, 0, S_PRUP}, // S_PRUP1
{SPR_PRUP, 3, 4, {A_MonitorPop}, 0, 0, S_PRUP3}, // S_PRUP2
{SPR_PINV, 2, 4, {NULL}, 0, 0, S_PRUP4}, // S_PRUP3
{SPR_PINV, 3, 4, {NULL}, 0, 0, S_PRUP5}, // S_PRUP4
{SPR_PINV, 4, 4, {NULL}, 0, 0, S_PRUP6}, // S_PRUP5
{SPR_PRUP, 3, 18, {A_ExtraLife}, 0, 0, S_NULL}, // S_PRUP6
// Ring Shield Box
{SPR_YLTV, 0, 2, {NULL}, 0, 0, S_YLTV1}, // S_YLTV
{SPR_MTEX, 0, 1, {NULL}, 0, 0, S_YLTV}, // S_YLTV1
{SPR_YLTV, 1, 4, {A_MonitorPop}, 0, 0, S_YLTV3}, // S_YLTV2
{SPR_YLTV, 2, 4, {NULL}, 0, 0, S_YLTV4}, // S_YLTV3
{SPR_YLTV, 3, 4, {NULL}, 0, 0, S_YLTV5}, // S_YLTV4
{SPR_YLTV, 4, 4, {NULL}, 0, 0, S_YLTV6}, // S_YLTV5
{SPR_YLTV, 1, 18, {A_RingShield},0, 0, S_NULL}, // S_YLTV6
// Force Shield Box
{SPR_BLTV, 0, 2, {NULL}, 0, 0, S_BLTV2}, // S_BLTV1
{SPR_MTEX, 0, 1, {NULL}, 0, 0, S_BLTV1}, // S_BLTV2
{SPR_BLTV, 1, 4, {A_MonitorPop}, 0, 0, S_BLTV4}, // S_BLTV3
{SPR_BLTV, 2, 4, {NULL}, 0, 0, S_BLTV5}, // S_BLTV4
{SPR_BLTV, 3, 4, {NULL}, 0, 0, S_BLTV6}, // S_BLTV5
{SPR_BLTV, 4, 4, {NULL}, 0, 0, S_BLTV7}, // S_BLTV6
{SPR_BLTV, 1, 18, {A_ForceShield}, 0, 0, S_NULL}, // S_BLTV7
// Bomb Shield Box
{SPR_BKTV, 0, 2, {NULL}, 0, 0, S_BKTV2}, // S_BKTV1
{SPR_MTEX, 0, 1, {NULL}, 0, 0, S_BKTV1}, // S_BKTV2
{SPR_BKTV, 1, 4, {A_MonitorPop}, 0, 0, S_BKTV4}, // S_BKTV3
{SPR_BKTV, 2, 4, {NULL}, 0, 0, S_BKTV5}, // S_BKTV4
{SPR_BKTV, 3, 4, {NULL}, 0, 0, S_BKTV6}, // S_BKTV5
{SPR_BKTV, 4, 4, {NULL}, 0, 0, S_BKTV7}, // S_BKTV6
{SPR_BKTV, 1, 18, {A_BombShield}, 0, 0, S_NULL}, // S_BKTV7
// Jump Shield Box
{SPR_WHTV, 0, 2, {NULL}, 0, 0, S_WHTV2}, // S_WHTV1
{SPR_MTEX, 0, 1, {NULL}, 0, 0, S_WHTV1}, // S_WHTV2
{SPR_WHTV, 1, 4, {A_MonitorPop}, 0, 0, S_WHTV4}, // S_WHTV3
{SPR_WHTV, 2, 4, {NULL}, 0, 0, S_WHTV5}, // S_WHTV4
{SPR_WHTV, 3, 4, {NULL}, 0, 0, S_WHTV6}, // S_WHTV5
{SPR_WHTV, 4, 4, {NULL}, 0, 0, S_WHTV7}, // S_WHTV6
{SPR_WHTV, 1, 18, {A_JumpShield}, 0, 0, S_NULL}, // S_WHTV7
// Elemental Shield Box
{SPR_ELTV, 0, 2, {NULL}, 0, 0, S_GRTV1}, // S_GRTV
{SPR_MTEX, 0, 1, {NULL}, 0, 0, S_GRTV}, // S_GRTV1
{SPR_ELTV, 1, 4, {A_MonitorPop}, 0, 0, S_GRTV3}, // S_GRTV2
{SPR_ELTV, 2, 4, {NULL}, 0, 0, S_GRTV4}, // S_GRTV3
{SPR_ELTV, 3, 4, {NULL}, 0, 0, S_GRTV5}, // S_GRTV4
{SPR_ELTV, 4, 4, {NULL}, 0, 0, S_GRTV6}, // S_GRTV5
{SPR_ELTV, 1, 18, {A_WaterShield}, 0, 0, S_NULL}, // S_GRTV6
// Pity Shield Box
{SPR_GRTV, 0, 2, {NULL}, 0, 0, S_PITV2}, // S_PITV1
{SPR_MTEX, 0, 1, {NULL}, 0, 0, S_PITV1}, // S_PITV2
{SPR_GRTV, 1, 4, {A_MonitorPop}, 0, 0, S_PITV4}, // S_PITV3
{SPR_GRTV, 2, 4, {NULL}, 0, 0, S_PITV5}, // S_PITV4
{SPR_GRTV, 3, 4, {NULL}, 0, 0, S_PITV6}, // S_PITV5
{SPR_GRTV, 4, 4, {NULL}, 0, 0, S_PITV7}, // S_PITV6
{SPR_GRTV, 1, 18, {A_PityShield}, 0, 0, S_NULL}, // S_PITV7
// Eggman Box
{SPR_EGGB, 0, 2, {NULL}, 0, 0, S_EGGTV2}, // S_EGGTV1
{SPR_MTEX, 0, 1, {NULL}, 0, 0, S_EGGTV1}, // S_EGGTV2
{SPR_EGGB, 1, 4, {A_MonitorPop}, 0, 0, S_EGGTV4}, // S_EGGTV3
{SPR_BKTV, 2, 4, {NULL}, 0, 0, S_EGGTV5}, // S_EGGTV4
{SPR_BKTV, 3, 4, {NULL}, 0, 0, S_EGGTV6}, // S_EGGTV5
{SPR_BKTV, 4, 4, {NULL}, 0, 0, S_EGGTV7}, // S_EGGTV6
{SPR_EGGB, 1, 18, {A_EggmanBox}, 0, 0, S_NULL}, // S_EGGTV7
// Teleport Box
{SPR_MIXU, 0, 2, {NULL}, 0, 0, S_MIXUPBOX2}, // S_MIXUPBOX1
{SPR_MTEX, 0, 1, {NULL}, 0, 0, S_MIXUPBOX1}, // S_MIXUPBOX2
{SPR_MIXU, 1, 4, {A_MonitorPop}, 0, 0, S_MIXUPBOX4}, // S_MIXUPBOX3
{SPR_WHTV, 2, 4, {NULL}, 0, 0, S_MIXUPBOX5}, // S_MIXUPBOX4
{SPR_WHTV, 3, 4, {NULL}, 0, 0, S_MIXUPBOX6}, // S_MIXUPBOX5
{SPR_WHTV, 4, 4, {NULL}, 0, 0, S_MIXUPBOX7}, // S_MIXUPBOX6
{SPR_MIXU, 1, 18, {A_MixUp}, 0, 0, S_NULL}, // S_MIXUPBOX7
// Recycler Box
{SPR_RECY, 0, 2, {NULL}, 0, 0, S_RECYCLETV2}, // S_RECYCLETV1
{SPR_MTEX, 0, 1, {NULL}, 0, 0, S_RECYCLETV1}, // S_RECYCLETV2
{SPR_RECY, 1, 4, {A_MonitorPop}, 0, 0, S_RECYCLETV4}, // S_RECYCLETV3
{SPR_GRTV, 2, 4, {NULL}, 0, 0, S_RECYCLETV5}, // S_RECYCLETV4
{SPR_GRTV, 3, 4, {NULL}, 0, 0, S_RECYCLETV6}, // S_RECYCLETV5
{SPR_GRTV, 4, 4, {NULL}, 0, 0, S_RECYCLETV7}, // S_RECYCLETV6
{SPR_RECY, 1, 18, {A_RecyclePowers}, 0, 0, S_NULL}, // S_RECYCLETV7
// Question Box
{SPR_QUES, 0, 2, {NULL}, 0, 0, S_RANDOMBOX2}, // S_RANDOMBOX1
{SPR_MTEX, 0, 1, {NULL}, 0, 0, S_RANDOMBOX1}, // S_RANDOMBOX2
{SPR_QUES, 0, 1, {A_MonitorPop}, 0, 0, S_NULL}, // S_RANDOMBOX3
// Gravity Boots Box
{SPR_GBTV, 0, 2, {NULL}, 0, 0, S_GBTV2}, // S_GBTV1
{SPR_MTEX, 0, 1, {NULL}, 0, 0, S_GBTV1}, // S_GBTV2
{SPR_GBTV, 1, 4, {A_MonitorPop}, 0, 0, S_GBTV4}, // S_GBTV3
{SPR_BLTV, 2, 4, {NULL}, 0, 0, S_GBTV5}, // S_GBTV4
{SPR_BLTV, 3, 4, {NULL}, 0, 0, S_GBTV6}, // S_GBTV5
{SPR_BLTV, 4, 4, {NULL}, 0, 0, S_GBTV7}, // S_GBTV6
{SPR_GBTV, 1, 18, {A_GravityBox}, 0, 0, S_NULL}, // S_GBTV7
// Score Box (1k)
{SPR_PTTV, 0, 2, {NULL}, 0, 0, S_SCORETVA2}, // S_SCORETVA1
{SPR_MTEX, 0, 1, {NULL}, 0, 0, S_SCORETVA1}, // S_SCORETVA2
{SPR_PTTV, 1, 4, {A_MonitorPop}, 0, 0, S_SCORETVA4}, // S_SCORETVA3
{SPR_PTTV, 2, 4, {NULL}, 0, 0, S_SCORETVA5}, // S_SCORETVA4
{SPR_PTTV, 3, 4, {NULL}, 0, 0, S_SCORETVA6}, // S_SCORETVA5
{SPR_PTTV, 4, 4, {NULL}, 0, 0, S_SCORETVA7}, // S_SCORETVA6
{SPR_PTTV, 1, 18, {A_AwardScore}, 0, 0, S_NULL}, // S_SCORETVA7
// Score Box (10k)
{SPR_PTTV, 5, 2, {NULL}, 0, 0, S_SCORETVB2}, // S_SCORETVB1
{SPR_MTEX, 0, 1, {NULL}, 0, 0, S_SCORETVB1}, // S_SCORETVB2
{SPR_PTTV, 6, 4, {A_MonitorPop}, 0, 0, S_SCORETVB4}, // S_SCORETVB3
{SPR_PTTV, 7, 4, {NULL}, 0, 0, S_SCORETVB5}, // S_SCORETVB4
{SPR_PTTV, 8, 4, {NULL}, 0, 0, S_SCORETVB6}, // S_SCORETVB5
{SPR_PTTV, 9, 4, {NULL}, 0, 0, S_SCORETVB7}, // S_SCORETVB6
{SPR_PTTV, 6, 18, {A_AwardScore}, 0, 0, S_NULL}, // S_SCORETVB7
// Monitor Explosion
{SPR_MTEX, 0, 4, {NULL}, 0, 0, S_MONITOREXPLOSION2}, // S_MONITOREXPLOSION1
{SPR_MTEX, 1, -1, {NULL}, 0, 0, S_NULL}, // S_MONITOREXPLOSION2
{SPR_RRBX, 1, 4, {NULL}, 0, 0, S_REDMONITOREXPLOSION2}, // S_REDMONITOREXPLOSION1
{SPR_RRBX, 2, -1, {NULL}, 0, 0, S_NULL}, // S_REDMONITOREXPLOSION2
{SPR_BRBX, 1, 4, {NULL}, 0, 0, S_BLUEMONITOREXPLOSION2}, // S_BLUEMONITOREXPLOSION1
{SPR_BRBX, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEMONITOREXPLOSION2
{SPR_MISL, FF_FULLBRIGHT, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_ROCKET}, // S_ROCKET
{SPR_MISL, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_LASER
{SPR_TORP, 0, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_TORPEDO}, // S_TORPEDO
{SPR_ENRG, FF_FULLBRIGHT|FF_TRANS30, 1, {NULL}, 0, 0, S_ENERGYBALL2}, // S_ENERGYBALL1
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_ENERGYBALL1}, // S_ENERGYBALL2
// Skim Mine (also dropped by Jetty-Syn bomber)
{SPR_MINE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_MINE1
{SPR_MINE, 1, 1, {A_Fall}, 0, 0, S_MINE_BOOM2}, // S_MINE_BOOM1
{SPR_MINE, 2, 3, {A_Scream}, 0, 0, S_MINE_BOOM3}, // S_MINE_BOOM2
{SPR_MINE, 3, 3, {A_Explode}, 0, 0, S_MINE_BOOM4}, // S_MINE_BOOM3
{SPR_MINE, 4, 3, {NULL}, 0, 0, S_NULL}, // S_MINE_BOOM4
// Jetty-Syn Bullet
{SPR_JBUL, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_JETBULLET2}, // S_JETBULLET1
{SPR_JBUL, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_JETBULLET1}, // S_JETBULLET2
{SPR_TRLS, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_TURRETLASER}, // S_TURRETLASER
{SPR_TRLS, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_TURRETLASEREXPLODE2}, // S_TURRETLASEREXPLODE1
{SPR_TRLS, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL}, // S_TURRETLASEREXPLODE2
{SPR_CBLL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CANNONBALL1
{SPR_AROW, 0, 1, {A_ArrowCheck}, 0, 0, S_ARROW}, // S_ARROW
{SPR_AROW, 1, 1, {A_ArrowCheck}, 0, 0, S_ARROWUP}, // S_ARROWUP
{SPR_AROW, 2, 1, {A_ArrowCheck}, 0, 0, S_ARROWDOWN}, // S_ARROWDOWN
{SPR_CFIR, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DEMONFIRE2}, // S_DEMONFIRE1
{SPR_CFIR, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_DEMONFIRE3}, // S_DEMONFIRE2
{SPR_CFIR, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_DEMONFIRE4}, // S_DEMONFIRE3
{SPR_CFIR, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_DEMONFIRE5}, // S_DEMONFIRE4
{SPR_CFIR, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_DEMONFIRE6}, // S_DEMONFIRE5
{SPR_CFIR, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_DEMONFIRE1}, // S_DEMONFIRE6
// GFZ Flower
{SPR_FWR1, 0, 14, {NULL}, 0, 0, S_GFZFLOWERA2}, // S_GFZFLOWERA
{SPR_FWR1, 1, 14, {NULL}, 0, 0, S_GFZFLOWERA}, // S_GFZFLOWERA2
{SPR_FWR2, 0, 7, {NULL}, 0, 0, S_GFZFLOWERB2}, // S_GFZFLOWERB1
{SPR_FWR2, 1, 7, {NULL}, 0, 0, S_GFZFLOWERB1}, // S_GFZFLOWERB1
{SPR_FWR3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GFZFLOWERC1
{SPR_BUS1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BERRYBUSH
{SPR_BUS2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BUSH
{SPR_THZP, 0, 4, {NULL}, 0, 0, S_THZPLANT2}, // S_THZPLANT1
{SPR_THZP, 1, 4, {NULL}, 0, 0, S_THZPLANT3}, // S_THZPLANT1
{SPR_THZP, 2, 4, {NULL}, 0, 0, S_THZPLANT4}, // S_THZPLANT1
{SPR_THZP, 3, 4, {NULL}, 0, 0, S_THZPLANT1}, // S_THZPLANT1
// THZ Alarm
{SPR_ALRM, FF_FULLBRIGHT, 35, {A_Scream}, 0, 0, S_ALARM1}, // S_ALARM1
// Deep Sea Gargoyle
{SPR_GARG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GARGOYLE
// DSZ Seaweed
{SPR_SEWE, 0, -1, {NULL}, 0, 0, S_SEAWEED2}, // S_SEAWEED1
{SPR_SEWE, 1, 5, {NULL}, 0, 0, S_SEAWEED3}, // S_SEAWEED2
{SPR_SEWE, 2, 5, {NULL}, 0, 0, S_SEAWEED4}, // S_SEAWEED3
{SPR_SEWE, 3, 5, {NULL}, 0, 0, S_SEAWEED5}, // S_SEAWEED4
{SPR_SEWE, 4, 5, {NULL}, 0, 0, S_SEAWEED6}, // S_SEAWEED5
{SPR_SEWE, 5, 5, {NULL}, 0, 0, S_SEAWEED1}, // S_SEAWEED6
// Dripping water
{SPR_NULL, FF_TRANS30 , 3*TICRATE, {NULL}, 0, 0, S_DRIPA2}, // S_DRIPA1
{SPR_DRIP, FF_TRANS30 , 2, {NULL}, 0, 0, S_DRIPA3}, // S_DRIPA2
{SPR_DRIP, FF_TRANS30|1, 2, {NULL}, 0, 0, S_DRIPA4}, // S_DRIPA3
{SPR_DRIP, FF_TRANS30|2, 2, {A_SpawnObjectRelative}, 0, MT_WATERDROP, S_DRIPA1}, // S_DRIPA4
{SPR_DRIP, FF_TRANS30|3, -1, {NULL}, 0, 0, S_DRIPB1}, // S_DRIPB1
{SPR_DRIP, FF_TRANS30|4, 1, {NULL}, 0, 0, S_DRIPC2}, // S_DRIPC1
{SPR_DRIP, FF_TRANS30|5, 1, {NULL}, 0, 0, S_NULL}, // S_DRIPC2
// Coral 1
{SPR_CRL1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL1
// Coral 2
{SPR_CRL2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL2
// Coral 3
{SPR_CRL3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL3
// Blue Crystal
{SPR_BCRY, 32768, -1, {NULL}, 0, 0, S_NULL}, // S_BLUECRYSTAL1
// CEZ Chain
{SPR_CHAN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZCHAIN
// Flame
{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_FLAME2}, // S_FLAME1
{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS50|1, 3, {NULL}, 0, 0, S_FLAME3}, // S_FLAME2
{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS50|2, 3, {NULL}, 0, 0, S_FLAME4}, // S_FLAME3
{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS50|3, 3, {NULL}, 0, 0, S_FLAME1}, // S_FLAME4
// Eggman statue
{SPR_ESTA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGSTATUE1
// Hidden sling appears
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_SLING2}, // S_SLING1
{SPR_NULL, 0, -1, {A_SlingAppear}, 0, 0, S_NULL}, // S_SLING2
// Small Mace Chain
{SPR_SMCH, 0, 1, {A_MaceRotate}, 0, 0, S_SMALLMACECHAIN}, // S_SMALLMACECHAIN
// Big Mace Chain
{SPR_BMCH, 0, 1, {A_MaceRotate}, 0, 0, S_BIGMACECHAIN}, // S_BIGMACECHAIN
// Small Mace
{SPR_SMCE, 0, 1, {A_MaceRotate}, 0, 0, S_SMALLMACE}, // S_SMALLMACE
// Big Mace
{SPR_BMCE, 0, 1, {A_MaceRotate}, 0, 0, S_BIGMACE}, // S_BIGMACE
// CEZ Flower
{SPR_FWR4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZFLOWER1
// Big Tumbleweed
{SPR_BTBL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BIGTUMBLEWEED
{SPR_BTBL, 0, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL2}, // S_BIGTUMBLEWEED_ROLL1
{SPR_BTBL, 1, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL3}, // S_BIGTUMBLEWEED_ROLL2
{SPR_BTBL, 2, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL4}, // S_BIGTUMBLEWEED_ROLL3
{SPR_BTBL, 3, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL5}, // S_BIGTUMBLEWEED_ROLL4
{SPR_BTBL, 4, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL6}, // S_BIGTUMBLEWEED_ROLL5
{SPR_BTBL, 5, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL7}, // S_BIGTUMBLEWEED_ROLL6
{SPR_BTBL, 6, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL8}, // S_BIGTUMBLEWEED_ROLL7
{SPR_BTBL, 7, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL1}, // S_BIGTUMBLEWEED_ROLL8
// Little Tumbleweed
{SPR_STBL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LITTLETUMBLEWEED
{SPR_STBL, 0, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL2}, // S_LITTLETUMBLEWEED_ROLL1
{SPR_STBL, 1, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL3}, // S_LITTLETUMBLEWEED_ROLL2
{SPR_STBL, 2, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL4}, // S_LITTLETUMBLEWEED_ROLL3
{SPR_STBL, 3, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL5}, // S_LITTLETUMBLEWEED_ROLL4
{SPR_STBL, 4, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL6}, // S_LITTLETUMBLEWEED_ROLL5
{SPR_STBL, 5, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL7}, // S_LITTLETUMBLEWEED_ROLL6
{SPR_STBL, 6, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL8}, // S_LITTLETUMBLEWEED_ROLL7
{SPR_STBL, 7, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL1}, // S_LITTLETUMBLEWEED_ROLL8
// Cacti Sprites
{SPR_CACT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI1
{SPR_CACT, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI2
{SPR_CACT, 2, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI3
{SPR_CACT, 3, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI4
// Flame jet
{SPR_NULL, 0, 2*TICRATE, {NULL}, 0, 0, S_FLAMEJETSTART}, // S_FLAMEJETSTND
{SPR_NULL, 0, 3*TICRATE, {A_ToggleFlameJet}, 0, 0, S_FLAMEJETSTOP}, // S_FLAMEJETSTART
{SPR_NULL, 0, 1, {A_ToggleFlameJet}, 0, 0, S_FLAMEJETSTND}, // S_FLAMEJETSTOP
{SPR_FLME, FF_FULLBRIGHT|FF_TRANS50 , 4, {NULL}, 0, 0, S_FLAMEJETFLAME2}, // S_FLAMEJETFLAME1
{SPR_FLME, FF_FULLBRIGHT|FF_TRANS60|1, 5, {NULL}, 0, 0, S_FLAMEJETFLAME3}, // S_FLAMEJETFLAME2
{SPR_FLME, FF_FULLBRIGHT|FF_TRANS70|2, 11, {NULL}, 0, 0, S_NULL}, // S_FLAMEJETFLAME3
// Spinning flame jets
// A: Counter-clockwise
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_FJSPINAXISA2}, // S_FJSPINAXISA1
{SPR_NULL, 0, 1, {A_Thrust}, 10, 1, S_FJSPINAXISA3}, // S_FJSPINAXISA2
{SPR_NULL, 0, 0, {A_Thrust}, 0, 1, S_FJSPINAXISA4}, // S_FJSPINAXISA3
{SPR_NULL, 0, 0, {A_SpawnObjectRelative}, 0, MT_FJSPINHELPERA, S_FJSPINAXISA5}, // S_FJSPINAXISA4
{SPR_NULL, 0, 2, {A_FindTarget}, MT_FJSPINHELPERA, 0, S_FJSPINAXISA6}, // S_FJSPINAXISA5
{SPR_NULL, 0, 1, {A_Thrust}, -10, 1, S_FJSPINAXISA7}, // S_FJSPINAXISA6
{SPR_NULL, 0, 1, {A_Thrust}, 0, 1, S_FJSPINAXISA8}, // S_FJSPINAXISA7
{SPR_NULL, 0, 0, {A_FireShot}, MT_FLAMEJETFLAMEB, -64, S_FJSPINAXISA9}, // S_FJSPINAXISA8
{SPR_NULL, 0, 3, {A_ChangeAngleRelative}, 6, 6, S_FJSPINAXISA8}, // S_FJSPINAXISA9
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_FJSPINHELPERA2}, // S_FJSPINHELPERA1
{SPR_NULL, 0, 0, {A_FindTarget}, MT_FJSPINAXISA, 0, S_FJSPINHELPERA3}, // S_FJSPINHELPERA2
{SPR_NULL, 0, 1, {A_CapeChase}, 0, (64<<16), S_FJSPINHELPERA3}, // S_FJSPINHELPERA3
// B: Clockwise
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_FJSPINAXISB2}, // S_FJSPINAXISB1
{SPR_NULL, 0, 1, {A_Thrust}, 10, 1, S_FJSPINAXISB3}, // S_FJSPINAXISB2
{SPR_NULL, 0, 0, {A_Thrust}, 0, 1, S_FJSPINAXISB4}, // S_FJSPINAXISB3
{SPR_NULL, 0, 0, {A_SpawnObjectRelative}, 0, MT_FJSPINHELPERB, S_FJSPINAXISB5}, // S_FJSPINAXISB4
{SPR_NULL, 0, 2, {A_FindTarget}, MT_FJSPINHELPERB, 0, S_FJSPINAXISB6}, // S_FJSPINAXISB5
{SPR_NULL, 0, 1, {A_Thrust}, -10, 1, S_FJSPINAXISB7}, // S_FJSPINAXISB6
{SPR_NULL, 0, 1, {A_Thrust}, 0, 1, S_FJSPINAXISB8}, // S_FJSPINAXISB7
{SPR_NULL, 0, 0, {A_FireShot}, MT_FLAMEJETFLAMEB, -64, S_FJSPINAXISB9}, // S_FJSPINAXISB8
{SPR_NULL, 0, 3, {A_ChangeAngleRelative}, -6, -6, S_FJSPINAXISB8}, // S_FJSPINAXISB9
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_FJSPINHELPERB2}, // S_FJSPINHELPERB1
{SPR_NULL, 0, 0, {A_FindTarget}, MT_FJSPINAXISB, 0, S_FJSPINHELPERB3}, // S_FJSPINHELPERB2
{SPR_NULL, 0, 1, {A_CapeChase}, 0, (64<<16), S_FJSPINHELPERB3}, // S_FJSPINHELPERB3
// Blade's flame
{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40|1, 1, {A_MoveRelative}, 0, 5, S_FLAMEJETFLAMEB2}, // S_FLAMEJETFLAMEB1
{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40|2, 1, {A_MoveRelative}, 0, 7, S_FLAMEJETFLAMEB3}, // S_FLAMEJETFLAMEB2
{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40|3,24, {NULL}, 0, 0, S_FLAMEJETFLAMEB4}, // S_FLAMEJETFLAMEB3
{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40|4,24, {NULL}, 0, 0, S_FLAMEJETFLAMEB5}, // S_FLAMEJETFLAMEB4
{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40|5,24, {NULL}, 0, 0, S_FLAMEJETFLAMEB6}, // S_FLAMEJETFLAMEB5
{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40|6,12, {NULL}, 0, 0, S_NULL}, // S_FLAMEJETFLAMEB6
// Trapgoyles
{SPR_GARG, 0, 67, {NULL}, 0, 0, S_TRAPGOYLE_CHECK}, // S_TRAPGOYLE
{SPR_GARG, 0, 3, {NULL}, 0, 0, S_TRAPGOYLE_FIRE1}, // S_TRAPGOYLE_CHECK
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE_FIRE2}, // S_TRAPGOYLE_FIRE1
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE_FIRE3}, // S_TRAPGOYLE_FIRE2
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE}, // S_TRAPGOYLE_FIRE3
{SPR_GARG, 0, 67, {NULL}, 0, 0, S_TRAPGOYLEUP_CHECK}, // S_TRAPGOYLEUP
{SPR_GARG, 0, 3, {NULL}, 0, 0, S_TRAPGOYLEUP_FIRE1}, // S_TRAPGOYLEUP_CHECK
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP_FIRE2}, // S_TRAPGOYLEUP_FIRE1
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP_FIRE3}, // S_TRAPGOYLEUP_FIRE2
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP}, // S_TRAPGOYLEUP_FIRE3
{SPR_GARG, 0, 67, {NULL}, 0, 0, S_TRAPGOYLEDOWN_CHECK}, // S_TRAPGOYLEDOWN
{SPR_GARG, 0, 3, {NULL}, 0, 0, S_TRAPGOYLEDOWN_FIRE1}, // S_TRAPGOYLEDOWN_CHECK
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN_FIRE2}, // S_TRAPGOYLEDOWN_FIRE1
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN_FIRE3}, // S_TRAPGOYLEDOWN_FIRE2
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN}, // S_TRAPGOYLEDOWN_FIRE3
{SPR_GARG, 0, 135, {NULL}, 0, 0, S_TRAPGOYLELONG_CHECK}, // S_TRAPGOYLELONG
{SPR_GARG, 0, 3, {NULL}, 0, 0, S_TRAPGOYLELONG_FIRE1}, // S_TRAPGOYLELONG_CHECK
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE2}, // S_TRAPGOYLELONG_FIRE1
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE3}, // S_TRAPGOYLELONG_FIRE2
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE4}, // S_TRAPGOYLELONG_FIRE3
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE5}, // S_TRAPGOYLELONG_FIRE4
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG}, // S_TRAPGOYLELONG_FIRE5
// Target/Red Crystal
{SPR_RCRY, 0, -1, {NULL}, 0, 0, S_TARGET_IDLE}, // S_TARGET_IDLE
{SPR_RCRY, FF_FULLBRIGHT|1, 0, {A_PlaySound}, sfx_ding, 1, S_TARGET_HIT2}, // S_TARGET_HIT1
{SPR_RCRY, FF_FULLBRIGHT|1, 45, {A_SetObjectFlags}, MF_PUSHABLE, 2, S_TARGET_RESPAWN}, // S_TARGET_HIT2
{SPR_RCRY, 1, 0, {A_SpawnObjectRelative}, 0, MT_TARGET, S_NULL}, // S_TARGET_RESPAWN
{SPR_RCRY, FF_FULLBRIGHT|1, -1, {A_SetObjectFlags}, MF_PUSHABLE, 1, S_TARGET_ALLDONE}, // S_TARGET_ALLDONE
// Stalagmites
{SPR_STLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_STG0
{SPR_STLG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_STG1
{SPR_STLG, 2, -1, {NULL}, 0, 0, S_NULL}, // S_STG2
{SPR_STLG, 3, -1, {NULL}, 0, 0, S_NULL}, // S_STG3
{SPR_STLG, 4, -1, {NULL}, 0, 0, S_NULL}, // S_STG4
{SPR_STLG, 5, -1, {NULL}, 0, 0, S_NULL}, // S_STG5
{SPR_STLG, 6, -1, {NULL}, 0, 0, S_NULL}, // S_STG6
{SPR_STLG, 7, -1, {NULL}, 0, 0, S_NULL}, // S_STG7
{SPR_STLG, 8, -1, {NULL}, 0, 0, S_NULL}, // S_STG8
{SPR_STLG, 9, -1, {NULL}, 0, 0, S_NULL}, // S_STG9
// Xmas-specific stuff
{SPR_XMS1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_XMASPOLE
{SPR_XMS2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CANDYCANE
{SPR_XMS3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNOWMAN
{SPR_XMS3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SNOWMANHAT
{SPR_XMS4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LAMPPOST1
{SPR_XMS4, 1, -1, {NULL}, 0, 0, S_NULL}, // S_LAMPPOST2
{SPR_XMS5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_HANGSTAR
// Loads of Botanic Serenity bullshit
{SPR_BSZ1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_RED
{SPR_BSZ1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_PURPLE
{SPR_BSZ1, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_BLUE
{SPR_BSZ1, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_CYAN
{SPR_BSZ1, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_YELLOW
{SPR_BSZ1, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_ORANGE
{SPR_BSZ2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_RED
{SPR_BSZ2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_PURPLE
{SPR_BSZ2, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_BLUE
{SPR_BSZ2, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_CYAN
{SPR_BSZ2, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_YELLOW
{SPR_BSZ2, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_ORANGE
{SPR_BSZ3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_RED
{SPR_BSZ3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_PURPLE
{SPR_BSZ3, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_BLUE
{SPR_BSZ3, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_CYAN
{SPR_BSZ3, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_YELLOW
{SPR_BSZ3, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_ORANGE
{SPR_BSZ4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTULIP_RED
{SPR_BSZ4, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTULIP_PURPLE
{SPR_BSZ4, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTULIP_BLUE
{SPR_BSZ4, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTULIP_CYAN
{SPR_BSZ4, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTULIP_YELLOW
{SPR_BSZ4, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTULIP_ORANGE
{SPR_BSZ5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_RED
{SPR_BSZ5, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_PURPLE
{SPR_BSZ5, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_BLUE
{SPR_BSZ5, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_CYAN
{SPR_BSZ5, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_YELLOW
{SPR_BSZ5, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_ORANGE
{SPR_BSZ6, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_RED
{SPR_BSZ6, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_PURPLE
{SPR_BSZ6, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_BLUE
{SPR_BSZ6, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_CYAN
{SPR_BSZ6, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_YELLOW
{SPR_BSZ6, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_ORANGE
{SPR_BSZ7, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_RED
{SPR_BSZ7, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_PURPLE
{SPR_BSZ7, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_BLUE
{SPR_BSZ7, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_CYAN
{SPR_BSZ7, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_YELLOW
{SPR_BSZ7, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_ORANGE
{SPR_BSZ8, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHRUB
{SPR_BSZ8, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLOVER
{SPR_BSZ8, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFISH
{SPR_BSZ8, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSUNFLOWER
// Disco ball
{SPR_DBAL, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_DBALL2}, // S_DBALL1
{SPR_DBAL, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_DBALL3}, // S_DBALL2
{SPR_DBAL, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_DBALL4}, // S_DBALL3
{SPR_DBAL, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_DBALL5}, // S_DBALL4
{SPR_DBAL, FF_FULLBRIGHT|4, 5, {NULL}, 0, 0, S_DBALL6}, // S_DBALL5
{SPR_DBAL, FF_FULLBRIGHT|5, 5, {NULL}, 0, 0, S_DBALL1}, // S_DBALL6
{SPR_ESTA, 1, -1, {NULL}, 0, 0, S_NULL}, // S_EGGSTATUE2
// Shield Orb
{SPR_ARMA, FF_TRANS40 , 2, {NULL}, 0, 0, S_ARMA2 }, // S_ARMA1
{SPR_ARMA, FF_TRANS40| 1, 2, {NULL}, 0, 0, S_ARMA3 }, // S_ARMA2
{SPR_ARMA, FF_TRANS40| 2, 2, {NULL}, 0, 0, S_ARMA4 }, // S_ARMA3
{SPR_ARMA, FF_TRANS40| 3, 2, {NULL}, 0, 0, S_ARMA5 }, // S_ARMA4
{SPR_ARMA, FF_TRANS40| 4, 2, {NULL}, 0, 0, S_ARMA6 }, // S_ARMA5
{SPR_ARMA, FF_TRANS40| 5, 2, {NULL}, 0, 0, S_ARMA7 }, // S_ARMA6
{SPR_ARMA, FF_TRANS40| 6, 2, {NULL}, 0, 0, S_ARMA8 }, // S_ARMA7
{SPR_ARMA, FF_TRANS40| 7, 2, {NULL}, 0, 0, S_ARMA9 }, // S_ARMA8
{SPR_ARMA, FF_TRANS40| 8, 2, {NULL}, 0, 0, S_ARMA10}, // S_ARMA9
{SPR_ARMA, FF_TRANS40| 9, 2, {NULL}, 0, 0, S_ARMA11}, // S_ARMA10
{SPR_ARMA, FF_TRANS40|10, 2, {NULL}, 0, 0, S_ARMA12}, // S_ARMA11
{SPR_ARMA, FF_TRANS40|11, 2, {NULL}, 0, 0, S_ARMA13}, // S_ARMA12
{SPR_ARMA, FF_TRANS40|12, 2, {NULL}, 0, 0, S_ARMA14}, // S_ARMA13
{SPR_ARMA, FF_TRANS40|13, 2, {NULL}, 0, 0, S_ARMA15}, // S_ARMA14
{SPR_ARMA, FF_TRANS40|14, 2, {NULL}, 0, 0, S_ARMA16}, // S_ARMA15
{SPR_ARMA, FF_TRANS40|15, 2, {NULL}, 0, 0, S_ARMA1 }, // S_ARMA16
{SPR_ARMF, FF_FULLBRIGHT , 3, {NULL}, 0, 0, S_ARMF2 }, // S_ARMF1
{SPR_ARMF, FF_FULLBRIGHT| 1, 3, {NULL}, 0, 0, S_ARMF3 }, // S_ARMF2
{SPR_ARMF, FF_FULLBRIGHT| 2, 3, {NULL}, 0, 0, S_ARMF4 }, // S_ARMF3
{SPR_ARMF, FF_FULLBRIGHT| 3, 3, {NULL}, 0, 0, S_ARMF5 }, // S_ARMF4
{SPR_ARMF, FF_FULLBRIGHT| 4, 3, {NULL}, 0, 0, S_ARMF6 }, // S_ARMF5
{SPR_ARMF, FF_FULLBRIGHT| 5, 3, {NULL}, 0, 0, S_ARMF7 }, // S_ARMF6
{SPR_ARMF, FF_FULLBRIGHT| 6, 3, {NULL}, 0, 0, S_ARMF8 }, // S_ARMF7
{SPR_ARMF, FF_FULLBRIGHT| 7, 3, {NULL}, 0, 0, S_ARMF9 }, // S_ARMF8
{SPR_ARMF, FF_FULLBRIGHT| 8, 3, {NULL}, 0, 0, S_ARMF10}, // S_ARMF9
{SPR_ARMF, FF_FULLBRIGHT| 9, 3, {NULL}, 0, 0, S_ARMF11}, // S_ARMF10
{SPR_ARMF, FF_FULLBRIGHT|10, 3, {NULL}, 0, 0, S_ARMF12}, // S_ARMF11
{SPR_ARMF, FF_FULLBRIGHT|11, 3, {NULL}, 0, 0, S_ARMF13}, // S_ARMF12
{SPR_ARMF, FF_FULLBRIGHT|12, 3, {NULL}, 0, 0, S_ARMF14}, // S_ARMF13
{SPR_ARMF, FF_FULLBRIGHT|13, 3, {NULL}, 0, 0, S_ARMF15}, // S_ARMF14
{SPR_ARMF, FF_FULLBRIGHT|14, 3, {NULL}, 0, 0, S_ARMF16}, // S_ARMF15
{SPR_ARMF, FF_FULLBRIGHT|15, 3, {NULL}, 0, 0, S_ARMF1 }, // S_ARMF16
{SPR_ARMB, FF_FULLBRIGHT| 0, 3, {NULL}, 1, 0, S_ARMB2 }, // S_ARMB1
{SPR_ARMB, FF_FULLBRIGHT| 1, 3, {NULL}, 1, 0, S_ARMB3 }, // S_ARMB2
{SPR_ARMB, FF_FULLBRIGHT| 2, 3, {NULL}, 1, 0, S_ARMB4 }, // S_ARMB3
{SPR_ARMB, FF_FULLBRIGHT| 3, 3, {NULL}, 1, 0, S_ARMB5 }, // S_ARMB4
{SPR_ARMB, FF_FULLBRIGHT| 4, 3, {NULL}, 1, 0, S_ARMB6 }, // S_ARMB5
{SPR_ARMB, FF_FULLBRIGHT| 5, 3, {NULL}, 1, 0, S_ARMB7 }, // S_ARMB6
{SPR_ARMB, FF_FULLBRIGHT| 6, 3, {NULL}, 1, 0, S_ARMB8 }, // S_ARMB7
{SPR_ARMB, FF_FULLBRIGHT| 7, 3, {NULL}, 1, 0, S_ARMB9 }, // S_ARMB8
{SPR_ARMB, FF_FULLBRIGHT| 8, 3, {NULL}, 1, 0, S_ARMB10}, // S_ARMB9
{SPR_ARMB, FF_FULLBRIGHT| 9, 3, {NULL}, 1, 0, S_ARMB11}, // S_ARMB10
{SPR_ARMB, FF_FULLBRIGHT|10, 3, {NULL}, 1, 0, S_ARMB12}, // S_ARMB11
{SPR_ARMB, FF_FULLBRIGHT|11, 3, {NULL}, 1, 0, S_ARMB13}, // S_ARMB12
{SPR_ARMB, FF_FULLBRIGHT|12, 3, {NULL}, 1, 0, S_ARMB14}, // S_ARMB13
{SPR_ARMB, FF_FULLBRIGHT|13, 3, {NULL}, 1, 0, S_ARMB15}, // S_ARMB14
{SPR_ARMB, FF_FULLBRIGHT|14, 3, {NULL}, 1, 0, S_ARMB16}, // S_ARMB15
{SPR_ARMB, FF_FULLBRIGHT|15, 3, {NULL}, 1, 0, S_ARMB1 }, // S_ARMB16
{SPR_WIND, FF_TRANS70 , 2, {NULL}, 0, 0, S_WIND2}, // S_WIND1
{SPR_WIND, FF_TRANS70|1, 2, {NULL}, 0, 0, S_WIND3}, // S_WIND2
{SPR_WIND, FF_TRANS70|2, 2, {NULL}, 0, 0, S_WIND4}, // S_WIND3
{SPR_WIND, FF_TRANS70|3, 2, {NULL}, 0, 0, S_WIND5}, // S_WIND4
{SPR_WIND, FF_TRANS70|4, 2, {NULL}, 0, 0, S_WIND6}, // S_WIND5
{SPR_WIND, FF_TRANS70|5, 2, {NULL}, 0, 0, S_WIND7}, // S_WIND6
{SPR_WIND, FF_TRANS70|6, 2, {NULL}, 0, 0, S_WIND8}, // S_WIND7
{SPR_WIND, FF_TRANS70|7, 2, {NULL}, 0, 0, S_WIND1}, // S_WIND8
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40 , 2, {NULL}, 0, 0, S_MAGN2 }, // S_MAGN1
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 1, 2, {NULL}, 0, 0, S_MAGN3 }, // S_MAGN2
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 2, 2, {NULL}, 0, 0, S_MAGN4 }, // S_MAGN3
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 3, 2, {NULL}, 0, 0, S_MAGN5 }, // S_MAGN4
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 4, 2, {NULL}, 0, 0, S_MAGN6 }, // S_MAGN5
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 5, 2, {NULL}, 0, 0, S_MAGN7 }, // S_MAGN6
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 6, 2, {NULL}, 0, 0, S_MAGN8 }, // S_MAGN7
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 7, 2, {NULL}, 0, 0, S_MAGN9 }, // S_MAGN8
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 8, 2, {NULL}, 0, 0, S_MAGN10}, // S_MAGN9
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 9, 2, {NULL}, 0, 0, S_MAGN11}, // S_MAGN10
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40|10, 2, {NULL}, 0, 0, S_MAGN12}, // S_MAGN11
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40|11, 2, {NULL}, 0, 0, S_MAGN1 }, // S_MAGN12
{SPR_FORC, FF_TRANS50 , 3, {NULL}, 0, 0, S_FORC2 }, // S_FORC1
{SPR_FORC, FF_TRANS50|1, 3, {NULL}, 0, 0, S_FORC3 }, // S_FORC2
{SPR_FORC, FF_TRANS50|2, 3, {NULL}, 0, 0, S_FORC4 }, // S_FORC3
{SPR_FORC, FF_TRANS50|3, 3, {NULL}, 0, 0, S_FORC5 }, // S_FORC4
{SPR_FORC, FF_TRANS50|4, 3, {NULL}, 0, 0, S_FORC6 }, // S_FORC5
{SPR_FORC, FF_TRANS50|5, 3, {NULL}, 0, 0, S_FORC7 }, // S_FORC6
{SPR_FORC, FF_TRANS50|6, 3, {NULL}, 0, 0, S_FORC8 }, // S_FORC7
{SPR_FORC, FF_TRANS50|7, 3, {NULL}, 0, 0, S_FORC9 }, // S_FORC8
{SPR_FORC, FF_TRANS50|8, 3, {NULL}, 0, 0, S_FORC10}, // S_FORC9
{SPR_FORC, FF_TRANS50|9, 3, {NULL}, 0, 0, S_FORC1 }, // S_FORC10
{SPR_FORC, FF_TRANS50|10, 3, {NULL}, 0, 0, S_FORC12}, // S_FORC11
{SPR_FORC, FF_TRANS50|11, 3, {NULL}, 0, 0, S_FORC13}, // S_FORC12
{SPR_FORC, FF_TRANS50|12, 3, {NULL}, 0, 0, S_FORC14}, // S_FORC13
{SPR_FORC, FF_TRANS50|13, 3, {NULL}, 0, 0, S_FORC15}, // S_FORC14
{SPR_FORC, FF_TRANS50|14, 3, {NULL}, 0, 0, S_FORC16}, // S_FORC15
{SPR_FORC, FF_TRANS50|15, 3, {NULL}, 0, 0, S_FORC17}, // S_FORC16
{SPR_FORC, FF_TRANS50|16, 3, {NULL}, 0, 0, S_FORC18}, // S_FORC17
{SPR_FORC, FF_TRANS50|17, 3, {NULL}, 0, 0, S_FORC19}, // S_FORC18
{SPR_FORC, FF_TRANS50|18, 3, {NULL}, 0, 0, S_FORC20}, // S_FORC19
{SPR_FORC, FF_TRANS50|19, 3, {NULL}, 0, 0, S_FORC11}, // S_FORC20
{SPR_ELEM, FF_TRANS50 , 4, {NULL}, 0, 0, S_ELEM2 }, // S_ELEM1
{SPR_ELEM, FF_TRANS50| 1, 4, {NULL}, 0, 0, S_ELEM3 }, // S_ELEM2
{SPR_ELEM, FF_TRANS50| 2, 4, {NULL}, 0, 0, S_ELEM4 }, // S_ELEM3
{SPR_ELEM, FF_TRANS50| 3, 4, {NULL}, 0, 0, S_ELEM5 }, // S_ELEM4
{SPR_ELEM, FF_TRANS50| 4, 4, {NULL}, 0, 0, S_ELEM6 }, // S_ELEM5
{SPR_ELEM, FF_TRANS50| 5, 4, {NULL}, 0, 0, S_ELEM7 }, // S_ELEM6
{SPR_ELEM, FF_TRANS50| 6, 4, {NULL}, 0, 0, S_ELEM8 }, // S_ELEM7
{SPR_ELEM, FF_TRANS50| 7, 4, {NULL}, 0, 0, S_ELEM9 }, // S_ELEM8
{SPR_ELEM, FF_TRANS50| 8, 4, {NULL}, 0, 0, S_ELEM10}, // S_ELEM9
{SPR_ELEM, FF_TRANS50| 9, 4, {NULL}, 0, 0, S_ELEM11}, // S_ELEM10
{SPR_ELEM, FF_TRANS50|10, 4, {NULL}, 0, 0, S_ELEM12}, // S_ELEM11
{SPR_ELEM, FF_TRANS50|11, 4, {NULL}, 0, 0, S_ELEM1 }, // S_ELEM12
{SPR_ELEM, FF_FULLBRIGHT|12, 3, {NULL}, 0, 0, S_ELEMF2}, // S_ELEMF1
{SPR_ELEM, FF_FULLBRIGHT|13, 3, {NULL}, 0, 0, S_ELEMF3}, // S_ELEMF2
{SPR_ELEM, FF_FULLBRIGHT|14, 3, {NULL}, 0, 0, S_ELEMF4}, // S_ELEMF3
{SPR_ELEM, FF_FULLBRIGHT|15, 3, {NULL}, 0, 0, S_ELEMF5}, // S_ELEMF4
{SPR_ELEM, FF_FULLBRIGHT|16, 3, {NULL}, 0, 0, S_ELEMF6}, // S_ELEMF5
{SPR_ELEM, FF_FULLBRIGHT|17, 3, {NULL}, 0, 0, S_ELEMF7}, // S_ELEMF6
{SPR_ELEM, FF_FULLBRIGHT|18, 3, {NULL}, 0, 0, S_ELEMF8}, // S_ELEMF7
{SPR_ELEM, FF_FULLBRIGHT|19, 3, {NULL}, 0, 0, S_ELEMF1}, // S_ELEMF8
{SPR_PITY, FF_TRANS20 , 1, {NULL}, 0, 0, S_PITY2 }, // S_PITY1
{SPR_PITY, FF_TRANS20|1, 1, {NULL}, 0, 0, S_PITY3 }, // S_PITY2
{SPR_PITY, FF_TRANS20 , 1, {NULL}, 0, 0, S_PITY4 }, // S_PITY3
{SPR_PITY, FF_TRANS20|2, 1, {NULL}, 0, 0, S_PITY5 }, // S_PITY4
{SPR_PITY, FF_TRANS20 , 1, {NULL}, 0, 0, S_PITY6 }, // S_PITY5
{SPR_PITY, FF_TRANS20|3, 1, {NULL}, 0, 0, S_PITY7 }, // S_PITY6
{SPR_PITY, FF_TRANS20 , 1, {NULL}, 0, 0, S_PITY8 }, // S_PITY7
{SPR_PITY, FF_TRANS20|4, 1, {NULL}, 0, 0, S_PITY9 }, // S_PITY8
{SPR_PITY, FF_TRANS20 , 1, {NULL}, 0, 0, S_PITY10}, // S_PITY9
{SPR_PITY, FF_TRANS20|5, 1, {NULL}, 0, 0, S_PITY1 }, // S_PITY10
// Invincibility Sparkles
{SPR_IVSP, FF_ANIMATE, 32, {NULL}, 31, 1, S_NULL}, // S_IVSP
// Super Sonic Spark
{SPR_SSPK, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK2}, // S_SSPK1
{SPR_SSPK, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK3}, // S_SSPK2
{SPR_SSPK, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK4}, // S_SSPK3
{SPR_SSPK, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK5}, // S_SSPK4
{SPR_SSPK, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_SSPK5
// Freed Birdie
{SPR_BIRD, 0, 4, {NULL}, 0, 0, S_BIRD2}, // S_BIRD1
{SPR_BIRD, 0, 4, {A_Chase}, 0, 0, S_BIRD3}, // S_BIRD2
{SPR_BIRD, 1, 4, {A_Chase}, 0, 0, S_BIRD2}, // S_BIRD3
// Freed Bunny
{SPR_BUNY, 0, 4, {NULL}, 0, 0, S_BUNNY2}, // S_BUNNY1
{SPR_BUNY, 0, 64, {NULL}, 0, 0, S_BUNNY3}, // S_BUNNY2
{SPR_BUNY, 1, 2, {A_BunnyHop}, 6, 3, S_BUNNY4}, // S_BUNNY3
{SPR_BUNY, 1, 2, {A_Chase}, 0, 0, S_BUNNY5}, // S_BUNNY4
{SPR_BUNY, 1, 2, {A_Chase}, 0, 0, S_BUNNY6}, // S_BUNNY5
{SPR_BUNY, 1, 2, {A_Chase}, 0, 0, S_BUNNY7}, // S_BUNNY6
{SPR_BUNY, 1, 2, {A_Chase}, 0, 0, S_BUNNY8}, // S_BUNNY7
{SPR_BUNY, 1, 2, {A_Chase}, 0, 0, S_BUNNY9}, // S_BUNNY8
{SPR_BUNY, 1, 2, {A_Chase}, 0, 0, S_BUNNY10}, // S_BUNNY9
{SPR_BUNY, 1, 2, {A_Chase}, 0, 0, S_BUNNY2}, // S_BUNNY10
// Freed Mouse
{SPR_MOUS, 0, 2, {A_MouseThink}, 0, 0, S_MOUSE2}, // S_MOUSE1
{SPR_MOUS, 1, 2, {A_MouseThink}, 0, 0, S_MOUSE1}, // S_MOUSE2
// Freed Chicken
{SPR_CHIC, 0, 7, {A_Chase}, 3, 0, S_CHICKENHOP}, // S_CHICKEN1
{SPR_CHIC, 0, 1, {A_BunnyHop}, 4, 2, S_CHICKENFLY1}, // S_CHICKENHOP
{SPR_CHIC, 1, 2, {A_ChickenCheck}, 0, 0, S_CHICKENFLY2}, // S_CHICKENFLY1
{SPR_CHIC, 2, 2, {NULL}, 0, 0, S_CHICKENFLY1}, // S_CHICKENFLY2
// Freed Cow
{SPR_COWZ, 0, 4, {A_Chase}, 3, 0, S_COW2}, // S_COW1
{SPR_COWZ, 1, 4, {A_Chase}, 3, 0, S_COW3}, // S_COW2
{SPR_COWZ, 2, 4, {A_Chase}, 3, 0, S_COW4}, // S_COW3
{SPR_COWZ, 3, 4, {A_Chase}, 3, 0, S_COW1}, // S_COW4
// Freed Birdie
{SPR_RBRD, 0, 4, {NULL}, 0, 0, S_RBIRD2}, // S_RBIRD1
{SPR_RBRD, 0, 4, {A_Chase}, 0, 0, S_RBIRD3}, // S_RBIRD2
{SPR_RBRD, 1, 4, {A_Chase}, 0, 0, S_RBIRD2}, // S_RBIRD3
// Yellow Spring
{SPR_SPRY, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWSPRING
{SPR_SPRY, 4, 4, {A_Pain}, 0, 0, S_YELLOWSPRING3}, // S_YELLOWSPRING2
{SPR_SPRY, 3, 1, {NULL}, 0, 0, S_YELLOWSPRING4}, // S_YELLOWSPRING3
{SPR_SPRY, 2, 1, {NULL}, 0, 0, S_YELLOWSPRING5}, // S_YELLOWSPRING4
{SPR_SPRY, 1, 1, {NULL}, 0, 0, S_YELLOWSPRING}, // S_YELLOWSPRING5
// Red Spring
{SPR_SPRR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDSPRING
{SPR_SPRR, 4, 4, {A_Pain}, 0, 0, S_REDSPRING3}, // S_REDSPRING2
{SPR_SPRR, 3, 1, {NULL}, 0, 0, S_REDSPRING4}, // S_REDSPRING3
{SPR_SPRR, 2, 1, {NULL}, 0, 0, S_REDSPRING5}, // S_REDSPRING4
{SPR_SPRR, 1, 1, {NULL}, 0, 0, S_REDSPRING}, // S_REDSPRING5
// Blue Spring
{SPR_SPRB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUESPRING
{SPR_SPRB, 4, 4, {A_Pain}, 0, 0, S_BLUESPRING3}, // S_BLUESPRING2
{SPR_SPRB, 3, 1, {NULL}, 0, 0, S_BLUESPRING4}, // S_BLUESPRING3
{SPR_SPRB, 2, 1, {NULL}, 0, 0, S_BLUESPRING5}, // S_BLUESPRING4
{SPR_SPRB, 1, 1, {NULL}, 0, 0, S_BLUESPRING}, // S_BLUESPRING5
// Yellow Diagonal Spring
{SPR_YSPR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YDIAG1
{SPR_YSPR, 1, 1, {A_Pain}, 0, 0, S_YDIAG3}, // S_YDIAG2
{SPR_YSPR, 2, 1, {NULL}, 0, 0, S_YDIAG4}, // S_YDIAG3
{SPR_YSPR, 3, 1, {NULL}, 0, 0, S_YDIAG5}, // S_YDIAG4
{SPR_YSPR, 4, 1, {NULL}, 0, 0, S_YDIAG6}, // S_YDIAG5
{SPR_YSPR, 3, 1, {NULL}, 0, 0, S_YDIAG7}, // S_YDIAG6
{SPR_YSPR, 2, 1, {NULL}, 0, 0, S_YDIAG8}, // S_YDIAG7
{SPR_YSPR, 1, 1, {NULL}, 0, 0, S_YDIAG1}, // S_YDIAG8
// Red Diagonal Spring
{SPR_RSPR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_RDIAG1
{SPR_RSPR, 1, 1, {A_Pain}, 0, 0, S_RDIAG3}, // S_RDIAG2
{SPR_RSPR, 2, 1, {NULL}, 0, 0, S_RDIAG4}, // S_RDIAG3
{SPR_RSPR, 3, 1, {NULL}, 0, 0, S_RDIAG5}, // S_RDIAG4
{SPR_RSPR, 4, 1, {NULL}, 0, 0, S_RDIAG6}, // S_RDIAG5
{SPR_RSPR, 3, 1, {NULL}, 0, 0, S_RDIAG7}, // S_RDIAG6
{SPR_RSPR, 2, 1, {NULL}, 0, 0, S_RDIAG8}, // S_RDIAG7
{SPR_RSPR, 1, 1, {NULL}, 0, 0, S_RDIAG1}, // S_RDIAG8
// Rain
{SPR_RAIN, FF_TRANS50, -1, {NULL}, 0, 0, S_NULL}, // S_RAIN1
{SPR_RAIN, FF_TRANS50, 1, {NULL}, 0, 0, S_RAIN1}, // S_RAINRETURN
// Snowflake
{SPR_SNO1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNOW1
{SPR_SNO1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SNOW2
{SPR_SNO1, 2, -1, {NULL}, 0, 0, S_NULL}, // S_SNOW3
// Water Splish
{SPR_SPLH, FF_TRANS50 , 2, {NULL}, 0, 0, S_SPLISH2}, // S_SPLISH1
{SPR_SPLH, FF_TRANS50|1, 2, {NULL}, 0, 0, S_SPLISH3}, // S_SPLISH2
{SPR_SPLH, FF_TRANS50|2, 2, {NULL}, 0, 0, S_SPLISH4}, // S_SPLISH3
{SPR_SPLH, FF_TRANS50|3, 2, {NULL}, 0, 0, S_SPLISH5}, // S_SPLISH4
{SPR_SPLH, FF_TRANS50|4, 2, {NULL}, 0, 0, S_SPLISH6}, // S_SPLISH5
{SPR_SPLH, FF_TRANS50|5, 2, {NULL}, 0, 0, S_SPLISH7}, // S_SPLISH6
{SPR_SPLH, FF_TRANS50|6, 2, {NULL}, 0, 0, S_SPLISH8}, // S_SPLISH7
{SPR_SPLH, FF_TRANS50|7, 2, {NULL}, 0, 0, S_SPLISH9}, // S_SPLISH8
{SPR_SPLH, FF_TRANS50|8, 2, {NULL}, 0, 0, S_NULL}, // S_SPLISH9
// Water Splash
{SPR_SPLA, FF_TRANS50 , 3, {NULL}, 0, 0, S_SPLASH2}, // S_SPLASH1
{SPR_SPLA, FF_TRANS70|1, 3, {NULL}, 0, 0, S_SPLASH3}, // S_SPLASH2
{SPR_SPLA, FF_TRANS90|2, 3, {NULL}, 0, 0, S_RAINRETURN}, // S_SPLASH3
// Smoke
{SPR_SMOK, FF_TRANS50 , 4, {NULL}, 0, 0, S_SMOKE2}, // S_SMOKE1
{SPR_SMOK, FF_TRANS50|1, 5, {NULL}, 0, 0, S_SMOKE3}, // S_SMOKE2
{SPR_SMOK, FF_TRANS50|2, 6, {NULL}, 0, 0, S_SMOKE4}, // S_SMOKE3
{SPR_SMOK, FF_TRANS50|3, 7, {NULL}, 0, 0, S_SMOKE5}, // S_SMOKE4
{SPR_SMOK, FF_TRANS50|4, 8, {NULL}, 0, 0, S_NULL}, // S_SMOKE5
// Bubbles
{SPR_BUBP, FF_TRANS50, 1, {A_BubbleRise}, 0, 1024, S_SMALLBUBBLE1}, // S_SMALLBUBBLE
{SPR_BUBP, FF_TRANS50, 1, {A_BubbleRise}, 0, 1024, S_SMALLBUBBLE}, // S_SMALLBUBBLE1
{SPR_BUBO, FF_TRANS50, 1, {A_BubbleRise}, 0, 1024, S_MEDIUMBUBBLE1}, // S_MEDIUMBUBBLE
{SPR_BUBO, FF_TRANS50, 1, {A_BubbleRise}, 0, 1024, S_MEDIUMBUBBLE}, // S_MEDIUMBUBBLE1
// Extra Large Bubble (breathable)
{SPR_BUBN, FF_TRANS50|FF_FULLBRIGHT, 16, {A_BubbleRise}, 0, 1024, S_EXTRALARGEBUBBLE}, // S_LARGEBUBBLE
{SPR_BUBM, FF_TRANS50|FF_FULLBRIGHT, 16, {A_BubbleRise}, 0, 1024, S_EXTRALARGEBUBBLE}, // S_EXTRALARGEBUBBLE
// Extra Large Bubble goes POP!
{SPR_POPP, 0, 16, {NULL}, 0, 0, S_NULL}, // S_POP1
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50, 2, {NULL}, 0, 0, S_FOG2}, // S_FOG1
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|1, 2, {NULL}, 0, 0, S_FOG3}, // S_FOG2
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|2, 2, {NULL}, 0, 0, S_FOG4}, // S_FOG3
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|3, 2, {NULL}, 0, 0, S_FOG5}, // S_FOG4
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|4, 2, {NULL}, 0, 0, S_FOG6}, // S_FOG5
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|5, 2, {NULL}, 0, 0, S_FOG7}, // S_FOG6
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|6, 2, {NULL}, 0, 0, S_FOG8}, // S_FOG7
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|7, 2, {NULL}, 0, 0, S_FOG9}, // S_FOG8
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|8, 2, {NULL}, 0, 0, S_FOG10}, // S_FOG9
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|9, 2, {NULL}, 0, 0, S_FOG11}, // S_FOG10
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|10, 2, {NULL}, 0, 0, S_FOG12}, // S_FOG11
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|11, 2, {NULL}, 0, 0, S_FOG13}, // S_FOG12
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|12, 2, {NULL}, 0, 0, S_FOG14}, // S_FOG13
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|13, 2, {NULL}, 0, 0, S_NULL}, // S_FOG14
// Flower Seed
{SPR_SEED, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_SEED
// Particle sprite
{SPR_PRTL, FF_FULLBRIGHT|FF_TRANS70, 2*TICRATE, {NULL}, 0, 0, S_NULL}, // S_PARTICLE
{SPR_NULL, 0, 1, {A_ParticleSpawn}, 0, 0, S_PARTICLEGEN}, // S_PARTICLEGEN
{SPR_SCOR, 0, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRA - 100
{SPR_SCOR, 1, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRB - 200
{SPR_SCOR, 2, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRC - 500
{SPR_SCOR, 3, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRD - 1000
{SPR_SCOR, 4, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRE - 10000
{SPR_SCOR, 5, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRF - 400 (mario mode)
{SPR_SCOR, 6, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRG - 800 (mario mode)
{SPR_SCOR, 7, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRH - 2000 (mario mode)
{SPR_SCOR, 8, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRI - 4000 (mario mode)
{SPR_SCOR, 9, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRJ - 8000 (mario mode)
{SPR_SCOR, 10, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRK - 1UP (mario mode)
// Drowning Timer Numbers
{SPR_DRWN, 0, 40, {NULL}, 0, 0, S_NULL}, // S_ZERO1
{SPR_DRWN, 1, 40, {NULL}, 0, 0, S_NULL}, // S_ONE1
{SPR_DRWN, 2, 40, {NULL}, 0, 0, S_NULL}, // S_TWO1
{SPR_DRWN, 3, 40, {NULL}, 0, 0, S_NULL}, // S_THREE1
{SPR_DRWN, 4, 40, {NULL}, 0, 0, S_NULL}, // S_FOUR1
{SPR_DRWN, 5, 40, {NULL}, 0, 0, S_NULL}, // S_FIVE1
{SPR_TTAG, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_TTAG1
// CTF Sign
{SPR_GFLG, 0, 1, {NULL}, 0, 0, S_GOTFLAG2}, // S_GOTFLAG1
{SPR_GFLG, 1, 1, {NULL}, 0, 0, S_NULL}, // S_GOTFLAG2
{SPR_GFLG, 0, 1, {NULL}, 0, 0, S_GOTFLAG4}, // S_GOTFLAG3
{SPR_GFLG, 2, 1, {NULL}, 0, 0, S_NULL}, // S_GOTFLAG4
// Red Rings (thrown)
{SPR_RRNG, FF_FULLBRIGHT, 1, {A_ThrownRing}, 0, 0, S_RRNG2}, // S_RRNG1
{SPR_RRNG, FF_FULLBRIGHT|1, 1, {A_ThrownRing}, 0, 0, S_RRNG3}, // S_RRNG2
{SPR_RRNG, FF_FULLBRIGHT|2, 1, {A_ThrownRing}, 0, 0, S_RRNG4}, // S_RRNG3
{SPR_RRNG, FF_FULLBRIGHT|3, 1, {A_ThrownRing}, 0, 0, S_RRNG5}, // S_RRNG4
{SPR_RRNG, FF_FULLBRIGHT|4, 1, {A_ThrownRing}, 0, 0, S_RRNG6}, // S_RRNG5
{SPR_RRNG, FF_FULLBRIGHT|5, 1, {A_ThrownRing}, 0, 0, S_RRNG7}, // S_RRNG6
{SPR_RRNG, FF_FULLBRIGHT|6, 1, {A_ThrownRing}, 0, 0, S_RRNG1}, // S_RRNG7
// Weapon Ring Ammo
{SPR_RNGB, FF_ANIMATE, -1, {NULL}, 34, 1, S_BOUNCERINGAMMO}, // S_BOUNCERINGAMMO
{SPR_RNGR, FF_ANIMATE, -1, {NULL}, 34, 1, S_RAILRINGAMMO}, // S_RAILRINGAMMO
{SPR_RNGI, FF_ANIMATE, -1, {NULL}, 34, 1, S_INFINITYRINGAMMO}, // S_INFINITYRINGAMMO
{SPR_RNGA, FF_ANIMATE, -1, {NULL}, 34, 1, S_AUTOMATICRINGAMMO}, // S_AUTOMATICRINGAMMO
{SPR_RNGE, FF_ANIMATE, -1, {NULL}, 34, 1, S_EXPLOSIONRINGAMMO}, // S_EXPLOSIONRINGAMMO
{SPR_RNGS, FF_ANIMATE, -1, {NULL}, 34, 1, S_SCATTERRINGAMMO}, // S_SCATTERRINGAMMO
{SPR_RNGG, FF_ANIMATE, -1, {NULL}, 34, 1, S_GRENADERINGAMMO}, // S_GRENADERINGAMMO
// Bounce Ring Pickup
{SPR_PIKB, FF_ANIMATE, -1, {NULL}, 15, 1, S_BOUNCEPICKUP}, // S_BOUNCEPICKUP
{SPR_PIKB, 0, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE2}, // S_BOUNCEPICKUPFADE1
{SPR_PIKB, 2, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE3}, // S_BOUNCEPICKUPFADE2
{SPR_PIKB, 4, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE4}, // S_BOUNCEPICKUPFADE3
{SPR_PIKB, 6, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE5}, // S_BOUNCEPICKUPFADE4
{SPR_PIKB, 8, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE6}, // S_BOUNCEPICKUPFADE5
{SPR_PIKB, 10, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE7}, // S_BOUNCEPICKUPFADE6
{SPR_PIKB, 12, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE8}, // S_BOUNCEPICKUPFADE7
{SPR_PIKB, 14, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE1}, // S_BOUNCEPICKUPFADE8
// Rail Ring Pickup
{SPR_PIKR, FF_ANIMATE, -1, {NULL}, 15, 1, S_RAILPICKUP}, // S_RAILPICKUP
{SPR_PIKR, 0, 1, {NULL}, 0, 0, S_RAILPICKUPFADE2}, // S_RAILPICKUPFADE1
{SPR_PIKR, 2, 1, {NULL}, 0, 0, S_RAILPICKUPFADE3}, // S_RAILPICKUPFADE2
{SPR_PIKR, 4, 1, {NULL}, 0, 0, S_RAILPICKUPFADE4}, // S_RAILPICKUPFADE3
{SPR_PIKR, 6, 1, {NULL}, 0, 0, S_RAILPICKUPFADE5}, // S_RAILPICKUPFADE4
{SPR_PIKR, 8, 1, {NULL}, 0, 0, S_RAILPICKUPFADE6}, // S_RAILPICKUPFADE5
{SPR_PIKR, 10, 1, {NULL}, 0, 0, S_RAILPICKUPFADE7}, // S_RAILPICKUPFADE6
{SPR_PIKR, 12, 1, {NULL}, 0, 0, S_RAILPICKUPFADE8}, // S_RAILPICKUPFADE7
{SPR_PIKR, 14, 1, {NULL}, 0, 0, S_RAILPICKUPFADE1}, // S_RAILPICKUPFADE8
// Auto Ring Pickup
{SPR_PIKA, FF_ANIMATE, -1, {NULL}, 15, 1, S_AUTOPICKUP}, // S_AUTOPICKUP
{SPR_PIKA, 0, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE2}, // S_AUTOPICKUPFADE1
{SPR_PIKA, 2, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE3}, // S_AUTOPICKUPFADE2
{SPR_PIKA, 4, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE4}, // S_AUTOPICKUPFADE3
{SPR_PIKA, 6, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE5}, // S_AUTOPICKUPFADE4
{SPR_PIKA, 8, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE6}, // S_AUTOPICKUPFADE5
{SPR_PIKA, 10, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE7}, // S_AUTOPICKUPFADE6
{SPR_PIKA, 12, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE8}, // S_AUTOPICKUPFADE7
{SPR_PIKA, 14, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE1}, // S_AUTOPICKUPFADE8
// Explode Ring Pickup
{SPR_PIKE, FF_ANIMATE, -1, {NULL}, 15, 1, S_EXPLODEPICKUP}, // S_EXPLODEPICKUP
{SPR_PIKE, 0, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE2}, // S_EXPLODEPICKUPFADE1
{SPR_PIKE, 2, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE3}, // S_EXPLODEPICKUPFADE2
{SPR_PIKE, 4, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE4}, // S_EXPLODEPICKUPFADE3
{SPR_PIKE, 6, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE5}, // S_EXPLODEPICKUPFADE4
{SPR_PIKE, 8, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE6}, // S_EXPLODEPICKUPFADE5
{SPR_PIKE, 10, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE7}, // S_EXPLODEPICKUPFADE6
{SPR_PIKE, 12, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE8}, // S_EXPLODEPICKUPFADE7
{SPR_PIKE, 14, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE1}, // S_EXPLODEPICKUPFADE8
// Scatter Ring Pickup
{SPR_PIKS, FF_ANIMATE, -1, {NULL}, 15, 1, S_SCATTERPICKUP}, // S_SCATTERPICKUP
{SPR_PIKS, 0, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE2}, // S_SCATTERPICKUPFADE1
{SPR_PIKS, 2, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE3}, // S_SCATTERPICKUPFADE2
{SPR_PIKS, 4, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE4}, // S_SCATTERPICKUPFADE3
{SPR_PIKS, 6, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE5}, // S_SCATTERPICKUPFADE4
{SPR_PIKS, 8, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE6}, // S_SCATTERPICKUPFADE5
{SPR_PIKS, 10, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE7}, // S_SCATTERPICKUPFADE6
{SPR_PIKS, 12, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE8}, // S_SCATTERPICKUPFADE7
{SPR_PIKS, 14, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE1}, // S_SCATTERPICKUPFADE8
// Grenade Ring Pickup
{SPR_PIKG, FF_ANIMATE, -1, {NULL}, 15, 1, S_GRENADEPICKUP}, // S_GRENADEPICKUP
{SPR_PIKG, 0, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE2}, // S_GRENADEPICKUPFADE1
{SPR_PIKG, 2, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE3}, // S_GRENADEPICKUPFADE2
{SPR_PIKG, 4, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE4}, // S_GRENADEPICKUPFADE3
{SPR_PIKG, 6, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE5}, // S_GRENADEPICKUPFADE4
{SPR_PIKG, 8, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE6}, // S_GRENADEPICKUPFADE5
{SPR_PIKG, 10, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE7}, // S_GRENADEPICKUPFADE6
{SPR_PIKG, 12, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE8}, // S_GRENADEPICKUPFADE7
{SPR_PIKG, 14, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE1}, // S_GRENADEPICKUPFADE8
// Thrown Weapon Rings
{SPR_RNGB, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE2}, // S_THROWNBOUNCE1
{SPR_RNGB, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE3}, // S_THROWNBOUNCE2
{SPR_RNGB, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE4}, // S_THROWNBOUNCE3
{SPR_RNGB, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE5}, // S_THROWNBOUNCE4
{SPR_RNGB, FF_FULLBRIGHT|20, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE6}, // S_THROWNBOUNCE5
{SPR_RNGB, FF_FULLBRIGHT|25, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE7}, // S_THROWNBOUNCE6
{SPR_RNGB, FF_FULLBRIGHT|30, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE1}, // S_THROWNBOUNCE7
{SPR_RNGI, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY2}, // S_THROWNINFINITY1
{SPR_RNGI, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY3}, // S_THROWNINFINITY2
{SPR_RNGI, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY4}, // S_THROWNINFINITY3
{SPR_RNGI, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY5}, // S_THROWNINFINITY4
{SPR_RNGI, FF_FULLBRIGHT|20, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY6}, // S_THROWNINFINITY5
{SPR_RNGI, FF_FULLBRIGHT|25, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY7}, // S_THROWNINFINITY6
{SPR_RNGI, FF_FULLBRIGHT|30, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY1}, // S_THROWNINFINITY7
{SPR_TAUT, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC2}, // S_THROWNAUTOMATIC1
{SPR_TAUT, FF_FULLBRIGHT|1, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC3}, // S_THROWNAUTOMATIC2
{SPR_TAUT, FF_FULLBRIGHT|2, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC4}, // S_THROWNAUTOMATIC3
{SPR_TAUT, FF_FULLBRIGHT|3, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC5}, // S_THROWNAUTOMATIC4
{SPR_TAUT, FF_FULLBRIGHT|4, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC6}, // S_THROWNAUTOMATIC5
{SPR_TAUT, FF_FULLBRIGHT|5, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC7}, // S_THROWNAUTOMATIC6
{SPR_TAUT, FF_FULLBRIGHT|6, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC1}, // S_THROWNAUTOMATIC7
{SPR_RNGE, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION2}, // S_THROWNEXPLOSION1
{SPR_RNGE, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION3}, // S_THROWNEXPLOSION2
{SPR_RNGE, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION4}, // S_THROWNEXPLOSION3
{SPR_RNGE, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION5}, // S_THROWNEXPLOSION4
{SPR_RNGE, FF_FULLBRIGHT|20, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION6}, // S_THROWNEXPLOSION5
{SPR_RNGE, FF_FULLBRIGHT|25, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION7}, // S_THROWNEXPLOSION6
{SPR_RNGE, FF_FULLBRIGHT|30, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION1}, // S_THROWNEXPLOSION7
{SPR_TGRE, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE2}, // S_THROWNGRENADE1
{SPR_TGRE, FF_FULLBRIGHT| 1, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE3}, // S_THROWNGRENADE2
{SPR_TGRE, FF_FULLBRIGHT| 2, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE4}, // S_THROWNGRENADE3
{SPR_TGRE, FF_FULLBRIGHT| 3, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE5}, // S_THROWNGRENADE4
{SPR_TGRE, FF_FULLBRIGHT| 4, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE6}, // S_THROWNGRENADE5
{SPR_TGRE, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE7}, // S_THROWNGRENADE6
{SPR_TGRE, FF_FULLBRIGHT| 6, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE8}, // S_THROWNGRENADE7
{SPR_TGRE, FF_FULLBRIGHT| 7, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE9}, // S_THROWNGRENADE8
{SPR_TGRE, FF_FULLBRIGHT| 8, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE10}, // S_THROWNGRENADE9
{SPR_TGRE, FF_FULLBRIGHT| 9, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE11}, // S_THROWNGRENADE10
{SPR_TGRE, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE12}, // S_THROWNGRENADE11
{SPR_TGRE, FF_FULLBRIGHT|11, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE13}, // S_THROWNGRENADE12
{SPR_TGRE, FF_FULLBRIGHT|12, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE14}, // S_THROWNGRENADE13
{SPR_TGRE, FF_FULLBRIGHT|13, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE15}, // S_THROWNGRENADE14
{SPR_TGRE, FF_FULLBRIGHT|14, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE16}, // S_THROWNGRENADE15
{SPR_TGRE, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE17}, // S_THROWNGRENADE16
{SPR_TGRE, FF_FULLBRIGHT|16, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE18}, // S_THROWNGRENADE17
{SPR_TGRE, FF_FULLBRIGHT|17, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE1}, // S_THROWNGRENADE18
{SPR_TSCR, FF_FULLBRIGHT, 1, {A_ThrownRing}, 0, 0, S_THROWNSCATTER}, // S_THROWNSCATTER
{SPR_NULL, 0, 1, {A_RingExplode}, 0, 0, S_XPLD1}, // S_RINGEXPLODE
// Coin
{SPR_COIN, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_COIN2}, // S_COIN1
{SPR_COIN, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_COIN3}, // S_COIN2
{SPR_COIN, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_COIN1}, // S_COIN3
// Coin Sparkle
{SPR_CPRK, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_COINSPARKLE2}, // S_COINSPARKLE1
{SPR_CPRK, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_COINSPARKLE3}, // S_COINSPARKLE2
{SPR_CPRK, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_COINSPARKLE4}, // S_COINSPARKLE3
{SPR_CPRK, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_NULL}, // S_COINSPARKLE4
// Goomba
{SPR_GOOM, 0, 6, {A_Look}, 0, 0, S_GOOMBA1B}, // S_GOOMBA1
{SPR_GOOM, 1, 6, {A_Look}, 0, 0, S_GOOMBA1}, // S_GOOMBA1B
{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA3}, // S_GOOMBA2
{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA4}, // S_GOOMBA3
{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA5}, // S_GOOMBA4
{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA6}, // S_GOOMBA5
{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA7}, // S_GOOMBA6
{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA8}, // S_GOOMBA7
{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA9}, // S_GOOMBA8
{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA2}, // S_GOOMBA9
{SPR_GOOM, 2, 16, {A_Scream}, 0, 0, S_NULL}, // S_GOOMBA_DEAD
// Blue Goomba
{SPR_BGOM, 0, 6, {A_Look}, 0, 0, S_BLUEGOOMBA1B}, // BLUEGOOMBA1
{SPR_BGOM, 1, 6, {A_Look}, 0, 0, S_BLUEGOOMBA1}, // BLUEGOOMBA1B
{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA3}, // S_BLUEGOOMBA2
{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA4}, // S_BLUEGOOMBA3
{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA5}, // S_BLUEGOOMBA4
{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA6}, // S_BLUEGOOMBA5
{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA7}, // S_BLUEGOOMBA6
{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA8}, // S_BLUEGOOMBA7
{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA9}, // S_BLUEGOOMBA8
{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA2}, // S_BLUEGOOMBA9
{SPR_BGOM, 2, 16, {A_Scream}, 0, 0, S_NULL}, // S_BLUEGOOMBA_DEAD
// Fire Flower
{SPR_FFWR, 0, 3, {NULL}, 0, 0, S_FIREFLOWER2}, // S_FIREFLOWER1
{SPR_FFWR, 1, 3, {NULL}, 0, 0, S_FIREFLOWER3}, // S_FIREFLOWER2
{SPR_FFWR, 2, 3, {NULL}, 0, 0, S_FIREFLOWER4}, // S_FIREFLOWER3
{SPR_FFWR, 3, 3, {NULL}, 0, 0, S_FIREFLOWER1}, // S_FIREFLOWER4
// Thrown Mario Fireball
{SPR_FBLL, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FIREBALL2}, // S_FIREBALL1
{SPR_FBLL, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_FIREBALL3}, // S_FIREBALL2
{SPR_FBLL, FF_FULLBRIGHT|2, 3, {NULL}, 0, 0, S_FIREBALL4}, // S_FIREBALL3
{SPR_FBLL, FF_FULLBRIGHT|3, 3, {NULL}, 0, 0, S_FIREBALL1}, // S_FIREBALL4
{SPR_FBLL, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_FIREBALLEXP2}, // S_FIREBALLEXP1
{SPR_FBLL, FF_FULLBRIGHT|5, 3, {NULL}, 0, 0, S_FIREBALLEXP3}, // S_FIREBALLEXP2
{SPR_FBLL, FF_FULLBRIGHT|6, 3, {NULL}, 0, 0, S_NULL}, // S_FIREBALLEXP3
// Turtle Shell
{SPR_SHLL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHELL
{SPR_SHLL, 0, 2, {NULL}, 0, 0, S_SHELL2}, // S_SHELL1
{SPR_SHLL, 1, 2, {NULL}, 0, 0, S_SHELL3}, // S_SHELL2
{SPR_SHLL, 2, 2, {NULL}, 0, 0, S_SHELL4}, // S_SHELL3
{SPR_SHLL, 3, 2, {NULL}, 0, 0, S_SHELL1}, // S_SHELL4
// Puma (Mario fireball)
{SPR_PUMA, FF_FULLBRIGHT, 3, {A_FishJump}, 0, 0, S_PUMA2}, // S_PUMA1
{SPR_PUMA, FF_FULLBRIGHT|1, 3, {A_FishJump}, 0, 0, S_PUMA3}, // S_PUMA2
{SPR_PUMA, FF_FULLBRIGHT|2, 3, {A_FishJump}, 0, 0, S_PUMA1}, // S_PUMA3
{SPR_PUMA, FF_FULLBRIGHT|3, 3, {A_FishJump}, 0, 0, S_PUMA5}, // S_PUMA4
{SPR_PUMA, FF_FULLBRIGHT|4, 3, {A_FishJump}, 0, 0, S_PUMA6}, // S_PUMA5
{SPR_PUMA, FF_FULLBRIGHT|5, 3, {A_FishJump}, 0, 0, S_PUMA4}, // S_PUMA6
// Hammer
{SPR_HAMM, 0, 3, {NULL}, 0, 0, S_HAMMER2}, // S_HAMMER1
{SPR_HAMM, 1, 3, {NULL}, 0, 0, S_HAMMER3}, // S_HAMMER2
{SPR_HAMM, 2, 3, {NULL}, 0, 0, S_HAMMER4}, // S_HAMMER3
{SPR_HAMM, 3, 3, {NULL}, 0, 0, S_HAMMER1}, // S_HAMMER4
// Koopa
{SPR_KOOP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KOOPA1
{SPR_KOOP, 1, 24, {NULL}, 0, 0, S_KOOPA1}, // S_KOOPA2
{SPR_BFLM, 0, 3,{NULL}, 0, 0, S_KOOPAFLAME2}, // S_KOOPAFLAME1
{SPR_BFLM, 1, 3,{NULL}, 0, 0, S_KOOPAFLAME3}, // S_KOOPAFLAME2
{SPR_BFLM, 2, 3,{NULL}, 0, 0, S_KOOPAFLAME1}, // S_KOOPAFLAME3
// Axe
{SPR_MAXE, 0, 3, {NULL}, 0, 0, S_AXE2}, // S_AXE1
{SPR_MAXE, 1, 3, {NULL}, 0, 0, S_AXE3}, // S_AXE2
{SPR_MAXE, 2, 3, {NULL}, 0, 0, S_AXE1}, // S_AXE3
{SPR_MUS1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_MARIOBUSH1
{SPR_MUS2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_MARIOBUSH2
{SPR_TOAD, 0, -1, {NULL}, 0, 0, S_NULL}, // S_TOAD
// Nights Drone
{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE2}, // S_NIGHTSDRONE1
{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE1}, // S_NIGHTSDRONE2
// Sparkling point (RETURN TO THE GOAL, etc)
{SPR_IVSP, 0, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING2}, // S_NIGHTSDRONE_SPARKLING1
{SPR_IVSP, 2, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING3}, // S_NIGHTSDRONE_SPARKLING2
{SPR_IVSP, 4, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING4}, // S_NIGHTSDRONE_SPARKLING3
{SPR_IVSP, 6, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING5}, // S_NIGHTSDRONE_SPARKLING4
{SPR_IVSP, 8, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING6}, // S_NIGHTSDRONE_SPARKLING5
{SPR_IVSP, 10, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING7}, // S_NIGHTSDRONE_SPARKLING6
{SPR_IVSP, 12, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING8}, // S_NIGHTSDRONE_SPARKLING7
{SPR_IVSP, 14, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING9}, // S_NIGHTSDRONE_SPARKLING8
{SPR_IVSP, 16, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING10}, // S_NIGHTSDRONE_SPARKLING9
{SPR_IVSP, 18, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING11}, // S_NIGHTSDRONE_SPARKLING10
{SPR_IVSP, 20, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING12}, // S_NIGHTSDRONE_SPARKLING11
{SPR_IVSP, 22, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING13}, // S_NIGHTSDRONE_SPARKLING12
{SPR_IVSP, 24, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING14}, // S_NIGHTSDRONE_SPARKLING13
{SPR_IVSP, 26, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING15}, // S_NIGHTSDRONE_SPARKLING14
{SPR_IVSP, 28, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING16}, // S_NIGHTSDRONE_SPARKLING15
{SPR_IVSP, 30, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING1}, // S_NIGHTSDRONE_SPARKLING16
// NiGHTS GOAL banner (inside the sparkles!)
{SPR_GOAL, 0, 4, {NULL}, 0, 0, S_NIGHTSGOAL2}, // S_NIGHTSGOAL1
{SPR_GOAL, 1, 4, {NULL}, 0, 0, S_NIGHTSGOAL3}, // S_NIGHTSGOAL2
{SPR_GOAL, 2, 4, {NULL}, 0, 0, S_NIGHTSGOAL4}, // S_NIGHTSGOAL3
{SPR_GOAL, 3, 4, {NULL}, 0, 0, S_NIGHTSGOAL1}, // S_NIGHTSGOAL4
// Nights Player, Flying and Drilling
{SPR_SUPE, 0, 1, {NULL}, 0, 0, S_NIGHTSFLY1B}, // S_NIGHTSFLY1A
{SPR_SUPE, 1, 1, {NULL}, 0, 0, S_NIGHTSFLY1A}, // S_NIGHTSFLY1B
{SPR_NDRL, 0, 2, {NULL}, 0, 0, S_NIGHTSDRILL1B}, // S_NIGHTSDRILL1A
{SPR_NDRL, 1, 2, {NULL}, 0, 0, S_NIGHTSDRILL1C}, // S_NIGHTSDRILL1B
{SPR_NDRL, 2, 2, {NULL}, 0, 0, S_NIGHTSDRILL1D}, // S_NIGHTSDRILL1C
{SPR_NDRL, 3, 2, {NULL}, 0, 0, S_NIGHTSDRILL1A}, // S_NIGHTSDRILL1D
{SPR_SUPE, 2, 1, {NULL}, 0, 0, S_NIGHTSFLY2B}, // S_NIGHTSFLY2A
{SPR_SUPE, 3, 1, {NULL}, 0, 0, S_NIGHTSFLY2A}, // S_NIGHTSFLY2B
{SPR_NDRL, 4, 2, {NULL}, 0, 0, S_NIGHTSDRILL2B}, // S_NIGHTSDRILL2A
{SPR_NDRL, 5, 2, {NULL}, 0, 0, S_NIGHTSDRILL2C}, // S_NIGHTSDRILL2B
{SPR_NDRL, 6, 2, {NULL}, 0, 0, S_NIGHTSDRILL2D}, // S_NIGHTSDRILL2C
{SPR_NDRL, 7, 2, {NULL}, 0, 0, S_NIGHTSDRILL2A}, // S_NIGHTSDRILL2D
{SPR_SUPE, 4, 1, {NULL}, 0, 0, S_NIGHTSFLY3B}, // S_NIGHTSFLY3A
{SPR_SUPE, 5, 1, {NULL}, 0, 0, S_NIGHTSFLY3A}, // S_NIGHTSFLY3B
{SPR_NDRL, 8, 2, {NULL}, 0, 0, S_NIGHTSDRILL3B}, // S_NIGHTSDRILL3A
{SPR_NDRL, 9, 2, {NULL}, 0, 0, S_NIGHTSDRILL3C}, // S_NIGHTSDRILL3B
{SPR_NDRL, 10, 2, {NULL}, 0, 0, S_NIGHTSDRILL3D}, // S_NIGHTSDRILL3C
{SPR_NDRL, 11, 2, {NULL}, 0, 0, S_NIGHTSDRILL3A}, // S_NIGHTSDRILL3D
{SPR_SUPE, 6, 1, {NULL}, 0, 0, S_NIGHTSFLY4B}, // S_NIGHTSFLY4A
{SPR_SUPE, 7, 1, {NULL}, 0, 0, S_NIGHTSFLY4A}, // S_NIGHTSFLY4B
{SPR_NDRL, 12, 2, {NULL}, 0, 0, S_NIGHTSDRILL4B}, // S_NIGHTSDRILL4A
{SPR_NDRL, 13, 2, {NULL}, 0, 0, S_NIGHTSDRILL4C}, // S_NIGHTSDRILL4B
{SPR_NDRL, 14, 2, {NULL}, 0, 0, S_NIGHTSDRILL4D}, // S_NIGHTSDRILL4C
{SPR_NDRL, 15, 2, {NULL}, 0, 0, S_NIGHTSDRILL4A}, // S_NIGHTSDRILL4D
{SPR_SUPE, 8, 1, {NULL}, 0, 0, S_NIGHTSFLY5B}, // S_NIGHTSFLY5A
{SPR_SUPE, 9, 1, {NULL}, 0, 0, S_NIGHTSFLY5A}, // S_NIGHTSFLY5B
{SPR_NDRL, 16, 2, {NULL}, 0, 0, S_NIGHTSDRILL5B}, // S_NIGHTSDRILL5A
{SPR_NDRL, 17, 2, {NULL}, 0, 0, S_NIGHTSDRILL5C}, // S_NIGHTSDRILL5B
{SPR_NDRL, 18, 2, {NULL}, 0, 0, S_NIGHTSDRILL5D}, // S_NIGHTSDRILL5C
{SPR_NDRL, 19, 2, {NULL}, 0, 0, S_NIGHTSDRILL5A}, // S_NIGHTSDRILL5D
{SPR_SUPE, 10, 1, {NULL}, 0, 0, S_NIGHTSFLY6B}, // S_NIGHTSFLY6A
{SPR_SUPE, 11, 1, {NULL}, 0, 0, S_NIGHTSFLY6A}, // S_NIGHTSFLY6B
{SPR_NDRL, 20, 2, {NULL}, 0, 0, S_NIGHTSDRILL6B}, // S_NIGHTSDRILL6A
{SPR_NDRL, 21, 2, {NULL}, 0, 0, S_NIGHTSDRILL6C}, // S_NIGHTSDRILL6B
{SPR_NDRL, 22, 2, {NULL}, 0, 0, S_NIGHTSDRILL6D}, // S_NIGHTSDRILL6C
{SPR_NDRL, 23, 2, {NULL}, 0, 0, S_NIGHTSDRILL6A}, // S_NIGHTSDRILL6D
{SPR_SUPE, 12, 1, {NULL}, 0, 0, S_NIGHTSFLY7B}, // S_NIGHTSFLY7A
{SPR_SUPE, 13, 1, {NULL}, 0, 0, S_NIGHTSFLY7A}, // S_NIGHTSFLY7B
{SPR_NDRL, 24, 2, {NULL}, 0, 0, S_NIGHTSDRILL7B}, // S_NIGHTSDRILL7A
{SPR_NDRL, 25, 2, {NULL}, 0, 0, S_NIGHTSDRILL7C}, // S_NIGHTSDRILL7B
{SPR_NDRL, 26, 2, {NULL}, 0, 0, S_NIGHTSDRILL7D}, // S_NIGHTSDRILL7C
{SPR_NDRL, 27, 2, {NULL}, 0, 0, S_NIGHTSDRILL7A}, // S_NIGHTSDRILL7D
{SPR_SUPE, 14, 1, {NULL}, 0, 0, S_NIGHTSFLY8B}, // S_NIGHTSFLY8A
{SPR_SUPE, 15, 1, {NULL}, 0, 0, S_NIGHTSFLY8A}, // S_NIGHTSFLY8B
{SPR_NDRL, 28, 2, {NULL}, 0, 0, S_NIGHTSDRILL8B}, // S_NIGHTSDRILL8A
{SPR_NDRL, 29, 2, {NULL}, 0, 0, S_NIGHTSDRILL8C}, // S_NIGHTSDRILL8B
{SPR_NDRL, 30, 2, {NULL}, 0, 0, S_NIGHTSDRILL8D}, // S_NIGHTSDRILL8C
{SPR_NDRL, 31, 2, {NULL}, 0, 0, S_NIGHTSDRILL8A}, // S_NIGHTSDRILL8D
{SPR_SUPE, 16, 1, {NULL}, 0, 0, S_NIGHTSFLY9B}, // S_NIGHTSFLY9A
{SPR_SUPE, 17, 1, {NULL}, 0, 0, S_NIGHTSFLY9A}, // S_NIGHTSFLY9B
{SPR_NDRL, 32, 2, {NULL}, 0, 0, S_NIGHTSDRILL9B}, // S_NIGHTSDRILL9A
{SPR_NDRL, 33, 2, {NULL}, 0, 0, S_NIGHTSDRILL9C}, // S_NIGHTSDRILL9B
{SPR_NDRL, 34, 2, {NULL}, 0, 0, S_NIGHTSDRILL9D}, // S_NIGHTSDRILL9C
{SPR_NDRL, 35, 2, {NULL}, 0, 0, S_NIGHTSDRILL9A}, // S_NIGHTSDRILL9D
// Nights Player, Falling
{SPR_SUPZ, 0, 1, {NULL}, 0, 0, S_NIGHTSHURT2}, // S_NIGHTSHURT1
{SPR_SUPZ, 1, 1, {NULL}, 0, 0, S_NIGHTSHURT3}, // S_NIGHTSHURT2
{SPR_SUPZ, 2, 1, {NULL}, 0, 0, S_NIGHTSHURT4}, // S_NIGHTSHURT3
{SPR_SUPZ, 3, 1, {NULL}, 0, 0, S_NIGHTSHURT5}, // S_NIGHTSHURT4
{SPR_SUPZ, 4, 1, {NULL}, 0, 0, S_NIGHTSHURT6}, // S_NIGHTSHURT5
{SPR_SUPZ, 5, 1, {NULL}, 0, 0, S_NIGHTSHURT7}, // S_NIGHTSHURT6
{SPR_SUPZ, 6, 1, {NULL}, 0, 0, S_NIGHTSHURT8}, // S_NIGHTSHURT7
{SPR_SUPZ, 7, 1, {NULL}, 0, 0, S_NIGHTSHURT9}, // S_NIGHTSHURT8
{SPR_SUPZ, 8, 1, {NULL}, 0, 0, S_NIGHTSHURT10}, // S_NIGHTSHURT9
{SPR_SUPZ, 9, 1, {NULL}, 0, 0, S_NIGHTSHURT11}, // S_NIGHTSHURT10
{SPR_SUPZ, 10, 1, {NULL}, 0, 0, S_NIGHTSHURT12}, // S_NIGHTSHURT11
{SPR_SUPZ, 11, 1, {NULL}, 0, 0, S_NIGHTSHURT13}, // S_NIGHTSHURT12
{SPR_SUPZ, 12, 1, {NULL}, 0, 0, S_NIGHTSHURT14}, // S_NIGHTSHURT13
{SPR_SUPZ, 13, 1, {NULL}, 0, 0, S_NIGHTSHURT15}, // S_NIGHTSHURT14
{SPR_SUPZ, 14, 1, {NULL}, 0, 0, S_NIGHTSHURT16}, // S_NIGHTSHURT15
{SPR_SUPZ, 15, 1, {NULL}, 0, 0, S_NIGHTSHURT17}, // S_NIGHTSHURT16
{SPR_SUPZ, 0, 1, {NULL}, 0, 0, S_NIGHTSHURT18}, // S_NIGHTSHURT17
{SPR_SUPZ, 1, 1, {NULL}, 0, 0, S_NIGHTSHURT19}, // S_NIGHTSHURT18
{SPR_SUPZ, 2, 1, {NULL}, 0, 0, S_NIGHTSHURT20}, // S_NIGHTSHURT19
{SPR_SUPZ, 3, 1, {NULL}, 0, 0, S_NIGHTSHURT21}, // S_NIGHTSHURT20
{SPR_SUPZ, 4, 1, {NULL}, 0, 0, S_NIGHTSHURT22}, // S_NIGHTSHURT21
{SPR_SUPZ, 5, 1, {NULL}, 0, 0, S_NIGHTSHURT23}, // S_NIGHTSHURT22
{SPR_SUPZ, 6, 1, {NULL}, 0, 0, S_NIGHTSHURT24}, // S_NIGHTSHURT23
{SPR_SUPZ, 7, 1, {NULL}, 0, 0, S_NIGHTSHURT25}, // S_NIGHTSHURT24
{SPR_SUPZ, 8, 1, {NULL}, 0, 0, S_NIGHTSHURT26}, // S_NIGHTSHURT25
{SPR_SUPZ, 9, 1, {NULL}, 0, 0, S_NIGHTSHURT27}, // S_NIGHTSHURT26
{SPR_SUPZ, 10, 1, {NULL}, 0, 0, S_NIGHTSHURT28}, // S_NIGHTSHURT27
{SPR_SUPZ, 11, 1, {NULL}, 0, 0, S_NIGHTSHURT29}, // S_NIGHTSHURT28
{SPR_SUPZ, 12, 1, {NULL}, 0, 0, S_NIGHTSHURT30}, // S_NIGHTSHURT29
{SPR_SUPZ, 13, 1, {NULL}, 0, 0, S_NIGHTSHURT31}, // S_NIGHTSHURT30
{SPR_SUPZ, 14, 1, {NULL}, 0, 0, S_NIGHTSHURT32}, // S_NIGHTSHURT31
{SPR_SUPZ, 15, 1, {NULL}, 0, 0, S_NIGHTSFLY1A}, // S_NIGHTSHURT32
// Nights Sparkle
{SPR_NSPK, FF_FULLBRIGHT, 140, {NULL}, 0, 0, S_NIGHTSPARKLE2}, // S_NIGHTSPARKLE1
{SPR_NSPK, FF_FULLBRIGHT|1, 7, {NULL}, 0, 0, S_NIGHTSPARKLE3}, // S_NIGHTSPARKLE2
{SPR_NSPK, FF_FULLBRIGHT|2, 7, {NULL}, 0, 0, S_NIGHTSPARKLE4}, // S_NIGHTSPARKLE3
{SPR_NSPK, FF_FULLBRIGHT|3, 7, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPARKLE4
// Red Sparkle
{SPR_NSPK, FF_FULLBRIGHT|4, 140, {NULL}, 0, 0, S_NIGHTSPARKLESUPER2}, // S_NIGHTSPARKLESUPER1
{SPR_NSPK, FF_FULLBRIGHT|5, 7, {NULL}, 0, 0, S_NIGHTSPARKLESUPER3}, // S_NIGHTSPARKLESUPER2
{SPR_NSPK, FF_FULLBRIGHT|6, 7, {NULL}, 0, 0, S_NIGHTSPARKLESUPER4}, // S_NIGHTSPARKLESUPER3
{SPR_NSPK, FF_FULLBRIGHT|7, 7, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPARKLESUPER4
// Paraloop helper -- THIS IS WHAT DETERMINES THE TIMER NOW
{SPR_NULL, 0, 160, {NULL}, 0, 0, S_NULL}, // S_NIGHTSLOOPHELPER
// NiGHTS bumper
{SPR_NBMP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER1
{SPR_NBMP, 1, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER2
{SPR_NBMP, 2, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER3
{SPR_NBMP, 3, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER4
{SPR_NBMP, 4, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER5
{SPR_NBMP, 5, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER6
{SPR_NBMP, 6, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER7
{SPR_NBMP, 7, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER8
{SPR_NBMP, 8, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER9
{SPR_NBMP, 9, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER10
{SPR_NBMP, 10, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER11
{SPR_NBMP, 11, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER12
{SPR_HOOP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_HOOP
{SPR_HOOP, 1, -1, {NULL}, 0, 0, S_NULL}, // S_HOOP_XMASA
{SPR_HOOP, 2, -1, {NULL}, 0, 0, S_NULL}, // S_HOOP_XMASB
{SPR_NSCR, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE10
{SPR_NSCR, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE20
{SPR_NSCR, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE30
{SPR_NSCR, FF_FULLBRIGHT|3, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE40
{SPR_NSCR, FF_FULLBRIGHT|4, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE50
{SPR_NSCR, FF_FULLBRIGHT|5, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE60
{SPR_NSCR, FF_FULLBRIGHT|6, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE70
{SPR_NSCR, FF_FULLBRIGHT|7, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE80
{SPR_NSCR, FF_FULLBRIGHT|8, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE90
{SPR_NSCR, FF_FULLBRIGHT|9, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE100
{SPR_NSCR, FF_FULLBRIGHT|10, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE10_2
{SPR_NSCR, FF_FULLBRIGHT|11, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE20_2
{SPR_NSCR, FF_FULLBRIGHT|12, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE30_2
{SPR_NSCR, FF_FULLBRIGHT|13, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE40_2
{SPR_NSCR, FF_FULLBRIGHT|14, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE50_2
{SPR_NSCR, FF_FULLBRIGHT|15, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE60_2
{SPR_NSCR, FF_FULLBRIGHT|16, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE70_2
{SPR_NSCR, FF_FULLBRIGHT|17, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE80_2
{SPR_NSCR, FF_FULLBRIGHT|18, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE90_2
{SPR_NSCR, FF_FULLBRIGHT|19, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE100_2
{SPR_NWNG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSWING
{SPR_NWNG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSWING_XMAS
// NiGHTS Paraloop Powerups
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP1
{SPR_NPRU, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP2
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP3
{SPR_NPRU, 1, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP4
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP5
{SPR_NPRU, 2, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP6
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP7
{SPR_NPRU, 3, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP8
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP9
{SPR_NPRU, 4, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP10
{SPR_CAPS, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGCAPSULE
// Orbiting Chaos Emeralds for NiGHTS
{SPR_CEMG, FF_FULLBRIGHT, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM1}, // S_ORBITEM1
{SPR_CEMG, FF_FULLBRIGHT|1, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM2}, // S_ORBITEM2
{SPR_CEMG, FF_FULLBRIGHT|2, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM3}, // S_ORBITEM3
{SPR_CEMG, FF_FULLBRIGHT|3, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM4}, // S_ORBITEM4
{SPR_CEMG, FF_FULLBRIGHT|4, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM5}, // S_ORBITEM5
{SPR_CEMG, FF_FULLBRIGHT|5, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM6}, // S_ORBITEM6
{SPR_CEMG, FF_FULLBRIGHT|6, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM7}, // S_ORBITEM7
{SPR_CEMG, FF_FULLBRIGHT|7, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM8
{SPR_CEMG, FF_FULLBRIGHT|8, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM9
{SPR_CEMG, FF_FULLBRIGHT|9, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM10
{SPR_CEMG, FF_FULLBRIGHT|10, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM11
{SPR_CEMG, FF_FULLBRIGHT|11, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM12
{SPR_CEMG, FF_FULLBRIGHT|12, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM13
{SPR_CEMG, FF_FULLBRIGHT|13, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM14
{SPR_CEMG, FF_FULLBRIGHT|14, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM15
{SPR_CEMG, FF_FULLBRIGHT|15, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM16
// Flicky helper for NiGHTS
{SPR_BIRD, 0, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER2}, // S_NIGHTOPIANHELPER1
{SPR_BIRD, 0, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER3}, // S_NIGHTOPIANHELPER2
{SPR_BIRD, 0, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER4}, // S_NIGHTOPIANHELPER3
{SPR_BIRD, 0, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER5}, // S_NIGHTOPIANHELPER4
{SPR_BIRD, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER6}, // S_NIGHTOPIANHELPER5
{SPR_BIRD, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER7}, // S_NIGHTOPIANHELPER6
{SPR_BIRD, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER8}, // S_NIGHTOPIANHELPER7
{SPR_BIRD, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER1}, // S_NIGHTOPIANHELPER8
{SPR_NULL, 0, 35, {NULL}, 0, 0, S_CRUMBLE2}, // S_CRUMBLE1
{SPR_NULL, 0, 105, {A_Scream}, 0, 0, S_NULL}, // S_CRUMBLE2
{SPR_SUPT, 0, 4, {A_Scream}, 0, 0, S_SUPERTRANS2}, // S_SUPERTRANS1
{SPR_SUPT, 1, 4, {NULL}, 0, 0, S_SUPERTRANS3}, // S_SUPERTRANS2
{SPR_SUPT, FF_FULLBRIGHT|2, 4, {NULL}, 0, 0, S_SUPERTRANS4}, // S_SUPERTRANS3
{SPR_SUPT, 3, 3, {NULL}, 0, 0, S_SUPERTRANS5}, // S_SUPERTRANS4
{SPR_SUPT, 4, 3, {NULL}, 0, 0, S_SUPERTRANS6}, // S_SUPERTRANS5
{SPR_SUPT, 5, 3, {NULL}, 0, 0, S_SUPERTRANS7}, // S_SUPERTRANS6
{SPR_SUPT, 6, 3, {NULL}, 0, 0, S_SUPERTRANS8}, // S_SUPERTRANS7
{SPR_SUPT, 7, 3, {NULL}, 0, 0, S_SUPERTRANS9}, // S_SUPERTRANS8
{SPR_SUPT, 8, 16, {NULL}, 0, 0, S_NIGHTSDRONE1}, // S_SUPERTRANS9
// Spark
{SPR_SPRK, FF_TRANS40 , 1, {NULL}, 0, 0, S_SPRK2}, // S_SPRK1
{SPR_SPRK, FF_TRANS50|1, 1, {NULL}, 0, 0, S_SPRK3}, // S_SPRK2
{SPR_SPRK, FF_TRANS50|2, 1, {NULL}, 0, 0, S_SPRK4}, // S_SPRK3
{SPR_SPRK, FF_TRANS50|3, 1, {NULL}, 0, 0, S_SPRK5}, // S_SPRK4
{SPR_SPRK, FF_TRANS60 , 1, {NULL}, 0, 0, S_SPRK6}, // S_SPRK5
{SPR_SPRK, FF_TRANS60|1, 1, {NULL}, 0, 0, S_SPRK7}, // S_SPRK6
{SPR_SPRK, FF_TRANS60|2, 1, {NULL}, 0, 0, S_SPRK8}, // S_SPRK7
{SPR_SPRK, FF_TRANS70|3, 1, {NULL}, 0, 0, S_SPRK9}, // S_SPRK8
{SPR_SPRK, FF_TRANS70 , 1, {NULL}, 0, 0, S_SPRK10}, // S_SPRK9
{SPR_SPRK, FF_TRANS70|1, 1, {NULL}, 0, 0, S_SPRK11}, // S_SPRK10
{SPR_SPRK, FF_TRANS80|2, 1, {NULL}, 0, 0, S_SPRK12}, // S_SPRK11
{SPR_SPRK, FF_TRANS80|3, 1, {NULL}, 0, 0, S_SPRK13}, // S_SPRK12
{SPR_SPRK, FF_TRANS80 , 1, {NULL}, 0, 0, S_SPRK14}, // S_SPRK13
{SPR_SPRK, FF_TRANS90|1, 1, {NULL}, 0, 0, S_SPRK15}, // S_SPRK14
{SPR_SPRK, FF_TRANS90|2, 1, {NULL}, 0, 0, S_SPRK16}, // S_SPRK15
{SPR_SPRK, FF_TRANS90|3, 1, {NULL}, 0, 0, S_NULL}, // S_SPRK16
// Robot Explosion
{SPR_BOM1, 0, 1, {A_Scream}, 0, 0, S_XPLD2}, // S_XPLD1
{SPR_BOM1, 1, 5, {NULL}, 0, 0, S_XPLD3}, // S_XPLD2
{SPR_BOM1, 2, 5, {NULL}, 0, 0, S_XPLD4}, // S_XPLD3
{SPR_BOM1, 3, 5, {NULL}, 0, 0, S_NULL}, // S_XPLD4
// Underwater Explosion
{SPR_BOM4, 0, 3, {A_Scream}, 0, 0, S_WPLD2}, // S_WPLD1
{SPR_BOM4, 1, 3, {NULL}, 0, 0, S_WPLD3}, // S_WPLD2
{SPR_BOM4, 2, 3, {NULL}, 0, 0, S_WPLD4}, // S_WPLD3
{SPR_BOM4, 3, 3, {NULL}, 0, 0, S_WPLD5}, // S_WPLD4
{SPR_BOM4, 4, 3, {NULL}, 0, 0, S_WPLD6}, // S_WPLD5
{SPR_BOM4, 5, 3, {NULL}, 0, 0, S_NULL}, // S_WPLD6
{SPR_NULL, 0, 1, {A_RockSpawn}, 0, 0, S_ROCKSPAWN}, // S_ROCKSPAWN
{SPR_ROIA, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLEA}, // S_ROCKCRUMBLEA
{SPR_ROIB, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLEB}, // S_ROCKCRUMBLEB
{SPR_ROIC, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLEC}, // S_ROCKCRUMBLEC
{SPR_ROID, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLED}, // S_ROCKCRUMBLED
{SPR_ROIE, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLEE}, // S_ROCKCRUMBLEE
{SPR_ROIF, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLEF}, // S_ROCKCRUMBLEF
{SPR_ROIG, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLEG}, // S_ROCKCRUMBLEG
{SPR_ROIH, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLEH}, // S_ROCKCRUMBLEH
{SPR_ROII, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLEI}, // S_ROCKCRUMBLEI
{SPR_ROIJ, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLEJ}, // S_ROCKCRUMBLEJ
{SPR_ROIK, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLEK}, // S_ROCKCRUMBLEK
{SPR_ROIL, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLEL}, // S_ROCKCRUMBLEL
{SPR_ROIM, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLEM}, // S_ROCKCRUMBLEM
{SPR_ROIN, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLEN}, // S_ROCKCRUMBLEN
{SPR_ROIO, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLEO}, // S_ROCKCRUMBLEO
{SPR_ROIP, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLEP}, // S_ROCKCRUMBLEP
{SPR_SRBA, 0, 5, {A_Look}, 0, 0, S_SRB1_CRAWLA1}, // S_SRB1_CRAWLA1
{SPR_SRBA, 0, 3, {A_Chase}, 0, 0, S_SRB1_CRAWLA3}, // S_SRB1_CRAWLA2
{SPR_SRBA, 1, 3, {A_Chase}, 0, 0, S_SRB1_CRAWLA4}, // S_SRB1_CRAWLA3
{SPR_SRBA, 2, 3, {A_Chase}, 0, 0, S_SRB1_CRAWLA2}, // S_SRB1_CRAWLA4
{SPR_SRBB, 0, 2, {A_Look}, 0, 0, S_SRB1_BAT2}, // S_SRB1_BAT1
{SPR_SRBB, 1, 2, {A_Look}, 0, 0, S_SRB1_BAT1}, // S_SRB1_BAT2
{SPR_SRBB, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_BAT4}, // S_SRB1_BAT3
{SPR_SRBB, 1, 2, {A_BuzzFly}, 0, 0, S_SRB1_BAT3}, // S_SRB1_BAT4
{SPR_SRBC, 0, 2, {A_Look}, 0, 0, S_SRB1_ROBOFISH1}, // S_SRB1_ROBOFISH1
{SPR_SRBC, 1, 2, {A_BuzzFly}, 0, 0, S_SRB1_ROBOFISH3}, // S_SRB1_ROBOFISH2
{SPR_SRBC, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_ROBOFISH2}, // S_SRB1_ROBOFISH3
{SPR_SRBD, 0, 2, {A_Look}, 0, 0, S_SRB1_VOLCANOGUY1}, // S_SRB1_VOLCANOGUY1
{SPR_SRBD, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_VOLCANOGUY2}, // S_SRB1_VOLCANOGUY2
{SPR_SRBE, 0, 2, {A_BunnyHop}, 7, 2, S_SRB1_HOPPY2}, // S_SRB1_HOPPY1
{SPR_SRBE, 1, 2, {A_BunnyHop}, 7, -2, S_SRB1_HOPPY1}, // S_SRB1_HOPPY2
{SPR_SRBE, 0, 2, {A_BunnyHop}, 4, 2, S_SRB1_HOPPYWATER2}, // S_SRB1_HOPPYWATER1
{SPR_SRBE, 1, 2, {A_BunnyHop}, 4, -2, S_SRB1_HOPPYWATER1}, // S_SRB1_HOPPYWATER2
{SPR_SRBF, 0, 2, {A_BunnyHop}, 7, 0, S_SRB1_HOPPYSKYLAB1}, // S_SRB1_HOPPYSKYLAB1
{SPR_SRBG, 0, 16, {A_MoveAbsolute}, 0, 5, S_SRB1_MMZFLYING2}, // S_SRB1_MMZFLYING1
{SPR_SRBG, 0, 16, {A_MoveAbsolute}, 180, 5, S_SRB1_MMZFLYING3}, // S_SRB1_MMZFLYING2
{SPR_SRBG, 0, 1, {A_MoveAbsolute}, 0, 5, S_SRB1_MMZFLYING4}, // S_SRB1_MMZFLYING3
{SPR_SRBG, 0, 7, {A_MoveAbsolute}, 0, 5, S_SRB1_MMZFLYING5}, // S_SRB1_MMZFLYING4
{SPR_SRBG, 0, 8, {A_MoveAbsolute}, 180, 5, S_SRB1_MMZFLYING1}, // S_SRB1_MMZFLYING5
{SPR_SRBH, 0, 16, {A_MoveAbsolute}, 180, 5, S_SRB1_UFO2}, // S_SRB1_UFO1
{SPR_SRBH, 0, 16, {A_MoveAbsolute}, 0, 5, S_SRB1_UFO1}, // S_SRB1_UFO2
{SPR_SRBI, 0, 4, {A_MoveAbsolute}, 0, 7, S_SRB1_GRAYBOT2}, // S_SRB1_GRAYBOT1
{SPR_SRBI, 1, 4, {A_MoveAbsolute}, 0, 7, S_SRB1_GRAYBOT3}, // S_SRB1_GRAYBOT2
{SPR_SRBI, 0, 4, {A_MoveAbsolute}, 0, 7, S_SRB1_GRAYBOT4}, // S_SRB1_GRAYBOT3
{SPR_SRBI, 1, 4, {A_MoveAbsolute}, 180, 7, S_SRB1_GRAYBOT5}, // S_SRB1_GRAYBOT4
{SPR_SRBI, 0, 4, {A_MoveAbsolute}, 180, 7, S_SRB1_GRAYBOT6}, // S_SRB1_GRAYBOT5
{SPR_SRBI, 1, 4, {A_MoveAbsolute}, 180, 7, S_SRB1_GRAYBOT1}, // S_SRB1_GRAYBOT6
{SPR_SRBJ, 0, 8, {A_MoveAbsolute}, 0, 5, S_SRB1_ROBOTOPOLIS2}, // S_SRB1_ROBOTOPOLIS1
{SPR_SRBJ, 1, 8, {A_MoveAbsolute}, 0, -5, S_SRB1_ROBOTOPOLIS1}, // S_SRB1_ROBOTOPOLIS2
{SPR_SRBK, 0, 8, {A_MoveAbsolute}, 0, 5, S_SRB1_RBZBUZZ2}, // S_SRB1_RBZBUZZ1
{SPR_SRBK, 1, 8, {A_MoveAbsolute}, 0, -5, S_SRB1_RBZBUZZ1}, // S_SRB1_RBZBUZZ2
{SPR_SRBL, 0, 35, {A_ZThrust}, 4, (1<<16)+1, S_SRB1_RBZSPIKES2}, // S_SRB1_RBZSPIKES1
{SPR_SRBL, 0, 35, {A_ZThrust}, -4, (1<<16)+1, S_SRB1_RBZSPIKES1}, // S_SRB1_RBZSPIKES2
{SPR_SRBM, 0, 4, {NULL}, 0, 0, S_SRB1_METALSONIC2}, // S_SRB1_METALSONIC1
{SPR_SRBM, 1, 4, {NULL}, 0, 0, S_SRB1_METALSONIC3}, // S_SRB1_METALSONIC2
{SPR_SRBM, 2, 4, {NULL}, 0, 0, S_SRB1_METALSONIC1}, // S_SRB1_METALSONIC3
{SPR_SRBN, 0, 2, {A_MoveAbsolute}, 0, 7, S_SRB1_GOLDBOT2}, // S_SRB1_GOLDBOT1
{SPR_SRBN, 1, 2, {A_MoveAbsolute}, 0, 7, S_SRB1_GOLDBOT3}, // S_SRB1_GOLDBOT2
{SPR_SRBN, 0, 2, {A_MoveAbsolute}, 0, 7, S_SRB1_GOLDBOT4}, // S_SRB1_GOLDBOT3
{SPR_SRBN, 1, 2, {A_MoveAbsolute}, 180, 7, S_SRB1_GOLDBOT5}, // S_SRB1_GOLDBOT4
{SPR_SRBN, 0, 2, {A_MoveAbsolute}, 180, 7, S_SRB1_GOLDBOT6}, // S_SRB1_GOLDBOT5
{SPR_SRBN, 1, 2, {A_MoveAbsolute}, 180, 7, S_SRB1_GOLDBOT1}, // S_SRB1_GOLDBOT6
{SPR_SRBO, 0, 2, {A_Look}, 0, 0, S_SRB1_GENREX1}, // S_SRB1_GENREX1
{SPR_SRBO, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_GENREX2}, // S_SRB1_GENREX2
// SRB2kart
{SPR_SPRG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GRAYSPRING
{SPR_SPRG, 4, 4, {A_Pain}, 0, 0, S_GRAYSPRING3}, // S_GRAYSPRING2
{SPR_SPRG, 3, 1, {NULL}, 0, 0, S_GRAYSPRING4}, // S_GRAYSPRING3
{SPR_SPRG, 2, 1, {NULL}, 0, 0, S_GRAYSPRING5}, // S_GRAYSPRING4
{SPR_SPRG, 1, 1, {NULL}, 0, 0, S_GRAYSPRING}, // S_GRAYSPRING5
{SPR_NULL, 0, 1, {A_Pain}, 0, 0, S_INVISIBLE}, // S_INVISSPRING
{SPR_BSPR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BDIAG1
{SPR_BSPR, 1, 1, {A_Pain}, 0, 0, S_BDIAG3}, // S_BDIAG2
{SPR_BSPR, 2, 1, {NULL}, 0, 0, S_BDIAG4}, // S_BDIAG3
{SPR_BSPR, 3, 1, {NULL}, 0, 0, S_BDIAG5}, // S_BDIAG4
{SPR_BSPR, 4, 1, {NULL}, 0, 0, S_BDIAG6}, // S_BDIAG5
{SPR_BSPR, 3, 1, {NULL}, 0, 0, S_BDIAG7}, // S_BDIAG6
{SPR_BSPR, 2, 1, {NULL}, 0, 0, S_BDIAG8}, // S_BDIAG7
{SPR_BSPR, 1, 1, {NULL}, 0, 0, S_BDIAG1}, // S_BDIAG8
{SPR_RNDM, 0|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM2}, // S_RANDOMITEM1
{SPR_RNDM, 1|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM3}, // S_RANDOMITEM2
{SPR_RNDM, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM4}, // S_RANDOMITEM3
{SPR_RNDM, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM5}, // S_RANDOMITEM4
{SPR_RNDM, 4|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM6}, // S_RANDOMITEM5
{SPR_RNDM, 5|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM7}, // S_RANDOMITEM6
{SPR_RNDM, 6|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM8}, // S_RANDOMITEM7
{SPR_RNDM, 7|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM9}, // S_RANDOMITEM8
{SPR_RNDM, 8|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM10}, // S_RANDOMITEM9
{SPR_RNDM, 9|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM11}, // S_RANDOMITEM10
{SPR_RNDM, 10|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM12}, // S_RANDOMITEM11
{SPR_RNDM, 11|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM13}, // S_RANDOMITEM12
{SPR_RNDM, 12|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM14}, // S_RANDOMITEM13
{SPR_RNDM, 13|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM15}, // S_RANDOMITEM14
{SPR_RNDM, 14|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM16}, // S_RANDOMITEM15
{SPR_RNDM, 15|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM17}, // S_RANDOMITEM16
{SPR_RNDM, 16|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM18}, // S_RANDOMITEM17
{SPR_RNDM, 17|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM19}, // S_RANDOMITEM18
{SPR_RNDM, 18|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM20}, // S_RANDOMITEM19
{SPR_RNDM, 19|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM21}, // S_RANDOMITEM20
{SPR_RNDM, 20|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM22}, // S_RANDOMITEM21
{SPR_RNDM, 21|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM23}, // S_RANDOMITEM22
{SPR_RNDM, 22|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM24}, // S_RANDOMITEM23
{SPR_RNDM, 23|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM1}, // S_RANDOMITEM24
{SPR_RNDM, 0|FF_FULLBRIGHT, 1, {A_ItemPop}, 0, 0, S_NULL}, // S_DEADRANDOMITEM
{SPR_RPOP, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_RANDOMITEMPOP2}, // S_RANDOMITEMPOP1
{SPR_RPOP, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_RANDOMITEMPOP3}, // S_RANDOMITEMPOP2
{SPR_RPOP, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_RANDOMITEMPOP4}, // S_RANDOMITEMPOP3
{SPR_RPOP, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_NULL}, // S_RANDOMITEMPOP4
{SPR_NULL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMICON
{SPR_SGNS, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_SIGNSPARK2}, // S_SIGNSPARK1
{SPR_SGNS, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_SIGNSPARK3}, // S_SIGNSPARK2
{SPR_SGNS, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_SIGNSPARK4}, // S_SIGNSPARK3
{SPR_SGNS, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_SIGNSPARK5}, // S_SIGNSPARK4
{SPR_SGNS, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_SIGNSPARK6}, // S_SIGNSPARK5
{SPR_SGNS, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_SIGNSPARK7}, // S_SIGNSPARK6
{SPR_SGNS, FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_SIGNSPARK8}, // S_SIGNSPARK7
{SPR_SGNS, FF_FULLBRIGHT|7, 1, {NULL}, 0, 0, S_SIGNSPARK9}, // S_SIGNSPARK8
{SPR_SGNS, FF_FULLBRIGHT|8, 1, {NULL}, 0, 0, S_SIGNSPARK10}, // S_SIGNSPARK9
{SPR_SGNS, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_SIGNSPARK11}, // S_SIGNSPARK10
{SPR_SGNS, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_NULL}, // S_SIGNSPARK11
{SPR_DRIF, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_DRIFTSPARK_A2}, // S_DRIFTSPARK_A1
{SPR_DRIF, FF_FULLBRIGHT|FF_TRANS20|1, 1, {NULL}, 0, 0, S_DRIFTSPARK_A3}, // S_DRIFTSPARK_A2
{SPR_DRIF, FF_FULLBRIGHT|FF_TRANS50, 1, {NULL}, 0, 0, S_NULL}, // S_DRIFTSPARK_A3
{SPR_DRIF, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_DRIFTSPARK_A2}, // S_DRIFTSPARK_B1 (Loop back to A2)
{SPR_DRIF, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK_C2}, // S_DRIFTSPARK_C1
{SPR_DRIF, FF_FULLBRIGHT|FF_TRANS20, 1, {NULL}, 0, 0, S_DRIFTSPARK_A3}, // S_DRIFTSPARK_C2 (Loop back to A3)
{SPR_BDRF, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 5, 2, S_BRAKEDRIFT}, // S_BRAKEDRIFT
{SPR_DUST, 0, 3, {NULL}, 0, 0, S_DRIFTDUST2}, // S_DRIFTDUST1
{SPR_DUST, 1, 3, {NULL}, 0, 0, S_DRIFTDUST3}, // S_DRIFTDUST2
{SPR_DUST, FF_TRANS20|2, 3, {NULL}, 0, 0, S_DRIFTDUST4}, // S_DRIFTDUST3
{SPR_DUST, FF_TRANS20|3, 3, {NULL}, 0, 0, S_NULL}, // S_DRIFTDUST4
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_FASTLINE2}, // S_FASTLINE1
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_FASTLINE3}, // S_FASTLINE2
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_FASTLINE4}, // S_FASTLINE3
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_FASTLINE5}, // S_FASTLINE4
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_NULL}, // S_FASTLINE5
{SPR_DSHR, FF_PAPERSPRITE, 1, {NULL}, 0, 0, S_FASTDUST2}, // S_FASTDUST1
{SPR_DSHR, FF_PAPERSPRITE|1, 1, {NULL}, 0, 0, S_FASTDUST3}, // S_FASTDUST2
{SPR_DSHR, FF_PAPERSPRITE|2, 1, {NULL}, 0, 0, S_FASTDUST4}, // S_FASTDUST3
{SPR_DSHR, FF_PAPERSPRITE|3, 1, {NULL}, 0, 0, S_FASTDUST5}, // S_FASTDUST4
{SPR_DSHR, FF_PAPERSPRITE|4, 1, {NULL}, 0, 0, S_FASTDUST6}, // S_FASTDUST5
{SPR_DSHR, FF_PAPERSPRITE|5, 1, {NULL}, 0, 0, S_FASTDUST7}, // S_FASTDUST6
{SPR_DSHR, FF_PAPERSPRITE|6, 1, {NULL}, 0, 0, S_NULL}, // S_FASTDUST7
{SPR_BOST, FF_FULLBRIGHT|FF_ANIMATE, TICRATE, {NULL}, 6, 1, S_BOOSTSMOKESPAWNER}, // S_BOOSTFLAME
{SPR_NULL, 0, TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_BOOSTSMOKESPAWNER
{SPR_BOSM, FF_TRANS50, 3, {NULL}, 0, 0, S_BOOSTSMOKE2}, // S_BOOSTSMOKE1
{SPR_BOSM, FF_TRANS50|1, 3, {NULL}, 0, 0, S_BOOSTSMOKE3}, // S_BOOSTSMOKE2
{SPR_BOSM, FF_TRANS50|2, 3, {NULL}, 0, 0, S_BOOSTSMOKE4}, // S_BOOSTSMOKE3
{SPR_BOSM, FF_TRANS50|3, 3, {NULL}, 0, 0, S_BOOSTSMOKE5}, // S_BOOSTSMOKE4
{SPR_BOSM, FF_TRANS50|4, 3, {NULL}, 0, 0, S_BOOSTSMOKE6}, // S_BOOSTSMOKE5
{SPR_BOSM, FF_TRANS50|5, 3, {NULL}, 0, 0, S_NULL}, // S_BOOSTSMOKE6
{SPR_NULL, 0, 10, {NULL}, 0, 0, S_KARTFIRE2}, // S_KARTFIRE1
{SPR_KFRE, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARTFIRE3}, // S_KARTFIRE2
{SPR_KFRE, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_KARTFIRE4}, // S_KARTFIRE3
{SPR_KFRE, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_KARTFIRE5}, // S_KARTFIRE4
{SPR_KFRE, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_KARTFIRE6}, // S_KARTFIRE5
{SPR_KFRE, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_KARTFIRE7}, // S_KARTFIRE6
{SPR_KFRE, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_KARTFIRE8}, // S_KARTFIRE7
{SPR_KFRE, FF_FULLBRIGHT|6, 2, {NULL}, 0, 0, S_NULL}, // S_KARTFIRE8
{SPR_AIDU, FF_ANIMATE|FF_PAPERSPRITE, 5*2, {NULL}, 5, 2, S_NULL}, // S_KARTAIZDRIFTSTRAT
{SPR_KINV, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_KARTINVULN_SMALL2}, // S_KARTINVULN_SMALL1
{SPR_KINV, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_KARTINVULN_SMALL3}, // S_KARTINVULN_SMALL2
{SPR_KINV, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_KARTINVULN_SMALL4}, // S_KARTINVULN_SMALL3
{SPR_KINV, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_KARTINVULN_SMALL5}, // S_KARTINVULN_SMALL4
{SPR_KINV, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_NULL}, // S_KARTINVULN_SMALL5
{SPR_KINV, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_KARTINVULN_LARGE2}, // S_KARTINVULN_LARGE1
{SPR_KINV, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_KARTINVULN_LARGE3}, // S_KARTINVULN_LARGE2
{SPR_KINV, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_KARTINVULN_LARGE4}, // S_KARTINVULN_LARGE3
{SPR_KINV, FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_KARTINVULN_LARGE5}, // S_KARTINVULN_LARGE4
{SPR_KINV, FF_FULLBRIGHT|7, 1, {NULL}, 0, 0, S_NULL}, // S_KARTINVULN_LARGE5
{SPR_KINF, FF_FULLBRIGHT|FF_TRANS90, 1, {NULL}, 0, 0, S_INVULNFLASH2}, // S_INVULNFLASH1
{SPR_NULL, FF_FULLBRIGHT|FF_TRANS90, 1, {NULL}, 0, 0, S_INVULNFLASH3}, // S_INVULNFLASH2
{SPR_KINF, FF_FULLBRIGHT|FF_TRANS90|1, 1, {NULL}, 0, 0, S_INVULNFLASH4}, // S_INVULNFLASH3
{SPR_NULL, FF_FULLBRIGHT|FF_TRANS90, 1, {NULL}, 0, 0, S_INVULNFLASH1}, // S_INVULNFLASH4
{SPR_WIPD, 0, 3, {NULL}, 0, 0, S_WIPEOUTTRAIL2}, // S_WIPEOUTTRAIL1
{SPR_WIPD, 1, 3, {NULL}, 0, 0, S_WIPEOUTTRAIL3}, // S_WIPEOUTTRAIL2
{SPR_WIPD, 2, 3, {NULL}, 0, 0, S_WIPEOUTTRAIL4}, // S_WIPEOUTTRAIL3
{SPR_WIPD, 3, 3, {NULL}, 0, 0, S_WIPEOUTTRAIL5}, // S_WIPEOUTTRAIL4
{SPR_WIPD, 4, 3, {NULL}, 0, 0, S_NULL}, // S_WIPEOUTTRAIL5
{SPR_RSHE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ROCKETSNEAKER_L
{SPR_RSHE, 1, -1, {NULL}, 0, 0, S_NULL}, // S_ROCKETSNEAKER_R
{SPR_RSHE, 2, -1, {NULL}, 0, 0, S_NULL}, // S_ROCKETSNEAKER_LVIBRATE
{SPR_RSHE, 3, -1, {NULL}, 0, 0, S_NULL}, // S_ROCKETSNEAKER_RVIBRATE
{SPR_FITM, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM2}, // S_EGGMANITEM1
{SPR_FITM, 1|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM3}, // S_EGGMANITEM2
{SPR_FITM, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM4}, // S_EGGMANITEM3
{SPR_FITM, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM5}, // S_EGGMANITEM4
{SPR_FITM, 4|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM6}, // S_EGGMANITEM5
{SPR_FITM, 5|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM7}, // S_EGGMANITEM6
{SPR_FITM, 6|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM8}, // S_EGGMANITEM7
{SPR_FITM, 7|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM9}, // S_EGGMANITEM8
{SPR_FITM, 8|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM10}, // S_EGGMANITEM9
{SPR_FITM, 9|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM11}, // S_EGGMANITEM10
{SPR_FITM, 10|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM12}, // S_EGGMANITEM11
{SPR_FITM, 11|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM13}, // S_EGGMANITEM12
{SPR_FITM, 12|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM14}, // S_EGGMANITEM13
{SPR_FITM, 13|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM15}, // S_EGGMANITEM14
{SPR_FITM, 14|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM16}, // S_EGGMANITEM15
{SPR_FITM, 15|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM17}, // S_EGGMANITEM16
{SPR_FITM, 16|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM18}, // S_EGGMANITEM17
{SPR_FITM, 17|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM19}, // S_EGGMANITEM18
{SPR_FITM, 18|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM20}, // S_EGGMANITEM19
{SPR_FITM, 19|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM21}, // S_EGGMANITEM20
{SPR_FITM, 20|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM22}, // S_EGGMANITEM21
{SPR_FITM, 21|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM23}, // S_EGGMANITEM22 // *****
{SPR_FITM, 22|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM24}, // S_EGGMANITEM23 // *****
{SPR_FITM, 23|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM1}, // S_EGGMANITEM24 // *****
{SPR_FITM, FF_FULLBRIGHT, 175, {NULL}, 0, 0, S_EGGMANITEM1}, // S_EGGMANITEM_DEAD
{SPR_BANA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BANANA
{SPR_BANA, 0, 175, {NULL}, 0, 0, S_NULL}, // S_BANANA_DEAD
{SPR_ORBN, 0, 1, {NULL}, 0, 0, S_ORBINAUT2}, // S_ORBINAUT1
{SPR_ORBN, 1, 1, {NULL}, 0, 0, S_ORBINAUT3}, // S_ORBINAUT2
{SPR_ORBN, 2, 1, {NULL}, 0, 0, S_ORBINAUT4}, // S_ORBINAUT3
{SPR_ORBN, 3, 1, {NULL}, 0, 0, S_ORBINAUT5}, // S_ORBINAUT4
{SPR_ORBN, 4, 1, {NULL}, 0, 0, S_ORBINAUT6}, // S_ORBINAUT5
{SPR_ORBN, 5, 1, {NULL}, 0, 0, S_ORBINAUT1}, // S_ORBINAUT6
{SPR_ORBN, 0, 175, {NULL}, 0, 0, S_NULL}, // S_ORBINAUT_DEAD
{SPR_ORBN, 6, 3, {NULL}, 0, 0, S_ORBINAUT_SHIELD2}, // S_ORBINAUT_SHIELD1
{SPR_ORBN, 7, 3, {NULL}, 0, 0, S_ORBINAUT_SHIELD3}, // S_ORBINAUT_SHIELD2
{SPR_ORBN, 8, 3, {NULL}, 0, 0, S_ORBINAUT_SHIELD4}, // S_ORBINAUT_SHIELD3
{SPR_ORBN, 9, 3, {NULL}, 0, 0, S_ORBINAUT_SHIELD5}, // S_ORBINAUT_SHIELD4
{SPR_ORBN, 10, 3, {NULL}, 0, 0, S_ORBINAUT_SHIELD6}, // S_ORBINAUT_SHIELD5
{SPR_ORBN, 11, 3, {NULL}, 0, 0, S_ORBINAUT_SHIELD1}, // S_ORBINAUT_SHIELD6
{SPR_ORBN, 6, 175, {NULL}, 0, 0, S_NULL}, // S_ORBINAUT_SHIELDDEAD
{SPR_JAWZ, 0, 1, {A_JawzChase}, 0, 0, S_JAWZ2}, // S_JAWZ1
{SPR_JAWZ, 4, 1, {A_JawzChase}, 0, 0, S_JAWZ3}, // S_JAWZ2
{SPR_JAWZ, 1, 1, {A_JawzChase}, 0, 0, S_JAWZ4}, // S_JAWZ3
{SPR_JAWZ, 4, 1, {A_JawzChase}, 0, 0, S_JAWZ5}, // S_JAWZ4
{SPR_JAWZ, 2, 1, {A_JawzChase}, 0, 0, S_JAWZ6}, // S_JAWZ5
{SPR_JAWZ, 4, 1, {A_JawzChase}, 0, 0, S_JAWZ7}, // S_JAWZ6
{SPR_JAWZ, 3, 1, {A_JawzChase}, 0, 0, S_JAWZ8}, // S_JAWZ7
{SPR_JAWZ, 4, 1, {A_JawzChase}, 0, 0, S_JAWZ1}, // S_JAWZ8
{SPR_JAWZ, 0, 1, {NULL}, 0, 0, S_JAWZ_DUD2}, // S_JAWZ_DUD1
{SPR_JAWZ, 4, 1, {NULL}, 0, 0, S_JAWZ_DUD3}, // S_JAWZ_DUD2
{SPR_JAWZ, 1, 1, {NULL}, 0, 0, S_JAWZ_DUD4}, // S_JAWZ_DUD3
{SPR_JAWZ, 4, 1, {NULL}, 0, 0, S_JAWZ_DUD5}, // S_JAWZ_DUD4
{SPR_JAWZ, 2, 1, {NULL}, 0, 0, S_JAWZ_DUD6}, // S_JAWZ_DUD5
{SPR_JAWZ, 4, 1, {NULL}, 0, 0, S_JAWZ_DUD7}, // S_JAWZ_DUD6
{SPR_JAWZ, 3, 1, {NULL}, 0, 0, S_JAWZ_DUD8}, // S_JAWZ_DUD7
{SPR_JAWZ, 4, 1, {NULL}, 0, 0, S_JAWZ_DUD1}, // S_JAWZ_DUD8
{SPR_JAWZ, 0, 1, {NULL}, 0, 0, S_JAWZ_SHIELD2}, // S_JAWZ_SHIELD1
{SPR_JAWZ, 4, 1, {NULL}, 0, 0, S_JAWZ_SHIELD3}, // S_JAWZ_SHIELD2
{SPR_JAWZ, 1, 1, {NULL}, 0, 0, S_JAWZ_SHIELD4}, // S_JAWZ_SHIELD3
{SPR_JAWZ, 4, 1, {NULL}, 0, 0, S_JAWZ_SHIELD5}, // S_JAWZ_SHIELD4
{SPR_JAWZ, 2, 1, {NULL}, 0, 0, S_JAWZ_SHIELD6}, // S_JAWZ_SHIELD5
{SPR_JAWZ, 4, 1, {NULL}, 0, 0, S_JAWZ_SHIELD7}, // S_JAWZ_SHIELD6
{SPR_JAWZ, 3, 1, {NULL}, 0, 0, S_JAWZ_SHIELD8}, // S_JAWZ_SHIELD7
{SPR_JAWZ, 4, 1, {NULL}, 0, 0, S_JAWZ_SHIELD1}, // S_JAWZ_SHIELD8
{SPR_JAWZ, 5, 175, {NULL}, 0, 0, S_JAWZ_DEAD2}, // S_JAWZ_DEAD1
{SPR_NULL, 0, 1, {A_JawzExplode}, 0, 0, S_NULL}, // S_JAWZ_DEAD2
{SPR_RETI, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_PLAYERRETICULE
{SPR_SSMN, 0, 30, {NULL}, 0, 0, S_SSMINE2}, // S_SSMINE1
{SPR_SSMN, 3, 3, {NULL}, 0, 0, S_SSMINE3}, // S_SSMINE2
{SPR_SSMN, 2, 3, {NULL}, 0, 0, S_SSMINE4}, // S_SSMINE3
{SPR_SSMN, 1, 3, {NULL}, 0, 0, S_SSMINE1}, // S_SSMINE4
{SPR_SSMN, 4, 1, {NULL}, 0, 0, S_SSMINE_SHIELD2}, // S_SSMINE_SHIELD1
{SPR_SSMN, 5, 1, {NULL}, 0, 0, S_SSMINE_SHIELD1}, // S_SSMINE_SHIELD2
{SPR_SSMN, 4, 1, {NULL}, 0, 0, S_SSMINE_AIR2}, // S_SSMINE_AIR1
{SPR_SSMN, 5, 1, {NULL}, 0, 0, S_SSMINE_AIR1}, // S_SSMINE_AIR2
{SPR_SSMN, 6, 3, {NULL}, 0, 0, S_SSMINE_DEPLOY2}, // S_SSMINE_DEPLOY1
{SPR_SSMN, 7, 5, {NULL}, 0, 0, S_SSMINE_DEPLOY3}, // S_SSMINE_DEPLOY2
{SPR_SSMN, 8, 7, {NULL}, 0, 0, S_SSMINE_DEPLOY4}, // S_SSMINE_DEPLOY3
{SPR_SSMN, 9, 1, {NULL}, 0, 0, S_SSMINE_DEPLOY5}, // S_SSMINE_DEPLOY4
{SPR_SSMN, 10, 1, {NULL}, 0, 0, S_SSMINE_DEPLOY6}, // S_SSMINE_DEPLOY5
{SPR_SSMN, 9, 1, {NULL}, 0, 0, S_SSMINE_DEPLOY7}, // S_SSMINE_DEPLOY6
{SPR_SSMN, 10, 3, {NULL}, 0, 0, S_SSMINE_DEPLOY8}, // S_SSMINE_DEPLOY7
{SPR_SSMN, 11, 1, {A_PlaySound}, sfx_cdfm39, 1, S_SSMINE_DEPLOY9}, // S_SSMINE_DEPLOY8
{SPR_SSMN, 10, 1, {NULL}, 0, 0, S_SSMINE_DEPLOY10}, // S_SSMINE_DEPLOY9
{SPR_SSMN, 11, 3, {NULL}, 0, 0, S_SSMINE_DEPLOY11}, // S_SSMINE_DEPLOY10
{SPR_SSMN, 12, 3, {NULL}, 0, 0, S_SSMINE_DEPLOY12}, // S_SSMINE_DEPLOY11
{SPR_SSMN, 13, 3, {NULL}, 0, 0, S_SSMINE_DEPLOY13}, // S_SSMINE_DEPLOY12
{SPR_SSMN, 14, 3, {NULL}, 0, 0, S_SSMINE1}, // S_SSMINE_DEPLOY13
{SPR_SSMN, 3, 1, {A_MineExplode}, MT_MINEEXPLOSION, 0, S_NULL}, // S_SSMINE_EXPLODE
{SPR_NULL, 0, 6, {NULL}, 0, 0, S_MINEEXPLOSION2}, // S_MINEEXPLOSION1
{SPR_NULL, 1, 22, {A_ForceStop}, 0, 0, S_NULL}, // S_MINEEXPLOSION2
{SPR_KRBM, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_QUICKBOOM2}, // S_QUICKBOOM1
{SPR_KRBM, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_QUICKBOOM3}, // S_QUICKBOOM2
{SPR_KRBM, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_QUICKBOOM4}, // S_QUICKBOOM3
{SPR_KRBM, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_QUICKBOOM5}, // S_QUICKBOOM4
{SPR_KRBM, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_QUICKBOOM6}, // S_QUICKBOOM5
{SPR_KRBM, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_QUICKBOOM7}, // S_QUICKBOOM6
{SPR_KRBM, FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_QUICKBOOM8}, // S_QUICKBOOM7
{SPR_KRBM, FF_FULLBRIGHT|7, 2, {NULL}, 0, 0, S_QUICKBOOM9}, // S_QUICKBOOM8
{SPR_KRBM, FF_FULLBRIGHT|8, 2, {NULL}, 0, 0, S_QUICKBOOM10}, // S_QUICKBOOM9
{SPR_KRBM, FF_FULLBRIGHT|9, 2, {NULL}, 0, 0, S_NULL}, // S_QUICKBOOM10
{SPR_KRBM, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_SLOWBOOM2}, // S_SLOWBOOM1
{SPR_KRBM, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_SLOWBOOM3}, // S_SLOWBOOM2
{SPR_KRBM, FF_FULLBRIGHT|2, 3, {NULL}, 0, 0, S_SLOWBOOM4}, // S_SLOWKBOOM3
{SPR_KRBM, FF_FULLBRIGHT|3, 3, {NULL}, 0, 0, S_SLOWBOOM5}, // S_SLOWBOOM4
{SPR_KRBM, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_SLOWBOOM6}, // S_SLOWBOOM5
{SPR_KRBM, FF_FULLBRIGHT|5, 3, {NULL}, 0, 0, S_SLOWBOOM7}, // S_SLOWBOOM6
{SPR_KRBM, FF_FULLBRIGHT|6, 3, {NULL}, 0, 0, S_SLOWBOOM8}, // S_SLOWBOOM7
{SPR_KRBM, FF_FULLBRIGHT|7, 5, {NULL}, 0, 0, S_SLOWBOOM9}, // S_SLOWBOOM8
{SPR_KRBM, FF_FULLBRIGHT|8, 5, {NULL}, 0, 0, S_SLOWBOOM10}, // S_SLOWBOOM9
{SPR_KRBM, FF_FULLBRIGHT|9, 5, {NULL}, 0, 0, S_NULL}, // S_SLOWBOOM10
{SPR_BHOG, 0, 3, {A_PlaySound}, sfx_s1bd, 1, S_BALLHOG2}, // S_BALLHOG1
{SPR_BHOG, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_BALLHOG3}, // S_BALLHOG2
{SPR_BHOG, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_BALLHOG4}, // S_BALLHOG3
{SPR_BHOG, FF_FULLBRIGHT|3, 3, {NULL}, 0, 0, S_BALLHOG5}, // S_BALLHOG4
{SPR_BHOG, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_BALLHOG6}, // S_BALLHOG5
{SPR_BHOG, 5, 2, {NULL}, 0, 0, S_BALLHOG7}, // S_BALLHOG6
{SPR_BHOG, 6, 1, {NULL}, 0, 0, S_BALLHOG8}, // S_BALLHOG7
{SPR_BHOG, 7, 1, {NULL}, 0, 0, S_BALLHOG1}, // S_BALLHOG8
{SPR_NULL, 0, 1, {A_BallhogExplode}, 0, 0, S_NULL}, // S_BALLHOG_DEAD
{SPR_BHBM, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BALLHOGBOOM2}, // S_BALLHOGBOOM1
{SPR_BHBM, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_BALLHOGBOOM3}, // S_BALLHOGBOOM2
{SPR_BHBM, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_BALLHOGBOOM4}, // S_BALLHOGBOOM3
{SPR_BHBM, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_BALLHOGBOOM5}, // S_BALLHOGBOOM4
{SPR_BHBM, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BALLHOGBOOM6}, // S_BALLHOGBOOM5
{SPR_BHBM, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_BALLHOGBOOM7}, // S_BALLHOGBOOM6
{SPR_BHBM, FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_BALLHOGBOOM8}, // S_BALLHOGBOOM7
{SPR_BHBM, FF_FULLBRIGHT|7, 1, {NULL}, 0, 0, S_BALLHOGBOOM9}, // S_BALLHOGBOOM8
{SPR_BHBM, FF_FULLBRIGHT|8, 1, {NULL}, 0, 0, S_BALLHOGBOOM10}, // S_BALLHOGBOOM9
{SPR_BHBM, FF_FULLBRIGHT|9, 1, {NULL}, 0, 0, S_BALLHOGBOOM11}, // S_BALLHOGBOOM10
{SPR_BHBM, FF_FULLBRIGHT|10, 1, {NULL}, 0, 0, S_BALLHOGBOOM12}, // S_BALLHOGBOOM11
{SPR_BHBM, FF_FULLBRIGHT|11, 1, {NULL}, 0, 0, S_BALLHOGBOOM13}, // S_BALLHOGBOOM12
{SPR_BHBM, FF_FULLBRIGHT|12, 1, {NULL}, 0, 0, S_BALLHOGBOOM14}, // S_BALLHOGBOOM13
{SPR_BHBM, FF_FULLBRIGHT|13, 1, {NULL}, 0, 0, S_BALLHOGBOOM15}, // S_BALLHOGBOOM14
{SPR_BHBM, FF_FULLBRIGHT|14, 1, {NULL}, 0, 0, S_BALLHOGBOOM16}, // S_BALLHOGBOOM15
{SPR_BHBM, FF_FULLBRIGHT|15, 1, {NULL}, 0, 0, S_NULL}, // S_BALLHOGBOOM16
{SPR_SPBM, 0, 1, {A_SPBChase}, 0, 0, S_SPB2}, // S_SPB1
{SPR_SPBM, 1, 1, {A_SPBChase}, 0, 0, S_SPB3}, // S_SPB2
{SPR_SPBM, 0, 1, {A_SPBChase}, 0, 0, S_SPB4}, // S_SPB3
{SPR_SPBM, 2, 1, {A_SPBChase}, 0, 0, S_SPB5}, // S_SPB4
{SPR_SPBM, 0, 1, {A_SPBChase}, 0, 0, S_SPB6}, // S_SPB5
{SPR_SPBM, 3, 1, {A_SPBChase}, 0, 0, S_SPB7}, // S_SPB6
{SPR_SPBM, 0, 1, {A_SPBChase}, 0, 0, S_SPB8}, // S_SPB7
{SPR_SPBM, 4, 1, {A_SPBChase}, 0, 0, S_SPB9}, // S_SPB8
{SPR_SPBM, 0, 1, {A_SPBChase}, 0, 0, S_SPB10}, // S_SPB9
{SPR_SPBM, 5, 1, {A_SPBChase}, 0, 0, S_SPB11}, // S_SPB10
{SPR_SPBM, 0, 1, {A_SPBChase}, 0, 0, S_SPB12}, // S_SPB11
{SPR_SPBM, 6, 1, {A_SPBChase}, 0, 0, S_SPB13}, // S_SPB12
{SPR_SPBM, 0, 1, {A_SPBChase}, 0, 0, S_SPB14}, // S_SPB13
{SPR_SPBM, 7, 1, {A_SPBChase}, 0, 0, S_SPB15}, // S_SPB14
{SPR_SPBM, 0, 1, {A_SPBChase}, 0, 0, S_SPB16}, // S_SPB15
{SPR_SPBM, 8, 1, {A_SPBChase}, 0, 0, S_SPB17}, // S_SPB16
{SPR_SPBM, 0, 1, {A_SPBChase}, 0, 0, S_SPB18}, // S_SPB17
{SPR_SPBM, 8, 1, {A_SPBChase}, 0, 0, S_SPB19}, // S_SPB18
{SPR_SPBM, 0, 1, {A_SPBChase}, 0, 0, S_SPB20}, // S_SPB19
{SPR_SPBM, 8, 1, {A_SPBChase}, 0, 0, S_SPB1}, // S_SPB20
{SPR_SPBM, 8, 175, {NULL}, 0, 0, S_NULL}, // S_SPB_DEAD
{SPR_THNS, FF_FULLBRIGHT|9, 2, {NULL}, 0, 0, S_THUNDERSHIELD2}, // S_THUNDERSHIELD1
{SPR_THNS, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_THUNDERSHIELD3}, // S_THUNDERSHIELD2
{SPR_THNS, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_THUNDERSHIELD4}, // S_THUNDERSHIELD3
{SPR_THNS, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_THUNDERSHIELD5}, // S_THUNDERSHIELD4
{SPR_THNS, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_THUNDERSHIELD6}, // S_THUNDERSHIELD5
{SPR_THNS, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_THUNDERSHIELD7}, // S_THUNDERSHIELD6
{SPR_THNS, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_THUNDERSHIELD8}, // S_THUNDERSHIELD7
{SPR_THNS, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_THUNDERSHIELD9}, // S_THUNDERSHIELD8
{SPR_THNS, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_THUNDERSHIELD10}, // S_THUNDERSHIELD9
{SPR_THNS, FF_FULLBRIGHT|6, 2, {NULL}, 0, 0, S_THUNDERSHIELD11}, // S_THUNDERSHIELD10
{SPR_THNS, FF_FULLBRIGHT|7, 2, {NULL}, 0, 0, S_THUNDERSHIELD12}, // S_THUNDERSHIELD11
{SPR_THNS, FF_FULLBRIGHT|8, 2, {NULL}, 0, 0, S_THUNDERSHIELD13}, // S_THUNDERSHIELD12
{SPR_THNS, FF_FULLBRIGHT|9, 2, {NULL}, 0, 0, S_THUNDERSHIELD14}, // S_THUNDERSHIELD13
{SPR_THNS, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_THUNDERSHIELD15}, // S_THUNDERSHIELD14
{SPR_THNS, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_THUNDERSHIELD16}, // S_THUNDERSHIELD15
{SPR_THNS, FF_FULLBRIGHT|8, 2, {NULL}, 0, 0, S_THUNDERSHIELD17}, // S_THUNDERSHIELD16
{SPR_THNS, FF_FULLBRIGHT|7, 2, {NULL}, 0, 0, S_THUNDERSHIELD18}, // S_THUNDERSHIELD17
{SPR_THNS, FF_FULLBRIGHT|6, 2, {NULL}, 0, 0, S_THUNDERSHIELD19}, // S_THUNDERSHIELD18
{SPR_THNS, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_THUNDERSHIELD20}, // S_THUNDERSHIELD19
{SPR_THNS, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_THUNDERSHIELD21}, // S_THUNDERSHIELD20
{SPR_THNS, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_THUNDERSHIELD22}, // S_THUNDERSHIELD21
{SPR_THNS, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_THUNDERSHIELD23}, // S_THUNDERSHIELD22
{SPR_THNS, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_THUNDERSHIELD24}, // S_THUNDERSHIELD23
{SPR_THNS, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_THUNDERSHIELD1}, // S_THUNDERSHIELD24
{SPR_SINK, 0, 1, {A_SmokeTrailer}, MT_SINKTRAIL, 0, S_SINK}, // S_SINK
{SPR_SINK, 0|FF_TRANS80|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_SINK_SHIELD}, // S_SINK_SHIELD
{SPR_SITR, 0, 1, {NULL}, 0, 0, S_SINKTRAIL2}, // S_SINKTRAIL1
{SPR_SITR, 1, 5, {NULL}, 0, 0, S_SINKTRAIL3}, // S_SINKTRAIL2
{SPR_SITR, 2, 3, {NULL}, 0, 0, S_NULL}, // S_SINKTRAIL3
{SPR_KBLN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_BATTLEBUMPER1}, // S_BATTLEBUMPER1
{SPR_KBLN, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_BATTLEBUMPER2}, // S_BATTLEBUMPER2
{SPR_KBLN, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_BATTLEBUMPER3}, // S_BATTLEBUMPER3
{SPR_DEZL, FF_FULLBRIGHT|FF_PAPERSPRITE, 8, {NULL}, 0, 0, S_NULL}, // S_DEZLASER
{SPR_NULL, 0, 1, {A_RandomStateRange}, S_AUDIENCE_CHAO_CHEER1, S_AUDIENCE_CHAO_CHEER2, S_RANDOMAUDIENCE}, // S_RANDOMAUDIENCE
{SPR_AUDI, 0, 5, {NULL}, 0, 0, S_AUDIENCE_CHAO_CHEER2}, // S_AUDIENCE_CHAO_CHEER1
{SPR_AUDI, 1, 20, {A_BunnyHop}, 7, 0, S_AUDIENCE_CHAO_CHEER1}, // S_AUDIENCE_CHAO_CHEER2
{SPR_AUDI, 2, 5, {NULL}, 0, 0, S_AUDIENCE_CHAO_WIN2}, // S_AUDIENCE_CHAO_WIN1
{SPR_AUDI, 3, 25, {A_BunnyHop}, 10, 0, S_AUDIENCE_CHAO_WIN1}, // S_AUDIENCE_CHAO_WIN2
{SPR_AUDI, 4|FF_ANIMATE, -1, {NULL}, 1, 17, S_NULL}, // S_AUDIENCE_CHAO_LOSE
{SPR_FLAM, 0, 3, {NULL}, 0, 0, S_FLAYM2}, // S_FLAYM1,
{SPR_FLAM, 1, 3, {NULL}, 0, 0, S_FLAYM3}, // S_FLAYM2,
{SPR_FLAM, 2, 3, {NULL}, 0, 0, S_FLAYM4}, // S_FLAYM3,
{SPR_FLAM, 3, 3, {NULL}, 0, 0, S_FLAYM1}, // S_FLAYM4,
{SPR_DECO, 0, -1, {NULL}, 0, 0, S_NULL}, // S_DEVIL,
{SPR_DECO, 1, -1, {NULL}, 0, 0, S_NULL}, // S_ANGEL,
{SPR_DECO, 2, -1, {NULL}, 0, 0, S_NULL}, // S_PALMTREE,
{SPR_DECO, 3, -1, {NULL}, 0, 0, S_NULL}, // S_FLAG,
{SPR_DECO, 4, -1, {NULL}, 0, 0, S_NULL}, // S_HEDGEHOG,
{SPR_DECO, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BUSH1,
{SPR_DECO, 6, -1, {NULL}, 0, 0, S_NULL}, // S_TWEE,
{SPR_DECO, 7, -1, {NULL}, 0, 0, S_NULL}, // S_HYDRANT,
{SPR_DECO, FF_FULLBRIGHT|8, 3, {A_FishJump}, 0, 0, S_BIGPUMA2}, //S_BIGPUMA1
{SPR_DECO, FF_FULLBRIGHT|9, 3, {A_FishJump}, 0, 0, S_BIGPUMA3}, //S_BIGPUMA2
{SPR_DECO, FF_FULLBRIGHT|10, 3, {A_FishJump}, 0, 0, S_BIGPUMA1}, //S_BIGPUMA3
{SPR_DECO, FF_FULLBRIGHT|11, 3, {A_FishJump}, 0, 0, S_BIGPUMA5}, //S_BIGPUMA4
{SPR_DECO, FF_FULLBRIGHT|12, 3, {A_FishJump}, 0, 0, S_BIGPUMA6}, //S_BIGPUMA5
{SPR_DECO, FF_FULLBRIGHT|13, 3, {A_FishJump}, 0, 0, S_BIGPUMA4}, //S_BIGPUMA6
{SPR_DECO, FF_FULLBRIGHT|14, 2, {NULL}, 0, 0, S_APPLE2}, //S_APPLE1
{SPR_DECO, FF_FULLBRIGHT|15, 2, {NULL}, 0, 0, S_APPLE3}, //S_APPLE2
{SPR_DECO, FF_FULLBRIGHT|16, 2, {NULL}, 0, 0, S_APPLE4}, //S_APPLE3
{SPR_DECO, FF_FULLBRIGHT|17, 2, {NULL}, 0, 0, S_APPLE5}, //S_APPLE4
{SPR_DECO, FF_FULLBRIGHT|18, 2, {NULL}, 0, 0, S_APPLE6}, //S_APPLE5
{SPR_DECO, FF_FULLBRIGHT|19, 2, {NULL}, 0, 0, S_APPLE7}, //S_APPLE6
{SPR_DECO, FF_FULLBRIGHT|20, 2, {NULL}, 0, 0, S_APPLE8}, //S_APPLE7
{SPR_DECO, FF_FULLBRIGHT|21, 2, {NULL}, 0, 0, S_APPLE1}, //S_APPLE8
{SPR_DOOD, 0, -1, {NULL}, 0, 0, S_NULL}, // S_DOOD_FLOWER1
{SPR_DOOD, 1, 14, {NULL}, 0, 0, S_DOOD_FLOWER3}, // S_DOOD_FLOWER2
{SPR_DOOD, 2, 14, {NULL}, 0, 0, S_DOOD_FLOWER2}, // S_DOOD_FLOWER3
{SPR_DOOD, 3, 7, {NULL}, 0, 0, S_DOOD_FLOWER5}, // S_DOOD_FLOWER4
{SPR_DOOD, 4, 7, {NULL}, 0, 0, S_DOOD_FLOWER4}, // S_DOOD_FLOWER5
{SPR_DOOD, 5, -1, {NULL}, 0, 0, S_NULL}, // S_DOOD_FLOWER6
{SPR_DOOD, 6, 2, {NULL}, 0, 0, S_DOOD_BOX2}, // S_DOOD_BOX1
{SPR_DOOD, 7, 2, {NULL}, 0, 0, S_DOOD_BOX3}, // S_DOOD_BOX2
{SPR_DOOD, 8, 2, {NULL}, 0, 0, S_DOOD_BOX4}, // S_DOOD_BOX3
{SPR_DOOD, 9, 2, {NULL}, 0, 0, S_DOOD_BOX5}, // S_DOOD_BOX4
{SPR_DOOD, 10, 2, {NULL}, 0, 0, S_DOOD_BOX1}, // S_DOOD_BOX5
{SPR_DOOD, 11, -1, {NULL}, 0, 0, S_NULL}, // S_DOOD_BALLOON
{SPR_BRNG, 0, 2, {NULL}, 0, 0, S_BIGRING02}, // S_BIGRING01
{SPR_BRNG, 1, 2, {NULL}, 0, 0, S_BIGRING03}, // S_BIGRING02
{SPR_BRNG, 2, 2, {NULL}, 0, 0, S_BIGRING04}, // S_BIGRING03
{SPR_BRNG, 3, 2, {NULL}, 0, 0, S_BIGRING05}, // S_BIGRING04
{SPR_BRNG, 4, 2, {NULL}, 0, 0, S_BIGRING06}, // S_BIGRING05
{SPR_BRNG, 5, 2, {NULL}, 0, 0, S_BIGRING07}, // S_BIGRING06
{SPR_BRNG, 6, 2, {NULL}, 0, 0, S_BIGRING08}, // S_BIGRING05
{SPR_BRNG, 7, 2, {NULL}, 0, 0, S_BIGRING09}, // S_BIGRING05
{SPR_BRNG, 8, 2, {NULL}, 0, 0, S_BIGRING10}, // S_BIGRING05
{SPR_BRNG, 9, 2, {NULL}, 0, 0, S_BIGRING11}, // S_BIGRING10
{SPR_BRNG, 10, 2, {NULL}, 0, 0, S_BIGRING12}, // S_BIGRING11
{SPR_BRNG, 11, 2, {NULL}, 0, 0, S_BIGRING01}, // S_BIGRING12
{SPR_SNES, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNES_DONUTBUSH1
{SPR_SNES, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SNES_DONUTBUSH2
{SPR_SNES, 2, -1, {NULL}, 0, 0, S_NULL}, // S_SNES_DONUTBUSH3
{SPR_GBAS, 131072, 12, {NULL}, 0, 0, S_GBA_BOO2}, // S_GBA_BOO1
{SPR_GBAS, 196609, 12, {NULL}, 0, 0, S_GBA_BOO3}, // S_GBA_BOO2
{SPR_GBAS, 262146, 12, {NULL}, 0, 0, S_GBA_BOO4}, // S_GBA_BOO3
{SPR_GBAS, 196611, 12, {NULL}, 0, 0, S_GBA_BOO1}, // S_GBA_BOO4
{SPR_BUZB, 0, 2, {A_Look}, 0, 0, S_BUZZBOMBER_LOOK2}, // S_BUZZBOMBER_LOOK1
{SPR_BUZB, 1, 2, {A_Look}, 0, 0, S_BUZZBOMBER_LOOK1}, // S_BUZZBOMBER_LOOK2
{SPR_BUZB, 0, 1, {A_Chase}, 0, 0, S_BUZZBOMBER_FLY2}, // S_BUZZBOMBER_FLY1
{SPR_BUZB, 0, 1, {A_Chase}, 0, 0, S_BUZZBOMBER_FLY3}, // S_BUZZBOMBER_FLY2
{SPR_BUZB, 1, 1, {A_Chase}, 0, 0, S_BUZZBOMBER_FLY4}, // S_BUZZBOMBER_FLY3
{SPR_BUZB, 1, 1, {A_Chase}, 0, 0, S_BUZZBOMBER_FLY1}, // S_BUZZBOMBER_FLY4
{SPR_CHOM, 0, 1, {NULL}, 0, 0, S_CHOMPER_HOP1}, // S_CHOMPER_SPAWN
{SPR_CHOM, 1, 20, {A_BunnyHop}, 9, 32, S_CHOMPER_HOP2}, // S_CHOMPER_HOP1
{SPR_CHOM, 0, 20, {NULL}, 0, 0, S_CHOMPER_TURNAROUND}, // S_CHOMPER_HOP2
{SPR_CHOM, 0, 35, {A_ChangeAngleRelative}, 180, 180, S_CHOMPER_HOP1}, // S_CHOMPER_TURNAROUND
{SPR_SACO, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PALMTREE2
{SPR_SACO, 1, -1, {NULL}, 0, 0, S_NULL}, // S_PURPLEFLOWER1
{SPR_SACO, 2, -1, {NULL}, 0, 0, S_NULL}, // S_PURPLEFLOWER2
{SPR_SACO, 3, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWFLOWER1
{SPR_SACO, 4, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWFLOWER2
{SPR_SACO, 5, -1, {NULL}, 0, 0, S_NULL}, // S_PLANT2
{SPR_SACO, 6, -1, {NULL}, 0, 0, S_NULL}, // S_PLANT3
{SPR_SACO, 7, -1, {NULL}, 0, 0, S_NULL}, // S_PLANT4
{SPR_CRAB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SKULL
{SPR_CRAB, 1, -1, {NULL}, 0, 0, S_NULL}, // S_PHANTREE
{SPR_CRAB, 2, 2, {NULL}, 0, 0, S_FLYINGGARG2}, // S_FLYINGGARG1
{SPR_CRAB, 3, 2, {NULL}, 0, 0, S_FLYINGGARG3}, // S_FLYINGGARG2
{SPR_CRAB, 4, 2, {NULL}, 0, 0, S_FLYINGGARG4}, // S_FLYINGGARG3
{SPR_CRAB, 5, 2, {NULL}, 0, 0, S_FLYINGGARG5}, // S_FLYINGGARG4
{SPR_CRAB, 6, 2, {NULL}, 0, 0, S_FLYINGGARG6}, // S_FLYINGGARG5
{SPR_CRAB, 7, 2, {NULL}, 0, 0, S_FLYINGGARG7}, // S_FLYINGGARG6
{SPR_CRAB, 8, 2, {NULL}, 0, 0, S_FLYINGGARG8}, // S_FLYINGGARG7
{SPR_CRAB, 9, 2, {NULL}, 0, 0, S_FLYINGGARG1}, // S_FLYINGGARG8
{SPR_CRAB, 10, -1, {NULL}, 0, 0, S_NULL}, // S_LAMPPOST
{SPR_CRAB, 11, -1, {NULL}, 0, 0, S_NULL}, // S_MOSSYTREE
// Fake Shadow
{SPR_SHAD, FF_TRANS50, -1, {NULL}, 0, 0, S_NULL}, // S_SHADOW
{SPR_SHAD, FF_FULLBRIGHT|FF_TRANS50|1, -1, {NULL}, 0, 0, S_NULL}, // S_WHITESHADOW
{SPR_BUMP, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_BUMP2}, // S_BUMP1
{SPR_BUMP, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_BUMP3}, // S_BUMP2
{SPR_BUMP, FF_FULLBRIGHT|2, 3, {NULL}, 0, 0, S_NULL}, // S_BUMP3
{SPR_FLEN, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FLINGENERGY2}, // S_FLINGENERGY1,
{SPR_FLEN, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_FLINGENERGY3}, // S_FLINGENERGY2,
{SPR_FLEN, FF_FULLBRIGHT|2, 3, {NULL}, 0, 0, S_NULL}, // S_FLINGENERGY3,
{SPR_CLAS, FF_FULLBRIGHT|FF_TRANS30, 2, {A_PlayActiveSound}, 0, 0, S_CLASH2}, // S_CLASH1
{SPR_CLAS, FF_FULLBRIGHT|FF_TRANS30|1, 2, {NULL}, 0, 0, S_CLASH3}, // S_CLASH2
{SPR_CLAS, FF_FULLBRIGHT|FF_TRANS30|2, 2, {NULL}, 0, 0, S_CLASH4}, // S_CLASH3
{SPR_CLAS, FF_FULLBRIGHT|FF_TRANS30|3, 2, {NULL}, 0, 0, S_CLASH5}, // S_CLASH4
{SPR_CLAS, FF_FULLBRIGHT|FF_TRANS30|4, 2, {NULL}, 0, 0, S_CLASH6}, // S_CLASH5
{SPR_CLAS, FF_FULLBRIGHT|FF_TRANS30|5, 2, {NULL}, 0, 0, S_NULL}, // S_CLASH6
{SPR_PSHW, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FIREDITEM2}, // S_FIREDITEM1
{SPR_PSHW, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_FIREDITEM3}, // S_FIREDITEM2
{SPR_PSHW, FF_FULLBRIGHT|2, 3, {NULL}, 0, 0, S_FIREDITEM4}, // S_FIREDITEM3
{SPR_PSHW, FF_FULLBRIGHT|3, 3, {NULL}, 0, 0, S_NULL}, // S_FIREDITEM4
{SPR_ISTA, FF_FULLBRIGHT|FF_TRANS30, 2, {NULL}, 0, 0, S_INSTASHIELDA2}, // S_INSTASHIELDA1
{SPR_ISTA, FF_FULLBRIGHT|FF_TRANS30|1, 2, {NULL}, 0, 0, S_INSTASHIELDA3}, // S_INSTASHIELDA2
{SPR_ISTA, FF_FULLBRIGHT|FF_TRANS30|2, 2, {NULL}, 0, 0, S_INSTASHIELDA4}, // S_INSTASHIELDA3
{SPR_ISTA, FF_FULLBRIGHT|FF_TRANS30|3, 2, {NULL}, 0, 0, S_INSTASHIELDA5}, // S_INSTASHIELDA4
{SPR_ISTA, FF_FULLBRIGHT|FF_TRANS30|4, 2, {NULL}, 0, 0, S_INSTASHIELDA6}, // S_INSTASHIELDA5
{SPR_ISTA, FF_FULLBRIGHT|FF_TRANS30|5, 2, {NULL}, 0, 0, S_INSTASHIELDA7}, // S_INSTASHIELDA6
{SPR_ISTA, FF_FULLBRIGHT|FF_TRANS30|6, 2, {NULL}, 0, 0, S_NULL}, // S_INSTASHIELDA7
{SPR_ISTB, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_INSTASHIELDB2}, // S_INSTASHIELDB1
{SPR_ISTB, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_INSTASHIELDB3}, // S_INSTASHIELDB2
{SPR_ISTB, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_INSTASHIELDB4}, // S_INSTASHIELDB3
{SPR_ISTB, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_INSTASHIELDB5}, // S_INSTASHIELDB4
{SPR_ISTB, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_INSTASHIELDB6}, // S_INSTASHIELDB5
{SPR_ISTB, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_INSTASHIELDB7}, // S_INSTASHIELDB6
{SPR_ISTB, FF_FULLBRIGHT|6, 2, {NULL}, 0, 0, S_NULL}, // S_INSTASHIELDB7
// Above player arrow
{SPR_ARRO, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_PLAYERARROW
{SPR_ARRO, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_PLAYERARROW_BOX
{SPR_NULL, FF_FULLBRIGHT, -1, {NULL}, 0, 11, S_NULL}, // S_PLAYERARROW_ITEM
{SPR_ITMN, FF_FULLBRIGHT, 2, {NULL}, 0, 11, S_NULL}, // S_PLAYERARROW_NUMBER
{SPR_ITMN, FF_FULLBRIGHT|11, 2, {NULL}, 0, 11, S_NULL}, // S_PLAYERARROW_X
{SPR_WANT, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_PLAYERARROW_WANTED2}, // S_PLAYERARROW_WANTED1
{SPR_WANT, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_PLAYERARROW_WANTED3}, // S_PLAYERARROW_WANTED2
{SPR_WANT, FF_FULLBRIGHT|2, 3, {NULL}, 0, 0, S_PLAYERARROW_WANTED4}, // S_PLAYERARROW_WANTED3
{SPR_WANT, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_PLAYERARROW_WANTED5}, // S_PLAYERARROW_WANTED4
{SPR_WANT, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_PLAYERARROW_WANTED6}, // S_PLAYERARROW_WANTED5
{SPR_WANT, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_PLAYERARROW_WANTED7}, // S_PLAYERARROW_WANTED6
{SPR_WANT, FF_FULLBRIGHT|6, 3, {NULL}, 0, 0, S_PLAYERARROW_WANTED1}, // S_PLAYERARROW_WANTED7
{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB2}, // S_PLAYERBOMB1
{SPR_SPBM, 1, 1, {NULL}, 0, 0, S_PLAYERBOMB3}, // S_PLAYERBOMB2
{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB4}, // S_PLAYERBOMB3
{SPR_SPBM, 2, 1, {NULL}, 0, 0, S_PLAYERBOMB5}, // S_PLAYERBOMB4
{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB6}, // S_PLAYERBOMB5
{SPR_SPBM, 3, 1, {NULL}, 0, 0, S_PLAYERBOMB7}, // S_PLAYERBOMB6
{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB8}, // S_PLAYERBOMB7
{SPR_SPBM, 4, 1, {NULL}, 0, 0, S_PLAYERBOMB9}, // S_PLAYERBOMB8
{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB10}, // S_PLAYERBOMB9
{SPR_SPBM, 5, 1, {NULL}, 0, 0, S_PLAYERBOMB11}, // S_PLAYERBOMB10
{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB12}, // S_PLAYERBOMB11
{SPR_SPBM, 6, 1, {NULL}, 0, 0, S_PLAYERBOMB13}, // S_PLAYERBOMB12
{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB14}, // S_PLAYERBOMB13
{SPR_SPBM, 7, 1, {NULL}, 0, 0, S_PLAYERBOMB15}, // S_PLAYERBOMB14
{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB16}, // S_PLAYERBOMB15
{SPR_SPBM, 8, 1, {NULL}, 0, 0, S_PLAYERBOMB17}, // S_PLAYERBOMB16
{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB18}, // S_PLAYERBOMB17
{SPR_SPBM, 8, 1, {NULL}, 0, 0, S_PLAYERBOMB19}, // S_PLAYERBOMB18
{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB20}, // S_PLAYERBOMB19
{SPR_SPBM, 8, 1, {NULL}, 0, 0, S_PLAYERBOMB1}, // S_PLAYERBOMB20
{SPR_RNDM, FF_ANIMATE, -1, {NULL}, 23, 3, S_NULL}, // S_PLAYERITEM
{SPR_FITM, FF_ANIMATE, -1, {NULL}, 23, 3, S_NULL}, // S_PLAYERFAKE
{SPR_PBOM, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KARMAWHEEL
{SPR_HIT1, FF_FULLBRIGHT, 7, {NULL}, 0, 0, S_BATTLEPOINT1B}, // S_BATTLEPOINT1A
{SPR_HIT1, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_BATTLEPOINT1C}, // S_BATTLEPOINT1B
{SPR_HIT1, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BATTLEPOINT1D}, // S_BATTLEPOINT1C
{SPR_HIT1, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_BATTLEPOINT1E}, // S_BATTLEPOINT1D
{SPR_HIT1, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_BATTLEPOINT1F}, // S_BATTLEPOINT1E
{SPR_HIT1, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_BATTLEPOINT1G}, // S_BATTLEPOINT1F
{SPR_HIT1, FF_FULLBRIGHT|2, TICRATE, {NULL}, 0, 0, S_BATTLEPOINT1H}, // S_BATTLEPOINT1G
{SPR_HIT1, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_BATTLEPOINT1I}, // S_BATTLEPOINT1H
{SPR_HIT1, FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_NULL}, // S_BATTLEPOINT1I
{SPR_HIT2, FF_FULLBRIGHT, 7, {NULL}, 0, 0, S_BATTLEPOINT2B}, // S_BATTLEPOINT2A
{SPR_HIT2, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_BATTLEPOINT2C}, // S_BATTLEPOINT2B
{SPR_HIT2, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BATTLEPOINT2D}, // S_BATTLEPOINT2C
{SPR_HIT2, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_BATTLEPOINT2E}, // S_BATTLEPOINT2D
{SPR_HIT2, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_BATTLEPOINT2F}, // S_BATTLEPOINT2E
{SPR_HIT2, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_BATTLEPOINT2G}, // S_BATTLEPOINT2F
{SPR_HIT2, FF_FULLBRIGHT|2, TICRATE, {NULL}, 0, 0, S_BATTLEPOINT2H}, // S_BATTLEPOINT2G
{SPR_HIT2, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_BATTLEPOINT2I}, // S_BATTLEPOINT2H
{SPR_HIT2, FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_NULL}, // S_BATTLEPOINT2I
{SPR_HIT3, FF_FULLBRIGHT, 7, {NULL}, 0, 0, S_BATTLEPOINT3B}, // S_BATTLEPOINT3A
{SPR_HIT3, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_BATTLEPOINT3C}, // S_BATTLEPOINT3B
{SPR_HIT3, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BATTLEPOINT3D}, // S_BATTLEPOINT3C
{SPR_HIT3, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_BATTLEPOINT3E}, // S_BATTLEPOINT3D
{SPR_HIT3, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_BATTLEPOINT3F}, // S_BATTLEPOINT3E
{SPR_HIT3, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_BATTLEPOINT3G}, // S_BATTLEPOINT3F
{SPR_HIT3, FF_FULLBRIGHT|2, TICRATE, {NULL}, 0, 0, S_BATTLEPOINT3H}, // S_BATTLEPOINT3G
{SPR_HIT3, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_BATTLEPOINT3I}, // S_BATTLEPOINT3H
{SPR_HIT3, FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_NULL}, // S_BATTLEPOINT3I
// Oh no it's annoying lightning states.......
// Lightning Sparks (it's the ones we'll use for the radius)
{SPR_KSPK, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_KSPARK2}, // S_KSPARK1
{SPR_NULL, FF_FULLBRIGHT, 1, {A_LightningFollowPlayer}, 0, 0, S_KSPARK3}, // S_KSPARK2
{SPR_KSPK, FF_FULLBRIGHT|1, 2, {A_LightningFollowPlayer}, 0, 0, S_KSPARK4}, // S_KSPARK3
{SPR_NULL, FF_FULLBRIGHT, 1, {A_LightningFollowPlayer}, 0, 0, S_KSPARK5}, // S_KSPARK4
{SPR_KSPK, FF_FULLBRIGHT|2, 2, {A_LightningFollowPlayer}, 0, 0, S_KSPARK6}, // S_KSPARK5
{SPR_NULL, FF_FULLBRIGHT, 1, {A_LightningFollowPlayer}, 0, 0, S_KSPARK7}, // S_KSPARK6
{SPR_KSPK, FF_FULLBRIGHT|3, 2, {A_LightningFollowPlayer}, 0, 0, S_KSPARK8}, // S_KSPARK7
{SPR_NULL, FF_FULLBRIGHT, 1, {A_LightningFollowPlayer}, 0, 0, S_KSPARK9}, // S_KSPARK8
{SPR_KSPK, FF_TRANS40|FF_FULLBRIGHT|4, 2, {A_LightningFollowPlayer}, 0, 0, S_KSPARK10}, // S_KSPARK9
{SPR_NULL, FF_FULLBRIGHT, 1, {A_LightningFollowPlayer}, 0, 0, S_KSPARK11}, // S_KSPARK10
{SPR_KSPK, FF_TRANS50|FF_FULLBRIGHT|5, 2, {A_LightningFollowPlayer}, 0, 0, S_KSPARK12}, // S_KSPARK11
{SPR_NULL, FF_FULLBRIGHT, 1, {A_LightningFollowPlayer}, 0, 0, S_KSPARK13}, // S_KSPARK12
{SPR_KSPK, FF_TRANS60|FF_FULLBRIGHT|6, 2, {A_LightningFollowPlayer}, 0, 0, S_NULL}, // S_KSPARK13
// The straight bolt...
{SPR_LZI1, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO12}, // S_LZIO11
{SPR_NULL, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO13}, // S_LZIO12
{SPR_LZI1, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO14}, // S_LZIO13
{SPR_LZI1, FF_FULLBRIGHT|1, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO15}, // S_LZIO14
{SPR_NULL, FF_FULLBRIGHT, 4, {A_LightningFollowPlayer}, 0, 0, S_LZIO16}, // S_LZIO15
{SPR_LZI1, FF_FULLBRIGHT|1, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO17}, // S_LZIO16
{SPR_NULL, 0, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO18}, // S_LZIO17
{SPR_LZI1, FF_TRANS50|FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO19}, // S_LZIO18
{SPR_LZI1, FF_TRANS70|FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_NULL}, // S_LZIO19
{SPR_NULL, FF_FULLBRIGHT, 6, {A_LightningFollowPlayer}, 0, 0, S_LZIO22}, // S_LZIO21
{SPR_LZI2, FF_FULLBRIGHT|1, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO23}, // S_LZIO22
{SPR_LZI2, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO24}, // S_LZIO23
{SPR_NULL, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO25}, // S_LZIO24
{SPR_NULL, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO26}, // S_LZIO25
{SPR_NULL, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO27}, // S_LZIO26
{SPR_LZI2, FF_TRANS30|FF_FULLBRIGHT|2, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO28}, // S_LZIO27
{SPR_NULL, 0, 4, {A_LightningFollowPlayer}, 0, 0, S_LZIO29}, // S_LZIO28
{SPR_LZI2, FF_TRANS70|FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_NULL}, // S_LZIO29
// The slanted bolt. Man these states are boring as all heck to do.
{SPR_KLIT, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT2}, // S_KLIT1
{SPR_NULL, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT3}, // S_KLIT2
{SPR_KLIT, FF_FULLBRIGHT|FF_PAPERSPRITE|1, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT4}, // S_KLIT3
{SPR_NULL, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT5}, // S_KLIT4
{SPR_KLIT, FF_FULLBRIGHT|FF_PAPERSPRITE|2, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT6}, // S_KLIT5
{SPR_NULL, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT7}, // S_KLIT6
{SPR_KLIT, FF_FULLBRIGHT|FF_PAPERSPRITE|3, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT8}, // S_KLIT7
{SPR_NULL, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT9}, // S_KLIT8
{SPR_KLIT, FF_FULLBRIGHT|FF_PAPERSPRITE|4, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT10}, // S_KLIT9
{SPR_NULL, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT11}, // S_KLIT10
{SPR_KLIT, FF_FULLBRIGHT|FF_PAPERSPRITE|5, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT12}, // S_KLIT11
{SPR_NULL, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT1}, // S_KLIT12
{SPR_FZSM, 0, 4, {NULL}, 0, 0, S_FZEROSMOKE2}, // S_FZEROSMOKE1
{SPR_FZSM, 1, 4, {NULL}, 0, 0, S_FZEROSMOKE3}, // S_FZEROSMOKE2
{SPR_FZSM, 2, 4, {NULL}, 0, 0, S_FZEROSMOKE4}, // S_FZEROSMOKE3
{SPR_FZSM, 3, 4, {NULL}, 0, 0, S_FZEROSMOKE5}, // S_FZEROSMOKE4
{SPR_FZSM, 4, 4, {NULL}, 0, 0, S_NULL}, // S_FZEROSMOKE5
{SPR_FZBM, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_FZEROBOOM2}, // S_FZEROBOOM1
{SPR_FZBM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_FZEROBOOM3}, // S_FZEROBOOM2
{SPR_FZBM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_FZEROBOOM4}, // S_FZEROBOOM3
{SPR_FZBM, FF_FULLBRIGHT|3, 2, {A_FZBoomFlash}, 0, 0, S_FZEROBOOM5}, // S_FZEROBOOM4
{SPR_FZBM, FF_FULLBRIGHT|2, 1, {A_FZBoomSmoke}, 0, 0, S_FZEROBOOM6}, // S_FZEROBOOM5
{SPR_FZBM, FF_FULLBRIGHT|1, 1, {A_FZBoomSmoke}, 0, 0, S_FZEROBOOM7}, // S_FZEROBOOM6
{SPR_NULL, 0, 1, {A_FZBoomSmoke}, 1, 0, S_FZEROBOOM8}, // S_FZEROBOOM7
{SPR_NULL, 0, 1, {A_FZBoomSmoke}, 2, 0, S_FZEROBOOM9}, // S_FZEROBOOM8
{SPR_NULL, 0, 1, {A_FZBoomSmoke}, 3, 0, S_FZEROBOOM10}, // S_FZEROBOOM9
{SPR_NULL, 0, 1, {A_FZBoomSmoke}, 2, 0, S_FZEROBOOM11}, // S_FZEROBOOM10
{SPR_NULL, 0, 1, {A_FZBoomSmoke}, 1, 0, S_FZEROBOOM12}, // S_FZEROBOOM11
{SPR_NULL, 0, 1, {A_FZBoomSmoke}, 0, 0, S_NULL}, // S_FZEROBOOM12
{SPR_SMOK, 0, 30, {NULL}, 0, 0, S_FZSLOWSMOKE2}, // S_FZSLOWSMOKE1
{SPR_SMOK, 1, 30, {NULL}, 0, 0, S_FZSLOWSMOKE3}, // S_FZSLOWSMOKE2
{SPR_SMOK, 2, 30, {NULL}, 0, 0, S_FZSLOWSMOKE4}, // S_FZSLOWSMOKE3
{SPR_SMOK, 3, 30, {NULL}, 0, 0, S_FZSLOWSMOKE5}, // S_FZSLOWSMOKE4
{SPR_SMOK, 4, 30, {NULL}, 0, 0, S_NULL}, // S_FZSLOWSMOKE5
// Various plants
{SPR_SBUS, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SONICBUSH
// Marble Zone
{SPR_MARB, FF_FULLBRIGHT|FF_ANIMATE|5, TICRATE, {NULL}, 3, 3, S_NULL}, // S_FLAMEPARTICLE
{SPR_MARB, FF_FULLBRIGHT|FF_ANIMATE, 8*3, {A_FlameParticle}, 3, 3, S_MARBLETORCH}, // S_MARBLETORCH
{SPR_MARB, FF_FULLBRIGHT|FF_TRANS80|4, -1, {NULL}, 1, 29, S_NULL}, // S_MARBLELIGHT
{SPR_MARB, 9, -1, {NULL}, 0, 0, S_NULL}, // S_MARBLEBURNER
// CD Special Stage
{SPR_FUFO, 0, 1, {A_Thrust}, 5, 2, S_CDUFO}, // S_CDUFO
{SPR_FUFO, 0, 4, {A_BossScream}, 0, MT_EXPLODE, S_CDUFO_DIE}, // S_CDUFO_DIE
// Rusty Rig
{SPR_RUST, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_RUSTYLAMP_ORANGE
{SPR_RUST, 1, -1, {NULL}, 0, 0, S_NULL}, // S_RUSTYCHAIN
// D2 Balloon Panic
{SPR_BLON, FF_ANIMATE, -1, {NULL}, 2, 5, S_BALLOON}, // S_BALLOON
{SPR_BLON, FF_ANIMATE|3, 2, {NULL}, 1, 1, S_BALLOONPOP2}, // S_BALLOONPOP1
{SPR_NULL, 0, 15*TICRATE, {NULL}, 0, 0, S_BALLOONPOP3}, // S_BALLOONPOP2
{SPR_NULL, 0, 0, {A_SpawnFreshCopy}, 0, 0, S_NULL}, // S_BALLOONPOP3
// Smokin' & Vapin' (Don't try this at home, kids!)
{SPR_SMOK, 0, 1, {A_SetScale}, FRACUNIT/2, 0, S_PETSMOKE1}, // S_PETSMOKE0
{SPR_SMOK, 0, 5, {A_SetScale}, FRACUNIT*2, 1, S_PETSMOKE2}, // S_PETSMOKE1
{SPR_SMOK, 1, 5, {A_BubbleRise}, 0, 50096, S_PETSMOKE3}, // S_PETSMOKE2
{SPR_SMOK, 2, 15, {A_BubbleRise}, 0, 50096, S_PETSMOKE4}, // S_PETSMOKE3
{SPR_SMOK, 3, 25, {A_BubbleRise}, 0, 50096, S_PETSMOKE5}, // S_PETSMOKE4
{SPR_SMOK, 4, 35, {A_BubbleRise}, 0, 50096, S_NULL}, // S_PETSMOKE5
{SPR_VAPE, 0, 1, {NULL}, 0, 0, S_VVVAPING1}, // S_VVVAPING0
{SPR_VAPE, 0, 5, {A_SetScale}, FRACUNIT*2, 1, S_VVVAPING2}, // S_VVVAPING1
{SPR_VAPE, 1, 5, {A_BubbleRise}, 0, 50096, S_VVVAPING3}, // S_VVVAPING2
{SPR_VAPE, 2, 15, {A_BubbleRise}, 0, 50096, S_VVVAPING4}, // S_VVVAPING3
{SPR_VAPE, 3, 25, {A_BubbleRise}, 0, 50096, S_VVVAPING5}, // S_VVVAPING4
{SPR_VAPE, 4, 35, {A_BubbleRise}, 0, 50096, S_NULL}, // S_VVVAPING5
{SPR_VAPE, FF_ANIMATE|FF_TRANS30, -1, {NULL}, 6, 6, S_NULL}, // S_VVVAPE
// Hill Top Zone
{SPR_HTZA, 0, -1, {A_SetScale}, 2*FRACUNIT, 0, S_NULL}, // S_HTZTREE
{SPR_HTZB, 0, -1, {A_SetScale}, 2*FRACUNIT, 0, S_NULL}, // S_HTZBUSH
// Ports of gardens
{SPR_SGVA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SGVINE1
{SPR_SGVB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SGVINE2
{SPR_SGVC, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SGVINE3
{SPR_PGTR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PGTREE
{SPR_PGF1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PGFLOWER1
{SPR_PGF2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PGFLOWER2
{SPR_PGF3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PGFLOWER3
{SPR_PGBH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PGBUSH
{SPR_DPLR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_DHPILLAR
// Midnight Channel stuff, yay more boring states!
{SPR_SPTL, 0, -1, {NULL}, 0, 0, S_SPOTLIGHT}, // S_SPOTLIGHT
{SPR_ENM1, 0, 1, {A_RandomShadowFrame}, 0, 0, S_RANDOMSHADOW}, // S_RANDOMSHADOW
{SPR_GARU, 0, 2, {NULL}, 0, 0, S_GARU2}, // S_GARU1
{SPR_GARU, 1, 2, {NULL}, 0, 0, S_GARU3}, // S_GARU2
{SPR_GARU, 2, 2, {NULL}, 0, 0, S_NULL}, // S_GARU3
{SPR_NULL, 0, 2, {NULL}, 0, 0, S_TGARU1}, // S_TGARU0
{SPR_GARU, FF_TRANS30, 2, {NULL}, 0, 0, S_GARU2}, // S_TGARU1
{SPR_GARU, 1|FF_TRANS30, 2, {NULL}, 0, 0, S_GARU3}, // S_TGARU2
{SPR_GARU, 2|FF_TRANS30, 2, {NULL}, 0, 0, S_NULL}, // S_TGARU3
{SPR_ENM1, 2, 1, {A_RoamingShadowThinker}, 0, 0, S_ROAMINGSHADOW}, //S_ROAMINGSHADOW
{SPR_MARR, 0, 1, {A_MayonakaArrow}, 0, 0, S_MAYONAKAARROW}, //S_MAYONAKAARROW
// Mementos stuff
{SPR_NULL, 0, TICRATE*20, {NULL}, 0, 0, S_REAPER}, //S_REAPER_INVIS TODO: DON'T FORGET TO CHANGE THAT BACK TO 130*TICRATE WHEN TESTING IS OVER
{SPR_REAP, 0, 1, {A_ReaperThinker}, 0, 0, S_REAPER}, //S_REAPER
{SPR_NULL, 0, 1, {A_MementosTPParticles}, 0, 0, S_MEMENTOSTP}, //S_MEMENTOSTP
// Jack In The Box
{SPR_JITB, 0, 4, {NULL}, 0, 0, S_JITB2}, // S_JITB1
{SPR_JITB, 1, 4, {NULL}, 0, 0, S_JITB3}, // S_JITB2
{SPR_JITB, 2, 4, {NULL}, 0, 0, S_JITB4}, // S_JITB3
{SPR_JITB, 3, 4, {NULL}, 0, 0, S_JITB5}, // S_JITB4
{SPR_JITB, 2, 4, {NULL}, 0, 0, S_JITB6}, // S_JITB5
{SPR_JITB, 1, 4, {NULL}, 0, 0, S_JITB1}, // S_JITB6
// Color Drive Stuff:
{SPR_CDMO, 0, -1, {NULL}, 0, 0, S_CDMOONSP}, // S_CDMOONSP
{SPR_CDBU, 0, -1, {NULL}, 0, 0, S_CDBUSHSP}, // S_CDBUSHSP
{SPR_CDBU, 1, -1, {NULL}, 0, 0, S_CDTREEASP}, // S_CDTREEASP
{SPR_CDBU, 2, -1, {NULL}, 0, 0, S_CDTREEBSP}, // S_CDTREEBSP
// Daytona Speedway
{SPR_PINE, 1, -1, {NULL}, 0, 0, S_NULL}, // S_PINETREE
{SPR_PINE, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_PINETREE_SIDE
// Egg Zeppelin
{SPR_PPLR, 0, -1, {NULL}, 0, 0, S_EZZPROPELLER}, // S_EZZPROPELLER
{SPR_PPLR, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_EZZPROPELLER_BLADE}, // S_EZZPROPELLER_BLADE
// Desert Palace
{SPR_DPPT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_DP_PALMTREE
// Aurora Atoll
{SPR_AATR, 0, -1, {NULL}, 0, 0, S_AAZTREE_SEG}, // S_AAZTREE_SEG
{SPR_COCO, 0, -1, {NULL}, 0, 0, S_AAZTREE_COCONUT}, // S_AAZTREE_COCONUT
{SPR_AATR, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_AAZTREE_LEAF}, // S_AAZTREE_LEAF
// Barren Badlands
{SPR_BDST, FF_TRANS80, 35, {NULL}, 0, 0, S_BBZDUST2}, // S_BBZDUST1
{SPR_BDST, FF_TRANS80|1, 12, {NULL}, 0, 0, S_BBZDUST3}, // S_BBZDUST2
{SPR_BDST, FF_TRANS80|2, 11, {NULL}, 0, 0, S_BBZDUST4}, // S_BBZDUST3
{SPR_BDST, FF_TRANS80|3, 10, {NULL}, 0, 0, S_NULL}, // S_BBZDUST4
{SPR_FROG, 0, -1, {NULL}, 0, 0, S_FROGGER}, // S_FROGGER
{SPR_FROG, 1, -1, {NULL}, 0, 0, S_FROGGER_ATTACK}, // S_FROGGER_ATTACK
{SPR_FROG, 2, -1, {NULL}, 0, 0, S_FROGGER_JUMP}, // S_FROGGER_JUMP
{SPR_FROG, 3, 7*TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_FROGTONGUE
{SPR_FROG, 4, 7*TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_FROGTONGUE_JOINT
{SPR_HOLE, 0, 1, {NULL}, 0, 0, S_ROBRA}, // S_ROBRA
{SPR_CBRA, 0, 1, {NULL}, 0, 0, S_ROBRA_HEAD}, // S_ROBRA_HEAD
{SPR_CBRA, 1, -1, {NULL}, 0, 0, S_ROBRA_JOINT}, // S_ROBRA_JOINT
{SPR_CBRA, 2, -1, {NULL}, 1, 0, S_ROBRASHELL_INSIDE}, // S_ROBRASHELL_INSIDE
{SPR_CBRA, 3, -1, {NULL}, 0, 0, S_ROBRASHELL_OUTSIDE}, // S_ROBRASHELL_OUTSIDE
{SPR_HOLE, 0, 1, {NULL}, 0, 0, S_BLUEROBRA}, // S_BLUEROBRA
{SPR_BBRA, 0, 1, {NULL}, 0, 0, S_BLUEROBRA_HEAD}, // S_BLUEROBRA_HEAD
{SPR_BBRA, 1, -1, {NULL}, 0, 0, S_BLUEROBRA_JOINT}, // S_BLUEROBRA_JOINT
// Eerie Grove
{SPR_EGFG, FF_TRANS90|FF_FULLBRIGHT, 7, {A_SetRandomTics}, 5, 9, S_EERIEFOG2}, // S_EERIEFOG1
{SPR_EGFG, FF_TRANS90|FF_FULLBRIGHT|1, 7, {A_SetRandomTics}, 5, 9, S_EERIEFOG3}, // S_EERIEFOG2
{SPR_EGFG, FF_TRANS90|FF_FULLBRIGHT|2, 7, {A_SetRandomTics}, 5, 9, S_EERIEFOG4}, // S_EERIEFOG3
{SPR_EGFG, FF_TRANS90|FF_FULLBRIGHT|3, 7, {A_SetRandomTics}, 5, 9, S_EERIEFOG5}, // S_EERIEFOG4
{SPR_EGFG, FF_TRANS90|FF_FULLBRIGHT|4, 7, {A_SetRandomTics}, 5, 9, S_EERIEFOG1}, // S_EERIEFOG5
// SMK ports
{SPR_SMKP, 0, -1, {NULL}, 0, 0, S_SMK_PIPE1}, // S_SMK_PIPE1
{SPR_SMKP, 1, -1, {NULL}, 0, 0, S_SMK_PIPE2}, // S_SMK_PIPE2
{SPR_MTYM, 0, -1, {NULL}, 0, 0, S_SMK_MOLE}, // S_SMK_MOLE
{SPR_THWP, 0, -1, {NULL}, 0, 0, S_SMK_THWOMP}, // S_SMK_THWOMP
{SPR_SNOB, 0, -1, {NULL}, 0, 0, S_SMK_SNOWBALL}, // S_SMK_SNOWBALL
{SPR_ICEB, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SMK_ICEBLOCK
{SPR_ICEB, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_SMK_ICEBLOCK2
{SPR_ICEB, 2, 10, {NULL}, 0, 0, S_SMK_ICEBLOCK_DEBRIS2}, // S_SMK_ICEBLOCK_DEBRIS
{SPR_ICEB, 3, 10, {NULL}, 0, 0, S_NULL}, // S_SMK_ICEBLOCK_DEBRIS2
// Ezo's maps
{SPR_CNDL, FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE2}, // S_BLUEFIRE1
{SPR_CNDL, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE3}, // S_BLUEFIRE2
{SPR_CNDL, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE4}, // S_BLUEFIRE3
{SPR_CNDL, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE1}, // S_BLUEFIRE4
{SPR_CNDL, 4|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE2}, // S_GREENFIRE1
{SPR_CNDL, 5|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE3}, // S_GREENFIRE2
{SPR_CNDL, 6|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE4}, // S_GREENFIRE3
{SPR_CNDL, 7|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE1}, // S_GREENFIRE4
{SPR_CHES, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REGALCHEST
{SPR_CHIM, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_CHIMERASTATUE
{SPR_DRGN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_DRAGONSTATUE
{SPR_LZMN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_LIZARDMANSTATUE
{SPR_PGSS, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_PEGASUSSTATUE
{SPR_ZTCH, FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE2}, // S_ZELDAFIRE1
{SPR_ZTCH, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE3}, // S_ZELDAFIRE2
{SPR_ZTCH, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE4}, // S_ZELDAFIRE3
{SPR_ZTCH, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE1}, // S_ZELDAFIRE4
{SPR_DOCH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBARETHING
{SPR_DUCK, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBAREDUCK
{SPR_GTRE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBARETREE
{SPR_MKMA, 1, 2, {A_Look}, (256<<16)|1, 0, S_MONOIDLE}, // S_MONOIDLE
{SPR_MKMA, 0, 3, {A_Chase}, 3, 0, S_MONOCHASE2}, // S_MONOCHASE1
{SPR_MKMA, 1, 3, {A_Chase}, 3, 0, S_MONOCHASE3}, // S_MONOCHASE2
{SPR_MKMA, 2, 3, {A_Chase}, 3, 0, S_MONOCHASE4}, // S_MONOCHASE3
{SPR_MKMA, 3, 3, {A_Chase}, 3, 0, S_MONOCHASE1}, // S_MONOCHASE4
{SPR_MKMP, 0, 24, {A_Pain}, 3, 0, S_MONOIDLE}, // S_MONOPAIN
{SPR_RTCH, FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE2}, // S_REDZELDAFIRE1
{SPR_RTCH, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE3}, // S_REDZELDAFIRE2
{SPR_RTCH, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE4}, // S_REDZELDAFIRE3
{SPR_RTCH, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE1}, // S_REDZELDAFIRE4
{SPR_BOWL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BOWLINGPIN
{SPR_BOWH, 0, 4, {A_BunnyHop}, 5, 20, S_BOWLINGHIT2}, // S_BOWLINGHIT1
{SPR_BOWH, 1, 2, {NULL}, 0, 0, S_BOWLINGHIT3}, // S_BOWLINGHIT2
{SPR_BOWH, 2, 2, {NULL}, 0, 0, S_BOWLINGHIT4}, // S_BOWLINGHIT3
{SPR_BOWH, 3, 2, {NULL}, 0, 0, S_NULL}, // S_BOWLINGHIT4
{SPR_TOAD, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDTOAD
{SPR_TOAH, 0, 4, {A_BunnyHop}, 10, 60, S_TOADHIT2}, // S_TOADHIT1
{SPR_TOAH, 1, 3, {NULL}, 0, 0, S_TOADHIT3}, // S_TOADHIT2
{SPR_TOAH, 2, 3, {NULL}, 0, 0, S_TOADHIT4}, // S_TOADHIT3
{SPR_TOAH, 3, 3, {NULL}, 0, 0, S_EBARREL18}, // S_TOADHIT4
{SPR_BRRL, 0, 1, {A_Look}, (96<<16)|1, 0, S_EBARRELIDLE}, // S_EBARRELIDLE
{SPR_BRRR, 0, 4, {NULL}, 0, 0, S_EBARREL2}, // S_EBARREL1
{SPR_BRRR, 1, 4, {NULL}, 0, 0, S_EBARREL3}, // S_EBARREL2
{SPR_BRRR, 2, 4, {NULL}, 0, 0, S_EBARREL4}, // S_EBARREL3
{SPR_BRRR, 3, 4, {NULL}, 0, 0, S_EBARREL5}, // S_EBARREL4
{SPR_BRRR, 4, 4, {NULL}, 0, 0, S_EBARREL6}, // S_EBARREL5
{SPR_BRRR, 5, 4, {NULL}, 0, 0, S_EBARREL7}, // S_EBARREL6
{SPR_BRRR, 6, 4, {NULL}, 0, 0, S_EBARREL8}, // S_EBARREL7
{SPR_BRRR, 7, 4, {NULL}, 0, 0, S_EBARREL9}, // S_EBARREL8
{SPR_BRRR, 8, 4, {NULL}, 0, 0, S_EBARREL10}, // S_EBARREL9
{SPR_BRRR, 9, 4, {NULL}, 0, 0, S_EBARREL11}, // S_EBARREL10
{SPR_BRRR, 10, 4, {NULL}, 0, 0, S_EBARREL12}, // S_EBARREL11
{SPR_BRRR, 11, 4, {NULL}, 0, 0, S_EBARREL13}, // S_EBARREL12
{SPR_BRRR, 12, 4, {NULL}, 0, 0, S_EBARREL14}, // S_EBARREL13
{SPR_BRRR, 13, 4, {NULL}, 0, 0, S_EBARREL15}, // S_EBARREL14
{SPR_BRRR, 14, 4, {NULL}, 0, 0, S_EBARREL16}, // S_EBARREL15
{SPR_BRRR, 15, 4, {NULL}, 0, 0, S_EBARREL17}, // S_EBARREL16
{SPR_BRRR, 16, 4, {NULL}, 0, 0, S_EBARREL18}, // S_EBARREL17
{SPR_BRRR, 16, 0, {A_MineExplode}, MT_MINEEXPLOSION, 0, S_NULL}, // S_EBARREL18
{SPR_HRSE, 0, 230, {A_PlaySeeSound}, 0, 0, S_MERRYHORSE}, // S_MERRYHORSE
{SPR_BFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEFRUIT
{SPR_OFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ORANGEFRUIT
{SPR_RFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDFRUIT
{SPR_PFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PINKFRUIT
{SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEA2}, // S_ADVENTURESPIKEA1
{SPR_ASPK, 0, 50, {A_BunnyHop}, 20, 0, S_ADVENTURESPIKEA1}, // S_ADVENTURESPIKEA2
{SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEB2}, // S_ADVENTURESPIKEB1
{SPR_ASPK, 0, 35, {A_BunnyHop}, 15, 0, S_ADVENTURESPIKEB1}, // S_ADVENTURESPIKEB2
{SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEC2}, // S_ADVENTURESPIKEC1
{SPR_ASPK, 0, 65, {A_BunnyHop}, 25, 0, S_ADVENTURESPIKEC1}, // S_ADVENTURESPIKEC1
{SPR_HBST, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTPROMPT2}, // S_BOOSTPROMPT1
{SPR_HBST, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTPROMPT1}, // S_BOOSTPROMPT2
{SPR_HBSF, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTOFF2}, // S_BOOSTOFF1
{SPR_HBSF, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTOFF1}, // S_BOOSTOFF2
{SPR_HBSO, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTON2}, // S_BOOSTON1
{SPR_HBSO, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTON1}, // S_BOOSTON2
{SPR_WBLZ, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LIZARDMAN
{SPR_WBLN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LIONMAN
{SPR_FWRK, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK2}, // S_KARMAFIREWORK1
{SPR_FWRK, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK3}, // S_KARMAFIREWORK2
{SPR_FWRK, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK4}, // S_KARMAFIREWORK3
{SPR_FWRK, 3|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK1}, // S_KARMAFIREWORK4
{SPR_FWRK, 4|FF_FULLBRIGHT, TICRATE, {NULL}, 0, 0, S_NULL}, // S_KARMAFIREWORKTRAIL
// Opaque smoke
{SPR_SMOK, 0, 4, {NULL}, 0, 0, S_OPAQUESMOKE2}, // S_OPAQUESMOKE1
{SPR_SMOK, 1, 5, {NULL}, 0, 0, S_OPAQUESMOKE3}, // S_OPAQUESMOKE2
{SPR_SMOK, 2, 6, {NULL}, 0, 0, S_OPAQUESMOKE4}, // S_OPAQUESMOKE3
{SPR_SMOK, 3, 7, {NULL}, 0, 0, S_OPAQUESMOKE5}, // S_OPAQUESMOKE4
{SPR_SMOK, 4, 8, {NULL}, 0, 0, S_NULL}, // S_OPAQUESMOKE5
#ifdef SEENAMES
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
#endif
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{
{ // MT_NULL
-1, // doomednum
S_NULL, // spawnstate
0, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
0, // radius
0, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_UNKNOWN
-1, // doomednum
S_UNKNOWN, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_THOK
-1, // doomednum
S_THOK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_PLAYER
-1, // doomednum
S_KART_STND1, // spawnstate
1, // spawnhealth
S_KART_WALK1, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_thok, // attacksound
S_KART_PAIN, // painstate
MT_THOK, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_KART_PAIN, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
1000, // mass
MT_THOK, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_DONTENCOREMAP, // flags
(statenum_t)MT_THOK // raisestate
},
{ // MT_BLUECRAWLA
100, // doomednum
S_POSS_STND, // spawnstate
1, // spawnhealth
S_POSS_RUN1, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
3, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_REDCRAWLA
101, // doomednum
S_SPOS_STND, // spawnstate
1, // spawnhealth
S_SPOS_RUN1, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
170, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
3, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_GFZFISH
102, // doomednum
S_FISH2, // spawnstate
1, // spawnhealth
S_FISH1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_FISH3, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_FISH4, // xdeathstate
sfx_pop, // deathsound
0, // speed
8*FRACUNIT, // radius
28*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_GOLDBUZZ
103, // doomednum
S_BUZZLOOK1, // spawnstate
1, // spawnhealth
S_BUZZFLY1, // seestate
sfx_None, // seesound
2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3072, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
4*FRACUNIT, // speed
20*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_REDBUZZ
104, // doomednum
S_RBUZZLOOK1, // spawnstate
1, // spawnhealth
S_RBUZZFLY1, // seestate
sfx_None, // seesound
2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3072, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
8*FRACUNIT, // speed
20*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_AQUABUZZ
124, // doomednum
S_BBUZZFLY1, // spawnstate
1, // spawnhealth
S_BBUZZFLY1, // seestate
sfx_None, // seesound
2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
TICRATE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
6*FRACUNIT, // speed
20*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_gbeep, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_JETTBOMBER
105, // doomednum
S_JETBLOOK1, // spawnstate
1, // spawnhealth
S_JETBZOOM1, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_s3k51, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1*FRACUNIT, // speed
20*FRACUNIT, // radius
50*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
(statenum_t)MT_MINE// raisestate
},
{ // MT_JETTGUNNER
106, // doomednum
S_JETGLOOK1, // spawnstate
1, // spawnhealth
S_JETGZOOM1, // seestate
sfx_None, // seesound
5, // reactiontime
sfx_s3k4d, // attacksound
S_NULL, // painstate
3072, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_JETGSHOOT1, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1*FRACUNIT, // speed
20*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
(statenum_t)MT_JETTBULLET// raisestate
},
{ // MT_CRAWLACOMMANDER
107, // doomednum
S_CCOMMAND1, // spawnstate
2, // spawnhealth
S_CCOMMAND3, // seestate
sfx_None, // seesound
2*TICRATE, // reactiontime
sfx_None, // attacksound
S_CCOMMAND3, // painstate
200, // painchance
sfx_dmpain, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
3, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_DETON
108, // doomednum
S_DETON1, // spawnstate
1, // spawnhealth
S_DETON2, // seestate
sfx_None, // seesound
1, // reactiontime
sfx_deton, // attacksound
S_NULL, // painstate
3072, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_DETON16, // xdeathstate
sfx_pop, // deathsound
1*FRACUNIT, // speed
20*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_ENEMY|MF_SHOOTABLE|MF_NOGRAVITY|MF_MISSILE, // flags
(statenum_t)ANG15// raisestate: largest angle to turn in one tic (here, 15 degrees)
},
{ // MT_SKIM
109, // doomednum
S_SKIM1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_s3k51, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_SKIM3, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
8, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_NOGRAVITY|MF_SHOOTABLE, // flags
(statenum_t)MT_MINE// raisestate
},
{ // MT_TURRET
110, // doomednum
S_TURRET, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_trfire, // attacksound
S_NULL, // painstate
0, // painchance
sfx_fizzle, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_TURRETSHOCK1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
MT_TURRETLASER, // mass
1, // damage
sfx_trpowr, // activesound
MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_POPUPTURRET
111, // doomednum
S_TURRETLOOK, // spawnstate
1, // spawnhealth
S_TURRETSEE, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_trfire, // attacksound
S_NULL, // painstate
1024, // painchance
sfx_s3k64, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
12*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
(statenum_t)MT_JETTBULLET// raisestate
},
{ // MT_SHARP
112, // doomednum
S_SHARP_ROAM1, // spawnstate
1, // spawnhealth
S_SHARP_ROAM2, // seestate
sfx_None, // seesound
3*TICRATE, // reactiontime
sfx_s3kd8s, // attacksound
S_NULL, // painstate
5*TICRATE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_SHARP_AIM1, // missilestate
S_XPLD1, // deathstate
S_SHARP_SPIN, // xdeathstate
sfx_pop, // deathsound
2, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_BOUNCE, // flags
S_NULL // raisestate
},
{ // MT_JETJAW
113, // doomednum
S_JETJAW_ROAM1, // spawnstate
1, // spawnhealth
S_JETJAW_CHOMP1,// seestate
sfx_None, // seesound
4*TICRATE, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
8, // speed
12*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_FLOAT|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SNAILER
114, // doomednum
S_SNAILER1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
FRACUNIT, // speed
24*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_VULTURE
115, // doomednum
S_VULTURE_STND, // spawnstate
1, // spawnhealth
S_VULTURE_VTOL1,// seestate
sfx_None, // seesound
2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
S_NULL, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_VULTURE_ZOOM1,// missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
3, // speed
12*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
TICRATE, // mass
0, // damage
sfx_jet, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_POINTY
116, // doomednum
S_POINTY1, // spawnstate
1, // spawnhealth
S_POINTY1, // seestate
sfx_None, // seesound
6, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
4, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
5*FRACUNIT, // speed
4*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
MT_POINTYBALL, // mass
128, // damage
sfx_None, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_POINTYBALL
-1, // doomednum
S_POINTYBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
4*FRACUNIT, // speed
4*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_PAIN|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_ROBOHOOD
117, // doomednum
S_ROBOHOOD_LOOK, // spawnstate
1, // spawnhealth
S_ROBOHOOD_STND, // seestate
sfx_None, // seesound
TICRATE, // reactiontime
sfx_None, // attacksound
S_ROBOHOOD_JUMP, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_ROBOHOOD_SHOOT, // missilestate
S_XPLD1, // deathstate
S_ROBOHOOD_JUMP2, // xdeathstate
sfx_pop, // deathsound
0, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_ROBOHOOD_FALL // raisestate
},
{ // MT_FACESTABBER
118, // doomednum
S_FACESTABBER_STND1, // spawnstate
1, // spawnhealth
S_FACESTABBER_STND1, // seestate
sfx_None, // seesound
35, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_FACESTABBER_CHARGE1, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
3, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_EGGGUARD
119, // doomednum
S_EGGGUARD_STND, // spawnstate
1, // spawnhealth
S_EGGGUARD_WALK1,// seestate
sfx_None, // seesound
35, // reactiontime
sfx_None, // attacksound
S_EGGGUARD_MAD1, // painstate
0, // painchance
sfx_None, // painsound
S_EGGGUARD_RUN1, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
6, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY, // flags
S_NULL // raisestate
},
{ // MT_EGGSHIELD
-1, // doomednum
S_EGGSHIELD, // spawnstate
1, // spawnhealth
S_EGGSHIELD, // seestate
sfx_None, // seesound
35, // reactiontime
sfx_s3k7b, // attacksound
S_NULL, // painstate
0, // painchance
sfx_s3k7b, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_wbreak, // deathsound
3, // speed
24*FRACUNIT, // radius
128*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_GSNAPPER
120, // doomednum
S_GSNAPPER_STND,// spawnstate
1, // spawnhealth
S_GSNAPPER1, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
3, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_MINUS
121, // doomednum
S_MINUS_STND, // spawnstate
1, // spawnhealth
S_MINUS_DIGGING,// seestate
sfx_None, // seesound
32, // reactiontime
sfx_s3k82, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_MINUS_DOWNWARD1,// meleestate
S_MINUS_POPUP, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
12, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_mindig, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_MINUS_UPWARD1 // raisestate
},
{ // MT_SPRINGSHELL
122, // doomednum
S_SSHELL_STND, // spawnstate
1, // spawnhealth
S_SSHELL_RUN1, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
6, // speed
24*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
13*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_SSHELL_SPRING1// raisestate
},
{ // MT_YELLOWSHELL
125, // doomednum
S_YSHELL_STND, // spawnstate
1, // spawnhealth
S_YSHELL_RUN1, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
6, // speed
24*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
26*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_YSHELL_SPRING1// raisestate
},
{ // MT_UNIDUS
123, // doomednum
S_UNIDUS_STND, // spawnstate
1, // spawnhealth
S_UNIDUS_RUN, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_UNIBALL, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
2, // speed
18*FRACUNIT, // radius
36*FRACUNIT, // height
0, // display offset
4*FRACUNIT, // mass
5, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_UNIBALL
-1, // doomednum
S_UNIDUS_BALL, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
1, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
20*FRACUNIT, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
13*FRACUNIT, // radius
26*FRACUNIT, // height
0, // display offset
0, // mass
8*FRACUNIT, // damage
sfx_None, // activesound
MF_PAIN|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_BOSSEXPLODE
-1, // doomednum
S_BPLD1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_SONIC3KBOSSEXPLODE
-1, // doomednum
S_SONIC3KBOSSEXPLOSION1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_BOSSFLYPOINT
290, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
2*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_EGGTRAP
291, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_pop, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_INVISIBLE, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR, // flags
S_NULL // raisestate
},
{ // MT_BOSS3WAYPOINT
292, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
2*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BOSS9GATHERPOINT
293, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
2*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_EGGMOBILE
200, // doomednum
S_EGGMOBILE_STND, // spawnstate
8, // spawnhealth
S_EGGMOBILE_STND, // seestate
sfx_None, // seesound
45, // reactiontime
sfx_None, // attacksound
S_EGGMOBILE_PAIN, // painstate
MT_THOK, // painchance
sfx_dmpain, // painsound
S_EGGMOBILE_LATK1, // meleestate
S_EGGMOBILE_RATK1, // missilestate
S_EGGMOBILE_DIE1, // deathstate
S_EGGMOBILE_FLEE1, // xdeathstate
sfx_cybdth, // deathsound
4, // speed
24*FRACUNIT, // radius
76*FRACUNIT, // height
0, // display offset
sfx_None, // mass
3, // damage
sfx_telept, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_BOSS, // flags
S_EGGMOBILE_PANIC1 // raisestate
},
{ // MT_JETFUME1
-1, // doomednum
S_JETFUME1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_EGGMOBILE_BALL
-1, // doomednum
S_EGGMOBILE_BALL,// spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_cannon, // seesound
1, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
40*FRACUNIT, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
13*FRACUNIT, // radius
26*FRACUNIT, // height
0, // display offset
0, // mass
8*FRACUNIT, // damage
sfx_None, // activesound
MF_PAIN|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_EGGMOBILE_TARGET
-1, // doomednum
S_EGGMOBILE_TARGET, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
0, // radius
0, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_EGGMOBILE_FIRE
-1, // doomednum
S_SPINFIRE1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_FIRE, // flags
S_NULL // raisestate
},
{ // MT_EGGMOBILE2
201, // doomednum
S_EGGMOBILE2_STND, // spawnstate
8, // spawnhealth
S_NULL, // seestate
0, // seesound
-666, // reactiontime
sfx_gspray, // attacksound
S_EGGMOBILE2_PAIN, // painstate
MT_GOOP, // painchance
sfx_dmpain, // painsound
S_EGGMOBILE2_PAIN2, // meleestate
(statenum_t)MT_EGGMOBILE2_POGO, // missilestate
S_EGGMOBILE2_DIE1, // deathstate
S_EGGMOBILE2_FLEE1,// xdeathstate
sfx_cybdth, // deathsound
2*FRACUNIT, // speed
24*FRACUNIT, // radius
76*FRACUNIT, // height
0, // display offset
0, // mass
3, // damage
sfx_pogo, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS, // flags
S_EGGMOBILE2_POGO1 // raisestate
},
{ // MT_EGGMOBILE2_POGO
-1, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
15*FRACUNIT, // radius
28*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_spring, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING, // flags
S_EGGMOBILE2_POGO5 // raisestate
},
{ // MT_BOSSTANK1
-1, // doomednum
S_BOSSTANK1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_BOSSTANK2
-1, // doomednum
S_BOSSTANK2, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_BOSSSPIGOT
-1, // doomednum
S_BOSSSPIGOT, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_GOOP
-1, // doomednum
S_GOOP1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_ghit, // painsound
S_GOOP3, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_EGGMOBILE3
202, // doomednum
S_EGGMOBILE3_STND, // spawnstate
8, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_EGGMOBILE3_PAIN, // painstate
MT_PROPELLER, // painchance
sfx_dmpain, // painsound
S_NULL, // meleestate
S_EGGMOBILE3_ATK1, // missilestate
S_EGGMOBILE3_DIE1, // deathstate
S_EGGMOBILE3_FLEE1, // xdeathstate
sfx_cybdth, // deathsound
8*FRACUNIT, // speed
32*FRACUNIT, // radius
116*FRACUNIT, // height
0, // display offset
MT_FAKEMOBILE, // mass
3, // damage
sfx_telept, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS|MF_NOCLIPHEIGHT, // flags
S_EGGMOBILE3_LAUGH20 // raisestate
},
{ // MT_PROPELLER
-1, // doomednum
S_PROPELLER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_FAKEMOBILE
-1, // doomednum
S_FAKEMOBILE_INIT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_PROPELLER, // painchance
sfx_s3k7b, // painsound
S_NULL, // meleestate
S_FAKEMOBILE_ATK1, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
8*FRACUNIT, // speed
32*FRACUNIT, // radius
116*FRACUNIT, // height
0, // display offset
0, // mass
3, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_EGGMOBILE4
203, // doomednum
S_EGGMOBILE4_STND, // spawnstate
8, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_EGGMOBILE4_PAIN, // painstate
0, // painchance
sfx_dmpain, // painsound
S_EGGMOBILE4_LATK1,// meleestate
S_EGGMOBILE4_RATK1,// missilestate
S_EGGMOBILE4_DIE1, // deathstate
S_EGGMOBILE4_FLEE1,// xdeathstate
sfx_cybdth, // deathsound
0, // speed
24*FRACUNIT, // radius
76*FRACUNIT, // height
0, // display offset
0, // mass
3, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS|MF_NOCLIPHEIGHT, // flags
S_EGGMOBILE4_RAISE1// raisestate
},
{ // MT_EGGMOBILE4_MACE
-1, // doomednum
S_EGGMOBILE4_MACE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BPLD1, // deathstate
S_NULL, // xdeathstate
sfx_cybdth, // deathsound
48*FRACUNIT, // speed
34*FRACUNIT, // radius
68*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_mswing, // activesound
MF_PAIN|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_JETFLAME
-1, // doomednum
S_JETFLAME1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
20*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_PAIN|MF_FIRE, // flags
S_NULL // raisestate
},
{ // MT_BLACKEGGMAN
206, // doomednum
S_BLACKEGG_STND, // spawnstate
8, // spawnhealth
S_BLACKEGG_WALK1, // seestate
sfx_None, // seesound
8*TICRATE, // reactiontime
sfx_None, // attacksound
S_BLACKEGG_PAIN1, // painstate
0, // painchance
sfx_None, // painsound
S_BLACKEGG_HITFACE1, // meleestate
S_BLACKEGG_MISSILE1, // missilestate
S_BLACKEGG_DIE1, // deathstate
S_BLACKEGG_GOOP, // xdeathstate
sfx_None, // deathsound
1, // speed
48*FRACUNIT, // radius
160*FRACUNIT, // height
0, // display offset
0, // mass
3, // damage
sfx_None, // activesound
MF_SPECIAL|MF_BOSS,// flags
S_BLACKEGG_JUMP1 // raisestate
},
{ // MT_BLACKEGGMAN_HELPER
-1, // doomednum
S_BLACKEGG_HELPER, // spawnstate
8, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
48*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BLACKEGGMAN_GOOPFIRE
-1, // doomednum
S_BLACKEGG_GOOP1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BLACKEGG_GOOP3, // deathstate
S_NULL, // xdeathstate
sfx_ghit, // deathsound
30*FRACUNIT, // speed
11*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BLACKEGGMAN_MISSILE
-1, // doomednum
S_BLACKEGG_MISSILE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BPLD1, // deathstate
S_NULL, // xdeathstate
sfx_bexpld, // deathsound
10*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON
209, // doomednum
S_CYBRAKDEMON_IDLE, // spawnstate
12, // spawnhealth
S_CYBRAKDEMON_WALK1,// seestate
sfx_None, // seesound
15, // reactiontime
sfx_None, // attacksound
S_CYBRAKDEMON_PAIN1,// painstate
0, // painchance
sfx_behurt, // painsound
S_CYBRAKDEMON_CHOOSE_ATTACK2, // meleestate
S_CYBRAKDEMON_CHOOSE_ATTACK1, // missilestate
S_CYBRAKDEMON_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_s3kb4, // deathsound
40, // speed
48*FRACUNIT, // radius
160*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_bewar1, // activesound
MF_SPECIAL|MF_BOSS|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_ELECTRIC_BARRIER
-1, // doomednum
S_CYBRAKDEMONELECTRICBARRIER_INIT1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_s3k79, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_CYBRAKDEMONELECTRICBARRIER_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_fizzle, // deathsound
10*FRACUNIT, // speed
48*FRACUNIT, // radius
160*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_beelec, // activesound
MF_PAIN|MF_FIRE|MF_NOGRAVITY|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_MISSILE
-1, // doomednum
S_CYBRAKDEMONMISSILE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_brakrl, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_CYBRAKDEMONMISSILE_EXPLODE1, // deathstate
S_NULL, // xdeathstate
sfx_brakrx, // deathsound
40*FRACUNIT, // speed
11*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
32*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_FLAMESHOT
-1, // doomednum
S_CYBRAKDEMONFLAMESHOT_FLY1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_s3kc2s, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_CYBRAKDEMONFLAMESHOT_DIE, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
20*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_FLAMEREST
-1, // doomednum
S_CYBRAKDEMONFLAMEREST, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_s3kc2s, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
20*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_PAIN|MF_FIRE|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_TARGET_RETICULE
-1, // doomednum
S_CYBRAKDEMONTARGETRETICULE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_TARGET_DOT
-1, // doomednum
S_CYBRAKDEMONTARGETDOT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_NAPALM_BOMB_LARGE
-1, // doomednum
S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_s3k81, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_s3k4e, // deathsound
10*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
20*TICRATE, // mass
48*FRACUNIT, // damage
sfx_s3k5d, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_NAPALM_BOMB_SMALL
-1, // doomednum
S_CYBRAKDEMONNAPALMBOMBSMALL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_s3k70, // deathsound
10*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
32*FRACUNIT, // damage
sfx_s3k99, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_NAPALM_FLAMES
-1, // doomednum
S_CYBRAKDEMONNAPALMFLAME_FLY1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_CYBRAKDEMONNAPALMFLAME_DIE, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_VILE_EXPLOSION
-1, // doomednum
S_CYBRAKDEMONVILEEXPLOSION1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_s3kb4, // deathsound
1*FRACUNIT, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_METALSONIC_RACE
207, // doomednum
S_METALSONIC_STAND, // spawnstate
8, // spawnhealth
S_METALSONIC_WALK1, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_METALSONIC_RUN1, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_METALSONIC_BATTLE
208, // doomednum
S_METALSONIC_FLOAT, // spawnstate
8, // spawnhealth
S_METALSONIC_DASH, // seestate
sfx_s3k54, // seesound
0, // reactiontime
sfx_trpowr, // attacksound
S_METALSONIC_PAIN, // painstate
S_METALSONIC_VECTOR,// painchance
sfx_dmpain, // painsound
S_METALSONIC_BLOCK, // meleestate
S_METALSONIC_SHOOT, // missilestate
S_METALSONIC_DEATH, // deathstate
S_METALSONIC_FLEE1, // xdeathstate
sfx_s3k6e, // deathsound
MT_ENERGYBALL, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
sfx_mspogo, // mass
3, // damage
sfx_mswarp, // activesound
MF_NOGRAVITY|MF_BOSS|MF_SLIDEME, // flags
S_METALSONIC_RAISE // raisestate
},
{ // MT_MSSHIELD_FRONT
-1, // doomednum
S_MSSHIELD_F1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_MSGATHER
-1, // doomednum
S_JETFUME1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
24*FRACUNIT, // speed
6*FRACUNIT, // radius
12*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_RING
300, // doomednum
S_RING, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_FLINGRING, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
38*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FLINGRING
-1, // doomednum
S_RING, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_FLINGRING, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_RING, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
38*FRACUNIT, // speed
15*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_BLUEBALL
-1, // doomednum
S_BLUEBALL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_NULL, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BLUEBALLSPARK, // deathstate
S_NULL, // xdeathstate
sfx_s3k65, // deathsound
38*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_REDTEAMRING
308, // doomednum
S_TEAMRING, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_FLINGRING, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
38*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BLUETEAMRING
309, // doomednum
S_TEAMRING, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_FLINGRING, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
38*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_EMMY
312, // doomednum
S_EMMY, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_token, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_TOKEN
-1, // doomednum
S_TOKEN, // spawnstate
1000, // spawnhealth
S_MOVINGTOKEN, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_REDFLAG
310, // doomednum
S_REDFLAG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_lvpass, // deathsound
8, // speed
24*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BLUEFLAG
311, // doomednum
S_BLUEFLAG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_lvpass, // deathsound
8, // speed
24*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_EMBLEM
-1, // doomednum
S_EMBLEM1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_ncitem, // deathsound
1, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_EMERALD1
313, // doomednum
S_CEMG1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_cgot, // deathsound
EMERALD1, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_EMERALD2
314, // doomednum
S_CEMG2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_cgot, // deathsound
EMERALD2, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_EMERALD3
315, // doomednum
S_CEMG3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_cgot, // deathsound
EMERALD3, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_EMERALD4
316, // doomednum
S_CEMG4, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_cgot, // deathsound
EMERALD4, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_EMERALD5
317, // doomednum
S_CEMG5, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_cgot, // deathsound
EMERALD5, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_EMERALD6
318, // doomednum
S_CEMG6, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_cgot, // deathsound
EMERALD6, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_EMERALD7
319, // doomednum
S_CEMG7, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_cgot, // deathsound
EMERALD7, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_EMERHUNT
320, // doomednum
S_EMER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_cgot, // deathsound
8, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_EMERALDSPAWN
323, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8, // radius
8, // height
0, // display offset
10, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR, // flags
S_NULL // raisestate
},
{ // MT_FLINGEMERALD
-1, // doomednum
S_CEMG1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_cgot, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FAN
540, // doomednum
S_FAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
5*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_STEAM
541, // doomednum
S_STEAM1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_steam2, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_steam1, // deathsound
0, // speed
32*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
20*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BLUESPRING
552, // doomednum
S_BLUESPRING, // spawnstate
1000, // spawnhealth
S_BLUESPRING2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
14*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_BLUESPRING2 // raisestate
},
{ // MT_YELLOWSPRING
550, // doomednum
S_YELLOWSPRING, // spawnstate
1000, // spawnhealth
S_YELLOWSPRING2,// seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
26*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_YELLOWSPRING2 // raisestate
},
{ // MT_REDSPRING
551, // doomednum
S_REDSPRING, // spawnstate
1000, // spawnhealth
S_REDSPRING2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
40*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_REDSPRING2 // raisestate
},
{ // MT_YELLOWDIAG
555, // doomednum
S_YDIAG1, // spawnstate
1, // spawnhealth
S_YDIAG2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
26*FRACUNIT, // mass
26*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_YDIAG2 // raisestate
},
{ // MT_REDDIAG
556, // doomednum
S_RDIAG1, // spawnstate
1, // spawnhealth
S_RDIAG2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
40*FRACUNIT, // mass
40*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_RDIAG2 // raisestate
},
{ // MT_BUBBLES
500, // doomednum
S_BUBBLES1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_SIGN
501, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_PLAY_SIGN, // seestate
sfx_s3kb8, // seesound
8, // reactiontime
sfx_s3k7e, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SPIKEBALL
-1, // doomednum
S_SPIKEBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
4*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_PAIN|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SPECIALSPIKEBALL
521, // doomednum
S_SPIKEBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
12*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SPINFIRE
-1, // doomednum
S_SPINFIRE1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_FIRE, // flags
S_NULL // raisestate
},
{ // MT_SPIKE
523, // doomednum
S_SPIKE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_s3k64, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPIKED1, // deathstate
S_SPIKED2, // xdeathstate
sfx_mspogo, // deathsound
2*TICRATE, // speed
8*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_STARPOST // SRB2kart - Set states to S_INVISIBLE, and sfx to _None
502, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_INVISIBLE, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_INVISIBLE, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
1*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_BIGMINE
524, // doomednum
S_BIGMINE1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
TICRATE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
MT_UWEXPLODE, // mass
64*FRACUNIT, // damage
sfx_gbeep, // activesound
MF_SPECIAL|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BIGAIRMINE
527, // doomednum
S_BIGMINE1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
TICRATE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_bexpld, // deathsound
2*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
MT_BOSSEXPLODE, // mass
64*FRACUNIT, // damage
sfx_gbeep, // activesound
MF_SPECIAL|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CANNONLAUNCHER
525, // doomednum
S_CANNONLAUNCHER1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
2*TICRATE, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
TICRATE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_pop, // activesound
MF_NOGRAVITY|MF_NOSECTOR|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_SUPERRINGBOX
400, // doomednum
S_SUPERRINGBOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_SUPERRINGBOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SUPERRINGBOX2,// deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
MT_MONITOREXPLOSION, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
MT_RINGICO, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_REDRINGBOX
414, // doomednum
S_REDRINGBOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_REDRINGBOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SUPERRINGBOX2,// deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
MT_REDMONITOREXPLOSION, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
MT_RINGICO, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_BLUERINGBOX
415, // doomednum
S_BLUERINGBOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_BLUERINGBOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SUPERRINGBOX2,// deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
MT_BLUEMONITOREXPLOSION, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
MT_RINGICO, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_SNEAKERTV
407, // doomednum
S_SHTV, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_SHTV, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SHTV2, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
MT_MONITOREXPLOSION, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
MT_SHOESICO, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_INV
408, // doomednum
S_PINV, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_PINV, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_PINV2, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
MT_MONITOREXPLOSION, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
MT_INVCICO, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
// 1-up box
{ // MT_PRUP
409, // doomednum
S_PRUP, // spawnstate
1, // spawnhealth
S_PLAY_BOX1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_PRUP, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_PRUP2, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
MT_MONITOREXPLOSION, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
MT_1UPICO, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_YELLOWTV
402, // doomednum
S_YLTV, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_YLTV, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_YLTV2, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
MT_MONITOREXPLOSION, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
MT_YSHIELDICO, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_BLUETV
403, // doomednum
S_BLTV1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_BLTV1, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BLTV3, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
MT_MONITOREXPLOSION, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
MT_BSHIELDICO, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
// bomb shield box
{ // MT_BLACKTV
404, // doomednum
S_BKTV1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_BKTV1, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BKTV3, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
MT_MONITOREXPLOSION, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
MT_KSHIELDICO, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
// jump shield box
{ // MT_WHITETV
405, // doomednum
S_WHTV1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_WHTV1, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_WHTV3, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
MT_MONITOREXPLOSION, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
MT_WSHIELDICO, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_GREENTV
406, // doomednum
S_GRTV, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_GRTV, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GRTV2, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
MT_MONITOREXPLOSION, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
MT_GSHIELDICO, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_PITYTV
401, // doomednum
S_PITV1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_PITV1, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_PITV3, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
MT_MONITOREXPLOSION, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
MT_PITYSHIELDICO, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_EGGMANBOX
410, // doomednum
S_EGGTV1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_EGGTV1, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_EGGTV3, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
MT_MONITOREXPLOSION, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
MT_EGGMANICO, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_MIXUPBOX
411, // doomednum
S_MIXUPBOX1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_MIXUPBOX1, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_MIXUPBOX3, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
MT_MONITOREXPLOSION, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
MT_MIXUPICO, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_RECYCLETV
416, // doomednum
S_RECYCLETV1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_RECYCLETV1, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_RECYCLETV3, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
MT_MONITOREXPLOSION, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
MT_RECYCLEICO, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_RECYCLEICO
-1, // doomednum
S_RECYCLETV3, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_QUESTIONBOX
412, // doomednum
S_RANDOMBOX1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_RANDOMBOX1, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_RANDOMBOX3, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
MT_MONITOREXPLOSION, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_GRAVITYBOX
413, // doomednum
S_GBTV1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_GBTV1, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GBTV3, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
MT_MONITOREXPLOSION, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
MT_GRAVITYICO, // damage
sfx_cgot, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_SCORETVSMALL
418, // doomednum
S_SCORETVA1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_token, // seesound
8, // reactiontime
sfx_None, // attacksound
S_SCORETVA1, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SCORETVA3, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
MT_MONITOREXPLOSION, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
MT_SCOREICOSMALL, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_SCORETVLARGE
419, // doomednum
S_SCORETVB1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_token, // seesound
8, // reactiontime
sfx_None, // attacksound
S_SCORETVB1, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SCORETVB3, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
MT_MONITOREXPLOSION, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
MT_SCOREICOLARGE, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_MONITOREXPLOSION
-1, // doomednum
S_MONITOREXPLOSION1, // spawnstate
0, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_XPLD1, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
MT_EXPLODE, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_REDMONITOREXPLOSION
-1, // doomednum
S_REDMONITOREXPLOSION1, // spawnstate
0, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_XPLD1, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
MT_EXPLODE, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BLUEMONITOREXPLOSION
-1, // doomednum
S_BLUEMONITOREXPLOSION1, // spawnstate
0, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_XPLD1, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
MT_EXPLODE, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_RINGICO
-1, // doomednum
S_SUPERRINGBOX2, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_itemup, // seesound
10, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_SHOESICO
-1, // doomednum
S_SHTV2, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_INVCICO
-1, // doomednum
S_PINV2, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_1UPICO
-1, // doomednum
S_PRUP2, // spawnstate
1, // spawnhealth
S_PLAY_ICON1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_YSHIELDICO
-1, // doomednum
S_YLTV2, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_shield, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_BSHIELDICO
-1, // doomednum
S_BLTV3, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_shield, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_KSHIELDICO
-1, // doomednum
S_BKTV3, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_shield, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_WSHIELDICO
-1, // doomednum
S_WHTV3, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_shield, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_GSHIELDICO
-1, // doomednum
S_GRTV2, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_shield, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_PITYSHIELDICO
-1, // doomednum
S_PITV3, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_shield, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_EGGMANICO
-1, // doomednum
S_EGGTV3, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_MIXUPICO
-1, // doomednum
S_MIXUPBOX3, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_GRAVITYICO
-1, // doomednum
S_GBTV3, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
20*TICRATE, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_SCOREICOSMALL
-1, // doomednum
S_SCORETVA3, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_token, // seesound
1000, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_SCOREICOLARGE
-1, // doomednum
S_SCORETVB3, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_token, // seesound
10000, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_ROCKET
-1, // doomednum
S_ROCKET, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_rlaunc, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
20*FRACUNIT, // speed
11*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
20, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_LASER
-1, // doomednum
S_LASER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_rlaunc, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
20*FRACUNIT, // speed
11*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
20, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_TORPEDO
-1, // doomednum
S_TORPEDO, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_rlaunc, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_MINE_BOOM1, // deathstate
S_NULL, // xdeathstate
sfx_cybdth, // deathsound
20*FRACUNIT, // speed
11*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
20, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_TORPEDO2
-1, // doomednum
S_TORPEDO, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_MINE_BOOM1, // deathstate
S_NULL, // xdeathstate
sfx_cybdth, // deathsound
20*FRACUNIT, // speed
11*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
20, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_ENERGYBALL
-1, // doomednum
S_ENERGYBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_s3k54, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
40*FRACUNIT, // speed
60*FRACUNIT, // radius
120*FRACUNIT, // height
0, // display offset
100, // mass
20, // damage
sfx_None, // activesound
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_MINE
-1, // doomednum
S_MINE1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_MINE_BOOM1, // deathstate
S_MINE_BOOM1, // xdeathstate
sfx_cybdth, // deathsound
0, // speed
8*FRACUNIT, // radius
10*FRACUNIT, // height
0, // display offset
100, // mass
64*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE, // flags
S_NULL // raisestate
},
{ // MT_JETTBULLET
-1, // doomednum
S_JETBULLET1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
20*FRACUNIT, // speed
4*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_TURRETLASER
-1, // doomednum
S_TURRETLASER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_TURRETLASEREXPLODE1, // deathstate
S_NULL, // xdeathstate
sfx_turhit, // deathsound
50*FRACUNIT, // speed
12*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CANNONBALL
-1, // doomednum
S_CANNONBALL1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_cannon, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_cybdth, // deathsound
16*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE, // flags
S_NULL // raisestate
},
{ // MT_CANNONBALLDECOR
526, // doomednum
S_CANNONBALL1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
16*FRACUNIT, // speed
20*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_PUSHABLE|MF_SLIDEME, // flags
S_NULL // raisestate
},
{ // MT_ARROW
-1, // doomednum
S_ARROW, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_ARROWDOWN, // xdeathstate
sfx_None, // deathsound
16*FRACUNIT, // speed
4*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_ARROWUP // raisestate
},
{ // MT_DEMONFIRE
-1, // doomednum
S_DEMONFIRE1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
16*FRACUNIT, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_GFZFLOWER1
800, // doomednum
S_GFZFLOWERA, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_GFZFLOWER2
801, // doomednum
S_GFZFLOWERB1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
96*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_GFZFLOWER3
802, // doomednum
S_GFZFLOWERC1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BERRYBUSH
804, // doomednum
S_BERRYBUSH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BUSH
805, // doomednum
S_BUSH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_THZPLANT
900, // doomednum
S_THZPLANT1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_ALARM
901, // doomednum
S_ALARM1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_alarm, // deathsound
1, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_GARGOYLE
1000, // doomednum
S_GARGOYLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
21*FRACUNIT, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_statu2, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_SEAWEED
1001, // doomednum
S_SEAWEED1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
56*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_WATERDRIP
1002, // doomednum
S_DRIPA1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
15*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_WATERDROP
-1, // doomednum
S_DRIPB1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_DRIPC1, // deathstate
S_NULL, // xdeathstate
sfx_wdrip1, // deathsound
0, // speed
2*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
8, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CORAL1
1003, // doomednum
S_CORAL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CORAL2
1004, // doomednum
S_CORAL2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CORAL3
1005, // doomednum
S_CORAL3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BLUECRYSTAL
1006, // doomednum
S_BLUECRYSTAL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CHAIN
1100, // doomednum
S_CEZCHAIN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
4*FRACUNIT, // radius
128*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FLAME
1101, // doomednum
S_FLAME1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_PAIN|MF_FIRE, // flags
S_NULL // raisestate
},
{ // MT_EGGSTATUE
1102, // doomednum
S_EGGSTATUE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
240*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_PUSHABLE|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_MACEPOINT
1104, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
128*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
10000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_SWINGMACEPOINT
1105, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
128*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
10000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_HANGMACEPOINT
1106, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
128*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
10000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_SPINMACEPOINT
1107, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
128*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
200, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_HIDDEN_SLING
1108, // doomednum
S_SLING1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_SMALLMACECHAIN
-1, // doomednum
S_SMALLMACECHAIN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
24*FRACUNIT, // speed
24*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_BIGMACECHAIN
-1, // doomednum
S_BIGMACECHAIN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
48*FRACUNIT, // speed
48*FRACUNIT, // radius
96*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_SMALLMACE
-1, // doomednum
S_SMALLMACE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
24*FRACUNIT, // speed
17*FRACUNIT, // radius
34*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_mswing, // activesound
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_BIGMACE
-1, // doomednum
S_BIGMACE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
48*FRACUNIT, // speed
34*FRACUNIT, // radius
68*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_mswing, // activesound
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_CEZFLOWER
1103, // doomednum
S_CEZFLOWER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BIGTUMBLEWEED
1200, // doomednum
S_BIGTUMBLEWEED,// spawnstate
1000, // spawnhealth
S_BIGTUMBLEWEED_ROLL1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_s3k64, // activesound
MF_SPECIAL|MF_BOUNCE, // flags
S_NULL // raisestate
},
{ // MT_LITTLETUMBLEWEED
1201, // doomednum
S_LITTLETUMBLEWEED,// spawnstate
1000, // spawnhealth
S_LITTLETUMBLEWEED_ROLL1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
12*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_s3k64, // activesound
MF_SPECIAL|MF_BOUNCE, // flags
S_NULL // raisestate
},
{ // MT_CACTI1
1203, // doomednum
S_CACTI1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CACTI2
1204, // doomednum
S_CACTI2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CACTI3
1205, // doomednum
S_CACTI3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CACTI4
1206, // doomednum
S_CACTI4, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
80*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FLAMEJET
1300, // doomednum
S_FLAMEJETSTND, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR, // flags
S_NULL // raisestate
},
{ // MT_VERTICALFLAMEJET
1301, // doomednum
S_FLAMEJETSTND, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR, // flags
S_NULL // raisestate
},
{ // MT_FLAMEJETFLAME
-1, // doomednum
S_FLAMEJETFLAME1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
5*FRACUNIT, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_MISSILE|MF_FIRE, // flags
S_NULL // raisestate
},
{ // MT_FJSPINAXISA
3575, // doomednum
S_FJSPINAXISA1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
16*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOCLIP|MF_NOCLIPTHING|MF_NOGRAVITY|MF_NOSECTOR, // flags
S_NULL // raisestate
},
{ // MT_FJSPINHELPERA
-1, // doomednum
S_FJSPINHELPERA1,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
16*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOCLIP|MF_NOCLIPTHING|MF_NOGRAVITY|MF_NOSECTOR, // flags
S_NULL // raisestate
},
{ // MT_FJSPINAXISB
3576, // doomednum
S_FJSPINAXISB1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
16*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOCLIP|MF_NOCLIPTHING|MF_NOGRAVITY|MF_NOSECTOR, // flags
S_NULL // raisestate
},
{ // MT_FJSPINHELPERB
-1, // doomednum
S_FJSPINHELPERB1,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
16*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOCLIP|MF_NOCLIPTHING|MF_NOGRAVITY|MF_NOSECTOR, // flags
S_NULL // raisestate
},
{ // MT_FLAMEJETFLAMEB
-1, // doomednum
S_FLAMEJETFLAMEB1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_fire, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
18, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_MISSILE|MF_FIRE|MF_NOBLOCKMAP|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_TRAPGOYLE
1500, // doomednum
S_TRAPGOYLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
21*FRACUNIT, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_statu2, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_TRAPGOYLEUP
1501, // doomednum
S_TRAPGOYLEUP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
21*FRACUNIT, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_statu2, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_TRAPGOYLEDOWN
1502, // doomednum
S_TRAPGOYLEDOWN,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
21*FRACUNIT, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_statu2, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_TRAPGOYLELONG
1503, // doomednum
S_TRAPGOYLELONG,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
21*FRACUNIT, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_statu2, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_TARGET
1504, // doomednum
S_TARGET_IDLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_TARGET_HIT1, // deathstate
S_TARGET_ALLDONE, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE0
1900, // doomednum
S_STG0, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE1
1901, // doomednum
S_STG1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE2
1902, // doomednum
S_STG2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE3
1903, // doomednum
S_STG3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE4
1904, // doomednum
S_STG4, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE5
1905, // doomednum
S_STG5, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE6
1906, // doomednum
S_STG6, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE7
1907, // doomednum
S_STG7, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE8
1908, // doomednum
S_STG8, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE9
1909, // doomednum
S_STG9, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_XMASPOLE
1850, // doomednum
S_XMASPOLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CANDYCANE
1851, // doomednum
S_CANDYCANE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SNOWMAN
1852, // doomednum
S_SNOWMAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
25*FRACUNIT, // speed
16*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_SNOWMANHAT
1853, // doomednum
S_SNOWMANHAT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
25*FRACUNIT, // speed
16*FRACUNIT, // radius
80*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_LAMPPOST1
1854, // doomednum
S_LAMPPOST1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
120*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_LAMPPOST2
1855, // doomednum
S_LAMPPOST2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
120*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_HANGSTAR
1856, // doomednum
S_HANGSTAR, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
80*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
// No, I did not do all of this by hand.
// I made a script to make all of these for me.
// Ha HA. ~Inuyasha
{ // MT_BSZTALLFLOWER_RED
1400, // doomednum
S_BSZTALLFLOWER_RED, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTALLFLOWER_PURPLE
1401, // doomednum
S_BSZTALLFLOWER_PURPLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTALLFLOWER_BLUE
1402, // doomednum
S_BSZTALLFLOWER_BLUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTALLFLOWER_CYAN
1403, // doomednum
S_BSZTALLFLOWER_CYAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTALLFLOWER_YELLOW
1404, // doomednum
S_BSZTALLFLOWER_YELLOW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTALLFLOWER_ORANGE
1405, // doomednum
S_BSZTALLFLOWER_ORANGE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZFLOWER_RED
1410, // doomednum
S_BSZFLOWER_RED, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZFLOWER_PURPLE
1411, // doomednum
S_BSZFLOWER_PURPLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZFLOWER_BLUE
1412, // doomednum
S_BSZFLOWER_BLUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZFLOWER_CYAN
1413, // doomednum
S_BSZFLOWER_CYAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZFLOWER_YELLOW
1414, // doomednum
S_BSZFLOWER_YELLOW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZFLOWER_ORANGE
1415, // doomednum
S_BSZFLOWER_ORANGE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZSHORTFLOWER_RED
1420, // doomednum
S_BSZSHORTFLOWER_RED, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZSHORTFLOWER_PURPLE
1421, // doomednum
S_BSZSHORTFLOWER_PURPLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZSHORTFLOWER_BLUE
1422, // doomednum
S_BSZSHORTFLOWER_BLUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZSHORTFLOWER_CYAN
1423, // doomednum
S_BSZSHORTFLOWER_CYAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZSHORTFLOWER_YELLOW
1424, // doomednum
S_BSZSHORTFLOWER_YELLOW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZSHORTFLOWER_ORANGE
1425, // doomednum
S_BSZSHORTFLOWER_ORANGE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTULIP_RED
1430, // doomednum
S_BSZTULIP_RED, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTULIP_PURPLE
1431, // doomednum
S_BSZTULIP_PURPLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTULIP_BLUE
1432, // doomednum
S_BSZTULIP_BLUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTULIP_CYAN
1433, // doomednum
S_BSZTULIP_CYAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTULIP_YELLOW
1434, // doomednum
S_BSZTULIP_YELLOW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTULIP_ORANGE
1435, // doomednum
S_BSZTULIP_ORANGE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZCLUSTER_RED
1440, // doomednum
S_BSZCLUSTER_RED, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZCLUSTER_PURPLE
1441, // doomednum
S_BSZCLUSTER_PURPLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZCLUSTER_BLUE
1442, // doomednum
S_BSZCLUSTER_BLUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZCLUSTER_CYAN
1443, // doomednum
S_BSZCLUSTER_CYAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZCLUSTER_YELLOW
1444, // doomednum
S_BSZCLUSTER_YELLOW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZCLUSTER_ORANGE
1445, // doomednum
S_BSZCLUSTER_ORANGE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZBUSH_RED
1450, // doomednum
S_BSZBUSH_RED, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZBUSH_PURPLE
1451, // doomednum
S_BSZBUSH_PURPLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZBUSH_BLUE
1452, // doomednum
S_BSZBUSH_BLUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZBUSH_CYAN
1453, // doomednum
S_BSZBUSH_CYAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZBUSH_YELLOW
1454, // doomednum
S_BSZBUSH_YELLOW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZBUSH_ORANGE
1455, // doomednum
S_BSZBUSH_ORANGE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZVINE_RED
1460, // doomednum
S_BSZVINE_RED, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZVINE_PURPLE
1461, // doomednum
S_BSZVINE_PURPLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZVINE_BLUE
1462, // doomednum
S_BSZVINE_BLUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZVINE_CYAN
1463, // doomednum
S_BSZVINE_CYAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZVINE_YELLOW
1464, // doomednum
S_BSZVINE_YELLOW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZVINE_ORANGE
1465, // doomednum
S_BSZVINE_ORANGE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZSHRUB
1470, // doomednum
S_BSZSHRUB, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZCLOVER
1471, // doomednum
S_BSZCLOVER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZFISH
1472, // doomednum
S_BSZFISH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZSUNFLOWER
1473, // doomednum
S_BSZSUNFLOWER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_DBALL
1875, // doomednum
S_DBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
54*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_EGGSTATUE2
1876, // doomednum
S_EGGSTATUE2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
96*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_PUSHABLE|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_GREENORB
-1, // doomednum
S_ELEM1, // spawnstate
1000, // spawnhealth
S_ELEMF1, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
SKINCOLOR_NONE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
SH_ELEMENTAL, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
1, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_YELLOWORB
-1, // doomednum
S_MAGN1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
SKINCOLOR_NONE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
SH_ATTRACT, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
1, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BLUEORB
-1, // doomednum
S_FORC1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_FORC11, // painstate
SKINCOLOR_NONE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
SH_FORCE, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
1, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BLACKORB
-1, // doomednum
S_ARMA1, // spawnstate
1000, // spawnhealth
S_ARMF1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
SKINCOLOR_NONE, // painchance
sfx_None, // painsound
S_ARMB1, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
SH_BOMB, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
1, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_WHITEORB
-1, // doomednum
S_WIND1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
SKINCOLOR_NONE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
SH_JUMP, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
1, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PITYORB
-1, // doomednum
S_PITY1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
SKINCOLOR_NONE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
SH_PITY, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
1, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_IVSP
-1, // doomednum
S_IVSP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
2, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SUPERSPARK
-1, // doomednum
S_SSPK1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BIRD
-1, // doomednum
S_BIRD1, // spawnstate
1000, // spawnhealth
S_BIRD1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING|MF_FLOAT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
// freed bunny
{ // MT_BUNNY
-1, // doomednum
S_BUNNY1, // spawnstate
1000, // spawnhealth
S_BUNNY1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING|MF_FLOAT, // flags
S_NULL // raisestate
},
{ // MT_MOUSE
-1, // doomednum
S_MOUSE1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
1, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
20*FRACUNIT, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_CHICKEN
-1, // doomednum
S_CHICKEN1, // spawnstate
1000, // spawnhealth
S_CHICKEN1, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING|MF_FLOAT, // flags
S_NULL // raisestate
},
{ // MT_COW
-1, // doomednum
S_COW1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
1, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
4, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_REDBIRD
-1, // doomednum
S_RBIRD1, // spawnstate
1000, // spawnhealth
S_RBIRD1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING|MF_FLOAT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_RAIN
-1, // doomednum
S_RAIN1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
-72*FRACUNIT, // speed -- -24*FRACUNIT originally, srb2kart x3 (nya)
1*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_SNOWFLAKE
-1, // doomednum
S_SNOW1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
-2*FRACUNIT, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_SPLISH
-1, // doomednum
S_SPLISH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
6*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SMOKE
-1, // doomednum
S_SMOKE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SMALLBUBBLE
-1, // doomednum
S_SMALLBUBBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_MEDIUMBUBBLE
-1, // doomednum
S_MEDIUMBUBBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_EXTRALARGEBUBBLE
-1, // doomednum
S_LARGEBUBBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_POP1, // deathstate
S_NULL, // xdeathstate
sfx_gasp, // deathsound
8, // speed
8*FRACUNIT, // radius
12*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_TFOG
-1, // doomednum
S_FOG1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_SEED
-1, // doomednum
S_SEED, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
-2*FRACUNIT, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PARTICLE
-1, // doomednum
S_PARTICLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
4*FRACUNIT, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_PARTICLEGEN
757, // doomednum
S_PARTICLEGEN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
1*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_SCORE
-1, // doomednum
S_SCRA, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
3*FRACUNIT, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_DROWNNUMBERS
-1, // doomednum
S_ZERO1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_GOTEMERALD
-1, // doomednum
S_CEMG1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_ORBITEM1, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_TAG
-1, // doomednum
S_TTAG1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_GOTFLAG
-1, // doomednum
S_GOTFLAG1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
64*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_GOTFLAG2
-1, // doomednum
S_GOTFLAG3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
64*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
// ambient water 1a (large)
{ // MT_AWATERA
700, // doomednum
S_INVISIBLE, // spawnstate
35, // spawnhealth
S_NULL, // seestate
sfx_amwtr1, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
S_NULL // raisestate
},
// ambient water 1b (large)
{ // MT_AWATERB
701, // doomednum
S_INVISIBLE, // spawnstate
35, // spawnhealth
S_NULL, // seestate
sfx_amwtr2, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
S_NULL // raisestate
},
// ambient water 2a (medium)
{ // MT_AWATERC
702, // doomednum
S_INVISIBLE, // spawnstate
35, // spawnhealth
S_NULL, // seestate
sfx_amwtr3, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
S_NULL // raisestate
},
// ambient water 2b (medium)
{ // MT_AWATERD
703, // doomednum
S_INVISIBLE, // spawnstate
35, // spawnhealth
S_NULL, // seestate
sfx_amwtr4, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
S_NULL // raisestate
},
// ambient water 3a (small)
{ // MT_AWATERE
704, // doomednum
S_INVISIBLE, // spawnstate
35, // spawnhealth
S_NULL, // seestate
sfx_amwtr5, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
S_NULL // raisestate
},
// ambient water 3b (small)
{ // MT_AWATERF
705, // doomednum
S_INVISIBLE, // spawnstate
35, // spawnhealth
S_NULL, // seestate
sfx_amwtr6, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
S_NULL // raisestate
},
// ambient water 4a (extra large)
{ // MT_AWATERG
706, // doomednum
S_INVISIBLE, // spawnstate
35, // spawnhealth
S_NULL, // seestate
sfx_amwtr7, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
S_NULL // raisestate
},
// ambient water 4b (extra large)
{ // MT_AWATERH
707, // doomednum
S_INVISIBLE, // spawnstate
35, // spawnhealth
S_NULL, // seestate
sfx_amwtr8, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
S_NULL // raisestate
},
{ // MT_RANDOMAMBIENT
708, // doomednum
S_INVISIBLE, // spawnstate
512, // spawnhealth: repeat speed
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_AMBIENT, // flags
S_NULL // raisestate
},
{ // MT_RANDOMAMBIENT2
709, // doomednum
S_INVISIBLE, // spawnstate
220, // spawnhealth: repeat speed
S_NULL, // seestate
sfx_ambin2, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_AMBIENT, // flags
S_NULL // raisestate
},
{ // MT_REDRING
-1, // doomednum
S_RRNG1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_thok, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
// Ring ammo: Health = amount given
{ // MT_BOUNCERING
301, // doomednum
S_BOUNCERINGAMMO, // spawnstate
10, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_bouncering, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_RAILRING
302, // doomednum
S_RAILRINGAMMO, // spawnstate
5, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_railring, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_INFINITYRING
303, // doomednum
S_INFINITYRINGAMMO,// spawnstate
80, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_infinityring,// mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_AUTOMATICRING
304, // doomednum
S_AUTOMATICRINGAMMO, // spawnstate
40, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_automaticring, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_EXPLOSIONRING
305, // doomednum
S_EXPLOSIONRINGAMMO, // spawnstate
5, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_explosionring, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_SCATTERRING
306, // doomednum
S_SCATTERRINGAMMO, // spawnstate
5, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_scatterring, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_GRENADERING
307, // doomednum
S_GRENADERINGAMMO, // spawnstate
10, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_grenadering, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
// Ring panels: Reactiontime = amount given
{ // MT_BOUNCEPICKUP
330, // doomednum
S_BOUNCEPICKUP, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
10, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
1, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOUNCEPICKUPFADE1, // deathstate
S_NULL, // xdeathstate
sfx_ncitem, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_bouncering, // mass
2*TICRATE, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_RAILPICKUP
331, // doomednum
S_RAILPICKUP, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
5, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
2, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_RAILPICKUPFADE1, // deathstate
S_NULL, // xdeathstate
sfx_ncitem, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_railring, // mass
2*TICRATE, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_AUTOPICKUP
332, // doomednum
S_AUTOPICKUP, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
40, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
4, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_AUTOPICKUPFADE1, // deathstate
S_NULL, // xdeathstate
sfx_ncitem, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_automaticring, // mass
2*TICRATE, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_EXPLODEPICKUP
333, // doomednum
S_EXPLODEPICKUP,// spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
5, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
8, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_EXPLODEPICKUPFADE1, // deathstate
S_NULL, // xdeathstate
sfx_ncitem, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_explosionring, // mass
2*TICRATE, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_SCATTERPICKUP
334, // doomednum
S_SCATTERPICKUP,// spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
5, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
8, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SCATTERPICKUPFADE1, // deathstate
S_NULL, // xdeathstate
sfx_ncitem, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_scatterring, // mass
2*TICRATE, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_GRENADEPICKUP
335, // doomednum
S_GRENADEPICKUP,// spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
10, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
8, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GRENADEPICKUPFADE1, // deathstate
S_NULL, // xdeathstate
sfx_ncitem, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_grenadering, // mass
2*TICRATE, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_THROWNBOUNCE
-1, // doomednum
S_THROWNBOUNCE1,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_bnce1, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_bnce1, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_BOUNCE, // flags
S_NULL // raisestate
},
{ // MT_THROWNINFINITY
-1, // doomednum
S_THROWNINFINITY1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_thok, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_THROWNAUTOMATIC
-1, // doomednum
S_THROWNAUTOMATIC1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_thok, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_THROWNSCATTER
-1, // doomednum
S_THROWNSCATTER,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_bnce2, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_THROWNEXPLOSION
-1, // doomednum
S_THROWNEXPLOSION1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_cannon, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
192*FRACUNIT, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_RINGEXPLODE, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_THROWNGRENADE
-1, // doomednum
S_THROWNGRENADE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_thok, // seesound
8, // reactiontime
sfx_gbeep, // attacksound
S_NULL, // painstate
192*FRACUNIT, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_RINGEXPLODE, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
30*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
6*TICRATE, // mass (<-- Looking for the Grenade Ring's fuse? It's right here!)
1, // damage
sfx_s3k5d, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
{ // MT_COIN
1800, // doomednum
S_COIN1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_FLINGCOIN, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_COINSPARKLE1, // deathstate
S_NULL, // xdeathstate
sfx_mario4, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_FLINGCOIN
-1, // doomednum
S_COIN1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_FLINGCOIN, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_COIN, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_COINSPARKLE1, // deathstate
S_NULL, // xdeathstate
sfx_mario4, // deathsound
60*FRACUNIT, // speed
15*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_GOOMBA
1801, // doomednum
S_GOOMBA1, // spawnstate
1, // spawnhealth
S_GOOMBA2, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GOOMBA_DEAD, // deathstate
S_NULL, // xdeathstate
sfx_mario5, // deathsound
6, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_BLUEGOOMBA
1802, // doomednum
S_BLUEGOOMBA1, // spawnstate
1, // spawnhealth
S_BLUEGOOMBA2, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
170, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BLUEGOOMBA_DEAD, // deathstate
S_NULL, // xdeathstate
sfx_mario5, // deathsound
6, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_FIREFLOWER
1803, // doomednum
S_FIREFLOWER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_mario3, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_FIREBALL
-1, // doomednum
S_FIREBALL1, // spawnstate
1000, // spawnhealth
S_FIREBALLEXP1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
S_FIREBALLEXP1, // meleestate
S_FIREBALLEXP1, // missilestate
S_FIREBALLEXP1, // deathstate
S_FIREBALLEXP1, // xdeathstate
sfx_mario1, // deathsound
10*FRACUNIT, // speed
4*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_FIRE|MF_MISSILE, // flags
S_NULL // raisestate
},
{ // MT_SHELL
1804, // doomednum
S_SHELL, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
20*FRACUNIT, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_mario1, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_BOUNCE, // flags
S_NULL // raisestate
},
{ // MT_PUMA
1805, // doomednum
S_PUMA1, // spawnstate
1000, // spawnhealth
S_PUMA1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_PUMA4, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_PUMA6, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_PAIN|MF_FIRE, // flags
S_NULL // raisestate
},
{ // MT_HAMMER
-1, // doomednum
S_HAMMER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
4*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_KOOPA
1806, // doomednum
S_KOOPA1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_KOOPAFLAME
-1, // doomednum
S_KOOPAFLAME1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
5*FRACUNIT, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_MISSILE|MF_FIRE, // flags
S_NULL // raisestate
},
{ // MT_AXE
1807, // doomednum
S_AXE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MARIOBUSH1
1808, // doomednum
S_MARIOBUSH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_MARIOBUSH2
1809, // doomednum
S_MARIOBUSH2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_TOAD
1810, // doomednum
S_TOAD, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_AXIS
1700, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
256*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_AXISTRANSFER
1701, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10, // speed
16*FRACUNIT, // radius
1, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_AXISTRANSFERLINE
1702, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10, // speed
32*FRACUNIT, // radius
1, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSDRONE
1703, // doomednum
S_NIGHTSDRONE1, // spawnstate
120, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
56*FRACUNIT, // height
1, // display offset
1000, // mass
0, // damage
sfx_ideya, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSGOAL
-1, // doomednum
S_NIGHTSGOAL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
56*FRACUNIT, // height
-1, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSCHAR
-1, // doomednum
S_NIGHTSFLY1A, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NIGHTSFLY1A, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NIGHTSFLY1A, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSPARKLE
-1, // doomednum
S_NIGHTSPARKLE1,// spawnstate
1000, // spawnhealth
S_NIGHTSPARKLESUPER1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSLOOPHELPER
-1, // doomednum
S_NIGHTSLOOPHELPER,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSBUMPER
1704, // doomednum
S_NIGHTSBUMPER1,// spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_nbmper, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
21000, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_HOOP
-1, // doomednum
S_HOOP, // spawnstate
1000, // spawnhealth
S_HOOP_XMASA, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_HOOPCOLLIDE
-1, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_SPECIAL|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_HOOPCENTER
-1, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
2*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSCORE
-1, // doomednum
S_NIGHTSCORE10, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NIGHTSCORE10_2, // xdeathstate
sfx_None, // deathsound
1, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSWING
1706, // doomednum
S_NIGHTSWING, // spawnstate
1000, // spawnhealth
S_NIGHTSWING_XMAS, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_itemup, // painsound
S_RING, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
12*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_ncitem, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSSUPERLOOP
1707, // doomednum
S_NIGHTSPOWERUP1, // spawnstate
1000, // spawnhealth
S_NIGHTSPOWERUP2, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_ncspec, // deathsound
20*TICRATE, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSDRILLREFILL
1708, // doomednum
S_NIGHTSPOWERUP3, // spawnstate
1000, // spawnhealth
S_NIGHTSPOWERUP4, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_ncspec, // deathsound
96*20, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSHELPER
1709, // doomednum
S_NIGHTSPOWERUP5, // spawnstate
1000, // spawnhealth
S_NIGHTSPOWERUP6, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_ncspec, // deathsound
20*TICRATE, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSEXTRATIME
1711, // doomednum
S_NIGHTSPOWERUP7, // spawnstate
1000, // spawnhealth
S_NIGHTSPOWERUP8, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_ncspec, // deathsound
30*TICRATE, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSLINKFREEZE
1712, // doomednum
S_NIGHTSPOWERUP9, // spawnstate
1000, // spawnhealth
S_NIGHTSPOWERUP10, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_ncspec, // deathsound
15*TICRATE, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM, // flags
S_NULL // raisestate
},
{ // MT_EGGCAPSULE
1710, // doomednum
S_EGGCAPSULE, // spawnstate
20, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
72*FRACUNIT, // radius
144*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL, // flags
S_NULL // raisestate
},
// the flicky that orbits the player when they have a Nightopian helper
{ // MT_NIGHTOPIANHELPER
-1, // doomednum
S_NIGHTOPIANHELPER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_TELEPORTMAN
751, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8, // radius
8, // height
0, // display offset
10, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_ALTVIEWMAN
752, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8, // radius
8, // height
0, // display offset
10, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CRUMBLEOBJ
-1, // doomednum
S_CRUMBLE1, // spawnstate
1000, // spawnhealth
S_CRUMBLE1, // seestate
0, // seesound
1, // reactiontime
0, // attacksound
S_NULL, // painstate
200, // painchance
0, // painsound
0, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_crumbl, // deathsound
3, // speed
1*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
0, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
// Waypoint for zoom tubes
{ // MT_TUBEWAYPOINT
753, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
2*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
// for use with wind and current effects
{ // MT_PUSH
754, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8, // radius
8, // height
0, // display offset
10, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
// for use with wind and current effects
{ // MT_PULL
755, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8, // radius
8, // height
0, // display offset
10, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_GHOST
-1, // doomednum
S_THOK, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
-1, // display offset
1000, // mass
8, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_OVERLAY
-1, // doomednum
S_NULL, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
1000, // mass
8, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_POLYANCHOR
760, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
1000, // mass
8, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_POLYSPAWN
761, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
1000, // mass
8, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_POLYSPAWNCRUSH
762, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
1000, // mass
8, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_SKYBOX
780, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
12*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
10, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SPARK
-1, // doomednum
S_SPRK1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
2, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_EXPLODE
-1, // doomednum
S_XPLD1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1*FRACUNIT, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_UWEXPLODE
-1, // doomednum
S_WPLD1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_ROCKSPAWNER
1202, // doomednum
S_ROCKSPAWN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_FALLINGROCK
-1, // doomednum
S_ROCKCRUMBLEA, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_rocks1, // activesound
MF_BOUNCE, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE1
-1, // doomednum
S_ROCKCRUMBLEA, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE2
-1, // doomednum
S_ROCKCRUMBLEB, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE3
-1, // doomednum
S_ROCKCRUMBLEC, //spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE4
-1, // doomednum
S_ROCKCRUMBLED, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE5
-1, // doomednum
S_ROCKCRUMBLEE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE6
-1, // doomednum
S_ROCKCRUMBLEF, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE7
-1, // doomednum
S_ROCKCRUMBLEG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE8
-1, // doomednum
S_ROCKCRUMBLEH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE9
-1, // doomednum
S_ROCKCRUMBLEI, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE10
-1, // doomednum
S_ROCKCRUMBLEJ, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE11
-1, // doomednum
S_ROCKCRUMBLEK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE12
-1, // doomednum
S_ROCKCRUMBLEL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE13
-1, // doomednum
S_ROCKCRUMBLEM, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE14
-1, // doomednum
S_ROCKCRUMBLEN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE15
-1, // doomednum
S_ROCKCRUMBLEO, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE16
-1, // doomednum
S_ROCKCRUMBLEP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_SRB1_CRAWLA
4000, // doomednum
S_SRB1_CRAWLA1, // spawnstate
1, // spawnhealth
S_SRB1_CRAWLA2, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
3, // speed
20*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
S_NULL // raisestate
},
{ // MT_SRB1_BAT
4001, // doomednum
S_SRB1_BAT1, // spawnstate
1, // spawnhealth
S_SRB1_BAT3, // seestate
sfx_None, // seesound
2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3072, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
4*FRACUNIT, // speed
17*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME, // flags
S_NULL // raisestate
},
{ // MT_SRB1_ROBOFISH
4002, // doomednum
S_SRB1_ROBOFISH1, // spawnstate
1, // spawnhealth
S_SRB1_ROBOFISH2, // seestate
sfx_None, // seesound
2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3072, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
4*FRACUNIT, // speed
22*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME, // flags
S_NULL // raisestate
},
{ // MT_SRB1_VOLCANOGUY
4003, // doomednum
S_SRB1_VOLCANOGUY1, // spawnstate
1, // spawnhealth
S_SRB1_VOLCANOGUY2, // seestate
sfx_None, // seesound
2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3072, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
4*FRACUNIT, // speed
20*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME, // flags
S_NULL // raisestate
},
{ // MT_SRB1_HOPPY
4004, // doomednum
S_SRB1_HOPPY1, // spawnstate
1, // spawnhealth
S_SRB1_HOPPY1, // seestate
sfx_None, // seesound
2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3072, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
FRACUNIT, // speed
20*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
S_NULL // raisestate
},
{ // MT_SRB1_HOPPYWATER
4005, // doomednum
S_SRB1_HOPPYWATER1, // spawnstate
1, // spawnhealth
S_SRB1_HOPPYWATER1, // seestate
sfx_None, // seesound
2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3072, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
FRACUNIT, // speed
20*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
S_NULL // raisestate
},
{ // MT_SRB1_HOPPYSKYLAB
4006, // doomednum
S_SRB1_HOPPYSKYLAB1, // spawnstate
1, // spawnhealth
S_SRB1_HOPPYSKYLAB1, // seestate
sfx_None, // seesound
2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3072, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
FRACUNIT, // speed
10*FRACUNIT, // radius
34*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
S_NULL // raisestate
},
{ // MT_SRB1_MMZFLYING
4007, // doomednum
S_SRB1_MMZFLYING1, // spawnstate
1, // spawnhealth
S_SRB1_MMZFLYING1, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
FRACUNIT, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags
S_NULL // raisestate
},
{ // MT_SRB1_UFO
4008, // doomednum
S_SRB1_UFO1, // spawnstate
1, // spawnhealth
S_SRB1_UFO1, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
3, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT|MF_SPAWNCEILING, // flags
S_NULL // raisestate
},
{ // MT_SRB1_GRAYBOT
4009, // doomednum
S_SRB1_GRAYBOT1,// spawnstate
1, // spawnhealth
S_SRB1_GRAYBOT1,// seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
3, // speed
21*FRACUNIT, // radius
69*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags
S_NULL // raisestate
},
{ // MT_SRB1_ROBOTOPOLIS
4010, // doomednum
S_SRB1_ROBOTOPOLIS1, // spawnstate
1, // spawnhealth
S_SRB1_ROBOTOPOLIS1, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
3, // speed
36*FRACUNIT, // radius
62*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags
S_NULL // raisestate
},
{ // MT_SRB1_RBZBUZZ
4011, // doomednum
S_SRB1_RBZBUZZ1,// spawnstate
1, // spawnhealth
S_SRB1_RBZBUZZ1,// seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
3, // speed
44*FRACUNIT, // radius
45*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags
S_NULL // raisestate
},
{ // MT_SRB1_RBZSPIKES
4012, // doomednum
S_SRB1_RBZSPIKES1, // spawnstate
1, // spawnhealth
S_SRB1_RBZSPIKES1, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
3, // speed
10*FRACUNIT, // radius
53*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SOLID|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags
S_NULL // raisestate
},
{ // MT_SRB1_METALSONIC
4013, // doomednum
S_SRB1_METALSONIC1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
21*FRACUNIT, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_SRB1_GOLDBOT
4014, // doomednum
S_SRB1_GOLDBOT1,// spawnstate
1, // spawnhealth
S_SRB1_GOLDBOT1,// seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
3, // speed
21*FRACUNIT, // radius
69*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags
S_NULL // raisestate
},
{ // MT_SRB1_GENREX
4015, // doomednum
S_SRB1_GENREX1, // spawnstate
1, // spawnhealth
S_SRB1_GENREX2, // seestate
sfx_None, // seesound
2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3072, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
4*FRACUNIT, // speed
17*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME, // flags
S_NULL // raisestate
},
// SRB2kart MT's
{ // MT_GRAYSPRING
553, // doomednum
S_GRAYSPRING, // spawnstate
100, // spawnhealth
S_GRAYSPRING2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
6*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_GRAYSPRING2 // raisestate
},
{ // MT_INVISSPRING
554, // doomednum
S_INVISIBLE, // spawnstate
100, // spawnhealth
S_INVISSPRING, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
6*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
S_INVISSPRING // raisestate
},
{ // MT_BLUEDIAG
557, // doomednum
S_BDIAG1, // spawnstate
1, // spawnhealth
S_BDIAG2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
14*FRACUNIT, // mass
14*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_BDIAG2 // raisestate
},
{ // MT_RANDOMITEM
2000, // doomednum
S_RANDOMITEM1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_DEADRANDOMITEM, // deathstate
S_NULL, // xdeathstate
sfx_kc2e, // deathsound
60*FRACUNIT, // speed
48*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
MT_RANDOMITEMPOP, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_RANDOMITEMPOP
-1, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
MT_EXPLODE, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FLOATINGITEM
-1, // doomednum
S_ITEMICON, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_itpick, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SIGNSPARKLE
-1, // doomednum
S_SIGNSPARK1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
14*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FASTLINE
-1, // doomednum
S_FASTLINE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
14*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FASTDUST
-1, // doomednum
S_FASTDUST1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
14*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BOOSTFLAME
-1, // doomednum
S_BOOSTFLAME, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BOOSTSMOKE
-1, // doomednum
S_BOOSTSMOKE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SNEAKERTRAIL
-1, // doomednum
S_KARTFIRE1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
14*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_SLIDEME|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_AIZDRIFTSTRAT
-1, // doomednum
S_KARTAIZDRIFTSTRAT,// spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
14*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SPARKLETRAIL
-1, // doomednum
S_KARTINVULN_SMALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
14*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_INVULNFLASH
-1, // doomednum
S_INVULNFLASH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_WIPEOUTTRAIL
-1, // doomednum
S_WIPEOUTTRAIL1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
14*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_DRIFTSPARK
-1, // doomednum
S_DRIFTSPARK_B1,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
12, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
14*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BRAKEDRIFT
-1, // doomednum
S_BRAKEDRIFT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_DRIFTDUST
-1, // doomednum
S_DRIFTDUST1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
12, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
15*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_FLOAT|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_ROCKETSNEAKER
-1, // doomednum
S_ROCKETSNEAKER_L, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_tossed, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_s3k5d, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_s3kc0s, // activesound
MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_EGGMANITEM
-1, // doomednum
S_EGGMANITEM1, // spawnstate
2, // spawnhealth
S_NULL, // seestate
sfx_tossed, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_EGGMANITEM_DEAD, // deathstate
S_NULL, // xdeathstate
sfx_kc2e, // deathsound
0, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_cdfm28, // activesound
MF_SPECIAL|MF_BOUNCE|MF_SHOOTABLE|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_EGGMANITEM_SHIELD
-1, // doomednum
S_EGGMANITEM1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_EGGMANITEM_DEAD, // deathstate
S_NULL, // xdeathstate
sfx_kc2e, // deathsound
8, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BANANA
-1, // doomednum
S_BANANA, // spawnstate
2, // spawnhealth
S_NULL, // seestate
sfx_tossed, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BANANA_DEAD, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_peel, // activesound
MF_BOUNCE|MF_SHOOTABLE|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BANANA_SHIELD
-1, // doomednum
S_BANANA, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BANANA_DEAD, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
10*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_ORBINAUT
-1, // doomednum
S_ORBINAUT1, // spawnstate
7, // spawnhealth
S_NULL, // seestate
sfx_tossed, // seesound
8, // reactiontime
sfx_s3k49, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_ORBINAUT_DEAD,// deathstate
S_NULL, // xdeathstate
sfx_s3k5d, // deathsound
64*FRACUNIT, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_s3k96, // activesound
MF_SHOOTABLE|MF_BOUNCE|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_ORBINAUT_SHIELD
-1, // doomednum
S_ORBINAUT_SHIELD1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_ORBINAUT_SHIELDDEAD, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
4*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_JAWZ
-1, // doomednum
S_JAWZ1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_tossed, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_JAWZ_DEAD1, // deathstate
S_JAWZ_DEAD2, // xdeathstate
sfx_s3k5d, // deathsound
64*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_s3kc0s, // activesound
MF_SHOOTABLE|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_JAWZ_DUD
-1, // doomednum
S_JAWZ_DUD1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_tossed, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_JAWZ_DEAD1, // deathstate
S_JAWZ_DEAD2, // xdeathstate
sfx_s3k5d, // deathsound
64*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_s3kc0s, // activesound
MF_SHOOTABLE|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_JAWZ_SHIELD
-1, // doomednum
S_JAWZ_SHIELD1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_JAWZ_DEAD1, // deathstate
S_JAWZ_DEAD2, // xdeathstate
sfx_None, // deathsound
4*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_PLAYERRETICULE
-1, // doomednum
S_PLAYERRETICULE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
56*FRACUNIT, // height
2, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SSMINE
-1, // doomednum
S_SSMINE_AIR1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_tossed, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
192*FRACUNIT, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SSMINE_EXPLODE, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_s3k5c, // activesound
MF_BOUNCE|MF_SHOOTABLE|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SSMINE_SHIELD
-1, // doomednum
S_SSMINE_SHIELD1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
192*FRACUNIT, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SSMINE_EXPLODE, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_MINEEXPLOSION
-1, // doomednum
S_MINEEXPLOSION1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_MINEEXPLOSIONSOUND
-1, // doomednum
S_INVISIBLE, // spawnstate
100, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SMOLDERING
-1, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
35*FRACUNIT, // radius
70*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BOOMEXPLODE
-1, // doomednum
S_SLOWBOOM1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_BOUNCE|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BOOMPARTICLE
-1, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_BOUNCE|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BALLHOG
-1, // doomednum
S_BALLHOG1, // spawnstate
140, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BALLHOG_DEAD, // deathstate
S_NULL, // xdeathstate
sfx_hogbom, // deathsound
64*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SHOOTABLE|MF_BOUNCE|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BALLHOGBOOM
-1, // doomednum
S_BALLHOGBOOM1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SPB
-1, // doomednum
S_SPB1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_tossed, // seesound
8, // reactiontime
sfx_kc57, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPB_DEAD, // deathstate
S_NULL, // xdeathstate
sfx_s3k5d, // deathsound
64*FRACUNIT, // speed
24*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_kc64, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SPBEXPLOSION
-1, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
192*FRACUNIT, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SSMINE_EXPLODE, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_THUNDERSHIELD
-1, // doomednum
S_THUNDERSHIELD1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
1, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SINK
-1, // doomednum
S_SINK, // spawnstate
105, // spawnhealth
S_NULL, // seestate
sfx_tossed, // seesound
8, // reactiontime
sfx_None, // attacksound
256*FRACUNIT, // painstate
100, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_s3k5d, // deathsound
0, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_s3k5c, // activesound
MF_BOUNCE|MF_SHOOTABLE|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SINK_SHIELD
-1, // doomednum
S_SINK_SHIELD, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
100, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SINKTRAIL
-1, // doomednum
S_SINKTRAIL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BATTLEBUMPER
-1, // doomednum
S_BATTLEBUMPER1,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
4*FRACUNIT, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_DEZLASER
-1, // doomednum
S_DEZLASER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
42*FRACUNIT, // radius
8*FRACUNIT, // height
1, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_WAYPOINT
2001, // doomednum
S_NULL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
100, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
2*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_RANDOMAUDIENCE
1488, // doomednum
S_RANDOMAUDIENCE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FLAYM
1479, // doomednum
S_FLAYM1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL|MF_FIRE, // flags
S_NULL // raisestate
},
{ // MT_DEVIL
1480, // doomednum
S_DEVIL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_ANGEL
1481, // doomednum
S_ANGEL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_PALMTREE
1482, // doomednum
S_PALMTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
189*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FLAG
1483, // doomednum
S_FLAG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_HEDGEHOG
1484, // doomednum
S_HEDGEHOG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BUSH1
1485, // doomednum
S_BUSH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_TWEE
1486, // doomednum
S_TWEE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_HYDRANT
1487, // doomednum
S_HYDRANT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BIGPUMA
2400, // doomednum
S_BIGPUMA1, // spawnstate
1000, // spawnhealth
S_BIGPUMA1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_BIGPUMA4, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_BIGPUMA6, // xdeathstate
sfx_None, // deathsound
0, // speed
1572864, // radius
3145728, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
4194305, // flags
S_NULL // raisestate
},
{ // MT_APPLE
-1, // doomednum
S_APPLE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
11, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2097152, // radius
4194304, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
16, // flags
S_NULL // raisestate
},
{ // MT_DOOD_FLOWER1
2805, // doomednum
S_DOOD_FLOWER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
2097152, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
33558528, // flags
S_NULL // raisestate
},
{ // MT_DOOD_FLOWER2
2800, // doomednum
S_DOOD_FLOWER2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
2621440, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
33558528, // flags
S_NULL // raisestate
},
{ // MT_DOOD_FLOWER3
2801, // doomednum
S_DOOD_FLOWER4, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
6291456, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
33558528, // flags
S_NULL // raisestate
},
{ // MT_DOOD_FLOWER4
2802, // doomednum
S_DOOD_FLOWER6, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
524288, // radius
2097152, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
33558528, // flags
S_NULL // raisestate
},
{ // MT_DOOD_BOX
2809, // doomednum
S_DOOD_BOX1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
2097152, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
33554944, // flags
S_NULL // raisestate
},
{ // MT_DOOD_BALLOON
2807, // doomednum
S_DOOD_BALLOON, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
91*FRACUNIT, // radius
166*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BIGRING
2808, // doomednum
S_BIGRING01, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
26*FRACUNIT, // radius
62*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SNES_DONUTBUSH1
2301, // doomednum
S_SNES_DONUTBUSH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
14*FRACUNIT, // radius
15*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_SNES_DONUTBUSH2
2302, // doomednum
S_SNES_DONUTBUSH2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
13*FRACUNIT, // radius
13*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_SNES_DONUTBUSH3
2303, // doomednum
S_SNES_DONUTBUSH3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
7*FRACUNIT, // radius
7*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_GBA_BOO
379, // doomednum
S_GBA_BOO1, // spawnstate
-1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
3670016, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
33554944, // flags
S_NULL // raisestate
},
{ // MT_BUZZBOMBER
2015, // doomednum
S_BUZZBOMBER_LOOK1, // spawnstate
1, // spawnhealth
S_BUZZBOMBER_FLY1, // seestate
sfx_None, // seesound
16, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
10, // speed
1572864, // radius
1572864, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
16777733, // flags
S_NULL // raisestate
},
{ // MT_CHOMPER
2500, // doomednum
S_CHOMPER_SPAWN, // spawnstate
1, // spawnhealth
S_CHOMPER_HOP1, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
6, // speed
24*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
16777221, // flags
S_NULL // raisestate
},
{ // MT_PALMTREE2
2016, // doomednum
S_PALMTREE2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
6291456, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
33558528, // flags
S_NULL // raisestate
},
{ // MT_PURPLEFLOWER1
3000, // doomednum
S_PURPLEFLOWER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
2621440, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
33559040, // flags
S_NULL // raisestate
},
{ // MT_PURPLEFLOWER2
3001, // doomednum
S_PURPLEFLOWER2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
2621440, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
33559040, // flags
S_NULL // raisestate
},
{ // MT_YELLOWFLOWER1
3002, // doomednum
S_YELLOWFLOWER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
2621440, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
33559040, // flags
S_NULL // raisestate
},
{ // MT_YELLOWFLOWER2
3003, // doomednum
S_YELLOWFLOWER2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
2621440, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
33559040, // flags
S_NULL // raisestate
},
{ // MT_PLANT2
4022, // doomednum
S_PLANT2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
2621440, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
33559040, // flags
S_NULL // raisestate
},
{ // MT_PLANT3
4024, // doomednum
S_PLANT3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
2621440, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
33558528, // flags
S_NULL // raisestate
},
{ // MT_PLANT4
4025, // doomednum
S_PLANT4, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
2621440, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
33558528, // flags
S_NULL // raisestate
},
{ // MT_SKULL
4026, // doomednum
S_SKULL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1376256, // speed
1048576, // radius
2621440, // height
0, // display offset
100, // mass
1, // damage
218, // activesound
2114, // flags
S_NULL // raisestate
},
{ // MT_PHANTREE
4027, // doomednum
S_PHANTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2097152, // radius
9830400, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
33558528, // flags
S_NULL // raisestate
},
{ // MT_FLYINGGARG
4028, // doomednum
S_FLYINGGARG1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1310720, // radius
11141120, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
16777733, // flags
S_NULL // raisestate
},
{ // MT_LAMPPOST
4029, // doomednum
S_LAMPPOST, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2097152, // radius
9830400, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
33558528, // flags
S_NULL // raisestate
},
{ // MT_MOSSYTREE
4030, // doomednum
S_MOSSYTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2097152, // radius
9830400, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
33558528, // flags
S_NULL // raisestate
},
{ // MT_SHADOW
-1, // doomednum
S_SHADOW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
60*FRACUNIT, // speed
50*FRACUNIT, // radius
1*FRACUNIT, // height
-1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BUMP
-1, // doomednum
S_BUMP1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FLINGENERGY
-1, // doomednum
S_FLINGENERGY1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_FLINGENERGY, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
60*FRACUNIT, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_ITEMCLASH
-1, // doomednum
S_CLASH1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
60*FRACUNIT, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_s259, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_RUNSPAWNFUNC|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FIREDITEM
-1, // doomednum
S_FIREDITEM1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
60*FRACUNIT, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_INSTASHIELDA
-1, // doomednum
S_INSTASHIELDA1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_INSTASHIELDB
-1, // doomednum
S_INSTASHIELDB1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
2, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_PLAYERARROW
-1, // doomednum
S_PLAYERARROW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
36*FRACUNIT, // radius
37*FRACUNIT, // height
-2, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_PLAYERWANTED
-1, // doomednum
S_PLAYERARROW_WANTED1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
36*FRACUNIT, // radius
37*FRACUNIT, // height
-2, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_KARMAHITBOX
-1, // doomednum
S_PLAYERBOMB1, // spawnstate
1000, // spawnhealth
S_PLAYERITEM, // seestate
sfx_kc2e, // seesound
8, // reactiontime
sfx_s3k4e, // attacksound
S_PLAYERFAKE, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
52*FRACUNIT, // height
-1, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_KARMAWHEEL
-1, // doomednum
S_KARMAWHEEL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
-1, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BATTLEPOINT
-1, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
-1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FZEROBOOM
-1, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_kc31, // seesound
8, // reactiontime
sfx_kc51, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SONICBUSH,
715, // doomednum
S_SONICBUSH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
192*FRACUNIT, // radius
922*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_FLAMEPARTICLE
-1, // doomednum
S_FLAMEPARTICLE,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPTHING|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_MARBLETORCH
1969, // doomednum
S_MARBLETORCH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_FLAMEPARTICLE,// painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
12*FRACUNIT, // radius
45*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOGRAVITY|MF_FIRE|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_MARBLELIGHT
-1, // doomednum
S_MARBLELIGHT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPTHING|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_MARBLEBURNER
1970, // doomednum
S_MARBLEBURNER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
96*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_CDUFO
4050, // doomednum
S_CDUFO, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_CDUFO_DIE, // deathstate
S_NULL, // xdeathstate
sfx_cdfm19, // deathsound
0, // speed
70*FRACUNIT, // radius
70*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_RUSTYLAMP_ORANGE
1988, // doomednum
S_RUSTYLAMP_ORANGE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
12*FRACUNIT, // radius
45*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_RUSTYCHAIN
1989, // doomednum
S_RUSTYCHAIN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
12*FRACUNIT, // radius
45*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_BALLOON
462, // doomednum
S_BALLOON, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BALLOONPOP1, // deathstate
S_NULL, // xdeathstate
sfx_s3k77, // deathsound
0, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PETSMOKER
2018, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_PETSMOKE
-1, // doomednum
S_PETSMOKE0, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_VVVAPING0, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
12*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_VVVAPE
1600, // doomednum
S_VVVAPE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_HTZTREE
716, // doomednum
S_HTZTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
5*FRACUNIT, // radius
204*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_SOLID|MF_RUNSPAWNFUNC|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_HTZBUSH
717, // doomednum
S_HTZBUSH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
38*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTHINK|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_SGVINE1
718, // doomednum
S_SGVINE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
256*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SGVINE2
719, // doomednum
S_SGVINE2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
17*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTHINK|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SGVINE3
720, // doomednum
S_SGVINE3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
17*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTHINK|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PGTREE
711, // doomednum
S_PGTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
30*FRACUNIT, // radius
504*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PGFLOWER1
712, // doomednum
S_PGFLOWER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
17*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTHINK|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PGFLOWER2
713, // doomednum
S_PGFLOWER2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
17*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTHINK|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PGFLOWER3
714, // doomednum
S_PGFLOWER3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
17*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTHINK|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PGBUSH
715, // doomednum
S_PGBUSH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
384*FRACUNIT, // radius
922*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_DHPILLAR
1960, // doomednum
S_DHPILLAR, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
58*FRACUNIT, // radius
256*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP, // flags
S_NULL // raisestate
},
// Midnight Channel stuff:
{ // MT_SPOTLIGHT
3124, // doomednum
S_SPOTLIGHT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_RANDOMSHADOW
3120, // doomednum
S_RANDOMSHADOW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_ROAMINGSHADOW
3121, // doomednum
S_ROAMINGSHADOW,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_PAIN|MF_SPECIAL|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_MAYONAKAARROW
3122, // doomednum
S_MAYONAKAARROW,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
64*FRACUNIT, // radius
128*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
// Mementos stuff
{ // MT_REAPERWAYPOINT
3199, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
64*FRACUNIT, // radius
128*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_REAPER
3202, // doomednum
S_REAPER_INVIS, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
64*FRACUNIT, // radius
128*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MEMENTOSTP
3201, // doomednum
S_MEMENTOSTP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
512*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MEMENTOSPARTICLE
-1, // doomednum
S_THOK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
32<<FRACBITS, // speed
8<<FRACBITS, // radius
16<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_JACKINTHEBOX
1601, // doomednum
S_JITB4, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
32<<FRACBITS, // speed
16<<FRACBITS, // radius
128<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CDMOON
2499, // doomednum
S_CDMOONSP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
32<<FRACBITS, // speed
30<<FRACBITS, // radius
60<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOCLIP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CDBUSH
2498, // doomednum
S_CDBUSHSP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
16<<FRACBITS, // speed
16<<FRACBITS, // radius
8<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOCLIP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CDTREEA
2496, // doomednum
S_CDTREEASP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
16<<FRACBITS, // speed
20<<FRACBITS, // radius
20<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOCLIP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CDTREEB
2497, // doomednum
S_CDTREEBSP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
16<<FRACBITS, // speed
20<<FRACBITS, // radius
20<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOCLIP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_PINETREE
3204, // doomednum
S_PINETREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32<<FRACBITS, // radius
192<<FRACBITS, // height
0, // display offset
8, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_PINETREE_SIDE
-1, // doomednum
S_PINETREE_SIDE,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32<<FRACBITS, // radius
192<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_EZZPROPELLER
2311, // doomednum
S_EZZPROPELLER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_s3kbds, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
30<<FRACBITS, // speed
32<<FRACBITS, // radius
48<<FRACBITS, // height
0, // display offset
3, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_EZZPROPELLER_BLADE
-1, // doomednum
S_EZZPROPELLER_BLADE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32<<FRACBITS, // radius
48<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_DP_PALMTREE
3742, // doomednum
S_DP_PALMTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16<<FRACBITS, // radius
560<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_AAZTREE_HELPER
1950, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
160<<FRACBITS, // radius
256<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_AAZTREE_SEG
-1, // doomednum
S_AAZTREE_SEG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16<<FRACBITS, // radius
128<<FRACBITS, // height
-1, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_AAZTREE_COCONUT
-1, // doomednum
S_AAZTREE_COCONUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_AAZTREE_LEAF
-1, // doomednum
S_AAZTREE_LEAF, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_BBZDUST
-1, // doomednum
S_BBZDUST1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
4<<FRACBITS, // radius
8<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FROGGER
2005, // doomednum
S_FROGGER, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
TICRATE/2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
28<<FRACBITS, // radius
72<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
S_NULL // raisestate
},
{ // MT_FROGTONGUE
-1, // doomednum
S_FROGTONGUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_s3k8c, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
24<FRACBITS, // speed
6<<FRACBITS, // radius
8<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_PAIN|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_FROGTONGUE_JOINT
-1, // doomednum
S_FROGTONGUE_JOINT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
6<<FRACBITS, // radius
6<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_PAIN|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_ROBRA
2006, // doomednum
S_ROBRA, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
TICRATE/2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32<<FRACBITS, // radius
72<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_ROBRA_HEAD
-1, // doomednum
S_ROBRA_HEAD, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
TICRATE, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
FRACUNIT/4, // speed
16<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_ROBRA_JOINT
-1, // doomednum
S_ROBRA_JOINT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
14<<FRACBITS, // radius
28<<FRACBITS, // height
-1, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_BLUEROBRA
2007, // doomednum
S_BLUEROBRA, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
TICRATE/2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48<<FRACBITS, // radius
72<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BLUEROBRA_HEAD
-1, // doomednum
S_BLUEROBRA_HEAD, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
TICRATE, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
FRACUNIT/4, // speed
32<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BLUEROBRA_JOINT
-1, // doomednum
S_BLUEROBRA_JOINT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32<<FRACBITS, // radius
28<<FRACBITS, // height
-1, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_EERIEFOG
-1, // doomednum
S_EERIEFOG1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
128<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_EERIEFOGGEN
2679, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
TICRATE, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8<<FRACBITS, // radius
8<<FRACBITS, // height
0, // display offset
8192, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIP|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_SMK_PIPE
3970, // doomednum
S_SMK_PIPE1, // spawnstate
1000, // spawnhealth
S_SMK_PIPE2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SMK_PIPE1, // deathstate
S_NULL, // xdeathstate
sfx_s1ac, // deathsound
0, // speed
20<<FRACBITS, // radius
52<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_SMK_MOLESPAWNER
3971, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
28<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SMK_MOLE
-1, // doomednum
S_SMK_MOLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
TICRATE, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SMK_MOLE, // deathstate
S_NULL, // xdeathstate
sfx_s1ac, // deathsound
16<<FRACBITS, // speed
28<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_SMK_THWOMP
3972, // doomednum
S_SMK_THWOMP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
TICRATE, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SMK_THWOMP, // deathstate
S_NULL, // xdeathstate
sfx_s1ac, // deathsound
32<<FRACBITS, // speed
22<<FRACBITS, // radius
52<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SMK_SNOWBALL
3745, // doomednum
S_SMK_SNOWBALL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_SMK_ICEBLOCK
3203, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_INVISIBLE, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SMK_ICEBLOCK_SIDE
-1, // doomednum
S_SMK_ICEBLOCK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SMK_ICEBLOCK_DEBRIS
-1, // doomednum
S_SMK_ICEBLOCK_DEBRIS, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8<<FRACBITS, // radius
8<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_BLUEFIRE
749, // doomednum
S_BLUEFIRE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
20, // damage
sfx_None, // activesound
MF_SPECIAL|MF_FIRE, // flags
S_NULL // raisestate
},
{ // MT_GREENFIRE
748, // doomednum
S_GREENFIRE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
100, // mass
20, // damage
sfx_None, // activesound
MF_SPECIAL|MF_FIRE, // flags
S_NULL // raisestate
},
{ // MT_REGALCHEST
744, // doomednum
S_REGALCHEST, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48<<FRACBITS, // radius
64<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_CHIMERASTATUE
743, // doomednum
S_CHIMERASTATUE,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
64<<FRACBITS, // radius
128<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_DRAGONSTATUE
742, // doomednum
S_DRAGONSTATUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
64<<FRACBITS, // radius
128<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_LIZARDMANSTATUE
741, // doomednum
S_LIZARDMANSTATUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
64<<FRACBITS, // radius
128<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_PEGASUSSTATUE
740, // doomednum
S_PEGASUSSTATUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
64<<FRACBITS, // radius
128<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_ZELDAFIRE
739, // doomednum
S_ZELDAFIRE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
100, // mass
20, // damage
sfx_None, // activesound
MF_SPECIAL|MF_FIRE, // flags
S_NULL // raisestate
},
{ // MT_GANBARETHING
747, // doomednum
S_GANBARETHING, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16<<FRACBITS, // radius
64<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_GANBAREDUCK
746, // doomednum
S_GANBAREDUCK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16<<FRACBITS, // radius
64<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_GANBARETREE
745, // doomednum
S_GANBARETREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32<<FRACBITS, // radius
128<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MONOKUMA
738, // doomednum
S_MONOIDLE, // spawnstate
2, // spawnhealth
S_MONOCHASE1, // seestate
sfx_mkuma, // seesound
0, // reactiontime
sfx_None, // attacksound
S_MONOPAIN, // painstate
200, // painchance
sfx_dmpain, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_RINGEXPLODE, // deathstate
S_NULL, // xdeathstate
sfx_s1c1, // deathsound
30, // speed
16<<FRACBITS, // radius
64<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_PAIN|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_REDZELDAFIRE
737, // doomednum
S_REDZELDAFIRE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
100, // mass
20, // damage
sfx_None, // activesound
MF_SPECIAL|MF_FIRE, // flags
S_NULL // raisestate
},
{ // MT_BOWLINGPIN
736, // doomednum
S_BOWLINGPIN, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOWLINGHIT1, // deathstate
S_NULL, // xdeathstate
sfx_bowlh, // deathsound
0, // speed
16<<FRACBITS, // radius
64<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_MERRYAMBIENCE
735, // doomednum
S_INVISIBLE, // spawnstate
230, // spawnhealth
S_NULL, // seestate
sfx_merry, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16<<FRACBITS, // radius
16<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
S_NULL // raisestate
},
{ // MT_TWINKLECARTAMBIENCE
734, // doomednum
S_INVISIBLE, // spawnstate
200, // spawnhealth
S_NULL, // seestate
sfx_merry, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16<<FRACBITS, // radius
16<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
S_NULL // raisestate
},
{ // MT_EXPLODINGBARREL
733, // doomednum
S_EBARRELIDLE, // spawnstate
1, // spawnhealth
S_EBARREL1, // seestate
sfx_s3k5c, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
192*FRACUNIT, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_EBARREL18, // deathstate
S_NULL, // xdeathstate
sfx_tppop, // deathsound
0, // speed
32<<FRACBITS, // radius
64<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_MERRYHORSE
732, // doomednum
S_MERRYHORSE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_merry, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
64<<FRACBITS, // radius
128<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_BLUEFRUIT
731, // doomednum
S_BLUEFRUIT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16<<FRACBITS, // radius
16<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_ORANGEFRUIT
730, // doomednum
S_ORANGEFRUIT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16<<FRACBITS, // radius
16<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_REDFRUIT
729, // doomednum
S_REDFRUIT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16<<FRACBITS, // radius
16<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_PINKFRUIT
728, // doomednum
S_PINKFRUIT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16<<FRACBITS, // radius
16<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_ADVENTURESPIKEA
727, // doomednum
S_ADVENTURESPIKEA1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_aspkb, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
64<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SPECIAL|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_ADVENTURESPIKEB
726, // doomednum
S_ADVENTURESPIKEB1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_aspkb, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
64<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SPECIAL|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_ADVENTURESPIKEC
725, // doomednum
S_ADVENTURESPIKEC1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_aspkb, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
64<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SPECIAL|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_BOOSTPROMPT
724, // doomednum
S_BOOSTPROMPT1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
64<<FRACBITS, // radius
64<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BOOSTOFF
723, // doomednum
S_BOOSTOFF1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
64<<FRACBITS, // radius
64<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BOOSTON
722, // doomednum
S_BOOSTON1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
64<<FRACBITS, // radius
64<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_ARIDTOAD
2200, // doomednum
S_ARIDTOAD, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_TOADHIT1, // deathstate
S_NULL, // xdeathstate
sfx_toada, // deathsound
0, // speed
16<<FRACBITS, // radius
64<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_LIZARDMAN
2201, // doomednum
S_LIZARDMAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32<<FRACBITS, // radius
92<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_LIONMAN
2202, // doomednum
S_LIONMAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32<<FRACBITS, // radius
92<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_KARMAFIREWORK
-1, // doomednum
S_KARMAFIREWORK1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8<<FRACBITS, // radius
16<<FRACBITS, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING|MF_BOUNCE|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
// ============================================================================================================================//
#ifdef SEENAMES
{ // MT_NAMECHECK
-1, // doomednum
S_NAMECHECK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
60*FRACUNIT, // speed
30*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_NOSECTOR, // flags
S_NULL // raisestate
},
#endif
};
/** Patches the mobjinfo table and state table.
* Free slots are emptied out and set to initial values.
*/
void P_PatchInfoTables(void)
{
INT32 i;
char *tempname;
#if NUMSPRITEFREESLOTS > 1000
#error "Update P_PatchInfoTables, you big dumb head"
#endif
// empty out free slots
for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++)
{
tempname = sprnames[i];
tempname[0] = 'F';
tempname[1] = (char)('0' + (char)((i-SPR_FIRSTFREESLOT+1)/100));
tempname[2] = (char)('0' + (char)(((i-SPR_FIRSTFREESLOT+1)/10)%10));
tempname[3] = (char)('0' + (char)((i-SPR_FIRSTFREESLOT+1)%10));
tempname[4] = '\0';
}
sprnames[i][0] = '\0'; // i == NUMSPRITES
memset(&states[S_FIRSTFREESLOT], 0, sizeof (state_t) * NUMSTATEFREESLOTS);
memset(&mobjinfo[MT_FIRSTFREESLOT], 0, sizeof (mobjinfo_t) * NUMMOBJFREESLOTS);
for (i = MT_FIRSTFREESLOT; i <= MT_LASTFREESLOT; i++)
mobjinfo[i].doomednum = -1;
}
#ifdef ALLOW_RESETDATA
static char *sprnamesbackup;
static state_t *statesbackup;
static mobjinfo_t *mobjinfobackup;
static size_t sprnamesbackupsize, statesbackupsize, mobjinfobackupsize;
#endif
void P_BackupTables(void)
{
#ifdef ALLOW_RESETDATA
// Allocate buffers in size equal to that of the uncompressed data to begin with
sprnamesbackup = Z_Malloc(sizeof(sprnames), PU_STATIC, NULL);
statesbackup = Z_Malloc(sizeof(states), PU_STATIC, NULL);
mobjinfobackup = Z_Malloc(sizeof(mobjinfo), PU_STATIC, NULL);
// Sprite names
sprnamesbackupsize = lzf_compress(sprnames, sizeof(sprnames), sprnamesbackup, sizeof(sprnames));
if (sprnamesbackupsize > 0)
sprnamesbackup = Z_Realloc(sprnamesbackup, sprnamesbackupsize, PU_STATIC, NULL);
else
M_Memcpy(sprnamesbackup, sprnames, sizeof(sprnames));
// States
statesbackupsize = lzf_compress(states, sizeof(states), statesbackup, sizeof(states));
if (statesbackupsize > 0)
statesbackup = Z_Realloc(statesbackup, statesbackupsize, PU_STATIC, NULL);
else
M_Memcpy(statesbackup, states, sizeof(states));
// Mobj info
mobjinfobackupsize = lzf_compress(mobjinfo, sizeof(mobjinfo), mobjinfobackup, sizeof(mobjinfo));
if (mobjinfobackupsize > 0)
mobjinfobackup = Z_Realloc(mobjinfobackup, mobjinfobackupsize, PU_STATIC, NULL);
else
M_Memcpy(mobjinfobackup, mobjinfo, sizeof(mobjinfo));
#endif
}
void P_ResetData(INT32 flags)
{
#ifndef ALLOW_RESETDATA
(void)flags;
CONS_Alert(CONS_NOTICE, M_GetText("P_ResetData(): not supported in this build.\n"));
#else
if (flags & 1)
{
if (sprnamesbackupsize > 0)
lzf_decompress(sprnamesbackup, sprnamesbackupsize, sprnames, sizeof(sprnames));
else
M_Memcpy(sprnames, sprnamesbackup, sizeof(sprnamesbackup));
}
if (flags & 2)
{
if (statesbackupsize > 0)
lzf_decompress(statesbackup, statesbackupsize, states, sizeof(states));
else
M_Memcpy(states, statesbackup, sizeof(statesbackup));
}
if (flags & 4)
{
if (mobjinfobackupsize > 0)
lzf_decompress(mobjinfobackup, mobjinfobackupsize, mobjinfo, sizeof(mobjinfo));
else
M_Memcpy(mobjinfo, mobjinfobackup, sizeof(mobjinfobackup));
}
#endif
}