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77af3a8f95
Only use glCopyTexImage2D when first creating the screen texture, use glCopyTexSubImage2D anytime after that as it does not define a new texture each time. Flushing of the screen textures has been implemented for when the screen size changes (so that the screen textures don't stay at a wrong size) and the game is closed, I believe they would leave a memory leak before. |
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.. | ||
afxres.h | ||
CMakeLists.txt | ||
dx_error.c | ||
dx_error.h | ||
fabdxlib.c | ||
fabdxlib.h | ||
Makefile.cfg | ||
resource.h | ||
Srb2win-vc9.vcproj | ||
Srb2win-vc10.vcxproj | ||
Srb2win-vc10.vcxproj.filters | ||
Srb2win.dsp | ||
Srb2win.dsw | ||
Srb2win.ico | ||
Srb2win.props | ||
Srb2win.rc | ||
win_cd.c | ||
win_dbg.c | ||
win_dbg.h | ||
win_dll.c | ||
win_dll.h | ||
win_main.c | ||
win_main.h | ||
win_net.c | ||
win_snd.c | ||
win_sys.c | ||
win_vid.c |