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SRB2 Kart Public
8b5abd957c
Fixing various problems with MF_SOLID collision (I, toast, wrote the original merge request, but Alam made this merge request because I made a mistake. Twice. In a row.) * Solid objects are now no longer intangible when your z is less than the other object's. * I originally thought the bug was limited to just solid objects on slopes (hence the branch name), and was wondering about undesired side effects - but looking at this gfy, this was a major bug that slopes made easier to expose. * Unfixed = http://gfycat.com/BareLimitedCavy * Fixed = http://gfycat.com/JubilantOffensiveGar * You now properly lose your momentum when jumping at a solid object. * The way I fixed this was a hack, but it was originally a much worse hack which resulted in very bizzare physics issues, so... * Unfixed = http://gfycat.com/ShockingAbsoluteArthropods (also demonstrates the first bug) * Fixed = http://gfycat.com/EmbellishedCourageousGordonsetter See merge request !119 |
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android | ||
assets | ||
bin | ||
cmake/Modules | ||
debian | ||
doc | ||
extras | ||
libs | ||
objs | ||
src | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
Android.mk | ||
appveyor.yml | ||
CMakeLists.txt | ||
comptime.bat | ||
comptime.mk | ||
comptime.props | ||
comptime.sh | ||
cpdebug.mk | ||
Doxyfile | ||
LICENSE | ||
README.md | ||
srb2-vc9.sln | ||
srb2-vc10.sln | ||
SRB2.cbp | ||
Srb2.dev | ||
srb2.png | ||
SRB2_common.props | ||
SRB2_Debug.props | ||
SRB2_Release.props |
Sonic Robo Blast 2
Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.
Compiling
See SRB2 Wiki/Source code compiling
Disclaimer
Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.