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387 lines
12 KiB
C
387 lines
12 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2018 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file g_game.h
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/// \brief Game loop, events handling.
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#ifndef __G_GAME__
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#define __G_GAME__
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#include "doomdef.h"
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#include "doomstat.h"
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#include "d_event.h"
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extern char gamedatafilename[64];
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extern char timeattackfolder[64];
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extern char customversionstring[32];
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#define GAMEDATASIZE (4*8192)
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#ifdef SEENAMES
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extern player_t *seenplayer;
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#endif
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extern char player_names[MAXPLAYERS][MAXPLAYERNAME+1];
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extern INT32 player_name_changes[MAXPLAYERS];
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extern player_t players[MAXPLAYERS];
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extern boolean playeringame[MAXPLAYERS];
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extern UINT8 *demo_p;
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// ======================================
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// DEMO playback/recording related stuff.
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// ======================================
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// demoplaying back and demo recording
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extern consvar_t cv_recordmultiplayerdemos, cv_netdemosyncquality;
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// Publicly-accessible demo vars
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struct demovars_s {
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char titlename[65];
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boolean recording, playback, timing;
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UINT16 version; // Current file format of the demo being played
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boolean title; // Title Screen demo can be cancelled by any key
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boolean rewinding; // Rewind in progress
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boolean loadfiles, ignorefiles; // Demo file loading options
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boolean fromtitle; // SRB2Kart: Don't stop the music
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boolean inreplayhut; // Go back to replayhut after demos
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boolean quitafterplaying; // quit after playing a demo from cmdline
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boolean deferstart; // don't start playing demo right away
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tic_t savebutton; // Used to determine when the local player can choose to save the replay while the race is still going
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enum {
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DSM_NOTSAVING,
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DSM_WILLAUTOSAVE,
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DSM_TITLEENTRY,
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DSM_WILLSAVE,
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DSM_SAVED
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} savemode;
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boolean freecam;
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};
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extern struct demovars_s demo;
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typedef enum {
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MD_NOTLOADED,
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MD_LOADED,
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MD_SUBDIR,
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MD_OUTDATED,
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MD_INVALID
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} menudemotype_e;
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typedef struct menudemo_s {
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char filepath[256];
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menudemotype_e type;
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char title[65]; // Null-terminated for string prints
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UINT16 map;
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UINT8 addonstatus; // What do we need to do addon-wise to play this demo?
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UINT8 gametype;
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UINT8 kartspeed; // Add OR DF_ENCORE for encore mode, idk
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UINT8 numlaps;
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struct {
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UINT8 ranking;
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char name[17];
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UINT8 skin, color;
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UINT32 timeorscore;
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} standings[MAXPLAYERS];
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} menudemo_t;
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extern mobj_t *metalplayback;
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// gametic at level start
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extern tic_t levelstarttic;
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// for modding?
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extern INT16 prevmap, nextmap;
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extern INT32 gameovertics;
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extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard display)
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extern INT16 rw_maximums[NUM_WEAPONS];
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// used in game menu
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extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection/*, cv_compactscoreboard*/;
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extern consvar_t cv_songcredits;
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extern consvar_t cv_pauseifunfocused;
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//extern consvar_t cv_crosshair, cv_crosshair2, cv_crosshair3, cv_crosshair4;
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extern consvar_t cv_invertmouse/*, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove*/;
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extern consvar_t cv_invertmouse2/*, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2*/;
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extern consvar_t cv_useranalog, cv_useranalog2, cv_useranalog3, cv_useranalog4;
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extern consvar_t cv_analog, cv_analog2, cv_analog3, cv_analog4;
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extern consvar_t cv_turnaxis,cv_moveaxis,cv_brakeaxis,cv_aimaxis,cv_lookaxis,cv_fireaxis,cv_driftaxis,cv_lookbackaxis,cv_xdeadzone,cv_ydeadzone;
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extern consvar_t cv_turnaxis2,cv_moveaxis2,cv_brakeaxis2,cv_aimaxis2,cv_lookaxis2,cv_fireaxis2,cv_driftaxis2,cv_lookbackaxis2,cv_xdeadzone2,cv_ydeadzone2;
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extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3,cv_lookbackaxis3,cv_xdeadzone3,cv_ydeadzone3;
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extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4,cv_lookbackaxis4,cv_xdeadzone4,cv_ydeadzone4;
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extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
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typedef enum
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{
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AXISNONE = 0,
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AXISTURN,
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AXISMOVE,
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AXISBRAKE,
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AXISAIM,
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AXISLOOK,
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AXISDEAD, //Axises that don't want deadzones
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AXISFIRE,
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AXISDRIFT,
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AXISLOOKBACK,
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} axis_input_e;
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// mouseaiming (looking up/down with the mouse or keyboard)
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#define KB_LOOKSPEED (1<<25)
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#define MAXPLMOVE (50)
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#define SLOWTURNTICS (6)
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// build an internal map name MAPxx from map number
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const char *G_BuildMapName(INT32 map);
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void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer);
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// copy ticcmd_t to and fro the normal way
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ticcmd_t *G_CopyTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);
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// copy ticcmd_t to and fro network packets
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ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);
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// clip the console player aiming to the view
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INT16 G_ClipAimingPitch(INT32 *aiming);
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INT16 G_SoftwareClipAimingPitch(INT32 *aiming);
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boolean InputDown(INT32 gc, UINT8 p);
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INT32 JoyAxis(axis_input_e axissel, UINT8 p);
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extern angle_t localangle[MAXSPLITSCREENPLAYERS];
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extern INT32 localaiming[MAXSPLITSCREENPLAYERS]; // should be an angle_t but signed
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extern boolean camspin[MAXSPLITSCREENPLAYERS]; // SRB2Kart
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//
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// GAME
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//
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void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo);
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void G_DoReborn(INT32 playernum);
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void G_PlayerReborn(INT32 player);
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void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer,
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boolean skipprecutscene);
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char *G_BuildMapTitle(INT32 mapnum);
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struct searchdim
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{
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UINT8 pos;
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UINT8 siz;
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};
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typedef struct
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{
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INT16 mapnum;
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UINT8 matchc;
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struct searchdim *matchd;/* offset that a pattern was matched */
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UINT8 keywhc;
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struct searchdim *keywhd;/* ...in KEYWORD */
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UINT8 total;/* total hits */
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}
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mapsearchfreq_t;
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INT32 G_FindMap(const char *query, char **foundmapnamep,
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mapsearchfreq_t **freqp, INT32 *freqc);
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void G_FreeMapSearch(mapsearchfreq_t *freq, INT32 freqc);
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/* Match map name by search + 2 digit map code or map number. */
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INT32 G_FindMapByNameOrCode(const char *query, char **foundmapnamep);
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// XMOD spawning
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mapthing_t *G_FindCTFStart(INT32 playernum);
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mapthing_t *G_FindMatchStart(INT32 playernum);
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mapthing_t *G_FindRaceStart(INT32 playernum);
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void G_SpawnPlayer(INT32 playernum, boolean starpost);
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// Can be called by the startup code or M_Responder.
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// A normal game starts at map 1, but a warp test can start elsewhere
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void G_DeferedInitNew(boolean pencoremode, const char *mapname, INT32 pickedchar,
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UINT8 ssplayers, boolean FLS);
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void G_DoLoadLevel(boolean resetplayer);
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void G_LoadDemoInfo(menudemo_t *pdemo);
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void G_DeferedPlayDemo(const char *demo);
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// Can be called by the startup code or M_Responder, calls P_SetupLevel.
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void G_LoadGame(UINT32 slot, INT16 mapoverride);
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void G_SaveGameData(boolean force);
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void G_SaveGame(UINT32 slot);
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// Only called by startup code.
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void G_RecordDemo(const char *name);
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void G_RecordMetal(void);
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void G_BeginRecording(void);
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void G_BeginMetal(void);
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// Only called by shutdown code.
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void G_WriteStanding(UINT8 ranking, char *name, INT32 skinnum, UINT8 color, UINT32 val);
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void G_SetDemoTime(UINT32 ptime, UINT32 plap);
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UINT8 G_CmpDemoTime(char *oldname, char *newname);
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typedef enum
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{
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GHC_NORMAL = 0,
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GHC_SUPER,
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GHC_FIREFLOWER,
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GHC_INVINCIBLE
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} ghostcolor_t;
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extern UINT8 demo_extradata[MAXPLAYERS];
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extern UINT8 demo_writerng;
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#define DXD_RESPAWN 0x01 // "respawn" command in console
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#define DXD_SKIN 0x02 // skin changed
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#define DXD_NAME 0x04 // name changed
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#define DXD_COLOR 0x08 // color changed
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#define DXD_PLAYSTATE 0x10 // state changed between playing, spectating, or not in-game
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#define DXD_PST_PLAYING 0x01
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#define DXD_PST_SPECTATING 0x02
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#define DXD_PST_LEFT 0x03
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// Record/playback tics
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void G_ReadDemoExtraData(void);
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void G_WriteDemoExtraData(void);
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void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
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void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
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void G_GhostAddThok(INT32 playernum);
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void G_GhostAddSpin(INT32 playernum);
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void G_GhostAddRev(INT32 playernum);
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void G_GhostAddColor(INT32 playernum, ghostcolor_t color);
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void G_GhostAddFlip(INT32 playernum);
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void G_GhostAddScale(INT32 playernum, fixed_t scale);
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void G_GhostAddHit(INT32 playernum, mobj_t *victim);
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void G_WriteAllGhostTics(void);
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void G_WriteGhostTic(mobj_t *ghost, INT32 playernum);
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void G_ConsAllGhostTics(void);
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void G_ConsGhostTic(INT32 playernum);
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void G_GhostTicker(void);
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void G_InitDemoRewind(void);
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void G_StoreRewindInfo(void);
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void G_PreviewRewind(tic_t previewtime);
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void G_ConfirmRewind(tic_t rewindtime);
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void G_ReadMetalTic(mobj_t *metal);
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void G_WriteMetalTic(mobj_t *metal);
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void G_SaveMetal(UINT8 **buffer);
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void G_LoadMetal(UINT8 **buffer);
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// Your naming conventions are stupid and useless.
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// There is no conflict here.
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typedef struct demoghost {
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UINT8 checksum[16];
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UINT8 *buffer, *p, color;
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UINT16 version;
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mobj_t oldmo, *mo;
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struct demoghost *next;
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} demoghost;
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extern demoghost *ghosts;
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// G_CheckDemoExtraFiles: checks if our loaded WAD list matches the demo's.
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#define DFILE_ERROR_NOTLOADED 0x01 // Files are not loaded, but can be without a restart.
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#define DFILE_ERROR_OUTOFORDER 0x02 // Files are loaded, but out of order.
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#define DFILE_ERROR_INCOMPLETEOUTOFORDER 0x03 // Some files are loaded out of order, but others are not.
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#define DFILE_ERROR_CANNOTLOAD 0x04 // Files are missing and cannot be loaded.
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#define DFILE_ERROR_EXTRAFILES 0x05 // Extra files outside of the replay's file list are loaded.
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void G_DoPlayDemo(char *defdemoname);
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void G_TimeDemo(const char *name);
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void G_AddGhost(char *defdemoname);
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void G_UpdateStaffGhostName(lumpnum_t l);
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void G_DoPlayMetal(void);
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void G_DoneLevelLoad(void);
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void G_StopMetalDemo(void);
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ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(void);
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void G_StopDemo(void);
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boolean G_CheckDemoStatus(void);
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void G_SaveDemo(void);
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boolean G_DemoTitleResponder(event_t *ev);
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INT32 G_GetGametypeByName(const char *gametypestr);
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boolean G_IsSpecialStage(INT32 mapnum);
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boolean G_GametypeUsesLives(void);
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boolean G_GametypeHasTeams(void);
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boolean G_GametypeHasSpectators(void);
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boolean G_BattleGametype(void);
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UINT8 G_SometimesGetDifferentGametype(UINT8 prefgametype);
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UINT8 G_GetGametypeColor(INT16 gt);
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boolean G_RaceGametype(void);
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boolean G_TagGametype(void);
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void G_ExitLevel(void);
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void G_NextLevel(void);
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void G_Continue(void);
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void G_UseContinue(void);
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void G_AfterIntermission(void);
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void G_EndGame(void); // moved from y_inter.c/h and renamed
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void G_Ticker(boolean run);
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boolean G_Responder(event_t *ev);
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boolean G_CouldView(INT32 playernum);
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boolean G_CanView(INT32 playernum, UINT8 viewnum, boolean onlyactive);
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INT32 G_FindView(INT32 startview, UINT8 viewnum, boolean onlyactive, boolean reverse);
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INT32 G_CountPlayersPotentiallyViewable(boolean active);
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void G_ResetViews(void);
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void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive);
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void G_AdjustView(UINT8 viewnum, INT32 offset, boolean onlyactive);
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void G_AddPlayer(INT32 playernum);
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void G_SetExitGameFlag(void);
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void G_ClearExitGameFlag(void);
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boolean G_GetExitGameFlag(void);
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void G_SetRetryFlag(void);
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void G_ClearRetryFlag(void);
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boolean G_GetRetryFlag(void);
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void G_LoadGameData(void);
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void G_LoadGameSettings(void);
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void G_SetGameModified(boolean silent, boolean major);
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void G_SetGamestate(gamestate_t newstate);
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// Gamedata record shit
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void G_AllocMainRecordData(INT16 i);
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//void G_AllocNightsRecordData(INT16 i);
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void G_ClearRecords(void);
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//UINT32 G_GetBestScore(INT16 map);
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tic_t G_GetBestTime(INT16 map);
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//tic_t G_GetBestLap(INT16 map);
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//UINT16 G_GetBestRings(INT16 map);
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//UINT32 G_GetBestNightsScore(INT16 map, UINT8 mare);
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//tic_t G_GetBestNightsTime(INT16 map, UINT8 mare);
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//UINT8 G_GetBestNightsGrade(INT16 map, UINT8 mare);
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//void G_AddTempNightsRecords(UINT32 pscore, tic_t ptime, UINT8 mare);
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//void G_SetNightsRecords(void);
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FUNCMATH INT32 G_TicsToHours(tic_t tics);
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FUNCMATH INT32 G_TicsToMinutes(tic_t tics, boolean full);
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FUNCMATH INT32 G_TicsToSeconds(tic_t tics);
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FUNCMATH INT32 G_TicsToCentiseconds(tic_t tics);
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FUNCMATH INT32 G_TicsToMilliseconds(tic_t tics);
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// Don't split up TOL handling
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INT16 G_TOLFlag(INT32 pgametype);
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INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean ignorebuffer, UINT8 maphell, boolean callagainsoon, INT16 *extbuffer);
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void G_AddMapToBuffer(INT16 map);
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#endif
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