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SRB2 Kart Public
* Time overs now supported, see below. * Ties now supported! * Code cleaned up. * Play more sonicy tally sounds when counting your points. * A bunch of time over related stuff! * Exitlevel time overs everyone, which means no points for you. * F-Zero-sorta-maybe style death if you're the last person on the course (and not the ONLY one) when someone crosses the finish line! (Or switches to spectator.) * A bunch of music related stuff! * Functionally reverted many of my changes to splitscreen and ending music, although the major changes to simplify music code are still kept. * P_EndingMusic is genericised across gametypes, and only switches a single letter (and looping-ness) now! * Fix exitlevel in race causing whatever you're listening to to keep playing. * Make powerups call P_RestoreMusic. * Put a call to P_EndingMusic into P_RestoreMusic. * Unrelated crap. * Make all palette swaps happen at the black point of fades, so they don't stick around awkwardly. * Huh, I thought I did more than that. Oh well! |
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.circleci | ||
android | ||
assets | ||
bin | ||
cmake/Modules | ||
debian | ||
doc | ||
extras | ||
libs | ||
objs | ||
src | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
Android.mk | ||
appveyor.yml | ||
CMakeLists.txt | ||
comptime.bat | ||
comptime.mk | ||
comptime.props | ||
comptime.sh | ||
cpdebug.mk | ||
Doxyfile | ||
LICENSE | ||
README.md | ||
srb2-vc9.sln | ||
srb2-vc10.sln | ||
SRB2.cbp | ||
Srb2.dev | ||
srb2.png | ||
SRB2_common.props | ||
SRB2_Debug.props | ||
SRB2_Release.props |
Sonic Robo Blast 2
Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.
Compiling
See SRB2 Wiki/Source code compiling
Disclaimer
Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.