Kart-Public/src/lua_libs.h
ZTsukei cfdb127630 v1.3.04 - The Bouncy One
--------
Hardcoded Collide.lua.
Added player boolean array "Collide", used by Collide.lua.
Walls are now bouncy by default again, like they were in 1.09.
Buffed Orange Drift sparks, the boost now lasts 60 frames up from 40.
2017-04-17 13:20:52 -04:00

71 lines
2 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2016 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_libs.h
/// \brief libraries for Lua scripting
#ifdef HAVE_BLUA
extern lua_State *gL;
#define LREG_VALID "VALID_USERDATA"
#define LREG_EXTVARS "LUA_VARS"
#define LREG_STATEACTION "STATE_ACTION"
#define LREG_ACTIONS "MOBJ_ACTION"
#define META_STATE "STATE_T*"
#define META_MOBJINFO "MOBJINFO_T*"
#define META_SFXINFO "SFXINFO_T*"
#define META_MOBJ "MOBJ_T*"
#define META_MAPTHING "MAPTHING_T*"
#define META_PLAYER "PLAYER_T*"
#define META_TICCMD "TICCMD_T*"
#define META_SKIN "SKIN_T*"
#define META_POWERS "PLAYER_T*POWERS"
#define META_KARTSTUFF "PLAYER_T*KARTSTUFF"
#define META_COLLIDE "PLAYER_T*COLLIDE"
#define META_SOUNDSID "SKIN_T*SOUNDSID"
#define META_VERTEX "VERTEX_T*"
#define META_LINE "LINE_T*"
#define META_SIDE "SIDE_T*"
#define META_SUBSECTOR "SUBSECTOR_T*"
#define META_SECTOR "SECTOR_T*"
#define META_FFLOOR "FFLOOR_T*"
#define META_MAPHEADER "MAPHEADER_T*"
#define META_CVAR "CONSVAR_T*"
#define META_SECTORLINES "SECTOR_T*LINES"
#define META_SIDENUM "LINE_T*SIDENUM"
#define META_HUDINFO "HUDINFO_T*"
#define META_PATCH "PATCH_T*"
#define META_COLORMAP "COLORMAP"
#define META_CAMERA "CAMERA_T*"
boolean luaL_checkboolean(lua_State *L, int narg);
int LUA_EnumLib(lua_State *L);
int LUA_SOCLib(lua_State *L);
int LUA_BaseLib(lua_State *L);
int LUA_MathLib(lua_State *L);
int LUA_HookLib(lua_State *L);
int LUA_ConsoleLib(lua_State *L);
int LUA_InfoLib(lua_State *L);
int LUA_MobjLib(lua_State *L);
int LUA_PlayerLib(lua_State *L);
int LUA_SkinLib(lua_State *L);
int LUA_ThinkerLib(lua_State *L);
int LUA_MapLib(lua_State *L);
int LUA_HudLib(lua_State *L);
#endif