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SRB2 Kart Public
284ae5fab8
Because its z was being set but its old z wasn't being overwritten, at high enough refresh rates you can see it appear above its starting position for a single frame. Done by modifying old_z instead of using P_SetOrigin for consistency of avoiding CheckPosition. |
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.circleci | ||
android | ||
assets | ||
bin | ||
cmake/Modules | ||
debian-template | ||
deployer | ||
doc | ||
extras | ||
libs | ||
objs | ||
src | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
Android.mk | ||
appveyor.yml | ||
CMakeLists.txt | ||
comptime.bat | ||
comptime.mk | ||
comptime.props | ||
comptime.sh | ||
cpdebug.mk | ||
debian_template.sh | ||
Doxyfile | ||
LICENSE | ||
README.md | ||
srb2-vc9.sln | ||
srb2-vc10.sln | ||
SRB2.cbp | ||
Srb2.dev | ||
srb2.png | ||
SRB2_common.props | ||
SRB2_Debug.props | ||
SRB2_Release.props | ||
srb2banner.png |
SRB2Kart
SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
Compiling
See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.
Disclaimer
Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.