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macosx
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Update version number to v2.1.19
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2017-05-26 21:38:49 -04:00 |
SDL_main
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build: include own copy of SDL2main
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2016-05-18 22:25:06 -04:00 |
SRB2Pandora
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
CMakeLists.txt
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macosx: We need CoreFoudation for SDLMain
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2016-03-25 22:23:47 -04:00 |
dosstr.c
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
endtxt.c
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Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
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2017-09-16 20:26:04 +01:00 |
endtxt.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hwsym_sdl.c
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Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
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2017-09-16 20:26:04 +01:00 |
hwsym_sdl.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
i_cdmus.c
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FUNCMATH fun
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2016-06-12 16:08:48 -04:00 |
i_main.c
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Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu
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2017-10-17 15:53:34 -04:00 |
i_net.c
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Revert "Merge branch 'RemoveINetC' into 'master'"
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2016-07-21 14:42:00 -04:00 |
i_system.c
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More stuuuuff
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2017-12-17 01:21:24 -05:00 |
i_ttf.c
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Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
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2017-09-16 20:26:04 +01:00 |
i_ttf.h
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Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
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2017-09-16 20:26:04 +01:00 |
i_video.c
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Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu
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2017-10-17 15:53:34 -04:00 |
IMG_xpm.c
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
MakeCYG.cfg
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
Makefile.cfg
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Removed references to console ports and WinCE in sdl/Makefile.cfg
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2017-09-15 17:12:53 +01:00 |
MakeNIX.cfg
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Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu
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2017-10-17 15:53:34 -04:00 |
mixer_sound.c
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Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
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2017-09-16 20:26:04 +01:00 |
ogl_sdl.c
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OpenGL: Load the GLU and OpenGL 1.3 multitexturing functions during runtime
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2017-05-29 22:52:51 -04:00 |
ogl_sdl.h
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
SDL_icon.xpm
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Starting from scratch. SRB2 v2.1.15
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2016-07-06 00:10:19 -04:00 |
sdl_sound.c
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Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu
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2017-10-17 15:53:34 -04:00 |
sdlmain.h
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
srb2.ttf
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
Srb2SDL-vc9.vcproj
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
Srb2SDL-vc10.vcxproj
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more quad stuff
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2017-12-11 00:12:38 -06:00 |
Srb2SDL-vc10.vcxproj.filters
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Remove hardcoded limit on admins
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2017-12-07 22:45:39 -06:00 |
Srb2SDL.dsp
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
Srb2SDL.dsw
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
Srb2SDL.ico
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Starting from scratch. SRB2 v2.1.15
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2016-07-06 00:10:19 -04:00 |
Srb2SDL.props
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MSVC: Move x86/x64 settings into commons props
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2016-05-22 21:55:55 -04:00 |