..
android
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
blua
Build: kill GCC 7's implicit-fallthrough warning
2017-09-28 09:39:47 -04:00
djgppdos
Adjusted bonustime, Goldshrooms work, added intermediate boostspeed for between Megashroom size
2017-02-19 15:54:23 -05:00
dummy
Clipboard copy/paste testing
2016-11-03 01:43:57 -07:00
hardware
Misc tweaks (mostly color related)
2018-07-06 14:22:48 -04:00
locale
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
nds
Clipboard copy/paste testing
2016-11-03 01:43:57 -07:00
sdl
More menu stuff!
2018-07-02 01:55:01 +01:00
sdl12
More menu stuff!
2018-07-02 01:55:01 +01:00
win32
More menu stuff!
2018-07-02 01:55:01 +01:00
win32ce
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
.gitignore
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
am_map.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
am_map.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
Android.mk
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
asm_defs.inc
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
b_bot.c
Comment out calls to CV_SetValue for cv_analog
2018-03-12 03:18:45 +00:00
b_bot.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
byteptr.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
CMakeLists.txt
Closer to done HUD tweaking?
2017-12-23 19:14:06 -05:00
command.c
Menu stuff!
2018-07-01 19:29:13 +01:00
command.h
Lots of changes
2018-01-15 22:31:14 -05:00
comptime.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
config.h.in
DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet
2017-02-20 20:08:24 -05:00
console.c
* ACTUALLY fix waiting for players chat.
2018-07-04 00:58:32 +01:00
console.h
Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
2018-07-02 13:20:04 +01:00
d_clisrv.c
Fix a bunch of issues with record attack!
2018-07-06 18:08:35 +01:00
d_clisrv.h
Instead of player->laptime, lets add curlap
2018-01-21 21:03:44 -05:00
d_event.h
A lot lol
2017-12-16 22:32:43 -05:00
d_main.c
Fix a bunch of issues with record attack!
2018-07-06 18:08:35 +01:00
d_main.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
d_net.c
Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
2017-12-17 14:17:07 -05:00
d_net.h
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
d_netcmd.c
Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems
2018-07-04 22:58:18 +01:00
d_netcmd.h
Changed all instances of "balloon" to "bumper"
2018-07-03 15:14:47 -04:00
d_netfil.c
Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there.
2018-04-15 22:00:31 +01:00
d_netfil.h
PT_REQUESTFILE checking:
2017-05-26 13:39:54 +01:00
d_player.h
Banana drag slowdown, diagonal springs scale to map scale instead of object's scale, OGL skincolors average all colors
2018-07-04 19:06:45 -04:00
d_think.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
d_ticcmd.h
Lots of cmd restructuring.
2018-06-05 17:12:42 -04:00
dehacked.c
Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems
2018-07-04 19:07:46 -04:00
dehacked.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
doomdata.h
Hundreds of tweaks
2018-06-19 20:20:06 -04:00
doomdef.h
On a hunch, looked it up. Turns out it's a common typo, and that a nickle is actually a type of green woodpecker!! :V
2018-07-02 19:06:05 +01:00
doomstat.h
WANTED recalculates on hit, tons of spectator changes
2018-07-03 21:12:25 -04:00
doomtype.h
Mirror Mode
2017-12-12 00:07:14 -05:00
endian.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
f_finale.c
Killed another file I accidentally made
2018-07-04 16:12:05 -04:00
f_finale.h
* Fix the fades mess, and have the title screen always have a smooth, non-checkered fade from blapck!
2018-07-04 22:57:50 +01:00
f_wipe.c
* Fix the fades mess, and have the title screen always have a smooth, non-checkered fade from blapck!
2018-07-04 22:57:50 +01:00
fastcmp.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
filesrch.c
Fix includes for SDL 1.2-only ports' files
2017-09-14 21:15:38 +01:00
filesrch.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
g_game.c
Fix a bunch of issues with record attack!
2018-07-06 18:08:35 +01:00
g_game.h
Intermissions...
2018-07-02 23:23:04 +01:00
g_input.c
nice
2018-05-31 01:06:48 -04:00
g_input.h
Restore gc_camrotate
2018-05-30 16:54:59 -04:00
g_state.h
Getting there.
2018-01-27 20:59:29 -05:00
hu_stuff.c
* ACTUALLY fix waiting for players chat.
2018-07-04 00:58:32 +01:00
hu_stuff.h
Don't look at this commit too closely until after netgame, I want to surprise yalls!!
2018-06-30 23:18:13 +01:00
i_addrinfo.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
i_addrinfo.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
i_joy.h
Fix splitscreen joystick
2018-07-03 15:32:26 -04:00
i_net.h
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
2017-01-13 20:53:52 +01:00
i_sound.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
i_system.h
some joystick fixes
2017-12-24 08:20:58 -05:00
i_tcp.c
TCP: remove BADSOCKET
2017-12-26 19:56:50 -05:00
i_tcp.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
i_video.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
info.c
* Add a way to revert all non-awkward cvars back to their default settings, with special casing for prefcolor as a default for playercolor on the record attack menu.
2018-07-06 20:40:42 +01:00
info.h
I forgot about dood balloons, oops
2018-07-03 15:34:14 -04:00
k_kart.c
Misc tweaks (mostly color related)
2018-07-06 14:22:48 -04:00
k_kart.h
Changed all instances of "balloon" to "bumper"
2018-07-03 15:14:47 -04:00
keys.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
lua_baselib.c
Changed all instances of "balloon" to "bumper"
2018-07-03 15:14:47 -04:00
lua_consolelib.c
P != M
2018-02-08 18:14:56 -05:00
lua_hook.h
Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists
2016-12-15 21:05:54 +01:00
lua_hooklib.c
Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case
2017-12-17 20:59:24 +00:00
lua_hud.h
More consistent comment.
2016-08-19 00:07:32 +01:00
lua_hudlib.c
Fade-in intro
2018-06-26 10:14:59 -04:00
lua_infolib.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
lua_libs.h
v1.3.04 - The Bouncy One
2017-04-17 13:20:52 -04:00
lua_maplib.c
actnum is now a 2 character long string
2018-06-05 01:34:05 -04:00
lua_mathlib.c
Hundreds of tweaks
2018-06-19 20:20:06 -04:00
lua_mobjlib.c
Linked list bananas, hnext/hprev fixes
2018-06-16 19:57:08 -04:00
lua_playerlib.c
Lots of cmd restructuring.
2018-06-05 17:12:42 -04:00
lua_script.c
Merge remote-tracking branch 'refs/remotes/srb2public/next'
2018-04-07 18:43:59 -04:00
lua_script.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
lua_skinlib.c
Some more minor comeback tweaks
2017-11-19 19:39:40 -05:00
lua_thinkerlib.c
Rewrote thinkers.iterate
to handle invalid pointers elegantly.
2017-05-27 14:03:27 -05:00
lzf.c
define SRTICT_ALIGN to - if the system is x86/x64 system
2016-07-23 23:26:08 -04:00
lzf.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_aatree.c
Split AA trees code from m_misc.c/.h into m_aatree.c/.h
2016-06-05 21:29:40 +01:00
m_aatree.h
m_aatree: add newline
2016-12-22 19:39:37 -05:00
m_anigif.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_anigif.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_argv.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_argv.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_bbox.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_bbox.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_cheat.c
Disable viewheight cvar and vanilla's irrelevant first person HUD stuff, move Viewpoint HUD to a nicer spot
2018-06-26 11:33:54 -04:00
m_cheat.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_cond.c
Changed time requirements to accomedate lap changes
2018-06-02 10:29:43 -04:00
m_cond.h
Doing one more step to totally ensure that matchesplayed is unlocking stuff
2018-03-30 12:16:15 -04:00
m_dllist.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_fixed.c
Correct C FixedMul() off-by-one errors
2018-05-20 22:55:21 +03:00
m_fixed.h
Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h
2017-09-14 21:29:38 +01:00
m_menu.c
* Add a way to revert all non-awkward cvars back to their default settings, with special casing for prefcolor as a default for playercolor on the record attack menu.
2018-07-06 20:40:42 +01:00
m_menu.h
Don't look at this commit too closely until after netgame, I want to surprise yalls!!
2018-06-30 23:18:13 +01:00
m_misc.c
Use strlen for all of the valid zone title/act num checks
2018-06-05 17:28:46 -04:00
m_misc.h
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
m_queue.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_queue.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_random.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_random.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_swap.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
Makefile
NOFOURPLAYER as a compile option
2018-01-01 13:18:38 -05:00
Makefile.cfg
Build: do not error on FALLTHURs
2017-10-27 19:49:55 -04:00
md5.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
md5.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
mserv.c
Merge remote-tracking branch 'refs/remotes/srb2public/master'
2018-01-02 22:59:43 -05:00
mserv.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p5prof.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
p_ceilng.c
Build: kill GCC 7's implicit-fallthrough warning
2017-09-28 09:39:47 -04:00
p_enemy.c
Changed all instances of "balloon" to "bumper"
2018-07-03 15:14:47 -04:00
p_floor.c
Merge branch 'master' into sonicitems
2018-06-07 19:39:45 -04:00
p_inter.c
Misc tweaks (mostly color related)
2018-07-06 14:22:48 -04:00
p_lights.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_local.h
WANTED recalculates on hit, tons of spectator changes
2018-07-03 21:12:25 -04:00
p_map.c
Banana drag slowdown, diagonal springs scale to map scale instead of object's scale, OGL skincolors average all colors
2018-07-04 19:06:45 -04:00
p_maputl.c
Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code)
2016-12-16 21:38:53 +00:00
p_maputl.h
P_LineOpening now takes a mobj_t argument, instead of relying on tmthing
2016-08-13 21:41:18 +01:00
p_mobj.c
WANTED recalculates on hit, tons of spectator changes
2018-07-03 21:12:25 -04:00
p_mobj.h
Linked list bananas, hnext/hprev fixes
2018-06-16 19:57:08 -04:00
p_polyobj.c
A lot lol
2017-12-16 22:32:43 -05:00
p_polyobj.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_pspr.h
Chee wanted paper sprites' code, so here it is for the public to see.
2016-08-22 22:54:30 +01:00
p_saveg.c
WANTED recalculates on hit, tons of spectator changes
2018-07-03 21:12:25 -04:00
p_saveg.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_setup.c
Fix a bunch of issues with record attack!
2018-07-06 18:08:35 +01:00
p_setup.h
P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat.
2016-12-08 21:45:25 +00:00
p_sight.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_slopes.c
Nerf slope push because of stronger gravity
2017-03-13 00:10:38 +00:00
p_slopes.h
P_ReverseQuantiseMomentumToSlope is now a function. (I was thinking about a macro, but couldn't get it down.)
2016-06-12 19:27:34 +01:00
p_spec.c
Battle finish music, fixed double-wanted bug
2018-07-02 17:57:22 -04:00
p_spec.h
v1.3.04 - The Bouncy One
2017-04-17 13:20:52 -04:00
p_telept.c
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
p_tick.c
WANTED recalculates on hit, tons of spectator changes
2018-07-03 21:12:25 -04:00
p_tick.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_user.c
WANTED recalculates on hit, tons of spectator changes
2018-07-03 21:12:25 -04:00
r_bsp.c
ssplayer -> viewnumber
2018-06-27 13:14:22 -04:00
r_bsp.h
ssplayer -> viewnumber
2018-06-27 13:14:22 -04:00
r_data.c
Don't need to use WADFILENUM/LUMPNUM in this function, since W_CheckNumForNamePwad returns just the lump number, not a combined WAD + lump number frankenstein's monster
2017-05-15 14:38:55 +01:00
r_data.h
Created R_CheckTextureCache to make sure midtexture/FOF walls cache their textures before choosing colfunc_2s, for software mode
2016-12-17 19:59:54 +00:00
r_defs.h
Merge branch 'master' into public_flatsprite
2017-05-12 20:42:55 -04:00
r_draw.c
Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
2018-07-02 13:20:04 +01:00
r_draw.h
So much
2018-02-05 18:55:52 -05:00
r_draw8.c
Fix R_DrawColumnShadowed_8 crash encountered in FuriousFox's map
2016-07-24 18:54:01 +01:00
r_draw16.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_local.h
what is this bullshit?!
2018-03-12 01:21:35 -04:00
r_main.c
* Completely revamp a bunch of menu stuff!
2018-06-30 16:01:03 +01:00
r_main.h
more quad stuff
2017-12-11 00:12:38 -06:00
r_plane.c
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
r_plane.h
R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes
2016-10-09 21:48:25 +01:00
r_segs.c
probably best if we did this instead actually
2018-01-08 14:29:47 +00:00
r_segs.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_sky.c
Rendering fixes ahoy!
2017-12-29 14:50:16 -05:00
r_sky.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_splats.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_splats.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_state.h
Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
2017-12-17 14:17:07 -05:00
r_things.c
ssplayer -> viewnumber
2018-06-27 13:14:22 -04:00
r_things.h
ssplayer -> viewnumber
2018-06-27 13:14:22 -04:00
s_sound.c
Don't look at this commit too closely until after netgame, I want to surprise yalls!!
2018-06-30 23:18:13 +01:00
s_sound.h
Don't look at this commit too closely until after netgame, I want to surprise yalls!!
2018-06-30 23:18:13 +01:00
screen.c
CMake: split inline AMS code from vid_copy.s code
2017-01-06 15:48:19 -05:00
screen.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
sounds.c
WANTED
2018-07-01 04:36:09 -04:00
sounds.h
Don't look at this commit too closely until after netgame, I want to surprise yalls!!
2018-06-30 23:18:13 +01:00
st_stuff.c
Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
2018-07-02 13:20:04 +01:00
st_stuff.h
Resurrect the minimap
2017-12-18 18:07:38 -06:00
string.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
t_facon.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
t_fsin.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
t_ftan.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
t_tan2a.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
tables.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tables.h
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
tmap.nas
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tmap.s
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tmap_asm.s
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tmap_mmx.nas
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tmap_vc.nas
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
v_video.c
Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
2018-07-02 13:20:04 +01:00
v_video.h
Menu stuff!
2018-07-01 19:29:13 +01:00
vid_copy.s
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
w_wad.c
Created W_OpenWadFile for opening WAD files with the path correction code.
2017-02-16 21:55:17 +00:00
w_wad.h
Created W_OpenWadFile for opening WAD files with the path correction code.
2017-02-16 21:55:17 +00:00
y_inter.c
* Fix the fades mess, and have the title screen always have a smooth, non-checkered fade from blapck!
2018-07-04 22:57:50 +01:00
y_inter.h
It's SINT8 not INT8
2018-02-23 01:04:52 +00:00
z_zone.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
z_zone.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00