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Sryder 092e709235 OpenGL Map Specific palettes working
This makes OpenGL stop using a specific function that doesn't really do anything for it anymore. It looks like it was used for a hack that would change the colour of polygons for the flashpal equivalent in DOOM.
I made it so ST_DoPaletteStuff doesn't set the flashpal in OpenGL as it already does its own hacky overlay and doing that would cause all the textures to be flushed more mid-level, it could be enabled for more correct flashpals, but they still wouldn't effect fog or lighting.
This means the palette will be set when going to the title screen, and twice when starting a map, (causing the OpenGL cached textures to also be flushed at those times)
2018-05-17 22:17:20 +01:00
.circleci CircleCI: remove blank lines 2017-09-28 11:06:57 -04:00
android SRB2 2.1 release 2014-03-15 13:11:35 -04:00
assets missing space for "proper" Debian formatting 2016-02-06 22:00:59 -05:00
bin Restored all missing objs/bin subfolders from the move to Git, held in place by .gitignores 2017-09-17 17:20:51 +01:00
cmake/Modules Merge branch 'master' into next 2016-03-10 18:02:23 -05:00
debian readme.txt dupilcated, also incorrect 2016-12-14 15:07:48 -05:00
doc SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
extras SRB2 2.1 release 2014-03-15 13:11:35 -04:00
libs libs: Updated SDL2-Mixer to 2.0.2 2017-10-28 18:03:18 -04:00
objs Restored all missing objs/bin subfolders from the move to Git, held in place by .gitignores 2017-09-17 17:20:51 +01:00
src OpenGL Map Specific palettes working 2018-05-17 22:17:20 +01:00
tools remove NEED_FIXED_VECTOR and fix angelchk testcase 2015-08-21 21:27:20 -04:00
.gitattributes gitattributes: do not check whitespace for included libs 2016-05-18 10:38:29 -04:00
.gitignore GIT: ignore .vs folder 2017-12-27 19:32:59 -05:00
.travis.yml Travis: clang 4.0 and 5.0 is not up for trusy 2017-09-29 17:57:03 -04:00
Android.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
appveyor.yml Change version number to 2.1.20 2017-11-08 15:06:42 +00:00
CMakeLists.txt Change version number to 2.1.20 2017-11-08 15:06:42 +00:00
comptime.bat comptime.bat: Put @echo off back in 2016-03-14 20:36:37 -05:00
comptime.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
comptime.props MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
comptime.sh build: this script needs bash, not ash 2016-05-18 18:16:57 -04:00
cpdebug.mk Compile Win32 EXE with -gdwarf-2 2014-04-07 10:03:14 -04:00
Doxyfile SRB2 2.1 release 2014-03-15 13:11:35 -04:00
LICENSE SRB2 2.1 release 2014-03-15 13:11:35 -04:00
README.md README: add CircleCI's Status badge 2017-03-24 08:28:31 -04:00
srb2-vc9.sln SRB2 2.1 release 2014-03-15 13:11:35 -04:00
srb2-vc10.sln MSVC: fixedup SDL2 build 2016-05-18 20:01:50 -04:00
SRB2.cbp CB: fixup Mingw target 2016-12-22 19:36:26 -05:00
Srb2.dev change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
srb2.png add artwork for BPM 2016-02-06 17:36:21 -05:00
SRB2_common.props MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00
SRB2_Debug.props SRB2: disable Smaller Type Check for MSVC 2017-12-25 00:41:05 -05:00
SRB2_Release.props MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00

Sonic Robo Blast 2

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.