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52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//-----------------------------------------------------------------------------
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/// \file
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/// \brief MD2 Handling
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/// Inspired from md2.h by Mete Ciragan (mete@swissquake.ch)
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#ifndef _HW_MD2_H_
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#define _HW_MD2_H_
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#include "hw_glob.h"
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#include "hw_model.h"
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#if defined(_MSC_VER)
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#pragma pack()
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#endif
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typedef struct
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{
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char filename[32];
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float scale;
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float offset;
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model_t *model;
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void *grpatch;
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void *blendgrpatch;
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boolean notfound;
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INT32 skin;
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boolean error;
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} md2_t;
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extern md2_t md2_models[NUMSPRITES];
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extern md2_t md2_playermodels[MAXSKINS];
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void HWR_InitMD2(void);
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void HWR_DrawMD2(gr_vissprite_t *spr);
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void HWR_AddPlayerMD2(INT32 skin);
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void HWR_AddSpriteMD2(size_t spritenum);
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#endif // _HW_MD2_H_
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