Kart-Public/src/hardware/hw_md2.h

52 lines
1.4 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//-----------------------------------------------------------------------------
/// \file
/// \brief MD2 Handling
/// Inspired from md2.h by Mete Ciragan (mete@swissquake.ch)
#ifndef _HW_MD2_H_
#define _HW_MD2_H_
#include "hw_glob.h"
#include "hw_model.h"
#if defined(_MSC_VER)
#pragma pack()
#endif
typedef struct
{
char filename[32];
float scale;
float offset;
model_t *model;
void *grpatch;
void *blendgrpatch;
boolean notfound;
INT32 skin;
boolean error;
} md2_t;
extern md2_t md2_models[NUMSPRITES];
extern md2_t md2_playermodels[MAXSKINS];
void HWR_InitMD2(void);
void HWR_DrawMD2(gr_vissprite_t *spr);
void HWR_AddPlayerMD2(INT32 skin);
void HWR_AddSpriteMD2(size_t spritenum);
#endif // _HW_MD2_H_