// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file p_setup.h /// \brief Setup a game, startup stuff #ifndef __P_SETUP__ #define __P_SETUP__ #include "doomdata.h" #include "doomstat.h" #include "r_defs.h" // map md5, sent to players via PT_SERVERINFO extern unsigned char mapmd5[16]; // Player spawn spots for deathmatch. #define MAX_DM_STARTS 64 extern mapthing_t *deathmatchstarts[MAX_DM_STARTS]; extern INT32 numdmstarts, numcoopstarts, numredctfstarts, numbluectfstarts; extern boolean levelloading; extern UINT8 levelfadecol; extern lumpnum_t lastloadedmaplumpnum; // for comparative savegame // // MAP used flats lookup table // typedef struct { char name[9]; // resource name from wad lumpnum_t lumpnum; // lump number of the flat // for flat animation lumpnum_t baselumpnum; INT32 animseq; // start pos. in the anim sequence INT32 numpics; INT32 speed; } levelflat_t; extern size_t numlevelflats; extern levelflat_t *levelflats; INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat); INT32 P_AddLevelFlatRuntime(const char *flatname); INT32 P_CheckLevelFlat(const char *flatname); extern size_t nummapthings; extern mapthing_t *mapthings; void P_SetupLevelSky(INT32 skynum, boolean global); #ifdef SCANTHINGS void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum); #endif void P_LoadThingsOnly(void); boolean P_SetupLevel(boolean skipprecip); boolean P_AddWadFile(const char *wadfilename); #ifdef DELFILE boolean P_DelWadFile(void); #endif // WARNING: The following functions should be grouped as follows: // any amount of PartialAdds followed by MultiSetups until returned true, // as soon as possible. UINT16 P_PartialAddWadFile(const char *wadfilename); // Run a single stage of multisetup, or all of them if fullsetup set. // fullsetup true: run everything // otherwise // stage 0: reload UI graphics (enough for unimportant WADs) // stage 1: reload textures // stage 2: reload animdefs and run post-setup actions // returns true if setup finished on this call, false otherwise (always true on fullsetup) // throws I_Error if called without any partial adds started as a safeguard boolean P_MultiSetupWadFiles(boolean fullsetup); // Get the current setup stage. // if negative, no PartialAdds done since last MultiSetup // if 0, partial adds done but MultiSetup not called yet // if positive, setup's partway done SINT8 P_PartialAddGetStage(void); boolean P_RunSOC(const char *socfilename); void P_WriteThings(lumpnum_t lump); size_t P_PrecacheLevelFlats(void); void P_AllocMapHeader(INT16 i); // Needed for NiGHTS void P_ReloadRings(void); void P_DeleteGrades(INT16 i); void P_AddGradesForMare(INT16 i, UINT8 mare, char *gtext); UINT8 P_GetGrade(UINT32 pscore, INT16 map, UINT8 mare); UINT8 P_HasGrades(INT16 map, UINT8 mare); UINT32 P_GetScoreForGrade(INT16 map, UINT8 mare, UINT8 grade); #endif