// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2006 by James Haley // Copyright (C) 2006-2014 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file p_polyobj.c /// \brief Movable segs like in Hexen, but more flexible /// due to application of dynamic binary space partitioning theory. // haleyjd: temporary define #include "z_zone.h" #include "doomstat.h" #include "g_game.h" #include "m_bbox.h" #include "m_queue.h" #include "p_maputl.h" #include "p_setup.h" #include "p_tick.h" #include "p_local.h" #include "p_polyobj.h" #include "r_main.h" #include "r_state.h" #include "r_defs.h" #ifdef POLYOBJECTS /* Theory behind Polyobjects: "The BSP tree hidden surface removal algorithm can easily be extended to allow for dynamic objects. For each frame, start with a BSP tree containing all the static objects in the scene, and reinsert the dynamic objects. While this is straightforward to implement, it can involve substantial computation. "If a dynamic object is separated from each static object by a plane, the dynamic object can be represented as a single point regardless of its complexity. This can dramatically reduce the computation per frame because only one node per dynamic object is inserted into the BSP tree. Compare that to one node for every polygon in the object, and the reason for the savings is obvious. During tree traversal, each point is expanded into the original object... "Inserting a point into the BSP tree is very cheap, because there is only one front/back test at each node. Points are never split, which explains the requirement of separation by a plane. The dynamic object will always be drawn completely in front of the static objects behind it. "...a different front/back test is necessary, because a point doesn't partition three dimesnional (sic) space. The correct front/back test is to simply compare distances to the eye. Once computed, this distance can be cached at the node until the frame is drawn." From http://www.faqs.org/faqs/graphics/bsptree-faq/ (The BSP FAQ) While Hexen had polyobjects, it put severe and artificial limits upon them by keeping them attached to one subsector, and allowing only one per subsector. Neither is necessary, and removing those limitations results in the free-moving polyobjects implemented here. The only true - and unavoidable - restriction is that polyobjects should never overlap with each other or with static walls. The reason that multiple polyobjects per subsector is viable is that with the above assumption that the objects will not overlap, if the center point of one polyobject is closer to the viewer than the center point of another, then the entire polyobject is closer to the viewer. In this way it is possible to impose an order on polyobjects within a subsector, as well as allowing the BSP tree to impose its natural ordering on polyobjects amongst all subsectors. */ // // Defines // #define BYTEANGLEMUL (ANGLE_11hh/8) // // Globals // // The Polyobjects polyobj_t *PolyObjects; INT32 numPolyObjects; // Polyobject Blockmap -- initialized in P_LoadBlockMap polymaplink_t **polyblocklinks; // // Static Data // // Polyobject Blockmap static polymaplink_t *bmap_freelist; // free list of blockmap links // // Static Functions // FUNCINLINE static ATTRINLINE void Polyobj_bboxAdd(fixed_t *bbox, vertex_t *add) { bbox[BOXTOP] += add->y; bbox[BOXBOTTOM] += add->y; bbox[BOXLEFT] += add->x; bbox[BOXRIGHT] += add->x; } FUNCINLINE static ATTRINLINE void Polyobj_bboxSub(fixed_t *bbox, vertex_t *sub) { bbox[BOXTOP] -= sub->y; bbox[BOXBOTTOM] -= sub->y; bbox[BOXLEFT] -= sub->x; bbox[BOXRIGHT] -= sub->x; } FUNCINLINE static ATTRINLINE void Polyobj_vecAdd(vertex_t *dst, vertex_t *add) { dst->x += add->x; dst->y += add->y; } FUNCINLINE static ATTRINLINE void Polyobj_vecSub(vertex_t *dst, vertex_t *sub) { dst->x -= sub->x; dst->y -= sub->y; } FUNCINLINE static ATTRINLINE void Polyobj_vecSub2(vertex_t *dst, vertex_t *v1, vertex_t *v2) { dst->x = v1->x - v2->x; dst->y = v1->y - v2->y; } // Add the polyobject's thinker to the thinker list // Unlike P_AddThinker, this adds it to the front of the list instead of the back, so that carrying physics can work right. -Red FUNCINLINE static ATTRINLINE void PolyObj_AddThinker(thinker_t *th) { thinkercap.next->prev = th; th->next = thinkercap.next; th->prev = &thinkercap; thinkercap.next = th; } // // P_PointInsidePolyobj // // Returns TRUE if the XY point is inside the polyobject // boolean P_PointInsidePolyobj(polyobj_t *po, fixed_t x, fixed_t y) { size_t i; for (i = 0; i < po->numLines; i++) { if (P_PointOnLineSide(x, y, po->lines[i]) == 0) return false; } return true; } // // P_MobjTouchingPolyobj // // Returns TRUE if the mobj is touching the edge of a polyobject // boolean P_MobjTouchingPolyobj(polyobj_t *po, mobj_t *mo) { fixed_t mbbox[4]; size_t i; mbbox[BOXTOP] = mo->y + mo->radius; mbbox[BOXBOTTOM] = mo->y - mo->radius; mbbox[BOXRIGHT] = mo->x + mo->radius; mbbox[BOXLEFT] = mo->x - mo->radius; for (i = 0; i < po->numLines; i++) { if (P_BoxOnLineSide(mbbox, po->lines[i]) == -1) return true; } return false; } // // P_MobjInsidePolyobj // // Returns TRUE if the mobj is inside the polyobject // boolean P_MobjInsidePolyobj(polyobj_t *po, mobj_t *mo) { fixed_t mbbox[4]; size_t i; mbbox[BOXTOP] = mo->y + mo->radius; mbbox[BOXBOTTOM] = mo->y - mo->radius; mbbox[BOXRIGHT] = mo->x + mo->radius; mbbox[BOXLEFT] = mo->x - mo->radius; for (i = 0; i < po->numLines; i++) { if (P_BoxOnLineSide(mbbox, po->lines[i]) == 0) return false; } return true; } // // P_BBoxInsidePolyobj // // Returns TRUE if the bbox is inside the polyobject // boolean P_BBoxInsidePolyobj(polyobj_t *po, fixed_t *bbox) { size_t i; for (i = 0; i < po->numLines; i++) { if (P_BoxOnLineSide(bbox, po->lines[i]) == 0) return false; } return true; } // // Polyobj_GetInfo // // Finds the 'polyobject settings' linedef that shares the same tag // as the polyobj linedef to get the settings for it. // void Polyobj_GetInfo(INT16 tag, INT32 *polyID, INT32 *mirrorID, UINT16 *exparg) { INT32 i = P_FindSpecialLineFromTag(POLYINFO_SPECIALNUM, tag, -1); if (i == -1) I_Error("Polyobject (tag: %d) needs line %d for information.\n", tag, POLYINFO_SPECIALNUM); if (polyID) *polyID = lines[i].frontsector->floorheight>>FRACBITS; if (mirrorID) *mirrorID = lines[i].frontsector->special; if (exparg) *exparg = (UINT16)lines[i].frontsector->lightlevel; } // Reallocating array maintenance // // Polyobj_addVertex // // Adds a vertex to a polyobject's reallocating vertex arrays, provided // that such a vertex isn't already in the array. Each vertex must only // be translated once during polyobject movement. Keeping track of them // this way results in much more clear and efficient code than what // Hexen used. // static void Polyobj_addVertex(polyobj_t *po, vertex_t *v) { size_t i; // First: search the existing vertex pointers for a match. If one is found, // do not add this vertex again. for (i = 0; i < po->numVertices; ++i) { if (po->vertices[i] == v) return; } // add the vertex to all arrays (translation for origVerts is done later) if (po->numVertices >= po->numVerticesAlloc) { po->numVerticesAlloc = po->numVerticesAlloc ? po->numVerticesAlloc * 2 : 4; po->vertices = (vertex_t **)Z_Realloc(po->vertices, po->numVerticesAlloc * sizeof(vertex_t *), PU_LEVEL, NULL); po->origVerts = (vertex_t *)Z_Realloc(po->origVerts, po->numVerticesAlloc * sizeof(vertex_t), PU_LEVEL, NULL); po->tmpVerts = (vertex_t *)Z_Realloc(po->tmpVerts, po->numVerticesAlloc * sizeof(vertex_t), PU_LEVEL, NULL); } po->vertices[po->numVertices] = v; po->origVerts[po->numVertices] = *v; po->numVertices++; } // // Polyobj_addLine // // Adds a linedef to a polyobject's reallocating linedefs array, provided // that such a linedef isn't already in the array. Each linedef must only // be adjusted once during polyobject movement. Keeping track of them // this way provides the same benefits as for vertices. // static void Polyobj_addLine(polyobj_t *po, line_t *l) { size_t i; // First: search the existing line pointers for a match. If one is found, // do not add this line again. for (i = 0; i < po->numLines; ++i) { if (po->lines[i] == l) return; } // add the line to the array if (po->numLines >= po->numLinesAlloc) { po->numLinesAlloc = po->numLinesAlloc ? po->numLinesAlloc * 2 : 4; po->lines = (line_t **)Z_Realloc(po->lines, po->numLinesAlloc * sizeof(line_t *), PU_LEVEL, NULL); } l->polyobj = po; po->lines[po->numLines++] = l; } // // Polyobj_addSeg // // Adds a single seg to a polyobject's reallocating seg pointer array. // Most polyobjects will have between 4 and 16 segs, so the array size // begins much smaller than usual. Calls Polyobj_addVertex and Polyobj_addLine // to add those respective structures for this seg, as well. // static void Polyobj_addSeg(polyobj_t *po, seg_t *seg) { if (po->segCount >= po->numSegsAlloc) { po->numSegsAlloc = po->numSegsAlloc ? po->numSegsAlloc * 2 : 4; po->segs = (seg_t **)Z_Realloc(po->segs, po->numSegsAlloc * sizeof(seg_t *), PU_LEVEL, NULL); } seg->polyseg = po; po->segs[po->segCount++] = seg; // possibly add the lines and vertices for this seg. It may be technically // unnecessary to add the v2 vertex of segs, but this makes sure that even // erroneously open "explicit" segs will have both vertices added and will // reduce problems. Polyobj_addVertex(po, seg->v1); Polyobj_addVertex(po, seg->v2); Polyobj_addLine(po, seg->linedef); } // Seg-finding functions // // Polyobj_findSegs // // This method adds segs to a polyobject by following segs from vertex to // vertex. The process stops when the original starting point is reached // or if a particular search ends unexpectedly (ie, the polyobject is not // closed). // static void Polyobj_findSegs(polyobj_t *po, seg_t *seg) { fixed_t startx, starty; size_t i; size_t s; Polyobj_addSeg(po, seg); if (!(po->flags & POF_ONESIDE)) { // Find backfacings for (s = 0; s < numsegs; s++) { if (segs[s].linedef == seg->linedef && segs[s].side == 1) { size_t r; for (r = 0; r < po->segCount; r++) { if (po->segs[r] == &segs[s]) break; } if (r != po->segCount) continue; segs[s].dontrenderme = true; Polyobj_addSeg(po, &segs[s]); } } } // on first seg, save the initial vertex startx = seg->v1->x; starty = seg->v1->y; // use goto instead of recursion for maximum efficiency - thanks to lament newseg: // terminal case: we have reached a seg where v2 is the same as v1 of the // initial seg if (seg->v2->x == startx && seg->v2->y == starty) return; // search the segs for one whose starting vertex is equal to the current // seg's ending vertex. for (i = 0; i < numsegs; ++i) { if (segs[i].v1->x == seg->v2->x && segs[i].v1->y == seg->v2->y) { // Make sure you didn't already add this seg... size_t q; for (q = 0; q < po->segCount; q++) { if (po->segs[q] == &segs[i]) break; } if (q != po->segCount) continue; // add the new seg and recurse Polyobj_addSeg(po, &segs[i]); seg = &segs[i]; if (!(po->flags & POF_ONESIDE)) { // Find backfacings for (q = 0; q < numsegs; q++) { if (segs[q].linedef == segs[i].linedef && segs[q].side == 1) { size_t r; for (r=0; r < po->segCount; r++) { if (po->segs[r] == &segs[q]) break; } if (r != po->segCount) continue; segs[q].dontrenderme = true; Polyobj_addSeg(po, &segs[q]); } } } goto newseg; } } // error: if we reach here, the seg search never found another seg to // continue the loop, and thus the polyobject is open. This isn't allowed. po->isBad = true; CONS_Debug(DBG_POLYOBJ, "Polyobject %d is not closed\n", po->id); } // structure used to store segs during explicit search process typedef struct segitem_s { seg_t *seg; INT32 num; } segitem_t; // // Polyobj_segCompare // // Callback for qsort that compares two segitems. // static int Polyobj_segCompare(const void *s1, const void *s2) { const segitem_t *si1 = s1; const segitem_t *si2 = s2; return si2->num - si1->num; } // // Polyobj_findExplicit // // Searches for segs to put into a polyobject in an explicitly provided order. // static void Polyobj_findExplicit(polyobj_t *po) { // temporary dynamic seg array segitem_t *segitems = NULL; size_t numSegItems = 0; size_t numSegItemsAlloc = 0; size_t i; // first loop: save off all segs with polyobject's id number for (i = 0; i < numsegs; ++i) { INT32 polyID, parentID; if (segs[i].linedef->special != POLYOBJ_EXPLICIT_LINE) continue; Polyobj_GetInfo(segs[i].linedef->tag, &polyID, &parentID, NULL); if (polyID == po->id && parentID > 0) { if (numSegItems >= numSegItemsAlloc) { numSegItemsAlloc = numSegItemsAlloc ? numSegItemsAlloc*2 : 4; segitems = Z_Realloc(segitems, numSegItemsAlloc*sizeof(segitem_t), PU_STATIC, NULL); } segitems[numSegItems].seg = &segs[i]; segitems[numSegItems].num = parentID; ++numSegItems; } } // make sure array isn't empty if (numSegItems == 0) { po->isBad = true; CONS_Debug(DBG_POLYOBJ, "Polyobject %d is empty\n", po->id); return; } // sort the array if necessary if (numSegItems >= 2) qsort(segitems, numSegItems, sizeof(segitem_t), Polyobj_segCompare); // second loop: put the sorted segs into the polyobject for (i = 0; i < numSegItems; ++i) Polyobj_addSeg(po, segitems[i].seg); // free the temporary array Z_Free(segitems); } // Setup functions // // Polyobj_spawnPolyObj // // Sets up a Polyobject. // static void Polyobj_spawnPolyObj(INT32 num, mobj_t *spawnSpot, INT32 id) { size_t i; polyobj_t *po = &PolyObjects[num]; // don't spawn a polyobject more than once if (po->segCount) { CONS_Debug(DBG_POLYOBJ, "Polyobj %d has more than one spawn spot", po->id); return; } po->id = id; // TODO: support customized damage somehow? if (spawnSpot->info->doomednum == POLYOBJ_SPAWNCRUSH_DOOMEDNUM) po->damage = 3; // set to default thrust; may be modified by attached thinkers // TODO: support customized thrust? po->thrust = FRACUNIT; po->spawnflags = po->flags = 0; // 1. Search segs for "line start" special with tag matching this // polyobject's id number. If found, iterate through segs which // share common vertices and record them into the polyobject. for (i = 0; i < numsegs; ++i) { seg_t *seg = &segs[i]; INT32 polyID, parentID; if (seg->linedef->special != POLYOBJ_START_LINE) continue; Polyobj_GetInfo(seg->linedef->tag, &polyID, &parentID, NULL); // is it a START line with this polyobject's id? if (polyID == po->id) { po->flags = POF_SOLID|POF_TESTHEIGHT|POF_RENDERSIDES; if (seg->linedef->flags & ML_EFFECT1) po->flags |= POF_ONESIDE; if (seg->linedef->flags & ML_EFFECT2) po->flags &= ~POF_SOLID; if (seg->linedef->flags & ML_EFFECT3) po->flags |= POF_PUSHABLESTOP; if (seg->linedef->flags & ML_EFFECT4) po->flags |= POF_RENDERPLANES; // TODO: Use a different linedef flag for this if we really need it!! // This clashes with texture tiling, also done by Effect 5 flag /*if (seg->linedef->flags & ML_EFFECT5) po->flags &= ~POF_CLIPPLANES;*/ if (seg->linedef->flags & ML_NOCLIMB) // Has a linedef executor po->flags |= POF_LDEXEC; po->spawnflags = po->flags; // save original flags to reference later for netgames! Polyobj_findSegs(po, seg); po->parent = parentID; if (po->parent == po->id) // do not allow a self-reference po->parent = -1; // TODO: sound sequence is in args[2] break; } } CONS_Debug(DBG_POLYOBJ, "PO ID: %d; Num verts: %s\n", po->id, sizeu1(po->numVertices)); // if an error occurred above, quit processing this object if (po->isBad) return; // 2. If no such line existed in the first step, look for a seg with the // "explicit" special with tag matching this polyobject's id number. If // found, continue to search for all such lines, storing them in a // temporary list of segs which is then copied into the polyobject in // sorted order. if (po->segCount == 0) { UINT16 parent; Polyobj_findExplicit(po); // if an error occurred above, quit processing this object if (po->isBad) return; Polyobj_GetInfo(po->segs[0]->linedef->tag, NULL, NULL, &parent); po->parent = parent; if (po->parent == po->id) // do not allow a self-reference po->parent = -1; // TODO: sound sequence is in args[3] } // set the polyobject's spawn spot po->spawnSpot.x = spawnSpot->x; po->spawnSpot.y = spawnSpot->y; // hash the polyobject by its numeric id if (Polyobj_GetForNum(po->id)) { // bad polyobject due to id conflict po->isBad = true; CONS_Debug(DBG_POLYOBJ, "Polyobject id conflict: %d\n", id); } else { INT32 hashkey = po->id % numPolyObjects; po->next = PolyObjects[hashkey].first; PolyObjects[hashkey].first = num; } } static void Polyobj_attachToSubsec(polyobj_t *po); // // Polyobj_moveToSpawnSpot // // Translates the polyobject's vertices with respect to the difference between // the anchor and spawn spots. Updates linedef bounding boxes as well. // static void Polyobj_moveToSpawnSpot(mapthing_t *anchor) { polyobj_t *po; vertex_t dist, sspot; size_t i; if (!(po = Polyobj_GetForNum(anchor->angle))) { CONS_Debug(DBG_POLYOBJ, "Bad polyobject %d for anchor point\n", anchor->angle); return; } // don't move any bad polyobject that may have gotten through if (po->isBad) return; // don't move any polyobject more than once if (po->attached) { CONS_Debug(DBG_POLYOBJ, "Polyobj %d has more than one anchor\n", po->id); return; } sspot.x = po->spawnSpot.x; sspot.y = po->spawnSpot.y; // calculate distance from anchor to spawn spot dist.x = (anchor->x << FRACBITS) - sspot.x; dist.y = (anchor->y << FRACBITS) - sspot.y; // update linedef bounding boxes for (i = 0; i < po->numLines; ++i) Polyobj_bboxSub(po->lines[i]->bbox, &dist); // translate vertices and record original coordinates relative to spawn spot for (i = 0; i < po->numVertices; ++i) { Polyobj_vecSub(po->vertices[i], &dist); Polyobj_vecSub2(&(po->origVerts[i]), po->vertices[i], &sspot); } // attach to subsector Polyobj_attachToSubsec(po); } // // Polyobj_attachToSubsec // // Attaches a polyobject to its appropriate subsector. // static void Polyobj_attachToSubsec(polyobj_t *po) { subsector_t *ss; fixed_t center_x = 0, center_y = 0; fixed_t numVertices; size_t i; // never attach a bad polyobject if (po->isBad) return; numVertices = (fixed_t)(po->numVertices*FRACUNIT); for (i = 0; i < po->numVertices; ++i) { center_x += FixedDiv(po->vertices[i]->x, numVertices); center_y += FixedDiv(po->vertices[i]->y, numVertices); } po->centerPt.x = center_x; po->centerPt.y = center_y; ss = R_PointInSubsector(po->centerPt.x, po->centerPt.y); M_DLListInsert(&po->link, (mdllistitem_t **)(void *)(&ss->polyList)); #ifdef R_LINKEDPORTALS // set spawnSpot's groupid for correct portal sound behavior po->spawnSpot.groupid = ss->sector->groupid; #endif po->attached = true; } // // Polyobj_removeFromSubsec // // Removes a polyobject from the subsector to which it is attached. // static void Polyobj_removeFromSubsec(polyobj_t *po) { if (po->attached) { M_DLListRemove(&po->link); po->attached = false; } } // Blockmap Functions // // Polyobj_getLink // // Retrieves a polymaplink object from the free list or creates a new one. // static polymaplink_t *Polyobj_getLink(void) { polymaplink_t *l; if (bmap_freelist) { l = bmap_freelist; bmap_freelist = (polymaplink_t *)(l->link.next); } else { l = Z_Malloc(sizeof(*l), PU_LEVEL, NULL); memset(l, 0, sizeof(*l)); } return l; } // // Polyobj_putLink // // Puts a polymaplink object into the free list. // static void Polyobj_putLink(polymaplink_t *l) { memset(l, 0, sizeof(*l)); l->link.next = (mdllistitem_t *)bmap_freelist; bmap_freelist = l; } // // Polyobj_linkToBlockmap // // Inserts a polyobject into the polyobject blockmap. Unlike, mobj_t's, // polyobjects need to be linked into every blockmap cell which their // bounding box intersects. This ensures the accurate level of clipping // which is present with linedefs but absent from most mobj interactions. // static void Polyobj_linkToBlockmap(polyobj_t *po) { fixed_t *blockbox = po->blockbox; size_t i; fixed_t x, y; // never link a bad polyobject or a polyobject already linked if (po->isBad || po->linked) return; // 2/26/06: start line box with values of first vertex, not INT32_MIN/INT32_MAX blockbox[BOXLEFT] = blockbox[BOXRIGHT] = po->vertices[0]->x; blockbox[BOXBOTTOM] = blockbox[BOXTOP] = po->vertices[0]->y; // add all vertices to the bounding box for (i = 1; i < po->numVertices; ++i) M_AddToBox(blockbox, po->vertices[i]->x, po->vertices[i]->y); // adjust bounding box relative to blockmap blockbox[BOXRIGHT] = (unsigned)(blockbox[BOXRIGHT] - bmaporgx) >> MAPBLOCKSHIFT; blockbox[BOXLEFT] = (unsigned)(blockbox[BOXLEFT] - bmaporgx) >> MAPBLOCKSHIFT; blockbox[BOXTOP] = (unsigned)(blockbox[BOXTOP] - bmaporgy) >> MAPBLOCKSHIFT; blockbox[BOXBOTTOM] = (unsigned)(blockbox[BOXBOTTOM] - bmaporgy) >> MAPBLOCKSHIFT; // link polyobject to every block its bounding box intersects for (y = blockbox[BOXBOTTOM]; y <= blockbox[BOXTOP]; ++y) { for (x = blockbox[BOXLEFT]; x <= blockbox[BOXRIGHT]; ++x) { if (!(x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)) { polymaplink_t *l = Polyobj_getLink(); l->po = po; M_DLListInsert(&l->link, (mdllistitem_t **)(&polyblocklinks[y*bmapwidth + x])); } } } po->linked = true; } // // Polyobj_removeFromBlockmap // // Unlinks a polyobject from all blockmap cells it intersects and returns // its polymaplink objects to the free list. // static void Polyobj_removeFromBlockmap(polyobj_t *po) { polymaplink_t *rover; fixed_t *blockbox = po->blockbox; INT32 x, y; // don't bother trying to unlink one that's not linked if (!po->linked) return; // search all cells the polyobject touches for (y = blockbox[BOXBOTTOM]; y <= blockbox[BOXTOP]; ++y) { for (x = blockbox[BOXLEFT]; x <= blockbox[BOXRIGHT]; ++x) { if (!(x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)) { rover = polyblocklinks[y * bmapwidth + x]; while (rover && rover->po != po) rover = (polymaplink_t *)(rover->link.next); // polyobject not in this cell? go on to next. if (!rover) continue; // remove this link from the blockmap and put it on the freelist M_DLListRemove(&rover->link); Polyobj_putLink(rover); } } } po->linked = false; } // Movement functions // // Polyobj_untouched // // A version of Lee's routine from p_maputl.c that accepts an mobj pointer // argument instead of using tmthing. Returns true if the line isn't contacted // and false otherwise. // static inline boolean Polyobj_untouched(line_t *ld, mobj_t *mo) { fixed_t x, y, ptmbbox[4]; return (ptmbbox[BOXRIGHT] = (x = mo->x) + mo->radius) <= ld->bbox[BOXLEFT] || (ptmbbox[BOXLEFT] = x - mo->radius) >= ld->bbox[BOXRIGHT] || (ptmbbox[BOXTOP] = (y = mo->y) + mo->radius) <= ld->bbox[BOXBOTTOM] || (ptmbbox[BOXBOTTOM] = y - mo->radius) >= ld->bbox[BOXTOP] || P_BoxOnLineSide(ptmbbox, ld) != -1; } // // Polyobj_pushThing // // Inflicts thrust and possibly damage on a thing which has been found to be // blocking the motion of a polyobject. The default thrust amount is only one // unit, but the motion of the polyobject can be used to change this. // static void Polyobj_pushThing(polyobj_t *po, line_t *line, mobj_t *mo) { angle_t lineangle; fixed_t momx, momy; vertex_t closest; // calculate angle of line and subtract 90 degrees to get normal lineangle = R_PointToAngle2(0, 0, line->dx, line->dy) - ANGLE_90; lineangle >>= ANGLETOFINESHIFT; momx = FixedMul(po->thrust, FINECOSINE(lineangle)); momy = FixedMul(po->thrust, FINESINE(lineangle)); mo->momx += momx; mo->momy += momy; // Prevent 'sticking' P_UnsetThingPosition(mo); P_ClosestPointOnLine(mo->x, mo->y, line, &closest); mo->x = closest.x + FixedMul(mo->radius, FINECOSINE(lineangle)); mo->y = closest.y + FixedMul(mo->radius, FINESINE(lineangle)); mo->x += momx; mo->y += momy; P_SetThingPosition(mo); // if object doesn't fit at desired location, possibly hurt it if (po->damage && (mo->flags & MF_SHOOTABLE)) { P_CheckPosition(mo, mo->x + momx, mo->y + momy); mo->floorz = tmfloorz; mo->ceilingz = tmceilingz; } } // // Polyobj_slideThing // // Moves an object resting on top of a polyobject by (x, y). Template function to make alteration easier. // static void Polyobj_slideThing(mobj_t *mo, fixed_t dx, fixed_t dy) { if (mo->player) { // Do something similar to conveyor movement. -Red mo->player->cmomx += dx; mo->player->cmomy += dy; dx = FixedMul(dx, CARRYFACTOR); dy = FixedMul(dy, CARRYFACTOR); mo->player->cmomx -= dx; mo->player->cmomy -= dy; if (mo->player->pflags & PF_SPINNING && (mo->player->rmomx || mo->player->rmomy) && !(mo->player->pflags & PF_STARTDASH)) { #define SPINMULT 5184 // Consider this a substitute for properly calculating FRACUNIT-friction. I'm tired. -Red dx = FixedMul(dx, SPINMULT); dy = FixedMul(dy, SPINMULT); #undef SPINMULT } mo->momx += dx; mo->momy += dy; mo->player->onconveyor = 1; } else P_TryMove(mo, mo->x+dx, mo->y+dy, true); } // // Polyobj_carryThings // // Causes objects resting on top of the polyobject to 'ride' with its movement. // static void Polyobj_carryThings(polyobj_t *po, fixed_t dx, fixed_t dy) { static INT32 pomovecount = 0; INT32 x, y; pomovecount++; if (!(po->flags & POF_SOLID)) return; for (y = po->blockbox[BOXBOTTOM]; y <= po->blockbox[BOXTOP]; ++y) { for (x = po->blockbox[BOXLEFT]; x <= po->blockbox[BOXRIGHT]; ++x) { mobj_t *mo; if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight) continue; mo = blocklinks[y * bmapwidth + x]; for (; mo; mo = mo->bnext) { if (mo->lastlook == pomovecount) continue; mo->lastlook = pomovecount; // Don't scroll objects that aren't affected by gravity if (mo->flags & MF_NOGRAVITY) continue; // (The above check used to only move MF_SOLID objects, but that's inconsistent with conveyor behavior. -Red) if (mo->flags & MF_NOCLIP) continue; if ((mo->eflags & MFE_VERTICALFLIP) && mo->z + mo->height != po->lines[0]->backsector->floorheight) continue; if (!(mo->eflags & MFE_VERTICALFLIP) && mo->z != po->lines[0]->backsector->ceilingheight) continue; if (!P_MobjInsidePolyobj(po, mo)) continue; Polyobj_slideThing(mo, dx, dy); } } } } // // Polyobj_clipThings // // Checks for things that are in the way of a polyobject line move. // Returns true if something was hit. // static INT32 Polyobj_clipThings(polyobj_t *po, line_t *line) { INT32 hitflags = 0; fixed_t linebox[4]; INT32 x, y; if (!(po->flags & POF_SOLID)) return hitflags; // adjust linedef bounding box to blockmap, extend by MAXRADIUS linebox[BOXLEFT] = (unsigned)(line->bbox[BOXLEFT] - bmaporgx - MAXRADIUS) >> MAPBLOCKSHIFT; linebox[BOXRIGHT] = (unsigned)(line->bbox[BOXRIGHT] - bmaporgx + MAXRADIUS) >> MAPBLOCKSHIFT; linebox[BOXBOTTOM] = (unsigned)(line->bbox[BOXBOTTOM] - bmaporgy - MAXRADIUS) >> MAPBLOCKSHIFT; linebox[BOXTOP] = (unsigned)(line->bbox[BOXTOP] - bmaporgy + MAXRADIUS) >> MAPBLOCKSHIFT; // check all mobj blockmap cells the line contacts for (y = linebox[BOXBOTTOM]; y <= linebox[BOXTOP]; ++y) { for (x = linebox[BOXLEFT]; x <= linebox[BOXRIGHT]; ++x) { if (!(x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)) { mobj_t *mo = blocklinks[y * bmapwidth + x]; for (; mo; mo = mo->bnext) { // Don't scroll objects that aren't affected by gravity if (mo->flags & MF_NOGRAVITY) continue; // (The above check used to only move MF_SOLID objects, but that's inconsistent with conveyor behavior. -Red) if (mo->flags & MF_NOCLIP) continue; if (mo->z + mo->height <= line->backsector->floorheight) continue; if (mo->z >= line->backsector->ceilingheight) continue; if (Polyobj_untouched(line, mo)) continue; if (mo->flags & MF_PUSHABLE && (po->flags & POF_PUSHABLESTOP)) hitflags |= 2; else Polyobj_pushThing(po, line, mo); if (mo->player && (po->lines[0]->backsector->flags & SF_TRIGGERSPECIAL_TOUCH) && !(po->flags & POF_NOSPECIALS)) P_ProcessSpecialSector(mo->player, mo->subsector->sector, po->lines[0]->backsector); hitflags |= 1; } } // end if } // end for (y) } // end for (x) return hitflags; } // // Polyobj_moveXY // // Moves a polyobject on the x-y plane. // static boolean Polyobj_moveXY(polyobj_t *po, fixed_t x, fixed_t y) { size_t i; vertex_t vec; INT32 hitflags = 0; vec.x = x; vec.y = y; // don't move bad polyobjects if (po->isBad) return false; // translate vertices for (i = 0; i < po->numVertices; ++i) Polyobj_vecAdd(po->vertices[i], &vec); // translate each line for (i = 0; i < po->numLines; ++i) Polyobj_bboxAdd(po->lines[i]->bbox, &vec); // check for blocking things (yes, it needs to be done separately) for (i = 0; i < po->numLines; ++i) hitflags |= Polyobj_clipThings(po, po->lines[i]); if (hitflags & 2) { // reset vertices for (i = 0; i < po->numVertices; ++i) Polyobj_vecSub(po->vertices[i], &vec); // reset lines that have been moved for (i = 0; i < po->numLines; ++i) Polyobj_bboxSub(po->lines[i]->bbox, &vec); } else { // translate the spawnSpot as well po->spawnSpot.x += vec.x; po->spawnSpot.y += vec.y; Polyobj_carryThings(po, x, y); Polyobj_removeFromBlockmap(po); // unlink it from the blockmap Polyobj_removeFromSubsec(po); // unlink it from its subsector Polyobj_linkToBlockmap(po); // relink to blockmap Polyobj_attachToSubsec(po); // relink to subsector } return !(hitflags & 2); } // // Polyobj_rotatePoint // // Rotates a point and then translates it relative to point c. // The formula for this can be found here: // http://www.inversereality.org/tutorials/graphics%20programming/2dtransformations.html // It is, of course, just a vector-matrix multiplication. // static inline void Polyobj_rotatePoint(vertex_t *v, const vertex_t *c, angle_t ang) { vertex_t tmp = *v; v->x = FixedMul(tmp.x, FINECOSINE(ang)) - FixedMul(tmp.y, FINESINE(ang)); v->y = FixedMul(tmp.x, FINESINE(ang)) + FixedMul(tmp.y, FINECOSINE(ang)); v->x += c->x; v->y += c->y; } // // Polyobj_rotateLine // // Taken from P_LoadLineDefs; simply updates the linedef's dx, dy, slopetype, // and bounding box to be consistent with its vertices. // static void Polyobj_rotateLine(line_t *ld) { vertex_t *v1, *v2; v1 = ld->v1; v2 = ld->v2; // set dx, dy ld->dx = v2->x - v1->x; ld->dy = v2->y - v1->y; // determine slopetype ld->slopetype = !ld->dx ? ST_VERTICAL : !ld->dy ? ST_HORIZONTAL : FixedDiv(ld->dy, ld->dx) > 0 ? ST_POSITIVE : ST_NEGATIVE; // update bounding box if (v1->x < v2->x) { ld->bbox[BOXLEFT] = v1->x; ld->bbox[BOXRIGHT] = v2->x; } else { ld->bbox[BOXLEFT] = v2->x; ld->bbox[BOXRIGHT] = v1->x; } if (v1->y < v2->y) { ld->bbox[BOXBOTTOM] = v1->y; ld->bbox[BOXTOP] = v2->y; } else { ld->bbox[BOXBOTTOM] = v2->y; ld->bbox[BOXTOP] = v1->y; } } // // Polyobj_rotateThings // // Causes objects resting on top of the rotating polyobject to 'ride' with its movement. // static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta, UINT8 turnthings) { static INT32 pomovecount = 10000; INT32 x, y; angle_t deltafine = delta >> ANGLETOFINESHIFT; pomovecount++; if (!(po->flags & POF_SOLID)) return; for (y = po->blockbox[BOXBOTTOM]; y <= po->blockbox[BOXTOP]; ++y) { for (x = po->blockbox[BOXLEFT]; x <= po->blockbox[BOXRIGHT]; ++x) { mobj_t *mo; if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight) continue; mo = blocklinks[y * bmapwidth + x]; for (; mo; mo = mo->bnext) { if (mo->lastlook == pomovecount) continue; mo->lastlook = pomovecount; // Don't scroll objects that aren't affected by gravity if (mo->flags & MF_NOGRAVITY) continue; // (The above check used to only move MF_SOLID objects, but that's inconsistent with conveyor behavior. -Red) if (mo->flags & MF_NOCLIP) continue; if ((mo->eflags & MFE_VERTICALFLIP) && mo->z + mo->height != po->lines[0]->backsector->floorheight) continue; if (!(mo->eflags & MFE_VERTICALFLIP) && mo->z != po->lines[0]->backsector->ceilingheight) continue; if (!P_MobjInsidePolyobj(po, mo)) continue; { fixed_t oldxoff, oldyoff, newxoff, newyoff; fixed_t c, s; c = FINECOSINE(deltafine); s = FINESINE(deltafine); oldxoff = mo->x-origin.x; oldyoff = mo->y-origin.y; if (mo->player) // Hack to fix players sliding off of spinning polys -Red { fixed_t temp; temp = FixedMul(oldxoff, c)-FixedMul(oldyoff, s); oldyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s); oldxoff = temp; } newxoff = FixedMul(oldxoff, c)-FixedMul(oldyoff, s); newyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s); Polyobj_slideThing(mo, newxoff-oldxoff, newyoff-oldyoff); if (turnthings == 2 || (turnthings == 1 && !mo->player)) { mo->angle += delta; if (mo->player == &players[consoleplayer]) localangle = mo->angle; else if (mo->player == &players[secondarydisplayplayer]) localangle2 = mo->angle; } } } } } } // // Polyobj_rotate // // Rotates a polyobject around its start point. // static boolean Polyobj_rotate(polyobj_t *po, angle_t delta, UINT8 turnthings) { size_t i; angle_t angle; vertex_t origin; INT32 hitflags = 0; // don't move bad polyobjects if (po->isBad) return false; angle = (po->angle + delta) >> ANGLETOFINESHIFT; // point about which to rotate is the spawn spot origin.x = po->spawnSpot.x; origin.y = po->spawnSpot.y; // save current positions and rotate all vertices for (i = 0; i < po->numVertices; ++i) { po->tmpVerts[i] = *(po->vertices[i]); // use original pts to rotate to new position *(po->vertices[i]) = po->origVerts[i]; Polyobj_rotatePoint(po->vertices[i], &origin, angle); } // rotate lines for (i = 0; i < po->numLines; ++i) Polyobj_rotateLine(po->lines[i]); // check for blocking things for (i = 0; i < po->numLines; ++i) hitflags |= Polyobj_clipThings(po, po->lines[i]); Polyobj_rotateThings(po, origin, delta, turnthings); if (hitflags & 2) { // reset vertices to previous positions for (i = 0; i < po->numVertices; ++i) *(po->vertices[i]) = po->tmpVerts[i]; // reset lines for (i = 0; i < po->numLines; ++i) Polyobj_rotateLine(po->lines[i]); } else { // update seg angles (used only by renderer) for (i = 0; i < po->segCount; ++i) po->segs[i]->angle += delta; // update polyobject's angle po->angle += delta; Polyobj_removeFromBlockmap(po); // unlink it from the blockmap Polyobj_removeFromSubsec(po); // remove from subsector Polyobj_linkToBlockmap(po); // relink to blockmap Polyobj_attachToSubsec(po); // relink to subsector } return !(hitflags & 2); } // // Global Functions // // // Polyobj_GetForNum // // Retrieves a polyobject by its numeric id using hashing. // Returns NULL if no such polyobject exists. // polyobj_t *Polyobj_GetForNum(INT32 id) { INT32 curidx = PolyObjects[id % numPolyObjects].first; while (curidx != numPolyObjects && PolyObjects[curidx].id != id) curidx = PolyObjects[curidx].next; return curidx == numPolyObjects ? NULL : &PolyObjects[curidx]; } // // Polyobj_GetParent // // Retrieves the parenting polyobject if one exists. Returns NULL // otherwise. // #if 0 //unused function static polyobj_t *Polyobj_GetParent(polyobj_t *po) { return (po && po->parent != -1) ? Polyobj_GetForNum(po->parent) : NULL; } #endif // // Polyobj_GetChild // // Iteratively retrieves the children POs of a parent, // sorta like P_FindSectorSpecialFromTag. // static polyobj_t *Polyobj_GetChild(polyobj_t *po, INT32 *start) { for (; *start < numPolyObjects; (*start)++) { if (PolyObjects[*start].parent == po->id) return &PolyObjects[(*start)++]; } return NULL; } // structure used to queue up mobj pointers in Polyobj_InitLevel typedef struct mobjqitem_s { mqueueitem_t mqitem; mobj_t *mo; } mobjqitem_t; // // Polyobj_InitLevel // // Called at the beginning of each map after all other line and thing // processing is finished. // void Polyobj_InitLevel(void) { thinker_t *th; mqueue_t spawnqueue; mqueue_t anchorqueue; mobjqitem_t *qitem; INT32 i, numAnchors = 0; M_QueueInit(&spawnqueue); M_QueueInit(&anchorqueue); // get rid of values from previous level // note: as with msecnodes, it is very important to clear out the blockmap // node freelist, otherwise it may contain dangling pointers to old objects PolyObjects = NULL; numPolyObjects = 0; bmap_freelist = NULL; // run down the thinker list, count the number of spawn points, and save // the mobj_t pointers on a queue for use below. for (th = thinkercap.next; th != &thinkercap; th = th->next) { if (th->function.acp1 == (actionf_p1)P_MobjThinker) { mobj_t *mo = (mobj_t *)th; if (mo->info->doomednum == POLYOBJ_SPAWN_DOOMEDNUM || mo->info->doomednum == POLYOBJ_SPAWNCRUSH_DOOMEDNUM) { ++numPolyObjects; qitem = malloc(sizeof(mobjqitem_t)); memset(qitem, 0, sizeof(mobjqitem_t)); qitem->mo = mo; M_QueueInsert(&(qitem->mqitem), &spawnqueue); } else if (mo->info->doomednum == POLYOBJ_ANCHOR_DOOMEDNUM) { ++numAnchors; qitem = malloc(sizeof(mobjqitem_t)); memset(qitem, 0, sizeof(mobjqitem_t)); qitem->mo = mo; M_QueueInsert(&(qitem->mqitem), &anchorqueue); } } } if (numPolyObjects) { // allocate the PolyObjects array PolyObjects = Z_Calloc(numPolyObjects * sizeof(polyobj_t), PU_LEVEL, NULL); // setup hash fields for (i = 0; i < numPolyObjects; ++i) PolyObjects[i].first = PolyObjects[i].next = numPolyObjects; // setup polyobjects for (i = 0; i < numPolyObjects; ++i) { qitem = (mobjqitem_t *)M_QueueIterator(&spawnqueue); Polyobj_spawnPolyObj(i, qitem->mo, qitem->mo->spawnpoint->angle); } // move polyobjects to spawn points for (i = 0; i < numAnchors; ++i) { qitem = (mobjqitem_t *)M_QueueIterator(&anchorqueue); Polyobj_moveToSpawnSpot((qitem->mo->spawnpoint)); } // setup polyobject clipping for (i = 0; i < numPolyObjects; ++i) Polyobj_linkToBlockmap(&PolyObjects[i]); } #if 0 // haleyjd 02/22/06: temporary debug printf("DEBUG: numPolyObjects = %d\n", numPolyObjects); for (i = 0; i < numPolyObjects; ++i) { INT32 j; polyobj_t *po = &PolyObjects[i]; printf("polyobj %d:\n", i); printf("id = %d, first = %d, next = %d\n", po->id, po->first, po->next); printf("segCount = %d, numSegsAlloc = %d\n", po->segCount, po->numSegsAlloc); for (j = 0; j < po->segCount; ++j) printf("\tseg %d: %p\n", j, po->segs[j]); printf("numVertices = %d, numVerticesAlloc = %d\n", po->numVertices, po->numVerticesAlloc); for (j = 0; j < po->numVertices; ++j) { printf("\tvtx %d: (%d, %d) / orig: (%d, %d)\n", j, po->vertices[j]->x>>FRACBITS, po->vertices[j]->y>>FRACBITS, po->origVerts[j].x>>FRACBITS, po->origVerts[j].y>>FRACBITS); } printf("numLines = %d, numLinesAlloc = %d\n", po->numLines, po->numLinesAlloc); for (j = 0; j < po->numLines; ++j) printf("\tline %d: %p\n", j, po->lines[j]); printf("spawnSpot = (%d, %d)\n", po->spawnSpot.x >> FRACBITS, po->spawnSpot.y >> FRACBITS); printf("centerPt = (%d, %d)\n", po->centerPt.x >> FRACBITS, po->centerPt.y >> FRACBITS); printf("attached = %d, linked = %d, validcount = %d, isBad = %d\n", po->attached, po->linked, po->validcount, po->isBad); printf("blockbox: [%d, %d, %d, %d]\n", po->blockbox[BOXLEFT], po->blockbox[BOXRIGHT], po->blockbox[BOXBOTTOM], po->blockbox[BOXTOP]); } #endif // done with mobj queues M_QueueFree(&spawnqueue); M_QueueFree(&anchorqueue); } // // Polyobj_MoveOnLoad // // Called when a savegame is being loaded. Rotates and translates an // existing polyobject to its position when the game was saved. // void Polyobj_MoveOnLoad(polyobj_t *po, angle_t angle, fixed_t x, fixed_t y) { fixed_t dx, dy; // first, rotate to the saved angle Polyobj_rotate(po, angle, false); // determine component distances to translate dx = x - po->spawnSpot.x; dy = y - po->spawnSpot.y; // translate Polyobj_moveXY(po, dx, dy); } // Thinker Functions // // T_PolyObjRotate // // Thinker function for PolyObject rotation. // void T_PolyObjRotate(polyrotate_t *th) { polyobj_t *po = Polyobj_GetForNum(th->polyObjNum); if (!po) #ifdef RANGECHECK I_Error("T_PolyObjRotate: thinker has invalid id %d\n", th->polyObjNum); #else { CONS_Debug(DBG_POLYOBJ, "T_PolyObjRotate: thinker with invalid id %d removed.\n", th->polyObjNum); P_RemoveThinkerDelayed(&th->thinker); return; } #endif // check for displacement due to override and reattach when possible if (po->thinker == NULL) { po->thinker = &th->thinker; // reset polyobject's thrust po->thrust = abs(th->speed) >> 8; if (po->thrust < FRACUNIT) po->thrust = FRACUNIT; else if (po->thrust > 4*FRACUNIT) po->thrust = 4*FRACUNIT; } // rotate by 'speed' angle per frame // if distance == -1, this polyobject rotates perpetually if (Polyobj_rotate(po, th->speed, th->turnobjs) && th->distance != -1) { INT32 avel = abs(th->speed); // decrement distance by the amount it moved th->distance -= avel; // are we at or past the destination? if (th->distance <= 0) { // remove thinker if (po->thinker == &th->thinker) { po->thinker = NULL; po->thrust = FRACUNIT; } P_RemoveThinker(&th->thinker); // TODO: notify scripts // TODO: sound sequence stop event } else if (th->distance < avel) { // we have less than one multiple of 'speed' left to go, // so change the speed so that it doesn't pass the destination th->speed = th->speed >= 0 ? th->distance : -th->distance; } } } // // Polyobj_componentSpeed // // Calculates the speed components from the desired resultant velocity. // FUNCINLINE static ATTRINLINE void Polyobj_componentSpeed(INT32 resVel, INT32 angle, fixed_t *xVel, fixed_t *yVel) { if (angle == 0) { *xVel = resVel; *yVel = 0; } else if (angle == (INT32)(ANGLE_90>>ANGLETOFINESHIFT)) { *xVel = 0; *yVel = resVel; } else { *xVel = FixedMul(resVel, FINECOSINE(angle)); *yVel = FixedMul(resVel, FINESINE(angle)); } } void T_PolyObjMove(polymove_t *th) { polyobj_t *po = Polyobj_GetForNum(th->polyObjNum); if (!po) #ifdef RANGECHECK I_Error("T_PolyObjMove: thinker has invalid id %d\n", th->polyObjNum); #else { CONS_Debug(DBG_POLYOBJ, "T_PolyObjMove: thinker with invalid id %d removed.\n", th->polyObjNum); P_RemoveThinkerDelayed(&th->thinker); return; } #endif // check for displacement due to override and reattach when possible if (po->thinker == NULL) { po->thinker = &th->thinker; // reset polyobject's thrust po->thrust = abs(th->speed) >> 3; if (po->thrust < FRACUNIT) po->thrust = FRACUNIT; else if (po->thrust > 4*FRACUNIT) po->thrust = 4*FRACUNIT; } // move the polyobject one step along its movement angle if (Polyobj_moveXY(po, th->momx, th->momy)) { INT32 avel = abs(th->speed); // decrement distance by the amount it moved th->distance -= avel; // are we at or past the destination? if (th->distance <= 0) { // remove thinker if (po->thinker == &th->thinker) { po->thinker = NULL; po->thrust = FRACUNIT; } P_RemoveThinker(&th->thinker); // TODO: notify scripts // TODO: sound sequence stop event } else if (th->distance < avel) { // we have less than one multiple of 'speed' left to go, // so change the speed so that it doesn't pass the destination th->speed = th->speed >= 0 ? th->distance : -th->distance; Polyobj_componentSpeed(th->speed, th->angle, &th->momx, &th->momy); } } } // // T_PolyObjWaypoint // // Kinda like 'Zoom Tubes for PolyObjects' // void T_PolyObjWaypoint(polywaypoint_t *th) { mobj_t *mo2; mobj_t *target = NULL; mobj_t *waypoint = NULL; thinker_t *wp; fixed_t adjustx, adjusty, adjustz; fixed_t momx, momy, momz, dist; INT32 start; polyobj_t *po = Polyobj_GetForNum(th->polyObjNum); polyobj_t *oldpo = po; if (!po) #ifdef RANGECHECK I_Error("T_PolyObjWaypoint: thinker has invalid id %d\n", th->polyObjNum); #else { CONS_Debug(DBG_POLYOBJ, "T_PolyObjWaypoint: thinker with invalid id %d removed.", th->polyObjNum); P_RemoveThinkerDelayed(&th->thinker); return; } #endif // check for displacement due to override and reattach when possible if (po->thinker == NULL) po->thinker = &th->thinker; // Find out target first. // We redo this each tic to make savegame compatibility easier. for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next) { if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker continue; mo2 = (mobj_t *)wp; if (mo2->type != MT_TUBEWAYPOINT) continue; if (mo2->threshold == th->sequence && mo2->health == th->pointnum) { target = mo2; break; } } if (!target) { CONS_Debug(DBG_POLYOBJ, "T_PolyObjWaypoint: Unable to find target waypoint!\n"); return; } // Compensate for position offset adjustx = po->centerPt.x + th->diffx; adjusty = po->centerPt.y + th->diffy; adjustz = po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2 + th->diffz; dist = P_AproxDistance(P_AproxDistance(target->x - adjustx, target->y - adjusty), target->z - adjustz); if (dist < 1) dist = 1; momx = FixedMul(FixedDiv(target->x - adjustx, dist), (th->speed)); momy = FixedMul(FixedDiv(target->y - adjusty, dist), (th->speed)); momz = FixedMul(FixedDiv(target->z - adjustz, dist), (th->speed)); // Calculate the distance between the polyobject and the waypoint // 'dist' already equals this. // Will the polyobject be FURTHER away if the momx/momy/momz is added to // its current coordinates, or closer? (shift down to fracunits to avoid approximation errors) if (dist>>FRACBITS <= P_AproxDistance(P_AproxDistance(target->x - adjustx - momx, target->y - adjusty - momy), target->z - adjustz - momz)>>FRACBITS) { // If further away, set XYZ of polyobject to waypoint location fixed_t amtx, amty, amtz; fixed_t diffz; amtx = (target->x - th->diffx) - po->centerPt.x; amty = (target->y - th->diffy) - po->centerPt.y; Polyobj_moveXY(po, amtx, amty); // TODO: use T_MovePlane amtz = (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2; diffz = po->lines[0]->backsector->floorheight - (target->z - amtz); po->lines[0]->backsector->floorheight = target->z - amtz; po->lines[0]->backsector->ceilingheight = target->z + amtz; // Apply action to mirroring polyobjects as well start = 0; while ((po = Polyobj_GetChild(oldpo, &start))) { if (po->isBad) continue; Polyobj_moveXY(po, amtx, amty); // TODO: use T_MovePlane po->lines[0]->backsector->floorheight += diffz; // move up/down by same amount as the parent did po->lines[0]->backsector->ceilingheight += diffz; } po = oldpo; if (!th->stophere) { CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n"); // Find next waypoint for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next) { if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker continue; mo2 = (mobj_t *)wp; if (mo2->type != MT_TUBEWAYPOINT) continue; if (mo2->threshold == th->sequence) { if (th->direction == -1) { if (mo2->health == target->health - 1) { waypoint = mo2; break; } } else { if (mo2->health == target->health + 1) { waypoint = mo2; break; } } } } if (!waypoint && th->wrap) // If specified, wrap waypoints { if (!th->continuous) { th->wrap = 0; th->stophere = true; } for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next) { if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker continue; mo2 = (mobj_t *)wp; if (mo2->type != MT_TUBEWAYPOINT) continue; if (mo2->threshold == th->sequence) { if (th->direction == -1) { if (waypoint == NULL) waypoint = mo2; else if (mo2->health > waypoint->health) waypoint = mo2; } else { if (mo2->health == 0) { waypoint = mo2; break; } } } } } else if (!waypoint && th->comeback) // Come back to the start { th->direction = -th->direction; if (!th->continuous) th->comeback = false; for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next) { if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker continue; mo2 = (mobj_t *)wp; if (mo2->type != MT_TUBEWAYPOINT) continue; if (mo2->threshold == th->sequence) { if (th->direction == -1) { if (mo2->health == target->health - 1) { waypoint = mo2; break; } } else { if (mo2->health == target->health + 1) { waypoint = mo2; break; } } } } } } if (waypoint) { CONS_Debug(DBG_POLYOBJ, "Found waypoint (sequence %d, number %d).\n", waypoint->threshold, waypoint->health); target = waypoint; th->pointnum = target->health; // calculate MOMX/MOMY/MOMZ for next waypoint // change slope dist = P_AproxDistance(P_AproxDistance(target->x - adjustx, target->y - adjusty), target->z - adjustz); if (dist < 1) dist = 1; momx = FixedMul(FixedDiv(target->x - adjustx, dist), (th->speed)); momy = FixedMul(FixedDiv(target->y - adjusty, dist), (th->speed)); momz = FixedMul(FixedDiv(target->z - adjustz, dist), (th->speed)); } else { momx = momy = momz = 0; if (!th->stophere) CONS_Debug(DBG_POLYOBJ, "Next waypoint not found!\n"); if (po->thinker == &th->thinker) po->thinker = NULL; P_RemoveThinker(&th->thinker); return; } } else { // momx/momy/momz already equals the right speed } // Move the polyobject Polyobj_moveXY(po, momx, momy); // TODO: use T_MovePlane po->lines[0]->backsector->floorheight += momz; po->lines[0]->backsector->ceilingheight += momz; // Apply action to mirroring polyobjects as well start = 0; while ((po = Polyobj_GetChild(oldpo, &start))) { if (po->isBad) continue; Polyobj_moveXY(po, momx, momy); // TODO: use T_MovePlane po->lines[0]->backsector->floorheight += momz; po->lines[0]->backsector->ceilingheight += momz; } } void T_PolyDoorSlide(polyslidedoor_t *th) { polyobj_t *po = Polyobj_GetForNum(th->polyObjNum); if (!po) #ifdef RANGECHECK I_Error("T_PolyDoorSlide: thinker has invalid id %d\n", th->polyObjNum); #else { CONS_Debug(DBG_POLYOBJ, "T_PolyDoorSlide: thinker with invalid id %d removed.\n", th->polyObjNum); P_RemoveThinkerDelayed(&th->thinker); return; } #endif // check for displacement due to override and reattach when possible if (po->thinker == NULL) { po->thinker = &th->thinker; // reset polyobject's thrust po->thrust = abs(th->speed) >> 3; if (po->thrust < FRACUNIT) po->thrust = FRACUNIT; else if (po->thrust > 4*FRACUNIT) po->thrust = 4*FRACUNIT; } // count down wait period if (th->delayCount) { if (--th->delayCount == 0) { ; // TODO: start sound sequence event } return; } // move the polyobject one step along its movement angle if (Polyobj_moveXY(po, th->momx, th->momy)) { INT32 avel = abs(th->speed); // decrement distance by the amount it moved th->distance -= avel; // are we at or past the destination? if (th->distance <= 0) { // does it need to close? if (!th->closing) { th->closing = true; // reset distance and speed th->distance = th->initDistance; th->speed = th->initSpeed; // start delay th->delayCount = th->delay; // reverse angle th->angle = th->revAngle; // reset component speeds Polyobj_componentSpeed(th->speed, th->angle, &th->momx, &th->momy); } else { // remove thinker if (po->thinker == &th->thinker) { po->thinker = NULL; po->thrust = FRACUNIT; } P_RemoveThinker(&th->thinker); // TODO: notify scripts } // TODO: sound sequence stop event } else if (th->distance < avel) { // we have less than one multiple of 'speed' left to go, // so change the speed so that it doesn't pass the // destination th->speed = th->speed >= 0 ? th->distance : -th->distance; Polyobj_componentSpeed(th->speed, th->angle, &th->momx, &th->momy); } } else if (th->closing && th->distance != th->initDistance) { // move was blocked, special handling required -- make it reopen th->distance = th->initDistance - th->distance; th->speed = th->initSpeed; th->angle = th->initAngle; Polyobj_componentSpeed(th->speed, th->angle, &th->momx, &th->momy); th->closing = false; // TODO: sound sequence start event } } void T_PolyDoorSwing(polyswingdoor_t *th) { polyobj_t *po = Polyobj_GetForNum(th->polyObjNum); if (!po) #ifdef RANGECHECK I_Error("T_PolyDoorSwing: thinker has invalid id %d\n", th->polyObjNum); #else { CONS_Debug(DBG_POLYOBJ, "T_PolyDoorSwing: thinker with invalid id %d removed.\n", th->polyObjNum); P_RemoveThinkerDelayed(&th->thinker); return; } #endif // check for displacement due to override and reattach when possible if (po->thinker == NULL) { po->thinker = &th->thinker; // reset polyobject's thrust po->thrust = abs(th->speed) >> 3; if (po->thrust < FRACUNIT) po->thrust = FRACUNIT; else if (po->thrust > 4*FRACUNIT) po->thrust = 4*FRACUNIT; } // count down wait period if (th->delayCount) { if (--th->delayCount == 0) { ; // TODO: start sound sequence event } return; } // rotate by 'speed' angle per frame // if distance == -1, this polyobject rotates perpetually if (Polyobj_rotate(po, th->speed, false) && th->distance != -1) { INT32 avel = abs(th->speed); // decrement distance by the amount it moved th->distance -= avel; // are we at or past the destination? if (th->distance <= 0) { // does it need to close? if (!th->closing) { th->closing = true; // reset distance and speed th->distance = th->initDistance; th->speed = -th->initSpeed; // reverse speed on close // start delay th->delayCount = th->delay; } else { // remove thinker if (po->thinker == &th->thinker) { po->thinker = NULL; po->thrust = FRACUNIT; } P_RemoveThinker(&th->thinker); // TODO: notify scripts } // TODO: sound sequence stop event } else if (th->distance < avel) { // we have less than one multiple of 'speed' left to go, // so change the speed so that it doesn't pass the // destination th->speed = th->speed >= 0 ? th->distance : -th->distance; } } else if (th->closing && th->distance != th->initDistance) { // move was blocked, special handling required -- make it reopen th->distance = th->initDistance - th->distance; th->speed = th->initSpeed; th->closing = false; // TODO: sound sequence start event } } // T_PolyObjDisplace: shift a polyobject based on a control sector's heights. -Red void T_PolyObjDisplace(polydisplace_t *th) { polyobj_t *po = Polyobj_GetForNum(th->polyObjNum); fixed_t newheights, delta; fixed_t dx, dy; if (!po) #ifdef RANGECHECK I_Error("T_PolyDoorSwing: thinker has invalid id %d\n", th->polyObjNum); #else { CONS_Debug(DBG_POLYOBJ, "T_PolyDoorSwing: thinker with invalid id %d removed.\n", th->polyObjNum); P_RemoveThinkerDelayed(&th->thinker); return; } #endif // check for displacement due to override and reattach when possible if (po->thinker == NULL) { po->thinker = &th->thinker; // reset polyobject's thrust po->thrust = FRACUNIT; } newheights = th->controlSector->floorheight+th->controlSector->ceilingheight; delta = newheights-th->oldHeights; if (!delta) return; dx = FixedMul(th->dx, delta); dy = FixedMul(th->dy, delta); if (Polyobj_moveXY(po, dx, dy)) th->oldHeights = newheights; } static inline INT32 Polyobj_AngSpeed(INT32 speed) { return (speed*ANG1)>>3; // no FixedAngle() } // Linedef Handlers INT32 EV_DoPolyObjRotate(polyrotdata_t *prdata) { polyobj_t *po; polyobj_t *oldpo; polyrotate_t *th; INT32 start; if (!(po = Polyobj_GetForNum(prdata->polyObjNum))) { CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", prdata->polyObjNum); return 0; } // don't allow line actions to affect bad polyobjects if (po->isBad) return 0; // check for override if this polyobj already has a thinker if (po->thinker && !prdata->overRide) return 0; // create a new thinker th = Z_Malloc(sizeof(polyrotate_t), PU_LEVSPEC, NULL); th->thinker.function.acp1 = (actionf_p1)T_PolyObjRotate; PolyObj_AddThinker(&th->thinker); po->thinker = &th->thinker; // set fields th->polyObjNum = prdata->polyObjNum; // use Hexen-style byte angles for speed and distance th->speed = Polyobj_AngSpeed(prdata->speed * prdata->direction); if (prdata->distance == 360) // 360 means perpetual th->distance = -1; else if (prdata->distance == 0) // 0 means 360 degrees th->distance = 0xffffffff - 1; else th->distance = FixedAngle(prdata->distance*FRACUNIT); // set polyobject's thrust po->thrust = abs(th->speed) >> 8; if (po->thrust < FRACUNIT) po->thrust = FRACUNIT; else if (po->thrust > 4*FRACUNIT) po->thrust = 4*FRACUNIT; // TODO: start sound sequence event oldpo = po; th->turnobjs = prdata->turnobjs; // apply action to mirroring polyobjects as well start = 0; while ((po = Polyobj_GetChild(oldpo, &start))) { prdata->polyObjNum = po->id; // change id to match child polyobject's EV_DoPolyObjRotate(prdata); } // action was successful return 1; } INT32 EV_DoPolyObjMove(polymovedata_t *pmdata) { polyobj_t *po; polyobj_t *oldpo; polymove_t *th; INT32 start; if (!(po = Polyobj_GetForNum(pmdata->polyObjNum))) { CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjMove: bad polyobj %d\n", pmdata->polyObjNum); return 0; } // don't allow line actions to affect bad polyobjects if (po->isBad) return 0; // check for override if this polyobj already has a thinker if (po->thinker && !pmdata->overRide) return 0; // create a new thinker th = Z_Malloc(sizeof(polymove_t), PU_LEVSPEC, NULL); th->thinker.function.acp1 = (actionf_p1)T_PolyObjMove; PolyObj_AddThinker(&th->thinker); po->thinker = &th->thinker; // set fields th->polyObjNum = pmdata->polyObjNum; th->distance = pmdata->distance; th->speed = pmdata->speed; th->angle = pmdata->angle >> ANGLETOFINESHIFT; // set component speeds Polyobj_componentSpeed(th->speed, th->angle, &th->momx, &th->momy); // set polyobject's thrust po->thrust = abs(th->speed) >> 3; if (po->thrust < FRACUNIT) po->thrust = FRACUNIT; else if (po->thrust > 4*FRACUNIT) po->thrust = 4*FRACUNIT; // TODO: start sound sequence event oldpo = po; // apply action to mirroring polyobjects as well start = 0; while ((po = Polyobj_GetChild(oldpo, &start))) { pmdata->polyObjNum = po->id; // change id to match child polyobject's EV_DoPolyObjMove(pmdata); } // action was successful return 1; } INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) { polyobj_t *po; polywaypoint_t *th; mobj_t *mo2; mobj_t *first = NULL; mobj_t *last = NULL; mobj_t *target = NULL; thinker_t *wp; if (!(po = Polyobj_GetForNum(pwdata->polyObjNum))) { CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: bad polyobj %d\n", pwdata->polyObjNum); return 0; } // don't allow line actions to affect bad polyobjects if (po->isBad) return 0; if (po->thinker) // Don't crowd out another thinker. return 0; // create a new thinker th = Z_Malloc(sizeof(polywaypoint_t), PU_LEVSPEC, NULL); th->thinker.function.acp1 = (actionf_p1)T_PolyObjWaypoint; PolyObj_AddThinker(&th->thinker); po->thinker = &th->thinker; // set fields th->polyObjNum = pwdata->polyObjNum; th->speed = pwdata->speed; th->sequence = pwdata->sequence; // Used to specify sequence # if (pwdata->reverse) th->direction = -1; else th->direction = 1; th->comeback = pwdata->comeback; th->continuous = pwdata->continuous; th->wrap = pwdata->wrap; th->stophere = false; // Find the first waypoint we need to use for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next) { if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker continue; mo2 = (mobj_t *)wp; if (mo2->type != MT_TUBEWAYPOINT) continue; if (mo2->threshold == th->sequence) { if (th->direction == -1) // highest waypoint # { if (mo2->health == 0) last = mo2; else { if (first == NULL) first = mo2; else if (mo2->health > first->health) first = mo2; } } else // waypoint 0 { if (mo2->health == 0) first = mo2; else { if (last == NULL) last = mo2; else if (mo2->health > last->health) last = mo2; } } } } if (!first) { CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: Missing starting waypoint!\n"); po->thinker = NULL; P_RemoveThinker(&th->thinker); return 0; } // Hotfix to not crash on single-waypoint sequences -Red if (!last) last = first; // Set diffx, diffy, diffz // Put these at 0 for now...might not be needed after all. th->diffx = 0;//first->x - po->centerPt.x; th->diffy = 0;//first->y - po->centerPt.y; th->diffz = 0;//first->z - (po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2); if (last->x == po->centerPt.x && last->y == po->centerPt.y && last->z == (po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2)) { // Already at the destination point... if (!th->wrap) { po->thinker = NULL; P_RemoveThinker(&th->thinker); } } // Find the actual target movement waypoint target = first; /*for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next) { if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker continue; mo2 = (mobj_t *)wp; if (mo2->type != MT_TUBEWAYPOINT) continue; if (mo2->threshold == th->sequence) { if (th->direction == -1) // highest waypoint # { if (mo2->health == first->health - 1) { target = mo2; break; } } else // waypoint 0 { if (mo2->health == first->health + 1) { target = mo2; break; } } } }*/ if (!target) { CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: Missing target waypoint!\n"); po->thinker = NULL; P_RemoveThinker(&th->thinker); return 0; } // Set pointnum th->pointnum = target->health; // We don't deal with the mirror crap here, we'll // handle that in the T_Thinker function. return 1; } static void Polyobj_doSlideDoor(polyobj_t *po, polydoordata_t *doordata) { polyslidedoor_t *th; polyobj_t *oldpo; angle_t angtemp; INT32 start; // allocate and add a new slide door thinker th = Z_Malloc(sizeof(polyslidedoor_t), PU_LEVSPEC, NULL); th->thinker.function.acp1 = (actionf_p1)T_PolyDoorSlide; PolyObj_AddThinker(&th->thinker); // point the polyobject to this thinker po->thinker = &th->thinker; // setup fields of the thinker th->polyObjNum = po->id; th->closing = false; th->delay = doordata->delay; th->delayCount = 0; th->distance = th->initDistance = doordata->distance; th->speed = th->initSpeed = doordata->speed; // haleyjd: do angle reverse calculation in full precision to avoid // drift due to ANGLETOFINESHIFT. angtemp = doordata->angle; th->angle = angtemp >> ANGLETOFINESHIFT; th->initAngle = th->angle; th->revAngle = (angtemp + ANGLE_180) >> ANGLETOFINESHIFT; Polyobj_componentSpeed(th->speed, th->angle, &th->momx, &th->momy); // set polyobject's thrust po->thrust = abs(th->speed) >> 3; if (po->thrust < FRACUNIT) po->thrust = FRACUNIT; else if (po->thrust > 4*FRACUNIT) po->thrust = 4*FRACUNIT; // TODO: sound sequence start event oldpo = po; // start action on mirroring polyobjects as well start = 0; while ((po = Polyobj_GetChild(oldpo, &start))) Polyobj_doSlideDoor(po, doordata); } static void Polyobj_doSwingDoor(polyobj_t *po, polydoordata_t *doordata) { polyswingdoor_t *th; polyobj_t *oldpo; INT32 start; // allocate and add a new swing door thinker th = Z_Malloc(sizeof(polyswingdoor_t), PU_LEVSPEC, NULL); th->thinker.function.acp1 = (actionf_p1)T_PolyDoorSwing; PolyObj_AddThinker(&th->thinker); // point the polyobject to this thinker po->thinker = &th->thinker; // setup fields of the thinker th->polyObjNum = po->id; th->closing = false; th->delay = doordata->delay; th->delayCount = 0; th->distance = th->initDistance = FixedAngle(doordata->distance*FRACUNIT); th->speed = Polyobj_AngSpeed(doordata->speed); th->initSpeed = th->speed; // set polyobject's thrust po->thrust = abs(th->speed) >> 3; if (po->thrust < FRACUNIT) po->thrust = FRACUNIT; else if (po->thrust > 4*FRACUNIT) po->thrust = 4*FRACUNIT; // TODO: sound sequence start event oldpo = po; // start action on mirroring polyobjects as well start = 0; while ((po = Polyobj_GetChild(oldpo, &start))) Polyobj_doSwingDoor(po, doordata); } INT32 EV_DoPolyDoor(polydoordata_t *doordata) { polyobj_t *po; if (!(po = Polyobj_GetForNum(doordata->polyObjNum))) { CONS_Debug(DBG_POLYOBJ, "EV_DoPolyDoor: bad polyobj %d\n", doordata->polyObjNum); return 0; } // don't allow line actions to affect bad polyobjects; // polyobject doors don't allow action overrides if (po->isBad || po->thinker) return 0; switch (doordata->doorType) { case POLY_DOOR_SLIDE: Polyobj_doSlideDoor(po, doordata); break; case POLY_DOOR_SWING: Polyobj_doSwingDoor(po, doordata); break; default: CONS_Debug(DBG_POLYOBJ, "EV_DoPolyDoor: unknown door type %d", doordata->doorType); return 0; } return 1; } INT32 EV_DoPolyObjDisplace(polydisplacedata_t *prdata) { polyobj_t *po; polyobj_t *oldpo; polydisplace_t *th; INT32 start; if (!(po = Polyobj_GetForNum(prdata->polyObjNum))) { CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", prdata->polyObjNum); return 0; } // don't allow line actions to affect bad polyobjects if (po->isBad) return 0; // create a new thinker th = Z_Malloc(sizeof(polydisplace_t), PU_LEVSPEC, NULL); th->thinker.function.acp1 = (actionf_p1)T_PolyObjDisplace; PolyObj_AddThinker(&th->thinker); po->thinker = &th->thinker; // set fields th->polyObjNum = prdata->polyObjNum; th->controlSector = prdata->controlSector; th->oldHeights = th->controlSector->floorheight+th->controlSector->ceilingheight; th->dx = prdata->dx; th->dy = prdata->dy; oldpo = po; // apply action to mirroring polyobjects as well start = 0; while ((po = Polyobj_GetChild(oldpo, &start))) { prdata->polyObjNum = po->id; // change id to match child polyobject's EV_DoPolyObjDisplace(prdata); } // action was successful return 1; } void T_PolyObjFlag(polymove_t *th) { polyobj_t *po = Polyobj_GetForNum(th->polyObjNum); size_t i; if (!po) #ifdef RANGECHECK I_Error("T_PolyObjFlag: thinker has invalid id %d\n", th->polyObjNum); #else { CONS_Debug(DBG_POLYOBJ, "T_PolyObjFlag: thinker with invalid id %d removed.\n", th->polyObjNum); P_RemoveThinkerDelayed(&th->thinker); return; } #endif // check for displacement due to override and reattach when possible if (po->thinker == NULL) po->thinker = &th->thinker; // Iterate through polyobject's vertices for (i = 0; i < po->numVertices/2; i++) { vertex_t vec; fixed_t sine = FINESINE(th->distance)*th->momx; Polyobj_componentSpeed(sine, th->angle, &vec.x, &vec.y); po->vertices[i]->x = po->tmpVerts[i].x; po->vertices[i]->y = po->tmpVerts[i].y; Polyobj_vecAdd(po->vertices[i], &vec); th->distance += th->speed; th->distance &= FINEMASK; } for (i = 0; i < po->numLines; i++) Polyobj_rotateLine(po->lines[i]); Polyobj_removeFromBlockmap(po); // unlink it from the blockmap Polyobj_removeFromSubsec(po); // unlink it from its subsector Polyobj_linkToBlockmap(po); // relink to blockmap Polyobj_attachToSubsec(po); // relink to subsector } INT32 EV_DoPolyObjFlag(line_t *pfdata) { polyobj_t *po; polyobj_t *oldpo; polymove_t *th; size_t i; INT32 start; if (!(po = Polyobj_GetForNum(pfdata->tag))) { CONS_Debug(DBG_POLYOBJ, "EV_DoPolyFlag: bad polyobj %d\n", pfdata->tag); return 0; } // don't allow line actions to affect bad polyobjects, // polyobject doors don't allow action overrides if (po->isBad || po->thinker) return 0; // Must have even # of vertices if (po->numVertices & 1) { CONS_Debug(DBG_POLYOBJ, "EV_DoPolyFlag: Polyobject has odd # of vertices!\n"); return 0; } // create a new thinker th = Z_Malloc(sizeof(polymove_t), PU_LEVSPEC, NULL); th->thinker.function.acp1 = (actionf_p1)T_PolyObjFlag; PolyObj_AddThinker(&th->thinker); po->thinker = &th->thinker; // set fields th->polyObjNum = pfdata->tag; th->distance = 0; th->speed = P_AproxDistance(pfdata->dx, pfdata->dy)>>FRACBITS; th->angle = R_PointToAngle2(pfdata->v1->x, pfdata->v1->y, pfdata->v2->x, pfdata->v2->y)>>ANGLETOFINESHIFT; th->momx = sides[pfdata->sidenum[0]].textureoffset>>FRACBITS; // save current positions for (i = 0; i < po->numVertices; ++i) po->tmpVerts[i] = *(po->vertices[i]); oldpo = po; // apply action to mirroring polyobjects as well start = 0; while ((po = Polyobj_GetChild(oldpo, &start))) { pfdata->tag = po->id; EV_DoPolyObjFlag(pfdata); } // action was successful return 1; } #endif // ifdef POLYOBJECTS // EOF