// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright (C) 1993-1996 by id Software, Inc. // Portions Copyright (C) 1998-2000 by DooM Legacy Team. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. //----------------------------------------------------------------------------- /// \file /// \brief SRB2 graphics stuff for SDL #include #ifndef _WIN32_WCE #include #endif #ifdef _MSC_VER #pragma warning(disable : 4214 4244) #endif #ifdef HAVE_SDL #include "SDL.h" #ifdef _MSC_VER #pragma warning(default : 4214 4244) #endif #if SDL_VERSION_ATLEAST(1,2,9) && defined (_arch_dreamcast) #define HAVE_DCSDL #include "SDL_dreamcast.h" #endif #if SDL_VERSION_ATLEAST(1,2,9) && defined (GP2X) #define HAVE_GP2XSDL #include "SDL_gp2x.h" #endif #if SDL_VERSION_ATLEAST(1,3,0) #define SDLK_EQUALS SDLK_KP_EQUALSAS400 #define SDLK_LMETA SDLK_LGUI #define SDLK_RMETA SDLK_RGUI #else #define HAVE_SDLMETAKEYS #endif #ifdef HAVE_TTF #include "i_ttf.h" #endif #ifdef HAVE_IMAGE #include "SDL_image.h" #elseif !(defined (DC) || defined (_WIN32_WCE) || defined (PSP) || defined(GP2X)) #define LOAD_XPM //I want XPM! #include "IMG_xpm.c" //Alam: I don't want to add SDL_Image.dll/so #define HAVE_IMAGE //I have SDL_Image, sortof #endif #ifdef HAVE_IMAGE #include "SDL_icon.xpm" #endif #include "../doomdef.h" #if defined (_WIN32) && !defined (_XBOX) #include "SDL_syswm.h" #endif #ifdef _arch_dreamcast #include #include #include //#include "SRB2DC/VMU.xbm" //#include //#define malloc pvr_mem_malloc //#define free pvr_mem_free #endif #if defined (_XBOX) && defined (__GNUC__) #include #endif #include "../doomstat.h" #include "../i_system.h" #include "../v_video.h" #include "../m_argv.h" #include "../m_menu.h" #include "../d_main.h" #include "../s_sound.h" #include "../i_sound.h" // midi pause/unpause #include "../i_joy.h" #include "../st_stuff.h" #include "../g_game.h" #include "../i_video.h" #include "../console.h" #include "../command.h" #include "sdlmain.h" #ifdef HWRENDER #include "../hardware/hw_main.h" #include "../hardware/hw_drv.h" // For dynamic referencing of HW rendering functions #include "hwsym_sdl.h" #include "ogl_sdl.h" #endif #ifdef REMOTE_DEBUGGING #ifdef _WII #include #endif #endif #ifdef HAVE_FILTER #define FILTERS #include "filter/filters.h" #endif // maximum number of windowed modes (see windowedModes[][]) #if defined (_WIN32_WCE) || defined (DC) || defined (PSP) || defined(GP2X) #define MAXWINMODES (1) #elif defined (WII) #define MAXWINMODES (8) #elif defined (_PS3) #define MAXWINMODES (26) #else #define MAXWINMODES (27) #endif /** \brief */ static INT32 numVidModes = -1; /** \brief */ static char vidModeName[33][32]; // allow 33 different modes rendermode_t rendermode=render_soft; boolean highcolor = false; // synchronize page flipping with screen refresh #if defined(DC) || (defined(GP2X) && !defined(HAVE_GP2XSDL)) consvar_t cv_vidwait = {"vid_wait", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; #else consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; #endif static consvar_t cv_stretch = {"stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; UINT8 graphics_started = 0; // Is used in console.c and screen.c // To disable fullscreen at startup; is set in VID_PrepareModeList boolean allow_fullscreen = false; static SDL_bool disable_fullscreen = SDL_FALSE; #define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value static SDL_bool disable_mouse = SDL_FALSE; #define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && SDL_GetAppState() & SDL_APPACTIVE) #define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN) #define MOUSEBUTTONS_MAX MOUSEBUTTONS // first entry in the modelist which is not bigger than MAXVIDWIDTHxMAXVIDHEIGHT static INT32 firstEntry = 0; // SDL vars #ifndef HWRENDER //[segabor] !!! I had problem compiling this source with gcc 3.3 static SDL_Surface *vidSurface = NULL; #endif static SDL_Surface *bufSurface = NULL; static SDL_Surface *icoSurface = NULL; static SDL_Color localPalette[256]; static SDL_Rect **modeList = NULL; #ifdef DC static Uint8 BitsPerPixel = 15; #else static Uint8 BitsPerPixel = 16; #endif static Uint16 realwidth = BASEVIDWIDTH; static Uint16 realheight = BASEVIDHEIGHT; #ifdef _WIN32_WCE static const Uint32 surfaceFlagsW = SDL_HWPALETTE; //Can't handle WinCE changing sides #else static const Uint32 surfaceFlagsW = SDL_HWPALETTE/*|SDL_RESIZABLE*/; #endif #ifdef _PSP static const Uint32 surfaceFlagsF = SDL_HWSURFACE|SDL_FULLSCREEN; #else static const Uint32 surfaceFlagsF = SDL_HWPALETTE|SDL_FULLSCREEN; #endif static SDL_bool mousegrabok = SDL_TRUE; #define HalfWarpMouse(x,y) SDL_WarpMouse((Uint16)(x/2),(Uint16)(y/2)) #if defined (_WIN32_WCE) || defined (DC) || defined (PSP) || defined(GP2X) static SDL_bool videoblitok = SDL_TRUE; #else static SDL_bool videoblitok = SDL_FALSE; #endif static SDL_bool exposevideo = SDL_FALSE; // windowed video modes from which to choose from. static INT32 windowedModes[MAXWINMODES][2] = { #if !(defined (_WIN32_WCE) || defined (DC) || defined (PSP) || defined (GP2X)) #ifndef WII #ifndef _PS3 {1920,1200}, // 1.60,6.00 #endif {1680,1050}, // 1.60,5.25 {1600,1200}, // 1.33,5.00 {1600,1000}, // 1.60,5.00 {1536,1152}, // 1.33,4.80 {1536, 960}, // 1.60,4.80 {1440, 900}, // 1.60,4.50 {1400,1050}, // 1.33,4.375 {1400, 875}, // 1.60,4.375 {1360, 850}, // 1.60,4.25 {1280, 960}, // 1.33,4.00 {1280, 800}, // 1.60,4.00 {1152, 864}, // 1.33,3.60 {1120, 700}, // 1.60,3.50 {1024, 768}, // 1.33,3.20 { 960, 720}, // 1.33,3.00 { 960, 600}, // 1.60,3.00 { 800, 600}, // 1.33,2.50 { 800, 500}, // 1.60,2.50 #endif { 640, 480}, // 1.33,2.00 { 640, 400}, // 1.60,2.00 { 576, 432}, // 1.33,1.80 { 512, 384}, // 1.33,1.60 { 416, 312}, // 1.33,1.30 { 400, 300}, // 1.33,1.25 { 320, 240}, // 1.33,1.00 #endif { 320, 200}, // 1.60,1.00 }; static void SDLSetMode(INT32 width, INT32 height, INT32 bpp, Uint32 flags) { const char *SDLVD = I_GetEnv("SDL_VIDEODRIVER"); #ifdef _WIN32_WCE if (bpp < 16) bpp = 16; // 256 mode poo #endif #ifdef _WII bpp = 16; // 8-bit mode poo #endif #ifdef DC if (bpp < 15) bpp = 15; height = 240; #endif #ifdef PSP bpp = 16; #endif #ifdef GP2X bpp = 16; #ifdef HAVE_GP2XSDL height = 240; #endif #endif #ifdef FILTERS bpp = Setupf2x(width, height, bpp); #endif if (SDLVD && strncasecmp(SDLVD,"glSDL",6) == 0) //for glSDL videodriver vidSurface = SDL_SetVideoMode(width, height,0,SDL_DOUBLEBUF); #ifdef _WII // don't want it to use HWSURFACE, so make it first here else if (SDL_VideoModeOK(width, height, bpp, flags|SDL_SWSURFACE|SDL_DOUBLEBUF) >= bpp) // SDL Wii uses double buffering vidSurface = SDL_SetVideoMode(width, height, bpp, flags|SDL_SWSURFACE|SDL_DOUBLEBUF); #endif else if (cv_vidwait.value && videoblitok && SDL_VideoModeOK(width, height, bpp, flags|SDL_HWSURFACE|SDL_DOUBLEBUF) >= bpp) vidSurface = SDL_SetVideoMode(width, height, bpp, flags|SDL_HWSURFACE|SDL_DOUBLEBUF); else if (videoblitok && SDL_VideoModeOK(width, height, bpp, flags|SDL_HWSURFACE) >= bpp) vidSurface = SDL_SetVideoMode(width, height, bpp, flags|SDL_HWSURFACE); else if (SDL_VideoModeOK(width, height, bpp, flags|SDL_SWSURFACE) >= bpp) vidSurface = SDL_SetVideoMode(width, height, bpp, flags|SDL_SWSURFACE); else return; realwidth = (Uint16)width; realheight = (Uint16)height; #ifdef HAVE_DCSDL //SDL_DC_SetWindow(320,200); SDL_DC_EmulateMouse(SDL_FALSE); SDL_DC_EmulateKeyboard(SDL_TRUE); #endif #ifdef HAVE_GP2XSDL SDL_ShowCursor(SDL_DISABLE); //For GP2X Open2x #endif #ifdef FILTERS if (vidSurface && preSurface && f2xSurface) { vid.width = width/2; vid.height = height/2; } #endif } // // Translates the SDL key into SRB2 key // static INT32 SDLatekey(SDLKey sym) { INT32 rc = sym + 0x80; #ifdef _WIN32_WCE if (sym == SDLK_KP8) sym = SDLK_UP; else if (sym == SDLK_KP4) sym = SDLK_LEFT; else if (sym == SDLK_KP6) sym = SDLK_RIGHT; else if (sym == SDLK_KP2) sym = SDLK_DOWN; #endif switch (sym) { case SDLK_LEFT: rc = KEY_LEFTARROW; break; case SDLK_RIGHT: rc = KEY_RIGHTARROW; break; case SDLK_DOWN: rc = KEY_DOWNARROW; break; case SDLK_UP: rc = KEY_UPARROW; break; case SDLK_ESCAPE: rc = KEY_ESCAPE; break; case SDLK_SPACE: rc = KEY_SPACE; break; case SDLK_RETURN: case SDLK_KP_ENTER: rc = KEY_ENTER; break; case SDLK_TAB: rc = KEY_TAB; break; case SDLK_F1: rc = KEY_F1; break; case SDLK_F2: rc = KEY_F2; break; case SDLK_F3: rc = KEY_F3; break; case SDLK_F4: rc = KEY_F4; break; case SDLK_F5: rc = KEY_F5; break; case SDLK_F6: rc = KEY_F6; break; case SDLK_F7: rc = KEY_F7; break; case SDLK_F8: rc = KEY_F8; break; case SDLK_F9: rc = KEY_F9; break; case SDLK_F10: rc = KEY_F10; break; case SDLK_F11: rc = KEY_F11; break; case SDLK_F12: rc = KEY_F12; break; case SDLK_BACKSPACE: rc = KEY_BACKSPACE; break; case SDLK_DELETE: rc = KEY_DEL; break; case SDLK_KP_EQUALS: //Alam & Logan: WTF? Mac KB haves one! XD case SDLK_PAUSE: rc = KEY_PAUSE; break; case SDLK_EQUALS: case SDLK_PLUS: rc = KEY_EQUALS; break; case SDLK_MINUS: rc = KEY_MINUS; break; case SDLK_LSHIFT: rc = KEY_LSHIFT; break; case SDLK_RSHIFT: rc = KEY_RSHIFT; break; case SDLK_CAPSLOCK: rc = KEY_CAPSLOCK; break; case SDLK_LCTRL: rc = KEY_LCTRL; break; case SDLK_RCTRL: rc = KEY_RCTRL; break; case SDLK_LALT: rc = KEY_LALT; break; case SDLK_RALT: rc = KEY_RALT; break; case SDLK_NUMLOCK: rc = KEY_NUMLOCK; break; case SDLK_SCROLLOCK: rc = KEY_SCROLLLOCK; break; case SDLK_PAGEUP: rc = KEY_PGUP; break; case SDLK_PAGEDOWN: rc = KEY_PGDN; break; case SDLK_END: rc = KEY_END; break; case SDLK_HOME: rc = KEY_HOME; break; case SDLK_INSERT: rc = KEY_INS; break; case SDLK_KP0: rc = KEY_KEYPAD0; break; case SDLK_KP1: rc = KEY_KEYPAD1; break; case SDLK_KP2: rc = KEY_KEYPAD2; break; case SDLK_KP3: rc = KEY_KEYPAD3; break; case SDLK_KP4: rc = KEY_KEYPAD4; break; case SDLK_KP5: rc = KEY_KEYPAD5; break; case SDLK_KP6: rc = KEY_KEYPAD6; break; case SDLK_KP7: rc = KEY_KEYPAD7; break; case SDLK_KP8: rc = KEY_KEYPAD8; break; case SDLK_KP9: rc = KEY_KEYPAD9; break; case SDLK_KP_PERIOD: rc = KEY_KPADDEL; break; case SDLK_KP_DIVIDE: rc = KEY_KPADSLASH; break; case SDLK_KP_MULTIPLY: rc = '*'; break; case SDLK_KP_MINUS: rc = KEY_MINUSPAD; break; case SDLK_KP_PLUS: rc = KEY_PLUSPAD; break; #ifndef _arch_dreamcast case SDLK_LSUPER: #ifdef HAVE_SDLMETAKEYS case SDLK_LMETA: #endif rc = KEY_LEFTWIN; break; case SDLK_RSUPER: #ifdef HAVE_SDLMETAKEYS case SDLK_RMETA: #endif rc = KEY_RIGHTWIN; break; case SDLK_MENU: rc = KEY_MENU; break; #endif default: if (sym >= SDLK_SPACE && sym <= SDLK_DELETE) rc = sym - SDLK_SPACE + ' '; else if (sym >= 'A' && sym <= 'Z') rc = sym - 'A' + 'a'; else if (sym) { I_OutputMsg("Unknown Keycode %i, Name: %s\n",sym, SDL_GetKeyName( sym )); } else if (!sym) rc = 0; break; } return rc; } static void SDLdoUngrabMouse(void) { if (SDL_GRAB_ON == SDL_WM_GrabInput(SDL_GRAB_QUERY)) { SDL_WM_GrabInput(SDL_GRAB_OFF); } } void SDLforceUngrabMouse(void) { if (SDL_WasInit(SDL_INIT_VIDEO)==SDL_INIT_VIDEO) SDL_WM_GrabInput(SDL_GRAB_OFF); } static void VID_Command_NumModes_f (void) { CONS_Printf(M_GetText("%d video mode(s) available(s)\n"), VID_NumModes()); } static void SurfaceInfo(const SDL_Surface *infoSurface, const char *SurfaceText) { INT32 vfBPP; const SDL_Surface *VidSur = SDL_GetVideoSurface(); if (!infoSurface) return; if (!SurfaceText) SurfaceText = M_GetText("Unknown Surface"); vfBPP = infoSurface->format?infoSurface->format->BitsPerPixel:0; CONS_Printf("\x82" "%s\n", SurfaceText); CONS_Printf(M_GetText(" %ix%i at %i bit color\n"), infoSurface->w, infoSurface->h, vfBPP); if (infoSurface->flags&SDL_HWSURFACE) CONS_Printf("%s", M_GetText(" Stored in video memory\n")); else if (infoSurface->flags&SDL_OPENGL) CONS_Printf("%s", M_GetText(" Stored in an OpenGL context\n")); else if (infoSurface->flags&SDL_PREALLOC) CONS_Printf("%s", M_GetText(" Uses preallocated memory\n")); else CONS_Printf("%s", M_GetText(" Stored in system memory\n")); if (infoSurface->flags&SDL_ASYNCBLIT) CONS_Printf("%s", M_GetText(" Uses asynchronous blits if possible\n")); else CONS_Printf("%s", M_GetText(" Uses synchronous blits if possible\n")); if (infoSurface->flags&SDL_ANYFORMAT) CONS_Printf("%s", M_GetText(" Allows any pixel-format\n")); if (infoSurface->flags&SDL_HWPALETTE) CONS_Printf("%s", M_GetText(" Has exclusive palette access\n")); else if (VidSur == infoSurface) CONS_Printf("%s", M_GetText(" Has nonexclusive palette access\n")); if (infoSurface->flags&SDL_DOUBLEBUF) CONS_Printf("%s", M_GetText(" Double buffered\n")); else if (VidSur == infoSurface) CONS_Printf("%s", M_GetText(" No hardware flipping\n")); if (infoSurface->flags&SDL_FULLSCREEN) CONS_Printf("%s", M_GetText(" Full screen\n")); else if (infoSurface->flags&SDL_RESIZABLE) CONS_Printf("%s", M_GetText(" Resizable window\n")); else if (VidSur == infoSurface) CONS_Printf("%s", M_GetText(" Nonresizable window\n")); if (infoSurface->flags&SDL_HWACCEL) CONS_Printf("%s", M_GetText(" Uses hardware acceleration blit\n")); if (infoSurface->flags&SDL_SRCCOLORKEY) CONS_Printf("%s", M_GetText(" Use colorkey blitting\n")); if (infoSurface->flags&SDL_RLEACCEL) CONS_Printf("%s", M_GetText(" Colorkey RLE acceleration blit\n")); if (infoSurface->flags&SDL_SRCALPHA) CONS_Printf("%s", M_GetText(" Use alpha blending acceleration blit\n")); } static void VID_Command_Info_f (void) { const SDL_VideoInfo *videoInfo; videoInfo = SDL_GetVideoInfo(); //Alam: Double-Check if (videoInfo) { CONS_Printf("%s", M_GetText("Video Interface Capabilities:\n")); if (videoInfo->hw_available) CONS_Printf("%s", M_GetText(" Hardware surfaces\n")); if (videoInfo->wm_available) CONS_Printf("%s", M_GetText(" Window manager\n")); //UnusedBits1 :6 //UnusedBits2 :1 if (videoInfo->blit_hw) CONS_Printf("%s", M_GetText(" Accelerated blits HW-2-HW\n")); if (videoInfo->blit_hw_CC) CONS_Printf("%s", M_GetText(" Accelerated blits HW-2-HW with Colorkey\n")); if (videoInfo->wm_available) CONS_Printf("%s", M_GetText(" Accelerated blits HW-2-HW with Alpha\n")); if (videoInfo->blit_sw) { CONS_Printf("%s", M_GetText(" Accelerated blits SW-2-HW\n")); if (!M_CheckParm("-noblit")) videoblitok = SDL_TRUE; } if (videoInfo->blit_sw_CC) CONS_Printf("%s", M_GetText(" Accelerated blits SW-2-HW with Colorkey\n")); if (videoInfo->blit_sw_A) CONS_Printf("%s", M_GetText(" Accelerated blits SW-2-HW with Alpha\n")); if (videoInfo->blit_fill) CONS_Printf("%s", M_GetText(" Accelerated Color filling\n")); //UnusedBits3 :16 if (videoInfo->video_mem) CONS_Printf(M_GetText(" There is %i KB of video memory\n"), videoInfo->video_mem); else CONS_Printf("%s", M_GetText(" There no video memory for SDL\n")); //*vfmt } SurfaceInfo(bufSurface, M_GetText("Current Engine Mode")); #ifdef FILTERS SurfaceInfo(preSurface, M_GetText("Prebuffer Mode")); SurfaceInfo(f2xSurface, M_GetText("Postbuffer Mode")); #endif SurfaceInfo(vidSurface, M_GetText("Current Video Mode")); } static void VID_Command_ModeList_f(void) { #if !defined (DC) && !defined (_WIN32_WCE) && !defined (_PSP) && !defined(GP2X) INT32 i; #ifdef HWRENDER if (rendermode == render_opengl) modeList = SDL_ListModes(NULL, SDL_OPENGL|SDL_FULLSCREEN); else #endif modeList = SDL_ListModes(NULL, surfaceFlagsF|SDL_HWSURFACE); //Alam: At least hardware surface if (modeList == (SDL_Rect **)0 && cv_fullscreen.value) { CONS_Printf("%s", M_GetText("No video modes present\n")); cv_fullscreen.value = 0; } else if (modeList != (SDL_Rect **)0) { numVidModes = 0; if (modeList == (SDL_Rect **)-1) numVidModes = -1; // should not happen with fullscreen modes else while (modeList[numVidModes]) numVidModes++; } CONS_Printf(M_GetText("Found %d FullScreen Video Modes:\n"), numVidModes); for (i=0 ; i= numVidModes) break; CONS_Printf(M_GetText("%dx%d and "), modeList[modeNum]->w, modeList[modeNum]->h); } CONS_Printf("%s", M_GetText("None\n")); #endif } static void VID_Command_Mode_f (void) { INT32 modenum; if (COM_Argc()!= 2) { CONS_Printf(M_GetText("vid_mode : set video mode, current video mode %i\n"), vid.modenum); return; } modenum = atoi(COM_Argv(1)); if (modenum >= VID_NumModes()) CONS_Printf(M_GetText("Video mode not present\n")); else setmodeneeded = modenum+1; // request vid mode change } #if defined(RPC_NO_WINDOWS_H) && !defined(_WIN32_WCE) static VOID MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(hWnd); UNREFERENCED_PARAMETER(message); UNREFERENCED_PARAMETER(wParam); switch (message) { case WM_SETTEXT: COM_BufAddText((LPCSTR)lParam); break; } } #endif #if 0 //#ifdef _WIN32 // Disable Composition in Vista DWM (Desktop Window Manager) ---------------- static HMODULE DMdll = NULL; typedef HRESULT (CALLBACK *P_DwmIsCompositionEnabled) (BOOL *pfEnabled); static P_DwmIsCompositionEnabled pfnDwmIsCompositionEnabled = NULL; typedef HRESULT (CALLBACK *P_DwmEnableComposition) (BOOL fEnable); static P_DwmEnableComposition pfnDwmEnableComposition = NULL; static BOOL AeroWasEnabled = FALSE; static inline VOID UnloadDM(VOID) { pfnDwmEnableComposition = NULL; pfnDwmIsCompositionEnabled = NULL; if (DMdll) FreeLibrary(DMdll); DMdll = NULL; } static inline BOOL LoadDM(VOID) { if (DMdll) return TRUE; DMdll = LoadLibraryA("dwmapi.dll"); if (DMdll) I_OutputMsg("dmwapi.dll loaded, Vista's Desktop Window Manager API\n"); else return FALSE; pfnDwmIsCompositionEnabled = (P_DwmIsCompositionEnabled)GetProcAddress(DMdll, "DwmIsCompositionEnabled"); if (pfnDwmIsCompositionEnabled) I_OutputMsg("Composition Aero API found, DwmIsCompositionEnabled\n"); pfnDwmEnableComposition = (P_DwmEnableComposition)GetProcAddress(DMdll, "DwmEnableComposition"); if (pfnDwmEnableComposition) I_OutputMsg("Composition Aero API found, DwmEnableComposition\n"); return TRUE; } static inline VOID DisableAero(VOID) { BOOL pfnDwmEnableCompositiond = FALSE; AeroWasEnabled = FALSE; if (!LoadDM()) return; if (pfnDwmIsCompositionEnabled && SUCCEEDED(pfnDwmIsCompositionEnabled(&pfnDwmEnableCompositiond))) I_OutputMsg("Got the result of DwmIsCompositionEnabled, %i\n", pfnDwmEnableCompositiond); else return; if ((AeroWasEnabled = pfnDwmEnableCompositiond)) I_OutputMsg("Disable the Aero rendering\n"); else return; if (pfnDwmEnableComposition && SUCCEEDED(pfnDwmEnableComposition(FALSE))) I_OutputMsg("Aero rendering disabled\n"); else I_OutputMsg("We failed to disable the Aero rendering\n"); } static inline VOID ResetAero(VOID) { if (pfnDwmEnableComposition && AeroWasEnabled) { if (SUCCEEDED(pfnDwmEnableComposition(AeroWasEnabled))) I_OutputMsg("Aero rendering setting restored\n"); else I_OutputMsg("We failed to restore Aero rendering\n"); } UnloadDM(); } #endif static inline void SDLJoyRemap(event_t *event) { #if defined(GP2X) #define GP2X_BUTTON_UP (0) #define GP2X_BUTTON_DOWN (4) #define GP2X_BUTTON_LEFT (2) #define GP2X_BUTTON_RIGHT (6) #define GP2X_BUTTON_UPLEFT (1) #define GP2X_BUTTON_UPRIGHT (7) #define GP2X_BUTTON_DOWNLEFT (3) #define GP2X_BUTTON_DOWNRIGHT (5) #define GP2X_BUTTON_CLICK (18) #define GP2X_BUTTON_A (12) #define GP2X_BUTTON_B (13) #define GP2X_BUTTON_X (14) #define GP2X_BUTTON_Y (15) #define GP2X_BUTTON_L (10) #define GP2X_BUTTON_R (11) #define GP2X_BUTTON_START (8) #define GP2X_BUTTON_SELECT (9) #define GP2X_BUTTON_VOLUP (16) #define GP2X_BUTTON_VOLDOWN (17) if ((event->type == ev_keydown || event->type == ev_keyup) && (KEY_JOY1 <= event->data1 && event->data1 <= KEY_JOY1+JOYBUTTONS)) { INT32 button = event->data1-KEY_JOY1; if (button <= 7) { static UINT8 DPAD = 0; if (event->type == ev_keyup) { event->type = ev_console; DPAD &= ~(1<type = ev_joystick; DPAD |= 1<data2 = event->data3 = INT32_MAX; if ((DPAD & (1<type = ev_joystick; event->data2 = event->data3 = 0; } else switch (button) { case GP2X_BUTTON_UP: event->data3 = -1; break; case GP2X_BUTTON_DOWN: event->data3 = 1; break; case GP2X_BUTTON_LEFT: event->data2 = -1; break; case GP2X_BUTTON_RIGHT: event->data2 = 1; break; case GP2X_BUTTON_UPLEFT: event->data2 = -1; event->data3 = -1; break; case GP2X_BUTTON_UPRIGHT: event->data2 = 1; event->data3 = -1; break; case GP2X_BUTTON_DOWNLEFT: event->data2 = -1; event->data3 = 1; break; case GP2X_BUTTON_DOWNRIGHT: event->data2 = 1; event->data3 = 1; default: break; } event->data1 = 0; return; } else switch (button) { case GP2X_BUTTON_CLICK: event->data1 = KEY_ENTER; break; case GP2X_BUTTON_A: event->data1 = KEY_JOY1+0; break; case GP2X_BUTTON_B: event->data1 = KEY_JOY1+2; break; case GP2X_BUTTON_X: event->data1 = KEY_JOY1+3; break; case GP2X_BUTTON_Y: event->data1 = KEY_JOY1+1; break; case GP2X_BUTTON_L: event->data1 = KEY_JOY1+4; break; case GP2X_BUTTON_R: event->data1 = KEY_JOY1+5; break; case GP2X_BUTTON_START: event->data1 = KEY_ESCAPE; break; case GP2X_BUTTON_SELECT: event->data1 = KEY_JOY1+8; break; case GP2X_BUTTON_VOLUP: event->data1 = KEY_JOY1+6; break; case GP2X_BUTTON_VOLDOWN: event->data1 = KEY_JOY1+7; break; default: break; } //I_OutputMsg("Button %i: event key %i and type: %i\n", button, event->data1, event->type); } #elif defined(_PSP) if (event->data1 > KEY_JOY1 + 9 + 2) // All button after D-Pad and Select/Start event->data1 -= 4; // remap D-pad to Hats, offset of -4 else if (event->data1 == KEY_JOY1 + 6) // Down event->data1 = KEY_HAT1+1; else if (event->data1 == KEY_JOY1 + 7) // Left event->data1 = KEY_HAT1+2; else if (event->data1 == KEY_JOY1 + 8) // Up event->data1 = KEY_HAT1+0; else if (event->data1 == KEY_JOY1 + 9) // Right event->data1 = KEY_HAT1+3; else if (event->data1 == KEY_JOY1 + 10) // Select event->data1 = KEY_TAB; else if (event->data1 == KEY_JOY1 + 11) // Start event->data1 = KEY_ESCAPE; #else (void)event; #endif } static INT32 SDLJoyAxis(const Sint16 axis, evtype_t which) { #ifdef _arch_dreamcast // -128 to 127 SDL for DC have give us a smaller range INT32 raxis = axis*8; #else // -32768 to 32767 INT32 raxis = axis/32; #endif if (which == ev_joystick) { if (Joystick.bGamepadStyle) { // gamepad control type, on or off, live or die if (raxis < -(JOYAXISRANGE/2)) raxis = -1; else if (raxis > (JOYAXISRANGE/2)) raxis = 1; else raxis = 0; } else { raxis = JoyInfo.scale!=1?((raxis/JoyInfo.scale)*JoyInfo.scale):raxis; #ifdef SDL_JDEADZONE if (-SDL_JDEADZONE <= raxis && raxis <= SDL_JDEADZONE) raxis = 0; #endif } } else if (which == ev_joystick2) { if (Joystick2.bGamepadStyle) { // gamepad control type, on or off, live or die if (raxis < -(JOYAXISRANGE/2)) raxis = -1; else if (raxis > (JOYAXISRANGE/2)) raxis = 1; else raxis = 0; } else { raxis = JoyInfo2.scale!=1?((raxis/JoyInfo2.scale)*JoyInfo2.scale):raxis; #ifdef SDL_JDEADZONE if (-SDL_JDEADZONE <= raxis && raxis <= SDL_JDEADZONE) raxis = 0; #endif } } return raxis; } void I_GetEvent(void) { SDL_Event inputEvent; static SDL_bool sdlquit = SDL_FALSE; //Alam: once, just once event_t event; if (!graphics_started) return; memset(&inputEvent, 0x00, sizeof(inputEvent)); while (SDL_PollEvent(&inputEvent)) { memset(&event,0x00,sizeof (event_t)); switch (inputEvent.type) { case SDL_ACTIVEEVENT: if (inputEvent.active.state & (SDL_APPACTIVE|SDL_APPINPUTFOCUS)) { // pause music when alt-tab if (inputEvent.active.gain /*&& !paused */) { static SDL_bool firsttimeonmouse = SDL_TRUE; if (!firsttimeonmouse) { if (cv_usemouse.value) I_StartupMouse(); } else firsttimeonmouse = SDL_FALSE; //if (!netgame && !con_destlines) paused = false; if (gamestate == GS_LEVEL) if (!paused) I_ResumeSong(0); //resume it } else /*if (!paused)*/ { if (!disable_mouse) SDLforceUngrabMouse(); if (!netgame && gamestate == GS_LEVEL) paused = true; memset(gamekeydown, 0, NUMKEYS); //S_PauseSound(); if (gamestate == GS_LEVEL) I_PauseSong(0); //pause it } } if (MOUSE_MENU) { SDLdoUngrabMouse(); break; } if ((SDL_APPMOUSEFOCUS&inputEvent.active.state) && USE_MOUSEINPUT && inputEvent.active.gain) HalfWarpMouse(realwidth, realheight); break; case SDL_KEYDOWN: case SDL_KEYUP: /// \todo inputEvent.key.which? if (inputEvent.type == SDL_KEYUP) event.type = ev_keyup; else if (inputEvent.type == SDL_KEYDOWN) event.type = ev_keydown; else break; event.data1 = SDLatekey(inputEvent.key.keysym.sym); if (event.data1) D_PostEvent(&event); break; case SDL_MOUSEMOTION: /// \todo inputEvent.motion.which if (MOUSE_MENU) { SDLdoUngrabMouse(); break; } if (USE_MOUSEINPUT) { // If the event is from warping the pointer back to middle // of the screen then ignore it. if ((inputEvent.motion.x == realwidth/2) && (inputEvent.motion.y == realheight/2)) { break; } else { event.data2 = +inputEvent.motion.xrel; event.data3 = -inputEvent.motion.yrel; } event.type = ev_mouse; D_PostEvent(&event); // Warp the pointer back to the middle of the window // or we cannot move any further if it's at a border. if ((inputEvent.motion.x < (realwidth/2 )-(realwidth/4 )) || (inputEvent.motion.y < (realheight/2)-(realheight/4)) || (inputEvent.motion.x > (realwidth/2 )+(realwidth/4 )) || (inputEvent.motion.y > (realheight/2)+(realheight/4) ) ) { //if (SDL_GRAB_ON == SDL_WM_GrabInput(SDL_GRAB_QUERY) || !mousegrabok) HalfWarpMouse(realwidth, realheight); } } break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: /// \todo inputEvent.button.which if (USE_MOUSEINPUT) { if (inputEvent.type == SDL_MOUSEBUTTONUP) event.type = ev_keyup; else if (inputEvent.type == SDL_MOUSEBUTTONDOWN) event.type = ev_keydown; else break; if (inputEvent.button.button==SDL_BUTTON_WHEELUP || inputEvent.button.button==SDL_BUTTON_WHEELDOWN) { if (inputEvent.type == SDL_MOUSEBUTTONUP) event.data1 = 0; //Alam: dumb! this could be a real button with some mice else event.data1 = KEY_MOUSEWHEELUP + inputEvent.button.button - SDL_BUTTON_WHEELUP; } else if (inputEvent.button.button == SDL_BUTTON_MIDDLE) event.data1 = KEY_MOUSE1+2; else if (inputEvent.button.button == SDL_BUTTON_RIGHT) event.data1 = KEY_MOUSE1+1; else if (inputEvent.button.button <= MOUSEBUTTONS) event.data1 = KEY_MOUSE1 + inputEvent.button.button - SDL_BUTTON_LEFT; if (event.data1) D_PostEvent(&event); } break; case SDL_JOYAXISMOTION: inputEvent.jaxis.which++; inputEvent.jaxis.axis++; event.data1 = event.data2 = event.data3 = INT32_MAX; if (cv_usejoystick.value == inputEvent.jaxis.which) { event.type = ev_joystick; } else if (cv_usejoystick.value == inputEvent.jaxis.which) { event.type = ev_joystick2; } else break; //axis if (inputEvent.jaxis.axis > JOYAXISSET*2) break; //vaule if (inputEvent.jaxis.axis%2) { event.data1 = inputEvent.jaxis.axis / 2; event.data2 = SDLJoyAxis(inputEvent.jaxis.value, event.type); } else { inputEvent.jaxis.axis--; event.data1 = inputEvent.jaxis.axis / 2; event.data3 = SDLJoyAxis(inputEvent.jaxis.value, event.type); } D_PostEvent(&event); break; case SDL_JOYBALLMOTION: case SDL_JOYHATMOTION: break; //NONE case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: inputEvent.jbutton.which++; if (cv_usejoystick.value == inputEvent.jbutton.which) event.data1 = KEY_JOY1; else if (cv_usejoystick.value == inputEvent.jbutton.which) event.data1 = KEY_2JOY1; else break; if (inputEvent.type == SDL_JOYBUTTONUP) event.type = ev_keyup; else if (inputEvent.type == SDL_JOYBUTTONDOWN) event.type = ev_keydown; else break; if (inputEvent.jbutton.button < JOYBUTTONS) event.data1 += inputEvent.jbutton.button; else break; SDLJoyRemap(&event); if (event.type != ev_console) D_PostEvent(&event); break; #ifndef _WIN32_WCE case SDL_QUIT: if (!sdlquit) { sdlquit = SDL_TRUE; M_QuitResponse('y'); } break; #endif #if defined(RPC_NO_WINDOWS_H) && !defined(_WIN32_WCE) case SDL_SYSWMEVENT: MainWndproc(inputEvent.syswm.msg->hwnd, inputEvent.syswm.msg->msg, inputEvent.syswm.msg->wParam, inputEvent.syswm.msg->lParam); break; #endif case SDL_VIDEORESIZE: if (gamestate == GS_LEVEL || gamestate == GS_TITLESCREEN || gamestate == GS_EVALUATION) setmodeneeded = VID_GetModeForSize(inputEvent.resize.w,inputEvent.resize.h)+1; if (render_soft == rendermode) { #ifdef FILTERS INT32 filtervalue = cv_filter.value; if (blitfilter) CV_SetValue(&cv_filter,1); #endif SDLSetMode(realwidth, realheight, vid.bpp*8, surfaceFlagsW); if (vidSurface) SDL_SetColors(vidSurface, localPalette, 0, 256); #ifdef FILTERS CV_SetValue(&cv_filter,filtervalue); #endif } else SDLSetMode(realwidth, realheight, vid.bpp*8, surfaceFlagsW); if (!vidSurface) I_Error("Could not reset vidmode: %s\n",SDL_GetError()); break; case SDL_VIDEOEXPOSE: exposevideo = SDL_TRUE; break; default: break; } } //reset wheel like in win32, I don't understand it but works gamekeydown[KEY_MOUSEWHEELDOWN] = gamekeydown[KEY_MOUSEWHEELUP] = 0; } void I_StartupMouse(void) { static SDL_bool firsttimeonmouse = SDL_TRUE; if (disable_mouse) return; if (!firsttimeonmouse) HalfWarpMouse(realwidth, realheight); // warp to center else firsttimeonmouse = SDL_FALSE; if (cv_usemouse.value) return; else SDLdoUngrabMouse(); } // // I_OsPolling // void I_OsPolling(void) { if (consolevent) I_GetConsoleEvents(); if (SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK) { SDL_JoystickUpdate(); I_GetJoystickEvents(); I_GetJoystick2Events(); } #ifdef _arch_dreamcast //vmu_set_icon(VMU_bits); #endif I_GetMouseEvents(); I_GetEvent(); } // // I_UpdateNoBlit // void I_UpdateNoBlit(void) { if (!vidSurface) return; #ifdef HWRENDER if (rendermode != render_soft) OglSdlFinishUpdate(cv_vidwait.value); else #endif if (vidSurface->flags&SDL_DOUBLEBUF) SDL_Flip(vidSurface); else if (exposevideo) SDL_UpdateRect(vidSurface, 0, 0, 0, 0); exposevideo = SDL_FALSE; } // I_SkipFrame // // Returns true if it thinks we can afford to skip this frame // from PrBoom's src/SDL/i_video.c static inline boolean I_SkipFrame(void) { static boolean skip = false; if (render_soft != rendermode) return false; skip = !skip; #if 0 //(defined (GP2X) || defined (PSP) || defined (_arch_dreamcast)) return skip; #endif switch (gamestate) { case GS_LEVEL: if (!paused) return false; case GS_TIMEATTACK: case GS_WAITINGPLAYERS: return skip; // Skip odd frames default: return false; } } static inline SDL_bool SDLmatchVideoformat(void) { const SDL_PixelFormat *vidformat = vidSurface->format; const INT32 vfBPP = vidformat?vidformat->BitsPerPixel:0; return (((vfBPP == 8 && vid.bpp == 1 && !vidformat->Rmask && !vidformat->Gmask && !vidformat->Bmask) || (vfBPP == 15 && vid.bpp == 2 && vidformat->Rmask == 0x7C00 && vidformat->Gmask == 0x03E0 && vidformat->Bmask == 0x001F )) && !vidformat->Amask && (vidSurface->flags & SDL_RLEACCEL) == 0); } // // I_FinishUpdate // void I_FinishUpdate(void) { if (!vidSurface) return; //Alam: No software or OpenGl surface if (I_SkipFrame()) return; if (cv_ticrate.value) SCR_DisplayTicRate(); if (render_soft == rendermode && screens[0]) { SDL_Rect *dstrect = NULL; SDL_Rect rect = {0, 0, 0, 0}; SDL_PixelFormat *vidformat = vidSurface->format; int lockedsf = 0, blited = 0; rect.w = (Sint16)vid.width; rect.h = (Sint16)vid.height; if (vidSurface->h > vid.height) rect.y = (Sint16)((vidSurface->h-vid.height)/2); dstrect = ▭ if (!bufSurface && !vid.direct) //Double-Check { if (vid.bpp == 1) bufSurface = SDL_CreateRGBSurfaceFrom(screens[0],vid.width,vid.height,8, (int)vid.rowbytes,0x00000000,0x00000000,0x00000000,0x00000000); // 256 mode else if (vid.bpp == 2) bufSurface = SDL_CreateRGBSurfaceFrom(screens[0],vid.width,vid.height,15, (int)vid.rowbytes,0x00007C00,0x000003E0,0x0000001F,0x00000000); // 555 mode if (bufSurface) SDL_SetColors(bufSurface, localPalette, 0, 256); else I_OutputMsg("No system memory for SDL buffer surface\n"); } #ifdef FILTERS FilterBlit(bufSurface); if (f2xSurface) //Alam: filter! { //I_OutputMsg("2x Filter Code\n"); blited = SDL_BlitSurface(f2xSurface,NULL,vidSurface,NULL); } else #endif #if 0 if (SDLmatchVideoformat() && !vid.direct)//Alam: DOS Way { if (SDL_MUSTLOCK(vidSurface)) lockedsf = SDL_LockSurface(vidSurface); if (lockedsf == 0) { if (vidSurface->pixels > vid.height) { UINT8 *ptr = vidSurface->pixels; size_t half_excess = vidSurface->pitch*(vidSurface->height-vid.height)/2; memset(ptr, 0x1F, half_excess); ptr += half_excess; VID_BlitLinearScreen(screens[0], ptr, vid.width*vid.bpp, vid.height, vid.rowbytes, vidSurface->pitch); ptr += vid.height*vidSurface->pitch; memset(ptr, 0x1F, half_excess); } else VID_BlitLinearScreen(screens[0], vidSurface->pixels, vid.width*vid.bpp, vid.height, vid.rowbytes, vidSurface->pitch ); if (SDL_MUSTLOCK(vidSurface)) SDL_UnlockSurface(vidSurface); } } else #endif if (bufSurface) //Alam: New Way to send video data { blited = SDL_BlitSurface(bufSurface,NULL,vidSurface,dstrect); } else if (vid.bpp == 1 && !vid.direct) { Uint8 *bP,*vP; //Src, Dst Uint16 bW, vW; // Pitch Remainder Sint32 pH, pW; //Height, Width bP = (Uint8 *)screens[0]; bW = (Uint16)(vid.rowbytes - vid.width); //I_OutputMsg("Old Copy Code\n"); if (SDL_MUSTLOCK(vidSurface)) lockedsf = SDL_LockSurface(vidSurface); vP = (Uint8 *)vidSurface->pixels; vW = (Uint16)(vidSurface->pitch - vidSurface->w*vidformat->BytesPerPixel); if (vidSurface->h > vid.height) vP += vidSurface->pitch*(vidSurface->h-vid.height)/2; if (lockedsf == 0 && vidSurface->pixels) { if (vidformat->BytesPerPixel == 2) { for (pH=0;pH < vidSurface->h;pH++) { for (pW=0;pW < vidSurface->w;pW++) { *((Uint16 *)(void *)vP) = (Uint16)SDL_MapRGB(vidformat, localPalette[*bP].r,localPalette[*bP].g,localPalette[*bP].b); bP++; vP += 2; } bP += bW; vP += vW; } } else if (vidformat->BytesPerPixel == 3) { for (pH=0;pH < vidSurface->h;pH++) { for (pW=0;pW < vidSurface->w;pW++) { *((Uint32 *)(void *)vP) = SDL_MapRGB(vidformat, localPalette[*bP].r,localPalette[*bP].g,localPalette[*bP].b); bP++; vP += 3; } bP += bW; vP += vW; } } else if (vidformat->BytesPerPixel == 4) { for (pH=0;pH < vidSurface->h;pH++) { for (pW=0;pW < vidSurface->w;pW++) { *((Uint32 *)(void *)vP) = SDL_MapRGB(vidformat, localPalette[*bP].r,localPalette[*bP].g,localPalette[*bP].b); bP++; vP += 4; } bP += bW; vP += vW; } } else { ;//NOP } } if (SDL_MUSTLOCK(vidSurface)) SDL_UnlockSurface(vidSurface); } else /// \todo 15t15,15tN, others? { ;//NOP } #ifdef HAVE_GP2XSDL //if (blited == 0) SDL_GP2X_WaitForBlitter(); #endif if (lockedsf == 0 && blited == 0 && vidSurface->flags&SDL_DOUBLEBUF) SDL_Flip(vidSurface); else if (blited != -2 && lockedsf == 0) //Alam: -2 for Win32 Direct, yea, i know SDL_UpdateRect(vidSurface, rect.x, rect.y, 0, 0); //Alam: almost always else I_OutputMsg("%s\n",SDL_GetError()); } #ifdef HWRENDER else { OglSdlFinishUpdate(cv_vidwait.value); } #endif exposevideo = SDL_FALSE; } // // I_UpdateNoVsync // void I_UpdateNoVsync(void) { INT32 real_vidwait = cv_vidwait.value; cv_vidwait.value = 0; I_FinishUpdate(); cv_vidwait.value = real_vidwait; } // // I_ReadScreen // void I_ReadScreen(UINT8 *scr) { if (rendermode != render_soft) I_Error ("I_ReadScreen: called while in non-software mode"); else VID_BlitLinearScreen(screens[0], scr, vid.width*vid.bpp, vid.height, vid.rowbytes, vid.rowbytes); } // // I_SetPalette // void I_SetPalette(RGBA_t *palette) { size_t i; for (i=0; i<256; i++) { localPalette[i].r = palette[i].s.red; localPalette[i].g = palette[i].s.green; localPalette[i].b = palette[i].s.blue; } if (vidSurface) SDL_SetColors(vidSurface, localPalette, 0, 256); if (bufSurface) SDL_SetColors(bufSurface, localPalette, 0, 256); } // return number of fullscreen + X11 modes INT32 VID_NumModes(void) { if (USE_FULLSCREEN && numVidModes != -1) return numVidModes - firstEntry; else return MAXWINMODES; } const char *VID_GetModeName(INT32 modeNum) { if (USE_FULLSCREEN && numVidModes != -1) // fullscreen modes { modeNum += firstEntry; if (modeNum >= numVidModes) return NULL; sprintf(&vidModeName[modeNum][0], "%dx%d", modeList[modeNum]->w, modeList[modeNum]->h); } else // windowed modes { if (modeNum > MAXWINMODES) return NULL; sprintf(&vidModeName[modeNum][0], "%dx%d", windowedModes[modeNum][0], windowedModes[modeNum][1]); } return &vidModeName[modeNum][0]; } INT32 VID_GetModeForSize(INT32 w, INT32 h) { INT32 matchMode = -1, i; VID_PrepareModeList(); if (USE_FULLSCREEN && numVidModes != -1) { for (i=firstEntry; iw == w && modeList[i]->h == h) { matchMode = i; break; } } if (-1 == matchMode) // use smaller mode { w -= w%BASEVIDWIDTH; h -= h%BASEVIDHEIGHT; for (i=firstEntry; iw == w && modeList[i]->h == h) { matchMode = i; break; } } if (-1 == matchMode) // use smallest mode matchMode = numVidModes-1; } matchMode -= firstEntry; } else { for (i=0; iw <= MAXVIDWIDTH && modeList[i]->h <= MAXVIDHEIGHT) { firstEntry = i; break; } } } } allow_fullscreen = true; } static inline void SDLESSet(void) { #ifdef HAVE_DCSDL INT32 j; SDL_DC_SetVideoDriver(SDL_DC_DIRECT_VIDEO); //SDL_DC_DMA_VIDEO for (j=0;j<4;j++) { SDL_DC_MapKey(j,SDL_DC_START,SDLK_ESCAPE); SDL_DC_MapKey(j,SDL_DC_A,SDLK_UNKNOWN); SDL_DC_MapKey(j,SDL_DC_B,SDLK_UNKNOWN); SDL_DC_MapKey(j,SDL_DC_X,SDLK_UNKNOWN); SDL_DC_MapKey(j,SDL_DC_Y,SDLK_UNKNOWN); SDL_DC_MapKey(j,SDL_DC_L,SDLK_UNKNOWN); SDL_DC_MapKey(j,SDL_DC_R,SDLK_UNKNOWN); //SDL_DC_MapKey(j,SDL_DC_LEFT,SDLK_UNKNOWN); //SDL_DC_MapKey(j,SDL_DC_RIGHT,SDLK_UNKNOWN); //SDL_DC_MapKey(j,SDL_DC_UP,SDLK_UNKNOWN); //SDL_DC_MapKey(j,SDL_DC_DOWN,SDLK_UNKNOWN); } //SDL_DC_MapKey(0,SDL_DC_L,SDLK_LEFTBRACKET); //SDL_DC_MapKey(0,SDL_DC_R,SDLK_RIGHTBRACKET); //SDL_DC_MapKey(0,SDL_DC_START,SDLK_UNKNOWN); //SDL_DC_MapKey(1,SDL_DC_L,SDLK_z); //SDL_DC_MapKey(1,SDL_DC_R,SDLK_x); #endif #ifdef HAVE_GP2XSDL SDL_GP2X_MiniDisplay(0,0); //SDL_GP2X_DenyGfxMemory(NULL, 0); SDL_GP2X_AllowGfxMemory(NULL, 0); #endif } static void SDLWMSet(void) { #ifdef RPC_NO_WINDOWS_H SDL_SysWMinfo SDLWM; memset(&SDLWM,0,sizeof (SDL_SysWMinfo)); SDL_VERSION(&SDLWM.version) if (SDL_GetWMInfo(&SDLWM)) vid.WndParent = SDLWM.window; else vid.WndParent = INVALID_HANDLE_VALUE; if (vid.WndParent != INVALID_HANDLE_VALUE) { SetFocus(vid.WndParent); ShowWindow(vid.WndParent, SW_SHOW); } #ifndef _WIN32_WCE SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE); #endif #endif SDL_EventState(SDL_VIDEORESIZE, SDL_IGNORE); } static void* SDLGetDirect(void) { #if 0 //#ifndef __MACH__ // Do not directly access the MacOSX's OpenGL memory if (!SDL_MUSTLOCK(vidSurface) && SDLmatchVideoformat()) { vid.rowbytes = vidSurface->pitch; return vidSurface->pixels; } #endif // you can not use the video memory in pixels member in fullscreen mode return NULL; } INT32 VID_SetMode(INT32 modeNum) { #ifdef _WIN32_WCE (void)modeNum; #else SDLdoUngrabMouse(); vid.recalc = true; BitsPerPixel = (Uint8)cv_scr_depth.value; //vid.bpp = BitsPerPixel==8?1:2; // Window title SDL_WM_SetCaption("SRB2Kart "VERSIONSTRING, "SRB2Kart"); if (render_soft == rendermode) { //Alam: SDL_Video system free vidSurface for me if (vid.buffer) free(vid.buffer); vid.buffer = NULL; if (bufSurface) SDL_FreeSurface(bufSurface); bufSurface = NULL; } if (USE_FULLSCREEN) { if (numVidModes != -1) { modeNum += firstEntry; vid.width = modeList[modeNum]->w; vid.height = modeList[modeNum]->h; } else { vid.width = windowedModes[modeNum][0]; vid.height = windowedModes[modeNum][1]; } if (render_soft == rendermode) { SDLSetMode(vid.width, vid.height, BitsPerPixel, surfaceFlagsF); if (!vidSurface) { cv_fullscreen.value = 0; modeNum = VID_GetModeForSize(vid.width,vid.height); vid.width = windowedModes[modeNum][0]; vid.height = windowedModes[modeNum][1]; SDLSetMode(vid.width, vid.height, BitsPerPixel, surfaceFlagsW); if (!vidSurface) I_Error("Could not set vidmode: %s\n",SDL_GetError()); } } #ifdef HWRENDER else // (render_soft != rendermode) { if (!OglSdlSurface(vid.width, vid.height, true)) { cv_fullscreen.value = 0; modeNum = VID_GetModeForSize(vid.width,vid.height); vid.width = windowedModes[modeNum][0]; vid.height = windowedModes[modeNum][1]; if (!OglSdlSurface(vid.width, vid.height,false)) I_Error("Could not set vidmode: %s\n",SDL_GetError()); } realwidth = (Uint16)vid.width; realheight = (Uint16)vid.height; } #endif } else //(cv_fullscreen.value) { vid.width = windowedModes[modeNum][0]; vid.height = windowedModes[modeNum][1]; if (render_soft == rendermode) { SDLSetMode(vid.width, vid.height, BitsPerPixel, surfaceFlagsW); if (!vidSurface) I_Error("Could not set vidmode: %s\n",SDL_GetError()); } #ifdef HWRENDER else //(render_soft != rendermode) { if (!OglSdlSurface(vid.width, vid.height, false)) I_Error("Could not set vidmode: %s\n",SDL_GetError()); realwidth = (Uint16)vid.width; realheight = (Uint16)vid.height; } #endif } vid.modenum = VID_GetModeForSize(vidSurface->w,vidSurface->h); if (render_soft == rendermode) { vid.rowbytes = vid.width*vid.bpp; vid.direct = SDLGetDirect(); vid.buffer = malloc(vid.rowbytes*vid.height*NUMSCREENS); if (vid.buffer) memset(vid.buffer,0x00,vid.rowbytes*vid.height*NUMSCREENS); else I_Error ("Not enough memory for video buffer\n"); } #if 0 // broken if (!cv_stretch.value && (float)vid.width/vid.height != ((float)BASEVIDWIDTH/BASEVIDHEIGHT)) vid.height = (INT32)(vid.width * ((float)BASEVIDHEIGHT/BASEVIDWIDTH));// Adjust the height to match #endif #endif I_StartupMouse(); SDLWMSet(); return true; } void I_StartupGraphics(void) { static char SDLNOMOUSE[] = "SDL_NOMOUSE=1"; static char SDLVIDEOMID[] = "SDL_VIDEO_CENTERED=center"; if (dedicated) { rendermode = render_none; return; } if (graphics_started) return; COM_AddCommand ("vid_nummodes", VID_Command_NumModes_f); COM_AddCommand ("vid_info", VID_Command_Info_f); COM_AddCommand ("vid_modelist", VID_Command_ModeList_f); COM_AddCommand ("vid_mode", VID_Command_Mode_f); CV_RegisterVar (&cv_vidwait); CV_RegisterVar (&cv_stretch); #ifdef FILTERS CV_RegisterVar (&cv_filter); #endif #ifdef _PSP // pitch is 0, mod of 0 crash disable_mouse = true; #else disable_mouse = M_CheckParm("-nomouse"); #endif if (disable_mouse) I_PutEnv(SDLNOMOUSE); if (!I_GetEnv("SDL_VIDEO_CENTERED")) I_PutEnv(SDLVIDEOMID); disable_fullscreen = M_CheckParm("-win"); keyboard_started = true; #ifdef _arch_dreamcast conio_shutdown(); #endif #if !defined(HAVE_TTF) #ifdef _WIN32 // Initialize Audio as well, otherwise Win32's DirectX can not use audio if (SDL_InitSubSystem(SDL_INIT_AUDIO|SDL_INIT_VIDEO) < 0) #else //SDL_OpenAudio will do SDL_InitSubSystem(SDL_INIT_AUDIO) if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) #endif { #ifdef _WIN32 if (SDL_WasInit(SDL_INIT_AUDIO)==0) CONS_Printf(M_GetText("Couldn't initialize SDL's Audio System with Video System: %s\n"), SDL_GetError()); if (SDL_WasInit(SDL_INIT_VIDEO)==0) #endif { CONS_Printf(M_GetText("Couldn't initialize SDL's Video System: %s\n"), SDL_GetError()); return; } } #ifdef REMOTE_DEBUGGING #ifdef _WII _break(); // break for debugger #endif #endif #endif { char vd[100]; //stack space for video name CONS_Printf(M_GetText("Starting up with video driver : %s\n"), SDL_VideoDriverName(vd,100)); if (strncasecmp(vd, "gcvideo", 8) == 0 || strncasecmp(vd, "fbcon", 6) == 0 || strncasecmp(vd, "wii", 4) == 0 || strncasecmp(vd, "psl1ght", 8) == 0) framebuffer = SDL_TRUE; } if (M_CheckParm("-software")) rendermode = render_soft; SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2); SDLESSet(); VID_Command_ModeList_f(); vid.buffer = NULL; // For software mode vid.width = BASEVIDWIDTH; // Default size for startup vid.height = BASEVIDHEIGHT; // BitsPerPixel is the SDL interface's vid.recalc = true; // Set up the console stufff vid.direct = NULL; // Maybe direct access? vid.bpp = 1; // This is the game engine's Bpp vid.WndParent = NULL; //For the window? #ifdef HAVE_TTF I_ShutdownTTF(); #endif // Window title #ifdef _WIN32_WCE SDL_WM_SetCaption("SRB2Kart "VERSIONSTRING, "SRB2Kart"); #else SDL_WM_SetCaption("SRB2Kart: Starting up", "SRB2Kart"); #endif // Window icon #ifdef HAVE_IMAGE icoSurface = IMG_ReadXPMFromArray(SDL_icon_xpm); #endif SDL_WM_SetIcon(icoSurface, NULL); #ifdef _WIN32 //DisableAero(); //also disable Aero on Vista #endif #ifdef HWRENDER if (M_CheckParm("-opengl") || rendermode == render_opengl) { rendermode = render_opengl; HWD.pfnInit = hwSym("Init",NULL); HWD.pfnFinishUpdate = NULL; HWD.pfnDraw2DLine = hwSym("Draw2DLine",NULL); HWD.pfnDrawPolygon = hwSym("DrawPolygon",NULL); HWD.pfnSetBlend = hwSym("SetBlend",NULL); HWD.pfnClearBuffer = hwSym("ClearBuffer",NULL); HWD.pfnSetTexture = hwSym("SetTexture",NULL); HWD.pfnReadRect = hwSym("ReadRect",NULL); HWD.pfnGClipRect = hwSym("GClipRect",NULL); HWD.pfnClearMipMapCache = hwSym("ClearMipMapCache",NULL); HWD.pfnSetSpecialState = hwSym("SetSpecialState",NULL); HWD.pfnSetPalette = hwSym("SetPalette",NULL); HWD.pfnGetTextureUsed = hwSym("GetTextureUsed",NULL); HWD.pfnDrawMD2 = hwSym("DrawMD2",NULL); HWD.pfnDrawMD2i = hwSym("DrawMD2i",NULL); HWD.pfnSetTransform = hwSym("SetTransform",NULL); HWD.pfnGetRenderVersion = hwSym("GetRenderVersion",NULL); #ifdef SHUFFLE HWD.pfnPostImgRedraw = hwSym("PostImgRedraw",NULL); #endif HWD.pfnStartScreenWipe = hwSym("StartScreenWipe",NULL); HWD.pfnEndScreenWipe = hwSym("EndScreenWipe",NULL); HWD.pfnDoScreenWipe = hwSym("DoScreenWipe",NULL); HWD.pfnDrawIntermissionBG=hwSym("DrawIntermissionBG",NULL); HWD.pfnMakeScreenTexture= hwSym("MakeScreenTexture",NULL); // check gl renderer lib if (HWD.pfnGetRenderVersion() != VERSION) I_Error("%s", M_GetText("The version of the renderer doesn't match the version of the executable\nBe sure you have installed SRB2 properly.\n")); #if 1 //#ifdef _WIN32_WCE vid.width = BASEVIDWIDTH; vid.height = BASEVIDHEIGHT; #else vid.width = 640; // hack to make voodoo cards work in 640x480 vid.height = 480; #endif if (HWD.pfnInit(I_Error)) // let load the OpenGL library { /* * We want at least 1 bit R, G, and B, * and at least 16 bpp. Why 1 bit? May be more? */ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 1); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 1); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 1); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if (!OglSdlSurface(vid.width, vid.height, (USE_FULLSCREEN))) if (!OglSdlSurface(vid.width, vid.height, !(USE_FULLSCREEN))) rendermode = render_soft; } else rendermode = render_soft; } #else rendermode = render_soft; //force software mode when there no HWRENDER code #endif if (render_soft == rendermode) { #if defined(_WII) vid.width = 640; vid.height = 480; #elif defined(_PS3) vid.width = 720; vid.height = 480; #else vid.width = BASEVIDWIDTH; vid.height = BASEVIDHEIGHT; #endif SDLSetMode(vid.width, vid.height, BitsPerPixel, surfaceFlagsW); if (!vidSurface) { CONS_Printf(M_GetText("Could not set vidmode: %s\n") ,SDL_GetError()); vid.rowbytes = 0; graphics_started = true; return; } vid.rowbytes = vid.width * vid.bpp; vid.direct = SDLGetDirect(); vid.buffer = malloc(vid.rowbytes*vid.height*NUMSCREENS); if (vid.buffer) memset(vid.buffer,0x00,vid.rowbytes*vid.height*NUMSCREENS); else CONS_Printf("%s", M_GetText("Not enough memory for video buffer\n")); } if (M_CheckParm("-nomousegrab")) mousegrabok = SDL_FALSE; #ifdef _DEBUG else { char videodriver[4] = {'S','D','L',0}; if (!M_CheckParm("-mousegrab") && SDL_VideoDriverName(videodriver,4) && strncasecmp("X11",videodriver,4) == 0) mousegrabok = SDL_FALSE; //X11's XGrabPointer not good } #endif realwidth = (Uint16)vid.width; realheight = (Uint16)vid.height; VID_Command_Info_f(); if (!disable_mouse) SDL_ShowCursor(SDL_DISABLE); SDLdoUngrabMouse(); SDLWMSet(); graphics_started = true; } void I_ShutdownGraphics(void) { const rendermode_t oldrendermode = rendermode; rendermode = render_none; if (icoSurface) SDL_FreeSurface(icoSurface); icoSurface = NULL; if (render_soft == oldrendermode) { vidSurface = NULL; //Alam: SDL_Video system free vidSurface for me if (vid.buffer) free(vid.buffer); vid.buffer = NULL; if (bufSurface) SDL_FreeSurface(bufSurface); bufSurface = NULL; #ifdef FILTERS if (preSurface) SDL_FreeSurface(preSurface); preSurface = NULL; if (f2xSurface) SDL_FreeSurface(f2xSurface); f2xSurface = NULL; #endif } // was graphics initialized anyway? if (!graphics_started) return; CONS_Printf("I_ShutdownGraphics: "); #ifdef _WIN32 //ResetAero(); #endif graphics_started = false; CONS_Printf("%s", M_GetText("shut down\n")); #ifdef HWRENDER if (GLUhandle) hwClose(GLUhandle); #endif #ifndef _arch_dreamcast SDL_QuitSubSystem(SDL_INIT_VIDEO); #endif framebuffer = SDL_FALSE; } #endif