// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2016 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file r_state.h /// \brief Refresh/render internal state variables (global) #ifndef __R_STATE__ #define __R_STATE__ // Need data structure definitions. #include "d_player.h" #include "r_data.h" #ifdef __GNUG__ #pragma interface #endif // // Refresh internal data structures, for rendering. // // needed for pre rendering (fracs) typedef struct { fixed_t width; fixed_t offset; fixed_t topoffset; fixed_t height; } sprcache_t; extern sprcache_t *spritecachedinfo; extern lighttable_t *colormaps; extern UINT8 *encoremap; #ifdef HASINVERT extern UINT8 invertmap[256]; #endif // Boom colormaps. // Had to put a limit on colormaps :( #define MAXCOLORMAPS 60 extern size_t num_extra_colormaps; extern extracolormap_t extra_colormaps[MAXCOLORMAPS]; // for global animation extern INT32 *texturetranslation; // Sprites extern size_t numspritelumps, max_spritelumps; // // Lookup tables for map data. // extern size_t numsprites; extern spritedef_t *sprites; extern size_t numvertexes; extern vertex_t *vertexes; extern size_t numsegs; extern seg_t *segs; extern size_t numsectors; extern sector_t *sectors; extern size_t numsubsectors; extern subsector_t *subsectors; extern size_t numnodes; extern node_t *nodes; extern size_t numlines; extern line_t *lines; extern size_t numsides; extern side_t *sides; // // POV data. // extern fixed_t viewx, viewy, viewz; extern angle_t viewangle, aimingangle; extern boolean viewsky, skyVisible; extern boolean skyVisible1, skyVisible2, skyVisible3, skyVisible4; // saved values of skyVisible for P1 and P2, for splitscreen extern sector_t *viewsector; extern player_t *viewplayer; extern UINT8 portalrender; extern sector_t *portalcullsector; extern line_t *portalclipline; extern INT32 portalclipstart, portalclipend; extern consvar_t cv_allowmlook; extern consvar_t cv_maxportals; extern angle_t clipangle; extern angle_t doubleclipangle; extern INT32 viewangletox[FINEANGLES/2]; extern angle_t xtoviewangle[MAXVIDWIDTH+1]; extern fixed_t rw_distance; extern angle_t rw_normalangle; // angle to line origin extern angle_t rw_angle1; #endif