// SONIC ROBO BLAST 2 KART ~ ZarroTsu //----------------------------------------------------------------------------- /// \file k_kart.c /// \brief SRB2kart general. /// All of the SRB2kart-unique stuff. #include "doomdef.h" #include "hu_stuff.h" #include "g_game.h" #include "m_random.h" #include "p_local.h" #include "p_slopes.h" #include "r_draw.h" #include "r_local.h" #include "s_sound.h" #include "st_stuff.h" #include "v_video.h" #include "z_zone.h" #include "m_misc.h" #include "k_kart.h" #include "f_finale.h" // SOME IMPORTANT VARIABLES DEFINED IN DOOMDEF.H: // gamespeed is cc (0 for easy, 1 for normal, 2 for hard) // franticitems is Frantic Mode items, bool // mirrormode is Mirror Mode (duh), bool // comeback is Battle Mode's karma comeback, also bool // instaitemcooldown is timer before anyone's allowed another lightning/blue shell // spbincoming is the timer before k_deathsentence is cast on the player in 1st // spbplayer is the last player who fired one //{ SRB2kart Color Code #define SKIN_RAMP_LENGTH 16 #define DEFAULT_STARTTRANSCOLOR 160 #define NUM_PALETTE_ENTRIES 256 // These should be within 14 characters to fit on the character select screen const char *KartColor_Names[MAXSKINCOLORS] = { "None", // 00 // SKINCOLOR_NONE "Ivory", // 01 // SKINCOLOR_IVORY "White", // 02 // SKINCOLOR_WHITE "Silver", // 03 // SKINCOLOR_SILVER "Cloudy", // 04 // SKINCOLOR_CLOUDY "Grey", // 05 // SKINCOLOR_GREY "Dark Grey", // 06 // SKINCOLOR_DARKGREY "Black", // 07 // SKINCOLOR_BLACK "Salmon", // 08 // SKINCOLOR_SALMON "Pink", // 09 // SKINCOLOR_PINK "Light Red", // 10 // SKINCOLOR_LIGHTRED "Shiny Red", // 11 // SKINCOLOR_SHINYRED "Red", // 12 // SKINCOLOR_RED "Dark Pink", // 13 // SKINCOLOR_DARKPINK "Dark Red", // 14 // SKINCOLOR_DARKRED "Dawn", // 15 // SKINCOLOR_DAWN "Orange", // 16 // SKINCOLOR_ORANGE "Shiny Orange", // 17 // SKINCOLOR_SHINYORANGE "Dark Orange", // 18 // SKINCOLOR_DARKORANGE "Golden Brown", // 19 // SKINCOLOR_GOLDENBROWN "Rosewood", // 20 // SKINCOLOR_ROSEWOOD "Dark Rosewood", // 21 // SKINCOLOR_DARKROSEWOOD "Sepia", // 22 // SKINCOLOR_SEPIA "Beige", // 23 // SKINCOLOR_BEIGE "Brown", // 24 // SKINCOLOR_BROWN "Leather", // 25 // SKINCOLOR_LEATHER "Yellow", // 26 // SKINCOLOR_YELLOW "Peach", // 27 // SKINCOLOR_PEACH "Light Orange", // 28 // SKINCOLOR_LIGHTORANGE "Caramel", // 29 // SKINCOLOR_CARAMEL "Gold", // 30 // SKINCOLOR_GOLD "Shiny Caramel", // 31 // SKINCOLOR_SHINYCARAMEL "Vomit", // 32 // SKINCOLOR_VOMIT "Garden", // 33 // SKINCOLOR_GARDEN "Light Army", // 34 // SKINCOLOR_LIGHTARMY "Army", // 35 // SKINCOLOR_ARMY "Pistachio", // 36 // SKINCOLOR_PISTACHIO "Robo-Hood", // 37 // SKINCOLOR_ROBOHOOD "Olive", // 38 // SKINCOLOR_OLIVE "Dark Army", // 39 // SKINCOLOR_DARKARMY "Light Green", // 40 // SKINCOLOR_LIGHTGREEN "Ugly Green", // 41 // SKINCOLOR_UGLYGREEN "Neon Green", // 42 // SKINCOLOR_NEONGREEN "Green", // 43 // SKINCOLOR_GREEN "Dark Green", // 44 // SKINCOLOR_DARKGREEN "Swamp", // 45 // SKINCOLOR_SWAMP "Frost", // 46 // SKINCOLOR_FROST "Slate", // 47 // SKINCOLOR_SLATEBLUE "Light Blue", // 48 // SKINCOLOR_LIGHTBLUE "Cyan", // 49 // SKINCOLOR_CYAN "Cerulean", // 50 // SKINCOLOR_CERULEAN "Turquoise", // 51 // SKINCOLOR_TURQUOISE "Teal", // 52 // SKINCOLOR_TEAL "Steel Blue", // 53 // SKINCOLOR_STEELBLUE "Blue", // 54 // SKINCOLOR_BLUE "Shiny Blue", // 55 // SKINCOLOR_SHINYBLUE "Navy", // 56 // SKINCOLOR_NAVY "Dark Blue", // 57 // SKINCOLOR_DARKBLUE "Jet Black", // 58 // SKINCOLOR_JETBLACK "Lilac", // 59 // SKINCOLOR_LILAC "Purple", // 60 // SKINCOLOR_PURPLE "Lavender", // 61 // SKINCOLOR_LAVENDER "Byzantium", // 62 // SKINCOLOR_BYZANTIUM "Indigo" // 63 // SKINCOLOR_INDIGO }; UINT8 colortranslations[MAXSKINCOLORS][16] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // SKINCOLOR_NONE {120, 120, 120, 120, 0, 0, 0, 0, 1, 1, 2, 2, 4, 6, 8, 10}, // SKINCOLOR_IVORY { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7}, // SKINCOLOR_WHITE { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}, // SKINCOLOR_SILVER { 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_CLOUDY { 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23}, // SKINCOLOR_GREY { 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31}, // SKINCOLOR_DARKGREY { 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_BLACK {120, 120, 121, 121, 122, 122, 123, 123, 124, 124, 125, 125, 126, 126, 127, 127}, // SKINCOLOR_SALMON {144, 144, 145, 145, 146, 146, 147, 147, 148, 148, 149, 149, 150, 150, 151, 151}, // SKINCOLOR_PINK {120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135}, // SKINCOLOR_LIGHTRED {120, 121, 123, 124, 126, 127, 129, 130, 132, 133, 135, 136, 138, 139, 141, 143}, // SKINCOLOR_SHINYRED {125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140}, // SKINCOLOR_RED {144, 145, 146, 147, 148, 149, 150, 151, 134, 135, 136, 137, 138, 139, 140, 141}, // SKINCOLOR_DARKPINK {136, 136, 137, 137, 138, 138, 139, 139, 140, 140, 141, 141, 142, 142, 143, 143}, // SKINCOLOR_DARKRED {120, 121, 122, 123, 124, 147, 88, 89, 149, 91, 92, 151, 94, 95, 152, 153}, // SKINCOLOR_DAWN { 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95}, // SKINCOLOR_ORANGE { 80, 81, 83, 85, 86, 88, 90, 91, 93, 95, 152, 153, 154, 156, 157, 159}, // SKINCOLOR_SHINYORANGE { 88, 89, 90, 91, 92, 93, 94, 95, 152, 153, 154, 155, 156, 157, 158, 159}, // SKINCOLOR_DARKORANGE {112, 113, 114, 115, 116, 117, 118, 119, 156, 156, 157, 157, 158, 158, 159, 159}, // SKINCOLOR_GOLDENBROWN {152, 152, 153, 153, 154, 154, 155, 155, 156, 156, 157, 157, 158, 158, 159, 159}, // SKINCOLOR_ROSEWOOD {152, 153, 154, 155, 156, 157, 158, 159, 139, 140, 141, 142, 143, 31, 31, 31}, // SKINCOLOR_DARKROSEWOOD { 3, 5, 7, 32, 9, 34, 36, 37, 39, 42, 45, 59, 60, 61, 62, 63}, // SKINCOLOR_SEPIA { 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47}, // SKINCOLOR_BEIGE { 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63}, // SKINCOLOR_BROWN { 57, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63, 28, 29, 30, 31}, // SKINCOLOR_LEATHER { 97, 98, 99, 100, 101, 102, 103, 104, 113, 113, 114, 115, 115, 115, 116, 117}, // SKINCOLOR_YELLOW { 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79}, // SKINCOLOR_PEACH { 80, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 85, 86, 86, 87, 87}, // SKINCOLOR_LIGHTORANGE { 72, 73, 74, 75, 76, 77, 78, 79, 48, 49, 50, 51, 52, 53, 54, 55}, // SKINCOLOR_CARAMEL {112, 112, 113, 113, 114, 114, 115, 115, 116, 116, 117, 117, 118, 118, 119, 119}, // SKINCOLOR_GOLD { 64, 66, 68, 70, 72, 74, 76, 78, 48, 50, 52, 54, 56, 58, 60, 62}, // SKINCOLOR_SHINYCARAMEL {121, 144, 145, 72, 73, 84, 114, 115, 107, 108, 109, 183, 223, 207, 30, 246}, // SKINCOLOR_VOMIT { 98, 99, 112, 101, 113, 114, 106, 179, 180, 181, 182, 172, 183, 173, 174, 175}, // SKINCOLOR_GARDEN {176, 176, 176, 176, 177, 177, 177, 177, 178, 178, 178, 178, 179, 179, 179, 179}, // SKINCOLOR_LIGHTARMY {176, 176, 177, 177, 178, 178, 179, 179, 180, 180, 181, 181, 182, 182, 183, 183}, // SKINCOLOR_ARMY {176, 176, 177, 177, 178, 178, 179, 179, 166, 167, 168, 169, 170, 171, 172, 173}, // SKINCOLOR_PISTACHIO {177, 177, 178, 178, 165, 165, 167, 167, 182, 182, 171, 171, 183, 183, 173, 173}, // SKINCOLOR_ROBOHOOD {105, 105, 106, 106, 107, 107, 108, 108, 109, 109, 110, 110, 111, 111, 31, 31}, // SKINCOLOR_OLIVE {176, 177, 178, 179, 170, 181, 182, 183, 173, 173, 174, 174, 175, 175, 31, 31}, // SKINCOLOR_DARKARMY {160, 160, 161, 161, 162, 162, 163, 163, 164, 164, 165, 165, 166, 166, 167, 167}, // SKINCOLOR_LIGHTGREEN {184, 184, 184, 184, 185, 185, 185, 185, 186, 186, 186, 186, 187, 187, 187, 187}, // SKINCOLOR_UGLYGREEN {184, 184, 185, 185, 186, 186, 187, 187, 188, 188, 189, 189, 190, 190, 191, 191}, // SKINCOLOR_NEONGREEN {160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175}, // SKINCOLOR_GREEN {168, 168, 169, 169, 170, 170, 171, 171, 172, 172, 173, 173, 174, 174, 175, 175}, // SKINCOLOR_DARKGREEN {187, 187, 188, 188, 189, 189, 190, 190, 191, 191, 175, 175, 30, 30, 31, 31}, // SKINCOLOR_SWAMP {224, 225, 226, 212, 213, 213, 214, 215, 220, 221, 172, 222, 173, 223, 174, 175}, // SKINCOLOR_FROST {200, 200, 200, 200, 201, 201, 201, 201, 202, 202, 202, 202, 203, 203, 203, 203}, // SKINCOLOR_SLATE {224, 224, 225, 225, 226, 226, 227, 227, 228, 228, 229, 229, 230, 230, 231, 231}, // SKINCOLOR_LIGHTBLUE {208, 208, 209, 210, 210, 211, 212, 213, 213, 214, 215, 216, 216, 217, 218, 219}, // SKINCOLOR_CYAN {216, 216, 216, 216, 217, 217, 217, 217, 218, 218, 218, 218, 219, 219, 219, 219}, // SKINCOLOR_CERULEAN {208, 208, 209, 210, 210, 211, 212, 213, 213, 214, 215, 220, 220, 221, 222, 223}, // SKINCOLOR_TURQOISE {220, 220, 220, 220, 221, 221, 221, 221, 222, 222, 222, 222, 223, 223, 223, 223}, // SKINCOLOR_TEAL {200, 200, 201, 201, 202, 202, 203, 203, 204, 204, 205, 205, 206, 206, 207, 207}, // SKINCOLOR_STEELBLUE {224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239}, // SKINCOLOR_BLUE {224, 225, 226, 228, 229, 231, 232, 234, 235, 237, 238, 240, 241, 243, 244, 246}, // SKINCOLOR_SHINYBLUE {200, 201, 202, 203, 204, 205, 206, 238, 239, 240, 241, 242, 243, 244, 245, 246}, // SKINCOLOR_NAVY {231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246}, // SKINCOLOR_DARKBLUE {200, 201, 202, 203, 204, 205, 206, 207, 28, 28, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_JETBLACK {120, 120, 121, 121, 122, 122, 123, 123, 192, 192, 248, 248, 249, 249, 250, 250}, // SKINCOLOR_LILAC {192, 192, 193, 193, 194, 194, 195, 195, 196, 196, 197, 197, 198, 198, 199, 199}, // SKINCOLOR_PURPLE {248, 248, 249, 249, 250, 250, 251, 251, 252, 252, 253, 253, 254, 254, 255, 255}, // SKINCOLOR_LAVENDER {192, 248, 249, 250, 251, 252, 253, 254, 255, 255, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_BYZANTIUM {192, 193, 194, 195, 196, 197, 198, 199, 255, 255, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_INDIGO /* Removed Colours {192, 192, 248, 249, 250, 251, 229, 204, 230, 205, 206, 239, 240, 241, 242, 243}, // SKINCOLOR_DUSK { 1, 145, 125, 73, 83, 114, 106, 180, 187, 168, 219, 205, 236, 206, 199, 255}, // SKINCOLOR_RAINBOW */ }; /** \brief Generates the rainbow colourmaps that are used when a player has the invincibility power \param dest_colormap colormap to populate \param skincolor translation color */ void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor) { INT32 i, j; RGBA_t color; UINT8 colorbrightnesses[16]; UINT8 brightness; UINT16 brightdif; INT32 temp; // first generate the brightness of all the colours of that skincolour for (i = 0; i < 16; i++) { color = V_GetColor(colortranslations[skincolor][i]); colorbrightnesses[i] = (UINT8)(((UINT16)color.s.red + (UINT16)color.s.green + (UINT16)color.s.blue)/3); } // next, for every colour in the palette, choose the transcolor that has the closest brightness for (i = 0; i < NUM_PALETTE_ENTRIES; i++) { if (i == 0 || i == 31 || i == 120) // pure black and pure white don't change { dest_colormap[i] = (UINT8)i; continue; } color = V_GetColor(i); brightness = (UINT8)(((UINT16)color.s.red + (UINT16)color.s.green + (UINT16)color.s.blue)/3); brightdif = 256; for (j = 0; j < 16; j++) { temp = abs((INT16)brightness - (INT16)colorbrightnesses[j]); if (temp < brightdif) { brightdif = (UINT16)temp; dest_colormap[i] = colortranslations[skincolor][j]; } } } } /** \brief Generates a translation colormap for Kart, to replace R_GenerateTranslationColormap in r_draw.c \param dest_colormap colormap to populate \param skinnum number of skin, TC_DEFAULT or TC_BOSS \param color translation color \return void */ void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color) { INT32 i; INT32 starttranscolor; // Handle a couple of simple special cases if (skinnum == TC_BOSS || skinnum == TC_ALLWHITE || skinnum == TC_METALSONIC || color == SKINCOLOR_NONE) { for (i = 0; i < NUM_PALETTE_ENTRIES; i++) { if (skinnum == TC_ALLWHITE) dest_colormap[i] = 0; else dest_colormap[i] = (UINT8)i; } // White! if (skinnum == TC_BOSS) dest_colormap[31] = 0; else if (skinnum == TC_METALSONIC) dest_colormap[239] = 0; return; } else if (skinnum == TC_RAINBOW) { K_RainbowColormap(dest_colormap, color); return; } starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR; // Fill in the entries of the palette that are fixed for (i = 0; i < starttranscolor; i++) dest_colormap[i] = (UINT8)i; for (i = (UINT8)(starttranscolor + 16); i < NUM_PALETTE_ENTRIES; i++) dest_colormap[i] = (UINT8)i; // Build the translated ramp for (i = 0; i < SKIN_RAMP_LENGTH; i++) { // Sryder 2017-10-26: What was here before was most definitely not particularly readable, check above for new color translation table dest_colormap[starttranscolor + i] = colortranslations[color][i]; } } /** \brief Pulls kart color by name, to replace R_GetColorByName in r_draw.c \param name color name \return 0 */ UINT8 K_GetKartColorByName(const char *name) { UINT8 color = (UINT8)atoi(name); if (color > 0 && color < MAXSKINCOLORS) return color; for (color = 1; color < MAXSKINCOLORS; color++) if (!stricmp(KartColor_Names[color], name)) return color; return 0; } //} //{ SRB2kart Net Variables void K_RegisterKartStuff(void) { CV_RegisterVar(&cv_sneaker); CV_RegisterVar(&cv_rocketsneaker); CV_RegisterVar(&cv_invincibility); CV_RegisterVar(&cv_banana); CV_RegisterVar(&cv_eggmanmonitor); CV_RegisterVar(&cv_orbinaut); CV_RegisterVar(&cv_jawz); CV_RegisterVar(&cv_mine); CV_RegisterVar(&cv_ballhog); CV_RegisterVar(&cv_selfpropelledbomb); CV_RegisterVar(&cv_grow); CV_RegisterVar(&cv_shrink); CV_RegisterVar(&cv_lightningshield); CV_RegisterVar(&cv_hyudoro); CV_RegisterVar(&cv_pogospring); CV_RegisterVar(&cv_triplesneaker); CV_RegisterVar(&cv_triplebanana); CV_RegisterVar(&cv_tripleorbinaut); CV_RegisterVar(&cv_dualjawz); CV_RegisterVar(&cv_kartminimap); CV_RegisterVar(&cv_kartcheck); CV_RegisterVar(&cv_kartstarsfx); CV_RegisterVar(&cv_kartspeed); CV_RegisterVar(&cv_kartballoons); CV_RegisterVar(&cv_kartfrantic); CV_RegisterVar(&cv_kartcomeback); CV_RegisterVar(&cv_kartmirror); CV_RegisterVar(&cv_speedometer); CV_RegisterVar(&cv_votetime); CV_RegisterVar(&cv_kartdebugitem); CV_RegisterVar(&cv_kartdebugamount); } //} boolean K_IsPlayerLosing(player_t *player) { INT32 winningpos = 1; UINT8 i, pcount = 0; if (player->kartstuff[k_position] == 1) return false; for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i] && !players[i].spectator) pcount++; } if (pcount <= 1) return false; winningpos = pcount/2; if (pcount % 2) // any remainder? winningpos++; return (player->kartstuff[k_position] > winningpos); } //{ SRB2kart Roulette Code - Position Based #define NUMKARTODDS 40 // Less ugly 2D arrays static INT32 K_KartItemOddsRace[NUMKARTRESULTS][9] = { //P-Odds 0 1 2 3 4 5 6 7 8 /*Sneaker*/ {20, 0, 0, 3, 7, 6, 0, 0, 0 }, // Sneaker /*Rocket Sneaker*/ { 0, 0, 0, 0, 0, 3, 5, 4, 0 }, // Rocket Sneaker /*Invincibility*/ { 0, 0, 0, 0, 0, 1, 6, 9,18 }, // Invincibility /*Banana*/ { 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana /*Eggman Monitor*/ { 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Eggman Monitor /*Orbinaut*/ { 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Orbinaut /*Jawz*/ { 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Jawz /*Mine*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Mine /*Ballhog*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Ballhog /*Self-Propelled Bomb*/ { 0, 0, 1, 2, 4, 3, 1, 0, 0 }, // Self-Propelled Bomb /*Grow*/ { 0, 0, 0, 0, 0, 0, 1, 1, 2 }, // Grow /*Shrink*/ { 0, 0, 0, 0, 0, 0, 1, 2, 0 }, // Shrink /*Lightning Shield*/ { 0, 1, 2, 0, 0, 0, 0, 0, 0 }, // Lightning Shield /*Hyudoro*/ { 0, 0, 2, 2, 1, 0, 0, 0, 0 }, // Hyudoro /*Pogo Spring*/ { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Pogo Spring /*Kitchen Sink*/ { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Kitchen Sink /*Sneaker x3*/ { 0, 0, 0, 0, 3, 8, 7, 4, 0 }, // Sneaker x3 /*Banana x3*/ { 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Banana x3 /*Orbinaut x3*/ { 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Orbinaut x3 /*Jawz x2*/ { 0, 0, 0, 1, 1, 0, 0, 0, 0 } // Jawz x2 }; static INT32 K_KartItemOddsBattle[NUMKARTRESULTS][6] = { //P-Odds 0 1 2 3 4 5 /*Sneaker*/ { 3, 1, 2, 2, 0, 2 }, // Sneaker /*Rocket Sneaker*/ { 0, 0, 0, 0, 0, 0 }, // Rocket Sneaker /*Invincibility*/ { 4, 2, 1, 0, 0, 2 }, // Invincibility /*Banana*/ { 0, 0, 2, 3, 6, 0 }, // Banana /*Eggman Monitor*/ { 0, 0, 2, 2, 3, 0 }, // Eggman Monitor /*Orbinaut*/ { 0, 0, 3, 5,10, 0 }, // Orbinaut /*Jawz*/ { 3, 3, 2, 1, 0, 2 }, // Jawz /*Mine*/ { 0, 3, 2, 1, 0, 2 }, // Mine /*Ballhog*/ { 0, 2, 1, 1, 0, 2 }, // Ballhog /*Self-Propelled Bomb*/ { 0, 0, 0, 0, 0, 0 }, // Self-Propelled Bomb /*Grow*/ { 4, 2, 0, 0, 0, 2 }, // Grow /*Shrink*/ { 0, 0, 0, 0, 0, 0 }, // Shrink /*Lightning Shield*/ { 0, 0, 0, 0, 0, 0 }, // Lightning Shield /*Hyudoro*/ { 0, 0, 1, 1, 0, 0 }, // Hyudoro /*Pogo Spring*/ { 0, 0, 1, 2, 0, 0 }, // Pogo Spring /*Kitchen Sink*/ { 0, 0, 0, 0, 0, 0 }, // Kitchen Sink /*Sneaker x3*/ { 3, 0, 0, 0, 0, 2 }, // Sneaker x3 /*Banana x3*/ { 0, 2, 2, 1, 1, 2 }, // Banana x3 /*Orbinaut x3*/ { 0, 3, 1, 1, 0, 2 }, // Orbinaut x3 /*Jawz x2*/ { 3, 2, 0, 0, 0, 2 } // Jawz x2 }; /** \brief Item Roulette for Kart \param player player \param getitem what item we're looking for \return void */ static void K_KartGetItemResult(player_t *player, SINT8 getitem) { switch (getitem) { // Special roulettes first, then the generic ones are handled by default case KRITEM_TRIPLESNEAKER: // Sneaker x3 player->kartstuff[k_itemtype] = KITEM_SNEAKER; player->kartstuff[k_itemamount] = 3; break; case KRITEM_TRIPLEBANANA: // Banana x3 player->kartstuff[k_itemtype] = KITEM_BANANA; player->kartstuff[k_itemamount] = 3; break; case KRITEM_TRIPLEORBINAUT: // Orbinaut x3 player->kartstuff[k_itemtype] = KITEM_ORBINAUT; player->kartstuff[k_itemamount] = 3; break; case KRITEM_DUALJAWZ: // Jawz x2 player->kartstuff[k_itemtype] = KITEM_JAWZ; player->kartstuff[k_itemamount] = 2; break; default: if (getitem <= 0 || getitem >= NUMKARTRESULTS) // Sad (Fallback) { if (getitem != 0) CONS_Printf("ERROR: P_KartGetItemResult - Item roulette gave bad item (%d) :(\n", getitem); player->kartstuff[k_itemtype] = KITEM_SAD; } else player->kartstuff[k_itemtype] = getitem; player->kartstuff[k_itemamount] = 1; break; } } /** \brief Item Roulette for Kart \param player player object passed from P_KartPlayerThink \return void */ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, player_t *player, boolean mashed) { INT32 newodds; INT32 i; UINT8 pingame = 0, pexiting = 0; SINT8 first = -1; SINT8 second = -1; INT32 secondist = 0; if (G_BattleGametype()) newodds = K_KartItemOddsBattle[item-1][pos]; else newodds = K_KartItemOddsRace[item-1][pos]; for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i] && !players[i].spectator) { pingame++; if (players[i].mo) { if (players[i].kartstuff[k_position] == 1 && first == -1) first = i; if (players[i].kartstuff[k_position] == 2 && second == -1) second = i; } } if (players[i].exiting) pexiting++; } if (first != -1 && second != -1) // calculate 2nd's distance from 1st, for SPB { secondist = P_AproxDistance(P_AproxDistance(players[first].mo->x - players[second].mo->x, players[first].mo->y - players[second].mo->y), players[first].mo->z - players[second].mo->z) / mapheaderinfo[gamemap-1]->mobj_scale * (pingame - 1) / ((pingame - 1) * (pingame + 1) / 3); if (franticitems) secondist = (15*secondist/14); } switch (item) { case KITEM_SNEAKER: if (!cv_sneaker.value && !modeattacking) newodds = 0; break; case KITEM_ROCKETSNEAKER: if (franticitems) newodds *= 2; if (mashed) newodds /= 2; if (!cv_rocketsneaker.value) newodds = 0; break; case KITEM_INVINCIBILITY: if (franticitems) newodds *= 2; if (mashed) newodds /= 2; if (!cv_invincibility.value || player->kartstuff[k_poweritemtimer]) newodds = 0; break; case KITEM_BANANA: if (!cv_banana.value) newodds = 0; break; case KITEM_EGGMAN: if (!cv_eggmanmonitor.value) newodds = 0; break; case KITEM_ORBINAUT: if (!cv_orbinaut.value) newodds = 0; break; case KITEM_JAWZ: if (franticitems) newodds *= 2; if (mashed) newodds /= 2; if (!cv_jawz.value) newodds = 0; break; case KITEM_MINE: if (franticitems) newodds *= 2; if (mashed) newodds /= 2; if (!cv_mine.value) newodds = 0; break; case KITEM_BALLHOG: if (franticitems) newodds *= 2; if (mashed) newodds /= 2; if (!cv_ballhog.value) newodds = 0; break; case KITEM_SPB: if (franticitems) newodds *= 2; if (mashed) newodds /= 2; if (!cv_selfpropelledbomb.value || pexiting <= 0 || (secondist <= (64*14)*4) || instaitemcooldown) newodds = 0; break; case KITEM_GROW: if (franticitems) newodds *= 2; if (mashed) newodds /= 2; if (!cv_grow.value || player->kartstuff[k_poweritemtimer]) newodds = 0; break; case KITEM_SHRINK: if (franticitems) newodds *= 2; if (mashed) newodds /= 2; if (!cv_shrink.value || pingame-1 <= pexiting || instaitemcooldown) newodds = 0; break; case KITEM_LIGHTNINGSHIELD: if (franticitems) newodds *= 2; if (mashed) newodds /= 2; if (!cv_lightningshield.value) newodds = 0; break; case KITEM_HYUDORO: if (!cv_hyudoro.value) newodds = 0; break; case KITEM_POGOSPRING: if (!cv_pogospring.value) newodds = 0; break; /*case KITEM_KITCHENSINK: if (franticitems) newodds *= 2; if (mashed) newodds /= 2; if (!cv_kitchensink.value) newodds = 0; break;*/ case KRITEM_TRIPLESNEAKER: if (franticitems) newodds *= 2; if (mashed) newodds /= 2; if (!cv_triplesneaker.value) newodds = 0; break; case KRITEM_TRIPLEBANANA: if (franticitems) newodds *= 2; if (mashed) newodds /= 2; if (!cv_triplebanana.value) newodds = 0; break; case KRITEM_TRIPLEORBINAUT: if (franticitems) newodds *= 2; if (mashed) newodds /= 2; if (!cv_tripleorbinaut.value) newodds = 0; break; case KRITEM_DUALJAWZ: if (franticitems) newodds *= 2; if (mashed) newodds /= 2; if (!cv_dualjawz.value) newodds = 0; break; default: break; } return newodds; } //{ SRB2kart Roulette Code - Distance Based, no waypoints static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd) { const INT32 distvar = (64*14); INT32 i; UINT8 pingame = 0; UINT8 roulettestop; INT32 pdis = 0, useodds = 0; INT32 spawnchance[NUMKARTRESULTS * NUMKARTODDS]; INT32 chance = 0, numchoices = 0; INT32 avgballoon = 0; UINT8 oddsvalid[9]; UINT8 disttable[14]; UINT8 distlen = 0; boolean mashed = false; // This makes the roulette cycle through items - if this is 0, you shouldn't be here. if (player->kartstuff[k_itemroulette]) player->kartstuff[k_itemroulette]++; else return; // Gotta check how many players are active at this moment. for (i = 0; i < MAXPLAYERS; i++) { if (!playeringame[i] || players[i].spectator) continue; pingame++; if (players[i].kartstuff[k_balloon] > 0) avgballoon += players[i].kartstuff[k_balloon]; } if (pingame) avgballoon /= pingame; // This makes the roulette produce the random noises. if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player)) S_StartSound(NULL,sfx_mkitm1 + ((player->kartstuff[k_itemroulette] / 3) % 8)); roulettestop = (TICRATE*1) + (3*(pingame - player->kartstuff[k_position])); // If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item. // I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think. // Finally, if you get past this check, now you can actually start calculating what item you get. if ((cmd->buttons & BT_ATTACK) && !(player->kartstuff[k_eggmanheld] || player->kartstuff[k_itemheld]) && player->kartstuff[k_itemroulette] >= roulettestop) mashed = true; // Mashing halves your chances for the good items else if (!(player->kartstuff[k_itemroulette] >= (TICRATE*3))) return; if (cmd->buttons & BT_ATTACK) player->pflags |= PF_ATTACKDOWN; if (cv_kartdebugitem.value != 0) { K_KartGetItemResult(player, cv_kartdebugitem.value); player->kartstuff[k_itemamount] = cv_kartdebugamount.value; player->kartstuff[k_itemroulette] = 0; return; } // Initializes existing spawnchance values for (i = 0; i < (NUMKARTRESULTS * NUMKARTODDS); i++) spawnchance[i] = 0; for (i = 0; i < 9; i++) { INT32 j; UINT8 available = 0; if ((gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF) && i >= 5) { oddsvalid[i] = 0; break; } for (j = 0; j < NUMKARTRESULTS; j++) { if (K_KartGetItemOdds(i, j, player, mashed) > 0) { available = 1; break; } } oddsvalid[i] = available; } for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i] && !players[i].spectator && players[i].mo && players[i].kartstuff[k_position] < player->kartstuff[k_position]) pdis += P_AproxDistance(P_AproxDistance(players[i].mo->x - player->mo->x, players[i].mo->y - player->mo->y), players[i].mo->z - player->mo->z) / mapheaderinfo[gamemap-1]->mobj_scale * (pingame - players[i].kartstuff[k_position]) / ((pingame - 1) * (pingame + 1) / 3); } #define SETUPDISTTABLE(odds, num) \ for (i = num; i; --i) disttable[distlen++] = odds if (G_BattleGametype()) // Battle Mode { if (oddsvalid[0]) SETUPDISTTABLE(0,1); if (oddsvalid[1]) SETUPDISTTABLE(1,1); if (oddsvalid[2]) SETUPDISTTABLE(2,1); if (oddsvalid[3]) SETUPDISTTABLE(3,1); if (oddsvalid[4]) SETUPDISTTABLE(4,1); // Nothing we can do about getting new odds for disttable[5], because of how that is set. if (player->kartstuff[k_roulettetype] == 1) useodds = 5; else { UINT8 wantedpos = (player->kartstuff[k_balloon]-avgballoon)+2; // 0 is two balloons below average, 2 is average, 4 is two balloons above average if (wantedpos > 4) wantedpos = 4; if (wantedpos < 0) wantedpos = 0; useodds = disttable[(wantedpos * distlen) / 5]; } } else { if (oddsvalid[1]) SETUPDISTTABLE(1,1); if (oddsvalid[2]) SETUPDISTTABLE(2,1); if (oddsvalid[3]) SETUPDISTTABLE(3,1); if (oddsvalid[4]) SETUPDISTTABLE(4,2); if (oddsvalid[5]) SETUPDISTTABLE(5,2); if (oddsvalid[6]) SETUPDISTTABLE(6,3); if (oddsvalid[7]) SETUPDISTTABLE(7,3); if (oddsvalid[8]) SETUPDISTTABLE(8,1); if (franticitems) // Frantic items make the distances between everyone artifically higher, for crazier items pdis = (15*pdis/14); if (pingame == 1 && oddsvalid[0]) // Record Attack, or just alone useodds = 0; else if (pdis <= 0) // (64*14) * 0 = 0 useodds = disttable[0]; else if (pdis > distvar * ((12 * distlen) / 14)) // (64*14) * 12 = 10752 useodds = disttable[distlen-1]; else { for (i = 1; i < 12; i++) if (pdis <= distvar * ((i * distlen) / 14)) useodds = disttable[((i * distlen) / 14)]; } } #undef SETUPDISTTABLE //CONS_Printf("%d %d\n", secondist, distvar*2); #define SETITEMRESULT(pos, itemnum) \ for (chance = 0; chance < K_KartGetItemOdds(pos, itemnum, player, mashed); chance++) \ spawnchance[numchoices++] = itemnum SETITEMRESULT(useodds, KITEM_SNEAKER); // Sneaker SETITEMRESULT(useodds, KITEM_ROCKETSNEAKER); // Rocket Sneaker SETITEMRESULT(useodds, KITEM_INVINCIBILITY); // Invincibility SETITEMRESULT(useodds, KITEM_BANANA); // Banana SETITEMRESULT(useodds, KITEM_EGGMAN); // Eggman Monitor SETITEMRESULT(useodds, KITEM_ORBINAUT); // Orbinaut SETITEMRESULT(useodds, KITEM_JAWZ); // Jawz SETITEMRESULT(useodds, KITEM_MINE); // Mine SETITEMRESULT(useodds, KITEM_BALLHOG); // Ballhog SETITEMRESULT(useodds, KITEM_SPB); // Self-Propelled Bomb SETITEMRESULT(useodds, KITEM_GROW); // Grow SETITEMRESULT(useodds, KITEM_SHRINK); // Shrink SETITEMRESULT(useodds, KITEM_LIGHTNINGSHIELD); // Lightning Shield SETITEMRESULT(useodds, KITEM_HYUDORO); // Hyudoro SETITEMRESULT(useodds, KITEM_POGOSPRING); // Pogo Spring //SETITEMRESULT(useodds, KITEM_KITCHENSINK); // Kitchen Sink SETITEMRESULT(useodds, KRITEM_TRIPLESNEAKER); // Sneaker x3 SETITEMRESULT(useodds, KRITEM_TRIPLEBANANA); // Banana x3 SETITEMRESULT(useodds, KRITEM_TRIPLEORBINAUT); // Orbinaut x3 SETITEMRESULT(useodds, KRITEM_DUALJAWZ); // Jawz x2 #undef SETITEMRESULT // Award the player whatever power is rolled if (numchoices > 0) K_KartGetItemResult(player, spawnchance[P_RandomKey(numchoices)]); else { player->kartstuff[k_itemtype] = KITEM_SAD; player->kartstuff[k_itemamount] = 1; } player->kartstuff[k_itemroulette] = 0; // Since we're done, clear the roulette number player->kartstuff[k_roulettetype] = 0; // This too if (P_IsLocalPlayer(player)) S_StartSound(NULL, sfx_mkitmF); } //} //{ SRB2kart p_user.c Stuff void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid) { mobj_t *fx; fixed_t momdifx, momdify; fixed_t distx, disty; fixed_t dot, p; fixed_t mass1, mass2; if (!mobj1 || !mobj2) return; // Don't bump when you're being reborn if ((mobj1->player && mobj1->player->playerstate != PST_LIVE) || (mobj2->player && mobj2->player->playerstate != PST_LIVE)) return; if ((mobj1->player && mobj1->player->kartstuff[k_lakitu]) || (mobj2->player && mobj2->player->kartstuff[k_lakitu])) return; // Don't bump if you've recently bumped if ((mobj1->player && mobj1->player->kartstuff[k_justbumped]) || (mobj2->player && mobj1->player->kartstuff[k_justbumped])) { if (mobj1->player) mobj1->player->kartstuff[k_justbumped] = bumptime; if (mobj2->player) mobj2->player->kartstuff[k_justbumped] = bumptime; return; } S_StartSound(mobj1, sfx_s3k49); fx = P_SpawnMobj(mobj1->x/2 + mobj2->x/2, mobj1->y/2 + mobj2->y/2, mobj1->z/2 + mobj2->z/2, MT_BUMP); if (mobj1->eflags & MFE_VERTICALFLIP) fx->eflags |= MFE_VERTICALFLIP; else fx->eflags &= ~MFE_VERTICALFLIP; fx->scale = mobj1->scale; if (bounce == true) // Perform a Goomba Bounce. mobj1->momz = -mobj1->momz; else { fixed_t newz = mobj1->momz; mobj1->momz = mobj2->momz; if (solid == false) mobj2->momz = newz; } mass1 = mass2 = 5*FRACUNIT; if (mobj1->player) mass1 = (mobj1->player->kartweight)*FRACUNIT; if (mobj2->player) mass2 = (mobj2->player->kartweight)*FRACUNIT; else if (solid == true) mass2 = mass1; momdifx = mobj1->momx - mobj2->momx; momdify = mobj1->momy - mobj2->momy; // if the speed difference is less than this let's assume they're going proportionately faster from each other if (P_AproxDistance(momdifx, momdify) < (25*mapheaderinfo[gamemap-1]->mobj_scale)) { fixed_t momdiflength = P_AproxDistance(momdifx, momdify); fixed_t normalisedx = FixedDiv(momdifx, momdiflength); fixed_t normalisedy = FixedDiv(momdify, momdiflength); momdifx = FixedMul((25*mapheaderinfo[gamemap-1]->mobj_scale), normalisedx); momdify = FixedMul((25*mapheaderinfo[gamemap-1]->mobj_scale), normalisedy); } distx = mobj1->x - mobj2->x; disty = mobj1->y - mobj2->y; if (distx == 0 && disty == 0) { // if there's no distance between the 2, they're directly on top of each other, don't run this return; } dot = FixedMul(momdifx, distx) + FixedMul(momdify, disty); if (dot >= 0) { // They're moving away from each other return; } p = FixedDiv(dot, FixedMul(distx, distx)+FixedMul(disty, disty)); mobj1->momx = mobj1->momx - FixedMul(FixedMul(FixedDiv(2*mass2, mass1 + mass2), p), distx); mobj1->momy = mobj1->momy - FixedMul(FixedMul(FixedDiv(2*mass2, mass1 + mass2), p), disty); if (solid == false) { mobj2->momx = mobj2->momx - FixedMul(FixedMul(FixedDiv(2*mass1, mass1 + mass2), p), -distx); mobj2->momy = mobj2->momy - FixedMul(FixedMul(FixedDiv(2*mass1, mass1 + mass2), p), -disty); } // Because this is done during collision now, rmomx and rmomy need to be recalculated // so that friction doesn't immediately decide to stop the player if they're at a standstill // Also set justbumped here if (mobj1->player) { mobj1->player->rmomx = mobj1->momx - mobj1->player->cmomx; mobj1->player->rmomy = mobj1->momy - mobj1->player->cmomy; mobj1->player->kartstuff[k_justbumped] = bumptime; } if (mobj2->player) { mobj2->player->rmomx = mobj2->momx - mobj2->player->cmomx; mobj2->player->rmomy = mobj2->momy - mobj2->player->cmomy; mobj2->player->kartstuff[k_justbumped] = bumptime; } } /** \brief Checks that the player is on an offroad subsector for realsies \param mo player mobj object \return boolean */ static UINT8 K_CheckOffroadCollide(mobj_t *mo, sector_t *sec) { UINT8 i; sector_t *sec2; I_Assert(mo != NULL); I_Assert(!P_MobjWasRemoved(mo)); sec2 = P_ThingOnSpecial3DFloor(mo); for (i = 2; i < 5; i++) { if ((sec2 && GETSECSPECIAL(sec2->special, 1) == i) || (P_IsObjectOnRealGround(mo, sec) && GETSECSPECIAL(sec->special, 1) == i)) return i; } return 0; } /** \brief Updates the Player's offroad value once per frame \param player player object passed from K_KartPlayerThink \return void */ static void K_UpdateOffroad(player_t *player) { fixed_t kartweight = player->kartweight; fixed_t offroad; sector_t *nextsector = R_PointInSubsector( player->mo->x + player->mo->momx*2, player->mo->y + player->mo->momy*2)->sector; fixed_t offroadstrength = 0; if (K_CheckOffroadCollide(player->mo, nextsector) == 2) // Weak Offroad offroadstrength = 1; else if (K_CheckOffroadCollide(player->mo, nextsector) == 3) // Mid Offroad offroadstrength = 2; else if (K_CheckOffroadCollide(player->mo, nextsector) == 4) // Strong Offroad offroadstrength = 3; // If you are offroad, a timer starts. Depending on your weight value, the timer increments differently. //if ((nextsector->special & 256) && nextsector->special != 768 // && nextsector->special != 1024 && nextsector->special != 4864) if (offroadstrength) { if (K_CheckOffroadCollide(player->mo, player->mo->subsector->sector) && player->kartstuff[k_offroad] == 0) player->kartstuff[k_offroad] = 16; if (player->kartstuff[k_offroad] > 0) { if (kartweight < 1) { kartweight = 1; } if (kartweight > 9) { kartweight = 9; } // Safety Net // 1872 is the magic number - 35 frames adds up to approximately 65536. 1872/4 = 468/3 = 156 // A higher kart weight means you can stay offroad for longer without losing speed offroad = (1872 + 5*156 - kartweight*156)*offroadstrength; //if (player->kartstuff[k_growshrinktimer] > 1) // grow slows down half as fast // offroad /= 2; player->kartstuff[k_offroad] += offroad; } if (player->kartstuff[k_offroad] > FRACUNIT*offroadstrength) player->kartstuff[k_offroad] = FRACUNIT*offroadstrength; } else player->kartstuff[k_offroad] = 0; } /** \brief Calculates the lakitu timer and drop-boosting \param player player object passed from K_KartPlayerThink \return void */ void K_LakituChecker(player_t *player) { ticcmd_t *cmd = &player->cmd; /*if (player->kartstuff[k_lakitu] == 44) { mobj_t *mo; angle_t newangle; fixed_t newx; fixed_t newy; fixed_t newz; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 0); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 0); if (player->mo->eflags & MFE_VERTICALFLIP) newz = player->mo->z - 128*(mapheaderinfo[gamemap-1]->mobj_scale); else newz = player->mo->z + 64*(mapheaderinfo[gamemap-1]->mobj_scale); mo = P_SpawnMobj(newx, newy, newz, MT_LAKITU); if (mo) { if (player->mo->eflags & MFE_VERTICALFLIP) mo->eflags |= MFE_VERTICALFLIP; mo->angle = newangle+ANGLE_180; P_SetTarget(&mo->target, player->mo); } }*/ if (player->kartstuff[k_lakitu] > 3) { player->kartstuff[k_lakitu]--; player->mo->momz = 0; player->powers[pw_flashing] = 2; player->powers[pw_nocontrol] = 2; if (leveltime % 15 == 0) S_StartSound(player->mo, sfx_lkt3); } // That's enough pointless fishing for now. if (player->kartstuff[k_lakitu] > 0 && player->kartstuff[k_lakitu] <= 3) { if (!P_IsObjectOnGround(player->mo)) { player->powers[pw_flashing] = 2; // If you tried to boost while in the air, // you lose your chance of boosting at all. if (cmd->buttons & BT_ACCELERATE) { player->powers[pw_flashing] = 0; player->kartstuff[k_lakitu] = 0; } } else { player->kartstuff[k_lakitu]--; // Quick! You only have three tics to boost! if (cmd->buttons & BT_ACCELERATE) K_DoSneaker(player, true); } } } /** \brief Handles the state changing for moving players, moved here to eliminate duplicate code \param player player data \return void */ void K_KartMoveAnimation(player_t *player) { ticcmd_t *cmd = &player->cmd; // Standing frames - S_KART_STND1 S_KART_STND1_L S_KART_STND1_R if (player->speed == 0) { if (cmd->driftturn < 0 && !(player->mo->state >= &states[S_KART_STND1_R] && player->mo->state <= &states[S_KART_STND2_R])) P_SetPlayerMobjState(player->mo, S_KART_STND1_R); else if (cmd->driftturn > 0 && !(player->mo->state >= &states[S_KART_STND1_L] && player->mo->state <= &states[S_KART_STND2_L])) P_SetPlayerMobjState(player->mo, S_KART_STND1_L); else if (cmd->driftturn == 0 && !(player->mo->state >= &states[S_KART_STND1] && player->mo->state <= &states[S_KART_STND2])) P_SetPlayerMobjState(player->mo, S_KART_STND1); } // Drifting Left - S_KART_DRIFT1_L else if (player->kartstuff[k_drift] > 0 && P_IsObjectOnGround(player->mo)) { if (!(player->mo->state >= &states[S_KART_DRIFT1_L] && player->mo->state <= &states[S_KART_DRIFT2_L])) P_SetPlayerMobjState(player->mo, S_KART_DRIFT1_L); } // Drifting Right - S_KART_DRIFT1_R else if (player->kartstuff[k_drift] < 0 && P_IsObjectOnGround(player->mo)) { if (!(player->mo->state >= &states[S_KART_DRIFT1_R] && player->mo->state <= &states[S_KART_DRIFT2_R])) P_SetPlayerMobjState(player->mo, S_KART_DRIFT1_R); } // Run frames - S_KART_RUN1 S_KART_RUN1_L S_KART_RUN1_R else if (player->speed > FixedMul(player->runspeed, player->mo->scale)) { if (cmd->driftturn < 0 && !(player->mo->state >= &states[S_KART_RUN1_R] && player->mo->state <= &states[S_KART_RUN2_R])) P_SetPlayerMobjState(player->mo, S_KART_RUN1_R); else if (cmd->driftturn > 0 && !(player->mo->state >= &states[S_KART_RUN1_L] && player->mo->state <= &states[S_KART_RUN2_L])) P_SetPlayerMobjState(player->mo, S_KART_RUN1_L); else if (cmd->driftturn == 0 && !(player->mo->state >= &states[S_KART_RUN1] && player->mo->state <= &states[S_KART_RUN2])) P_SetPlayerMobjState(player->mo, S_KART_RUN1); } // Walk frames - S_KART_WALK1 S_KART_WALK1_L S_KART_WALK1_R else if (player->speed <= FixedMul(player->runspeed, player->mo->scale)) { if (cmd->driftturn < 0 && !(player->mo->state >= &states[S_KART_WALK1_R] && player->mo->state <= &states[S_KART_WALK2_R])) P_SetPlayerMobjState(player->mo, S_KART_WALK1_R); else if (cmd->driftturn > 0 && !(player->mo->state >= &states[S_KART_WALK1_L] && player->mo->state <= &states[S_KART_WALK2_L])) P_SetPlayerMobjState(player->mo, S_KART_WALK1_L); else if (cmd->driftturn == 0 && !(player->mo->state >= &states[S_KART_WALK1] && player->mo->state <= &states[S_KART_WALK2])) P_SetPlayerMobjState(player->mo, S_KART_WALK1); } } static void K_PlayTauntSound(mobj_t *source) { if (source->player && source->player->kartstuff[k_tauntvoices]) // Prevents taunt sounds from playing every time the button is pressed return; S_StartSound(source, sfx_taunt1+P_RandomKey(4)); if (source->player) { source->player->kartstuff[k_tauntvoices] = 6*TICRATE; source->player->kartstuff[k_voices] = 3*TICRATE; } } static void K_PlayOvertakeSound(mobj_t *source) { if (source->player && source->player->kartstuff[k_voices]) // Prevents taunt sounds from playing every time the button is pressed return; // 4 seconds from before race begins, 10 seconds afterwards if (leveltime < 14*TICRATE) return; S_StartSound(source, sfx_slow); if (source->player) { source->player->kartstuff[k_voices] = 3*TICRATE; if (source->player->kartstuff[k_tauntvoices] < 3*TICRATE) source->player->kartstuff[k_tauntvoices] = 3*TICRATE; } } static void K_PlayHitEmSound(mobj_t *source) { S_StartSound(source, sfx_hitem); if (source->player) { source->player->kartstuff[k_voices] = 3*TICRATE; if (source->player->kartstuff[k_tauntvoices] < 3*TICRATE) source->player->kartstuff[k_tauntvoices] = 3*TICRATE; } } void K_MomentumToFacing(player_t *player) { angle_t dangle = player->mo->angle - R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy); if (dangle > ANGLE_180) dangle = InvAngle(dangle); // If you aren't on the ground or are moving in too different of a direction don't do this if (!P_IsObjectOnGround(player->mo) || dangle > ANGLE_90) return; P_Thrust(player->mo, player->mo->angle, player->speed - FixedMul(player->speed, player->mo->friction)); player->mo->momx = FixedMul(player->mo->momx - player->cmomx, player->mo->friction) + player->cmomx; player->mo->momy = FixedMul(player->mo->momy - player->cmomy, player->mo->friction) + player->cmomy; } // if speed is true it gets the speed boost power, otherwise it gets the acceleration static fixed_t K_GetKartBoostPower(player_t *player, boolean speed) { fixed_t boostpower = FRACUNIT; fixed_t boostvalue = 0; // Offroad is separate, it's difficult to factor it in with a variable value anyway. if (!(player->kartstuff[k_invincibilitytimer] || player->kartstuff[k_hyudorotimer] || player->kartstuff[k_sneakertimer]) && player->kartstuff[k_offroad] >= 0 && speed) boostpower = FixedDiv(boostpower, player->kartstuff[k_offroad] + FRACUNIT); if (player->kartstuff[k_growshrinktimer] > 0) { // Grow if (speed) { boostvalue = max(boostvalue, FRACUNIT/5); // + 20% } } if (player->kartstuff[k_invincibilitytimer]) { // Invincibility if (speed) boostvalue = max(boostvalue, 3*(FRACUNIT/8)); // + 37.5% else boostvalue = max(boostvalue, 3*FRACUNIT); // + 600% } if (player->kartstuff[k_driftboost]) { // Drift Boost if (speed) boostvalue = max(boostvalue, FRACUNIT/4); // + 25% else boostvalue = max(boostvalue, 4*FRACUNIT); // + 400% } if (player->kartstuff[k_sneakertimer]) { // Sneaker if (speed) { switch (gamespeed) { case 0: boostvalue = max(boostvalue, 53740+768); break; case 2: boostvalue = max(boostvalue, 17294+768); break; default: boostvalue = max(boostvalue, 32768); break; } } else boostvalue = max(boostvalue, 8*FRACUNIT); // + 800% } // don't average them anymore, this would make a small boost and a high boost less useful // just take the highest we want instead return boostpower + boostvalue; } fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower) { fixed_t k_speed = 150; fixed_t g_cc = FRACUNIT; fixed_t xspd = 3072; // 4.6875 aka 3/64 UINT8 kartspeed = player->kartspeed; fixed_t finalspeed; switch (gamespeed) { case 0: g_cc = 53248 + xspd; // 50cc = 81.25 + 4.69 = 85.94% break; case 2: g_cc = 77824 + xspd; // 150cc = 118.75 + 4.69 = 123.44% break; default: g_cc = 65536 + xspd; // 100cc = 100.00 + 4.69 = 104.69% break; } if (G_BattleGametype() && player->kartstuff[k_balloon] <= 0) kartspeed = 1; k_speed += kartspeed*3; // 153 - 177 finalspeed = FixedMul(FixedMul(k_speed<<14, g_cc), player->mo->scale); if (doboostpower) return FixedMul(finalspeed, K_GetKartBoostPower(player, true)); return finalspeed; } fixed_t K_GetKartAccel(player_t *player) { fixed_t k_accel = 32; // 36; UINT8 kartspeed = player->kartspeed; if (G_BattleGametype() && player->kartstuff[k_balloon] <= 0) kartspeed = 1; //k_accel += 3 * (9 - kartspeed); // 36 - 60 k_accel += 4 * (9 - kartspeed); // 32 - 64 return FixedMul(k_accel, K_GetKartBoostPower(player, false)); } UINT16 K_GetKartFlashing(void) { UINT16 tics = flashingtics; if (G_BattleGametype()) { tics *= 2; //tics += (3*TICRATE/8) * (player->kartspeed-1); } return tics; } fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove) { fixed_t accelmax = 4000; fixed_t newspeed, oldspeed, finalspeed; fixed_t p_speed = K_GetKartSpeed(player, true); fixed_t p_accel = K_GetKartAccel(player); if (!onground) return 0; // If the player isn't on the ground, there is no change in speed if (forwardmove <= 0 && player->kartstuff[k_brakestop] < 6) // Don't start reversing with brakes until you've made a stop first { if (player->speed < 8*FRACUNIT) player->kartstuff[k_brakestop]++; return 0; } else if (forwardmove > 0) player->kartstuff[k_brakestop] = 0; // ACCELCODE!!!1!11! oldspeed = R_PointToDist2(0, 0, player->rmomx, player->rmomy); // FixedMul(P_AproxDistance(player->rmomx, player->rmomy), player->mo->scale); newspeed = FixedDiv(FixedDiv(FixedMul(oldspeed, accelmax - p_accel) + FixedMul(p_speed, p_accel), accelmax), ORIG_FRICTION); finalspeed = newspeed - oldspeed; // forwardmove is: // 50 while accelerating, // 25 while clutching, // 0 with no gas, and // -25 when only braking. finalspeed *= forwardmove/25; finalspeed /= 2; if (forwardmove < 0 && finalspeed > FRACUNIT*2) return finalspeed/2; else if (forwardmove < 0) return -FRACUNIT/2; if (finalspeed < 0) finalspeed = 0; return finalspeed; } void K_SpinPlayer(player_t *player, mobj_t *source) { if (player->health <= 0) return; if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0) || player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_hyudorotimer] > 0 || (G_BattleGametype() && ((player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1))) return; if (source && source != player->mo && source->player) K_PlayHitEmSound(source); player->kartstuff[k_sneakertimer] = 0; player->kartstuff[k_driftboost] = 0; if (G_BattleGametype()) { if (source && source->player && player != source->player) P_AddPlayerScore(source->player, 1); if (player->kartstuff[k_balloon] > 0) { if (player->kartstuff[k_balloon] == 1) CONS_Printf(M_GetText("%s lost all of their balloons!\n"), player_names[player-players]); player->kartstuff[k_balloon]--; } K_CheckBalloons(); } player->kartstuff[k_comebacktimer] = comebacktime; if (player->kartstuff[k_spinouttype] <= 0) { if (player->kartstuff[k_spinouttype] == 0) player->kartstuff[k_spinouttimer] = 3*TICRATE/2; // Explosion/Banana Wipeout else player->kartstuff[k_spinouttimer] = 3*TICRATE/2; // Oil Slick Wipeout // At Wipeout, playerspeed is increased to 1/4 their regular speed, moving them forward if (player->speed < K_GetKartSpeed(player, true)/4) P_InstaThrust(player->mo, player->mo->angle, FixedMul(K_GetKartSpeed(player, true)/4, player->mo->scale)); S_StartSound(player->mo, sfx_slip); } else player->kartstuff[k_spinouttimer] = 1*TICRATE; // ? Whipeout player->powers[pw_flashing] = K_GetKartFlashing(); player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer]; if (player->mo->state != &states[S_KART_SPIN]) P_SetPlayerMobjState(player->mo, S_KART_SPIN); player->kartstuff[k_spinouttype] = 0; return; } void K_SquishPlayer(player_t *player, mobj_t *source) { if (player->health <= 0) return; if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_hyudorotimer] > 0 || (G_BattleGametype() && ((player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1))) return; player->kartstuff[k_sneakertimer] = 0; player->kartstuff[k_driftboost] = 0; if (G_BattleGametype()) { if (source && source->player && player != source->player) P_AddPlayerScore(source->player, 1); if (player->kartstuff[k_balloon] > 0) { if (player->kartstuff[k_balloon] == 1) CONS_Printf(M_GetText("%s lost all of their balloons!\n"), player_names[player-players]); player->kartstuff[k_balloon]--; } K_CheckBalloons(); } player->kartstuff[k_comebacktimer] = comebacktime; player->kartstuff[k_squishedtimer] = 1*TICRATE; player->powers[pw_flashing] = K_GetKartFlashing(); player->mo->flags |= MF_NOCLIP; if (player->mo->state != &states[S_KART_SQUISH]) // Squash P_SetPlayerMobjState(player->mo, S_KART_SQUISH); P_PlayRinglossSound(player->mo); return; } void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we just throw the player up higher here and extend their spinout timer { if (player->health <= 0) return; if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0) || player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_hyudorotimer] > 0 || (G_BattleGametype() && ((player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1))) return; player->mo->momz = 18*(mapheaderinfo[gamemap-1]->mobj_scale); player->mo->momx = player->mo->momy = 0; player->kartstuff[k_sneakertimer] = 0; player->kartstuff[k_driftboost] = 0; if (G_BattleGametype()) { if (source && source->player && player != source->player) { if (source->player->kartstuff[k_balloon] <= 0) { source->player->kartstuff[k_comebackpoints] += 2; if (netgame && cv_hazardlog.value) CONS_Printf(M_GetText("%s bombed %s!\n"), player_names[source->player-players], player_names[player-players]); if (source->player->kartstuff[k_comebackpoints] >= 3) K_StealBalloon(source->player, player, true); } P_AddPlayerScore(source->player, 1); } if (player->kartstuff[k_balloon] > 0) { if (player->kartstuff[k_balloon] == 1) CONS_Printf(M_GetText("%s lost all of their balloons!\n"), player_names[player-players]); player->kartstuff[k_balloon]--; } K_CheckBalloons(); } player->kartstuff[k_comebacktimer] = comebacktime; player->kartstuff[k_spinouttype] = 1; player->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2); player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer]; player->powers[pw_flashing] = K_GetKartFlashing(); if (player->mo->state != &states[S_KART_SPIN]) P_SetPlayerMobjState(player->mo, S_KART_SPIN); player->kartstuff[k_spinouttype] = 0; P_PlayRinglossSound(player->mo); if (P_IsLocalPlayer(player)) { quake.intensity = 64*FRACUNIT; quake.time = 5; } return; } void K_StealBalloon(player_t *player, player_t *victim, boolean force) { INT32 newballoon; angle_t newangle, diff; fixed_t newx, newy; mobj_t *newmo; if (!G_BattleGametype()) return; if (player->health <= 0 || victim->health <= 0) return; if (force) ; else { if (victim->kartstuff[k_balloon] <= 0) // || player->kartstuff[k_balloon] >= cv_kartballoons.value+2 return; if ((player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0) || player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_hyudorotimer] > 0 || (player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer])) || (victim->powers[pw_flashing] > 0 || victim->kartstuff[k_squishedtimer] > 0 || (victim->kartstuff[k_spinouttimer] > 0 && victim->kartstuff[k_spinout] > 0) || victim->kartstuff[k_invincibilitytimer] > 0 || victim->kartstuff[k_growshrinktimer] > 0 || victim->kartstuff[k_hyudorotimer] > 0)) return; } if (netgame) { if (player->kartstuff[k_balloon] <= 0) CONS_Printf(M_GetText("%s is back in the game!\n"), player_names[player-players]); else if (cv_hazardlog.value) CONS_Printf(M_GetText("%s stole a balloon from %s!\n"), player_names[player-players], player_names[victim-players]); } newballoon = player->kartstuff[k_balloon]; if (newballoon <= 1) diff = 0; else diff = FixedAngle(360*FRACUNIT/newballoon); newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newmo = P_SpawnMobj(newx, newy, player->mo->z, MT_BATTLEBALLOON); newmo->threshold = newballoon; P_SetTarget(&newmo->tracer, victim->mo); P_SetTarget(&newmo->target, player->mo); newmo->angle = (diff * (newballoon-1)); newmo->color = victim->skincolor; if (newballoon+1 < 2) P_SetMobjState(newmo, S_BATTLEBALLOON3); else if (newballoon+1 < 3) P_SetMobjState(newmo, S_BATTLEBALLOON2); else P_SetMobjState(newmo, S_BATTLEBALLOON1); player->kartstuff[k_balloon]++; player->kartstuff[k_comebackpoints] = 0; player->powers[pw_flashing] = K_GetKartFlashing(); player->kartstuff[k_comebacktimer] = comebacktime; /*victim->powers[pw_flashing] = K_GetKartFlashing(); victim->kartstuff[k_comebacktimer] = comebacktime;*/ return; } // source is the mobj that originally threw the bomb that exploded etc. // Spawns the sphere around the explosion that handles spinout void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source) { mobj_t *mobj; mobj_t *ghost = NULL; INT32 i; TVector v; TVector *res; fixed_t finalx, finaly, finalz, dist; //mobj_t hoopcenter; angle_t degrees, fa, closestangle; fixed_t mobjx, mobjy, mobjz; //hoopcenter.x = x; //hoopcenter.y = y; //hoopcenter.z = z; //hoopcenter.z = z - mobjinfo[type].height/2; degrees = FINEANGLES/number; closestangle = 0; // Create the hoop! for (i = 0; i < number; i++) { fa = (i*degrees); v[0] = FixedMul(FINECOSINE(fa),radius); v[1] = 0; v[2] = FixedMul(FINESINE(fa),radius); v[3] = FRACUNIT; res = VectorMatrixMultiply(v, *RotateXMatrix(rotangle)); M_Memcpy(&v, res, sizeof (v)); res = VectorMatrixMultiply(v, *RotateZMatrix(closestangle)); M_Memcpy(&v, res, sizeof (v)); finalx = x + v[0]; finaly = y + v[1]; finalz = z + v[2]; mobj = P_SpawnMobj(finalx, finaly, finalz, type); mobj->z -= mobj->height>>1; // change angle mobj->angle = R_PointToAngle2(mobj->x, mobj->y, x, y); // change slope dist = P_AproxDistance(P_AproxDistance(x - mobj->x, y - mobj->y), z - mobj->z); if (dist < 1) dist = 1; mobjx = mobj->x; mobjy = mobj->y; mobjz = mobj->z; if (ghostit) { ghost = P_SpawnGhostMobj(mobj); P_SetMobjState(mobj, S_NULL); mobj = ghost; } if (spawncenter) { mobj->x = x; mobj->y = y; mobj->z = z; } mobj->momx = FixedMul(FixedDiv(mobjx - x, dist), FixedDiv(dist, 6*FRACUNIT)); mobj->momy = FixedMul(FixedDiv(mobjy - y, dist), FixedDiv(dist, 6*FRACUNIT)); mobj->momz = FixedMul(FixedDiv(mobjz - z, dist), FixedDiv(dist, 6*FRACUNIT)); mobj->flags |= MF_NOCLIPTHING; mobj->flags &= ~MF_SPECIAL; P_SetTarget(&mobj->target, source); } } // Spawns the purely visual explosion void K_SpawnMineExplosion(mobj_t *source, UINT8 color) { INT32 i, radius, height; mobj_t *smoldering = P_SpawnMobj(source->x, source->y, source->z, MT_SMOLDERING); mobj_t *dust; mobj_t *truc; smoldering->tics = TICRATE*3; INT32 speed, speed2; radius = source->radius>>FRACBITS; height = source->height>>FRACBITS; if (!color) color = SKINCOLOR_RED; for (i = 0; i < 32; i++) { dust = P_SpawnMobj(source->x, source->y, source->z, MT_SMOKE); dust->angle = (ANGLE_180/16) * i; dust->scale = source->scale; dust->destscale = source->scale*10; P_InstaThrust(dust, dust->angle, FixedMul(20*FRACUNIT, source->scale)); truc = P_SpawnMobj(source->x + P_RandomRange(-radius, radius)*FRACUNIT, source->y + P_RandomRange(-radius, radius)*FRACUNIT, source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOOMEXPLODE); truc->scale = source->scale*2; truc->destscale = source->scale*6; speed = FixedMul(10*FRACUNIT, source->scale)>>FRACBITS; truc->momx = P_RandomRange(-speed, speed)*FRACUNIT; truc->momy = P_RandomRange(-speed, speed)*FRACUNIT; speed = FixedMul(20*FRACUNIT, source->scale)>>FRACBITS; truc->momz = P_RandomRange(-speed, speed)*FRACUNIT; truc->color = color; } for (i = 0; i < 16; i++) { dust = P_SpawnMobj(source->x + P_RandomRange(-radius, radius)*FRACUNIT, source->y + P_RandomRange(-radius, radius)*FRACUNIT, source->z + P_RandomRange(0, height)*FRACUNIT, MT_SMOKE); dust->scale = source->scale; dust->destscale = source->scale*10; dust->tics = 30; dust->momz = P_RandomRange(FixedMul(3*FRACUNIT, source->scale)>>FRACBITS, FixedMul(7*FRACUNIT, source->scale)>>FRACBITS)*FRACUNIT; truc = P_SpawnMobj(source->x + P_RandomRange(-radius, radius)*FRACUNIT, source->y + P_RandomRange(-radius, radius)*FRACUNIT, source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOOMPARTICLE); truc->scale = source->scale; truc->destscale = source->scale*5; speed = FixedMul(20*FRACUNIT, source->scale)>>FRACBITS; truc->momx = P_RandomRange(-speed, speed)*FRACUNIT; truc->momy = P_RandomRange(-speed, speed)*FRACUNIT; speed = FixedMul(15*FRACUNIT, source->scale)>>FRACBITS; speed2 = FixedMul(45*FRACUNIT, source->scale)>>FRACBITS; truc->momz = P_RandomRange(speed, speed2)*FRACUNIT; if (P_RandomChance(FRACUNIT/2)) truc->momz = -truc->momz; truc->tics = TICRATE*2; truc->color = color; } } static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle, INT32 flags2, fixed_t speed) { mobj_t *th; angle_t an; fixed_t x, y, z; fixed_t finalspeed = speed; mobj_t *throwmo; //INT32 dir; // angle at which you fire, is player angle an = angle; //if (source->player->kartstuff[k_throwdir] != 0) // dir = source->player->kartstuff[k_throwdir]; //else // dir = 1; if (source->player && source->player->speed > K_GetKartSpeed(source->player, false)) finalspeed = FixedMul(speed, FixedDiv(source->player->speed, K_GetKartSpeed(source->player, false))); x = source->x + source->momx + FixedMul(finalspeed, FINECOSINE(an>>ANGLETOFINESHIFT)); y = source->y + source->momy + FixedMul(finalspeed, FINESINE(an>>ANGLETOFINESHIFT)); z = source->z; // spawn on the ground please if (P_MobjFlip(source) < 0) { z = source->z+source->height - mobjinfo[type].height; } th = P_SpawnMobj(x, y, z, type); th->flags2 |= flags2; th->threshold = 10; #ifdef WEAPON_SFX //Since rail and bounce have no thrown objects, this hack is necessary. //Is creating thrown objects for rail and bounce more or less desirable than this? if (th->info->seesound && !(th->flags2 & MF2_RAILRING) && !(th->flags2 & MF2_SCATTER)) S_StartSound(source, th->info->seesound); #else if (th->info->seesound) S_StartSound(source, th->info->seesound); #endif P_SetTarget(&th->target, source); if (P_IsObjectOnGround(source)) { // floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn // This should set it for FOFs P_TeleportMove(th, th->x, th->y, th->z); // spawn on the ground if the player is on the ground if (P_MobjFlip(source) < 0) { th->z = th->ceilingz - th->height; th->eflags |= MFE_VERTICALFLIP; } else th->z = th->floorz; } th->angle = an; th->momx = FixedMul(finalspeed, FINECOSINE(an>>ANGLETOFINESHIFT)); th->momy = FixedMul(finalspeed, FINESINE(an>>ANGLETOFINESHIFT)); x = x + P_ReturnThrustX(source, an, source->radius + th->radius); y = y + P_ReturnThrustY(source, an, source->radius + th->radius); throwmo = P_SpawnMobj(x, y, z, MT_FIREDITEM); throwmo->movecount = 1; throwmo->movedir = source->angle - an; P_SetTarget(&throwmo->target, source); return NULL; } void K_SpawnBoostTrail(player_t *player) { fixed_t newx; fixed_t newy; fixed_t ground; mobj_t *flame; angle_t travelangle; INT32 i; I_Assert(player != NULL); I_Assert(player->mo != NULL); I_Assert(!P_MobjWasRemoved(player->mo)); if (!P_IsObjectOnGround(player->mo) || player->kartstuff[k_hyudorotimer] != 0 || (G_BattleGametype() && player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer])) return; if (player->mo->eflags & MFE_VERTICALFLIP) ground = player->mo->ceilingz - FixedMul(mobjinfo[MT_SNEAKERTRAIL].height, player->mo->scale); else ground = player->mo->floorz; if (player->kartstuff[k_drift] != 0) travelangle = player->mo->angle; else travelangle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy); for (i = 0; i < 2; i++) { newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale)); newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale)); #ifdef ESLOPE if (player->mo->standingslope) { ground = P_GetZAt(player->mo->standingslope, newx, newy); if (player->mo->eflags & MFE_VERTICALFLIP) ground -= FixedMul(mobjinfo[MT_SNEAKERTRAIL].height, player->mo->scale); } #endif flame = P_SpawnMobj(newx, newy, ground, MT_SNEAKERTRAIL); P_SetTarget(&flame->target, player->mo); flame->angle = travelangle; flame->fuse = TICRATE*2; flame->destscale = player->mo->scale; P_SetScale(flame, player->mo->scale); flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP); flame->momx = 8; P_XYMovement(flame); if (P_MobjWasRemoved(flame)) continue; if (player->mo->eflags & MFE_VERTICALFLIP) { if (flame->z + flame->height < flame->ceilingz) P_RemoveMobj(flame); } else if (flame->z > flame->floorz) P_RemoveMobj(flame); } } void K_SpawnSparkleTrail(mobj_t *mo) { const INT32 rad = (mo->radius*2)>>FRACBITS; mobj_t *sparkle; INT32 i; I_Assert(mo != NULL); I_Assert(!P_MobjWasRemoved(mo)); for (i = 0; i < 3; i++) { fixed_t newx = mo->x + mo->momx + (P_RandomRange(-rad, rad)<y + mo->momy + (P_RandomRange(-rad, rad)<z + mo->momz + (P_RandomRange(0, mo->height>>FRACBITS)<target, mo); sparkle->destscale = mo->destscale; P_SetScale(sparkle, mo->scale); sparkle->eflags = (sparkle->eflags & ~MFE_VERTICALFLIP)|(mo->eflags & MFE_VERTICALFLIP); sparkle->color = mo->color; //sparkle->colorized = mo->colorized; } } // K_DriftDustHandling // Parameters: // spawner: The map object that is spawning the drift dust // Description: Spawns the drift dust for objects, players use rmomx/y, other objects use regular momx/y. // Also plays the drift sound. // Other objects should be angled towards where they're trying to go so they don't randomly spawn dust // Do note that most of the function won't run in odd intervals of frames void K_DriftDustHandling(mobj_t *spawner) { angle_t anglediff; const INT16 spawnrange = spawner->radius>>FRACBITS; if (!P_IsObjectOnGround(spawner) || leveltime % 2 != 0) return; if (spawner->player) { angle_t playerangle; if (spawner->player->speed < 5<player->cmd.forwardmove < 0) { playerangle = spawner->angle+ANGLE_180; } else { playerangle = spawner->angle; } anglediff = abs(playerangle - R_PointToAngle2(0, 0, spawner->player->rmomx, spawner->player->rmomy)); } else { if (P_AproxDistance(spawner->momx, spawner->momy) < 5<angle - R_PointToAngle2(0, 0, spawner->momx, spawner->momy)); } if (anglediff > ANGLE_180) anglediff = InvAngle(anglediff); if (anglediff > ANG10*4) // Trying to turn further than 40 degrees { fixed_t spawnx = P_RandomRange(-spawnrange, spawnrange)<x + spawnx, spawner->y + spawny, spawner->z, MT_DRIFTDUST); dust->momx = FixedMul(spawner->momx + (P_RandomRange(-speedrange, speedrange)<momy = FixedMul(spawner->momy + (P_RandomRange(-speedrange, speedrange)<momz = P_MobjFlip(spawner) * P_RandomRange(1, 4)<scale = spawner->scale/2; dust->destscale = spawner->scale * 3; if (leveltime % 6 == 0) { S_StartSound(spawner, sfx_screec); } } } static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, boolean minethrow) { mobj_t *mo; INT32 dir, PROJSPEED; angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *throwmo; if (!player) return NULL; // Figure out projectile speed by game speed switch (gamespeed) { case 0: PROJSPEED = 68*(mapheaderinfo[gamemap-1]->mobj_scale); // Avg Speed is 34 break; case 2: PROJSPEED = 96*(mapheaderinfo[gamemap-1]->mobj_scale); // Avg Speed is 48 break; default: PROJSPEED = 82*(mapheaderinfo[gamemap-1]->mobj_scale); // Avg Speed is 41 break; } if (minethrow) { if (player->kartstuff[k_throwdir] == 1) dir = 2; else if (player->kartstuff[k_throwdir] == -1) dir = -1; else dir = 1; } else { if (player->kartstuff[k_throwdir] != 0) dir = player->kartstuff[k_throwdir]; else dir = defaultDir; } if (missile) { if (mapthing == MT_FIREBALL) // Messy { if (dir == -1) { // Shoot backward mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x06000000, 0, PROJSPEED/2); K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x03000000, 0, PROJSPEED/2); K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/2); K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x03000000, 0, PROJSPEED/2); K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x06000000, 0, PROJSPEED/2); } else { // Shoot forward mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x06000000, 0, PROJSPEED); K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x03000000, 0, PROJSPEED); K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED); K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x03000000, 0, PROJSPEED); K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x06000000, 0, PROJSPEED); } } else // Shells { if (dir == -1) { // Shoot backward mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/2); } else { // Shoot forward mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED); } } } else { if (dir == 1 || dir == 2) { // Shoot forward mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, mapthing); mo->threshold = 10; P_SetTarget(&mo->target, player->mo); S_StartSound(player->mo, mo->info->seesound); if (mo) { angle_t fa = player->mo->angle>>ANGLETOFINESHIFT; INT32 HEIGHT; if (dir == 2) HEIGHT = 40*(mapheaderinfo[gamemap-1]->mobj_scale) + player->mo->momz; else HEIGHT = 30*(mapheaderinfo[gamemap-1]->mobj_scale) + player->mo->momz; mo->momx = player->mo->momx + FixedMul(FINECOSINE(fa), PROJSPEED); mo->momy = player->mo->momy + FixedMul(FINESINE(fa), PROJSPEED); mo->momz = P_MobjFlip(player->mo) * HEIGHT; if (player->mo->eflags & MFE_VERTICALFLIP) mo->eflags |= MFE_VERTICALFLIP; } throwmo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FIREDITEM); P_SetTarget(&throwmo->target, player->mo); throwmo->movecount = 0; // above player } else { fixed_t dropradius = FixedHypot(player->mo->radius, player->mo->radius) + FixedHypot(mobjinfo[mapthing].radius, mobjinfo[mapthing].radius); // Drop it directly behind you. newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, dropradius); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, dropradius); mo = P_SpawnMobj(newx, newy, player->mo->z, mapthing); if (P_MobjFlip(player->mo) < 0) mo->z = player->mo->z + player->mo->height - mo->height; mo->threshold = 10; P_SetTarget(&mo->target, player->mo); if (P_IsObjectOnGround(player->mo)) { // floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn // This should set it for FOFs P_TeleportMove(mo, mo->x, mo->y, mo->z); if (P_MobjFlip(mo) > 0) { if (mo->floorz > mo->target->z - mo->height) { mo->z = mo->floorz; } } else { if (mo->ceilingz < mo->target->z + mo->target->height + mo->height) { mo->z = mo->ceilingz - mo->height; } } } if (mo) { if (player->mo->eflags & MFE_VERTICALFLIP) mo->eflags |= MFE_VERTICALFLIP; } } } return mo; } static void K_DoLightningShield(player_t *player) { S_StartSound(player->mo, sfx_s3k45); player->kartstuff[k_attractiontimer] = 35; P_NukeEnemies(player->mo, player->mo, RING_DIST/4); } static void K_DoHyudoroSteal(player_t *player) { INT32 i, numplayers = 0; INT32 playerswappable[MAXPLAYERS]; INT32 stealplayer = -1; // The player that's getting stolen from INT32 prandom = 0; for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i] && players[i].mo && players[i].mo->health > 0 && players[i].playerstate == PST_LIVE && player != &players[i] && !players[i].exiting && !players[i].spectator // Player in-game // Can steal from this player && ((G_RaceGametype() && players[i].kartstuff[k_position] < player->kartstuff[k_position]) || (G_BattleGametype() && players[i].kartstuff[k_balloon] > 0)) // Has an item && (players[i].kartstuff[k_itemtype] && players[i].kartstuff[k_itemamount] && !players[i].kartstuff[k_itemheld])) { playerswappable[numplayers] = i; numplayers++; } } prandom = P_RandomFixed(); if ((G_RaceGametype() && player->kartstuff[k_position] == 1) || numplayers == 0) // No-one can be stolen from? Get longer invisibility for nothing { player->kartstuff[k_hyudorotimer] = hyudorotime; player->kartstuff[k_stealingtimer] = stealtime; return; } else if (numplayers == 1) // With just 2 players, we just need to set the other player to be the one to steal from { stealplayer = playerswappable[numplayers-1]; } else if (numplayers > 1) // We need to choose between the available candidates for the 2nd player { stealplayer = playerswappable[prandom%(numplayers-1)]; } if (stealplayer > -1) // Now here's where we do the stealing, has to be done here because we still know the player we're stealing from { player->kartstuff[k_hyudorotimer] = hyudorotime; player->kartstuff[k_stealingtimer] = stealtime; players[stealplayer].kartstuff[k_stolentimer] = stealtime; player->kartstuff[k_itemtype] = players[stealplayer].kartstuff[k_itemtype]; player->kartstuff[k_itemamount] = players[stealplayer].kartstuff[k_itemamount]; player->kartstuff[k_itemheld] = 0; players[stealplayer].kartstuff[k_itemtype] = KITEM_NONE; players[stealplayer].kartstuff[k_itemamount] = 0; players[stealplayer].kartstuff[k_itemheld] = 0; } } void K_DoSneaker(player_t *player, boolean doPFlag) { if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3) S_StartSound(player->mo, sfx_mush); player->kartstuff[k_sneakertimer] = sneakertime; if (doPFlag) player->pflags |= PF_ATTACKDOWN; K_PlayTauntSound(player->mo); } static void K_DoShrink(player_t *player) { mobj_t *mo; thinker_t *think; //INT32 i; //S_StartSound(player->mo, sfx_bkpoof); // Sound the BANG! player->pflags |= PF_ATTACKDOWN; /*for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i]) P_FlashPal(&players[i], PAL_NUKE, 10); }*/ for (think = thinkercap.next; think != &thinkercap; think = think->next) { if (think->function.acp1 != (actionf_p1)P_MobjThinker) continue; // not a mobj thinker mo = (mobj_t *)think; if (mo->player && !mo->player->spectator && mo->player->kartstuff[k_position] < player->kartstuff[k_position]) P_DamageMobj(mo, player->mo, player->mo, 64); else continue; } K_PlayTauntSound(player->mo); } static void K_DoSPB(player_t *victim, player_t *source) { //INT32 i; S_StartSound(victim->mo, sfx_bkpoof); // Sound the BANG! /*for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i]) P_FlashPal(&players[i], PAL_NUKE, 10); }*/ if (victim->mo && !victim->spectator) P_DamageMobj(victim->mo, source->mo, source->mo, 65); } void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed) { if (mo->player && mo->player->spectator) return; if (mo->eflags & MFE_SPRUNG) return; #ifdef ESLOPE mo->standingslope = NULL; #endif mo->eflags |= MFE_SPRUNG; if (mo->eflags & MFE_VERTICALFLIP) vertispeed *= -1; if (vertispeed == 0) { fixed_t thrust; if (mo->player) { thrust = 3*mo->player->speed/2; if (thrust < 48< 72<player->kartstuff[k_sneakertimer]) thrust = FixedMul(thrust, 5*FRACUNIT/4); else if (mo->player->kartstuff[k_invincibilitytimer]) thrust = FixedMul(thrust, 9*FRACUNIT/8); mo->momz = FixedMul(FINESINE(ANGLE_22h>>ANGLETOFINESHIFT), FixedMul(thrust, mo->scale)); } else { thrust = P_AproxDistance(mo->momx,mo->momy); if (thrust < 8< 16<momz = FixedMul(FINESINE(ANGLE_22h>>ANGLETOFINESHIFT), FixedMul(thrust, mo->scale)); } } else mo->momz = FixedMul(vertispeed, mo->scale); S_StartSound(mo, sfx_kc2f); } /** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c \param player player object passed from P_PlayerThink \param cmd control input from player \return void */ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd) { K_UpdateOffroad(player); // setting players to use the star colormap and spawning afterimages if (player->kartstuff[k_invincibilitytimer]) { mobj_t *ghost; player->mo->colorized = true; ghost = P_SpawnGhostMobj(player->mo); ghost->fuse = 4; ghost->frame |= FF_FULLBRIGHT; } else { player->mo->colorized = false; } if (player->kartstuff[k_spinout]) player->kartstuff[k_spinout]--; if (player->kartstuff[k_spinouttimer]) player->kartstuff[k_spinouttimer]--; else if (!comeback) player->kartstuff[k_comebacktimer] = comebacktime; else if (player->kartstuff[k_comebacktimer]) { player->kartstuff[k_comebacktimer]--; if (P_IsLocalPlayer(player) && player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer] <= 0) comebackshowninfo = true; // client has already seen the message } if (player->kartstuff[k_spinout] == 0 && player->kartstuff[k_spinouttimer] == 0 && player->powers[pw_flashing] == K_GetKartFlashing()) player->powers[pw_flashing]--; if (player->kartstuff[k_attractiontimer]) player->kartstuff[k_attractiontimer]--; if (player->kartstuff[k_sneakertimer]) player->kartstuff[k_sneakertimer]--; if (player->kartstuff[k_floorboost]) player->kartstuff[k_floorboost]--; if (player->kartstuff[k_driftboost]) player->kartstuff[k_driftboost]--; if (player->kartstuff[k_invincibilitytimer]) player->kartstuff[k_invincibilitytimer]--; if (player->kartstuff[k_growshrinktimer] > 0) player->kartstuff[k_growshrinktimer]--; if (player->kartstuff[k_growshrinktimer] < 0) player->kartstuff[k_growshrinktimer]++; if (player->kartstuff[k_growshrinktimer] == 1 || player->kartstuff[k_growshrinktimer] == -1) { player->mo->destscale = mapheaderinfo[gamemap-1]->mobj_scale; P_RestoreMusic(player); } if (player->kartstuff[k_stealingtimer] == 0 && player->kartstuff[k_stolentimer] == 0 && player->kartstuff[k_rocketsneakertimer]) player->kartstuff[k_rocketsneakertimer]--; if (player->kartstuff[k_hyudorotimer]) player->kartstuff[k_hyudorotimer]--; if (player->kartstuff[k_sadtimer]) player->kartstuff[k_sadtimer]--; if (player->kartstuff[k_stealingtimer]) player->kartstuff[k_stealingtimer]--; if (player->kartstuff[k_stolentimer]) player->kartstuff[k_stolentimer]--; if (player->kartstuff[k_squishedtimer]) player->kartstuff[k_squishedtimer]--; if (player->kartstuff[k_justbumped]) player->kartstuff[k_justbumped]--; if (player->kartstuff[k_deathsentence]) { if (player->kartstuff[k_deathsentence] == 1) K_DoSPB(player, &players[spbplayer]); player->kartstuff[k_deathsentence]--; } if (player->kartstuff[k_poweritemtimer]) player->kartstuff[k_poweritemtimer]--; if (player->kartstuff[k_lapanimation]) player->kartstuff[k_lapanimation]--; if (G_BattleGametype() && (player->exiting || player->kartstuff[k_comebacktimer])) { if (player->exiting) { if (player->exiting < 6*TICRATE) player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1; } else { if (player->kartstuff[k_comebacktimer] < 6*TICRATE) player->kartstuff[k_cardanimation] -= ((164-player->kartstuff[k_cardanimation])/8)+1; else if (player->kartstuff[k_comebacktimer] < 9*TICRATE) player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1; } if (player->kartstuff[k_cardanimation] > 164) player->kartstuff[k_cardanimation] = 164; if (player->kartstuff[k_cardanimation] < 0) player->kartstuff[k_cardanimation] = 0; } else player->kartstuff[k_cardanimation] = 0; if (player->kartstuff[k_voices]) player->kartstuff[k_voices]--; if (player->kartstuff[k_tauntvoices]) player->kartstuff[k_tauntvoices]--; // ??? /* if (player->kartstuff[k_jmp] > 1 && onground) { S_StartSound(player->mo, sfx_spring); P_DoJump(player, false); player->mo->momz *= player->kartstuff[k_jmp]; player->kartstuff[k_jmp] = 0; } */ if (player->kartstuff[k_comebacktimer]) player->kartstuff[k_comebackmode] = 0; if (P_IsObjectOnGround(player->mo) && player->mo->momz <= 0 && player->kartstuff[k_pogospring]) player->kartstuff[k_pogospring] = 0; if (cmd->buttons & BT_DRIFT) player->kartstuff[k_jmp] = 1; else player->kartstuff[k_jmp] = 0; // Lakitu Checker if (player->kartstuff[k_lakitu]) K_LakituChecker(player); // Roulette Code K_KartItemRoulette(player, cmd); // Stopping of the horrible invincibility SFX if (player->mo->health <= 0 || player->mo->player->kartstuff[k_invincibilitytimer] <= 0 || player->mo->player->kartstuff[k_growshrinktimer] > 0) // If you don't have invincibility (or grow is active too) { if (S_SoundPlaying(player->mo, sfx_kinvnc)) // But the sound is playing S_StopSoundByID(player->mo, sfx_kinvnc); // Stop it } // And the same for the grow SFX if (!(player->mo->health > 0 && player->mo->player->kartstuff[k_growshrinktimer] > 0)) // If you aren't big { if (S_SoundPlaying(player->mo, sfx_kgrow)) // But the sound is playing S_StopSoundByID(player->mo, sfx_kgrow); // Stop it } // AAAAAAND handle the SMK star alarm if (player->mo->health > 0 && (player->mo->player->kartstuff[k_invincibilitytimer] > 0 || player->mo->player->kartstuff[k_growshrinktimer] > 0)) { if (leveltime % 13 == 0 && cv_kartstarsfx.value && !P_IsLocalPlayer(player)) S_StartSound(player->mo, sfx_smkinv); } else if (S_SoundPlaying(player->mo, sfx_smkinv)) S_StopSoundByID(player->mo, sfx_smkinv); // Plays the music after the starting countdown. if (P_IsLocalPlayer(player) && leveltime == 158) S_ChangeMusicInternal(mapmusname, true); } void K_KartPlayerAfterThink(player_t *player) { if (player->kartstuff[k_invincibilitytimer]) { player->mo->frame |= FF_FULLBRIGHT; } else { if (!(player->mo->state->frame & FF_FULLBRIGHT)) player->mo->frame &= ~FF_FULLBRIGHT; } } // Returns false if this player being placed here causes them to collide with any other player // Used in g_game.c for match etc. respawning // This does not check along the z because the z is not correctly set for the spawnee at this point boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y) { INT32 i; fixed_t p1radius = players[playernum].mo->radius; for (i = 0; i < MAXPLAYERS; i++) { if (playernum == i || !playeringame[i] || players[i].spectator || !players[i].mo || players[i].mo->health <= 0 || players[i].playerstate != PST_LIVE || (players[i].mo->flags & MF_NOCLIP) || (players[i].mo->flags & MF_NOCLIPTHING)) continue; if (abs(x - players[i].mo->x) < (p1radius + players[i].mo->radius) && abs(y - players[i].mo->y) < (p1radius + players[i].mo->radius)) { return false; } } return true; } // countersteer is how strong the controls are telling us we are turning // turndir is the direction the controls are telling us to turn, -1 if turning right and 1 if turning left static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer) { INT16 basedrift, driftangle; fixed_t driftweight = player->kartweight*14; // 12 // If they aren't drifting or on the ground this doesn't apply if (player->kartstuff[k_drift] == 0 || !P_IsObjectOnGround(player->mo)) return 0; if (player->kartstuff[k_driftend] != 0) { return -266*player->kartstuff[k_drift]; // Drift has ended and we are tweaking their angle back a bit } //basedrift = 90*player->kartstuff[k_drift]; // 450 //basedrift = 93*player->kartstuff[k_drift] - driftweight*3*player->kartstuff[k_drift]/10; // 447 - 303 basedrift = 83*player->kartstuff[k_drift] - (driftweight - 14)*player->kartstuff[k_drift]/5; // 415 - 303 driftangle = abs((252 - driftweight)*player->kartstuff[k_drift]/5); return basedrift + FixedMul(driftangle, countersteer); } INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue) { fixed_t p_maxspeed = FixedMul(K_GetKartSpeed(player, false), 3*FRACUNIT); fixed_t adjustangle = FixedDiv((p_maxspeed>>16) - (player->speed>>16), (p_maxspeed>>16) + player->kartweight); if (player->spectator) return turnvalue; if (player->kartstuff[k_drift] != 0 && P_IsObjectOnGround(player->mo)) { // If we're drifting we have a completely different turning value if (player->kartstuff[k_driftend] == 0) { // 800 is the max set in g_game.c with angleturn fixed_t countersteer = FixedDiv(turnvalue*FRACUNIT, 800*FRACUNIT); turnvalue = K_GetKartDriftValue(player, countersteer); } else turnvalue = (INT16)(turnvalue + K_GetKartDriftValue(player, FRACUNIT)); return turnvalue; } turnvalue = FixedMul(turnvalue, adjustangle); // Weight has a small effect on turning if (player->kartstuff[k_invincibilitytimer] || player->kartstuff[k_sneakertimer] || player->kartstuff[k_growshrinktimer] > 0) turnvalue = FixedMul(turnvalue, FixedDiv(5*FRACUNIT, 4*FRACUNIT)); return turnvalue; } static void K_KartDrift(player_t *player, boolean onground) { UINT8 kartspeed = player->kartspeed; fixed_t dsone, dstwo; if (G_BattleGametype() && player->kartstuff[k_balloon] <= 0) kartspeed = 1; // IF YOU CHANGE THESE: MAKE SURE YOU UPDATE THE SAME VALUES IN p_mobjc, "case MT_DRIFT:" dsone = (26*4 + kartspeed*2 + (9 - player->kartweight))*8; dstwo = dsone*2; // Drifting is actually straffing + automatic turning. // Holding the Jump button will enable drifting. // Drift Release (Moved here so you can't "chain" drifts) if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5) // || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1)) && player->kartstuff[k_driftcharge] < dsone && onground) { player->kartstuff[k_driftcharge] = 0; } else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5) // || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1)) && (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo) && onground) { player->kartstuff[k_driftboost] = 20; S_StartSound(player->mo, sfx_mush); player->kartstuff[k_driftcharge] = 0; } else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5) // || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1)) && player->kartstuff[k_driftcharge] >= dstwo && onground) { player->kartstuff[k_driftboost] = 50; S_StartSound(player->mo, sfx_mush); player->kartstuff[k_driftcharge] = 0; } // Drifting: left or right? if ((player->cmd.driftturn > 0) && player->speed > FixedMul(10<<16, player->mo->scale) && player->kartstuff[k_jmp] == 1 && (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != 1) { // Starting left drift player->kartstuff[k_drift] = 1; player->kartstuff[k_driftend] = 0; player->kartstuff[k_driftcharge] = 0; } else if ((player->cmd.driftturn < 0) && player->speed > FixedMul(10<<16, player->mo->scale) && player->kartstuff[k_jmp] == 1 && (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != -1) { // Starting right drift player->kartstuff[k_drift] = -1; player->kartstuff[k_driftend] = 0; player->kartstuff[k_driftcharge] = 0; } else if (player->kartstuff[k_jmp] == 0) // || player->kartstuff[k_turndir] == 0) { // drift is not being performed so if we're just finishing set driftend and decrement counters if (player->kartstuff[k_drift] > 0) { player->kartstuff[k_drift]--; player->kartstuff[k_driftend] = 1; } else if (player->kartstuff[k_drift] < 0) { player->kartstuff[k_drift]++; player->kartstuff[k_driftend] = 1; } else player->kartstuff[k_driftend] = 0; } // Incease/decrease the drift value to continue drifting in that direction if (player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_jmp] == 1 && onground && player->kartstuff[k_drift] != 0) { fixed_t driftadditive = 24; if (player->kartstuff[k_drift] >= 1) // Drifting to the left { player->kartstuff[k_drift]++; if (player->kartstuff[k_drift] > 5) player->kartstuff[k_drift] = 5; if (player->cmd.driftturn > 0) // Inward driftadditive += (player->cmd.driftturn/800)/8; if (player->cmd.driftturn < 0) // Outward driftadditive -= (player->cmd.driftturn/800)/8; } else if (player->kartstuff[k_drift] <= -1) // Drifting to the right { player->kartstuff[k_drift]--; if (player->kartstuff[k_drift] < -5) player->kartstuff[k_drift] = -5; if (player->cmd.driftturn < 0) // Inward driftadditive += (player->cmd.driftturn/800)/4; if (player->cmd.driftturn > 0) // Outward driftadditive -= (player->cmd.driftturn/800)/4; } // This spawns the drift sparks if (player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge] + driftadditive >= dsone) P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFT)->target = player->mo; player->kartstuff[k_driftcharge] += driftadditive; player->kartstuff[k_driftend] = 0; } // Stop drifting if (player->kartstuff[k_spinouttimer] > 0 // banana peel || player->speed < FixedMul(10<<16, player->mo->scale)) // you're too slow! { player->kartstuff[k_drift] = 0; player->kartstuff[k_driftcharge] = 0; } } // // K_KartUpdatePosition // static void K_KartUpdatePosition(player_t *player) { fixed_t position = 1; fixed_t oldposition = player->kartstuff[k_position]; fixed_t i, ppcd, pncd, ipcd, incd; fixed_t pmo, imo; thinker_t *th; mobj_t *mo; if (player->spectator || !player->mo) return; for (i = 0; i < MAXPLAYERS; i++) { if (!playeringame[i] || players[i].spectator || !players[i].mo) continue; if (G_RaceGametype()) { if ((((players[i].starpostnum) + (numstarposts + 1) * players[i].laps) > ((player->starpostnum) + (numstarposts + 1) * player->laps))) position++; else if (((players[i].starpostnum) + (numstarposts+1)*players[i].laps) == ((player->starpostnum) + (numstarposts+1)*player->laps)) { ppcd = pncd = ipcd = incd = 0; player->kartstuff[k_prevcheck] = players[i].kartstuff[k_prevcheck] = 0; player->kartstuff[k_nextcheck] = players[i].kartstuff[k_nextcheck] = 0; // This checks every thing on the map, and looks for MT_BOSS3WAYPOINT (the thing we're using for checkpoint wp's, for now) for (th = thinkercap.next; th != &thinkercap; th = th->next) { if (th->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj at all, shoo continue; mo = (mobj_t *)th; if (mo->type != MT_BOSS3WAYPOINT) // TODO: Change to 'MT_WAYPOINT'? continue; pmo = P_AproxDistance(P_AproxDistance( mo->x - player->mo->x, mo->y - player->mo->y), mo->z - player->mo->z) / FRACUNIT; imo = P_AproxDistance(P_AproxDistance( mo->x - players[i].mo->x, mo->y - players[i].mo->y), mo->z - players[i].mo->z) / FRACUNIT; if (mo->health == player->starpostnum) { player->kartstuff[k_prevcheck] += pmo; ppcd++; } if (mo->health == (player->starpostnum + 1)) { player->kartstuff[k_nextcheck] += pmo; pncd++; } if (mo->health == players[i].starpostnum) { players[i].kartstuff[k_prevcheck] += imo; ipcd++; } if (mo->health == (players[i].starpostnum + 1)) { players[i].kartstuff[k_nextcheck] += imo; incd++; } } if (ppcd > 1) player->kartstuff[k_prevcheck] /= ppcd; if (pncd > 1) player->kartstuff[k_nextcheck] /= pncd; if (ipcd > 1) players[i].kartstuff[k_prevcheck] /= ipcd; if (incd > 1) players[i].kartstuff[k_nextcheck] /= incd; if ((players[i].kartstuff[k_nextcheck] > 0 || player->kartstuff[k_nextcheck] > 0) && !player->exiting) { if ((players[i].kartstuff[k_nextcheck] - players[i].kartstuff[k_prevcheck]) < (player->kartstuff[k_nextcheck] - player->kartstuff[k_prevcheck])) position++; } else if (!player->exiting) { if (players[i].kartstuff[k_prevcheck] > player->kartstuff[k_prevcheck]) position++; } else { if (players[i].starposttime < player->starposttime) position++; } } } else if (G_BattleGametype()) { if (player->exiting) return; if (players[i].kartstuff[k_balloon] == player->kartstuff[k_balloon] && players[i].score > player->score) position++; else if (players[i].kartstuff[k_balloon] > player->kartstuff[k_balloon]) position++; } } if (leveltime < 4*TICRATE || oldposition == 0) oldposition = position; if (oldposition != position) // Changed places? player->kartstuff[k_positiondelay] = 10; // and set up the timer. player->kartstuff[k_position] = position; } // // K_StripItems // static void K_StripItems(player_t *player) { player->kartstuff[k_itemtype] = 0; player->kartstuff[k_itemamount] = 0; player->kartstuff[k_itemheld] = 0; player->kartstuff[k_itemroulette] = 0; player->kartstuff[k_roulettetype] = 0; player->kartstuff[k_hyudorotimer] = 0; player->kartstuff[k_stealingtimer] = 0; player->kartstuff[k_stolentimer] = 0; player->kartstuff[k_rocketsneakertimer] = 0; player->kartstuff[k_growshrinktimer] = 0; player->kartstuff[k_attractiontimer] = 0; player->kartstuff[k_invincibilitytimer] = 0; player->kartstuff[k_eggmanheld] = 0; player->kartstuff[k_sadtimer] = 0; } // // K_MoveKartPlayer // void K_MoveKartPlayer(player_t *player, boolean onground) { ticcmd_t *cmd = &player->cmd; boolean ATTACK_IS_DOWN = ((cmd->buttons & BT_ATTACK) && !(player->pflags & PF_ATTACKDOWN)); boolean HOLDING_ITEM = (player->kartstuff[k_itemheld] || player->kartstuff[k_eggmanheld]); boolean NO_HYUDORO = (player->kartstuff[k_stolentimer] == 0 && player->kartstuff[k_stealingtimer] == 0); K_KartUpdatePosition(player); if (!player->exiting) { if (player->kartstuff[k_oldposition] <= player->kartstuff[k_position]) // But first, if you lost a place, player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // then the other player taunts. else if (player->kartstuff[k_oldposition] > player->kartstuff[k_position]) // Otherwise, { K_PlayOvertakeSound(player->mo); // Say "YOU'RE TOO SLOW!" player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // Restore the old position, } } if (player->kartstuff[k_positiondelay]) player->kartstuff[k_positiondelay]--; // Race Spectator if (netgame && player->jointime < 1 && G_RaceGametype() && countdown) { player->spectator = true; player->powers[pw_nocontrol] = 5; } if ((player->pflags & PF_ATTACKDOWN) && !(cmd->buttons & BT_ATTACK)) player->pflags &= ~PF_ATTACKDOWN; else if (cmd->buttons & BT_ATTACK) player->pflags |= PF_ATTACKDOWN; if (player && player->mo && player->mo->health > 0 && !player->spectator && !player->exiting && player->kartstuff[k_spinouttimer] == 0) { // Eggman Monitor dropping if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_eggmanheld]) { K_ThrowKartItem(player, false, MT_FAKEITEM, -1, false); K_PlayTauntSound(player->mo); player->kartstuff[k_eggmanheld] = 0; } // Rocket Sneaker power else if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO && player->kartstuff[k_rocketsneakertimer] > 1) { K_DoSneaker(player, true); player->kartstuff[k_rocketsneakertimer] -= 5; if (player->kartstuff[k_rocketsneakertimer] < 1) player->kartstuff[k_rocketsneakertimer] = 1; } else { switch (player->kartstuff[k_itemtype]) { case KITEM_SNEAKER: if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO) { K_DoSneaker(player, true); player->kartstuff[k_itemamount]--; } break; case KITEM_ROCKETSNEAKER: if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO && player->kartstuff[k_rocketsneakertimer] == 0) { K_DoSneaker(player, true); player->kartstuff[k_rocketsneakertimer] = itemtime; player->kartstuff[k_itemamount]--; } break; case KITEM_INVINCIBILITY: if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) // Doesn't hold your item slot hostage normally, so you're free to waste it if you have multiple { if (P_IsLocalPlayer(player) && !player->exiting) S_ChangeMusicInternal("kinvnc", true); if (!cv_kartstarsfx.value && !P_IsLocalPlayer(player)) S_StartSound(player->mo, sfx_kinvnc); if (!player->kartstuff[k_invincibilitytimer]) { mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_INVULNFLASH); P_SetTarget(&overlay->target, player->mo); overlay->destscale = player->mo->scale; P_SetScale(overlay, player->mo->scale); } player->kartstuff[k_invincibilitytimer] = itemtime; // Activate it K_PlayTauntSound(player->mo); player->kartstuff[k_itemamount]--; if (gametype != GT_RACE) player->kartstuff[k_poweritemtimer] = 10*TICRATE; player->pflags |= PF_ATTACKDOWN; } break; case KITEM_BANANA: if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) { if (player->kartstuff[k_itemamount] == 1) // Banana x1 held { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo; player->kartstuff[k_itemheld] = 1; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BANANA_SHIELD); mo->threshold = 10; if (mo) P_SetTarget(&mo->target, player->mo); } else if (player->kartstuff[k_itemamount] > 1) // Banana x3 held { INT32 moloop; K_PlayTauntSound(player->mo); player->kartstuff[k_itemheld] = 2; player->pflags |= PF_ATTACKDOWN; for (moloop = 0; moloop < player->kartstuff[k_itemamount]; moloop++) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BANANA_SHIELD); if (mo) { mo->threshold = 10; mo->lastlook = moloop+1; P_SetTarget(&mo->target, player->mo); mo->angle = FixedAngle(((90/player->kartstuff[k_itemamount])*moloop)*FRACUNIT); } } } } else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_itemheld] == 1) { K_ThrowKartItem(player, false, MT_BANANA, -1, false); K_PlayTauntSound(player->mo); player->kartstuff[k_itemamount]--; player->kartstuff[k_itemheld] = 0; } else if (ATTACK_IS_DOWN && player->kartstuff[k_itemheld] == 2) // Banana x3 thrown { K_ThrowKartItem(player, false, MT_BANANA, -1,false ); K_PlayTauntSound(player->mo); player->pflags |= PF_ATTACKDOWN; player->kartstuff[k_itemamount]--; if (!player->kartstuff[k_itemamount]) player->kartstuff[k_itemheld] = 0; } break; case KITEM_EGGMAN: if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo; player->kartstuff[k_itemamount]--; player->kartstuff[k_eggmanheld] = 1; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_FAKESHIELD); mo->threshold = 10; if (mo) { mo->scale = FRACUNIT/2; mo->threshold = 10; P_SetTarget(&mo->target, player->mo); } } break; case KITEM_ORBINAUT: if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) { /*if (player->kartstuff[k_itemamount] == 1) // Orbinaut x1 held { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo; player->kartstuff[k_itemheld] = 1; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_GREENSHIELD); mo->threshold = 10; if (mo) P_SetTarget(&mo->target, player->mo); } else if (player->kartstuff[k_itemamount] > 1) // Orbinaut x3 held {*/ INT32 moloop; player->kartstuff[k_itemheld] = 2; player->pflags |= PF_ATTACKDOWN; K_PlayTauntSound(player->mo); for (moloop = 0; moloop < player->kartstuff[k_itemamount]; moloop++) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_GREENSHIELD); if (mo) { mo->threshold = 10; mo->lastlook = moloop+1; P_SetTarget(&mo->target, player->mo); mo->angle = FixedAngle(((360/player->kartstuff[k_itemamount])*moloop)*FRACUNIT); } } //} } else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_itemheld] == 1) { player->kartstuff[k_itemamount]--; player->kartstuff[k_itemheld] = 0; K_ThrowKartItem(player, true, MT_GREENITEM, 1, false); K_PlayTauntSound(player->mo); } else if (ATTACK_IS_DOWN && player->kartstuff[k_itemheld] == 2) // Orbinaut x3 thrown { K_ThrowKartItem(player, true, MT_GREENITEM, 1, false); K_PlayTauntSound(player->mo); player->pflags |= PF_ATTACKDOWN; player->kartstuff[k_itemamount]--; if (!player->kartstuff[k_itemamount]) player->kartstuff[k_itemheld] = 0; } break; case KITEM_JAWZ: if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) { /*if (player->kartstuff[k_itemamount] == 1) // Jawz x1 held { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo; player->kartstuff[k_itemheld] = 1; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_JAWZ_SHIELD); mo->threshold = 10; if (mo) P_SetTarget(&mo->target, player->mo); } else if (player->kartstuff[k_itemamount] > 1) // Jawz x2 held {*/ INT32 moloop; player->kartstuff[k_itemheld] = 2; player->pflags |= PF_ATTACKDOWN; K_PlayTauntSound(player->mo); for (moloop = 0; moloop < player->kartstuff[k_itemamount]; moloop++) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_JAWZ_SHIELD); if (mo) { mo->threshold = 10; mo->lastlook = moloop+1; P_SetTarget(&mo->target, player->mo); mo->angle = FixedAngle(((360/player->kartstuff[k_itemamount])*moloop)*FRACUNIT); } } //} } else if (!(cmd->buttons & BT_ATTACK) && HOLDING_ITEM && player->kartstuff[k_itemheld] == 1) // Jawz x1 thrown { player->kartstuff[k_itemamount]--; player->kartstuff[k_itemheld] = 0; if (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0) K_ThrowKartItem(player, true, MT_JAWZ, 1, false); else if (player->kartstuff[k_throwdir] == -1) // Throwing backward gives you a dud that doesn't home in K_ThrowKartItem(player, true, MT_JAWZ_DUD, -1, false); K_PlayTauntSound(player->mo); } else if (ATTACK_IS_DOWN && HOLDING_ITEM && player->kartstuff[k_itemheld] == 2) // Jawz x2 thrown { if (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0) K_ThrowKartItem(player, true, MT_JAWZ, 1, false); else if (player->kartstuff[k_throwdir] == -1) // Throwing backward gives you a dud that doesn't home in K_ThrowKartItem(player, true, MT_JAWZ_DUD, -1, false); K_PlayTauntSound(player->mo); player->pflags |= PF_ATTACKDOWN; player->kartstuff[k_itemamount]--; if (!player->kartstuff[k_itemamount]) player->kartstuff[k_itemheld] = 0; } break; case KITEM_MINE: if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo; player->kartstuff[k_itemheld] = 1; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_SSMINE_SHIELD); mo->threshold = 10; if (mo) P_SetTarget(&mo->target, player->mo); } else if (!(cmd->buttons & BT_ATTACK) && HOLDING_ITEM) { K_ThrowKartItem(player, false, MT_SSMINE, 1, true); K_PlayTauntSound(player->mo); player->kartstuff[k_itemamount]--; player->kartstuff[k_itemheld] = 0; } break; case KITEM_BALLHOG: if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) { player->kartstuff[k_itemamount]--; K_ThrowKartItem(player, true, MT_FIREBALL, 1, false); S_StartSound(player->mo, sfx_mario7); K_PlayTauntSound(player->mo); } break; case KITEM_SPB: if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) { UINT8 ploop; UINT8 bestrank = 0; fixed_t dist = 0; for (ploop = 0; ploop < MAXPLAYERS; ploop++) { fixed_t thisdist; if (!playeringame[ploop] || players[ploop].spectator) continue; if (&players[ploop] == player) continue; if (!players[ploop].mo) continue; if (players[ploop].exiting) continue; thisdist = R_PointToDist2(player->mo->x, player->mo->y, players[ploop].mo->x, players[ploop].mo->y); if (bestrank == 0 || players[ploop].kartstuff[k_position] < bestrank) { bestrank = players[ploop].kartstuff[k_position]; dist = thisdist; } } if (dist == 0) spbincoming = 6*TICRATE; // If you couldn't find anyone, just set an abritary timer else spbincoming = (tic_t)max(1, FixedDiv(dist, 64*FRACUNIT)/FRACUNIT); spbplayer = player-players; player->pflags |= PF_ATTACKDOWN; player->kartstuff[k_itemamount]--; K_PlayTauntSound(player->mo); } break; case KITEM_GROW: if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO && player->kartstuff[k_growshrinktimer] <= 0) // Grow holds the item box hostage { if (P_IsLocalPlayer(player) && !player->exiting) S_ChangeMusicInternal("kgrow", true); if (!cv_kartstarsfx.value && !P_IsLocalPlayer(player)) S_StartSound(player->mo, sfx_kgrow); K_PlayTauntSound(player->mo); player->mo->destscale = 3*(mapheaderinfo[gamemap-1]->mobj_scale)/2; player->kartstuff[k_growshrinktimer] = itemtime; S_StartSound(player->mo, sfx_kc5a); player->pflags |= PF_ATTACKDOWN; player->kartstuff[k_itemamount]--; if (gametype != GT_RACE) player->kartstuff[k_poweritemtimer] = 10*TICRATE; } break; case KITEM_SHRINK: if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) { K_DoShrink(player); player->kartstuff[k_itemamount]--; } break; case KITEM_LIGHTNINGSHIELD: if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) { K_DoLightningShield(player); player->pflags |= PF_ATTACKDOWN; player->kartstuff[k_itemamount]--; } break; case KITEM_HYUDORO: if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) { player->kartstuff[k_itemamount]--; player->pflags |= PF_ATTACKDOWN; K_DoHyudoroSteal(player); } break; case KITEM_POGOSPRING: if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO && !player->kartstuff[k_pogospring]) { K_PlayTauntSound(player->mo); K_DoPogoSpring(player->mo, 32<pflags |= PF_ATTACKDOWN; player->kartstuff[k_pogospring] = 1; player->kartstuff[k_itemamount]--; } break; case KITEM_SAD: if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO && !player->kartstuff[k_sadtimer]) { player->kartstuff[k_sadtimer] = stealtime; player->kartstuff[k_itemamount]--; } break; default: break; } } // No more! if (!player->kartstuff[k_itemamount] && !player->kartstuff[k_itemheld]) player->kartstuff[k_itemtype] = KITEM_NONE; // Sneaker Boost if (((player->kartstuff[k_sneakertimer] > 0 && player->kartstuff[k_boosting] == 0) || (player->kartstuff[k_sneakertimer] > 0 && ATTACK_IS_DOWN && NO_HYUDORO)) && onground) { player->kartstuff[k_boosting] = 1; } else if (player->kartstuff[k_sneakertimer] == 0 && player->kartstuff[k_boosting] == 1) player->kartstuff[k_boosting] = 0; // Grow - Make the player grow! /*if (player->kartstuff[k_growshrinktimer] > 1) player->mo->destscale = (mapheaderinfo[gamemap-1]->mobj_scale)*3/2;*/ if (G_BattleGametype() && (player->kartstuff[k_itemtype] == KITEM_INVINCIBILITY || player->kartstuff[k_itemtype] == KITEM_GROW || player->kartstuff[k_invincibilitytimer] || player->kartstuff[k_growshrinktimer] > 0)) player->kartstuff[k_poweritemtimer] = 10*TICRATE; if (player->kartstuff[k_hyudorotimer] > 0) { if (splitscreen) { if (leveltime & 1) player->mo->flags2 |= MF2_DONTDRAW; else player->mo->flags2 &= ~MF2_DONTDRAW; if (player->kartstuff[k_hyudorotimer] >= (1*TICRATE/2) && player->kartstuff[k_hyudorotimer] <= hyudorotime-(1*TICRATE/2)) { if (player == &players[secondarydisplayplayer]) player->mo->eflags |= MFE_DRAWONLYFORP2; else if (player == &players[thirddisplayplayer] && splitscreen > 1) player->mo->eflags |= MFE_DRAWONLYFORP3; else if (player == &players[fourthdisplayplayer] && splitscreen > 2) player->mo->eflags |= MFE_DRAWONLYFORP4; else player->mo->eflags |= MFE_DRAWONLYFORP1; } else player->mo->eflags &= ~(MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4); } else { if (player == &players[displayplayer] || (player != &players[displayplayer] && (player->kartstuff[k_hyudorotimer] < (1*TICRATE/2) || player->kartstuff[k_hyudorotimer] > hyudorotime-(1*TICRATE/2)))) { if (leveltime & 1) player->mo->flags2 |= MF2_DONTDRAW; else player->mo->flags2 &= ~MF2_DONTDRAW; } else player->mo->flags2 |= MF2_DONTDRAW; } player->powers[pw_flashing] = player->kartstuff[k_hyudorotimer]; // We'll do this for now, let's people know about the invisible people through subtle hints } else if (player->kartstuff[k_hyudorotimer] == 0) { player->mo->flags2 &= ~MF2_DONTDRAW; player->mo->eflags &= ~(MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4); } if (G_BattleGametype() && player->kartstuff[k_balloon] <= 0) // dead in match? you da bomb { K_StripItems(player); player->mo->flags2 |= MF2_SHADOW; if (!(player->mo->tracer)) { player->mo->tracer = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_OVERLAY); P_SetMobjState(player->mo->tracer, S_PLAYERBOMB); } P_SetTarget(&player->mo->tracer->target, player->mo); player->mo->tracer->color = player->mo->color; if (player->kartstuff[k_comebacktimer] > 0) { if (player->mo->tracer->state != &states[S_PLAYERBOMB]) P_SetMobjState(player->mo->tracer, S_PLAYERBOMB); if (player->kartstuff[k_comebacktimer] < TICRATE && (leveltime & 1)) player->mo->tracer->flags2 &= ~MF2_DONTDRAW; else player->mo->tracer->flags2 |= MF2_DONTDRAW; player->powers[pw_flashing] = player->kartstuff[k_comebacktimer]; } else { if (player->kartstuff[k_comebackmode] == 0 && player->mo->tracer->state != &states[S_PLAYERBOMB]) P_SetMobjState(player->mo->tracer, S_PLAYERBOMB); else if (player->kartstuff[k_comebackmode] == 1 && player->mo->tracer->state != &states[S_PLAYERITEM]) P_SetMobjState(player->mo->tracer, S_PLAYERITEM); if ((player->powers[pw_flashing] || player->kartstuff[k_spinouttimer]) && (leveltime & 1)) player->mo->tracer->flags2 |= MF2_DONTDRAW; else player->mo->tracer->flags2 &= ~MF2_DONTDRAW; } } else if (G_RaceGametype() || player->kartstuff[k_balloon] > 0) { player->mo->flags2 &= ~MF2_SHADOW; if (player->mo->tracer && (player->mo->tracer->state == &states[S_PLAYERBOMB] || player->mo->tracer->state == &states[S_PLAYERITEM])) P_RemoveMobj(player->mo->tracer); } } if (player->kartstuff[k_growshrinktimer] > 1) player->powers[pw_flashing] = 2; // Friction if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392) player->mo->friction += 4608; if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392) player->mo->friction += 1608; if (G_BattleGametype() && player->kartstuff[k_balloon] <= 0) { player->mo->friction += 1228; if (player->mo->friction > FRACUNIT) player->mo->friction = FRACUNIT; if (player->mo->friction < 0) player->mo->friction = 0; player->mo->movefactor = FixedDiv(ORIG_FRICTION, player->mo->friction); if (player->mo->movefactor < FRACUNIT) player->mo->movefactor = 19*player->mo->movefactor - 18*FRACUNIT; else player->mo->movefactor = FRACUNIT; //player->mo->movefactor = ((player->mo->friction - 0xDB34)*(0xA))/0x80; if (player->mo->movefactor < 32) player->mo->movefactor = 32; } K_KartDrift(player, onground); // Quick Turning // You can't turn your kart when you're not moving. // So now it's time to burn some rubber! if (player->speed < 2 && leveltime > 140 && cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE && cmd->driftturn != 0) { if (leveltime % 20 == 0) S_StartSound(player->mo, sfx_mkslid); } // Squishing // If a Grow player or a sector crushes you, get flattened instead of being killed. if (player->kartstuff[k_squishedtimer] <= 0) { player->mo->flags &= ~MF_NOCLIP; } else { player->mo->flags |= MF_NOCLIP; player->mo->momx = 0; player->mo->momy = 0; } // Play the stop light's sounds if ((leveltime == (TICRATE-4)*2) || (leveltime == (TICRATE-2)*3)) S_StartSound(NULL, sfx_lkt1); if (leveltime == (TICRATE)*4) S_StartSound(NULL, sfx_lkt2); // Start charging once you're given the opportunity. if (leveltime >= 70 && leveltime <= 140 && cmd->buttons & BT_ACCELERATE) player->kartstuff[k_boostcharge]++; if (leveltime >= 70 && leveltime <= 140 && !(cmd->buttons & BT_ACCELERATE)) player->kartstuff[k_boostcharge] = 0; // Increase your size while charging your engine. if (leveltime < 150) player->mo->destscale = (mapheaderinfo[gamemap-1]->mobj_scale) + (player->kartstuff[k_boostcharge]*131); // Determine the outcome of your charge. if (leveltime > 140 && player->kartstuff[k_boostcharge]) { // Get an instant boost! if (player->kartstuff[k_boostcharge] >= 35 && player->kartstuff[k_boostcharge] <= 50) { if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3) S_StartSound(player->mo, sfx_sboost); player->kartstuff[k_sneakertimer] = -((21*(player->kartstuff[k_boostcharge]*player->kartstuff[k_boostcharge]))/425)+131; // max time is 70, min time is 7; yay parabooolas } // You overcharged your engine? Those things are expensive!!! else if (player->kartstuff[k_boostcharge] > 50) { player->powers[pw_nocontrol] = 40; S_StartSound(player->mo, sfx_slip); } player->kartstuff[k_boostcharge] = 0; } } void K_CheckBalloons(void) { UINT8 i; UINT8 numingame = 0; SINT8 winnernum = -1; #if 0 return; // set to 1 to test comeback mechanics while alone #endif if (!multiplayer) return; if (!G_BattleGametype()) return; if (gameaction == ga_completed) return; for (i = 0; i < MAXPLAYERS; i++) { if (!playeringame[i] || players[i].spectator) // not even in-game continue; if (players[i].exiting) // we're already exiting! stop! return; numingame++; if (players[i].kartstuff[k_balloon] <= 0) // if you don't have any balloons, you're probably not a winner continue; else if (winnernum > -1) // TWO winners? that's dumb :V return; winnernum = i; } if (numingame <= 1) return; if (playeringame[winnernum]) { players[winnernum].score += 1; CONS_Printf(M_GetText("%s recieved a point for winning!\n"), player_names[winnernum]); } for (i = 0; i < MAXPLAYERS; i++) P_DoPlayerExit(&players[i]); } //} //{ SRB2kart HUD Code #define NUMLAKIFRAMES 13 #define NUMPOSNUMS 10 #define NUMPOSFRAMES 7 // White, three blues, three reds //{ Patch Definitions static patch_t *kp_nodraw; static patch_t *kp_timesticker; static patch_t *kp_timestickerwide; static patch_t *kp_lapsticker; static patch_t *kp_lapstickernarrow; static patch_t *kp_splitlapflag; static patch_t *kp_balloonsticker; static patch_t *kp_balloonstickerwide; static patch_t *kp_karmasticker; static patch_t *kp_splitkarmabomb; static patch_t *kp_timeoutsticker; static patch_t *kp_lakitustart[NUMLAKIFRAMES]; static patch_t *kp_lakitulaps[17]; static patch_t *kp_positionnum[NUMPOSNUMS][NUMPOSFRAMES]; static patch_t *kp_winnernum[NUMPOSFRAMES]; static patch_t *kp_facenull; static patch_t *kp_facefirst; static patch_t *kp_facesecond; static patch_t *kp_facethird; static patch_t *kp_facefourth; static patch_t *kp_rankballoon; static patch_t *kp_ranknoballoons; static patch_t *kp_battlewin; static patch_t *kp_battlelose; static patch_t *kp_battlewait; static patch_t *kp_battleinfo; static patch_t *kp_itembg; static patch_t *kp_itembgdark; static patch_t *kp_itemmulsticker; static patch_t *kp_itemx; static patch_t *kp_sneaker; static patch_t *kp_rocketsneaker; static patch_t *kp_invincibility[7]; static patch_t *kp_banana; static patch_t *kp_eggman; static patch_t *kp_orbinaut; static patch_t *kp_jawz; static patch_t *kp_mine; static patch_t *kp_ballhog; static patch_t *kp_selfpropelledbomb; static patch_t *kp_grow; static patch_t *kp_shrink; static patch_t *kp_lightningshield; static patch_t *kp_hyudoro; static patch_t *kp_pogospring; static patch_t *kp_kitchensink; static patch_t *kp_sadface; static patch_t *kp_check[6]; static patch_t *kp_spbwarning[2]; void K_LoadKartHUDGraphics(void) { INT32 i, j; char buffer[9]; // Null Stuff kp_nodraw = W_CachePatchName("K_TRNULL", PU_HUDGFX); // Stickers kp_timesticker = W_CachePatchName("K_STTIME", PU_HUDGFX); kp_timestickerwide = W_CachePatchName("K_STTIMW", PU_HUDGFX); kp_lapsticker = W_CachePatchName("K_STLAPS", PU_HUDGFX); kp_lapstickernarrow = W_CachePatchName("K_STLAPN", PU_HUDGFX); kp_splitlapflag = W_CachePatchName("K_SPTLAP", PU_HUDGFX); kp_balloonsticker = W_CachePatchName("K_STBALN", PU_HUDGFX); kp_balloonstickerwide = W_CachePatchName("K_STBALW", PU_HUDGFX); kp_karmasticker = W_CachePatchName("K_STKARM", PU_HUDGFX); kp_splitkarmabomb = W_CachePatchName("K_SPTKRM", PU_HUDGFX); kp_timeoutsticker = W_CachePatchName("K_STTOUT", PU_HUDGFX); // Lakitu Start-up Frames kp_lakitustart[0] = W_CachePatchName("K_LAKISA", PU_HUDGFX); kp_lakitustart[1] = W_CachePatchName("K_LAKISB", PU_HUDGFX); kp_lakitustart[2] = W_CachePatchName("K_LAKISC", PU_HUDGFX); kp_lakitustart[3] = W_CachePatchName("K_LAKISD", PU_HUDGFX); kp_lakitustart[4] = W_CachePatchName("K_LAKISE", PU_HUDGFX); kp_lakitustart[5] = W_CachePatchName("K_LAKISF", PU_HUDGFX); kp_lakitustart[6] = W_CachePatchName("K_LAKISG", PU_HUDGFX); kp_lakitustart[7] = W_CachePatchName("K_LAKISH", PU_HUDGFX); kp_lakitustart[8] = W_CachePatchName("K_LAKISI", PU_HUDGFX); kp_lakitustart[9] = W_CachePatchName("K_LAKISJ", PU_HUDGFX); kp_lakitustart[10] = W_CachePatchName("K_LAKISK", PU_HUDGFX); kp_lakitustart[11] = W_CachePatchName("K_LAKISL", PU_HUDGFX); kp_lakitustart[12] = W_CachePatchName("K_LAKISM", PU_HUDGFX); // Lakitu Lap Frames kp_lakitulaps[0] = W_CachePatchName("K_LAKIL2", PU_HUDGFX); kp_lakitulaps[1] = W_CachePatchName("K_LAKIL3", PU_HUDGFX); kp_lakitulaps[2] = W_CachePatchName("K_LAKIL4", PU_HUDGFX); kp_lakitulaps[3] = W_CachePatchName("K_LAKIL5", PU_HUDGFX); kp_lakitulaps[4] = W_CachePatchName("K_LAKIL6", PU_HUDGFX); kp_lakitulaps[5] = W_CachePatchName("K_LAKIL7", PU_HUDGFX); kp_lakitulaps[6] = W_CachePatchName("K_LAKIL8", PU_HUDGFX); kp_lakitulaps[7] = W_CachePatchName("K_LAKIL9", PU_HUDGFX); kp_lakitulaps[8] = W_CachePatchName("K_LAKILF", PU_HUDGFX); kp_lakitulaps[9] = W_CachePatchName("K_LAKIF1", PU_HUDGFX); kp_lakitulaps[10] = W_CachePatchName("K_LAKIF2", PU_HUDGFX); kp_lakitulaps[11] = W_CachePatchName("K_LAKIF3", PU_HUDGFX); kp_lakitulaps[12] = W_CachePatchName("K_LAKIF4", PU_HUDGFX); kp_lakitulaps[13] = W_CachePatchName("K_LAKIF5", PU_HUDGFX); kp_lakitulaps[14] = W_CachePatchName("K_LAKIF6", PU_HUDGFX); kp_lakitulaps[15] = W_CachePatchName("K_LAKIF7", PU_HUDGFX); kp_lakitulaps[16] = W_CachePatchName("K_LAKIF8", PU_HUDGFX); // Position numbers for (i = 0; i < NUMPOSNUMS; i++) { for (j = 0; j < NUMPOSFRAMES; j++) { //if (i > 4 && j < 4 && j != 0) continue; // We don't need blue numbers for ranks past 4th sprintf(buffer, "K_POSN%d%d", i, j); kp_positionnum[i][j] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX); } } for (i = 0; i < NUMPOSFRAMES; i++) { sprintf(buffer, "K_POSNW%d", i); kp_winnernum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX); } kp_facenull = W_CachePatchName("K_PFACE0", PU_HUDGFX); kp_facefirst = W_CachePatchName("K_PFACE1", PU_HUDGFX); kp_facesecond = W_CachePatchName("K_PFACE2", PU_HUDGFX); kp_facethird = W_CachePatchName("K_PFACE3", PU_HUDGFX); kp_facefourth = W_CachePatchName("K_PFACE4", PU_HUDGFX); // Extra ranking icons kp_rankballoon = W_CachePatchName("K_BLNICO", PU_HUDGFX); kp_ranknoballoons = W_CachePatchName("K_NOBLNS", PU_HUDGFX); // Battle graphics kp_battlewin = W_CachePatchName("K_BWIN", PU_HUDGFX); kp_battlelose = W_CachePatchName("K_BLOSE", PU_HUDGFX); kp_battlewait = W_CachePatchName("K_BWAIT", PU_HUDGFX); kp_battleinfo = W_CachePatchName("K_BINFO", PU_HUDGFX); // Kart Item Windows kp_itembg = W_CachePatchName("K_ITBG", PU_HUDGFX); kp_itembgdark = W_CachePatchName("K_ITBGD", PU_HUDGFX); kp_itemmulsticker = W_CachePatchName("K_ITMUL", PU_HUDGFX); kp_itemx = W_CachePatchName("K_ITX", PU_HUDGFX); kp_sneaker = W_CachePatchName("K_ITSHOE", PU_HUDGFX); kp_rocketsneaker = W_CachePatchName("K_ITRSHE", PU_HUDGFX); for (i = 0; i < 7; i++) { sprintf(buffer, "K_ITINV%d", i+1); kp_invincibility[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX); } kp_banana = W_CachePatchName("K_ITBANA", PU_HUDGFX); kp_eggman = W_CachePatchName("K_ITEGGM", PU_HUDGFX); kp_orbinaut = W_CachePatchName("K_ITORBN", PU_HUDGFX); kp_jawz = W_CachePatchName("K_ITJAWZ", PU_HUDGFX); kp_mine = W_CachePatchName("K_ITMINE", PU_HUDGFX); kp_ballhog = W_CachePatchName("K_ITBHOG", PU_HUDGFX); kp_selfpropelledbomb = W_CachePatchName("K_ITSPB", PU_HUDGFX); kp_grow = W_CachePatchName("K_ITGROW", PU_HUDGFX); kp_shrink = W_CachePatchName("K_ITSHRK", PU_HUDGFX); kp_lightningshield = W_CachePatchName("K_ITLITS", PU_HUDGFX); kp_hyudoro = W_CachePatchName("K_ITHYUD", PU_HUDGFX); kp_pogospring = W_CachePatchName("K_ITPOGO", PU_HUDGFX); kp_kitchensink = W_CachePatchName("K_ITSINK", PU_HUDGFX); kp_sadface = W_CachePatchName("K_ITSAD", PU_HUDGFX); // CHECK indicators for (i = 0; i < 6; i++) { sprintf(buffer, "K_CHECK%d", i+1); kp_check[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX); } // SPB warning kp_spbwarning[0] = W_CachePatchName("K_SPBW1", PU_HUDGFX); kp_spbwarning[1] = W_CachePatchName("K_SPBW2", PU_HUDGFX); } //} INT32 ITEM_X, ITEM_Y; // Item Window INT32 TIME_X, TIME_Y; // Time Sticker INT32 LAPS_X, LAPS_Y; // Lap Sticker INT32 SPDM_X, SPDM_Y; // Speedometer INT32 POSI_X, POSI_Y; // Position Number INT32 FACE_X, FACE_Y; // Top-four Faces INT32 LAKI_X, LAKI_Y; // Lakitu INT32 CHEK_Y; // CHECK graphic INT32 MINI_X, MINI_Y; // Minimap INT32 SPBW_X, SPBW_Y; // SPB warning static void K_initKartHUD(void) { /* BASEVIDWIDTH = 320 BASEVIDHEIGHT = 200 Item window graphic is 41 x 33 Time Sticker graphic is 116 x 11 Time Font is a solid block of (8 x [12) x 14], equal to 96 x 14 Therefore, timestamp is 116 x 14 altogether Lap Sticker is 80 x 11 Lap flag is 22 x 20 Lap Font is a solid block of (3 x [12) x 14], equal to 36 x 14 Therefore, lapstamp is 80 x 20 altogether Position numbers are 43 x 53 Faces are 32 x 32 Faces draw downscaled at 16 x 16 Therefore, the allocated space for them is 16 x 67 altogether ---- ORIGINAL CZ64 SPLITSCREEN: Item window: if (!splitscreen) { ICONX = 139; ICONY = 20; } else { ICONX = BASEVIDWIDTH-315; ICONY = 60; } Time: 236, STRINGY( 12) Lap: BASEVIDWIDTH-304, STRINGY(BASEVIDHEIGHT-189) */ // Single Screen (defaults) // Item Window ITEM_X = 5; // 5 ITEM_Y = 5; // 5 // Level Timer TIME_X = BASEVIDWIDTH - 148; // 172 TIME_Y = 9; // 9 // Level Laps LAPS_X = 9; // 9 LAPS_Y = BASEVIDHEIGHT - 29; // 171 // Speedometer SPDM_X = 9; // 9 SPDM_Y = BASEVIDHEIGHT - 45; // 155 // Position Number POSI_X = BASEVIDWIDTH - 9; // 268 POSI_Y = BASEVIDHEIGHT - 9; // 138 // Top-Four Faces FACE_X = 9; // 9 FACE_Y = 92; // 92 // Lakitu LAKI_X = 136; // 138 LAKI_Y = 58 - 200; // 58 // CHECK graphic CHEK_Y = BASEVIDHEIGHT; // 200 // Minimap MINI_X = BASEVIDWIDTH - 50; // 270 MINI_Y = (BASEVIDHEIGHT/2)-16; // 84 // Blue Shell warning SPBW_X = BASEVIDWIDTH/2; // 270 SPBW_Y = BASEVIDHEIGHT- 24; // 176 if (splitscreen) // Splitscreen { ITEM_X = 5; ITEM_Y = 0; LAPS_Y = (BASEVIDHEIGHT/2)-24; POSI_Y = (BASEVIDHEIGHT/2)- 2; MINI_Y = (BASEVIDHEIGHT/2); SPBW_Y = (BASEVIDHEIGHT/2)-8; if (splitscreen > 1) // 3P/4P Small Splitscreen { ITEM_X = 0; ITEM_Y = 0; LAPS_X = 3; LAPS_Y = (BASEVIDHEIGHT/2)-13; POSI_X = (BASEVIDWIDTH/2)-3; MINI_X = (3*BASEVIDWIDTH/4); MINI_Y = (3*BASEVIDHEIGHT/4); SPBW_X = BASEVIDWIDTH/4; if (splitscreen > 2) // 4P-only { MINI_X = (BASEVIDWIDTH/2); MINI_Y = (BASEVIDHEIGHT/2); } } } } INT32 K_calcSplitFlags(INT32 snapflags) { INT32 splitflags = 0; if (splitscreen == 0) return snapflags; if (stplyr != &players[displayplayer]) { if (splitscreen == 1 && stplyr == &players[secondarydisplayplayer]) { splitflags |= V_SPLITSCREEN; } else if (splitscreen > 1) { if (stplyr == &players[thirddisplayplayer] || stplyr == &players[fourthdisplayplayer]) splitflags |= V_SPLITSCREEN; if (stplyr == &players[secondarydisplayplayer] || stplyr == &players[fourthdisplayplayer]) splitflags |= V_HORZSCREEN; } } if (splitflags & V_SPLITSCREEN) snapflags &= ~V_SNAPTOTOP; else snapflags &= ~V_SNAPTOBOTTOM; if (splitscreen > 1) { if (splitflags & V_HORZSCREEN) snapflags &= ~V_SNAPTOLEFT; else snapflags &= ~V_SNAPTORIGHT; } return (splitflags|snapflags); } static void K_drawKartItem(void) { // ITEM_X = BASEVIDWIDTH-50; // 270 // ITEM_Y = 24; // 24 // Why write V_DrawScaledPatch calls over and over when they're all the same? // Set to 'no item' just in case. patch_t *localpatch = kp_nodraw; patch_t *localbg = kp_itembg; patch_t *localinv = kp_invincibility[(leveltime % (7*3)) / 3]; INT32 splitflags = K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOLEFT); if (stplyr->kartstuff[k_itemroulette]) { switch((stplyr->kartstuff[k_itemroulette] % (13*3)) / 3) { // Each case is handled in threes, to give three frames of in-game time to see the item on the roulette case 0: localpatch = kp_sneaker; break; // Sneaker case 1: localpatch = kp_banana; break; // Banana case 2: localpatch = kp_orbinaut; break; // Orbinaut case 3: localpatch = kp_mine; break; // Mine case 4: localpatch = kp_grow; break; // Grow case 5: localpatch = kp_hyudoro; break; // Hyudoro case 6: localpatch = kp_rocketsneaker; break; // Rocket Sneaker case 7: localpatch = kp_jawz; break; // Jawz case 8: localpatch = kp_selfpropelledbomb; break; // Self-Propelled Bomb case 9: localpatch = kp_shrink; break; // Shrink case 10: localpatch = localinv; break; // Invincibility case 11: localpatch = kp_eggman; break; // Eggman Monitor case 12: localpatch = kp_ballhog; break; // Ballhog case 13: localpatch = kp_lightningshield; break; // Lightning Shield //case 14: localpatch = kp_pogospring; break; // Pogo Spring //case 15: localpatch = kp_kitchensink; break; // Kitchen Sink default: break; } } else { // I'm doing this a little weird and drawing mostly in reverse order // The only actual reason is to make sneakers line up this way in the code below // This shouldn't have any actual baring over how it functions // Hyudoro is first, because we're drawing it on top of the player's current item if (stplyr->kartstuff[k_stealingtimer] > 0 || stplyr->kartstuff[k_stolentimer] > 0) { if (leveltime & 2) localpatch = kp_hyudoro; else if (!(leveltime & 2)) localpatch = kp_nodraw; } else if (stplyr->kartstuff[k_rocketsneakertimer] > 1) { if (leveltime & 1) localpatch = kp_rocketsneaker; else if (!(leveltime & 1)) localpatch = kp_nodraw; } else if (stplyr->kartstuff[k_growshrinktimer] > 1) { if (leveltime & 1) localpatch = kp_grow; else if (!(leveltime & 1)) localpatch = kp_nodraw; } else if (stplyr->kartstuff[k_sadtimer] > 0) { if (leveltime & 2) localpatch = kp_sadface; else if (!(leveltime & 2)) localpatch = kp_nodraw; } else { if (!(stplyr->kartstuff[k_itemamount] || stplyr->kartstuff[k_itemheld])) return; switch(stplyr->kartstuff[k_itemtype]) { case KITEM_SNEAKER: localpatch = kp_sneaker; break; case KITEM_ROCKETSNEAKER: localpatch = kp_rocketsneaker; break; case KITEM_INVINCIBILITY: localpatch = localinv; localbg = kp_itembgdark; break; case KITEM_BANANA: localpatch = kp_banana; break; case KITEM_EGGMAN: localpatch = kp_eggman; break; case KITEM_ORBINAUT: localpatch = kp_orbinaut; break; case KITEM_JAWZ: localpatch = kp_jawz; break; case KITEM_MINE: localpatch = kp_mine; break; case KITEM_BALLHOG: localpatch = kp_ballhog; break; case KITEM_SPB: localpatch = kp_selfpropelledbomb; break; case KITEM_GROW: localpatch = kp_grow; break; case KITEM_SHRINK: localpatch = kp_shrink; break; case KITEM_LIGHTNINGSHIELD: localpatch = kp_lightningshield; break; case KITEM_HYUDORO: localpatch = kp_hyudoro; break; case KITEM_POGOSPRING: localpatch = kp_pogospring; break; case KITEM_KITCHENSINK: localpatch = kp_kitchensink; break; case KITEM_SAD: localpatch = kp_sadface; break; default: return; } } } V_DrawScaledPatch(ITEM_X, ITEM_Y, V_HUDTRANS|splitflags, localbg); // Then, the numbers: if (stplyr->kartstuff[k_itemamount] > 1 && !stplyr->kartstuff[k_itemroulette]) { V_DrawScaledPatch(ITEM_X+9, ITEM_Y+24, V_HUDTRANS|splitflags, kp_itemmulsticker); V_DrawScaledPatch(ITEM_X, ITEM_Y, V_HUDTRANS|splitflags, localpatch); V_DrawScaledPatch(ITEM_X+28, ITEM_Y+41, V_HUDTRANS|splitflags, kp_itemx); V_DrawKartString(ITEM_X+38, ITEM_Y+36, V_HUDTRANS|splitflags, va("%d", stplyr->kartstuff[k_itemamount])); } else V_DrawScaledPatch(ITEM_X, ITEM_Y, V_HUDTRANS|splitflags, localpatch); } static void K_drawKartTimestamp(void) { // TIME_X = BASEVIDWIDTH-124; // 196 // TIME_Y = 6; // 6 INT32 TIME_XB; INT32 splitflags = K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOLEFT); V_DrawScaledPatch(TIME_X, TIME_Y, V_HUDTRANS|splitflags, kp_timestickerwide); TIME_XB = TIME_X+33; if (stplyr->realtime/(60*TICRATE) < 100) // 99:99:99 only { // zero minute if (stplyr->realtime/(60*TICRATE) < 10) { V_DrawKartString(TIME_XB, TIME_Y+3, V_HUDTRANS|splitflags, va("0")); // minutes time 0 __ __ V_DrawKartString(TIME_XB+12, TIME_Y+3, V_HUDTRANS|splitflags, va("%d", stplyr->realtime/(60*TICRATE))); } // minutes time 0 __ __ else V_DrawKartString(TIME_XB, TIME_Y+3, V_HUDTRANS|splitflags, va("%d", stplyr->realtime/(60*TICRATE))); // apostrophe location _'__ __ V_DrawKartString(TIME_XB+24, TIME_Y+3, V_HUDTRANS|splitflags, va("'")); // zero second _ 0_ __ if ((stplyr->realtime/TICRATE % 60) < 10) { V_DrawKartString(TIME_XB+36, TIME_Y+3, V_HUDTRANS|splitflags, va("0")); // seconds time _ _0 __ V_DrawKartString(TIME_XB+48, TIME_Y+3, V_HUDTRANS|splitflags, va("%d", stplyr->realtime/TICRATE % 60)); } // zero second _ 00 __ else V_DrawKartString(TIME_XB+36, TIME_Y+3, V_HUDTRANS|splitflags, va("%d", stplyr->realtime/TICRATE % 60)); // quotation mark location _ __"__ V_DrawKartString(TIME_XB+60, TIME_Y+3, V_HUDTRANS|splitflags, va("\"")); // zero tick _ __ 0_ if (G_TicsToCentiseconds(stplyr->realtime) < 10) { V_DrawKartString(TIME_XB+72, TIME_Y+3, V_HUDTRANS|splitflags, va("0")); // tics _ __ _0 V_DrawKartString(TIME_XB+84, TIME_Y+3, V_HUDTRANS|splitflags, va("%d", G_TicsToCentiseconds(stplyr->realtime))); } // zero tick _ __ 00 if (G_TicsToCentiseconds(stplyr->realtime) >= 10) V_DrawKartString(TIME_XB+72, TIME_Y+3, V_HUDTRANS|splitflags, va("%d", G_TicsToCentiseconds(stplyr->realtime))); } else V_DrawKartString(TIME_XB, TIME_Y+3, V_HUDTRANS|splitflags, va("99'59\"99")); } static void K_DrawKartPositionNum(INT32 num) { // POSI_X = BASEVIDWIDTH - 51; // 269 // POSI_Y = BASEVIDHEIGHT- 64; // 136 INT32 X = POSI_X; INT32 W = SHORT(kp_positionnum[0][0]->width); fixed_t scale = FRACUNIT; patch_t *localpatch = kp_positionnum[0][0]; INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTORIGHT); if (stplyr->kartstuff[k_positiondelay] || stplyr->exiting) scale = FixedMul(scale, 3*FRACUNIT/2); if (splitscreen) scale /= 2; W = FixedMul(W<>FRACBITS; // Special case for 0 if (!num) { V_DrawFixedPatch(X<= 0); // This function does not draw negative numbers // Draw the number while (num) { if (stplyr->exiting && num == 1) // 1st place winner? You get rainbows!! { // Alternate frame every three frames switch (leveltime % 21) { case 1: case 2: case 3: localpatch = kp_winnernum[0]; break; case 4: case 5: case 6: localpatch = kp_winnernum[1]; break; case 7: case 8: case 9: localpatch = kp_winnernum[2]; break; case 10: case 11: case 12: localpatch = kp_winnernum[3]; break; case 13: case 14: case 15: localpatch = kp_winnernum[4]; break; case 16: case 17: case 18: localpatch = kp_winnernum[5]; break; case 19: case 20: case 21: localpatch = kp_winnernum[6]; break; default: localpatch = kp_positionnum[1][0]; break; } } else if (stplyr->laps+1 >= cv_numlaps.value || stplyr->exiting) // Check for the final lap, or won { // Alternate frame every three frames switch (leveltime % 9) { case 1: case 2: case 3: if (K_IsPlayerLosing(stplyr)) localpatch = kp_positionnum[num % 10][4]; else localpatch = kp_positionnum[num % 10][1]; break; case 4: case 5: case 6: if (K_IsPlayerLosing(stplyr)) localpatch = kp_positionnum[num % 10][5]; else localpatch = kp_positionnum[num % 10][2]; break; case 7: case 8: case 9: if (K_IsPlayerLosing(stplyr)) localpatch = kp_positionnum[num % 10][6]; else localpatch = kp_positionnum[num % 10][3]; break; default: localpatch = kp_positionnum[num % 10][0]; break; } } else localpatch = kp_positionnum[num % 10][0]; V_DrawFixedPatch(X< 4) ranklines = 4; // Only draw the top 4 players Y -= (9*ranklines); for (i = 0; i < ranklines; i++) { if (players[rankplayer[i]].spectator) continue; // Spectators are ignored if (!players[rankplayer[i]].mo) continue; balloonx = FACE_X+18; if (rankcolor[i] == 0) { colormap = colormaps; if (rankplayer[i] != myplayer) { V_DrawSmallTranslucentPatch(FACE_X, Y, V_HUDTRANS|V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin]); if (G_BattleGametype() && players[rankplayer[i]].kartstuff[k_balloon] > 0) { for (j = 0; j < players[rankplayer[i]].kartstuff[k_balloon]; j++) { V_DrawSmallTranslucentPatch(balloonx, Y+10, V_HUDTRANS|V_SNAPTOLEFT, kp_rankballoon); balloonx += 3; } } } else { V_DrawSmallScaledPatch(FACE_X, Y, V_HUDTRANS|V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin]); if (G_BattleGametype() && players[rankplayer[i]].kartstuff[k_balloon] > 0) { for (j = 0; j < players[rankplayer[i]].kartstuff[k_balloon]; j++) { V_DrawSmallScaledPatch(balloonx, Y+10, V_HUDTRANS|V_SNAPTOLEFT, kp_rankballoon); balloonx += 3; } } } } else { colormap = R_GetTranslationColormap(players[rankplayer[i]].skin, players[rankplayer[i]].mo->color, GTC_CACHE); if (players[rankplayer[i]].mo->colorized) { colormap = R_GetTranslationColormap(TC_RAINBOW, players[rankplayer[i]].mo->color, GTC_CACHE); } else { colormap = R_GetTranslationColormap(players[rankplayer[i]].skin, players[rankplayer[i]].mo->color, GTC_CACHE); } if (rankplayer[i] != myplayer) { V_DrawSmallTranslucentMappedPatch(FACE_X, Y, V_HUDTRANS|V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin], colormap); if (G_BattleGametype() && players[rankplayer[i]].kartstuff[k_balloon] > 0) { for (j = 0; j < players[rankplayer[i]].kartstuff[k_balloon]; j++) { V_DrawSmallTranslucentMappedPatch(balloonx, Y+10, V_HUDTRANS|V_SNAPTOLEFT, kp_rankballoon, colormap); balloonx += 3; } } } else { V_DrawSmallMappedPatch(FACE_X, Y, V_HUDTRANS|V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin], colormap); if (G_BattleGametype() && players[rankplayer[i]].kartstuff[k_balloon] > 0) { for (j = 0; j < players[rankplayer[i]].kartstuff[k_balloon]; j++) { V_DrawSmallMappedPatch(balloonx, Y+10, V_HUDTRANS|V_SNAPTOLEFT, kp_rankballoon, colormap); balloonx += 3; } } } } // Draws the little number over the face switch (players[rankplayer[i]].kartstuff[k_position]) { case 1: localpatch = kp_facefirst; break; case 2: localpatch = kp_facesecond; break; case 3: localpatch = kp_facethird; break; case 4: localpatch = kp_facefourth; break; default: break; } if (rankplayer[i] != myplayer) { if (G_BattleGametype() && players[rankplayer[i]].kartstuff[k_balloon] <= 0) V_DrawSmallTranslucentPatch(FACE_X-2, Y, V_HUDTRANS|V_SNAPTOLEFT, kp_ranknoballoons); else V_DrawSmallTranslucentPatch(FACE_X, Y, V_HUDTRANS|V_SNAPTOLEFT, localpatch); } else { if (G_BattleGametype() && players[rankplayer[i]].kartstuff[k_balloon] <= 0) V_DrawSmallScaledPatch(FACE_X-2, Y, V_HUDTRANS|V_SNAPTOLEFT, kp_ranknoballoons); else V_DrawSmallScaledPatch(FACE_X, Y, V_HUDTRANS|V_SNAPTOLEFT, localpatch); } Y += 18; } } static void K_drawKartLaps(void) { INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT); if (splitscreen > 1) { V_DrawScaledPatch(LAPS_X, LAPS_Y, V_HUDTRANS|splitflags, kp_splitlapflag); if (stplyr->exiting) V_DrawString(LAPS_X+13, LAPS_Y+1, V_HUDTRANS|splitflags, "FIN"); else V_DrawString(LAPS_X+13, LAPS_Y+1, V_HUDTRANS|splitflags, va("%d/%d", stplyr->laps+1, cv_numlaps.value)); } else { V_DrawScaledPatch(LAPS_X, LAPS_Y, V_HUDTRANS|splitflags, kp_lapsticker); if (stplyr->exiting) V_DrawKartString(LAPS_X+33, LAPS_Y+3, V_HUDTRANS|splitflags, "FIN"); else V_DrawKartString(LAPS_X+33, LAPS_Y+3, V_HUDTRANS|splitflags, va("%d/%d", stplyr->laps+1, cv_numlaps.value)); } } static void K_drawKartSpeedometer(void) { fixed_t convSpeed; INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT); if (cv_speedometer.value == 1) { convSpeed = FixedDiv(FixedMul(stplyr->speed, 142371), mapheaderinfo[gamemap-1]->mobj_scale)/FRACUNIT; // 2.172409058 V_DrawKartString(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, va("%3d km/h", convSpeed)); } else if (cv_speedometer.value == 2) { convSpeed = FixedDiv(FixedMul(stplyr->speed, 88465), mapheaderinfo[gamemap-1]->mobj_scale)/FRACUNIT; // 1.349868774 V_DrawKartString(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, va("%3d mph", convSpeed)); } else if (cv_speedometer.value == 3) { convSpeed = FixedDiv(stplyr->speed, mapheaderinfo[gamemap-1]->mobj_scale)/FRACUNIT; V_DrawKartString(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, va("%3d fu/t", convSpeed)); } } static void K_drawKartBalloonsOrKarma(void) { UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, stplyr->skincolor, 0); INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT); if (splitscreen > 1) { if (stplyr->kartstuff[k_balloon] <= 0) { V_DrawMappedPatch(LAPS_X, LAPS_Y-1, V_HUDTRANS|splitflags, kp_splitkarmabomb, colormap); V_DrawString(LAPS_X+13, LAPS_Y+1, V_HUDTRANS|splitflags, va("%d/3", stplyr->kartstuff[k_comebackpoints])); } else { V_DrawMappedPatch(LAPS_X, LAPS_Y-1, V_HUDTRANS|splitflags, kp_rankballoon, colormap); V_DrawString(LAPS_X+13, LAPS_Y+1, V_HUDTRANS|splitflags, va("%d/%d", stplyr->kartstuff[k_balloon], cv_kartballoons.value)); } } else { if (stplyr->kartstuff[k_balloon] <= 0) { V_DrawMappedPatch(LAPS_X, LAPS_Y, V_HUDTRANS|splitflags, kp_karmasticker, colormap); V_DrawKartString(LAPS_X+59, LAPS_Y+3, V_HUDTRANS|splitflags, va("%d/3", stplyr->kartstuff[k_comebackpoints])); } else { if (stplyr->kartstuff[k_balloon] > 9 && cv_kartballoons.value > 9) V_DrawMappedPatch(LAPS_X, LAPS_Y, V_HUDTRANS|splitflags, kp_balloonstickerwide, colormap); else V_DrawMappedPatch(LAPS_X, LAPS_Y, V_HUDTRANS|splitflags, kp_balloonsticker, colormap); V_DrawKartString(LAPS_X+47, LAPS_Y+3, V_HUDTRANS|splitflags, va("%d/%d", stplyr->kartstuff[k_balloon], cv_kartballoons.value)); } } } static void K_drawSPBWarning(void) { patch_t *localpatch = kp_nodraw; INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM); if (!(stplyr->kartstuff[k_deathsentence] > 0 || (spbincoming > 0 && spbincoming < 2*TICRATE && stplyr->kartstuff[k_position] == 1))) return; if (leveltime % 8 > 3) localpatch = kp_spbwarning[1]; else localpatch = kp_spbwarning[0]; V_DrawScaledPatch(SPBW_X, SPBW_Y, splitflags, localpatch); } fixed_t K_FindCheckX(fixed_t px, fixed_t py, angle_t ang, fixed_t mx, fixed_t my) { fixed_t dist, x; fixed_t range = RING_DIST/3; angle_t diff; range *= gamespeed+1; dist = abs(R_PointToDist2(px, py, mx, my)); if (dist > range) return -320; diff = R_PointToAngle2(px, py, mx, my) - ang; if (diff < ANGLE_90 || diff > ANGLE_270) return -320; else x = (FixedMul(FINETANGENT(((diff+ANGLE_90)>>ANGLETOFINESHIFT) & 4095), 160<>FRACBITS; if (mirrormode) x = 320-x; if (splitscreen > 1) x /= 2; return x; } static void K_drawKartPlayerCheck(void) { INT32 i; UINT8 *colormap; INT32 x; UINT8 pnum = 0; INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM); if (!stplyr->mo || stplyr->spectator) return; if (stplyr->awayviewtics) return; if (camspin) return; for (i = 0; i < MAXPLAYERS; i++) { if (!playeringame[i] || players[i].spectator) continue; if (!players[i].mo) continue; if (&players[i] == stplyr) continue; if ((players[i].kartstuff[k_invincibilitytimer] <= 0) && (leveltime & 2)) pnum++; // white frames if (players[i].kartstuff[k_itemtype] == KITEM_GROW || players[i].kartstuff[k_growshrinktimer] > 0) pnum += 4; else if (players[i].kartstuff[k_itemtype] == KITEM_INVINCIBILITY || players[i].kartstuff[k_invincibilitytimer]) pnum += 2; x = K_FindCheckX(stplyr->mo->x, stplyr->mo->y, stplyr->mo->angle, players[i].mo->x, players[i].mo->y); if (x <= 320 && x >= 0) { if (x < 14) x = 14; else if (x > 306) x = 306; colormap = R_GetTranslationColormap(TC_DEFAULT, players[i].mo->color, 0); V_DrawMappedPatch(x, CHEK_Y, V_HUDTRANS|splitflags, kp_check[pnum], colormap); } } } void K_LoadIconGraphics(char *facestr, INT32 skinnum) { char namelump[9]; // hack: make sure base face name is no more than 8 chars if (strlen(facestr) > 8) facestr[8] = '\0'; strcpy(namelump, facestr); // copy base name iconprefix[skinnum] = W_CachePatchName(namelump, PU_HUDGFX); iconfreed[skinnum] = false; } #if 0 //unused static void K_UnLoadIconGraphics(INT32 skinnum) { Z_Free(iconprefix[skinnum]); iconfreed[skinnum] = true; } #endif void K_ReloadSkinIconGraphics(void) { INT32 i; for (i = 0; i < numskins; i++) K_LoadIconGraphics(skins[i].iconprefix, i); } static void K_drawKartMinimapHead(player_t *player, INT32 x, INT32 y, INT32 flags, patch_t *AutomapPic) { // amnum xpos & ypos are the icon's speed around the HUD. // The number being divided by is for how fast it moves. // The higher the number, the slower it moves. // am xpos & ypos are the icon's starting position. Withouht // it, they wouldn't 'spawn' on the top-right side of the HUD. fixed_t amnumxpos; fixed_t amnumypos; INT32 amxpos; INT32 amypos; node_t *bsp = &nodes[numnodes-1]; fixed_t maxx, minx, maxy, miny; maxx = maxy = INT32_MAX; minx = miny = INT32_MIN; minx = bsp->bbox[0][BOXLEFT]; maxx = bsp->bbox[0][BOXRIGHT]; miny = bsp->bbox[0][BOXBOTTOM]; maxy = bsp->bbox[0][BOXTOP]; if (bsp->bbox[1][BOXLEFT] < minx) minx = bsp->bbox[1][BOXLEFT]; if (bsp->bbox[1][BOXRIGHT] > maxx) maxx = bsp->bbox[1][BOXRIGHT]; if (bsp->bbox[1][BOXBOTTOM] < miny) miny = bsp->bbox[1][BOXBOTTOM]; if (bsp->bbox[1][BOXTOP] > maxy) maxy = bsp->bbox[1][BOXTOP]; // You might be wondering why these are being bitshift here // it's because mapwidth and height would otherwise overflow for maps larger than half the size possible... // map boundaries and sizes will ALWAYS be whole numbers thankfully // later calculations take into consideration that these are actually not in terms of FRACUNIT though minx >>= FRACBITS; maxx >>= FRACBITS; miny >>= FRACBITS; maxy >>= FRACBITS; fixed_t mapwidth = maxx - minx; fixed_t mapheight = maxy - miny; // These should always be small enough to be bitshift back right now fixed_t xoffset = (minx + mapwidth/2)<width, mapwidth); fixed_t yscale = FixedDiv(AutomapPic->height, mapheight); fixed_t zoom = FixedMul(min(xscale, yscale), FRACUNIT-FRACUNIT/20); amnumxpos = (FixedMul(player->mo->x, zoom) - FixedMul(xoffset, zoom)); amnumypos = -(FixedMul(player->mo->y, zoom) - FixedMul(yoffset, zoom)); amxpos = amnumxpos + ((x + AutomapPic->width/2 - (iconprefix[player->skin]->width/2))<height/2 - (iconprefix[player->skin]->height/2))<width/2 + (iconprefix[player->skin]->width/2))<skincolor) // 'default' color V_DrawSciencePatch(amxpos, amypos, flags, iconprefix[player->skin], FRACUNIT); else { UINT8 *colormap; if (player->mo->colorized) { colormap = R_GetTranslationColormap(TC_RAINBOW, player->mo->color, 0); } else { colormap = R_GetTranslationColormap(player->skin, player->mo->color, 0); } V_DrawFixedPatch(amxpos, amypos, FRACUNIT, flags, iconprefix[player->skin], colormap); } } static void K_drawKartMinimap(void) { INT32 lumpnum; patch_t *AutomapPic; INT32 i = 0; INT32 x, y; const INT32 minimaptrans = ((10-cv_kartminimap.value)<width/2); y = MINI_Y - (AutomapPic->height/2); if (splitscreen) splitflags = 0; if (mirrormode) V_DrawScaledPatch(x+(AutomapPic->width), y, splitflags|V_FLIP, AutomapPic); else V_DrawScaledPatch(x, y, splitflags, AutomapPic); if (!splitscreen) { splitflags &= ~minimaptrans; splitflags |= V_HUDTRANSHALF; } // let offsets transfer to the heads, too! if (mirrormode) x += SHORT(AutomapPic->leftoffset); else x -= SHORT(AutomapPic->leftoffset); y -= SHORT(AutomapPic->topoffset); // Player's tiny icons on the Automap. for (i = 0; i < MAXPLAYERS; i++) { if (i == displayplayer && !splitscreen) continue; // Do displayplayer later if (players[i].mo && !players[i].spectator) { if (G_BattleGametype() && players[i].kartstuff[k_balloon] <= 0) continue; if (players[i].kartstuff[k_hyudorotimer] > 0) { if ((players[i].kartstuff[k_hyudorotimer] < 1*TICRATE/2 || players[i].kartstuff[k_hyudorotimer] > hyudorotime-(1*TICRATE/2)) && !(leveltime & 1)) ; else continue; } K_drawKartMinimapHead(&players[i], x, y, splitflags, AutomapPic); } } if (splitscreen) return; // Don't need this for splits splitflags &= ~V_HUDTRANSHALF; splitflags |= V_HUDTRANS; if (stplyr->mo && !stplyr->spectator) K_drawKartMinimapHead(stplyr, x, y, splitflags, AutomapPic); } static void K_drawBattleFullscreen(void) { INT32 x = BASEVIDWIDTH/2; INT32 y = -64+(stplyr->kartstuff[k_cardanimation]); // card animation goes from 0 to 164, 164 is the middle of the screen INT32 splitflags = V_SNAPTOTOP; // I don't feel like properly supporting non-green resolutions, so you can have a misuse of SNAPTO instead fixed_t scale = FRACUNIT; if (splitscreen) { if ((splitscreen == 1 && stplyr == &players[secondarydisplayplayer]) || (splitscreen > 1 && (stplyr == &players[thirddisplayplayer] || (stplyr == &players[fourthdisplayplayer] && splitscreen > 2)))) { y = 232-(stplyr->kartstuff[k_cardanimation]/2); splitflags = V_SNAPTOBOTTOM; } else y = -32+(stplyr->kartstuff[k_cardanimation]/2); if (splitscreen > 1) { scale /= 2; if (stplyr == &players[secondarydisplayplayer] || (stplyr == &players[fourthdisplayplayer] && splitscreen > 2)) x = 3*BASEVIDWIDTH/4; else x = BASEVIDWIDTH/4; } else { if (stplyr == &players[secondarydisplayplayer]) x = BASEVIDWIDTH-96; else x = 96; } } if (stplyr->exiting) { if (stplyr == &players[displayplayer]) V_DrawFadeScreen(); if (stplyr->kartstuff[k_balloon]) V_DrawFixedPatch(x<kartstuff[k_balloon] <= 0 && stplyr->kartstuff[k_comebacktimer] && comeback) { INT32 t = stplyr->kartstuff[k_comebacktimer]/TICRATE; INT32 txoff = 0; INT32 ty = (BASEVIDHEIGHT/2)+66; if (t == 0) txoff = 8; else { while (t) { txoff += 8; t /= 10; } } if (splitscreen) { if (splitscreen > 2) ty = (BASEVIDHEIGHT/4)+33; if ((splitscreen == 1 && stplyr == &players[secondarydisplayplayer]) || (stplyr == &players[thirddisplayplayer] && splitscreen > 1) || (stplyr == &players[fourthdisplayplayer] && splitscreen > 2)) ty += (BASEVIDHEIGHT/2); } else V_DrawFadeScreen(); if (!comebackshowninfo) V_DrawFixedPatch(x< 1) V_DrawString(x-(txoff/2), ty, 0, va("%d", stplyr->kartstuff[k_comebacktimer]/TICRATE)); else { V_DrawFixedPatch(x<kartstuff[k_comebacktimer]/TICRATE)); } } } static void K_drawStartLakitu(void) { patch_t *localpatch = kp_nodraw; fixed_t adjustY; tic_t numFrames = 32; // Number of frames for the animation fixed_t finalOffset = 206; // Number of pixels to offset the patch (This is actually 200, the 6 is a buffer for the parabola) if (leveltime < 52) localpatch = kp_lakitustart[0]; if (leveltime >= 52 && leveltime < 56) localpatch = kp_lakitustart[1]; if (leveltime >= 56 && leveltime < 60) localpatch = kp_lakitustart[2]; if (leveltime >= 60 && leveltime < 64) localpatch = kp_lakitustart[3]; if (leveltime >= 64 && leveltime < 91) localpatch = kp_lakitustart[4]; if (leveltime >= 91 && leveltime < 95) localpatch = kp_lakitustart[5]; if (leveltime >= 95 && leveltime < 99) localpatch = kp_lakitustart[6]; if (leveltime >= 99 && leveltime < 103) localpatch = kp_lakitustart[7]; if (leveltime >= 103 && leveltime < 130) localpatch = kp_lakitustart[8]; if (leveltime >= 130 && leveltime < 134) localpatch = kp_lakitustart[9]; if (leveltime >= 134 && leveltime < 138) localpatch = kp_lakitustart[10]; if (leveltime >= 138 && leveltime < 142) localpatch = kp_lakitustart[11]; if (leveltime >= 142 && leveltime < 178) localpatch = kp_lakitustart[12]; if (leveltime <= numFrames) adjustY = (finalOffset - 1) - FixedMul((finalOffset), FRACUNIT / (leveltime + 3)); else if (leveltime >= 146) { fixed_t templeveltime = leveltime - 145; adjustY = (finalOffset - 1) - FixedMul((finalOffset), FRACUNIT / (numFrames + 3 - templeveltime)); } else adjustY = 200; if (mirrormode) V_DrawSmallScaledPatch(320-LAKI_X, LAKI_Y + adjustY, V_SNAPTOTOP|V_FLIP, localpatch); else V_DrawSmallScaledPatch(LAKI_X, LAKI_Y + adjustY, V_SNAPTOTOP, localpatch); } static void K_drawLapLakitu(void) { patch_t *localpatch = kp_nodraw; fixed_t swoopTimer = 80 - stplyr->kartstuff[k_lapanimation]; // Starts at 80, goes down by 1 per frame fixed_t adjustY; fixed_t numFrames = 32; // Number of frames for the animation fixed_t finalOffset = 206; // Number of pixels to offset the patch (This is actually 200, the 6 is a buffer for the parabola) boolean finishLine = false; if (stplyr->laps < (UINT8)(cv_numlaps.value - 1)) { switch (stplyr->laps) { case 1: localpatch = kp_lakitulaps[0]; break; case 2: localpatch = kp_lakitulaps[1]; break; case 3: localpatch = kp_lakitulaps[2]; break; case 4: localpatch = kp_lakitulaps[3]; break; case 5: localpatch = kp_lakitulaps[4]; break; case 6: localpatch = kp_lakitulaps[5]; break; case 7: localpatch = kp_lakitulaps[6]; break; case 8: localpatch = kp_lakitulaps[7]; break; } } else if (stplyr->laps == (UINT8)(cv_numlaps.value - 1)) localpatch = kp_lakitulaps[8]; else { // Change flag frame every 4 frames switch (leveltime % 32) { case 0: case 1: case 2: case 3: localpatch = kp_lakitulaps[9]; break; case 4: case 5: case 6: case 7: localpatch = kp_lakitulaps[10]; break; case 8: case 9: case 10: case 11: localpatch = kp_lakitulaps[11]; break; case 12: case 13: case 14: case 15: localpatch = kp_lakitulaps[12]; break; case 16: case 17: case 18: case 19: localpatch = kp_lakitulaps[13]; break; case 20: case 21: case 22: case 23: localpatch = kp_lakitulaps[14]; break; case 24: case 25: case 26: case 27: localpatch = kp_lakitulaps[15]; break; case 28: case 29: case 30: case 31: localpatch = kp_lakitulaps[16]; break; } finishLine = true; finalOffset = 226; } if (swoopTimer <= numFrames) adjustY = (finalOffset - 1) - FixedMul((finalOffset), FRACUNIT / (swoopTimer + 3)); else if (swoopTimer >= 48) { fixed_t templeveltime = swoopTimer - 47; adjustY = (finalOffset - 1) - FixedMul((finalOffset), FRACUNIT / (numFrames + 3 - templeveltime)); } else { if (finishLine) adjustY = 220; else adjustY = 200; } if (mirrormode) V_DrawSmallScaledPatch(320-(LAKI_X+14+(swoopTimer/4)), LAKI_Y + adjustY, V_SNAPTOTOP|V_FLIP, localpatch); else V_DrawSmallScaledPatch(LAKI_X+14+(swoopTimer/4), LAKI_Y + adjustY, V_SNAPTOTOP, localpatch); } void K_drawKartHUD(void) { // Define the X and Y for each drawn object // This is handled by console/menu values K_initKartHUD(); if (splitscreen == 2) // Player 4 in 3P is basically the minimap :p K_drawKartMinimap(); // Draw full screen stuff that turns off the rest of the HUD if ((G_BattleGametype()) && (stplyr->exiting || (stplyr->kartstuff[k_balloon] <= 0 && stplyr->kartstuff[k_comebacktimer] && comeback && stplyr->playerstate == PST_LIVE))) { K_drawBattleFullscreen(); return; } // Draw Lakitu // This is done first so that regardless of HUD layers, // he'll appear to be in the 'real world' if (!splitscreen) { if (leveltime < 178) K_drawStartLakitu(); if (stplyr->kartstuff[k_lapanimation]) K_drawLapLakitu(); // Draw the CHECK indicator before the other items too, so it's overlapped by everything else if (cv_kartcheck.value) K_drawKartPlayerCheck(); } if (splitscreen == 0 && cv_kartminimap.value) K_drawKartMinimap(); // 3P splitscreen is handled above // Draw the item window K_drawKartItem(); // If not splitscreen, draw... if (!splitscreen) { // Draw the timestamp K_drawKartTimestamp(); if (!modeattacking) { // The little triple-item icons at the bottom // The top-four faces on the left K_drawKartPositionFaces(); } } if (!stplyr->spectator) // Bottom of the screen elements, don't need in spectate mode { if (G_RaceGametype()) // Race-only elements { // Draw the lap counter K_drawKartLaps(); if (!splitscreen) { // Draw the speedometer // TODO: Make a better speedometer. K_drawKartSpeedometer(); } if (!modeattacking) { // Draw the numerical position K_DrawKartPositionNum(stplyr->kartstuff[k_position]); } // You're about to DIEEEEE K_drawSPBWarning(); } else if (G_BattleGametype()) // Battle-only { // Draw the hits left! K_drawKartBalloonsOrKarma(); } } } //}