// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2014 by John "JTE" Muniz. // Copyright (C) 2012-2014 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file lua_maplib.c /// \brief game map library for Lua scripting #include "doomdef.h" #ifdef HAVE_BLUA #include "r_state.h" #include "p_local.h" #include "p_setup.h" #include "z_zone.h" #include "lua_script.h" #include "lua_libs.h" #include "lua_hud.h" // hud_running errors #include "dehacked.h" #include "fastcmp.h" #include "doomstat.h" enum sector_e { sector_valid = 0, sector_floorheight, sector_ceilingheight, sector_floorpic, sector_ceilingpic, sector_lightlevel, sector_special, sector_tag, sector_thinglist, sector_heightsec, sector_camsec, sector_ffloors }; static const char *const sector_opt[] = { "valid", "floorheight", "ceilingheight", "floorpic", "ceilingpic", "lightlevel", "special", "tag", "thinglist", "heightsec", "camsec", "ffloors", NULL}; enum subsector_e { subsector_valid = 0, subsector_sector, subsector_numlines, subsector_firstline, subsector_validcount }; static const char *const subsector_opt[] = { "valid", "sector", "numlines", "firstline", "validcount", NULL}; enum line_e { line_valid = 0, line_v1, line_v2, line_dx, line_dy, line_flags, line_special, line_tag, line_sidenum, line_frontside, line_backside, line_slopetype, line_frontsector, line_backsector, line_validcount, line_firsttag, line_nexttag, line_text, line_callcount }; static const char *const line_opt[] = { "valid", "v1", "v2", "dx", "dy", "flags", "special", "tag", "sidenum", "frontside", "backside", "slopetype", "frontsector", "backsector", "validcount", "firsttag", "nexttag", "text", "callcount", NULL}; enum side_e { side_valid = 0, side_textureoffset, side_rowoffset, side_toptexture, side_bottomtexture, side_midtexture, side_sector, side_special, side_repeatcnt, side_text }; static const char *const side_opt[] = { "valid", "textureoffset", "rowoffset", "toptexture", "bottomtexture", "midtexture", "sector", "special", "repeatcnt", "text", NULL}; enum vertex_e { vertex_valid = 0, vertex_x, vertex_y, vertex_z }; static const char *const vertex_opt[] = { "valid", "x", "y", "z", NULL}; enum ffloor_e { ffloor_valid = 0, ffloor_topheight, ffloor_toppic, ffloor_toplightlevel, ffloor_bottomheight, ffloor_bottompic, ffloor_sector, ffloor_flags, ffloor_master, ffloor_target, ffloor_next, ffloor_prev, ffloor_alpha, }; static const char *const ffloor_opt[] = { "valid", "topheight", "toppic", "toplightlevel", "bottomheight", "bottompic", "sector", // secnum pushed as control sector userdata "flags", "master", // control linedef "target", // target sector "next", "prev", "alpha", NULL}; static const char *const array_opt[] ={"iterate",NULL}; static const char *const valid_opt[] ={"valid",NULL}; // iterates through a sector's thinglist! static int lib_iterateSectorThinglist(lua_State *L) { mobj_t *state = NULL; mobj_t *thing = NULL; if (lua_gettop(L) < 2) return luaL_error(L, "Don't call sector.thinglist() directly, use it as 'for rover in sector.thinglist do end'."); if (!lua_isnil(L, 1)) state = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); else return 0; // no thinglist to iterate through sorry! lua_settop(L, 2); lua_remove(L, 1); // remove state now. if (!lua_isnil(L, 1)) { thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); thing = thing->snext; } else thing = state; // state is used as the "start" of the thinglist if (thing) { LUA_PushUserdata(L, thing, META_MOBJ); return 1; } return 0; } // iterates through the ffloors list in a sector! static int lib_iterateSectorFFloors(lua_State *L) { ffloor_t *state = NULL; ffloor_t *ffloor = NULL; if (lua_gettop(L) < 2) return luaL_error(L, "Don't call sector.ffloors() directly, use it as 'for rover in sector.ffloors do end'."); if (!lua_isnil(L, 1)) state = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); else return 0; // no ffloors to iterate through sorry! lua_settop(L, 2); lua_remove(L, 1); // remove state now. if (!lua_isnil(L, 1)) { ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); ffloor = ffloor->next; } else ffloor = state; // state is used as the "start" of the ffloor list if (ffloor) { LUA_PushUserdata(L, ffloor, META_FFLOOR); return 1; } return 0; } static int sector_iterate(lua_State *L) { lua_pushvalue(L, lua_upvalueindex(1)); // iterator function, or the "generator" lua_pushvalue(L, lua_upvalueindex(2)); // state (used as the "start" of the list for our purposes lua_pushnil(L); // initial value (unused) return 3; } static int sector_get(lua_State *L) { sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt); if (!sector) { if (field == sector_valid) { lua_pushboolean(L, 0); return 1; } return luaL_error(L, "accessed sector_t doesn't exist anymore."); } switch(field) { case sector_valid: // valid lua_pushboolean(L, 1); return 1; case sector_floorheight: lua_pushinteger(L, sector->floorheight); return 1; case sector_ceilingheight: lua_pushinteger(L, sector->ceilingheight); return 1; case sector_floorpic: { // floorpic levelflat_t *levelflat; INT16 i; for (i = 0, levelflat = levelflats; i != sector->floorpic; i++, levelflat++) ; lua_pushlstring(L, levelflat->name, 8); return 1; } case sector_ceilingpic: { // ceilingpic levelflat_t *levelflat; INT16 i; for (i = 0, levelflat = levelflats; i != sector->ceilingpic; i++, levelflat++) ; lua_pushlstring(L, levelflat->name, 8); return 1; } case sector_lightlevel: lua_pushinteger(L, sector->lightlevel); return 1; case sector_special: lua_pushinteger(L, sector->special); return 1; case sector_tag: lua_pushinteger(L, sector->tag); return 1; case sector_thinglist: // thinglist lua_pushcfunction(L, lib_iterateSectorThinglist); LUA_PushUserdata(L, sector->thinglist, META_MOBJ); lua_pushcclosure(L, sector_iterate, 2); // push lib_iterateSectorThinglist and sector->thinglist as upvalues for the function return 1; case sector_heightsec: // heightsec - fake floor heights if (sector->heightsec < 0) return 0; LUA_PushUserdata(L, §ors[sector->heightsec], META_SECTOR); return 1; case sector_camsec: // camsec - camera clipping heights if (sector->camsec < 0) return 0; LUA_PushUserdata(L, §ors[sector->camsec], META_SECTOR); return 1; case sector_ffloors: // ffloors lua_pushcfunction(L, lib_iterateSectorFFloors); LUA_PushUserdata(L, sector->ffloors, META_FFLOOR); lua_pushcclosure(L, sector_iterate, 2); // push lib_iterateFFloors and sector->ffloors as upvalues for the function return 1; } return 0; } // help function for P_LoadSectors, find a flat in the active wad files, // allocate an id for it, and set the levelflat (to speedup search) // static INT32 P_AddLevelFlatRuntime(const char *flatname) { size_t i; levelflat_t *levelflat = levelflats; // // first scan through the already found flats // for (i = 0; i < numlevelflats; i++, levelflat++) if (strnicmp(levelflat->name,flatname,8)==0) break; // that flat was already found in the level, return the id if (i == numlevelflats) { // allocate new flat memory levelflats = Z_Realloc(levelflats, (numlevelflats + 1) * sizeof(*levelflats), PU_LEVEL, NULL); levelflat = levelflats+i; // store the name strlcpy(levelflat->name, flatname, sizeof (levelflat->name)); strupr(levelflat->name); // store the flat lump number levelflat->lumpnum = R_GetFlatNumForName(flatname); #ifndef ZDEBUG CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name); #endif numlevelflats++; } // level flat id return (INT32)i; } static int sector_set(lua_State *L) { sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt); if (!sector) return luaL_error(L, "accessed sector_t doesn't exist anymore."); if (hud_running) return luaL_error(L, "Do not alter sector_t in HUD rendering code!"); switch(field) { case sector_valid: // valid case sector_thinglist: // thinglist case sector_heightsec: // heightsec case sector_camsec: // camsec case sector_ffloors: // ffloors default: return luaL_error(L, "sector_t field " LUA_QS " cannot be set.", sector_opt[field]); case sector_floorheight: { // floorheight boolean flag; fixed_t lastpos = sector->floorheight; sector->floorheight = (fixed_t)luaL_checkinteger(L, 3); flag = P_CheckSector(sector, true); if (flag && sector->numattached) { sector->floorheight = lastpos; P_CheckSector(sector, true); } break; } case sector_ceilingheight: { // ceilingheight boolean flag; fixed_t lastpos = sector->ceilingheight; sector->ceilingheight = (fixed_t)luaL_checkinteger(L, 3); flag = P_CheckSector(sector, true); if (flag && sector->numattached) { sector->ceilingheight = lastpos; P_CheckSector(sector, true); } break; } case sector_floorpic: sector->floorpic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3)); break; case sector_ceilingpic: sector->ceilingpic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3)); break; case sector_lightlevel: sector->lightlevel = (INT16)luaL_checkinteger(L, 3); break; case sector_special: sector->special = (INT16)luaL_checkinteger(L, 3); break; case sector_tag: P_ChangeSectorTag((UINT32)(sector - sectors), (INT16)luaL_checkinteger(L, 3)); break; } return 0; } static int sector_num(lua_State *L) { sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); lua_pushinteger(L, sector-sectors); return 1; } static int subsector_get(lua_State *L) { subsector_t *subsector = *((subsector_t **)luaL_checkudata(L, 1, META_SUBSECTOR)); enum subsector_e field = luaL_checkoption(L, 2, subsector_opt[0], subsector_opt); if (!subsector) { if (field == subsector_valid) { lua_pushboolean(L, 0); return 1; } return luaL_error(L, "accessed subsector_t doesn't exist anymore."); } switch(field) { case subsector_valid: // valid lua_pushboolean(L, 1); return 1; case subsector_sector: LUA_PushUserdata(L, subsector->sector, META_SECTOR); return 1; case subsector_numlines: lua_pushinteger(L, subsector->numlines); return 1; case subsector_firstline: lua_pushinteger(L, subsector->firstline); return 1; case subsector_validcount: lua_pushinteger(L, subsector->validcount); return 1; } return 0; } static int subsector_num(lua_State *L) { subsector_t *subsector = *((subsector_t **)luaL_checkudata(L, 1, META_SUBSECTOR)); lua_pushinteger(L, subsector-subsectors); return 1; } static int line_get(lua_State *L) { line_t *line = *((line_t **)luaL_checkudata(L, 1, META_LINE)); enum line_e field = luaL_checkoption(L, 2, line_opt[0], line_opt); if (!line) { if (field == line_valid) { lua_pushboolean(L, 0); return 1; } return luaL_error(L, "accessed line_t doesn't exist anymore."); } switch(field) { case line_valid: // valid lua_pushboolean(L, 1); return 1; case line_v1: LUA_PushUserdata(L, line->v1, META_VERTEX); return 1; case line_v2: LUA_PushUserdata(L, line->v2, META_VERTEX); return 1; case line_dx: lua_pushinteger(L, line->dx); return 1; case line_dy: lua_pushinteger(L, line->dy); return 1; case line_flags: lua_pushinteger(L, line->flags); return 1; case line_special: lua_pushinteger(L, line->special); return 1; case line_tag: lua_pushinteger(L, line->tag); return 1; case line_sidenum: LUA_PushUserdata(L, line->sidenum, META_SIDENUM); return 1; case line_frontside: // frontside LUA_PushUserdata(L, &sides[line->sidenum[0]], META_SIDE); return 1; case line_backside: // backside if (line->sidenum[1] == 0xffff) return 0; LUA_PushUserdata(L, &sides[line->sidenum[1]], META_SIDE); return 1; case line_slopetype: switch(line->slopetype) { case ST_HORIZONTAL: lua_pushliteral(L, "horizontal"); break; case ST_VERTICAL: lua_pushliteral(L, "vertical"); break; case ST_POSITIVE: lua_pushliteral(L, "positive"); break; case ST_NEGATIVE: lua_pushliteral(L, "negative"); break; } return 1; case line_frontsector: LUA_PushUserdata(L, line->frontsector, META_SECTOR); return 1; case line_backsector: LUA_PushUserdata(L, line->backsector, META_SECTOR); return 1; case line_validcount: lua_pushinteger(L, line->validcount); return 1; case line_firsttag: lua_pushinteger(L, line->firsttag); return 1; case line_nexttag: lua_pushinteger(L, line->nexttag); return 1; case line_text: lua_pushstring(L, line->text); return 1; case line_callcount: lua_pushinteger(L, line->callcount); return 1; } return 0; } static int line_num(lua_State *L) { line_t *line = *((line_t **)luaL_checkudata(L, 1, META_LINE)); lua_pushinteger(L, line-lines); return 1; } static int sidenum_get(lua_State *L) { UINT16 *sidenum = *((UINT16 **)luaL_checkudata(L, 1, META_SIDENUM)); int i; lua_settop(L, 2); if (!lua_isnumber(L, 2)) { int field = luaL_checkoption(L, 2, NULL, valid_opt); if (!sidenum) { if (field == 0) { lua_pushboolean(L, 0); return 1; } return luaL_error(L, "accessed line_t doesn't exist anymore."); } else if (field == 0) { lua_pushboolean(L, 1); return 1; } } i = lua_tointeger(L, 2); if (i < 0 || i > 1) return 0; lua_pushinteger(L, sidenum[i]); return 1; } static int side_get(lua_State *L) { side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE)); enum side_e field = luaL_checkoption(L, 2, side_opt[0], side_opt); if (!side) { if (field == side_valid) { lua_pushboolean(L, 0); return 1; } return luaL_error(L, "accessed side_t doesn't exist anymore."); } switch(field) { case side_valid: // valid lua_pushboolean(L, 1); return 1; case side_textureoffset: lua_pushinteger(L, side->textureoffset); return 1; case side_rowoffset: lua_pushinteger(L, side->rowoffset); return 1; case side_toptexture: lua_pushinteger(L, side->toptexture); return 1; case side_bottomtexture: lua_pushinteger(L, side->bottomtexture); return 1; case side_midtexture: lua_pushinteger(L, side->midtexture); return 1; case side_sector: LUA_PushUserdata(L, side->sector, META_SECTOR); return 1; case side_special: lua_pushinteger(L, side->special); return 1; case side_repeatcnt: lua_pushinteger(L, side->repeatcnt); return 1; case side_text: lua_pushstring(L, side->text); return 1; } return 0; } static int side_num(lua_State *L) { side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE)); lua_pushinteger(L, side-sides); return 1; } static int vertex_get(lua_State *L) { vertex_t *vertex = *((vertex_t **)luaL_checkudata(L, 1, META_VERTEX)); enum vertex_e field = luaL_checkoption(L, 2, vertex_opt[0], vertex_opt); if (!vertex) { if (field == vertex_valid) { lua_pushboolean(L, 0); return 1; } return luaL_error(L, "accessed vertex_t doesn't exist anymore."); } switch(field) { case vertex_valid: // valid lua_pushboolean(L, 1); return 1; case vertex_x: lua_pushinteger(L, vertex->x); return 1; case vertex_y: lua_pushinteger(L, vertex->y); return 1; case vertex_z: lua_pushinteger(L, vertex->z); return 1; } return 0; } static int vertex_num(lua_State *L) { vertex_t *vertex = *((vertex_t **)luaL_checkudata(L, 1, META_VERTEX)); lua_pushinteger(L, vertex-vertexes); return 1; } static int lib_iterateSectors(lua_State *L) { size_t i = 0; if (lua_gettop(L) < 2) return luaL_error(L, "Don't call sectors.iterate() directly, use it as 'for sector in sectors.iterate do end'."); lua_settop(L, 2); lua_remove(L, 1); // state is unused. if (!lua_isnil(L, 1)) i = (size_t)(*((sector_t **)luaL_checkudata(L, 1, META_SECTOR)) - sectors)+1; if (i < numsectors) { LUA_PushUserdata(L, §ors[i], META_SECTOR); return 1; } return 0; } static int lib_getSector(lua_State *L) { int field; lua_settop(L, 2); lua_remove(L, 1); // dummy userdata table is unused. if (lua_isnumber(L, 1)) { size_t i = lua_tointeger(L, 1); if (i >= numsectors) return 0; LUA_PushUserdata(L, §ors[i], META_SECTOR); return 1; } field = luaL_checkoption(L, 1, NULL, array_opt); switch(field) { case 0: // iterate lua_pushcfunction(L, lib_iterateSectors); return 1; } return 0; } static int lib_numsectors(lua_State *L) { lua_pushinteger(L, numsectors); return 1; } static int lib_iterateSubsectors(lua_State *L) { size_t i = 0; if (lua_gettop(L) < 2) return luaL_error(L, "Don't call subsectors.iterate() directly, use it as 'for subsector in subsectors.iterate do end'."); lua_settop(L, 2); lua_remove(L, 1); // state is unused. if (!lua_isnil(L, 1)) i = (size_t)(*((subsector_t **)luaL_checkudata(L, 1, META_SUBSECTOR)) - subsectors)+1; if (i < numsubsectors) { LUA_PushUserdata(L, &subsectors[i], META_SUBSECTOR); return 1; } return 0; } static int lib_getSubsector(lua_State *L) { int field; lua_settop(L, 2); lua_remove(L, 1); // dummy userdata table is unused. if (lua_isnumber(L, 1)) { size_t i = lua_tointeger(L, 1); if (i >= numsubsectors) return 0; LUA_PushUserdata(L, &subsectors[i], META_SUBSECTOR); return 1; } field = luaL_checkoption(L, 1, NULL, array_opt); switch(field) { case 0: // iterate lua_pushcfunction(L, lib_iterateSubsectors); return 1; } return 0; } static int lib_numsubsectors(lua_State *L) { lua_pushinteger(L, numsubsectors); return 1; } static int lib_iterateLines(lua_State *L) { size_t i = 0; if (lua_gettop(L) < 2) return luaL_error(L, "Don't call lines.iterate() directly, use it as 'for line in lines.iterate do end'."); lua_settop(L, 2); lua_remove(L, 1); // state is unused. if (!lua_isnil(L, 1)) i = (size_t)(*((line_t **)luaL_checkudata(L, 1, META_LINE)) - lines)+1; if (i < numlines) { LUA_PushUserdata(L, &lines[i], META_LINE); return 1; } return 0; } static int lib_getLine(lua_State *L) { int field; lua_settop(L, 2); lua_remove(L, 1); // dummy userdata table is unused. if (lua_isnumber(L, 1)) { size_t i = lua_tointeger(L, 1); if (i >= numlines) return 0; LUA_PushUserdata(L, &lines[i], META_LINE); return 1; } field = luaL_checkoption(L, 1, NULL, array_opt); switch(field) { case 0: // iterate lua_pushcfunction(L, lib_iterateLines); return 1; } return 0; } static int lib_numlines(lua_State *L) { lua_pushinteger(L, numlines); return 1; } static int lib_iterateSides(lua_State *L) { size_t i = 0; if (lua_gettop(L) < 2) return luaL_error(L, "Don't call sides.iterate() directly, use it as 'for side in sides.iterate do end'."); lua_settop(L, 2); lua_remove(L, 1); // state is unused. if (!lua_isnil(L, 1)) i = (size_t)(*((side_t **)luaL_checkudata(L, 1, META_SIDE)) - sides)+1; if (i < numsides) { LUA_PushUserdata(L, &sides[i], META_SIDE); return 1; } return 0; } static int lib_getSide(lua_State *L) { int field; lua_settop(L, 2); lua_remove(L, 1); // dummy userdata table is unused. if (lua_isnumber(L, 1)) { size_t i = lua_tointeger(L, 1); if (i >= numsides) return 0; LUA_PushUserdata(L, &sides[i], META_SIDE); return 1; } field = luaL_checkoption(L, 1, NULL, array_opt); switch(field) { case 0: // iterate lua_pushcfunction(L, lib_iterateSides); return 1; } return 0; } static int lib_numsides(lua_State *L) { lua_pushinteger(L, numsides); return 1; } static int lib_iterateVertexes(lua_State *L) { size_t i = 0; if (lua_gettop(L) < 2) return luaL_error(L, "Don't call vertexes.iterate() directly, use it as 'for vertex in vertexes.iterate do end'."); lua_settop(L, 2); lua_remove(L, 1); // state is unused. if (!lua_isnil(L, 1)) i = (size_t)(*((vertex_t **)luaL_checkudata(L, 1, META_VERTEX)) - vertexes)+1; if (i < numvertexes) { LUA_PushUserdata(L, &vertexes[i], META_VERTEX); return 1; } return 0; } static int lib_getVertex(lua_State *L) { int field; lua_settop(L, 2); lua_remove(L, 1); // dummy userdata table is unused. if (lua_isnumber(L, 1)) { size_t i = lua_tointeger(L, 1); if (i >= numvertexes) return 0; LUA_PushUserdata(L, &vertexes[i], META_VERTEX); return 1; } field = luaL_checkoption(L, 1, NULL, array_opt); switch(field) { case 0: // iterate lua_pushcfunction(L, lib_iterateVertexes); return 1; } return 0; } static int lib_numvertexes(lua_State *L) { lua_pushinteger(L, numvertexes); return 1; } static int ffloor_get(lua_State *L) { ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt); if (!ffloor) { if (field == ffloor_valid) { lua_pushboolean(L, 0); return 1; } return luaL_error(L, "accessed ffloor_t doesn't exist anymore."); } switch(field) { case ffloor_valid: // valid lua_pushboolean(L, 1); return 1; case ffloor_topheight: lua_pushinteger(L, *ffloor->topheight); return 1; case ffloor_toppic: { // toppic levelflat_t *levelflat; INT16 i; for (i = 0, levelflat = levelflats; i != *ffloor->toppic; i++, levelflat++) ; lua_pushlstring(L, levelflat->name, 8); return 1; } case ffloor_toplightlevel: lua_pushinteger(L, *ffloor->toplightlevel); return 1; case ffloor_bottomheight: lua_pushinteger(L, *ffloor->bottomheight); return 1; case ffloor_bottompic: { // bottompic levelflat_t *levelflat; INT16 i; for (i = 0, levelflat = levelflats; i != *ffloor->bottompic; i++, levelflat++) ; lua_pushlstring(L, levelflat->name, 8); return 1; } case ffloor_sector: LUA_PushUserdata(L, §ors[ffloor->secnum], META_SECTOR); return 1; case ffloor_flags: lua_pushinteger(L, ffloor->flags); return 1; case ffloor_master: LUA_PushUserdata(L, ffloor->master, META_LINE); return 1; case ffloor_target: LUA_PushUserdata(L, ffloor->target, META_SECTOR); return 1; case ffloor_next: LUA_PushUserdata(L, ffloor->next, META_FFLOOR); return 1; case ffloor_prev: LUA_PushUserdata(L, ffloor->prev, META_FFLOOR); return 1; case ffloor_alpha: lua_pushinteger(L, ffloor->alpha); return 1; } return 0; } static int ffloor_set(lua_State *L) { ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt); if (!ffloor) return luaL_error(L, "accessed ffloor_t doesn't exist anymore."); if (hud_running) return luaL_error(L, "Do not alter ffloor_t in HUD rendering code!"); switch(field) { case ffloor_valid: // valid case ffloor_sector: // sector case ffloor_master: // master case ffloor_target: // target case ffloor_next: // next case ffloor_prev: // prev default: return luaL_error(L, "ffloor_t field " LUA_QS " cannot be set.", ffloor_opt[field]); case ffloor_topheight: { // topheight boolean flag; fixed_t lastpos = *ffloor->topheight; sector_t *sector = §ors[ffloor->secnum]; sector->ceilingheight = (fixed_t)luaL_checkinteger(L, 3); flag = P_CheckSector(sector, true); if (flag && sector->numattached) { *ffloor->topheight = lastpos; P_CheckSector(sector, true); } break; } case ffloor_toppic: *ffloor->toppic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3)); break; case ffloor_toplightlevel: *ffloor->toplightlevel = (INT16)luaL_checkinteger(L, 3); break; case ffloor_bottomheight: { // bottomheight boolean flag; fixed_t lastpos = *ffloor->bottomheight; sector_t *sector = §ors[ffloor->secnum]; sector->floorheight = (fixed_t)luaL_checkinteger(L, 3); flag = P_CheckSector(sector, true); if (flag && sector->numattached) { *ffloor->bottomheight = lastpos; P_CheckSector(sector, true); } break; } case ffloor_bottompic: *ffloor->bottompic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3)); break; case ffloor_flags: ffloor->flags = luaL_checkinteger(L, 3); break; case ffloor_alpha: ffloor->alpha = (INT32)luaL_checkinteger(L, 3); break; } return 0; } static int lib_getMapheaderinfo(lua_State *L) { // i -> mapheaderinfo[i-1] //int field; lua_settop(L, 2); lua_remove(L, 1); // dummy userdata table is unused. if (lua_isnumber(L, 1)) { size_t i = lua_tointeger(L, 1)-1; if (i >= NUMMAPS) return 0; LUA_PushUserdata(L, mapheaderinfo[i], META_MAPHEADER); //CONS_Printf(mapheaderinfo[i]->lvlttl); return 1; }/* field = luaL_checkoption(L, 1, NULL, array_opt); switch(field) { case 0: // iterate lua_pushcfunction(L, lib_iterateSubsectors); return 1; }*/ return 0; } static int lib_nummapheaders(lua_State *L) { lua_pushinteger(L, NUMMAPS); return 1; } static int mapheaderinfo_get(lua_State *L) { mapheader_t *header = *((mapheader_t **)luaL_checkudata(L, 1, META_MAPHEADER)); const char *field = luaL_checkstring(L, 2); //INT16 i; if (fastcmp(field,"lvlttl")) { //for (i = 0; i < 21; i++) // if (!header->lvlttl[i]) // break; lua_pushlstring(L, header->lvlttl, 21); } else if (fastcmp(field,"subttl")) lua_pushlstring(L, header->subttl, 32); else if (fastcmp(field,"actnum")) lua_pushinteger(L, header->actnum); else if (fastcmp(field,"typeoflevel")) lua_pushinteger(L, header->typeoflevel); else if (fastcmp(field,"nextlevel")) lua_pushinteger(L, header->nextlevel); else if (fastcmp(field,"musicslot")) lua_pushinteger(L, header->musicslot); else if (fastcmp(field,"musicslottrack")) lua_pushinteger(L, header->musicslottrack); else if (fastcmp(field,"forcecharacter")) lua_pushlstring(L, header->forcecharacter, 16); else if (fastcmp(field,"weather")) lua_pushinteger(L, header->weather); else if (fastcmp(field,"skynum")) lua_pushinteger(L, header->skynum); else if (fastcmp(field,"skybox_scalex")) lua_pushinteger(L, header->skybox_scalex); else if (fastcmp(field,"skybox_scaley")) lua_pushinteger(L, header->skybox_scaley); else if (fastcmp(field,"skybox_scalez")) lua_pushinteger(L, header->skybox_scalez); else if (fastcmp(field,"interscreen")) lua_pushlstring(L, header->interscreen, 8); else if (fastcmp(field,"runsoc")) lua_pushlstring(L, header->runsoc, 32); else if (fastcmp(field,"scriptname")) lua_pushlstring(L, header->scriptname, 32); else if (fastcmp(field,"precutscenenum")) lua_pushinteger(L, header->precutscenenum); else if (fastcmp(field,"cutscenenum")) lua_pushinteger(L, header->cutscenenum); else if (fastcmp(field,"countdown")) lua_pushinteger(L, header->countdown); else if (fastcmp(field,"palette")) lua_pushinteger(L, header->palette); else if (fastcmp(field,"numlaps")) lua_pushinteger(L, header->numlaps); else if (fastcmp(field,"unlockrequired")) lua_pushinteger(L, header->unlockrequired); else if (fastcmp(field,"levelselect")) lua_pushinteger(L, header->levelselect); else if (fastcmp(field,"bonustype")) lua_pushinteger(L, header->bonustype); else if (fastcmp(field,"levelflags")) lua_pushinteger(L, header->levelflags); else if (fastcmp(field,"menuflags")) lua_pushinteger(L, header->menuflags); // TODO add support for reading numGradedMares and grades else { // Read custom vars now // (note: don't include the "LUA." in your lua scripts!) UINT8 i = 0; for (;i < header->numCustomOptions && !fastcmp(field, header->customopts[i].option); ++i); if(i < header->numCustomOptions) lua_pushlstring(L, header->customopts[i].value, 255); else lua_pushnil(L); } return 1; } int LUA_MapLib(lua_State *L) { luaL_newmetatable(L, META_SECTOR); lua_pushcfunction(L, sector_get); lua_setfield(L, -2, "__index"); lua_pushcfunction(L, sector_set); lua_setfield(L, -2, "__newindex"); lua_pushcfunction(L, sector_num); lua_setfield(L, -2, "__len"); lua_pop(L, 1); luaL_newmetatable(L, META_SUBSECTOR); lua_pushcfunction(L, subsector_get); lua_setfield(L, -2, "__index"); lua_pushcfunction(L, subsector_num); lua_setfield(L, -2, "__len"); lua_pop(L, 1); luaL_newmetatable(L, META_LINE); lua_pushcfunction(L, line_get); lua_setfield(L, -2, "__index"); lua_pushcfunction(L, line_num); lua_setfield(L, -2, "__len"); lua_pop(L, 1); luaL_newmetatable(L, META_SIDENUM); lua_pushcfunction(L, sidenum_get); lua_setfield(L, -2, "__index"); lua_pop(L, 1); luaL_newmetatable(L, META_SIDE); lua_pushcfunction(L, side_get); lua_setfield(L, -2, "__index"); lua_pushcfunction(L, side_num); lua_setfield(L, -2, "__len"); lua_pop(L, 1); luaL_newmetatable(L, META_VERTEX); lua_pushcfunction(L, vertex_get); lua_setfield(L, -2, "__index"); lua_pushcfunction(L, vertex_num); lua_setfield(L, -2, "__len"); lua_pop(L, 1); luaL_newmetatable(L, META_FFLOOR); lua_pushcfunction(L, ffloor_get); lua_setfield(L, -2, "__index"); lua_pushcfunction(L, ffloor_set); lua_setfield(L, -2, "__newindex"); lua_pop(L, 1); luaL_newmetatable(L, META_MAPHEADER); lua_pushcfunction(L, mapheaderinfo_get); lua_setfield(L, -2, "__index"); //lua_pushcfunction(L, mapheaderinfo_num); //lua_setfield(L, -2, "__len"); lua_pop(L, 1); lua_newuserdata(L, 0); lua_createtable(L, 0, 2); lua_pushcfunction(L, lib_getSector); lua_setfield(L, -2, "__index"); lua_pushcfunction(L, lib_numsectors); lua_setfield(L, -2, "__len"); lua_setmetatable(L, -2); lua_setglobal(L, "sectors"); lua_newuserdata(L, 0); lua_createtable(L, 0, 2); lua_pushcfunction(L, lib_getSubsector); lua_setfield(L, -2, "__index"); lua_pushcfunction(L, lib_numsubsectors); lua_setfield(L, -2, "__len"); lua_setmetatable(L, -2); lua_setglobal(L, "subsectors"); lua_newuserdata(L, 0); lua_createtable(L, 0, 2); lua_pushcfunction(L, lib_getLine); lua_setfield(L, -2, "__index"); lua_pushcfunction(L, lib_numlines); lua_setfield(L, -2, "__len"); lua_setmetatable(L, -2); lua_setglobal(L, "lines"); lua_newuserdata(L, 0); lua_createtable(L, 0, 2); lua_pushcfunction(L, lib_getSide); lua_setfield(L, -2, "__index"); lua_pushcfunction(L, lib_numsides); lua_setfield(L, -2, "__len"); lua_setmetatable(L, -2); lua_setglobal(L, "sides"); lua_newuserdata(L, 0); lua_createtable(L, 0, 2); lua_pushcfunction(L, lib_getVertex); lua_setfield(L, -2, "__index"); lua_pushcfunction(L, lib_numvertexes); lua_setfield(L, -2, "__len"); lua_setmetatable(L, -2); lua_setglobal(L, "vertexes"); lua_newuserdata(L, 0); lua_createtable(L, 0, 2); lua_pushcfunction(L, lib_getMapheaderinfo); lua_setfield(L, -2, "__index"); lua_pushcfunction(L, lib_nummapheaders); lua_setfield(L, -2, "__len"); lua_setmetatable(L, -2); lua_setglobal(L, "mapheaderinfo"); return 0; } #endif