// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2014 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file d_main.h /// \brief game startup, and main loop code, system specific interface stuff. #ifndef __D_MAIN__ #define __D_MAIN__ #include "d_event.h" #include "w_wad.h" // for MAX_WADFILES extern boolean advancedemo; // make sure not to write back the config until it's been correctly loaded extern tic_t rendergametic; extern char srb2home[256]; //Alam: My Home extern boolean usehome; //Alam: which path? extern const char *pandf; //Alam: how to path? extern char srb2path[256]; //Alam: SRB2's Home // the infinite loop of D_SRB2Loop() called from win_main for windows version void D_SRB2Loop(void) FUNCNORETURN; // // D_SRB2Main() // Not a globally visible function, just included for source reference, // calls all startup code, parses command line options. // If not overrided by user input, calls N_AdvanceDemo. // void D_SRB2Main(void); // Called by IO functions when input is detected. void D_PostEvent(const event_t *ev); #ifndef DOXYGEN void D_PostEvent_end(void); // delimiter for locking memory #endif void D_ProcessEvents(void); const char *D_Home(void); // // BASE LEVEL // void D_PageTicker(void); // pagename is lumpname of a 320x200 patch to fill the screen void D_PageDrawer(const char *pagename); void D_AdvanceDemo(void); void D_StartTitle(void); #endif //__D_MAIN__