// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2014 by John "JTE" Muniz. // Copyright (C) 2012-2014 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file lua_script.h /// \brief Lua scripting basics #ifdef HAVE_BLUA #include "m_fixed.h" #include "doomtype.h" #include "d_player.h" #include "blua/lua.h" #include "blua/lualib.h" #include "blua/lauxlib.h" #define lua_optboolean(L, i) (!lua_isnoneornil(L, i) && lua_toboolean(L, i)) #define lua_opttrueboolean(L, i) (lua_isnoneornil(L, i) || lua_toboolean(L, i)) #ifdef _DEBUG void LUA_ClearExtVars(void); #endif void LUA_LoadLump(UINT16 wad, UINT16 lump); #ifdef LUA_ALLOW_BYTECODE void LUA_DumpFile(const char *filename); #endif fixed_t LUA_EvalMath(const char *word); void LUA_PushUserdata(lua_State *L, void *data, const char *meta); void LUA_InvalidateUserdata(void *data); void LUA_InvalidateLevel(void); void LUA_InvalidateMapthings(void); void LUA_InvalidatePlayer(player_t *player); void LUA_Archive(void); void LUA_UnArchive(void); void Got_Luacmd(UINT8 **cp, INT32 playernum); // lua_consolelib.c void LUA_CVarChanged(const char *name); // lua_consolelib.c int Lua_optoption(lua_State *L, int narg, const char *def, const char *const lst[]); #define LUA_Call(L,a)\ {\ if (lua_pcall(L, a, 0, 0)) {\ CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(L,-1));\ lua_pop(L, 1);\ }\ } #define LUA_ErrInvalid(L, type) luaL_error(L, "accessed " type " doesn't exist anymore, please check 'valid' before using " type "."); #endif