// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2016 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file hu_stuff.h /// \brief Heads up display #ifndef __HU_STUFF_H__ #define __HU_STUFF_H__ #include "d_event.h" #include "w_wad.h" #include "r_defs.h" //------------------------------------ // heads up font //------------------------------------ #define HU_FONTSTART '\x1F' // the first font character #define HU_FONTEND '~' #define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1) // Level title font #define LT_FONTSTART '!' // the first font characters #define LT_FONTEND 'Z' // the last font characters #define LT_FONTSIZE (LT_FONTEND - LT_FONTSTART + 1) #define CRED_FONTSTART '!' // the first font character #define CRED_FONTEND 'Z' // the last font character #define CRED_FONTSIZE (CRED_FONTEND - CRED_FONTSTART + 1) #define HU_CROSSHAIRS 3 // maximum of 9 - see HU_Init(); extern char *shiftxform; // english translation shift table extern char english_shiftxform[]; //------------------------------------ // sorted player lines //------------------------------------ typedef struct { UINT32 count; INT32 num; INT32 color; INT32 emeralds; const char *name; } playersort_t; //------------------------------------ // chat stuff //------------------------------------ #define HU_MAXMSGLEN 224 extern patch_t *hu_font[HU_FONTSIZE], *tny_font[HU_FONTSIZE]; extern patch_t *tallnum[10]; extern patch_t *nightsnum[10]; extern patch_t *lt_font[LT_FONTSIZE]; extern patch_t *cred_font[CRED_FONTSIZE]; extern patch_t *emeraldpics[7]; extern patch_t *tinyemeraldpics[7]; extern patch_t *rflagico; extern patch_t *bflagico; extern patch_t *rmatcico; extern patch_t *bmatcico; extern patch_t *tagico; extern patch_t *tallminus; // set true when entering a chat message extern boolean chat_on; // set true whenever the tab rankings are being shown for any reason extern boolean hu_showscores; // P_DeathThink sets this true to show scores while dead, in multiplayer extern boolean playerdeadview; // init heads up data at game startup. void HU_Init(void); void HU_LoadGraphics(void); // reset heads up when consoleplayer respawns. FUNCMATH void HU_Start(void); boolean HU_Responder(event_t *ev); void HU_Ticker(void); void HU_Drawer(void); void HU_Erase(void); void HU_clearChatChars(void); void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer); void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer); void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer); void HU_DrawEmeralds(INT32 x, INT32 y, INT32 pemeralds); INT32 HU_CreateTeamScoresTbl(playersort_t *tab, UINT32 dmtotals[]); // CECHO interface. void HU_ClearCEcho(void); void HU_SetCEchoDuration(INT32 seconds); void HU_SetCEchoFlags(INT32 flags); void HU_DoCEcho(const char *msg); // Demo playback info extern UINT32 hu_demoscore; extern UINT32 hu_demotime; extern UINT16 hu_demorings; #endif