// SONIC ROBO BLAST 2 KART ~ ZarroTsu //----------------------------------------------------------------------------- /// \file k_kart.c /// \brief SRB2kart general. /// All of the SRB2kart-unique stuff. #include "doomdef.h" #include "hu_stuff.h" #include "g_game.h" #include "m_random.h" #include "p_local.h" #include "p_slopes.h" #include "r_draw.h" #include "r_local.h" #include "s_sound.h" #include "st_stuff.h" #include "v_video.h" #include "z_zone.h" #include "m_misc.h" #include "k_kart.h" //{ SRB2kart Color Code #define SKIN_RAMP_LENGTH 16 #define DEFAULT_STARTTRANSCOLOR 160 #define NUM_PALETTE_ENTRIES 256 // These should be within 14 characters to fit on the character select screen const char *KartColor_Names[MAXSKINCOLORS] = { "None", // 00 // SKINCOLOR_NONE "Ivory", // 01 // SKINCOLOR_IVORY "White", // 02 // SKINCOLOR_WHITE "Silver", // 03 // SKINCOLOR_SILVER "Cloudy", // 04 // SKINCOLOR_CLOUDY "Grey", // 05 // SKINCOLOR_GREY "Dark Grey", // 06 // SKINCOLOR_DARKGREY "Black", // 07 // SKINCOLOR_BLACK "Salmon", // 08 // SKINCOLOR_SALMON "Pink", // 09 // SKINCOLOR_PINK "Light Red", // 10 // SKINCOLOR_LIGHTRED "Shiny Red", // 11 // SKINCOLOR_SHINYRED "Red", // 12 // SKINCOLOR_RED "Dark Pink", // 13 // SKINCOLOR_DARKPINK "Dark Red", // 14 // SKINCOLOR_DARKRED "Dawn", // 15 // SKINCOLOR_DAWN "Orange", // 16 // SKINCOLOR_ORANGE "Shiny Orange", // 17 // SKINCOLOR_SHINYORANGE "Dark Orange", // 18 // SKINCOLOR_DARKORANGE "Golden Brown", // 19 // SKINCOLOR_GOLDENBROWN "Rosewood", // 20 // SKINCOLOR_ROSEWOOD "Dark Rosewood", // 21 // SKINCOLOR_DARKROSEWOOD "Sepia", // 22 // SKINCOLOR_SEPIA "Beige", // 23 // SKINCOLOR_BEIGE "Brown", // 24 // SKINCOLOR_BROWN "Leather", // 25 // SKINCOLOR_LEATHER "Yellow", // 26 // SKINCOLOR_YELLOW "Peach", // 27 // SKINCOLOR_PEACH "Light Orange", // 28 // SKINCOLOR_LIGHTORANGE "Caramel", // 29 // SKINCOLOR_CARAMEL "Gold", // 30 // SKINCOLOR_GOLD "Shiny Caramel", // 31 // SKINCOLOR_SHINYCARAMEL "Vomit", // 32 // SKINCOLOR_VOMIT "Garden", // 33 // SKINCOLOR_GARDEN "Light Army", // 34 // SKINCOLOR_LIGHTARMY "Army", // 35 // SKINCOLOR_ARMY "Pistachio", // 36 // SKINCOLOR_PISTACHIO "Robo-Hood", // 37 // SKINCOLOR_ROBOHOOD "Olive", // 38 // SKINCOLOR_OLIVE "Dark Army", // 39 // SKINCOLOR_DARKARMY "Light Green", // 40 // SKINCOLOR_LIGHTGREEN "Ugly Green", // 41 // SKINCOLOR_UGLYGREEN "Neon Green", // 42 // SKINCOLOR_NEONGREEN "Green", // 43 // SKINCOLOR_GREEN "Dark Green", // 44 // SKINCOLOR_DARKGREEN "Swamp", // 45 // SKINCOLOR_SWAMP "Frost", // 46 // SKINCOLOR_FROST "Slate", // 47 // SKINCOLOR_SLATEBLUE "Light Blue", // 48 // SKINCOLOR_LIGHTBLUE "Cyan", // 49 // SKINCOLOR_CYAN "Cerulean", // 50 // SKINCOLOR_CERULEAN "Turquoise", // 51 // SKINCOLOR_TURQUOISE "Teal", // 52 // SKINCOLOR_TEAL "Steel Blue", // 53 // SKINCOLOR_STEELBLUE "Blue", // 54 // SKINCOLOR_BLUE "Shiny Blue", // 55 // SKINCOLOR_SHINYBLUE "Navy", // 56 // SKINCOLOR_NAVY "Dark Blue", // 57 // SKINCOLOR_DARKBLUE "Jet Black", // 58 // SKINCOLOR_JETBLACK "Lilac", // 59 // SKINCOLOR_LILAC "Purple", // 60 // SKINCOLOR_PURPLE "Lavender", // 61 // SKINCOLOR_LAVENDER "Byzantium", // 62 // SKINCOLOR_BYZANTIUM "Indigo" // 63 // SKINCOLOR_INDIGO }; UINT8 colortranslations[MAXSKINCOLORS][16] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // SKINCOLOR_NONE {120, 120, 120, 120, 0, 0, 0, 0, 1, 1, 2, 2, 4, 6, 8, 10}, // SKINCOLOR_IVORY { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7}, // SKINCOLOR_WHITE { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}, // SKINCOLOR_SILVER { 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_CLOUDY { 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23}, // SKINCOLOR_GREY { 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31}, // SKINCOLOR_DARKGREY { 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_BLACK {120, 120, 121, 121, 122, 122, 123, 123, 124, 124, 125, 125, 126, 126, 127, 127}, // SKINCOLOR_SALMON {144, 144, 145, 145, 146, 146, 147, 147, 148, 148, 149, 149, 150, 150, 151, 151}, // SKINCOLOR_PINK {120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135}, // SKINCOLOR_LIGHTRED {120, 121, 123, 124, 126, 127, 129, 130, 132, 133, 135, 136, 138, 139, 141, 143}, // SKINCOLOR_SHINYRED {125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140}, // SKINCOLOR_RED {144, 145, 146, 147, 148, 149, 150, 151, 134, 135, 136, 137, 138, 139, 140, 141}, // SKINCOLOR_DARKPINK {136, 136, 137, 137, 138, 138, 139, 139, 140, 140, 141, 141, 142, 142, 143, 143}, // SKINCOLOR_DARKRED {120, 121, 122, 123, 124, 147, 88, 89, 149, 91, 92, 151, 94, 95, 152, 153}, // SKINCOLOR_DAWN { 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95}, // SKINCOLOR_ORANGE { 80, 81, 83, 85, 86, 88, 90, 91, 93, 95, 152, 153, 154, 156, 157, 159}, // SKINCOLOR_SHINYORANGE { 88, 89, 90, 91, 92, 93, 94, 95, 152, 153, 154, 155, 156, 157, 158, 159}, // SKINCOLOR_DARKORANGE {112, 113, 114, 115, 116, 117, 118, 119, 156, 156, 157, 157, 158, 158, 159, 159}, // SKINCOLOR_GOLDENBROWN {152, 152, 153, 153, 154, 154, 155, 155, 156, 156, 157, 157, 158, 158, 159, 159}, // SKINCOLOR_ROSEWOOD {152, 153, 154, 155, 156, 157, 158, 159, 139, 140, 141, 142, 143, 31, 31, 31}, // SKINCOLOR_DARKROSEWOOD { 3, 5, 7, 32, 9, 34, 36, 37, 39, 42, 45, 59, 60, 61, 62, 63}, // SKINCOLOR_SEPIA { 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47}, // SKINCOLOR_BEIGE { 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63}, // SKINCOLOR_BROWN { 57, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63, 28, 29, 30, 31}, // SKINCOLOR_LEATHER { 97, 98, 99, 100, 101, 102, 103, 104, 113, 113, 114, 115, 115, 115, 116, 117}, // SKINCOLOR_YELLOW { 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79}, // SKINCOLOR_PEACH { 80, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 85, 86, 86, 87, 87}, // SKINCOLOR_LIGHTORANGE { 72, 73, 74, 75, 76, 77, 78, 79, 48, 49, 50, 51, 52, 53, 54, 55}, // SKINCOLOR_CARAMEL {112, 112, 113, 113, 114, 114, 115, 115, 116, 116, 117, 117, 118, 118, 119, 119}, // SKINCOLOR_GOLD { 64, 66, 68, 70, 72, 74, 76, 78, 48, 50, 52, 54, 56, 58, 60, 62}, // SKINCOLOR_SHINYCARAMEL {121, 144, 145, 72, 73, 84, 114, 115, 107, 108, 109, 183, 223, 207, 30, 246}, // SKINCOLOR_VOMIT { 98, 99, 112, 101, 113, 114, 106, 179, 180, 181, 182, 172, 183, 173, 174, 175}, // SKINCOLOR_GARDEN {176, 176, 176, 176, 177, 177, 177, 177, 178, 178, 178, 178, 179, 179, 179, 179}, // SKINCOLOR_LIGHTARMY {176, 176, 177, 177, 178, 178, 179, 179, 180, 180, 181, 181, 182, 182, 183, 183}, // SKINCOLOR_ARMY {176, 176, 177, 177, 178, 178, 179, 179, 166, 167, 168, 169, 170, 171, 172, 173}, // SKINCOLOR_PISTACHIO {177, 177, 178, 178, 165, 165, 167, 167, 182, 182, 171, 171, 183, 183, 173, 173}, // SKINCOLOR_ROBOHOOD {105, 105, 106, 106, 107, 107, 108, 108, 109, 109, 110, 110, 111, 111, 31, 31}, // SKINCOLOR_OLIVE {176, 177, 178, 179, 170, 181, 182, 183, 173, 173, 174, 174, 175, 175, 31, 31}, // SKINCOLOR_DARKARMY {160, 160, 161, 161, 162, 162, 163, 163, 164, 164, 165, 165, 166, 166, 167, 167}, // SKINCOLOR_LIGHTGREEN {184, 184, 184, 184, 185, 185, 185, 185, 186, 186, 186, 186, 187, 187, 187, 187}, // SKINCOLOR_UGLYGREEN {184, 184, 185, 185, 186, 186, 187, 187, 188, 188, 189, 189, 190, 190, 191, 191}, // SKINCOLOR_NEONGREEN {160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175}, // SKINCOLOR_GREEN {168, 168, 169, 169, 170, 170, 171, 171, 172, 172, 173, 173, 174, 174, 175, 175}, // SKINCOLOR_DARKGREEN {187, 187, 188, 188, 189, 189, 190, 190, 191, 191, 175, 175, 30, 30, 31, 31}, // SKINCOLOR_SWAMP {224, 225, 226, 212, 213, 213, 214, 215, 220, 221, 172, 222, 173, 223, 174, 175}, // SKINCOLOR_FROST {200, 200, 200, 200, 201, 201, 201, 201, 202, 202, 202, 202, 203, 203, 203, 203}, // SKINCOLOR_SLATE {224, 224, 225, 225, 226, 226, 227, 227, 228, 228, 229, 229, 230, 230, 231, 231}, // SKINCOLOR_LIGHTBLUE {208, 208, 209, 210, 210, 211, 212, 213, 213, 214, 215, 216, 216, 217, 218, 219}, // SKINCOLOR_CYAN {216, 216, 216, 216, 217, 217, 217, 217, 218, 218, 218, 218, 219, 219, 219, 219}, // SKINCOLOR_CERULEAN {208, 208, 209, 210, 210, 211, 212, 213, 213, 214, 215, 220, 220, 221, 222, 223}, // SKINCOLOR_TURQOISE {220, 220, 220, 220, 221, 221, 221, 221, 222, 222, 222, 222, 223, 223, 223, 223}, // SKINCOLOR_TEAL {200, 200, 201, 201, 202, 202, 203, 203, 204, 204, 205, 205, 206, 206, 207, 207}, // SKINCOLOR_STEELBLUE {224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239}, // SKINCOLOR_BLUE {224, 225, 226, 228, 229, 231, 232, 234, 235, 237, 238, 240, 241, 243, 244, 246}, // SKINCOLOR_SHINYBLUE {200, 201, 202, 203, 204, 205, 206, 238, 239, 240, 241, 242, 243, 244, 245, 246}, // SKINCOLOR_NAVY {231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246}, // SKINCOLOR_DARKBLUE {200, 201, 202, 203, 204, 205, 206, 207, 28, 28, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_JETBLACK {120, 120, 121, 121, 122, 122, 123, 123, 192, 192, 248, 248, 249, 249, 250, 250}, // SKINCOLOR_LILAC {192, 192, 193, 193, 194, 194, 195, 195, 196, 196, 197, 197, 198, 198, 199, 199}, // SKINCOLOR_PURPLE {248, 248, 249, 249, 250, 250, 251, 251, 252, 252, 253, 253, 254, 254, 255, 255}, // SKINCOLOR_LAVENDER {192, 248, 249, 250, 251, 252, 253, 254, 255, 255, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_BYZANTIUM {192, 193, 194, 195, 196, 197, 198, 199, 255, 255, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_INDIGO /* Removed Colours {192, 192, 248, 249, 250, 251, 229, 204, 230, 205, 206, 239, 240, 241, 242, 243}, // SKINCOLOR_DUSK { 1, 145, 125, 73, 83, 114, 106, 180, 187, 168, 219, 205, 236, 206, 199, 255}, // SKINCOLOR_RAINBOW */ }; /** \brief Generates the starman colourmaps that are used when a player has the invincibility power \param dest_colormap colormap to populate \param skincolor translation color */ void K_StarmanColormap(UINT8 *dest_colormap, UINT8 skincolor) { INT32 i, j; RGBA_t color; UINT8 colorbrightnesses[16]; UINT8 brightness; UINT16 brightdif; INT32 temp; // first generate the brightness of all the colours of that skincolour for (i = 0; i < 16; i++) { color = V_GetColor(colortranslations[skincolor][i]); colorbrightnesses[i] = (UINT8)(((UINT16)color.s.red + (UINT16)color.s.green + (UINT16)color.s.blue)/3); } // next, for every colour in the palette, choose the transcolor that has the closest brightness for (i = 0; i < NUM_PALETTE_ENTRIES; i++) { color = V_GetColor(i); brightness = (UINT8)(((UINT16)color.s.red + (UINT16)color.s.green + (UINT16)color.s.blue)/3); brightdif = 256; for (j = 0; j < 16; j++) { temp = abs((INT16)brightness - (INT16)colorbrightnesses[j]); if (temp < brightdif) { brightdif = (UINT16)temp; dest_colormap[i] = colortranslations[skincolor][j]; } } } } /** \brief Generates a translation colormap for Kart, to replace R_GenerateTranslationColormap in r_draw.c \param dest_colormap colormap to populate \param skinnum number of skin, TC_DEFAULT or TC_BOSS \param color translation color \return void */ void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color) { INT32 i; INT32 starttranscolor; // Handle a couple of simple special cases if (skinnum == TC_BOSS || skinnum == TC_ALLWHITE || skinnum == TC_METALSONIC || color == SKINCOLOR_NONE) { for (i = 0; i < NUM_PALETTE_ENTRIES; i++) { if (skinnum == TC_ALLWHITE) dest_colormap[i] = 0; else dest_colormap[i] = (UINT8)i; } // White! if (skinnum == TC_BOSS) dest_colormap[31] = 0; else if (skinnum == TC_METALSONIC) dest_colormap[239] = 0; return; } else if (skinnum == TC_STARMAN) { K_StarmanColormap(dest_colormap, color); return; } starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR; // Fill in the entries of the palette that are fixed for (i = 0; i < starttranscolor; i++) dest_colormap[i] = (UINT8)i; for (i = (UINT8)(starttranscolor + 16); i < NUM_PALETTE_ENTRIES; i++) dest_colormap[i] = (UINT8)i; // Build the translated ramp for (i = 0; i < SKIN_RAMP_LENGTH; i++) { // Sryder 2017-10-26: What was here before was most definitely not particularly readable, check above for new color translation table dest_colormap[starttranscolor + i] = colortranslations[color][i]; } } /** \brief Pulls kart color by name, to replace R_GetColorByName in r_draw.c \param name color name \return 0 */ UINT8 K_GetKartColorByName(const char *name) { UINT8 color = (UINT8)atoi(name); if (color > 0 && color < MAXSKINCOLORS) return color; for (color = 1; color < MAXSKINCOLORS; color++) if (!stricmp(KartColor_Names[color], name)) return color; return 0; } //} //{ SRB2kart Net Variables void K_RegisterKartStuff(void) { CV_RegisterVar(&cv_magnet); CV_RegisterVar(&cv_boo); CV_RegisterVar(&cv_mushroom); CV_RegisterVar(&cv_triplemushroom); CV_RegisterVar(&cv_megashroom); CV_RegisterVar(&cv_goldshroom); CV_RegisterVar(&cv_star); CV_RegisterVar(&cv_triplebanana); CV_RegisterVar(&cv_fakeitem); CV_RegisterVar(&cv_banana); CV_RegisterVar(&cv_greenshell); CV_RegisterVar(&cv_redshell); CV_RegisterVar(&cv_laserwisp); CV_RegisterVar(&cv_triplegreenshell); CV_RegisterVar(&cv_bobomb); CV_RegisterVar(&cv_blueshell); CV_RegisterVar(&cv_jaws); CV_RegisterVar(&cv_fireflower); CV_RegisterVar(&cv_tripleredshell); CV_RegisterVar(&cv_lightning); CV_RegisterVar(&cv_kartcc); CV_RegisterVar(&cv_speedometer); CV_RegisterVar(&cv_collideminimum); CV_RegisterVar(&cv_collidesoundnum); CV_RegisterVar(&cv_collidesounds); } //} //{ SRB2kart Roulette Code - Position Based #define NUMKARTITEMS 18 #define NUMKARTODDS 40 // Ugly ol' 3D arrays /* static INT32 K_KartItemOddsPosition_Retro[MAXPLAYERS][NUMKARTITEMS][MAXPLAYERS] = { // 1 Active Player { //1st // { 0 }, // Magnet { 0 }, // Boo { 40 }, // Mushroom { 0 }, // Triple Mushroom { 0 }, // Mega Mushroom { 0 }, // Gold Mushroom { 0 }, // Star { 0 }, // Triple Banana { 0 }, // Fake Item { 0 }, // Banana { 0 }, // Green Shell { 0 }, // Red Shell { 0 }, // Triple Green Shell { 0 }, // Bob-omb { 0 }, // Blue Shell { 0 }, // Fire Flower { 0 }, // Triple Red Shell { 0 } // Lightning }, //1st // // 2 Active Players { //1st 2nd // { 1, 0 }, // Magnet { 0, 0 }, // Boo { 6, 11 }, // Mushroom { 0, 3 }, // Triple Mushroom { 0, 1 }, // Mega Mushroom { 0, 1 }, // Gold Mushroom { 0, 0 }, // Star { 4, 0 }, // Triple Banana { 7, 0 }, // Fake Item { 12, 0 }, // Banana { 8, 6 }, // Green Shell { 2, 12 }, // Red Shell { 0, 4 }, // Triple Green Shell { 0, 0 }, // Bob-omb { 0, 2 }, // Blue Shell { 0, 0 }, // Fire Flower { 0, 0 }, // Triple Red Shell { 0, 0 } // Lightning }, //1st 2nd // // 3 Active Players { //1st 2nd 3rd // { 1, 0, 0 }, // Magnet { 0, 1, 0 }, // Boo { 4, 10, 0 }, // Mushroom { 0, 4, 11 }, // Triple Mushroom { 0, 0, 2 }, // Mega Mushroom { 0, 0, 16 }, // Gold Mushroom { 0, 0, 6 }, // Star { 4, 0, 0 }, // Triple Banana { 7, 2, 0 }, // Fake Item { 13, 4, 0 }, // Banana { 9, 4, 0 }, // Green Shell { 2, 8, 0 }, // Red Shell { 0, 3, 0 }, // Triple Green Shell { 0, 2, 0 }, // Bob-omb { 0, 2, 0 }, // Blue Shell { 0, 0, 0 }, // Fire Flower { 0, 0, 0 }, // Triple Red Shell { 0, 0, 5 } // Lightning }, //1st 2nd 3rd // // 4 Active Players { //1st 2nd 3rd 4th // { 1, 1, 0, 0 }, // Magnet { 0, 3, 0, 0 }, // Boo { 2, 10, 0, 0 }, // Mushroom { 0, 3, 9, 10 }, // Triple Mushroom { 0, 0, 3, 0 }, // Mega Mushroom { 0, 0, 9, 16 }, // Gold Mushroom { 0, 0, 0, 8 }, // Star { 4, 0, 0, 0 }, // Triple Banana { 7, 2, 0, 0 }, // Fake Item { 14, 4, 0, 0 }, // Banana { 9, 5, 0, 0 }, // Green Shell { 3, 8, 6, 0 }, // Red Shell { 0, 2, 4, 0 }, // Triple Green Shell { 0, 2, 0, 0 }, // Bob-omb { 0, 0, 3, 0 }, // Blue Shell { 0, 0, 3, 0 }, // Fire Flower { 0, 0, 3, 0 }, // Triple Red Shell { 0, 0, 0, 6 } // Lightning }, //1st 2nd 3rd 4th // // 5 Active Players { //1st 2nd 3rd 4th 5th // { 1, 2, 0, 0, 0 }, // Magnet { 0, 3, 0, 0, 0 }, // Boo { 0, 9, 7, 0, 0 }, // Mushroom { 0, 0, 8, 12, 12 }, // Triple Mushroom { 0, 0, 2, 2, 0 }, // Mega Mushroom { 0, 0, 0, 9, 20 }, // Gold Mushroom { 0, 0, 0, 3, 8 }, // Star { 4, 2, 0, 0, 0 }, // Triple Banana { 7, 3, 0, 0, 0 }, // Fake Item { 15, 4, 0, 0, 0 }, // Banana { 10, 6, 3, 0, 0 }, // Green Shell { 3, 9, 6, 0, 0 }, // Red Shell { 0, 2, 4, 0, 0 }, // Triple Green Shell { 0, 0, 3, 0, 0 }, // Bob-omb { 0, 0, 4, 0, 0 }, // Blue Shell { 0, 0, 3, 4, 0 }, // Fire Flower { 0, 0, 0, 3, 0 }, // Triple Red Shell { 0, 0, 0, 7, 0 } // Lightning }, //1st 2nd 3rd 4th 5th // // 6 Active Players { //1st 2nd 3rd 4th 5th 6th // { 1, 2, 0, 0, 0, 0 }, // Magnet { 0, 2, 2, 0, 0, 0 }, // Boo { 0, 9, 8, 0, 0, 0 }, // Mushroom { 0, 0, 5, 11, 14, 12 }, // Triple Mushroom { 0, 0, 0, 2, 2, 0 }, // Mega Mushroom { 0, 0, 0, 6, 11, 20 }, // Gold Mushroom { 0, 0, 0, 0, 3, 8 }, // Star { 4, 2, 0, 0, 0, 0 }, // Triple Banana { 7, 3, 0, 0, 0, 0 }, // Fake Item { 15, 5, 3, 0, 0, 0 }, // Banana { 10, 6, 4, 0, 0, 0 }, // Green Shell { 3, 9, 8, 6, 0, 0 }, // Red Shell { 0, 2, 4, 5, 0, 0 }, // Triple Green Shell { 0, 0, 3, 0, 0, 0 }, // Bob-omb { 0, 0, 3, 3, 0, 0 }, // Blue Shell { 0, 0, 0, 4, 0, 0 }, // Fire Flower { 0, 0, 0, 3, 3, 0 }, // Triple Red Shell { 0, 0, 0, 0, 7, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th // // 7 Active Players { //1st 2nd 3rd 4th 5th 6th 7th // { 1, 2, 0, 0, 0, 0, 0 }, // Magnet { 0, 2, 3, 0, 0, 0, 0 }, // Boo { 0, 8, 8, 8, 0, 0, 0 }, // Mushroom { 0, 0, 3, 8, 14, 15, 12 }, // Triple Mushroom { 0, 0, 0, 2, 4, 2, 0 }, // Mega Mushroom { 0, 0, 0, 0, 7, 12, 20 }, // Gold Mushroom { 0, 0, 0, 0, 0, 3, 8 }, // Star { 4, 2, 0, 0, 0, 0, 0 }, // Triple Banana { 7, 4, 2, 0, 0, 0, 0 }, // Fake Item { 15, 5, 4, 0, 0, 0, 0 }, // Banana { 10, 6, 4, 0, 0, 0, 0 }, // Green Shell { 3, 10, 8, 7, 0, 0, 0 }, // Red Shell { 0, 1, 4, 6, 4, 0, 0 }, // Triple Green Shell { 0, 0, 3, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 1, 3, 3, 0, 0 }, // Blue Shell { 0, 0, 0, 3, 5, 0, 0 }, // Fire Flower { 0, 0, 0, 3, 3, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 8, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th 7th // // 8 Active Players { //1st 2nd 3rd 4th 5th 6th 7th 8th // { 1, 2, 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 2, 3, 0, 0, 0, 0, 0 }, // Boo { 0, 8, 8, 8, 0, 0, 0, 0 }, // Mushroom { 0, 0, 3, 7, 12, 15, 11, 7 }, // Triple Mushroom { 0, 0, 0, 2, 4, 4, 2, 0 }, // Mega Mushroom { 0, 0, 0, 0, 4, 8, 15, 24 }, // Gold Mushroom { 0, 0, 0, 0, 0, 2, 5, 9 }, // Star { 4, 2, 0, 0, 0, 0, 0, 0 }, // Triple Banana { 7, 4, 2, 0, 0, 0, 0, 0 }, // Fake Item { 15, 5, 4, 0, 0, 0, 0, 0 }, // Banana { 10, 7, 5, 2, 0, 0, 0, 0 }, // Green Shell { 3, 9, 8, 7, 5, 0, 0, 0 }, // Red Shell { 0, 1, 4, 6, 4, 0, 0, 0 }, // Triple Green Shell { 0, 0, 2, 3, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 1, 3, 3, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 2, 5, 3, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 3, 3, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 5, 7, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th 7th 8th // // 9 Active Players { //1st 2nd 3rd 4th 5th 6th 7th 8th 9th // { 1, 3, 2, 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 2, 2, 3, 0, 0, 0, 0, 0 }, // Boo { 0, 7, 9, 10, 8, 0, 0, 0, 0 }, // Mushroom { 0, 0, 3, 7, 10, 17, 16, 12, 0 }, // Triple Mushroom { 0, 0, 0, 0, 2, 4, 6, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0, 4, 8, 15, 29 }, // Gold Mushroom { 0, 0, 0, 0, 0, 0, 3, 6, 11 }, // Star { 4, 2, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana { 7, 4, 2, 0, 0, 0, 0, 0, 0 }, // Fake Item { 15, 6, 5, 2, 0, 0, 0, 0, 0 }, // Banana { 10, 7, 5, 2, 0, 0, 0, 0, 0 }, // Green Shell { 3, 9, 8, 7, 6, 0, 0, 0, 0 }, // Red Shell { 0, 0, 2, 4, 6, 4, 0, 0, 0 }, // Triple Green Shell { 0, 0, 2, 3, 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 2, 3, 3, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 3, 5, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 2, 3, 2, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 0, 5, 7, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th // // 10 Active Players { //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t // { 1, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 2, 3, 3, 0, 0, 0, 0, 0, 0 }, // Boo { 0, 7, 8, 10, 8, 0, 0, 0, 0, 0 }, // Mushroom { 0, 0, 2, 5, 9, 14, 16, 14, 9, 0 }, // Triple Mushroom { 0, 0, 0, 0, 2, 4, 6, 5, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0, 4, 5, 10, 16, 28 }, // Gold Mushroom { 0, 0, 0, 0, 0, 0, 2, 4, 7, 12 }, // Star { 4, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana { 7, 4, 2, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item { 15, 6, 5, 2, 0, 0, 0, 0, 0, 0 }, // Banana { 10, 7, 6, 4, 2, 0, 0, 0, 0, 0 }, // Green Shell { 3, 9, 8, 7, 6, 3, 0, 0, 0, 0 }, // Red Shell { 0, 0, 2, 4, 6, 4, 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 2, 3, 1, 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 2, 3, 3, 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 3, 6, 4, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 0, 2, 3, 1, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 0, 4, 6, 8, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t // // 11 Active Players { //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t // { 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0 }, // Boo { 0, 6, 8, 9, 8, 6, 0, 0, 0, 0, 0 }, // Mushroom { 0, 0, 2, 5, 9, 10, 15, 17, 14, 10, 0 }, // Triple Mushroom { 0, 0, 0, 0, 2, 3, 6, 6, 4, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0, 0, 4, 5, 11, 15, 18 }, // Gold Mushroom { 0, 0, 0, 0, 0, 0, 0, 3, 5, 7, 12 }, // Star { 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana { 7, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item { 15, 7, 5, 2, 0, 0, 0, 0, 0, 0, 0 }, // Banana { 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0 }, // Green Shell { 3, 9, 8, 7, 6, 4, 0, 0, 0, 0, 0 }, // Red Shell { 0, 0, 2, 4, 6, 6, 5, 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 2, 3, 3, 2, 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 3, 6, 5, 3, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 0, 2, 3, 2, 0, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 0, 0, 4, 6, 8, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t // // 12 Active Players { //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t // { 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 2, 3, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Boo { 0, 6, 8, 9, 10, 8, 0, 0, 0, 0, 0, 0 }, // Mushroom { 0, 0, 1, 4, 9, 11, 15, 17, 15, 11, 6, 0 }, // Triple Mushroom { 0, 0, 0, 0, 0, 2, 4, 6, 7, 5, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0, 0, 3, 5, 9, 13, 18, 28 }, // Gold Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, 8, 12 }, // Star { 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana { 7, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item { 15, 7, 6, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Banana { 10, 7, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell { 3, 9, 8, 7, 6, 5, 2, 0, 0, 0, 0, 0 }, // Red Shell { 0, 0, 2, 4, 5, 7, 5, 3, 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 0, 2, 5, 4, 0, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 4, 6, 8, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t // // 13 Active Players { //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t // { 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 2, 4, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo { 0, 5, 8, 9, 10, 8, 5, 0, 0, 0, 0, 0, 0 }, // Mushroom { 0, 0, 0, 2, 6, 9, 11, 15, 16, 14, 11, 10, 0 }, // Triple Mushroom { 0, 0, 0, 0, 0, 2, 5, 6, 8, 6, 3, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0, 0, 0, 4, 5, 8, 11, 20, 27 }, // Gold Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 10, 13 }, // Star { 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana { 7, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item { 15, 7, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana { 10, 8, 6, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell { 3, 9, 8, 7, 6, 5, 2, 0, 0, 0, 0, 0, 0 }, // Red Shell { 0, 0, 2, 4, 5, 7, 6, 5, 0, 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 0, 3, 6, 5, 3, 0, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 3, 7, 10, 0, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t // // 14 Active Players { //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t // { 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 2, 4, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo { 0, 5, 7, 9, 11, 8, 5, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom { 0, 0, 0, 2, 6, 9, 10, 12, 17, 15, 14, 12, 8, 0 }, // Triple Mushroom { 0, 0, 0, 0, 0, 2, 5, 6, 8, 7, 3, 0, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0, 0, 0, 3, 5, 8, 11, 13, 22, 27 }, // Gold Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 10, 13 }, // Star { 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana { 7, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item { 15, 7, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana { 10, 8, 6, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell { 3, 10, 8, 7, 6, 5, 3, 2, 0, 0, 0, 0, 0, 0 }, // Red Shell { 0, 0, 2, 4, 5, 7, 6, 5, 2, 0, 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 0, 2, 3, 4, 3, 1, 0, 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 0, 3, 5, 6, 4, 2, 0, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 7, 10, 0, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t // // 15 Active Players { //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t // { 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 2, 4, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo { 0, 4, 6, 8, 10, 9, 8, 4, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom { 0, 0, 0, 2, 4, 8, 11, 13, 17, 18, 15, 13, 9, 8, 0 }, // Triple Mushroom { 0, 0, 0, 0, 0, 0, 2, 5, 6, 8, 7, 3, 0, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, 8, 11, 13, 22, 27 }, // Gold Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 7, 10, 13 }, // Star { 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana { 7, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item { 15, 8, 6, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana { 10, 8, 6, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell { 3, 10, 9, 8, 7, 6, 4, 3, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell { 0, 0, 2, 4, 5, 7, 6, 5, 3, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 0, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 0, 2, 3, 4, 3, 2, 0, 0, 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 0, 0, 3, 5, 6, 2, 0, 0, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 8, 11, 0, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t // // 16 Active Players { //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t 16t // { 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 2, 4, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo { 0, 4, 6, 8, 10, 9, 7, 4, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom { 0, 0, 0, 2, 4, 7, 10, 13, 16, 18, 15, 14, 12, 8, 7, 0 }, // Triple Mushroom { 0, 0, 0, 0, 0, 0, 2, 5, 6, 8, 8, 5, 2, 0, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 8, 11, 13, 14, 23, 27 }, // Gold Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 7, 10, 13 }, // Star { 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana { 7, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item { 15, 8, 6, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana { 10, 8, 6, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell { 3, 10, 9, 8, 7, 6, 5, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell { 0, 0, 2, 4, 5, 8, 7, 5, 3, 2, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 0, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 0, 2, 3, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 0, 0, 3, 5, 6, 4, 2, 0, 0, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 8, 11, 0, 0 } // Lightning } //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t 16t // }; */ // Less ugly 2D arrays static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][9] = { //P-Odds 0 1 2 3 4 5 6 7 8 /*Magnet*/ { 0, 1, 2, 0, 0, 0, 0, 0, 0 }, // Magnet /*Boo*/ { 0, 0, 2, 2, 1, 0, 0, 0, 0 }, // Boo /*Mushroom*/ { 1, 0, 0, 3, 7, 5, 0, 0, 0 }, // Mushroom /*Triple Mushroom*/ { 0, 0, 0, 0, 3,10, 6, 4, 0 }, // Triple Mushroom /*Mega Mushroom*/ { 0, 0, 0, 0, 0, 1, 1, 0, 0 }, // Mega Mushroom /*Gold Mushroom*/ { 0, 0, 0, 0, 0, 1, 6, 8,12 }, // Gold Mushroom /*Star*/ { 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Star /*Triple Banana*/ { 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana /*Fake Item*/ { 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item /*Banana*/ { 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana /*Green Shell*/ { 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell /*Red Shell*/ { 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Red Shell /*Triple Green Shell*/ { 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Triple Green Shell /*Bob-omb*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Bob-omb /*Blue Shell*/ { 0, 0, 0, 0, 0, 1, 2, 0, 0 }, // Blue Shell /*Fire Flower*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Fire Flower /*Triple Red Shell*/ { 0, 0, 0, 1, 1, 0, 0, 0, 0 }, // Triple Red Shell /*Lightning*/ { 0, 0, 0, 0, 0, 0, 1, 2, 0 } // Lightning }; /** \brief Item Roulette for Kart \param player player \param getitem what item we're looking for \param retrokart whether or not we're getting old or new item odds \return void */ static void K_KartGetItemResult(player_t *player, fixed_t getitem, boolean retrokart) { switch (getitem) { case 1: // Magnet player->kartstuff[k_magnet] = 1; break; case 2: // Boo player->kartstuff[k_boo] = 1; break; case 4: // Triple Mushroom player->kartstuff[k_mushroom] = 4; break; case 5: // Mega Mushroom player->kartstuff[k_megashroom] = 1; break; case 6: // Gold Mushroom player->kartstuff[k_goldshroom] = 1; break; case 7: // Star player->kartstuff[k_star] = 1; break; case 8: // Triple Banana player->kartstuff[k_triplebanana] |= 8; break; case 9: // Fake Item player->kartstuff[k_fakeitem] |= 2; break; case 10: // Banana player->kartstuff[k_banana] |= 2; break; case 11: // Green Shell player->kartstuff[k_greenshell] |= 2; break; case 12: // Red Shell player->kartstuff[k_redshell] |= 2; break; case 13: // Triple Green Shell - or - Laser Wisp if (retrokart) player->kartstuff[k_triplegreenshell] |= 8; else player->kartstuff[k_laserwisp] = 1; break; case 14: // Bob-omb - or - 3x Orbinaut (Triple Green Shell) if (retrokart) player->kartstuff[k_bobomb] |= 2; else player->kartstuff[k_triplegreenshell] |= 8; break; case 15: // Blue Shell - or - Specialstage Mines (Bob-omb) if (retrokart) player->kartstuff[k_blueshell] = 1; else player->kartstuff[k_bobomb] |= 2; break; case 16: // Fire Flower - or - Deton (Blue Shell) if (retrokart) player->kartstuff[k_fireflower] = 1; else player->kartstuff[k_blueshell] |= 4; break; case 17: // Triple Red Shell - or - 2x Jaws if (retrokart) player->kartstuff[k_tripleredshell] |= 8; else player->kartstuff[k_jaws] = 1; break; case 18: // Lightning player->kartstuff[k_lightning] = 1; break; default: // Mushroom - Doing it here as a fail-safe if (getitem != 3) CONS_Printf("ERROR: P_KartGetItemResult - Item roulette gave bad item (%d), giving Mushroom instead.\n", getitem); player->kartstuff[k_mushroom] = 1; break; } } /** \brief Item Roulette for Kart \param player player object passed from P_KartPlayerThink \return void / static void K_KartItemRouletteByPosition(player_t *player, ticcmd_t *cmd) { INT32 i; INT32 pingame = 0, pexiting = 0; INT32 roulettestop; INT32 prandom; INT32 ppos = player->kartstuff[k_position] - 1; INT32 spawnchance[NUMKARTITEMS * NUMKARTODDS]; INT32 chance = 0, numchoices = 0; // This makes the roulette cycle through items - if this is 0, you shouldn't be here. if (player->kartstuff[k_itemroulette]) player->kartstuff[k_itemroulette]++; else return; // This makes the roulette produce the random noises. if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player)) S_StartSound(NULL,sfx_mkitm1 + ((player->kartstuff[k_itemroulette] / 3) % 8)); // Initializes existing spawnchance values for (i = 0; i < (NUMKARTITEMS * NUMKARTODDS); i++) spawnchance[i] = 0; // Gotta check how many players are active at this moment. for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i] && !players[i].spectator) pingame++; if (players[i].exiting) pexiting++; } roulettestop = (TICRATE*1) + (3*(pingame - player->kartstuff[k_position])); // If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item. // I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think. // Finally, if you get past this check, now you can actually start calculating what item you get. if (!(player->kartstuff[k_itemroulette] >= (TICRATE*3) || ((cmd->buttons & BT_ATTACK) && player->kartstuff[k_itemroulette] >= roulettestop))) return; if (cmd->buttons & BT_ATTACK) player->pflags |= PF_ATTACKDOWN; player->kartstuff[k_itemclose] = 0; // Reset the item window closer. // Tiny catcher in case player position is unset. if (ppos < 0) ppos = 0; #define SETITEMRESULT(pos, numplayers, itemnum) \ for (chance = 0; chance < K_KartItemOddsPosition_Retro[numplayers-1][itemnum-1][pos]; chance++) spawnchance[numchoices++] = itemnum // Check the game type to differentiate odds. //if (gametype == GT_RETRO) //{ if (cv_magnet.value) SETITEMRESULT(ppos, pingame, 1); // Magnet if (cv_boo.value) SETITEMRESULT(ppos, pingame, 2); // Boo if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 3); // Mushroom if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 4); // Triple Mushroom if (cv_megashroom.value) SETITEMRESULT(ppos, pingame, 5); // Mega Mushroom if (cv_goldshroom.value) SETITEMRESULT(ppos, pingame, 6); // Gold Mushroom if (cv_star.value) SETITEMRESULT(ppos, pingame, 7); // Star if (cv_triplebanana.value) SETITEMRESULT(ppos, pingame, 8); // Triple Banana if (cv_fakeitem.value) SETITEMRESULT(ppos, pingame, 9); // Fake Item if (cv_banana.value) SETITEMRESULT(ppos, pingame, 10); // Banana if (cv_greenshell.value) SETITEMRESULT(ppos, pingame, 11); // Green Shell if (cv_redshell.value) SETITEMRESULT(ppos, pingame, 12); // Red Shell if (cv_triplegreenshell.value) SETITEMRESULT(ppos, pingame, 13); // Triple Green Shell if (cv_bobomb.value) SETITEMRESULT(ppos, pingame, 14); // Bob-omb if (cv_blueshell.value && pexiting == 0) SETITEMRESULT(ppos, pingame, 15); // Blue Shell //if (cv_fireflower.value) SETITEMRESULT(ppos, pingame, 16); // Fire Flower if (cv_tripleredshell.value) SETITEMRESULT(ppos, pingame, 17); // Triple Red Shell if (cv_lightning.value && pingame > pexiting) SETITEMRESULT(ppos, pingame, 18); // Lightning prandom = P_RandomKey(numchoices); // Award the player whatever power is rolled if (numchoices > 0) K_KartGetItemResult(player, spawnchance[prandom], true); else CONS_Printf("ERROR: P_KartItemRoulette - There were no choices given by the roulette (ppos = %d).\n", ppos); //} //else if (gametype == GT_NEO) { if (cv_magnet.value) SETITEMRESULT(ppos, pingame, 1) // Electro-Shield if (cv_boo.value) SETITEMRESULT(ppos, pingame, 2) // S3K Ghost if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 3) // Speed Shoe if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 4) // Triple Speed Shoe if (cv_megashroom.value) SETITEMRESULT(ppos, pingame, 5) // Size-Up Monitor if (cv_goldshroom.value) SETITEMRESULT(ppos, pingame, 6) // Rocket Shoe if (cv_star.value) SETITEMRESULT(ppos, pingame, 7) // Invincibility if (cv_triplebanana.value) SETITEMRESULT(ppos, pingame, 8) // Triple Banana if (cv_fakeitem.value) SETITEMRESULT(ppos, pingame, 9) // Eggman Monitor if (cv_banana.value) SETITEMRESULT(ppos, pingame, 10) // Banana if (cv_greenshell.value) SETITEMRESULT(ppos, pingame, 11) // 1x Orbinaut if (cv_redshell.value) SETITEMRESULT(ppos, pingame, 12) // 1x Jaws if (cv_laserwisp.value) SETITEMRESULT(ppos, pingame, 13) // Laser Wisp if (cv_triplegreenshell.value) SETITEMRESULT(ppos, pingame, 14) // 3x Orbinaut if (cv_bobomb.value) SETITEMRESULT(ppos, pingame, 15) // Specialstage Mines if (cv_blueshell.value && pexiting == 0) SETITEMRESULT(ppos, pingame, 16) // Deton if (cv_jaws.value) SETITEMRESULT(ppos, pingame, 17) // 2x Jaws if (cv_lightning.value && pingame > pexiting) SETITEMRESULT(ppos, pingame, 18) // Size-Down Monitor prandom = P_RandomKey(numchoices); // Award the player whatever power is rolled if (numchoices > 0) K_KartGetItemResult(player, spawnchance[prandom], false) else CONS_Printf("ERROR: P_KartItemRoulette - There were no choices given by the roulette (ppos = %d).\n", ppos); } else CONS_Printf("ERROR: P_KartItemRoulette - There's no applicable game type!\n"); // #undef SETITEMRESULT player->kartstuff[k_itemroulette] = 0; // Since we're done, clear the roulette number if (P_IsLocalPlayer(player)) S_StartSound(NULL, sfx_mkitmF); }*/ //} //{ SRB2kart Roulette Code - Distance Based, no waypoints static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd) { INT32 i; INT32 pingame = 0, pexiting = 0; INT32 roulettestop; INT32 prandom; INT32 pdis = 0, useodds = 0; INT32 spawnchance[NUMKARTITEMS * NUMKARTODDS]; INT32 chance = 0, numchoices = 0; INT32 distvar = (64*14); // This makes the roulette cycle through items - if this is 0, you shouldn't be here. if (player->kartstuff[k_itemroulette]) player->kartstuff[k_itemroulette]++; else return; // This makes the roulette produce the random noises. if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player)) S_StartSound(NULL,sfx_mkitm1 + ((player->kartstuff[k_itemroulette] / 3) % 8)); // Initializes existing spawnchance values for (i = 0; i < (NUMKARTITEMS * NUMKARTODDS); i++) spawnchance[i] = 0; // Gotta check how many players are active at this moment. for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i] && !players[i].spectator) pingame++; if (players[i].exiting) pexiting++; } for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i] && !players[i].spectator && players[i].kartstuff[k_position] < player->kartstuff[k_position]) pdis += P_AproxDistance(P_AproxDistance( players[i].mo->x - player->mo->x, players[i].mo->y - player->mo->y), players[i].mo->z - player->mo->z) / FRACUNIT * (pingame - players[i].kartstuff[k_position]) / ((pingame - 1) * (pingame + 1) / 3); } roulettestop = (TICRATE*1) + (3*(pingame - player->kartstuff[k_position])); // If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item. // I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think. // Finally, if you get past this check, now you can actually start calculating what item you get. if (!(player->kartstuff[k_itemroulette] >= (TICRATE*3) || ((cmd->buttons & BT_ATTACK) && player->kartstuff[k_itemroulette] >= roulettestop))) return; if (cmd->buttons & BT_ATTACK) player->pflags |= PF_ATTACKDOWN; player->kartstuff[k_itemclose] = 0; // Reset the item window closer. if (pingame == 1) useodds = 0; else if (pdis <= distvar * 0) useodds = 1; // (64*14) * 0 = 0 else if (pdis <= distvar * 1) useodds = 2; // (64*14) * 1 = 896 else if (pdis <= distvar * 2) useodds = 3; // (64*14) * 2 = 1792 else if (pdis <= distvar * 4) useodds = 4; // (64*14) * 4 = 3584 else if (pdis <= distvar * 6) useodds = 5; // (64*14) * 6 = 5376 else if (pdis <= distvar * 9) useodds = 6; // (64*14) * 9 = 8064 else if (pdis <= distvar * 12) useodds = 7; // (64*14) * 12 = 10752 else useodds = 8; #define SETITEMRESULT(pos, itemnum) \ for (chance = 0; chance < K_KartItemOddsDistance_Retro[itemnum-1][pos]; chance++) spawnchance[numchoices++] = itemnum // Check the game type to differentiate odds. //if (gametype == GT_RETRO) //{ if (cv_magnet.value) SETITEMRESULT(useodds, 1); // Magnet if (cv_boo.value) SETITEMRESULT(useodds, 2); // Boo if (cv_mushroom.value) SETITEMRESULT(useodds, 3); // Mushroom if (cv_mushroom.value) SETITEMRESULT(useodds, 4); // Triple Mushroom if (cv_megashroom.value) SETITEMRESULT(useodds, 5); // Mega Mushroom if (cv_goldshroom.value) SETITEMRESULT(useodds, 6); // Gold Mushroom if (cv_star.value) SETITEMRESULT(useodds, 7); // Star if (cv_triplebanana.value) SETITEMRESULT(useodds, 8); // Triple Banana if (cv_fakeitem.value) SETITEMRESULT(useodds, 9); // Fake Item if (cv_banana.value) SETITEMRESULT(useodds, 10); // Banana if (cv_greenshell.value) SETITEMRESULT(useodds, 11); // Green Shell if (cv_redshell.value) SETITEMRESULT(useodds, 12); // Red Shell if (cv_triplegreenshell.value) SETITEMRESULT(useodds, 13); // Triple Green Shell if (cv_bobomb.value) SETITEMRESULT(useodds, 14); // Bob-omb if (cv_blueshell.value && pexiting == 0) SETITEMRESULT(useodds, 15); // Blue Shell if (cv_fireflower.value) SETITEMRESULT(useodds, 16); // Fire Flower if (cv_tripleredshell.value) SETITEMRESULT(useodds, 17); // Triple Red Shell if (cv_lightning.value && pingame > pexiting) SETITEMRESULT(useodds, 18); // Lightning prandom = P_RandomKey(numchoices); // Award the player whatever power is rolled if (numchoices > 0) K_KartGetItemResult(player, spawnchance[prandom], true); else CONS_Printf("ERROR: P_KartItemRoulette - There were no choices given by the roulette (useodds = %d).\n", useodds); //} /*else if (gametype == GT_NEO) { } else CONS_Printf("ERROR: P_KartItemRoulette - There's no applicable game type!\n"); */ #undef SETITEMRESULT player->kartstuff[k_itemroulette] = 0; // Since we're done, clear the roulette number if (P_IsLocalPlayer(player)) S_StartSound(NULL, sfx_mkitmF); } //} //{ SRB2kart p_user.c Stuff boolean K_IsTouching(mobj_t *mobj1, mobj_t *mobj2) { if (mobj1 == NULL || mobj2 == NULL) return false; fixed_t absx = abs(mobj1->x - mobj2->x); fixed_t absy = abs(mobj1->y - mobj2->y); fixed_t absz = abs(mobj1->z - mobj2->z); if (absx < 32*FRACUNIT && absy < 32*FRACUNIT && absz < 32*FRACUNIT) return true; else return false; } void K_SwapMomentum(mobj_t *mobj1, mobj_t *mobj2, boolean bounce) { fixed_t newx, newy; mobj_t *fx; if (mobj1 == NULL || mobj2 == NULL) return; fixed_t meanX = (mobj1->momx + mobj2->momx) / 2; fixed_t meanY = (mobj1->momy + mobj2->momy) / 2; fixed_t deltaV1 = P_AproxDistance((mobj1->momx - meanX), (mobj1->momy - meanY)); fixed_t deltaV2 = P_AproxDistance((mobj2->momx - meanX), (mobj2->momy - meanY)); //fixed_t clashvolume = (deltaV1 / FRACUNIT) * 8; // In case you want to do a scaling bump sound volume. if (cv_collidesounds.value == 1) { S_StartSound(mobj1, cv_collidesoundnum.value); //S_StartSound(mobj2, cv_collidesoundnum.value); } fx = P_SpawnMobj((mobj1->x + mobj2->x)/2, (mobj1->y + mobj2->y)/2, (mobj1->z + mobj2->z)/2, MT_BUMP); if (mobj1->eflags & MFE_VERTICALFLIP) fx->eflags |= MFE_VERTICALFLIP; else fx->eflags &= ~MFE_VERTICALFLIP; fx->scale = mobj1->scale; if (deltaV1 < (cv_collideminimum.value * FRACUNIT / 2)) { fixed_t a = 0; if (deltaV1 != 0) a = FixedDiv((cv_collideminimum.value * FRACUNIT / 2), deltaV1); else if (deltaV2 != 0) a = FixedDiv((cv_collideminimum.value * FRACUNIT / 2), deltaV2); else a = 0; fixed_t deltax1 = (mobj1->momx - meanX); fixed_t deltax2 = (mobj2->momx - meanX); fixed_t deltay1 = (mobj1->momy - meanY); fixed_t deltay2 = (mobj2->momy - meanY); mobj1->momx = meanX + FixedMul(deltax1, a); mobj1->momy = meanY + FixedMul(deltay1, a); mobj2->momx = meanX + FixedMul(deltax2, a); mobj2->momy = meanY + FixedMul(deltay2, a); } /* if (mobj1->player && mobj2->player) // Weight is applicable if both are players { fixed_t m1w = 15 + mobj1->player->kartweight; fixed_t m2w = 15 + mobj2->player->kartweight; newx = FixedMul(mobj1->momx, FixedDiv(m1w*FRACUNIT, m2w*FRACUNIT)); newy = FixedMul(mobj1->momy, FixedDiv(m1w*FRACUNIT, m2w*FRACUNIT)); mobj1->momx = FixedMul(mobj2->momx, FixedDiv(m2w*FRACUNIT, m1w*FRACUNIT)); mobj1->momy = FixedMul(mobj2->momy, FixedDiv(m2w*FRACUNIT, m1w*FRACUNIT)); } else*/ //{ newx = mobj1->momx; newy = mobj1->momy; mobj1->momx = mobj2->momx; mobj1->momy = mobj2->momy; //} mobj2->momx = newx; mobj2->momy = newy; if (bounce == true) // Perform a Goomba Bounce. mobj1->momz = -mobj1->momz; else { fixed_t newz = mobj1->momz; mobj1->momz = mobj2->momz; mobj2->momz = newz; } } void K_KartBouncer(void) { fixed_t i, j; for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) for (j = 0; j < MAXPLAYERS; j++) players[i].collide[j] = false; for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo) && !players[i].kartstuff[k_growshrinktimer] && !players[i].kartstuff[k_squishedtimer] && !players[i].kartstuff[k_bootaketimer] && !players[i].kartstuff[k_spinouttimer] && !players[i].kartstuff[k_startimer]) { for (j = i+1; j < MAXPLAYERS; j++) if (playeringame[j] && players[j].mo && !P_MobjWasRemoved(players[j].mo) && !players[j].kartstuff[k_squishedtimer] && !players[j].kartstuff[k_growshrinktimer] && !players[j].kartstuff[k_bootaketimer] && !players[j].kartstuff[k_spinouttimer] && !players[j].kartstuff[k_startimer]) { if (players[j].mo == players[i].mo) break; if (K_IsTouching(players[i].mo, players[j].mo)) { if (!players[i].collide[j] && !players[j].collide[i]) { if (P_IsObjectOnGround(players[j].mo) && players[i].mo->momz < 0) K_SwapMomentum(players[i].mo, players[j].mo, true); else if (P_IsObjectOnGround(players[i].mo) && players[j].mo->momz < 0) K_SwapMomentum(players[j].mo, players[i].mo, true); else K_SwapMomentum(players[i].mo, players[j].mo, false); players[i].collide[j] = true; players[j].collide[i] = true; } } else { players[i].collide[j] = false; players[j].collide[i] = false; } } } } /** \brief Checks that the player is on an offroad subsector for realsies \param mo player mobj object \return boolean */ static boolean K_CheckOffroadCollide(mobj_t *mo) { I_Assert(mo != NULL); I_Assert(!P_MobjWasRemoved(mo)); if (((mo->z <= mo->subsector->sector->floorheight && !(mo->eflags & MFE_VERTICALFLIP) && (mo->subsector->sector->flags & SF_FLIPSPECIAL_FLOOR)) || (mo->z + mo->height >= mo->subsector->sector->ceilingheight && (mo->eflags & MFE_VERTICALFLIP) && (mo->subsector->sector->flags & SF_FLIPSPECIAL_CEILING))) && (GETSECSPECIAL(mo->subsector->sector->special, 1) == 2 || GETSECSPECIAL(mo->subsector->sector->special, 1) == 3 || GETSECSPECIAL(mo->subsector->sector->special, 1) == 4)) return true; return false; } /** \brief Updates the Player's offroad value once per frame \param player player object passed from K_KartPlayerThink \return void */ static void K_UpdateOffroad(player_t *player) { fixed_t kartweight = player->kartweight; fixed_t offroad; sector_t *nextsector = R_PointInSubsector( player->mo->x + player->mo->momx*2, player->mo->y + player->mo->momy*2)->sector; fixed_t offroadstrength = 0; if (GETSECSPECIAL(nextsector->special, 1) == 2) // Weak Offroad offroadstrength = 1; else if (GETSECSPECIAL(nextsector->special, 1) == 3) // Mid Offroad offroadstrength = 2; else if (GETSECSPECIAL(nextsector->special, 1) == 4) // Strong Offroad offroadstrength = 3; // If you are offroad, a timer starts. Depending on your weight value, the timer increments differently. //if ((nextsector->special & 256) && nextsector->special != 768 // && nextsector->special != 1024 && nextsector->special != 4864) if (offroadstrength) { if (K_CheckOffroadCollide(player->mo) && player->kartstuff[k_offroad] == 0) player->kartstuff[k_offroad] = 16; if (player->kartstuff[k_offroad] > 0) { if (kartweight < 1) { kartweight = 1; } if (kartweight > 9) { kartweight = 9; } // Safety Net // 1872 is the magic number - 35 frames adds up to approximately 65536. 1872/4 = 468/3 = 156 // A higher kart weight means you can stay offroad for longer without losing speed offroad = (1872 + 5*156 - kartweight*156)*offroadstrength; //if (player->kartstuff[k_growshrinktimer] > 1) // megashroom slows down half as fast // offroad /= 2; player->kartstuff[k_offroad] += offroad; } if (player->kartstuff[k_offroad] > FRACUNIT*offroadstrength) player->kartstuff[k_offroad] = FRACUNIT*offroadstrength; } else player->kartstuff[k_offroad] = 0; } /** \brief Calculates the lakitu timer and drop-boosting \param player player object passed from K_KartPlayerThink \return void */ void K_LakituChecker(player_t *player) { ticcmd_t *cmd = &player->cmd; if (player->kartstuff[k_lakitu] == 44) { mobj_t *mo; angle_t newangle; fixed_t newx; fixed_t newy; fixed_t newz; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 0); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 0); if (player->mo->eflags & MFE_VERTICALFLIP) newz = player->mo->z - 128*FRACUNIT; else newz = player->mo->z + 64*FRACUNIT; mo = P_SpawnMobj(newx, newy, newz, MT_LAKITU); if (mo) { if (player->mo->eflags & MFE_VERTICALFLIP) mo->eflags |= MFE_VERTICALFLIP; mo->angle = newangle+ANGLE_180; P_SetTarget(&mo->target, player->mo); } } if (player->kartstuff[k_lakitu] > 3) { player->kartstuff[k_lakitu]--; player->mo->momz = 0; player->powers[pw_flashing] = 2; player->powers[pw_nocontrol] = 2; if (leveltime % 15 == 0) S_StartSound(player->mo, sfx_lkt3); } // That's enough pointless fishing for now. if (player->kartstuff[k_lakitu] > 0 && player->kartstuff[k_lakitu] <= 3) { if (!P_IsObjectOnGround(player->mo)) { player->powers[pw_flashing] = 2; // If you tried to boost while in the air, // you lose your chance of boosting at all. if (cmd->buttons & BT_ACCELERATE) { player->powers[pw_flashing] = 0; player->kartstuff[k_lakitu] = 0; } } else { player->kartstuff[k_lakitu]--; // Quick! You only have three tics to boost! if (cmd->buttons & BT_ACCELERATE) K_DoMushroom(player, true, false); } } } /** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c \param player player object passed from P_PlayerThink \param cmd control input from player \return void */ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd) { K_UpdateOffroad(player); if (player->kartstuff[k_itemclose]) player->kartstuff[k_itemclose]--; if (player->kartstuff[k_spinout]) player->kartstuff[k_spinout]--; if (player->kartstuff[k_spinouttimer]) player->kartstuff[k_spinouttimer]--; if (player->kartstuff[k_spinout] == 0 && player->kartstuff[k_spinouttimer] == 0 && player->powers[pw_flashing] == flashingtics) player->powers[pw_flashing]--; if (player->kartstuff[k_magnettimer]) player->kartstuff[k_magnettimer]--; if (player->kartstuff[k_mushroomtimer]) player->kartstuff[k_mushroomtimer]--; if (player->kartstuff[k_floorboost]) player->kartstuff[k_floorboost]--; if (player->kartstuff[k_driftboost]) player->kartstuff[k_driftboost]--; if (player->kartstuff[k_startimer]) player->kartstuff[k_startimer]--; if (player->kartstuff[k_growshrinktimer] > 0) player->kartstuff[k_growshrinktimer]--; if (player->kartstuff[k_growshrinktimer] < 0) player->kartstuff[k_growshrinktimer]++; if (player->kartstuff[k_growshrinktimer] == 1 || player->kartstuff[k_growshrinktimer] == -1) { player->mo->destscale = FRACUNIT; P_RestoreMusic(player); } if (player->kartstuff[k_bootaketimer] == 0 && player->kartstuff[k_boostolentimer] == 0 && player->kartstuff[k_goldshroomtimer]) player->kartstuff[k_goldshroomtimer]--; if (player->kartstuff[k_bootaketimer]) player->kartstuff[k_bootaketimer]--; if (player->kartstuff[k_boostolentimer]) player->kartstuff[k_boostolentimer]--; if (player->kartstuff[k_squishedtimer]) player->kartstuff[k_squishedtimer]--; if (player->kartstuff[k_laserwisptimer]) player->kartstuff[k_laserwisptimer]--; if (player->kartstuff[k_lapanimation]) player->kartstuff[k_lapanimation]--; if (player->kartstuff[k_sounds]) player->kartstuff[k_sounds]--; // ??? /* if (player->kartstuff[k_jmp] > 1 && onground) { S_StartSound(player->mo, sfx_spring); P_DoJump(player, false); player->mo->momz *= player->kartstuff[k_jmp]; player->kartstuff[k_jmp] = 0; } */ if (cmd->buttons & BT_JUMP) player->kartstuff[k_jmp] = 1; else player->kartstuff[k_jmp] = 0; // Lakitu Checker if (player->kartstuff[k_lakitu]) K_LakituChecker(player); // Roulette Code //K_KartItemRouletteByPosition(player, cmd); // Old, position-based K_KartItemRouletteByDistance(player, cmd); // New, distance-based // Stopping of the horrible star SFX if (player->mo->health <= 0 || player->mo->player->kartstuff[k_startimer] <= 0 || player->mo->player->kartstuff[k_growshrinktimer] > 0) // If you don't have invincibility (or mega is active too) { if (S_SoundPlaying(player->mo, sfx_star)) // But the sound is playing S_StopSoundByID(player->mo, sfx_star); // Stop it } // And the same for the mega mushroom SFX if (!(player->mo->health > 0 && player->mo->player->kartstuff[k_growshrinktimer] > 0)) // If you aren't big { if (S_SoundPlaying(player->mo, sfx_mega)) // But the sound is playing S_StopSoundByID(player->mo, sfx_mega); // Stop it } // Plays the music after the starting countdown. if (P_IsLocalPlayer(player) && leveltime == 158) S_ChangeMusicInternal(mapmusname, true); } static void K_PlayTauntSound(mobj_t *source) { switch (P_RandomFixed() % 4) { case 1: S_StartSound(source, sfx_taunt1); return; case 2: S_StartSound(source, sfx_taunt2); return; case 3: S_StartSound(source, sfx_taunt3); return; case 4: S_StartSound(source, sfx_taunt4); return; } } void K_MomentumToFacing(player_t *player) { angle_t dangle = player->mo->angle - R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy); if (dangle > ANGLE_180) dangle = InvAngle(dangle); // If you aren't on the ground or are moving in too different of a direction don't do this if (!P_IsObjectOnGround(player->mo) || dangle > ANGLE_90) return; P_Thrust(player->mo, player->mo->angle, player->speed - FixedMul(player->speed, player->mo->friction)); player->mo->momx = FixedMul(player->mo->momx - player->cmomx, player->mo->friction) + player->cmomx; player->mo->momy = FixedMul(player->mo->momy - player->cmomy, player->mo->friction) + player->cmomy; } // if speed is true it gets the speed boost power, otherwise it gets the acceleration static fixed_t K_GetKartBoostPower(player_t *player, boolean speed) { fixed_t boostpower = FRACUNIT; fixed_t boostvalue = 0; // Offroad is separate, it's difficult to factor it in with a variable value anyway. if (!(player->kartstuff[k_startimer] || player->kartstuff[k_bootaketimer] || player->kartstuff[k_mushroomtimer]) && player->kartstuff[k_offroad] >= 0 && speed) boostpower = FixedDiv(boostpower, player->kartstuff[k_offroad] + FRACUNIT); if (player->kartstuff[k_growshrinktimer] > 1 && (player->kartstuff[k_growshrinktimer] > ((itemtime + TICRATE*2) - 25) || player->kartstuff[k_growshrinktimer] <= 26)) { // Mega Mushroom - Mid-size if (speed) { boostvalue = max(boostvalue, FRACUNIT/8); // + 12.5% } } if (player->kartstuff[k_growshrinktimer] < ((itemtime + TICRATE*2) - 25) && player->kartstuff[k_growshrinktimer] > 26) { // Mega Mushroom if (speed) { boostvalue = max(boostvalue, FRACUNIT/5); // + 20% } } if (player->kartstuff[k_startimer]) { // Star if (speed) boostvalue = max(boostvalue, 3*(FRACUNIT/8)); // + 37.5% else boostvalue = max(boostvalue, 3*FRACUNIT); // + 600% } if (player->kartstuff[k_driftboost]) { // Drift Boost if (speed) boostvalue = max(boostvalue, FRACUNIT/4); // + 25% else boostvalue = max(boostvalue, 4*FRACUNIT); // + 400% } if (player->kartstuff[k_mushroomtimer]) { // Mushroom if (speed) { switch (cv_kartcc.value) { case 50: boostvalue = max(boostvalue, 53740+768); break; case 150: boostvalue = max(boostvalue, 17294+768); break; default: boostvalue = max(boostvalue, 32768); break; } } else boostvalue = max(boostvalue, 8*FRACUNIT); // + 800% } // don't average them anymore, this would make a small boost and a high boost less useful // just take the highest we want instead return boostpower + boostvalue; } fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower) { fixed_t k_speed = 150; fixed_t g_cc = FRACUNIT; fixed_t xspd = 3072; // 4.6875 aka 3/64 fixed_t finalspeed; switch (cv_kartcc.value) { case 50: g_cc = 53248 + xspd; // 50cc = 81.25 + 4.69 = 85.94% break; case 150: g_cc = 77824 + xspd; // 150cc = 118.75 + 4.69 = 123.44% break; default: g_cc = 65536 + xspd; // 100cc = 100.00 + 4.69 = 104.69% break; } k_speed += player->kartspeed*3; // 153 - 177 finalspeed = FixedMul(FixedMul(k_speed<<14, g_cc), player->mo->scale); if (doboostpower) return FixedMul(finalspeed, K_GetKartBoostPower(player, true)); return finalspeed; } static fixed_t K_GetKartAccel(player_t *player) { fixed_t k_accel = 32; // 36; //k_accel += 3 * (9 - player->kartspeed); // 36 - 60 k_accel += 4 * (9 - player->kartspeed); // 32 - 64 return FixedMul(k_accel, K_GetKartBoostPower(player, false)); } fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove) { fixed_t accelmax = 4000; fixed_t newspeed, oldspeed, finalspeed; fixed_t p_speed = K_GetKartSpeed(player, true); fixed_t p_accel = K_GetKartAccel(player); if (!onground) return 0; // If the player isn't on the ground, there is no change in speed // ACCELCODE!!!1!11! oldspeed = R_PointToDist2(0, 0, player->rmomx, player->rmomy); // FixedMul(P_AproxDistance(player->rmomx, player->rmomy), player->mo->scale); newspeed = FixedDiv(FixedDiv(FixedMul(oldspeed, accelmax - p_accel) + FixedMul(p_speed, p_accel), accelmax), ORIG_FRICTION); finalspeed = newspeed - oldspeed; // forwardmove is: // 50 while accelerating, // 25 while clutching, // 0 with no gas, and // -25 when only braking. finalspeed *= forwardmove/25; finalspeed /= 2; if (forwardmove < 0 && finalspeed > FRACUNIT*2) return finalspeed/2; else if (forwardmove < 0) return -FRACUNIT/2; if (finalspeed < 0) finalspeed = 0; return finalspeed; } void K_SpinPlayer(player_t *player, mobj_t *source) { (void) source; if (player->health <= 0) return; if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0) || player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0) return; player->kartstuff[k_mushroomtimer] = 0; player->kartstuff[k_driftboost] = 0; if (player->kartstuff[k_spinouttype] <= 0) { if (player->kartstuff[k_spinouttype] == 0) player->kartstuff[k_spinouttimer] = 3*TICRATE/2; // Explosion/Banana Wipeout else player->kartstuff[k_spinouttimer] = 3*TICRATE/2; // Oil Slick Wipeout // At Wipeout, playerspeed is increased to 1/4 their regular speed, moving them forward if (player->speed < K_GetKartSpeed(player, true)/4) P_InstaThrust(player->mo, player->mo->angle, FixedMul(K_GetKartSpeed(player, true)/4, player->mo->scale)); S_StartSound(player->mo, sfx_slip); } else player->kartstuff[k_spinouttimer] = 1*TICRATE; // ? Whipeout player->powers[pw_flashing] = flashingtics; player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer]; if (!(player->mo->state >= &states[S_KART_SPIN1] && player->mo->state <= &states[S_KART_SPIN8])) P_SetPlayerMobjState(player->mo, S_KART_SPIN1); player->kartstuff[k_spinouttype] = 0; return; } void K_SquishPlayer(player_t *player, mobj_t *source) { (void) source; if (player->health <= 0) return; if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0) return; player->kartstuff[k_mushroomtimer] = 0; player->kartstuff[k_driftboost] = 0; player->kartstuff[k_squishedtimer] = 1*TICRATE; player->powers[pw_flashing] = flashingtics; player->mo->flags |= MF_NOCLIP; if (player->mo->state != &states[S_KART_SQUISH]) // Squash P_SetPlayerMobjState(player->mo, S_KART_SQUISH); P_PlayRinglossSound(player->mo); return; } void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we just throw the player up higher here and extend their spinout timer { (void) source; if (player->health <= 0) return; if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0) || player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0) return; player->mo->momz = 18*FRACUNIT; player->mo->momx = player->mo->momy = 0; player->kartstuff[k_mushroomtimer] = 0; player->kartstuff[k_driftboost] = 0; player->kartstuff[k_spinouttype] = 1; player->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2); player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer]; player->powers[pw_flashing] = flashingtics; if (!(player->mo->state >= &states[S_KART_SPIN1] && player->mo->state <= &states[S_KART_SPIN8])) P_SetPlayerMobjState(player->mo, S_KART_SPIN1); player->kartstuff[k_spinouttype] = 0; P_PlayRinglossSound(player->mo); if (P_IsLocalPlayer(player)) { quake.intensity = 64*FRACUNIT; quake.time = 5; } return; } void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit) { mobj_t *mobj; mobj_t *ghost = NULL; INT32 i; TVector v; TVector *res; fixed_t finalx, finaly, finalz, dist; //mobj_t hoopcenter; angle_t degrees, fa, closestangle; fixed_t mobjx, mobjy, mobjz; //hoopcenter.x = x; //hoopcenter.y = y; //hoopcenter.z = z; //hoopcenter.z = z - mobjinfo[type].height/2; degrees = FINEANGLES/number; radius = FixedDiv(radius,5*(FRACUNIT/4)); closestangle = 0; // Create the hoop! for (i = 0; i < number; i++) { fa = (i*degrees); v[0] = FixedMul(FINECOSINE(fa),radius); v[1] = 0; v[2] = FixedMul(FINESINE(fa),radius); v[3] = FRACUNIT; res = VectorMatrixMultiply(v, *RotateXMatrix(rotangle)); M_Memcpy(&v, res, sizeof (v)); res = VectorMatrixMultiply(v, *RotateZMatrix(closestangle)); M_Memcpy(&v, res, sizeof (v)); finalx = x + v[0]; finaly = y + v[1]; finalz = z + v[2]; mobj = P_SpawnMobj(finalx, finaly, finalz, type); mobj->z -= mobj->height>>1; // change angle mobj->angle = R_PointToAngle2(mobj->x, mobj->y, x, y); // change slope dist = P_AproxDistance(P_AproxDistance(x - mobj->x, y - mobj->y), z - mobj->z); if (dist < 1) dist = 1; mobjx = mobj->x; mobjy = mobj->y; mobjz = mobj->z; if (ghostit) { ghost = P_SpawnGhostMobj(mobj); P_SetMobjState(mobj, S_NULL); mobj = ghost; } mobj->momx = FixedMul(FixedDiv(mobjx - x, dist), 2*FRACUNIT); mobj->momy = FixedMul(FixedDiv(mobjy - y, dist), 2*FRACUNIT); mobj->momz = FixedMul(FixedDiv(mobjz - z, dist), 2*FRACUNIT); if (spawncenter) { mobj->x = x; mobj->y = y; mobj->z = z; } mobj->flags |= MF_NOCLIPTHING; mobj->flags &= ~MF_SPECIAL; } } static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle, INT32 flags2, fixed_t speed) { mobj_t *th; angle_t an; fixed_t x, y, z; //INT32 dir; // angle at which you fire, is player angle an = angle; //if (source->player->kartstuff[k_throwdir] != 0) // dir = source->player->kartstuff[k_throwdir]; //else // dir = 1; x = source->x + source->momx; y = source->y + source->momy; z = source->z + source->height/3; th = P_SpawnMobj(x, y, z, type); th->flags2 |= flags2; th->threshold = 10; #ifdef WEAPON_SFX //Since rail and bounce have no thrown objects, this hack is necessary. //Is creating thrown objects for rail and bounce more or less desirable than this? if (th->info->seesound && !(th->flags2 & MF2_RAILRING) && !(th->flags2 & MF2_SCATTER)) S_StartSound(source, th->info->seesound); #else if (th->info->seesound) S_StartSound(source, th->info->seesound); #endif P_SetTarget(&th->target, source); th->angle = an; th->momx = FixedMul(speed, FINECOSINE(an>>ANGLETOFINESHIFT)); th->momy = FixedMul(speed, FINESINE(an>>ANGLETOFINESHIFT)); x = x + P_ReturnThrustX(source, an, source->radius + th->radius); x = y + P_ReturnThrustY(source, an, source->radius + th->radius); mobj_t *throwmo = P_SpawnMobj(x, y, z, MT_FIREDITEM); throwmo->movecount = 1; throwmo->movedir = source->angle - an; P_SetTarget(&throwmo->target, source); return NULL; } void K_SpawnDriftTrail(player_t *player) { fixed_t newx; fixed_t newy; fixed_t ground; mobj_t *flame; angle_t travelangle; INT32 i; I_Assert(player != NULL); I_Assert(player->mo != NULL); I_Assert(!P_MobjWasRemoved(player->mo)); if (player->mo->eflags & MFE_VERTICALFLIP) ground = player->mo->ceilingz - FixedMul(mobjinfo[MT_MUSHROOMTRAIL].height, player->mo->scale); else ground = player->mo->floorz; if (player->kartstuff[k_drift] != 0) travelangle = player->mo->angle; else travelangle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy); for (i = 0; i < 2; i++) { if (player->kartstuff[k_bootaketimer] != 0) continue; newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale)); newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale)); #ifdef ESLOPE if (player->mo->standingslope) { ground = P_GetZAt(player->mo->standingslope, newx, newy); if (player->mo->eflags & MFE_VERTICALFLIP) ground -= FixedMul(mobjinfo[MT_MUSHROOMTRAIL].height, player->mo->scale); } #endif if (player->kartstuff[k_drift] != 0 && player->kartstuff[k_mushroomtimer] == 0) flame = P_SpawnMobj(newx, newy, ground, MT_DRIFTSMOKE); else flame = P_SpawnMobj(newx, newy, ground, MT_MUSHROOMTRAIL); P_SetTarget(&flame->target, player->mo); flame->angle = travelangle; flame->fuse = TICRATE*2; flame->destscale = player->mo->scale; P_SetScale(flame, player->mo->scale); flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP); flame->momx = 8; P_XYMovement(flame); if (P_MobjWasRemoved(flame)) continue; if (player->mo->eflags & MFE_VERTICALFLIP) { if (flame->z + flame->height < flame->ceilingz) P_RemoveMobj(flame); } else if (flame->z > flame->floorz) P_RemoveMobj(flame); } } static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, boolean bobombthrow) { mobj_t *mo; INT32 dir, PROJSPEED; angle_t newangle; fixed_t newx; fixed_t newy; if (!player) return NULL; // Figure out projectile speed by CC switch (cv_kartcc.value) { case 50: PROJSPEED = 85*FRACUNIT; // Avg Speed is 34 break; case 150: PROJSPEED = 120*FRACUNIT; // Avg Speed is 48 break; default: PROJSPEED = 102*FRACUNIT+FRACUNIT/2; // Avg Speed is 41 break; } if (bobombthrow) { if (player->kartstuff[k_throwdir] == 1) dir = 2; else if (player->kartstuff[k_throwdir] == -1) dir = -1; else dir = 1; } else { if (player->kartstuff[k_throwdir] != 0) dir = player->kartstuff[k_throwdir]; else dir = defaultDir; } if (missile) { if (mapthing == MT_FIREBALL) // Messy { mobj_t *mo2; mobj_t *mo3; mobj_t *mo4; mobj_t *mo5; if (dir == -1) { // Shoot backward mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x06000000, 0, PROJSPEED/2); mo2 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x03000000, 0, PROJSPEED/2); mo3 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/2); mo4 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x03000000, 0, PROJSPEED/2); mo5 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x06000000, 0, PROJSPEED/2); if (mo) { if (player->mo->eflags & MFE_VERTICALFLIP) { mo->eflags |= MFE_VERTICALFLIP; mo2->eflags |= MFE_VERTICALFLIP; mo3->eflags |= MFE_VERTICALFLIP; mo4->eflags |= MFE_VERTICALFLIP; mo5->eflags |= MFE_VERTICALFLIP; } } } else { // Shoot forward mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x06000000, 0, PROJSPEED); mo2 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x03000000, 0, PROJSPEED); mo3 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED); mo4 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x03000000, 0, PROJSPEED); mo5 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x06000000, 0, PROJSPEED); if (mo) { if (player->mo->eflags & MFE_VERTICALFLIP) { mo->eflags |= MFE_VERTICALFLIP; mo2->eflags |= MFE_VERTICALFLIP; mo3->eflags |= MFE_VERTICALFLIP; mo4->eflags |= MFE_VERTICALFLIP; mo5->eflags |= MFE_VERTICALFLIP; } } } } else // Shells { if (dir == -1) { // Shoot backward mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/2); if (mo) { if (player->mo->eflags & MFE_VERTICALFLIP) mo->eflags |= MFE_VERTICALFLIP; } } else { // Shoot forward mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED + player->speed); if (mo) { if (player->mo->eflags & MFE_VERTICALFLIP) mo->eflags |= MFE_VERTICALFLIP; } } } } else { if (dir == 1 || dir == 2) { // Shoot forward mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + 80*FRACUNIT, mapthing); mo->threshold = 10; P_SetTarget(&mo->target, player->mo); S_StartSound(player->mo, mo->info->seesound); if (mo) { angle_t fa = player->mo->angle>>ANGLETOFINESHIFT; INT32 HEIGHT; if (dir == 2) HEIGHT = 16*FRACUNIT + player->mo->momz; else HEIGHT = 8*FRACUNIT + player->mo->momz; if (HEIGHT > 64*FRACUNIT) HEIGHT = 64*FRACUNIT; mo->momx = FixedMul(FINECOSINE(fa), PROJSPEED); mo->momy = FixedMul(FINESINE(fa), PROJSPEED); mo->momz = HEIGHT; if (player->mo->eflags & MFE_VERTICALFLIP) mo->eflags |= MFE_VERTICALFLIP; } mobj_t *throwmo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + 80*FRACUNIT, MT_FIREDITEM); P_SetTarget(&throwmo->target, player->mo); throwmo->movecount = 0; // above player } else { // Drop it directly behind you. newangle = player->mo->angle; mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, mapthing); mo->threshold = 10; P_SetTarget(&mo->target, player->mo); newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, player->mo->radius*2 + mo->radius*3); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, player->mo->radius*2 + mo->radius*3); mo->x = newx; mo->y = newy; if (mo) { if (player->mo->eflags & MFE_VERTICALFLIP) mo->eflags |= MFE_VERTICALFLIP; } } } return mo; } static void K_DoMagnet(player_t *player) { S_StartSound(player->mo, sfx_s3k45); player->kartstuff[k_magnettimer] = 35; P_NukeEnemies(player->mo, player->mo, RING_DIST/4); } static void K_DoBooSteal(player_t *player) { INT32 i, numplayers = 0; INT32 playerswappable[MAXPLAYERS]; INT32 stealplayer = 0; // The player that's getting stolen from INT32 prandom = 0; if (!multiplayer) return; for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i] && players[i].mo && players[i].mo->health > 0 && players[i].playerstate == PST_LIVE && !players[i].exiting && !players[i].powers[pw_super] && !((netgame || multiplayer) && players[i].spectator) && players[i].kartstuff[k_position] < player->kartstuff[k_position] && player != &players[i] && (players[i].kartstuff[k_star] || players[i].kartstuff[k_mushroom] || players[i].kartstuff[k_goldshroom] || players[i].kartstuff[k_megashroom] || players[i].kartstuff[k_lightning] || players[i].kartstuff[k_blueshell] || players[i].kartstuff[k_greenshell] & 2 || players[i].kartstuff[k_triplegreenshell] & 8 || players[i].kartstuff[k_redshell] & 2 || players[i].kartstuff[k_tripleredshell] & 8 || players[i].kartstuff[k_banana] & 2 || players[i].kartstuff[k_triplebanana] & 8 || players[i].kartstuff[k_fakeitem] & 2 || players[i].kartstuff[k_bobomb] & 2 || players[i].kartstuff[k_boo])) // Stealing boos with boos? sounds like fun { playerswappable[numplayers] = i+1; numplayers++; } } prandom = P_RandomFixed(); if (player->kartstuff[k_position] == 1 || numplayers < 1) // No-one can be stolen from? Get longer invisibility for nothing { player->kartstuff[k_bootaketimer] = bootime; player->kartstuff[k_boo] = 0; return; } else if (numplayers == 1) // With just 2 players, we just need to set the other player to be the one to steal from { stealplayer = playerswappable[numplayers - 1]; } else if (numplayers > 1) // We need to choose between the available candidates for the 2nd player { stealplayer = playerswappable[prandom%(numplayers-1)]; } if (stealplayer) // Now here's where we do the stealing, has to be done here because we still know the player we're stealing from { stealplayer -= 1; // stealplayer is +1 so we know if it found there actually WAS a player player->kartstuff[k_bootaketimer] = bootime; player->kartstuff[k_boo] = 0; players[stealplayer].kartstuff[k_boostolentimer] = bootime; if (players[stealplayer].kartstuff[k_star]) { player->kartstuff[k_star] = players[stealplayer].kartstuff[k_star]; players[stealplayer].kartstuff[k_star] = 0; } else if (players[stealplayer].kartstuff[k_mushroom]) { player->kartstuff[k_mushroom] = players[stealplayer].kartstuff[k_mushroom]; players[stealplayer].kartstuff[k_mushroom] = 0; } else if (players[stealplayer].kartstuff[k_goldshroom]) { player->kartstuff[k_goldshroom] = players[stealplayer].kartstuff[k_goldshroom]; players[stealplayer].kartstuff[k_goldshroom] = 0; } else if (players[stealplayer].kartstuff[k_megashroom]) { player->kartstuff[k_megashroom] = players[stealplayer].kartstuff[k_megashroom]; players[stealplayer].kartstuff[k_megashroom] = 0; } else if (players[stealplayer].kartstuff[k_lightning]) { player->kartstuff[k_lightning] = players[stealplayer].kartstuff[k_lightning]; players[stealplayer].kartstuff[k_lightning] = 0; } else if (players[stealplayer].kartstuff[k_blueshell]) { player->kartstuff[k_blueshell] = players[stealplayer].kartstuff[k_blueshell]; players[stealplayer].kartstuff[k_blueshell] = 0; } else if (players[stealplayer].kartstuff[k_greenshell] & 2) { player->kartstuff[k_greenshell] |= 2; players[stealplayer].kartstuff[k_greenshell] &= ~2; } else if (players[stealplayer].kartstuff[k_triplegreenshell] & 8) { player->kartstuff[k_triplegreenshell] |= 8; players[stealplayer].kartstuff[k_triplegreenshell] &= ~8; } else if (players[stealplayer].kartstuff[k_redshell] & 2) { player->kartstuff[k_redshell] |= 2; players[stealplayer].kartstuff[k_redshell] &= ~2; } else if (players[stealplayer].kartstuff[k_tripleredshell] & 8) { player->kartstuff[k_tripleredshell] |= 8; players[stealplayer].kartstuff[k_tripleredshell] &= ~8; } else if (players[stealplayer].kartstuff[k_banana] & 2) { player->kartstuff[k_banana] |= 2; players[stealplayer].kartstuff[k_banana] &= ~2; } else if (players[stealplayer].kartstuff[k_triplebanana] & 8) { player->kartstuff[k_triplebanana] |= 8; players[stealplayer].kartstuff[k_triplebanana] &= ~8; } else if (players[stealplayer].kartstuff[k_fakeitem] & 2) { player->kartstuff[k_fakeitem] |= 2; players[stealplayer].kartstuff[k_fakeitem] &= ~2; } else if (players[stealplayer].kartstuff[k_bobomb] & 2) { player->kartstuff[k_bobomb] |= 2; players[stealplayer].kartstuff[k_bobomb] &= ~2; } if (players[stealplayer].kartstuff[k_boo]) { player->kartstuff[k_boo] = players[stealplayer].kartstuff[k_boo]; players[stealplayer].kartstuff[k_boo] = 0; } } } void K_DoMushroom(player_t *player, boolean doPFlag, boolean startboost) { sfxenum_t boostsound = sfx_mush; if (startboost) boostsound = sfx_sboost; if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3) S_StartSound(player->mo, boostsound); player->kartstuff[k_mushroomtimer] = mushroomtime; if (doPFlag) player->pflags |= PF_ATTACKDOWN; if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed return; K_PlayTauntSound(player->mo); player->kartstuff[k_sounds] = 50; } static void K_DoLightning(player_t *player, boolean bluelightning) { mobj_t *mo; thinker_t *think; INT32 i; S_StartSound(player->mo, sfx_bkpoof); // Sound the BANG! player->pflags |= PF_ATTACKDOWN; for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i]) P_FlashPal(&players[i], PAL_NUKE, 10); } for (think = thinkercap.next; think != &thinkercap; think = think->next) { if (think->function.acp1 != (actionf_p1)P_MobjThinker) continue; // not a mobj thinker mo = (mobj_t *)think; if (mo->type == MT_PLAYER) P_DamageMobj(mo, player->mo, player->mo, bluelightning ? 65 : 64); else continue; } if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed return; K_PlayTauntSound(player->mo); player->kartstuff[k_sounds] = 50; } // countersteer is how strong the controls are telling us we are turning // turndir is the direction the controls are telling us to turn, -1 if turning right and 1 if turning left static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer) { INT16 basedrift, driftangle; fixed_t driftweight = player->kartweight*14; // 12 // If they aren't drifting or on the ground this doesn't apply if (player->kartstuff[k_drift] == 0 || !P_IsObjectOnGround(player->mo)) return 0; if (player->kartstuff[k_driftend] != 0) { return -266*player->kartstuff[k_drift]; // Drift has ended and we are tweaking their angle back a bit } //basedrift = 90*player->kartstuff[k_drift]; // 450 //basedrift = 93*player->kartstuff[k_drift] - driftweight*3*player->kartstuff[k_drift]/10; // 447 - 303 basedrift = 83*player->kartstuff[k_drift] - (driftweight - 14)*player->kartstuff[k_drift]/5; // 415 - 303 driftangle = abs((252 - driftweight)*player->kartstuff[k_drift]/5); return basedrift + FixedMul(driftangle, countersteer); } INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue) { fixed_t p_maxspeed = FixedMul(K_GetKartSpeed(player, false), 3*FRACUNIT); fixed_t adjustangle = FixedDiv((p_maxspeed>>16) - (player->speed>>16), (p_maxspeed>>16) + player->kartweight); if (player->kartstuff[k_drift] != 0 && P_IsObjectOnGround(player->mo)) { // If we're drifting we have a completely different turning value if (player->kartstuff[k_driftend] == 0) { // 800 is the max set in g_game.c with angleturn fixed_t countersteer = FixedDiv(turnvalue*FRACUNIT, 800*FRACUNIT); turnvalue = K_GetKartDriftValue(player, countersteer); } else turnvalue = (INT16)(turnvalue + K_GetKartDriftValue(player, FRACUNIT)); return turnvalue; } turnvalue = FixedMul(turnvalue, adjustangle); // Weight has a small effect on turning if (player->kartstuff[k_startimer] || player->kartstuff[k_mushroomtimer] || player->kartstuff[k_growshrinktimer] > 0) turnvalue = FixedMul(turnvalue, FixedDiv(5*FRACUNIT, 4*FRACUNIT)); return turnvalue; } static void K_KartDrift(player_t *player, boolean onground) { // IF YOU CHANGE THESE: MAKE SURE YOU UPDATE THE SAME VALUES IN p_mobjc, "case MT_DRIFT:" fixed_t dsone = 26*4 + player->kartspeed*2 + (9 - player->kartweight); fixed_t dstwo = dsone*2; // Drifting is actually straffing + automatic turning. // Holding the Jump button will enable drifting. // Drift Release (Moved here so you can't "chain" drifts) if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5) // || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1)) && player->kartstuff[k_driftcharge] < dsone && onground) { player->kartstuff[k_driftcharge] = 0; } else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5) // || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1)) && (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo) && onground) { player->kartstuff[k_driftboost] = 20; S_StartSound(player->mo, sfx_mush); player->kartstuff[k_driftcharge] = 0; } else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5) // || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1)) && player->kartstuff[k_driftcharge] >= dstwo && onground) { player->kartstuff[k_driftboost] = 50; S_StartSound(player->mo, sfx_mush); player->kartstuff[k_driftcharge] = 0; } // Drifting: left or right? if ((player->cmd.buttons & BT_DRIFTLEFT) && player->speed > (10<<16) && player->kartstuff[k_jmp] == 1 && (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != 1) { // Starting left drift player->kartstuff[k_drift] = 1; player->kartstuff[k_driftend] = 0; player->kartstuff[k_driftcharge] = 0; } else if ((player->cmd.buttons & BT_DRIFTRIGHT) && player->speed > (10<<16) && player->kartstuff[k_jmp] == 1 && (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != -1) { // Starting right drift player->kartstuff[k_drift] = -1; player->kartstuff[k_driftend] = 0; player->kartstuff[k_driftcharge] = 0; } else if (player->kartstuff[k_jmp] == 0) // || player->kartstuff[k_turndir] == 0) { // drift is not being performed so if we're just finishing set driftend and decrement counters if (player->kartstuff[k_drift] > 0) { player->kartstuff[k_drift]--; player->kartstuff[k_driftend] = 1; } else if (player->kartstuff[k_drift] < 0) { player->kartstuff[k_drift]++; player->kartstuff[k_driftend] = 1; } else player->kartstuff[k_driftend] = 0; } // Incease/decrease the drift value to continue drifting in that direction if (player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_jmp] == 1 && onground && player->kartstuff[k_drift] != 0) { fixed_t driftadditive = 3; if (player->kartstuff[k_drift] >= 1) // Drifting to the left { player->kartstuff[k_drift]++; if (player->kartstuff[k_drift] > 5) player->kartstuff[k_drift] = 5; if (player->cmd.buttons & BT_DRIFTLEFT) // Inward driftadditive++; if (player->cmd.buttons & BT_DRIFTRIGHT) // Outward driftadditive--; } else if (player->kartstuff[k_drift] <= -1) // Drifting to the right { player->kartstuff[k_drift]--; if (player->kartstuff[k_drift] < -5) player->kartstuff[k_drift] = -5; if (player->cmd.buttons & BT_DRIFTRIGHT) // Inward driftadditive++; if (player->cmd.buttons & BT_DRIFTLEFT) // Outward driftadditive--; } // This spawns the drift sparks if (player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge] + driftadditive >= dsone) P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFT)->target = player->mo; player->kartstuff[k_driftcharge] += driftadditive; player->kartstuff[k_driftend] = 0; } // Stop drifting if (player->kartstuff[k_spinouttimer] > 0 // banana peel || player->speed < (10<<16)) // you're too slow! { player->kartstuff[k_drift] = 0; player->kartstuff[k_driftcharge] = 0; } } // // K_KartUpdatePosition // static void K_KartUpdatePosition(player_t *player) { fixed_t position = 1; fixed_t i, ppcd, pncd, ipcd, incd; fixed_t pmo, imo; thinker_t *th; mobj_t *mo; for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i] && !players[i].spectator && (((players[i].starpostnum) + (numstarposts + 1) * players[i].laps) > ((player->starpostnum) + (numstarposts + 1) * player->laps))) position++; else if (playeringame[i] && !players[i].spectator && (((players[i].starpostnum) + (numstarposts+1)*players[i].laps) == ((player->starpostnum) + (numstarposts+1)*player->laps))) { ppcd = pncd = ipcd = incd = 0; player->kartstuff[k_prevcheck] = players[i].kartstuff[k_prevcheck] = 0; player->kartstuff[k_nextcheck] = players[i].kartstuff[k_nextcheck] = 0; // This checks every thing on the map, and looks for MT_BOSS3WAYPOINT (the thing we're using for checkpoint wp's, for now) for (th = thinkercap.next; th != &thinkercap; th = th->next) { if (th->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj at all, shoo continue; mo = (mobj_t *)th; pmo = P_AproxDistance(P_AproxDistance( mo->x - player->mo->x, mo->y - player->mo->y), mo->z - player->mo->z) / FRACUNIT; imo = P_AproxDistance(P_AproxDistance( mo->x - players[i].mo->x, mo->y - players[i].mo->y), mo->z - players[i].mo->z) / FRACUNIT; if (mo->type != MT_BOSS3WAYPOINT) // TODO: Change to 'MT_WAYPOINT'? continue; if (mo->health == player->starpostnum) { player->kartstuff[k_prevcheck] += pmo; ppcd++; } if (mo->health == (player->starpostnum + 1)) { player->kartstuff[k_nextcheck] += pmo; pncd++; } if (mo->health == players[i].starpostnum) { players[i].kartstuff[k_prevcheck] += imo; ipcd++; } if (mo->health == (players[i].starpostnum + 1)) { players[i].kartstuff[k_nextcheck] += imo; incd++; } } if (ppcd > 1) player->kartstuff[k_prevcheck] /= ppcd; if (pncd > 1) player->kartstuff[k_nextcheck] /= pncd; if (ipcd > 1) players[i].kartstuff[k_prevcheck] /= ipcd; if (incd > 1) players[i].kartstuff[k_nextcheck] /= incd; if ((players[i].kartstuff[k_nextcheck] > 0 || player->kartstuff[k_nextcheck] > 0) && !player->exiting) { if ((players[i].kartstuff[k_nextcheck] - players[i].kartstuff[k_prevcheck]) < (player->kartstuff[k_nextcheck] - player->kartstuff[k_prevcheck])) position++; } else if (!player->exiting) { if (players[i].kartstuff[k_prevcheck] > player->kartstuff[k_prevcheck]) position++; } else { if (players[i].starposttime < player->starposttime) position++; } } } player->kartstuff[k_position] = position; } static boolean K_CheckForHoldItem(player_t *player) { if ( player->kartstuff[k_greenshell] == 1 || player->kartstuff[k_redshell] == 1 || player->kartstuff[k_banana] == 1 || player->kartstuff[k_fakeitem] == 1 || player->kartstuff[k_bobomb] == 1 || player->kartstuff[k_triplegreenshell] & 1 || player->kartstuff[k_triplegreenshell] & 2 || player->kartstuff[k_triplegreenshell] & 4 || player->kartstuff[k_tripleredshell] & 1 || player->kartstuff[k_tripleredshell] & 2 || player->kartstuff[k_tripleredshell] & 4 || player->kartstuff[k_triplebanana] & 1 || player->kartstuff[k_triplebanana] & 2 || player->kartstuff[k_triplebanana] & 4 ) return true; return false; } // // K_MoveKartPlayer // void K_MoveKartPlayer(player_t *player, boolean onground) { ticcmd_t *cmd = &player->cmd; boolean ATTACK_IS_DOWN = ((cmd->buttons & BT_ATTACK) && !(player->pflags & PF_ATTACKDOWN)); boolean HOLDING_ITEM = K_CheckForHoldItem(player); boolean NO_BOO = (player->kartstuff[k_boostolentimer] == 0 && player->kartstuff[k_bootaketimer] == 0); K_KartUpdatePosition(player); // Position Taunt // If you were behind someone but just passed them, taunt at them! if (!player->kartstuff[k_positiondelay] && !player->exiting) { if (player->kartstuff[k_oldposition] <= player->kartstuff[k_position]) // But first, if you lost a place, player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // then the other player taunts. else if (player->kartstuff[k_oldposition] > player->kartstuff[k_position]) // Otherwise, { //S_StartSound(player->mo, sfx_slow); // Say "YOU'RE TOO SLOW!" player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // Restore the old position, player->kartstuff[k_positiondelay] = 5*TICRATE; // and set up a timer. } } if (player->kartstuff[k_positiondelay]) player->kartstuff[k_positiondelay]--; // Race Spectator if (netgame && player->jointime < 1 && gametype == GT_RACE && countdown) { player->spectator = true; player->powers[pw_nocontrol] = 5; } if ((player->pflags & PF_ATTACKDOWN) && !(cmd->buttons & BT_ATTACK)) player->pflags &= ~PF_ATTACKDOWN; else if (cmd->buttons & BT_ATTACK) player->pflags |= PF_ATTACKDOWN; if (player && player->health > 0 && !player->spectator && !player->exiting && player->kartstuff[k_spinouttimer] == 0) { // Magnet // Boo // Mushroom // Triple Mushroom // Mega Mushroom // Gold Mushroom // Star // Triple Banana // Fake Item // Banana // Green Shell // Red Shell // Triple Green Shell // Bob-omb // Blue Shell // Fire Flower // Triple Red Shell // Lightning // GoldenMushroom power if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && player->kartstuff[k_goldshroom] == 1 && player->kartstuff[k_goldshroomtimer] == 0 && NO_BOO) { K_DoMushroom(player, true, false); player->kartstuff[k_goldshroomtimer] = itemtime; player->kartstuff[k_goldshroom] = 0; } // GoldenMushroom power else if (ATTACK_IS_DOWN && player->kartstuff[k_goldshroomtimer] > 1 && onground && NO_BOO) { K_DoMushroom(player, true, false); //player->kartstuff[k_goldshroomtimer] -= 10; //if (player->kartstuff[k_goldshroomtimer] < 1) // player->kartstuff[k_goldshroomtimer] = 1; } // TripleMushroom power else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 4 && onground && NO_BOO) { K_DoMushroom(player, true, false); player->kartstuff[k_mushroom] = 2; } // DoubleMushroom power else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 2 && onground && NO_BOO) { K_DoMushroom(player, true, false); player->kartstuff[k_mushroom] = 1; } // Mushroom power else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 1 && onground && NO_BOO) { K_DoMushroom(player, true, false); player->kartstuff[k_mushroom] = 0; } // Star power else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_star] == 1 && NO_BOO) { if (P_IsLocalPlayer(player) && !player->exiting) S_ChangeMusicInternal("minvnc", true); if (!P_IsLocalPlayer(player)) S_StartSound(player->mo, sfx_star); player->kartstuff[k_startimer] = itemtime; // Activate it K_PlayTauntSound(player->mo); player->kartstuff[k_star] = 0; player->kartstuff[k_itemclose] = 10; player->pflags |= PF_ATTACKDOWN; } // Green Shell else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_greenshell] & 2 && NO_BOO) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo; player->kartstuff[k_greenshell] &= ~2; player->kartstuff[k_greenshell] |= 1; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_GREENSHIELD); mo->threshold = 10; if (mo) P_SetTarget(&mo->target, player->mo); player->kartstuff[k_itemclose] = 10; } else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_greenshell] & 1) { player->kartstuff[k_greenshell] &= ~1; K_ThrowKartItem(player, true, MT_GREENITEM, 1, false); K_PlayTauntSound(player->mo); } else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_fireflower] && NO_BOO) { player->kartstuff[k_fireflower] = 0; K_ThrowKartItem(player, true, MT_FIREBALL, 1, false); S_StartSound(player->mo, sfx_mario7); K_PlayTauntSound(player->mo); player->kartstuff[k_itemclose] = 10; } // Triple Green Shell else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_triplegreenshell] & 8 && NO_BOO) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo, *mo2, *mo3; player->kartstuff[k_triplegreenshell] &= ~8; player->kartstuff[k_triplegreenshell] |= 7; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; K_PlayTauntSound(player->mo); newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD1); mo->threshold = 10; P_SetTarget(&mo->target, player->mo); mo->angle = 0; mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD2); mo2->threshold = 10; P_SetTarget(&mo2->target, player->mo); mo2->angle = ANGLE_120; mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD3); mo3->threshold = 10; P_SetTarget(&mo3->target, player->mo); mo3->angle = ANGLE_240; player->kartstuff[k_itemclose] = 10; } else if (ATTACK_IS_DOWN && (player->kartstuff[k_triplegreenshell] & 1 || player->kartstuff[k_triplegreenshell] & 2 || player->kartstuff[k_triplegreenshell] & 4)) { K_ThrowKartItem(player, true, MT_GREENITEM, 1, false); K_PlayTauntSound(player->mo); player->pflags |= PF_ATTACKDOWN; if (player->kartstuff[k_triplegreenshell] & 4) player->kartstuff[k_triplegreenshell] &= ~4; else if (player->kartstuff[k_triplegreenshell] & 2) player->kartstuff[k_triplegreenshell] &= ~2; else if (player->kartstuff[k_triplegreenshell] & 1) player->kartstuff[k_triplegreenshell] &= ~1; } // Red Shell else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_redshell] & 2 && NO_BOO) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo; player->kartstuff[k_redshell] &= ~2; player->kartstuff[k_redshell] |= 1; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_REDSHIELD); mo->threshold = 10; if (mo) P_SetTarget(&mo->target, player->mo); player->kartstuff[k_itemclose] = 10; } else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_redshell] & 1 && (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0)) { player->kartstuff[k_redshell] &= ~1; K_ThrowKartItem(player, true, MT_REDITEM, 1, false); K_PlayTauntSound(player->mo); } // Red Shell Dud else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_redshell] & 1 && player->kartstuff[k_throwdir] == -1) { player->kartstuff[k_redshell] &= ~1; K_ThrowKartItem(player, true, MT_REDITEMDUD, -1, false); K_PlayTauntSound(player->mo); } // Triple Red Shell else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_tripleredshell] & 8 && NO_BOO) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo, *mo2, *mo3; player->kartstuff[k_tripleredshell] &= ~8; player->kartstuff[k_tripleredshell] |= 7; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; K_PlayTauntSound(player->mo); newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD1); mo->threshold = 10; P_SetTarget(&mo->target, player->mo); mo->angle = 0; mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD2); mo2->threshold = 10; P_SetTarget(&mo2->target, player->mo); mo2->angle = ANGLE_120; mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD3); mo3->threshold = 10; P_SetTarget(&mo3->target, player->mo); mo3->angle = ANGLE_240; player->kartstuff[k_itemclose] = 10; } else if (ATTACK_IS_DOWN && (player->kartstuff[k_tripleredshell] & 1 || player->kartstuff[k_tripleredshell] & 2 || player->kartstuff[k_tripleredshell] & 4) && (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0)) { K_ThrowKartItem(player, true, MT_REDITEM, 1, false); K_PlayTauntSound(player->mo); player->pflags |= PF_ATTACKDOWN; if (player->kartstuff[k_tripleredshell] & 4) player->kartstuff[k_tripleredshell] &= ~4; else if (player->kartstuff[k_tripleredshell] & 2) player->kartstuff[k_tripleredshell] &= ~2; else if (player->kartstuff[k_tripleredshell] & 1) player->kartstuff[k_tripleredshell] &= ~1; } else if (ATTACK_IS_DOWN && (player->kartstuff[k_tripleredshell] & 1 || player->kartstuff[k_tripleredshell] & 2 || player->kartstuff[k_tripleredshell] & 4) && player->kartstuff[k_throwdir] == -1) { K_ThrowKartItem(player, true, MT_REDITEMDUD, -1, false); K_PlayTauntSound(player->mo); player->pflags |= PF_ATTACKDOWN; if (player->kartstuff[k_tripleredshell] & 4) player->kartstuff[k_tripleredshell] &= ~4; else if (player->kartstuff[k_tripleredshell] & 2) player->kartstuff[k_tripleredshell] &= ~2; else if (player->kartstuff[k_tripleredshell] & 1) player->kartstuff[k_tripleredshell] &= ~1; } // Banana Peel else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_banana] & 2 && NO_BOO) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo; player->kartstuff[k_banana] &= ~2; player->kartstuff[k_banana] |= 1; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BANANASHIELD); mo->threshold = 10; if (mo) P_SetTarget(&mo->target, player->mo); player->kartstuff[k_itemclose] = 10; } else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_banana] & 1) { K_ThrowKartItem(player, false, MT_BANANAITEM, -1, false); K_PlayTauntSound(player->mo); player->kartstuff[k_banana] &= ~1; } // Triple Banana Peel else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_triplebanana] & 8 && NO_BOO) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo, *mo2, *mo3; K_PlayTauntSound(player->mo); player->kartstuff[k_triplebanana] &= ~8; player->kartstuff[k_triplebanana] |= 7; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD1); mo->threshold = 10; if (mo) { P_SetTarget(&mo->target, player->mo); mo->angle = 0; } mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD2); mo2->threshold = 10; if (mo2) { P_SetTarget(&mo2->target, player->mo); mo2->angle = ANGLE_135; } mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD3); mo3->threshold = 10; if (mo3) { P_SetTarget(&mo3->target, player->mo); mo3->angle = ANGLE_225; } player->kartstuff[k_itemclose] = 10; } else if (ATTACK_IS_DOWN && (player->kartstuff[k_triplebanana] & 1 || player->kartstuff[k_triplebanana] & 2 || player->kartstuff[k_triplebanana] & 4)) { K_ThrowKartItem(player, false, MT_BANANAITEM, -1,false ); K_PlayTauntSound(player->mo); player->pflags |= PF_ATTACKDOWN; if (player->kartstuff[k_triplebanana] & 4) player->kartstuff[k_triplebanana] &= ~4; else if (player->kartstuff[k_triplebanana] & 2) player->kartstuff[k_triplebanana] &= ~2; else if (player->kartstuff[k_triplebanana] & 1) player->kartstuff[k_triplebanana] &= ~1; } // Fake Itembox else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_fakeitem] & 2 && NO_BOO) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo; player->kartstuff[k_fakeitem] &= ~2; player->kartstuff[k_fakeitem] |= 1; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_FAKESHIELD); mo->scale = FRACUNIT/2; mo->threshold = 10; if (mo) P_SetTarget(&mo->target, player->mo); player->kartstuff[k_itemclose] = 10; } else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_fakeitem] & 1) { K_ThrowKartItem(player, false, MT_FAKEITEM, -1, false); K_PlayTauntSound(player->mo); player->kartstuff[k_fakeitem] &= ~1; } // Bomb else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_bobomb] & 2 && NO_BOO) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo; player->kartstuff[k_bobomb] &= ~2; player->kartstuff[k_bobomb] |= 1; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BOMBSHIELD); mo->threshold = 10; if (mo) P_SetTarget(&mo->target, player->mo); player->kartstuff[k_itemclose] = 10; } if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_bobomb] & 1) { K_ThrowKartItem(player, false, MT_BOMBITEM, 1, true); K_PlayTauntSound(player->mo); player->kartstuff[k_bobomb] &= ~1; } // Thunder else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_lightning] == 1 && NO_BOO) { K_DoLightning(player, false); player->kartstuff[k_lightning] = 0; player->kartstuff[k_itemclose] = 10; } // Blue Shell else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_blueshell] == 1 && NO_BOO) { K_DoLightning(player, true); player->kartstuff[k_blueshell] = 0; player->kartstuff[k_itemclose] = 10; } // Mega Mushroom else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_megashroom] == 1 && NO_BOO) { if (P_IsLocalPlayer(player) && !player->exiting) S_ChangeMusicInternal("mega", true); if (!P_IsLocalPlayer(player)) S_StartSound(player->mo, sfx_mega); K_PlayTauntSound(player->mo); player->kartstuff[k_growshrinktimer] = itemtime + TICRATE*2; S_StartSound(player->mo, sfx_mario3); player->pflags |= PF_ATTACKDOWN; player->kartstuff[k_megashroom] = 0; player->kartstuff[k_itemclose] = 10; } // Boo else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_boo] == 1 && NO_BOO) { K_DoBooSteal(player); player->pflags |= PF_ATTACKDOWN; player->kartstuff[k_boo] = 0; } // Magnet else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_magnet] == 1 && NO_BOO) { K_DoMagnet(player); player->pflags |= PF_ATTACKDOWN; player->kartstuff[k_magnet] = 0; } // Mushroom Boost if (((player->kartstuff[k_mushroomtimer] > 0 && player->kartstuff[k_boosting] == 0) || (player->kartstuff[k_mushroomtimer] > 0 && ATTACK_IS_DOWN && NO_BOO)) && onground) { player->kartstuff[k_boosting] = 1; } else if (player->kartstuff[k_mushroomtimer] == 0 && player->kartstuff[k_boosting] == 1) player->kartstuff[k_boosting] = 0; // Megashroom - Make the player grow! if (player->kartstuff[k_growshrinktimer] > ((itemtime + TICRATE*2) - 25)) { if (leveltime & 2) player->mo->destscale = FRACUNIT*3/2; else player->mo->destscale = FRACUNIT; } else if (player->kartstuff[k_growshrinktimer] > 26 && player->kartstuff[k_growshrinktimer] <= ((itemtime + TICRATE*2) - 25)) player->mo->destscale = FRACUNIT*3/2; // Megashroom - Back to normal... else if (player->kartstuff[k_growshrinktimer] > 1 && player->kartstuff[k_growshrinktimer] <= 26) { if (leveltime & 2) player->mo->destscale = FRACUNIT; else player->mo->destscale = FRACUNIT*3/2; } if (player->kartstuff[k_growshrinktimer] == 26) S_StartSound(player->mo, sfx_mario8); if (player->kartstuff[k_bootaketimer] > 0) { if ((player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer])) || (!(player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer])) && (player->kartstuff[k_bootaketimer] < 1*TICRATE/2 || player->kartstuff[k_bootaketimer] > bootime-(1*TICRATE/2)))) { if (leveltime & 1) player->mo->flags2 |= MF2_DONTDRAW; else player->mo->flags2 &= ~MF2_DONTDRAW; } else player->mo->flags2 |= MF2_DONTDRAW; player->powers[pw_flashing] = player->kartstuff[k_bootaketimer]; // We'll do this for now, let's people know about the invisible people through subtle hints } else if (player->kartstuff[k_bootaketimer] == 0) { player->mo->flags2 &= ~MF2_DONTDRAW; } } if (player->kartstuff[k_growshrinktimer] > 1) player->powers[pw_flashing] = 2; // Friction if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392) player->mo->friction += 4608; if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392) player->mo->friction += 1608; K_KartDrift(player, onground); // Quick Turning // You can't turn your kart when you're not moving. // So now it's time to burn some rubber! if (player->speed < 2 && leveltime > 140 && cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE && ((cmd->buttons & BT_DRIFTLEFT) || (cmd->buttons & BT_DRIFTRIGHT))) { if (leveltime % 20 == 0) S_StartSound(player->mo, sfx_mkslid); } // Squishing // If a Mega Mushroom or a Thwomp crushes you, get flattened instead of being killed. if (player->kartstuff[k_squishedtimer] <= 0) { player->mo->flags &= ~MF_NOCLIP; } else { player->mo->flags |= MF_NOCLIP; player->mo->momx = 0; player->mo->momy = 0; } // Play the stop light's sounds if ((leveltime == (TICRATE-4)*2) || (leveltime == (TICRATE-2)*3)) S_StartSound(NULL, sfx_lkt1); if (leveltime == (TICRATE)*4) S_StartSound(NULL, sfx_lkt2); // Start charging once you're given the opportunity. if (leveltime >= 70 && leveltime <= 140 && cmd->buttons & BT_ACCELERATE && leveltime % 5 == 0) player->kartstuff[k_boostcharge]++; if (leveltime >= 70 && leveltime <= 140 && !(cmd->buttons & BT_ACCELERATE)) player->kartstuff[k_boostcharge] = 0; // Increase your size while charging your engine. if (leveltime < 150) player->mo->destscale = FRACUNIT + (player->kartstuff[k_boostcharge]*655); // Determine the outcome of your charge. if (leveltime > 140 && player->kartstuff[k_boostcharge]) { // Get an instant boost! if (player->kartstuff[k_boostcharge] >= 7 && player->kartstuff[k_boostcharge] <= 10) { K_DoMushroom(player, false, true); } // You overcharged your engine? Those things are expensive!!! if (player->kartstuff[k_boostcharge] > 10) { player->powers[pw_nocontrol] = 40; S_StartSound(player->mo, sfx_slip); } player->kartstuff[k_boostcharge] = 0; } } //} //{ SRB2kart HUD Code #define NUMLAKIFRAMES 13 #define NUMPOSNUMS 10 #define NUMPOSFRAMES 7 // White, three blues, three reds //{ Patch Definitions static patch_t *kp_nodraw; static patch_t *kp_noitem; static patch_t *kp_timesticker; static patch_t *kp_timestickerwide; static patch_t *kp_lapsticker; static patch_t *kp_lapstickernarrow; static patch_t *kp_lakitustart[NUMLAKIFRAMES]; static patch_t *kp_lakitulaps[17]; static patch_t *kp_positionnum[NUMPOSNUMS][NUMPOSFRAMES]; static patch_t *kp_facenull; static patch_t *kp_facefirst; static patch_t *kp_facesecond; static patch_t *kp_facethird; static patch_t *kp_facefourth; static patch_t *kp_magnet; static patch_t *kp_boo; static patch_t *kp_boosteal; static patch_t *kp_mushroom; static patch_t *kp_doublemushroom; static patch_t *kp_triplemushroom; static patch_t *kp_megashroom; static patch_t *kp_goldshroom; static patch_t *kp_star; static patch_t *kp_triplebanana; static patch_t *kp_fakeitem; static patch_t *kp_banana; static patch_t *kp_greenshell; static patch_t *kp_redshell; static patch_t *kp_triplegreenshell; static patch_t *kp_bobomb; static patch_t *kp_blueshell; static patch_t *kp_fireflower; static patch_t *kp_tripleredshell; static patch_t *kp_lightning; static patch_t *kp_kitchensink; static patch_t *kp_itemused1; static patch_t *kp_itemused2; static patch_t *kp_itemused3; static patch_t *kp_itemused4; static patch_t *kp_itemused5; static patch_t *kp_singlebananaicon; static patch_t *kp_doublebananaicon; static patch_t *kp_triplebananaicon; static patch_t *kp_singlegreenshellicon; static patch_t *kp_doublegreenshellicon; static patch_t *kp_triplegreenshellicon; static patch_t *kp_singleredshellicon; static patch_t *kp_doubleredshellicon; static patch_t *kp_tripleredshellicon; /* static patch_t *kp_neonoitem; static patch_t *kp_electroshield; static patch_t *kp_skghost; static patch_t *kp_skghoststeal; static patch_t *kp_speedshoe; static patch_t *kp_doublespeedshoe; static patch_t *kp_triplespeedshoe; static patch_t *kp_sizeupmonitor; static patch_t *kp_rocketshoe; static patch_t *kp_invincibility; static patch_t *kp_neotriplebanana; static patch_t *kp_eggmanmonitor; static patch_t *kp_neobanana; static patch_t *kp_orbinaut; static patch_t *kp_jaws; static patch_t *kp_tripleorbinaut; static patch_t *kp_specialstagemine; static patch_t *kp_deton; static patch_t *kp_laserwisp; static patch_t *kp_doublejaws; static patch_t *kp_sizedownmonitor; static patch_t *kp_neoitemused1; static patch_t *kp_neoitemused2; static patch_t *kp_neoitemused3; static patch_t *kp_neoitemused4; static patch_t *kp_neoitemused5; */ void K_LoadKartHUDGraphics(void) { INT32 i, j; char buffer[9]; // Null Stuff kp_nodraw = W_CachePatchName("K_TRNULL", PU_HUDGFX); kp_noitem = W_CachePatchName("K_ITNULL", PU_HUDGFX); //kp_neonoitem = W_CachePatchName("KNITNULL", PU_HUDGFX); // Stickers kp_timesticker = W_CachePatchName("K_STTIME", PU_HUDGFX); kp_timestickerwide = W_CachePatchName("K_STTIMW", PU_HUDGFX); kp_lapsticker = W_CachePatchName("K_STLAPS", PU_HUDGFX); kp_lapstickernarrow = W_CachePatchName("K_STLAPN", PU_HUDGFX); // Lakitu Start-up Frames kp_lakitustart[0] = W_CachePatchName("K_LAKISA", PU_HUDGFX); kp_lakitustart[1] = W_CachePatchName("K_LAKISB", PU_HUDGFX); kp_lakitustart[2] = W_CachePatchName("K_LAKISC", PU_HUDGFX); kp_lakitustart[3] = W_CachePatchName("K_LAKISD", PU_HUDGFX); kp_lakitustart[4] = W_CachePatchName("K_LAKISE", PU_HUDGFX); kp_lakitustart[5] = W_CachePatchName("K_LAKISF", PU_HUDGFX); kp_lakitustart[6] = W_CachePatchName("K_LAKISG", PU_HUDGFX); kp_lakitustart[7] = W_CachePatchName("K_LAKISH", PU_HUDGFX); kp_lakitustart[8] = W_CachePatchName("K_LAKISI", PU_HUDGFX); kp_lakitustart[9] = W_CachePatchName("K_LAKISJ", PU_HUDGFX); kp_lakitustart[10] = W_CachePatchName("K_LAKISK", PU_HUDGFX); kp_lakitustart[11] = W_CachePatchName("K_LAKISL", PU_HUDGFX); kp_lakitustart[12] = W_CachePatchName("K_LAKISM", PU_HUDGFX); // Lakitu Lap Frames kp_lakitulaps[0] = W_CachePatchName("K_LAKIL2", PU_HUDGFX); kp_lakitulaps[1] = W_CachePatchName("K_LAKIL3", PU_HUDGFX); kp_lakitulaps[2] = W_CachePatchName("K_LAKIL4", PU_HUDGFX); kp_lakitulaps[3] = W_CachePatchName("K_LAKIL5", PU_HUDGFX); kp_lakitulaps[4] = W_CachePatchName("K_LAKIL6", PU_HUDGFX); kp_lakitulaps[5] = W_CachePatchName("K_LAKIL7", PU_HUDGFX); kp_lakitulaps[6] = W_CachePatchName("K_LAKIL8", PU_HUDGFX); kp_lakitulaps[7] = W_CachePatchName("K_LAKIL9", PU_HUDGFX); kp_lakitulaps[8] = W_CachePatchName("K_LAKILF", PU_HUDGFX); kp_lakitulaps[9] = W_CachePatchName("K_LAKIF1", PU_HUDGFX); kp_lakitulaps[10] = W_CachePatchName("K_LAKIF2", PU_HUDGFX); kp_lakitulaps[11] = W_CachePatchName("K_LAKIF3", PU_HUDGFX); kp_lakitulaps[12] = W_CachePatchName("K_LAKIF4", PU_HUDGFX); kp_lakitulaps[13] = W_CachePatchName("K_LAKIF5", PU_HUDGFX); kp_lakitulaps[14] = W_CachePatchName("K_LAKIF6", PU_HUDGFX); kp_lakitulaps[15] = W_CachePatchName("K_LAKIF7", PU_HUDGFX); kp_lakitulaps[16] = W_CachePatchName("K_LAKIF8", PU_HUDGFX); // Position numbers for (i = 0; i < NUMPOSNUMS; i++) { for (j = 0; j < NUMPOSFRAMES; j++) { if (i > 4 && j < 4 && j != 0) continue; // We don't need blue numbers for ranks past 4th sprintf(buffer, "K_POSN%d%d", i, j); kp_positionnum[i][j] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX); } } kp_facenull = W_CachePatchName("K_PFACE0", PU_HUDGFX); kp_facefirst = W_CachePatchName("K_PFACE1", PU_HUDGFX); kp_facesecond = W_CachePatchName("K_PFACE2", PU_HUDGFX); kp_facethird = W_CachePatchName("K_PFACE3", PU_HUDGFX); kp_facefourth = W_CachePatchName("K_PFACE4", PU_HUDGFX); // Kart Item Windows kp_magnet = W_CachePatchName("K_ITMAGN", PU_HUDGFX); kp_boo = W_CachePatchName("K_ITBOO1", PU_HUDGFX); kp_boosteal = W_CachePatchName("K_ITBOO2", PU_HUDGFX); kp_mushroom = W_CachePatchName("K_ITMUSH", PU_HUDGFX); kp_doublemushroom = W_CachePatchName("K_ITDOUB", PU_HUDGFX); kp_triplemushroom = W_CachePatchName("K_ITTRIP", PU_HUDGFX); kp_megashroom = W_CachePatchName("K_ITMEGA", PU_HUDGFX); kp_goldshroom = W_CachePatchName("K_ITGOLD", PU_HUDGFX); kp_star = W_CachePatchName("K_ITSTAR", PU_HUDGFX); kp_triplebanana = W_CachePatchName("K_ITTBAN", PU_HUDGFX); kp_fakeitem = W_CachePatchName("K_ITFAKE", PU_HUDGFX); kp_banana = W_CachePatchName("K_ITBANA", PU_HUDGFX); kp_greenshell = W_CachePatchName("K_ITGREE", PU_HUDGFX); kp_redshell = W_CachePatchName("K_ITREDS", PU_HUDGFX); kp_triplegreenshell = W_CachePatchName("K_ITTGRE", PU_HUDGFX); kp_bobomb = W_CachePatchName("K_ITBOBO", PU_HUDGFX); kp_blueshell = W_CachePatchName("K_ITBLUE", PU_HUDGFX); kp_fireflower = W_CachePatchName("K_ITFIRE", PU_HUDGFX); kp_tripleredshell = W_CachePatchName("K_ITTRED", PU_HUDGFX); kp_lightning = W_CachePatchName("K_ITLIGH", PU_HUDGFX); kp_kitchensink = W_CachePatchName("K_ITSINK", PU_HUDGFX); // Item-used - Closing the item window after an item is used kp_itemused1 = W_CachePatchName("K_ITUSE1", PU_HUDGFX); kp_itemused2 = W_CachePatchName("K_ITUSE2", PU_HUDGFX); kp_itemused3 = W_CachePatchName("K_ITUSE3", PU_HUDGFX); kp_itemused4 = W_CachePatchName("K_ITUSE4", PU_HUDGFX); kp_itemused5 = W_CachePatchName("K_ITUSE5", PU_HUDGFX); // Triple-item HUD icons kp_singlebananaicon = W_CachePatchName("K_TRBAN1", PU_HUDGFX); kp_doublebananaicon = W_CachePatchName("K_TRBAN2", PU_HUDGFX); kp_triplebananaicon = W_CachePatchName("K_TRBAN3", PU_HUDGFX); kp_singlegreenshellicon = W_CachePatchName("K_TRGRE1", PU_HUDGFX); kp_doublegreenshellicon = W_CachePatchName("K_TRGRE2", PU_HUDGFX); kp_triplegreenshellicon = W_CachePatchName("K_TRGRE3", PU_HUDGFX); kp_singleredshellicon = W_CachePatchName("K_TRRED1", PU_HUDGFX); kp_doubleredshellicon = W_CachePatchName("K_TRRED2", PU_HUDGFX); kp_tripleredshellicon = W_CachePatchName("K_TRRED3", PU_HUDGFX); /* // Neo-Kart item windows kp_electroshield = W_CachePatchName("KNITELEC", PU_HUDGFX); kp_skghost = W_CachePatchName("KTITSKG1", PU_HUDGFX); kp_skghoststeal = W_CachePatchName("KTITSKG2", PU_HUDGFX); kp_speedshoe = W_CachePatchName("KTITSPEE", PU_HUDGFX); kp_triplespeedshoe = W_CachePatchName("KTITTSPE", PU_HUDGFX); kp_sizeupmonitor = W_CachePatchName("KTITSUPM", PU_HUDGFX); kp_rocketshoe = W_CachePatchName("KTITROCK", PU_HUDGFX); kp_invincibility = W_CachePatchName("KTITINVI", PU_HUDGFX); kp_neotriplebanana = W_CachePatchName("KTITTBAN", PU_HUDGFX); kp_eggmanmonitor = W_CachePatchName("KTITEGGM", PU_HUDGFX); kp_neobanana = W_CachePatchName("KTITBANA", PU_HUDGFX); kp_orbinaut = W_CachePatchName("KTITORBI", PU_HUDGFX); kp_jaws = W_CachePatchName("KTITJAWS", PU_HUDGFX); kp_tripleorbinaut = W_CachePatchName("KTITTORB", PU_HUDGFX); kp_specialstagemine = W_CachePatchName("KTITSPEC", PU_HUDGFX); kp_deton = W_CachePatchName("KTITDETO", PU_HUDGFX); kp_laserwisp = W_CachePatchName("KTITLASE", PU_HUDGFX); kp_doublejaws = W_CachePatchName("KTITDJAW", PU_HUDGFX); kp_sizedownmonitor = W_CachePatchName("KTITSDOW", PU_HUDGFX); // Item-used - Closing the item window after an item is used (Neo-Kart) kp_neoitemused1 = W_CachePatchName("KNITUSE1", PU_HUDGFX); kp_neoitemused2 = W_CachePatchName("KNITUSE2", PU_HUDGFX); kp_neoitemused3 = W_CachePatchName("KNITUSE3", PU_HUDGFX); kp_neoitemused4 = W_CachePatchName("KNITUSE4", PU_HUDGFX); kp_neoitemused5 = W_CachePatchName("KNITUSE5", PU_HUDGFX); */ } //} static INT32 STRINGY(INT32 y) { // Copied from st_stuff.c if (splitscreen) { y >>= 1; if (stplyr != &players[displayplayer]) y += BASEVIDHEIGHT / 2; } return y; } static INT32 SCX(INT32 x) { return FixedInt(FixedMul(x<kartstuff[k_itemclose]) { case 1: localpatch = kp_neoitemused5; break; case 3: localpatch = kp_neoitemused4; break; case 5: localpatch = kp_neoitemused3; break; case 7: localpatch = kp_neoitemused2; break; case 9: localpatch = kp_neoitemused1; break; default: break; } else*/ switch (stplyr->kartstuff[k_itemclose]) { case 1: localpatch = kp_itemused5; break; case 3: localpatch = kp_itemused4; break; case 5: localpatch = kp_itemused3; break; case 7: localpatch = kp_itemused2; break; case 9: localpatch = kp_itemused1; break; default: break; } if (localpatch != kp_nodraw) V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch); } static void K_drawKartItemRoulette(void) { // ITEM_X = BASEVIDWIDTH-50; // 270 // ITEM_Y = 24; // 24 // Why write V_DrawScaledPatch calls over and over when they're all the same? // Set to 'no item' just in case. patch_t *localpatch = kp_nodraw; /*if () switch(stplyr->kartstuff[k_itemroulette] % 53) { // Each case is handled in threes, to give three frames of in-game time to see the item on the roulette // I'm also skipping by threes for the power order as to what item shows on the roulette case 0: case 1: case 2: localpatch = kp_electroshield; break; // Electro-Shield case 3: case 4: case 5: localpatch = kp_triplespeedshoe; break; // Triple Speed Shoe case 6: case 7: case 8: localpatch = kp_invincibility; break; // Invincibility case 9: case 10: case 11: localpatch = kp_neobanana; break; // Banana case 12: case 13: case 14: localpatch = kp_tripleorbinaut; break; // 3x Orbinaut case 15: case 16: case 17: localpatch = kp_laserwisp; break; // Laser Wisp case 18: case 19: case 20: localpatch = kp_skghost; break; // S3K Ghost case 21: case 22: case 23: localpatch = kp_sizeupmonitor; break; // Size-Up Monitor case 24: case 25: case 26: localpatch = kp_neotriplebanana; break; // Triple Banana case 27: case 28: case 29: localpatch = kp_orbinaut; break; // 1x Orbinaut case 30: case 31: case 32: localpatch = kp_specialstagemine; break; // Specialstage Mines case 33: case 34: case 35: localpatch = kp_doublejaws; break; // 2x Jaws case 36: case 37: case 38: localpatch = kp_speedshoe; break; // Speed Shoe case 39: case 40: case 41: localpatch = kp_rocketshoe; break; // Rocket Shoe case 42: case 43: case 44: localpatch = kp_eggmanmonitor; break; // Eggman Monitor case 45: case 46: case 47: localpatch = kp_jaws; break; // 1x Jaws case 48: case 49: case 50: localpatch = kp_deton; break; // Deton case 51: case 52: case 53: localpatch = kp_sizedownmonitor; break; // Size-Down Monitor default: break; } else*/ switch(stplyr->kartstuff[k_itemroulette] % 53) { // Each case is handled in threes, to give three frames of in-game time to see the item on the roulette // I'm also skipping by threes for the power order as to what item shows on the roulette case 0: case 1: case 2: localpatch = kp_magnet; break; // Magnet case 3: case 4: case 5: localpatch = kp_triplemushroom; break; // Triple Mushroom case 6: case 7: case 8: localpatch = kp_star; break; // Star case 9: case 10: case 11: localpatch = kp_banana; break; // Banana case 12: case 13: case 14: localpatch = kp_triplegreenshell; break; // Triple Green Shell case 15: case 16: case 17: localpatch = kp_fireflower; break; // Fire Flower case 18: case 19: case 20: localpatch = kp_boo; break; // Boo case 21: case 22: case 23: localpatch = kp_megashroom; break; // Mega Mushroom case 24: case 25: case 26: localpatch = kp_triplebanana; break; // Triple Banana case 27: case 28: case 29: localpatch = kp_greenshell; break; // Green Shell case 30: case 31: case 32: localpatch = kp_bobomb; break; // Bob-omb case 33: case 34: case 35: localpatch = kp_tripleredshell; break; // Triple Red Shell case 36: case 37: case 38: localpatch = kp_mushroom; break; // Mushroom case 39: case 40: case 41: localpatch = kp_goldshroom; break; // Gold Mushroom case 42: case 43: case 44: localpatch = kp_fakeitem; break; // Fake Item case 45: case 46: case 47: localpatch = kp_redshell; break; // Red Shell case 48: case 49: case 50: localpatch = kp_blueshell; break; // Blue Shell case 51: case 52: case 53: localpatch = kp_lightning; break; // Lightning default: break; } V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch); } static void K_drawKartRetroItem(void) { // ITEM_X = BASEVIDWIDTH-50; // 270 // ITEM_Y = 24; // 24 // Why write V_DrawScaledPatch calls over and over when they're all the same? // Set to 'no item' just in case. patch_t *localpatch = kp_nodraw; // I'm doing this a little weird and drawing mostly in reverse order // The only actual reason is to make triple/double/single mushrooms line up this way in the code below // This shouldn't have any actual baring over how it functions // Boo is first, because we're drawing it on top of the player's current item if ((stplyr->kartstuff[k_bootaketimer] > 0 || stplyr->kartstuff[k_boostolentimer] > 0) && (leveltime & 2)) localpatch = kp_boosteal; else if (stplyr->kartstuff[k_boostolentimer] > 0 && !(leveltime & 2)) localpatch = kp_noitem; else if (stplyr->kartstuff[k_kitchensink] == 1) localpatch = kp_kitchensink; else if (stplyr->kartstuff[k_lightning] == 1) localpatch = kp_lightning; else if (stplyr->kartstuff[k_tripleredshell]) localpatch = kp_tripleredshell; // &8 else if (stplyr->kartstuff[k_fireflower] == 1) localpatch = kp_fireflower; else if (stplyr->kartstuff[k_blueshell] == 1) localpatch = kp_blueshell; else if (stplyr->kartstuff[k_bobomb]) localpatch = kp_bobomb; // &2 else if (stplyr->kartstuff[k_triplegreenshell]) localpatch = kp_triplegreenshell; // &8 else if (stplyr->kartstuff[k_redshell]) localpatch = kp_redshell; // &2 else if (stplyr->kartstuff[k_greenshell]) localpatch = kp_greenshell; // &2 else if (stplyr->kartstuff[k_banana]) localpatch = kp_banana; // &2 else if (stplyr->kartstuff[k_fakeitem] & 2) localpatch = kp_fakeitem; else if (stplyr->kartstuff[k_triplebanana]) localpatch = kp_triplebanana; // &8 else if (stplyr->kartstuff[k_star] == 1) localpatch = kp_star; else if (stplyr->kartstuff[k_goldshroom] == 1 || (stplyr->kartstuff[k_goldshroomtimer] > 1 && (leveltime & 1))) localpatch = kp_goldshroom; else if (stplyr->kartstuff[k_goldshroomtimer] > 1 && !(leveltime & 1)) localpatch = kp_noitem; else if (stplyr->kartstuff[k_megashroom] == 1 || (stplyr->kartstuff[k_growshrinktimer] > 1 && (leveltime & 1))) localpatch = kp_megashroom; else if (stplyr->kartstuff[k_growshrinktimer] > 1 && !(leveltime & 1)) localpatch = kp_noitem; else if (stplyr->kartstuff[k_mushroom] & 4) localpatch = kp_triplemushroom; else if (stplyr->kartstuff[k_mushroom] & 2) localpatch = kp_doublemushroom; else if (stplyr->kartstuff[k_mushroom] == 1) localpatch = kp_mushroom; else if (stplyr->kartstuff[k_boo] == 1) localpatch = kp_boo; else if (stplyr->kartstuff[k_magnet] == 1) localpatch = kp_magnet; V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch); } /* static void K_drawKartNeoItem(void) { // ITEM_X = BASEVIDWIDTH-50; // 270 // ITEM_Y = 24; // 24 // Why write V_DrawScaledPatch calls over and over when they're all the same? // Set to 'no item' just in case. patch_t *localpatch = kp_noitem; // I'm doing this a little weird and drawing mostly in reverse order // The only actual reason is to make triple/double/single mushrooms line up this way in the code below // This shouldn't have any actual baring over how it functions // Boo is first, because we're drawing it on top of the player's current item if ((stplyr->kartstuff[k_bootaketimer] > 0 || stplyr->kartstuff[k_boostolentimer] > 0) && (leveltime & 2)) localpatch = kp_skghoststeal; else if (stplyr->kartstuff[k_boostolentimer] > 0 && !(leveltime & 2)) localpatch = kp_neonoitem; else if (stplyr->kartstuff[k_lightning] == 1) localpatch = kp_sizedownmonitor; else if (stplyr->kartstuff[k_jaws] & 4) localpatch = kp_doublejaws; else if (stplyr->kartstuff[k_laserwisp] == 1) localpatch = kp_laserwisp; else if (stplyr->kartstuff[k_blueshell] == 1) localpatch = kp_deton; else if (stplyr->kartstuff[k_bobomb] & 2) localpatch = kp_specialstagemine; else if (stplyr->kartstuff[k_triplegreenshell] & 8) localpatch = kp_tripleorbinaut; else if (stplyr->kartstuff[k_redshell] & 2) localpatch = kp_jaws; else if (stplyr->kartstuff[k_greenshell] & 2) localpatch = kp_orbinaut; else if (stplyr->kartstuff[k_banana] & 2) localpatch = kp_neobanana; else if (stplyr->kartstuff[k_fakeitem] & 2) localpatch = kp_eggmanmonitor; else if (stplyr->kartstuff[k_triplebanana] & 8) localpatch = kp_neotriplebanana; else if (stplyr->kartstuff[k_star] == 1) localpatch = kp_invincibility; else if (stplyr->kartstuff[k_goldshroom] == 1 || (stplyr->kartstuff[k_goldshroomtimer] > 1 && (leveltime & 1))) localpatch = kp_rocketshoe; else if (stplyr->kartstuff[k_goldshroomtimer] > 1 && !(leveltime & 1)) localpatch = kp_neonoitem; else if (stplyr->kartstuff[k_megashroom] == 1 || (stplyr->kartstuff[k_growshrinktimer] > 1 && (leveltime & 1))) localpatch = kp_sizeupmonitor; else if (stplyr->kartstuff[k_growshrinktimer] > 1 && !(leveltime & 1)) localpatch = kp_neonoitem; else if (stplyr->kartstuff[k_mushroom] & 4) localpatch = kp_triplespeedshoe; else if (stplyr->kartstuff[k_mushroom] & 2) localpatch = kp_doublespeedshoe; else if (stplyr->kartstuff[k_mushroom] == 1) localpatch = kp_speedshoe; else if (stplyr->kartstuff[k_boo] & 8) localpatch = kp_skghost; else if (stplyr->kartstuff[k_magnet] & 8) localpatch = kp_electroshield; V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_TRANSLUCENT, localpatch); } */ /* static void K_DrawKartTripleItem(void) { // TRIP_X = 143; // 143 // TRIP_Y = BASEVIDHEIGHT-34; // 166 // Why write V_DrawScaledPatch calls over and over when they're all the same? // Set to 'no draw' just in case. patch_t *localpatch = kp_nodraw; INT32 thisitem; if () { thisitem = stplyr->kartstuff[k_triplebanana]; if (thisitem & 1) localpatch = kp_singleneobananaicon; else if (thisitem & 2) localpatch = kp_doubleneobananaicon; else if (thisitem & 4) localpatch = kp_tripleneobananaicon; thisitem = stplyr->kartstuff[k_triplegreenshell]; if (thisitem & 1) localpatch = kp_singleorbitauricon; else if (thisitem & 2) localpatch = kp_doubleorbitauricon; else if (thisitem & 4) localpatch = kp_tripleorbitauricon; thisitem = stplyr->kartstuff[k_jaws]; if (thisitem & 1) localpatch = kp_singlejawsicon; else if (thisitem & 2) localpatch = kp_doublejawsicon; } else { thisitem = stplyr->kartstuff[k_triplebanana]; if (thisitem & 4) localpatch = kp_triplebananaicon; else if (thisitem & 2) localpatch = kp_doublebananaicon; else if (thisitem & 1) localpatch = kp_singlebananaicon; thisitem = stplyr->kartstuff[k_triplegreenshell]; if (thisitem & 4) localpatch = kp_triplegreenshellicon; else if (thisitem & 2) localpatch = kp_doublegreenshellicon; else if (thisitem & 1) localpatch = kp_singlegreenshellicon; thisitem = stplyr->kartstuff[k_tripleredshell]; if (thisitem & 4) localpatch = kp_tripleredshellicon; else if (thisitem & 2) localpatch = kp_doubleredshellicon; else if (thisitem & 1) localpatch = kp_singleredshellicon; if (stplyr->kartstuff[k_banana] & 1) localpatch = kp_singlebananaicon; if (stplyr->kartstuff[k_greenshell] & 1) localpatch = kp_singlegreenshellicon; if (stplyr->kartstuff[k_redshell] & 1) localpatch = kp_singleredshellicon; } if (localpatch != kp_nodraw) V_DrawScaledPatch(TRIP_X, STRINGY(TRIP_Y), V_SNAPTOBOTTOM, localpatch); } */ static void K_drawKartTimestamp(void) { // TIME_X = BASEVIDWIDTH-124; // 196 // TIME_Y = 6; // 6 INT32 TIME_XB; V_DrawScaledPatch(TIME_X, STRINGY(TIME_Y), 0, kp_timestickerwide); TIME_XB = TIME_X+33; if (stplyr->realtime/(60*TICRATE) < 100) // 99:99:99 only { // zero minute if (stplyr->realtime/(60*TICRATE) < 10) { V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("0")); // minutes time 0 __ __ V_DrawKartString(TIME_XB+12, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/(60*TICRATE))); } // minutes time 0 __ __ else V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/(60*TICRATE))); // apostrophe location _'__ __ V_DrawKartString(TIME_XB+24, STRINGY(TIME_Y+3), 0, va("'")); // zero second _ 0_ __ if ((stplyr->realtime/TICRATE % 60) < 10) { V_DrawKartString(TIME_XB+36, STRINGY(TIME_Y+3), 0, va("0")); // seconds time _ _0 __ V_DrawKartString(TIME_XB+48, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/TICRATE % 60)); } // zero second _ 00 __ else V_DrawKartString(TIME_XB+36, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/TICRATE % 60)); // quotation mark location _ __"__ V_DrawKartString(TIME_XB+60, STRINGY(TIME_Y+3), 0, va("\"")); // zero tick _ __ 0_ if (G_TicsToCentiseconds(stplyr->realtime) < 10) { V_DrawKartString(TIME_XB+72, STRINGY(TIME_Y+3), 0, va("0")); // tics _ __ _0 V_DrawKartString(TIME_XB+84, STRINGY(TIME_Y+3), 0, va("%d", G_TicsToCentiseconds(stplyr->realtime))); } // zero tick _ __ 00 if (G_TicsToCentiseconds(stplyr->realtime) >= 10) V_DrawKartString(TIME_XB+72, STRINGY(TIME_Y+3), 0, va("%d", G_TicsToCentiseconds(stplyr->realtime))); } else V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("99'59\"99")); } static void K_DrawKartPositionNum(INT32 num) { // POSI_X = BASEVIDWIDTH - 51; // 269 // POSI_Y = BASEVIDHEIGHT- 64; // 136 INT32 X = POSI_X+SCX(43); // +43 to offset where it's being drawn if there are more than one INT32 W = SHORT(kp_positionnum[0][0]->width); patch_t *localpatch = kp_positionnum[0][0]; // Special case for 0 if (!num) { V_DrawTranslucentPatch(X-(W*vid.dupx), POSI_Y, V_NOSCALESTART|V_TRANSLUCENT|V_SNAPTORIGHT|V_SNAPTOBOTTOM, kp_positionnum[0][0]); return; } I_Assert(num >= 0); // This function does not draw negative numbers // Draw the number while (num) { X -= (W*vid.dupx); // Check for the final lap if (stplyr->laps+1 == cv_numlaps.value) { // Alternate frame every three frames switch (leveltime % 9) { case 1: case 2: case 3: if (stplyr->kartstuff[k_position] >= 4) localpatch = kp_positionnum[num % 10][4]; else localpatch = kp_positionnum[num % 10][1]; break; case 4: case 5: case 6: if (stplyr->kartstuff[k_position] >= 4) localpatch = kp_positionnum[num % 10][5]; else localpatch = kp_positionnum[num % 10][2]; break; case 7: case 8: case 9: if (stplyr->kartstuff[k_position] >= 4) localpatch = kp_positionnum[num % 10][6]; else localpatch = kp_positionnum[num % 10][3]; break; default: localpatch = kp_positionnum[num % 10][0]; break; } } else localpatch = kp_positionnum[num % 10][0]; V_DrawTranslucentPatch(X, POSI_Y, V_NOSCALESTART|V_TRANSLUCENT|V_SNAPTORIGHT|V_SNAPTOBOTTOM, localpatch); num /= 10; } } static void K_drawKartPositionFaces(void) { // FACE_X = 15; // 15 // FACE_Y = 72; // 72 INT32 Y = FACE_Y+9; // +9 to offset where it's being drawn if there are more than one INT32 i, j, ranklines; boolean completed[MAXPLAYERS]; INT32 rankplayer[MAXPLAYERS]; INT32 rankcolor[MAXPLAYERS]; INT32 myplayer; UINT8 *colormap; patch_t *localpatch = kp_facenull; ranklines = 0; memset(completed, 0, sizeof (completed)); memset(rankplayer, 0, sizeof (rankplayer)); memset(rankcolor, 0, sizeof (rankcolor)); myplayer = demoplayback ? displayplayer : consoleplayer; for (i = 0; i < MAXPLAYERS; i++) rankplayer[i] = -1; for (j = 0; j < MAXPLAYERS; j++) { if (!playeringame[j]) continue; for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i] && completed[i] == false && (rankplayer[ranklines] < 0 || players[i].kartstuff[k_position] < players[rankplayer[ranklines]].kartstuff[k_position])) { rankplayer[ranklines] = i; rankcolor[ranklines] = players[i].skincolor; } } completed[rankplayer[ranklines]] = true; ranklines++; } if (ranklines > 4) ranklines = 4; // Only draw the top 4 players Y -= (9*ranklines); for (i = 0; i < ranklines; i++) { if (players[rankplayer[i]].spectator) continue; // Spectators are ignored if (rankcolor[i] == 0) { colormap = colormaps; if (rankplayer[i] != myplayer) V_DrawSmallTranslucentPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin]); else V_DrawSmallScaledPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin]); } else { colormap = R_GetTranslationColormap(players[rankplayer[i]].skin, players[rankplayer[i]].mo->color, GTC_CACHE); if (rankplayer[i] != myplayer) V_DrawSmallTranslucentMappedPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin], colormap); else V_DrawSmallMappedPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin], colormap); } // Draws the little number over the face switch (players[rankplayer[i]].kartstuff[k_position]) { case 1: localpatch = kp_facefirst; break; case 2: localpatch = kp_facesecond; break; case 3: localpatch = kp_facethird; break; case 4: localpatch = kp_facefourth; break; default: break; } if (rankplayer[i] != myplayer) V_DrawSmallTranslucentPatch(FACE_X, Y, 0, localpatch); else V_DrawSmallScaledPatch(FACE_X, Y, 0, localpatch); Y += 18; } } static void K_drawKartSpeedometer(void) { fixed_t convSpeed; if (cv_speedometer.value == 1) { convSpeed = FixedMul(stplyr->speed, 142371)/FRACUNIT; // 2.172409058 V_DrawKartString(9, STRINGY(155), 0, va("%3d km/h", convSpeed)); } else if (cv_speedometer.value == 2) { convSpeed = FixedMul(stplyr->speed, 88465)/FRACUNIT; // 1.349868774 V_DrawKartString(9, STRINGY(155), 0, va("%3d mph", convSpeed)); } else if (cv_speedometer.value == 3) { convSpeed = stplyr->speed/FRACUNIT; V_DrawKartString(9, STRINGY(155), 0, va("%3d Fracunits/s", convSpeed)); } } static void K_drawStartLakitu(void) { patch_t *localpatch = kp_nodraw; fixed_t adjustY; fixed_t numFrames = 32; // Number of frames for the animation fixed_t finalOffset = 206; // Number of pixels to offset the patch (This is actually 200, the 6 is a buffer for the parabola) if (leveltime >= 0 && leveltime < 52) localpatch = kp_lakitustart[0]; if (leveltime >= 52 && leveltime < 56) localpatch = kp_lakitustart[1]; if (leveltime >= 56 && leveltime < 60) localpatch = kp_lakitustart[2]; if (leveltime >= 60 && leveltime < 64) localpatch = kp_lakitustart[3]; if (leveltime >= 64 && leveltime < 91) localpatch = kp_lakitustart[4]; if (leveltime >= 91 && leveltime < 95) localpatch = kp_lakitustart[5]; if (leveltime >= 95 && leveltime < 99) localpatch = kp_lakitustart[6]; if (leveltime >= 99 && leveltime < 103) localpatch = kp_lakitustart[7]; if (leveltime >= 103 && leveltime < 130) localpatch = kp_lakitustart[8]; if (leveltime >= 130 && leveltime < 134) localpatch = kp_lakitustart[9]; if (leveltime >= 134 && leveltime < 138) localpatch = kp_lakitustart[10]; if (leveltime >= 138 && leveltime < 142) localpatch = kp_lakitustart[11]; if (leveltime >= 142 && leveltime < 178) localpatch = kp_lakitustart[12]; if (leveltime <= numFrames) adjustY = (finalOffset - 1) - FixedMul((finalOffset), FRACUNIT / (leveltime + 3)); else if (leveltime >= 146) { fixed_t templeveltime = leveltime - 145; adjustY = (finalOffset - 1) - FixedMul((finalOffset), FRACUNIT / (numFrames + 3 - templeveltime)); } else adjustY = 200; V_DrawSmallScaledPatch(LAKI_X, STRINGY(LAKI_Y + adjustY), V_SNAPTOTOP, localpatch); } static void K_drawLapLakitu(void) { patch_t *localpatch = kp_nodraw; fixed_t swoopTimer = 80 - stplyr->kartstuff[k_lapanimation]; // Starts at 80, goes down by 1 per frame fixed_t adjustY; fixed_t numFrames = 32; // Number of frames for the animation fixed_t finalOffset = 206; // Number of pixels to offset the patch (This is actually 200, the 6 is a buffer for the parabola) boolean finishLine = false; if (stplyr->laps < (UINT8)(cv_numlaps.value - 1)) { switch (stplyr->laps) { case 1: localpatch = kp_lakitulaps[0]; break; case 2: localpatch = kp_lakitulaps[1]; break; case 3: localpatch = kp_lakitulaps[2]; break; case 4: localpatch = kp_lakitulaps[3]; break; case 5: localpatch = kp_lakitulaps[4]; break; case 6: localpatch = kp_lakitulaps[5]; break; case 7: localpatch = kp_lakitulaps[6]; break; case 8: localpatch = kp_lakitulaps[7]; break; } } else if (stplyr->laps == (UINT8)(cv_numlaps.value - 1)) localpatch = kp_lakitulaps[8]; else { // Change flag frame every 4 frames switch (leveltime % 32) { case 0: case 1: case 2: case 3: localpatch = kp_lakitulaps[9]; break; case 4: case 5: case 6: case 7: localpatch = kp_lakitulaps[10]; break; case 8: case 9: case 10: case 11: localpatch = kp_lakitulaps[11]; break; case 12: case 13: case 14: case 15: localpatch = kp_lakitulaps[12]; break; case 16: case 17: case 18: case 19: localpatch = kp_lakitulaps[13]; break; case 20: case 21: case 22: case 23: localpatch = kp_lakitulaps[14]; break; case 24: case 25: case 26: case 27: localpatch = kp_lakitulaps[15]; break; case 28: case 29: case 30: case 31: localpatch = kp_lakitulaps[16]; break; } finishLine = true; finalOffset = 226; } if (swoopTimer <= numFrames) adjustY = (finalOffset - 1) - FixedMul((finalOffset), FRACUNIT / (swoopTimer + 3)); else if (swoopTimer >= 48) { fixed_t templeveltime = swoopTimer - 47; adjustY = (finalOffset - 1) - FixedMul((finalOffset), FRACUNIT / (numFrames + 3 - templeveltime)); } else { if (finishLine) adjustY = 220; else adjustY = 200; } V_DrawSmallScaledPatch(LAKI_X+14+(swoopTimer/4), STRINGY(LAKI_Y + adjustY), V_SNAPTOTOP, localpatch); } void K_drawKartHUD(void) { // Define the X and Y for each drawn object // This is handled by console/menu values K_initKartHUD(); // Draw Lakitu // This is done first so that regardless of HUD layers, // he'll appear to be in the 'real world' if (!splitscreen) { if (leveltime < 178) K_drawStartLakitu(); if (stplyr->kartstuff[k_lapanimation]) K_drawLapLakitu(); } // If the item window is closing, draw it closing! if (stplyr->kartstuff[k_itemclose]) K_drawKartItemClose(); // If the item-roulette is going, draw that // Otherwise, draw the item window normally (separated for retro/neo, to prevent this block from becoming a mess if (stplyr->kartstuff[k_itemroulette]) K_drawKartItemRoulette(); // else if () // K_drawKartNeoItem(); else K_drawKartRetroItem(); // If not splitscreen, draw... // The little triple-item icons at the bottom // The top-four faces on the left if (!(splitscreen || modeattacking)) { //K_DrawKartTripleItem(); K_drawKartPositionFaces(); } // Draw the timestamp K_drawKartTimestamp(); // Draw the lap counter V_DrawScaledPatch(LAPS_X, STRINGY(LAPS_Y), 0, kp_lapsticker); if (stplyr->exiting) V_DrawKartString(LAPS_X+33, STRINGY(LAPS_Y+3), 0, "FIN"); else V_DrawKartString(LAPS_X+33, STRINGY(LAPS_Y+3), 0, va("%d/%d", stplyr->laps+1, cv_numlaps.value)); // Draw the numerical position if (!modeattacking) K_DrawKartPositionNum(stplyr->kartstuff[k_position]); // Draw the speedometer // TODO: Make a better speedometer. K_drawKartSpeedometer(); } //}