Steel Titanium
f39bd03e10
Add command to ban an IP address.
2019-02-18 00:58:08 -05:00
toaster
f0d536b7ee
Fix NONET. I thought I did this already during development, but I guess it got broken near the end.
2019-02-09 09:58:48 +00:00
Sryder
dff5cb049f
rename PT_WIPETIME to PT_BASICKEEPALIVE to be more obvious what it does
2019-02-02 21:53:27 +00:00
Sryder
e63b6aee00
Fix Connection Timeouts during Wipes
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Keep the connection alive with a specific packet to say we haven't timed out
2019-01-30 19:18:51 +00:00
Sryder
29f31cd9f8
Fix the netticbuffer command crashing 64-bit builds
2019-01-21 20:40:28 +00:00
TehRealSalt
4c8737da08
Final v1.0.2 commit (probably)
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- Update chars.kart hash, AGAIN!
- Fix spectators being visible on minimap when F12ing people
- Optimize how splitscreen players are drawn on top of the minimap
- Remove duplicated cvar registrations
- Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
- Increase "Frequent" gametype switch frequency even more
- "SRB2" version dehacked warning ignores srb2.srb
2019-01-18 04:30:38 -05:00
TehRealSalt
86433d53cf
Turn speed hack check into a function
2019-01-15 22:34:41 -05:00
fickleheart
f2c98b3639
Add driftturn checks to other players' movement
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(Can we make this into a function or something?)
2019-01-15 21:09:53 -06:00
fickleheart
f5d491eda2
Merge remote-tracking branch 'remotes/internal/master' into movementchecks
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# Conflicts:
# src/g_game.c
# src/p_user.c
2019-01-15 21:01:30 -06:00
fickleheart
b28b7bf1bf
Kick players who send cmds with invalid driftturn
2019-01-15 20:20:13 -06:00
fickleheart
0121d47049
Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff
2019-01-15 19:55:42 -06:00
wolfy852
3dbf6f7ad0
Only allow ESC and non-keyboard keys to abort connection
2019-01-15 18:47:13 -06:00
wolfy852
dead0475ce
Allow any key to abort network connection, ignore non-keyboard keys in chat
2019-01-13 19:22:54 -06:00
wolfy852
92a60b32de
Enable d-pad on the vote screen, allow aborting connection with more joy buttons
2019-01-10 06:10:16 -06:00
fickleheart
acfe6c4616
Don't use netticbuffer for servers
2019-01-08 23:27:51 -06:00
fickleheart
01d7dc35ff
Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff
2019-01-08 20:56:14 -06:00
fickleheart
6792fd92aa
Experimental nettic buffer to stop net-induced frame drops?
2019-01-08 20:55:33 -06:00
SeventhSentinel
73542c008c
merge srb2 next
2019-01-05 15:59:23 -05:00
fickleheart
bc429ad4f8
Determine latency with leveltime BS instead of nettics
2019-01-05 01:13:16 -06:00
fickleheart
bd36a0f0a1
Don't turn players more than they're allowed to
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This should account for latency properly.
2019-01-04 23:09:27 -06:00
fickleheart
12b0e7d5da
Send latency in players' ticcmds
2019-01-04 23:09:26 -06:00
Steel Titanium
10521d161c
Fix various bugs with the chat.
2018-12-21 22:28:28 -05:00
Latapostrophe
a31b85e124
Some messages relevant to discussions now go in the chat.
2018-12-19 16:44:57 +01:00
toaster
bab444e42c
woops, kicks are player-based, aren't they
2018-12-18 20:13:11 +00:00
toaster
0aabcd2503
lj dm'd me so here's a second, more sensible crack at it
2018-12-18 19:40:38 +00:00
TehRealSalt
d53e4af93a
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-12-05 20:46:48 -05:00
TehRealSalt
7ab098636b
Edited even more things to say "SRB2Kart"
2018-12-05 20:40:58 -05:00
Monster Iestyn
aee8dcdff8
Fix 64-bit build-using admins not being able to kick players besides themselves, by not checking sendingsavegame[] code at all if not the server
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it turns out playernode[pn] is typically 255 in the above situation, so sendingsavegame[playernode[pn]] goes out of bounds ...but goodness knows why 32-bit builds didn't suffer the same bug, seems to have been pure luck
2018-12-05 17:39:02 +00:00
Monster Iestyn
b4b82e681c
Fix the game being basically broken due to multi-admin, by porting over some missing changes from Kart
2018-12-04 18:54:36 +00:00
Monster Iestyn
e353e2ef70
Merge branch 'next' into 21-version
2018-12-04 17:19:36 +00:00
mazmazz
ed57d0d9f9
Add Joy2 for network abort
2018-12-03 13:10:47 -05:00
Monster Iestyn
33c1ac33f5
Merge branch 'next' into 21-version
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# Conflicts:
# src/d_netcmd.c
2018-12-02 15:45:07 +00:00
TehRealSalt
5534017954
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Wolfy
b59718d3ad
Remove hardcoded limit on admins
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# Conflicts:
# src/d_netcmd.c
2018-11-29 07:05:49 -06:00
Wolfy
b8ce51bff2
Multiple admins
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
2018-11-29 06:46:59 -06:00
TehRealSalt
e2a9aeb34c
Require 3/5ths of checkpoints instead of 1/2
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This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
2018-11-27 14:28:11 -05:00
TehRealSalt
f0b042a4b6
Advanced Server Options menu
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More accessible way of modifying ping limit, timeouts, max file send, etc now that the defaults are stricter
2018-11-27 12:10:46 -05:00
TehRealSalt
969801ef09
SEVERELY nerf jointimeout & resynchattempts, too
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All of these previous defaults are "this is an insane time to reach, by that point you might as well disconnect"
2018-11-27 11:23:28 -05:00
Monster Iestyn
1b2aea81dc
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
TehRealSalt
92d5a6b8fb
Quick patch-over to dedicated server husk bug
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Whenever a 16th player would join, it would wrap around and overwrite the dedicated server ghost host player. This is possibly a bug in vanilla as well, but it'd only occur at 32 players so it's no wonder no one figured that out. :V
As a quick patch, I just capped cv_maxplayers to MAXPLAYERS-1 in dedicated servers only. To fix this for real, we'd need to give dedicated servers their own player & node instead of clumping in into the start of the normal ones.
2018-11-25 07:10:45 -05:00
Monster Iestyn
8f48f082d1
Merge branch 'master' into next
2018-11-22 20:12:59 +00:00
Monster Iestyn
3acc312923
Fix servers disappearing from the server list when you refresh, by forcefully closing connnections to the servers immediately after sending ASKINFO. Also force close connections to old server list when refreshing, because we don't need to hear from them anymore full stop.
2018-11-21 20:45:03 +00:00
toaster
aa607ecf4c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_again
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# Conflicts:
# src/d_clisrv.c
# src/m_misc.c
2018-11-18 18:26:50 +00:00
Sryder
5a96a0d0a4
Fix potential warning from string truncation
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Also the MS seems to just throw the entire char array into the website and ignore null terminators, so I'm memsetting maptitle all to 0 before we do anything with it.
2018-11-18 11:05:05 +00:00
TehRealSalt
0e3b225011
Remove duplicate/removed objects
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As well as other compile errors
2018-11-18 03:43:33 -05:00
Sal
b27a44e79b
Merge branch 'serverinfo_fix' into 'master'
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Serverinfo Fixes
Closes #33 and #31
See merge request KartKrew/Kart!92
2018-11-17 16:54:08 -05:00
toaster
56ed67397d
* Fix the in-game MS browser thinking gametypes are unknown.
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* Fix the website MS browser mapname output being incomplete.
* Hide hell maps on the website MS browser mapname output.
* (unrelated) tweak Command_Showmap_f's logic for a more accurate name.
2018-11-17 15:48:10 +00:00
Sryder
5d991b6f2a
Prevent more local players than the server maxplayers limit joining
2018-11-17 15:00:15 +00:00
TehRealSalt
cb8bbf8e4c
Ensure MS packets are sent correctly
2018-11-16 12:01:57 -05:00