Commit graph

105 commits

Author SHA1 Message Date
Sally Coolatta
f61e3a77bd Ask to join is a menu option, rather than trying to replace your menu temporarily. 2020-08-22 07:16:52 -04:00
Sally Coolatta
3c128660b4 Add envelope icon, add sounds 2020-08-22 04:54:08 -04:00
Sally Coolatta
83192827dc Fix ZONE being all caps, standardize the function comments 2020-08-17 06:13:32 -04:00
Sal
11331b7bc5 Merge branch 'hud-is-fucked' into 'next'
HUD inconsistency in Record Attack

See merge request KartKrew/Kart-Public!164
2020-05-15 19:26:26 -04:00
Latapostrophe
a3e74a1305 Add back viewpoint names & fix console inputs in replays 2020-04-30 15:50:30 +02:00
Wolfy
da2a640c6c Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
# Conflicts:
#	src/hardware/hw_cache.c
#	src/hardware/hw_draw.c
#	src/hardware/hw_glob.h
#	src/hardware/hw_main.c
#	src/r_bsp.h
#	src/r_data.c
2020-04-11 23:47:25 -05:00
Latapostrophe
43e5718851 Merge branch 'push-more-lua' into awful-mix 2020-03-11 07:37:47 +01:00
Latapostrophe
37c733b8c2 More explicit var names for countdown and countdown2 2020-03-11 07:37:33 +01:00
James R
44e59e2688 Don't hide HUD with hu_showscores in single player/Record Attack
This also makes Lua game HUD consistent with the Kart HUD.
2019-10-19 14:11:24 -07:00
Latapostrophe
45b62aa8a4 replay freecam + enhancements 2019-09-05 23:24:23 +02:00
Latapostrophe
ff04e0c103 chaos conflict 2019-06-11 17:02:47 +02:00
Jaime Passos
de5e44cfbc Merge remote-tracking branch 'upstream/master' into gl_shaders 2019-06-10 16:21:46 -03:00
TehRealSalt
f720dd3ddb Merge v1 2019-05-06 21:23:29 -04:00
TehRealSalt
9e15486926 Fix warnings
Remove entries from dehacked, remove P_DoJump, remove debug stuff
2019-05-02 02:51:13 -04:00
TehRealSalt
1f61397545 Huge splitscreen refactor
Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
fickleheart
c67c598df0 Show player names on the bottom in 4p
Also adjust margins to better match other HUD stuff
2019-04-14 23:52:03 -05:00
Jaime Passos
4ea1dd3525 The player should be able to toggle shaders 2019-04-07 00:09:53 -03:00
fickleheart
2a9dd8e1f9 Allow entering a title for replays on save 2019-03-24 22:40:52 -05:00
fickleheart
b2cbe3ed6d Refactor replay saving handler for later use 2019-03-24 21:55:08 -05:00
fickleheart
4b7d2aea84 Move public demo vars to a single struct 2019-03-24 21:32:15 -05:00
fickleheart
0940be1633 Move save replay prompt into the upper-right corner 2019-03-24 19:57:11 -05:00
Jaime Passos
1cfdd07ee0 gl4 2019-03-17 22:27:50 -03:00
James R
705ee9980f Merge remote-tracking branch 'origin/new_netreplays' into netreplays-errors 2019-03-03 19:53:25 -08:00
James R
e35f65eee2 Try to fix compiler errors 2019-02-24 17:47:33 -08:00
fickleheart
c260e27cd9 Support netreplays in titledemos
TDEMO###, where ### is a number from 1 to 255.
2019-02-17 13:13:45 -06:00
fickleheart
7a7ea255bf Merge remote-tracking branch 'remotes/james/netreplays-viewcommand' into new_netreplays
# Conflicts:
#	src/g_game.c
2019-02-16 20:20:11 -06:00
fickleheart
6da810a994 Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
# Conflicts:
#	src/g_game.c
#	src/k_kart.c
2019-02-06 20:47:35 -06:00
Sally Cochenour
59730c5db6 In-game player cap & spectator queue
Force everyone beyond a certain point to spectate -- spectators get to queue up. In response to me doing a 1v1 match, tons of people wanting to join to watch, and just relying on honor system to prevent mid-joiners. Spectators are prioritized by how long they've been waiting. I'm thinking of hijacking base SRB2's team scramble for a scramble option later.
2019-02-03 16:43:11 -05:00
fickleheart
0ab690bc60 Draw player names in netreplays 2019-02-01 19:28:05 -06:00
Marco Z
7806c43ecf Kart Public Next merge 2019-01-08 18:43:49 -05:00
wolfy852
aa3c058321 Remove facefreed/iconfreed
Caused an issue where having more than 16 characters loaded would crash the game when compiled with MSVC.
2019-01-05 20:40:47 -06:00
mazmazz
3a0217c8c8 Dummy out unused functions (OSX xcode errors) 2019-01-02 20:10:53 -05:00
Jimita the Cat
e765b9400c Add support for flashpals in screenshots 2019-01-02 00:41:52 -03:00
TehRealSalt
d53e4af93a Merge remote-tracking branch 'srb2public/next' into merge-next 2018-12-05 20:46:48 -05:00
mazmazz
06faf6ffe4 Unneeded input header in st_stuff 2018-12-03 12:36:42 -05:00
mazmazz
5314c0e36b Make F12 spectator string constant because of wrapping issues 2018-12-03 12:13:36 -05:00
mazmazz
60b16289e5 Change spectator string for "Press F12 to watch" 2018-12-03 12:11:03 -05:00
TehRealSalt
5534017954 Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
toaster
69228715fe Make level white fade use timeinmap instead of leveltime 2018-11-17 16:54:56 +00:00
toaster
f36d58dd09 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into chars_cleanup 2018-10-30 22:08:17 +00:00
toaster
a9b4a56d23 Stupidbad-big commit, but PLEASE don't ask me to re-do this on another branch, I swear to god. I know it makes things more difficult on you, and I'm sorry for that, but I'm definitely feeling the goddamn crunch right now and I wanna take a step back from this spaghetti nightmare and clear my head.
* Do that thing where the character icons are ALWAYS 1x sized, through having two seperate lumps.
* Revamp the S_SKIN parameters to be `facerank` (rankings - equivalent of half-scale old face), `facewant` (WANTED - equivalent of old face), and `facemmap` (equivalent of old iconprefix).
* Do that thing Oni wanted where it shows two postions above and two positions below your current ranking (and you) to the left of the screen, instead of always the top 4, with some limits to avoid drawing outside of everything.
* Replace the last few shitty Mario numbers (for the left rankings) with cool, new Oni numbers.
* Change a bunch of offsets and things so the tab rankings and the intermission work nicer with 9+ players.
2018-10-28 16:27:55 +00:00
toaster
564cfb33b4 Fade stuff!
* Make the white intro fade always drawn, rather than potentially disable-able through tab or HUD disable.
* Slightly increase the darkness of the intermission fade, since its current value had a negative effect on SKINCOLOR_SAPPHIRE.
2018-10-27 20:39:41 +01:00
Latapostrophe
ac4a2f3d02 Reduced aggravating stationary Shadow range + fixed whitespace 2018-10-24 23:57:08 +02:00
Latapostrophe
77fd7704e8 Midnight Channel: HUD static effect hardcode 2018-10-24 23:55:12 +02:00
TehRealSalt
553066b48b Merge branch 'master' into net-screen 2018-10-19 15:59:13 -04:00
toaster
9db5e6a330 A bunch of spectator-joining-round tweaks.
* Re-enable the flashing-set thing on attempting to join with the item key. I spoke to Sal privately about this - turns out some keys ALWAYS send key presses instead of only sending one, and shift - what I have item bound to - is one of the problematic ones.
* Make the no-joining-game-after-20-seconds thing happen 20 seconds after the TIMER has started, not the level (ie, take starttime into account)
2018-10-18 18:13:00 +01:00
TehRealSalt
7900af2a0a Merge branch 'master' into net-screen 2018-10-09 15:43:38 -04:00
TehRealSalt
527642323e Splitscreen spectator info 2018-10-02 02:23:13 -04:00
TehRealSalt
cf5c0a7a6a New bindable keys
You can now remap Change Viewpoint, Screenshot, and Toggle GIF Recording to other keys, mainly for gamepads

They also pushed me to my breaking point and I couldn't tolerate the control menu anymore, thanks to toaster for the scrolling backport
2018-09-27 16:55:21 -04:00