Commit graph

185 commits

Author SHA1 Message Date
wolfy852
f61f7f4411 Merge remote-tracking branch 'remotes/pub/next' into v1
# Conflicts:
#	src/d_netcmd.c
#	src/r_main.c
#	src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2c363c4e1e Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
# Conflicts:
#	src/d_netcmd.c
#	src/doomdef.h
#	src/doomstat.h
#	src/f_finale.c
#	src/g_game.c
#	src/hu_stuff.c
#	src/m_menu.c
#	src/p_spec.c
#	src/p_user.c
#	src/r_main.c
#	src/r_things.c
#	src/s_sound.c
#	src/v_video.c
#	src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
4308d3b681 Don't cover chat with pause effect 2019-05-06 22:39:20 -04:00
TehRealSalt
47484c5b6b Merge branch 'v1' into no-limits 2019-05-06 21:55:33 -04:00
TehRealSalt
f720dd3ddb Merge v1 2019-05-06 21:23:29 -04:00
TehRealSalt
201466b1c1 Merge v1 2019-05-02 01:36:19 -04:00
wolfs
a0b1fce139 Merge branch 'md3-vanilla-kart' into 'next'
MD2/MD3 support rewritten + optimizations [GCC port]

See merge request KartKrew/Kart-Public!19
2019-04-30 15:22:30 -04:00
James R
387a701db5 Add a "-noaudio" parm to cover "-nomusic" and "-nosound" 2019-04-18 23:50:29 -07:00
TehRealSalt
a187656a8f Fix up more stuff
Now in a mergable state
2019-04-18 12:20:13 -04:00
TehRealSalt
1f61397545 Huge splitscreen refactor
Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
fickleheart
430831423c Strip out things that limit wad files added by filename 2019-04-17 23:09:10 -05:00
fickleheart
ae473585b7 Add VHS pause/rewind effect 2019-04-08 23:21:11 -05:00
fickleheart
6267986c72 Add demo rewinding
Preview is fairly basic, and only shows players
rewinding. Full state is restored via reloading
the replay and jumping to the timestamp once
the rewind is done.
2019-04-06 14:51:00 -05:00
fickleheart
e948b8ba48 Begin work on playback menu 2019-04-05 02:38:48 -05:00
Monster Iestyn
ab0fe6b164 Merge branch 'master' into next 2019-04-02 15:47:07 +01:00
James R
917edf720d Don't close console when starting title screen 2019-03-26 13:05:19 -07:00
James R
9a350eb879 Don't close console when changing map 2019-03-26 13:04:11 -07:00
fickleheart
2a9dd8e1f9 Allow entering a title for replays on save 2019-03-24 22:40:52 -05:00
fickleheart
4b7d2aea84 Move public demo vars to a single struct 2019-03-24 21:32:15 -05:00
fickleheart
ccefc48af3 Use demo title as filename for multiplayer replays 2019-03-24 20:36:22 -05:00
wolfy852
6b743d383b Merge branch 'next' into md3-vanilla-kart
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
2019-03-20 19:50:20 -05:00
Monster Iestyn
2fb569857a Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names

# Conflicts:
#	src/doomstat.h
#	src/m_menu.c
2019-03-18 22:00:23 +00:00
fickleheart
c30c3f7a3a Merge remote-tracking branch 'remotes/upstream/next' into HEAD 2019-03-11 21:53:53 -05:00
fickleheart
66c9d9aa83 Move modified check on -file addons later in startup 2019-03-10 19:44:31 -05:00
wolfy852
fae8833ff4 Fix the game getting flagged as modified by default
As a result, majormods trips for Lua and map replacements now, but modifiedgame isn't set for minor addons...
2019-03-10 19:27:45 -05:00
wolfy852
b955f4f66d Attempt to fix replaced maps not marking the game as modified
What this ACTUALLY does is mark the game as modified by default.
2019-03-10 18:55:55 -05:00
fickleheart
ad3a32f500 Handle capslock in just one place...? 2019-03-09 16:55:18 -06:00
fickleheart
52b743a18f Fix join password not recognizing shifted characters 2019-03-06 22:07:28 -06:00
wolfy852
04fe5de985 Incomplete: Split files added with -file into their own array
Compiles with no errors but the game errors on launch. With no files added, it gives "W_InitMultipleFiles: no files found". With files loaded via -file it gives "W_GetNumForName: PLAYPAL not found!"
2019-02-16 08:16:56 -06:00
james
dd45cfc757 Do not start sound system when disabled 2019-02-06 17:24:13 -08:00
Steel Titanium
bce093fd06 Setup the tables even eariler.
I really hate that PlayerMenu status hack, but that's really the only
way I could think off to show the entires for Tails, Knuckles and the
Sonic&Tails pair.
2019-01-26 23:16:49 -05:00
toaster
15aafb00a9 Turns out modifiedgame was getting set during startup because of making it use G_SetGameModified. Uh, woops? 2019-01-18 13:01:40 +00:00
toaster
66273898b7 * Refactor all instances of majormods = true; to route through G_SetGameModified, and catch a few spots I missed in the process.
* Make G_SetGameModified only console-print for major mods.
* Add amnesty to "major mod" detection while loading files with custom savedatas.
* Improved the console prints for command `isgamemodified`.
2019-01-17 22:01:28 +00:00
toaster
081872aa85 First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit next or master. 2019-01-15 19:01:55 +00:00
mazmazz
4d5f7e78cd Merge remote-tracking branch 'kart-public-gl/next' into md3-vanilla-kart 2019-01-10 22:08:37 -05:00
TehRealSalt
de72403fb9 Add MUSICDEF lump for defining custom songs & replacing existing songs
Very rudimentary at the moment, but it's workable
2019-01-09 21:00:45 -05:00
Arthur
9774ecbdfb Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2019-01-07 04:33:22 -05:00
SeventhSentinel
e545a8ab7d Merge remote-tracking branch 'next' into merge-srb2 2019-01-06 02:02:33 -05:00
SeventhSentinel
73542c008c merge srb2 next 2019-01-05 15:59:23 -05:00
SeventhSentinel
4de91cfea5 Load sounds.kart after patch.kart 2019-01-05 00:33:24 -05:00
Steel Titanium
888b5056d7 Clean up the comments a bit 2019-01-04 19:55:05 -05:00
Steel Titanium
a69239bfa8 Don't increment mainwads for sounds or music.kart 2019-01-04 00:32:01 -05:00
Sal
0b0cbcabb7 Merge branch 'map-palette-titlefix' into 'next'
Fix per-map palette not being reset properly when it should.

See merge request KartKrew/Kart-Public!9
2019-01-03 01:08:42 -05:00
Steel Titanium
3273924743 Remove double brackets 2019-01-02 13:04:56 -05:00
Steel Titanium
d6178a3a40 Comment this out again.
How did this even get reverted...
2018-12-31 18:34:04 -05:00
Steel Titanium
6ad2c145d7 Better attempt at fixing this 2018-12-31 18:19:18 -05:00
Steel Titanium
749bc65caa Attempt 1 to properly fix 2018-12-31 14:18:00 -05:00
Steel Titanium
18fea4f3b1 Revert "Fix per-map palette not being reset properly on title"
This reverts commit 1bb6ff27c8.
2018-12-31 13:35:38 -05:00
Steel Titanium
1bb6ff27c8 Fix per-map palette not being reset properly on title 2018-12-30 23:38:38 -05:00
mazmazz
ac9cb59de9 Do not increment mainwads for music.dta 2018-12-23 23:54:26 -05:00