TehRealSalt
e1a8267563
More lenient bombs
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They can now blow up after they first stick their spikes out in the deploy animation. They also make a spikey sound effect to indicate when they can blow up.
2018-06-14 20:23:04 -04:00
TehRealSalt
0543d8e0fa
Better menus
2018-06-14 20:18:29 -04:00
TehRealSalt
118721ebc1
Random items poof instead of sparkle
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Also added a poof when they respawn in Battle
2018-06-13 23:37:37 -04:00
TehRealSalt
ff09a51915
Fix invincibility white flash
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Calls P_TeleportMove instead of A_CapeChase, object was given a dispoffset
2018-06-13 22:24:31 -04:00
TehRealSalt
8f9595b72f
Readd voting cheating, just in an entirely different way
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Will need tested for desyncs, since it adds some RNG into the vote ticker. Which may or may not matter.
2018-06-13 21:58:21 -04:00
TehRealSalt
5f4c0bb052
Different, nicer way of doing fakeouts
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Means it can no longer cheat, but I never saw it cheat in action anyway.
2018-06-13 21:47:27 -04:00
TehRealSalt
c818689dc1
Fix player arrows in this branch again
2018-06-13 21:33:55 -04:00
TehRealSalt
b0d6e2606d
Fix karma items in this branch
2018-06-13 21:32:33 -04:00
TehRealSalt
ed73984d3e
Messing with the SPB item odds themselves
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I'm pretty sure this is why it feels like we can't hit a decent balance.
2018-06-12 23:01:17 -04:00
TehRealSalt
d5f311681f
Voting fakeouts
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The voting cursor can land early, or go up a position, on vote end. Not only is this hilarious and makes it more unpredicatable, it also makes it easier for the game to pick a vote and move on to the next level .
(I bet people will mistake this for a bug on release :V)
2018-06-12 22:10:26 -04:00
TehRealSalt
d1e206072a
Minor vote screen fixes
2018-06-12 19:05:11 -04:00
TehRealSalt
510cf8b521
Fix a few minor player arrow bugs
2018-06-12 18:01:17 -04:00
TehRealSalt
1bfcb35eff
More frequent SPB, and fixed CHECK
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The new distance setting on SPB is directly inbetween the previous "way too rare" setting and the "way too frequent" setting before that. Hopefully they should come up in reasonable intervals now.
2018-06-12 17:14:32 -04:00
TehRealSalt
8bb6cc6c19
Shrink buffed HEAVILY
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It now does its job properly: repairing races when there is one straggler far in the back.
- Wipeout instead of spinout, to prevent cheap deaths
- Lose all of your items when you get shrunk.
- You cannot pick up any items while shrunk.
- x2 duration.
- Appears in the very back, with 10% chance.
2018-06-12 16:27:51 -04:00
TehRealSalt
35eb978c69
MFE_DRAWONLYFORPx stuff ported to OpenGL, and MT_DRIFTDUST respects Boo powers
2018-06-11 02:15:27 -04:00
TehRealSalt
e415bae2e5
Forgot to uncomment after finished testing.
2018-06-11 01:56:41 -04:00
TehRealSalt
e6b33ef65f
SPB fixes
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Shrink also plays its sound, and Shrink/Grow have slower scaling speeds
2018-06-11 01:51:50 -04:00
TehRealSalt
a417b57bc7
Fixed Battle arrows
2018-06-11 00:59:20 -04:00
TehRealSalt
ea3b82791f
Whoops, no break here
2018-06-10 21:05:09 -04:00
TehRealSalt
a554763128
Maintenence
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- Fix merge issues
- Update invincibility flash to use its own object instead of MT_OVERLAY, so extra hacks don't need baked into overlay thinking
- K_SpawnSparkleTrail can accept mobjs now, since there really wasn't any reason it needed a player.
- Comment out a few old MK/vanilla SRB2 effects for now
2018-06-10 16:10:24 -04:00
TehRealSalt
07a18e5185
Merge branch 'master' into sonicitems
2018-06-09 22:50:21 -04:00
Sryder
fffa3db5a8
Merge branch 'public_flatsprite' of git@git.magicalgirl.moe:Sryder/SRB2.git
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# Conflicts:
# src/hardware/hw_main.c
2018-06-09 23:43:25 +01:00
Sryder
ea915e5778
Fix papersprites more for real this time
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(Seperate AL and AR sprites were broken, I figured out I was a dunce, oh noey)
2018-06-09 22:58:03 +01:00
Sryder
82b92d1881
Fix the issue from the merge
2018-06-09 22:25:00 +01:00
Sryder
00ac4dd59b
Merge branch 'public_flatsprite' of git@git.magicalgirl.moe:STJr/SRB2.git
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# Conflicts:
# src/hardware/hw_main.c
2018-06-09 21:01:59 +01:00
Monster Iestyn
d3a60d9921
Merge branch 'public_flatsprite' into 'public_flatsprite'
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OpenGL: Public flatsprite: The Fixening
See merge request STJr/SRB2!252
2018-06-09 14:25:52 -04:00
Sryder
0f4e8c1eda
Merge branch 'next' into public_flatsprite
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I also fix papersprites in regards to flipping on one sprite fits all rotation stuff
# Conflicts:
# src/hardware/hw_main.c
2018-06-09 18:47:42 +01:00
Sryder
0a85e75eb8
Accidentally made HitEm sounds always play, even when hitting your own items
2018-06-09 16:42:03 +01:00
Sryder
2adbcd6dfd
Merge branch 'master' into dust-kart
2018-06-09 01:00:03 +01:00
Sryder
17245b2d6b
Merge branch 'master' into voice-loss-jpg
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# Conflicts:
# src/k_kart.c
2018-06-09 00:56:39 +01:00
Sryder
10270d20dd
HitEm voice line can always play
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Still starts the timer to at least 3 seconds on other voices though
2018-06-09 00:18:49 +01:00
Sryder
3daf6fbfd7
Slightly longer delay between voices
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Fix win/lose quotes to work based on actual win/lose criteria
Don't play overtake sound until at least 10 seconds into the race
2018-06-09 00:05:05 +01:00
Sryder
f00e3dfd5a
New Drift dust
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Applies all the time as long as the object is turning tight enough
New Sound
Works on Red Shells too!
2018-06-08 21:13:52 +01:00
TehRealSalt
3dac0e21cc
A better method of
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Instead of returning at the very start of P_MoveChaseCamera, just set camstill to true, and add another exiting check to momentum. This lets the mirror mode post process effect to continue working.
2018-06-08 01:12:07 -04:00
TehRealSalt
4e2b30fcae
Fixes
2018-06-08 00:02:28 -04:00
TehRealSalt
889d790ea0
Disable MT_QUESTIONBOX again
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I refuse to give up the name "cv_invincibility" to another vanilla cvar that we will never use seriously.
2018-06-07 19:46:48 -04:00
TehRealSalt
9b3751b30c
Merge branch 'master' into sonicitems
2018-06-07 19:39:45 -04:00
Sryder
97caf79f16
Whoops, accidental rename
2018-06-07 20:03:47 +01:00
Sryder
213749b115
Big voices change
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When using a taunt voice (item usage) there's a 5 second delay on more taunts and a 2 second delay on other voices
When using other voices, there's at least a 2 second delay on all other voices
2018-06-07 19:56:26 +01:00
Sryder
6023f794ac
Restore the removed voices
2018-06-07 19:34:13 +01:00
TehRealSalt
7f996c6dfd
P_RestoreMusic fix
2018-06-07 02:51:18 -04:00
TehRealSalt
7611f2c610
1v1 battle no items fix
2018-06-06 20:52:13 -04:00
TehRealSalt
7100db62ca
No bumping when respawning
2018-06-06 20:41:23 -04:00
TehRealSalt
adc1fa38f5
This print doesn't work for some reason?!
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It keeps replacing actnum with zonttl, but ONLY if zonttl is set. Weird as heck, can't figure out why, commenting out for now.
2018-06-06 20:25:28 -04:00
TehRealSalt
babc8be5da
Flags for only drawing an object on one person's screen, for juicy Boo splitscreen support
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(also more item changes from last night that I just forgot to commit earlier)
2018-06-06 18:36:39 -04:00
TehRealSalt
eb8464744b
Adjustin' BL based off the netgame, and mashing is back
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Now it just cripples your chances for good items, mwaha
2018-06-05 23:46:25 -04:00
TehRealSalt
6301d0ee38
Lightning cooldown change
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- Lightning cooldown reduced to 20 seconds
- You can no longer mash to get an item quicker
2018-06-05 21:45:54 -04:00
TehRealSalt
5f610982ea
The Lightning Update
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- 30 sec cooldown on all lightning types
- Delay before Blue Lightning hits, based off of distance
- Blue Lightning can swap targets if 1st place is passed
- Blue Lightning can only be handed out if 2nd is far away enough from first
2018-06-05 21:36:48 -04:00
TehRealSalt
8de3890f26
Dang it, I always forget these...
2018-06-05 18:47:15 -04:00
TehRealSalt
e39de53fa2
Use strlen for all of the valid zone title/act num checks
2018-06-05 17:28:46 -04:00