Commit graph

363 commits

Author SHA1 Message Date
fickleheart
7fc1f02b07 Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
# Conflicts:
#	src/doomdef.h
#	src/g_game.c
#	src/p_user.c
2019-03-19 22:17:25 -05:00
fickleheart
bae86bbca4 Oh, this was already here... 2019-03-12 08:39:25 -05:00
fickleheart
ee3580098b Add missing deh entry for k_starpostflip 2019-03-12 07:34:47 -05:00
wolfs
24b5079f20 Merge branch 'color-flip' into 'next'
Fix color enums more

See merge request KartKrew/Kart-Public!112
2019-03-11 19:28:24 -04:00
wolfs
af67c7abf5 Merge branch 'maxskins-bump' into 'next'
Bump MAXSKINS to 128 + Clean up skin struct

See merge request KartKrew/Kart-Public!82
2019-03-11 19:28:16 -04:00
wolfy852
8c40f2a10e Remove disableSpeedAdjust 2019-03-11 17:23:41 -05:00
fickleheart
3de3f10ad3 Make sure Fairy is before Popcorn 2019-03-11 00:10:03 -05:00
fickleheart
be79b4beec Fix dehacked color list being wrong 2019-03-10 15:48:55 -05:00
wolfy852
499dcc6bdb Kill all skin flags but SF_HIRES 2019-03-09 23:18:55 -06:00
Sal
4f8665c785 Merge branch 'colors-roundtwo' into 'next'
16 more colors

See merge request KartKrew/Kart-Public!101
2019-03-07 21:25:03 -05:00
wolfy852
a181cd24cd Fix my fuckups
Not fond of what I did in P_CanRunOnWater but it at least carries the desired effect...
2019-03-06 22:28:06 -06:00
wolfy852
87d60eef86 Kill SF_RUNONWATER 2019-03-06 22:02:56 -06:00
Sally Cochenour
c18935fbdd Reorder colors, ensure colored names are set properly 2019-03-06 03:15:07 -05:00
Sally Cochenour
4e570739fe Make smoke opaque to reduce lag 2019-03-05 20:56:02 -05:00
Sally Cochenour
ea40a1b153 Merge branch 'next' into minor-item-tweaks 2019-03-05 17:18:27 -05:00
fickleheart
c6f6783f3e Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays 2019-03-03 20:24:39 -06:00
fickleheart
d560fef930 Assign a server player in replays for Lua purposes
Unfortunately this doesn't seem to help sync much. It
at least prevents constant Lua errors I guess....
2019-03-03 20:24:35 -06:00
Alam Arias
233033f213 Merge branch 'master' into next 2019-03-02 18:41:58 -05:00
Sally Cochenour
b95d0ac279 16 more colors
- Renamed Crimson to Maroon.
- Renamed Scarlet back to Crimson.
- Renamed Nova to Scarlet.
- Added Brick, Flame, Sunset, Popcorn, Camouflage, Caribbean, Plague, Platinum, Rust, Nova, Ultraviolet, Moonslam, Bubblegum, Mauve, Royal, and Fairy
- Updated Maroon, Robo-Hood, and Ketchup
- Shifted positioning of Aqua Super
2019-03-02 15:39:52 -05:00
Alam Arias
2657eb998e fixed compiling without blua support 2019-03-01 17:46:19 -05:00
Sally Cochenour
44462d0dd7 10 new colors
new Crimson (old Crimson was renamed to Scarlet), new Peach (the replacement from last commit was renamed to Cream), Cherry, Nova, Copper, Handheld, Algae, Pastel, Fuchsia, and Toxic. Also, updated Robo-Hood.
2019-02-27 00:08:13 -05:00
Sally Cochenour
7de2cf8d39 Fix Super colors from base SRB2 giving a garbage color 2019-02-26 07:14:03 -05:00
Sally Cochenour
a6dd439e99 Grow cancel
Needs item table changes to make it less OP
2019-02-21 17:04:58 -05:00
James
09c3fd4329 Hyu b gone 2019-02-19 23:15:31 -05:00
Sally Cochenour
98af218d2c Merge branch 'next' into ingame-player-cap 2019-02-03 17:23:50 -05:00
Sally Cochenour
59730c5db6 In-game player cap & spectator queue
Force everyone beyond a certain point to spectate -- spectators get to queue up. In response to me doing a 1v1 match, tons of people wanting to join to watch, and just relying on honor system to prevent mid-joiners. Spectators are prioritized by how long they've been waiting. I'm thinking of hijacking base SRB2's team scramble for a scramble option later.
2019-02-03 16:43:11 -05:00
Sally Cochenour
3cb468aec8 Add delay to Jawz target switching, set Jawz target when fired 2019-01-30 15:39:29 -05:00
toaster
1a21c5efbe Code cleanup as requested by Sal and Sryder.
* majormods and savemoddata cannot coexist as true values, so going through and making situations that involve both only reference one.
* Clean up comments in `dehacked.c`.
2019-01-26 16:58:45 +00:00
toaster
d045af07b1 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into majormods 2019-01-21 21:56:49 +00:00
toaster
e9d95f07c1 Fix everything Sal wanted changed. 2019-01-21 21:51:54 +00:00
TehRealSalt
4c8737da08 Final v1.0.2 commit (probably)
- Update chars.kart hash, AGAIN!
- Fix spectators being visible on minimap when F12ing people
- Optimize how splitscreen players are drawn on top of the minimap
- Remove duplicated cvar registrations
- Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
- Increase "Frequent" gametype switch frequency even more
- "SRB2" version dehacked warning ignores srb2.srb
2019-01-18 04:30:38 -05:00
toaster
dda94e4498 Remove irrelevant attempts at majormod setting for SOC events which explicitly can only happen if a gamedata is created. 2019-01-17 22:12:59 +00:00
toaster
66273898b7 * Refactor all instances of majormods = true; to route through G_SetGameModified, and catch a few spots I missed in the process.
* Make G_SetGameModified only console-print for major mods.
* Add amnesty to "major mod" detection while loading files with custom savedatas.
* Improved the console prints for command `isgamemodified`.
2019-01-17 22:01:28 +00:00
toaster
2f2d3768d5 * Increased leniency for SOC wrt "major mods".
* If your file defines state and object freeslots in SOC, you are allowed to modify those freeslots IN ANY SOC SCRIPT IN THE SAME FILE without being marked as a "major mod".
	* If your file contains broken unlockables/emblems that don't actually have effect for any reason, it's not counted as a "major mod".
* Added add-ons menu message for adding a "major mod".
2019-01-17 20:51:41 +00:00
TehRealSalt
105958d29f Update the (unused) SP menu stuff to use MAXSKINS 2019-01-15 20:09:55 -05:00
toaster
081872aa85 First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit next or master. 2019-01-15 19:01:55 +00:00
Sal
e443285801 Merge branch 'dehacked-versioning' into 'next'
Update SOC version, make base SRB2 SOC throw a warning

See merge request KartKrew/Kart-Public!11
2019-01-11 20:25:00 -05:00
Sal
0a34d4bafa Merge branch 'kart-public-travis-deployer' into 'next'
Implement OSX and Debian installer building for Travis

See merge request KartKrew/Kart-Public!8
2019-01-09 01:42:44 -05:00
Sal
2f30625c82 Merge branch 'drift-spark-adjustment' into 'next'
Minimum speed to get drift sparks

See merge request KartKrew/Kart-Public!20
2019-01-09 01:18:30 -05:00
Marco Z
7806c43ecf Kart Public Next merge 2019-01-08 18:43:49 -05:00
Sal
78ac038864 Merge branch 'mobjscale-global' into 'next'
Add a global for mobjscale

See merge request KartKrew/Kart-Public!10
2019-01-08 17:00:34 -05:00
SeventhSentinel
eebdda0833 Minimum speed to get drift sparks 2019-01-06 17:17:52 -05:00
SeventhSentinel
73542c008c merge srb2 next 2019-01-05 15:59:23 -05:00
SeventhSentinel
2db9fa1b96 Update SOC version, make base SRB2 SOC throw a warning 2019-01-03 16:30:50 -05:00
mazmazz
e7ffd86c6e Fixx GCC 4.4 array-bounds compile errors 2019-01-02 20:58:52 -05:00
mazmazz
077469cbab Fix savegamename being improperly built due to missing null char after copying timeattackfolder 2018-12-30 19:39:36 -05:00
mazmazz
c2dc5788bf Merge remote-tracking branch 'public-gl/next' into 2122-version 2018-12-24 17:30:59 -05:00
Monster Iestyn
31c6b6ef77 remove these unnecessary typedefs for assignments to variables that are actually already boolean to begin with, since the rhs resolves to a boolean anyway 2018-12-24 19:37:52 +00:00
Monster Iestyn
936b9ecebc Fix disablespeedajdust in SOCs being set like an integer value instead of a boolean 2018-12-24 19:29:54 +00:00
Latapostrophe
b7d7472a88 Merge branch 'next' into SRB2-CHAT 2018-12-23 22:53:24 +01:00