TehRealSalt
c38423eeb0
Merge remote-tracking branch 'srb2public/next' into quads
...
Update
2017-12-22 20:55:59 -05:00
TehRealSalt
508df2e269
thing
2017-12-22 16:24:20 -05:00
TehRealSalt
94a42d1bf6
Unfinished V_HORZSCREEN revamp
2017-12-22 10:16:41 -05:00
TehRealSalt
59976d3ce8
More post processor support, HUD tweaks, SP new game fix
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Mirror Mode minimap, growing position nums, and general reorganization.
Some stuff needs more work but I'm exhausted rn
2017-12-19 01:55:33 -05:00
TehRealSalt
5ad82554db
Draw over the fourth screen *properly*
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Thanks Sryder, for suggesting V_NOSCALESTART
2017-12-18 22:17:16 -05:00
Sryder13
47ee5f3976
Merge branch 'quads' of http://git.magicalgirl.moe/KartKrew/Kart.git into quads
2017-12-19 03:12:30 +00:00
Sryder13
d0b4ad0ce7
Fix Minimap Icon positions for new Minimap scale
2017-12-19 03:11:51 +00:00
TehRealSalt
5db276173e
Merge remote-tracking branch 'origin/quads' into quads
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# Conflicts:
# src/k_kart.c
2017-12-18 21:11:59 -05:00
TehRealSalt
349b27e0de
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
Wolfy
36439da320
Resurrect the minimap
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Still kinda broken.
2017-12-18 18:07:38 -06:00
Wolfy
ea49a4c009
Merge branch 'quads' of http://git.magicalgirl.moe/KartKrew/Kart into quads
2017-12-18 04:57:57 -06:00
Wolfy
2e26e79934
Fix 3P and 4P configuration screens
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They don't crash anymore!
2017-12-18 04:56:38 -06:00
TehRealSalt
6346058f35
Merge branch 'quads' of http://git.magicalgirl.moe/KartKrew/Kart into quads
2017-12-18 01:03:14 -05:00
TehRealSalt
122eb82170
Merge remote-tracking branch 'refs/remotes/origin/battle' into quads
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# Conflicts:
# src/g_game.c
# src/k_kart.c
2017-12-18 01:02:53 -05:00
Wolfy
c5a4822df6
Reorganize minimap code
2017-12-17 23:12:51 -06:00
TehRealSalt
e7abd77299
Merge remote-tracking branch 'origin/quads' into quads
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# Conflicts:
# src/d_main.c
# src/r_draw.c
2017-12-17 22:32:12 -05:00
TehRealSalt
80f62a057d
SUCCESS
2017-12-17 22:27:26 -05:00
Alam Ed Arias
57a7a3bed8
Merge branch 'master' into next
2017-12-17 22:22:57 -05:00
Wolfy
0305af3069
Merge branch 'quads' of http://git.magicalgirl.moe/wolfs/Kart into quads
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# Conflicts:
# src/d_main.c
2017-12-17 20:30:37 -06:00
Wolfy
32b9663202
more stuff
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nothing too special here
2017-12-17 20:23:11 -06:00
TehRealSalt
d2425329ca
HUD
2017-12-17 20:42:17 -05:00
TehRealSalt
654e5e482b
Mess with camera distance stuff
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Also fixed a bug where I made all of the screens in 3p/4p mode in OpenGL
too zoomed in
2017-12-17 17:01:19 -05:00
MonsterIestyn
47a06ffda5
Merge pull request #218 from LJSonik/resynch-fixes
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Resynch fixes
2017-12-17 21:57:25 +00:00
LJSonik
9c7ff6e0c3
Merge branch 'master' into resynch-fixes
2017-12-17 22:47:23 +01:00
TehRealSalt
1f958091df
OpenGL rendering
2017-12-17 16:33:21 -05:00
TehRealSalt
66a9a6bdd4
Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
...
I don't know how many of the changes in d_clisrv were really necessary,
I was just franticly trying to figure out the source of the local sync
fail
2017-12-17 14:17:07 -05:00
Wolfy
893dac11e1
Merge branch 'quads' of http://git.magicalgirl.moe/wolfs/Kart into quads
2017-12-17 01:05:57 -06:00
TehRealSalt
b820d47b63
Heyyyy, this fixes controls not registering :D
2017-12-17 01:48:47 -05:00
TehRealSalt
fc9d426660
More stuuuuff
2017-12-17 01:21:24 -05:00
Wolfy
50a2dc7b4d
player views
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4p still crashes for some reason
2017-12-17 00:09:32 -06:00
TehRealSalt
0393e24fa6
A lot lol
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The importants:
- Fixed compiling
- Combined G_BuildTiccmd for all players, no more need for a function
for each
- You can actually start 3p/4p mode
2017-12-16 22:32:43 -05:00
Alam Ed Arias
baf227175b
Merge branch 'master' into next
2017-12-16 18:16:15 -05:00
Alam Arias
703c5322d4
Merge pull request #212 from SteelTitanium/window_center_fix
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Fix for window being offcenter
2017-12-16 18:15:00 -05:00
Alam Ed Arias
bd86f98822
Merge branch 'master' into next
2017-12-16 16:07:31 -05:00
MonsterIestyn
2ad4e1a1e5
Merge pull request #219 from LJSonik/net-archive-fix
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Fix missing lua_pop in ArchiveExtVars
2017-12-16 20:57:46 +00:00
TehRealSalt
db1f584c13
MobjScale setting for map headers
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Replacement for Oldbrak mode, lets you set any scale instead of only
1/2, also modified some of Kart's scale shenanigans to be compatible.
Requested by Sev for Dimension Heist
2017-12-16 15:38:15 -05:00
Louis-Antoine
4ea5d2df01
Merge branch 'net-archive-fix' of https://github.com/LJSonik/SRB2 into net-archive-fix
2017-12-15 22:06:03 +01:00
Louis-Antoine
beb9b0f103
Return for both players and mobjs if they've got an empty table, instead of just mobjs
2017-12-15 22:02:34 +01:00
LJSonik
b994180927
Merge branch 'master' into net-archive-fix
2017-12-15 20:07:44 +01:00
Louis-Antoine
0b836a9841
Fix missing lua_pop in ArchiveExtVars
2017-12-15 16:31:27 +01:00
TehRealSalt
6e47a14815
Some HUD tweaks
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- CHECK now works in Mirror Mode
- Lakitu flips in Mirror Mode
- CHECK now shows up in splitscreen, because why not
- Fixed a compiling error as a result of me attempting to revert wipeout
2017-12-13 18:01:26 -05:00
TehRealSalt
f69270027c
Reverted wipeout
2017-12-12 19:58:44 -05:00
TehRealSalt
b6d86145a9
OGL Mirror Mode
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Haven't tested a whole lot but it seems okay?
2017-12-12 17:31:25 -05:00
Louis-Antoine
4e89c03b0f
Node and player isn't the same thing !#^&*%^:'\[[^!#^$4&@(é@*(&$*@#à$%@
2017-12-12 23:08:18 +01:00
Louis-Antoine
16b8265c6e
F stands for Fun. You want more Fun, don't you?
2017-12-12 22:48:08 +01:00
TehRealSalt
ffbf6e8752
Mirror Mode
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- Added kartmirror cvar, flips the screen & player controls. The
post-processing effect is currently Software only; will need an OpenGL
implementation but I don't know enough to make that happen
- Moved adminplayer = -1 setting to SV_ResetServer instead of
SV_StartServer
2017-12-12 00:07:14 -05:00
Wolfy
fb976ab26c
more quad stuff
2017-12-11 00:12:38 -06:00
TehRealSalt
f5650eba09
Wipeout & minor tweaks
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- SMK-style wipeout
- Using goldshroom removes some of its timer again
- Karma item boxes follow the player more closely
- "ATTACK OR PROTECT" no longer appears when you die if you've already
seen it
- Lua support for our SOC actions
- Fixed KARTSTUFF_LIST for Lua/SOC
- "Battle" is now an accepted word in level headers for setting
TOL_MATCH
- Default map numlaps is now 3 instead of 4
- Reverted making LF2_RECORDATTACK and LF2_NOVISITNEEDED default menu
flags, needs to be set manually now
2017-12-10 20:58:34 -05:00
Wolfy
15751dfd47
initial quad stuff (does not work)
2017-12-08 01:30:39 -06:00
Wolfy
d6af8e52c1
double oops
2017-12-08 00:59:12 -05:00