TehRealSalt
c0ed28e828
why didn't this merge before??
2017-11-05 02:17:13 -05:00
TehRealSalt
d3e888cc44
Merge remote-tracking branch 'refs/remotes/origin/master' into battle
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# Conflicts:
# src/d_player.h
# src/k_kart.c
# src/k_kart.h
# src/lua_playerlib.c
2017-11-05 02:16:39 -05:00
TehRealSalt
7b01a6c46e
Less strict item respawn requirement
2017-11-05 01:49:31 -05:00
TehRealSalt
a9c1b3e747
Everything.
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- Player arrows now show if a player is in the item roulette
- Boo has been improved, and added back to Battle's item roulette
- The CHECK HUD item is now more accurate, and should appear more often
- Early comeback mechanic. Functional, but really unpolished
- Attempted (again) to make the first player to join in a netgame spawn
with balloons
- No longer shows respawn text on death
2017-11-05 01:43:47 -05:00
Sryder13
bb35f222c9
1 tid duration on drifting too
2017-11-04 21:58:21 +00:00
Sryder13
51af54d0ff
Voices for when you hit someone else
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Not totally sure on them, but it's worth a try, would make it more obvious when you hit someone with a trap item in battle anyway
2017-11-04 20:42:01 +00:00
Sryder13
33beff0d5f
Slow and Fast states use 1 tic duration animation
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Disable adjusting of frame speed (can be re-enabled through MAINCFG if people want it for whatever reason)
2017-11-04 17:49:14 +00:00
Sryder13
c9ddb7a4b5
Re-add lost player vibration frames
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Separate sprites for fast moving frames
Rename some frames for a more sensible naming convention
2017-11-04 17:32:47 +00:00
Sryder13
81a077b9af
New player frameangle used instead of mobj angle for players
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Set to mobj angle except when spinning where it's set to spin
Only 1 spin frame needed now
2017-11-04 14:07:53 +00:00
Sryder13
28ec48c02c
Make the bump and item throw graphics fullbright.
2017-11-04 13:33:38 +00:00
TehRealSalt
1dcdaf0c44
I actually didn't do any of this right!! Whoops!!
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Also made red shells dumb in battle mode
2017-11-02 21:40:06 -04:00
TehRealSalt
2cbef008c8
Merge remote-tracking branch 'refs/remotes/origin/gameplay-tweaks' into battle
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# Conflicts:
# src/k_kart.c
2017-11-02 21:03:14 -04:00
Sryder13
e5a32eb699
New collision mechanics, player's transfer their speed along movement when they collide, then bounce off at a set speed away depending on weight from each other
2017-11-03 00:43:51 +00:00
TehRealSalt
9a822fae80
Balloon stealing! Mushroom is back!
2017-11-02 20:43:03 -04:00
TehRealSalt
d0a455c7dd
More tinkering with the item list
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Increased item variety (triple reds added with same chances as star &
megashroom, triple bananas are back), and the deadliest items should be
less likely due to more weight on the weak items. Doesn't add up to 20
anymore, though; will likely be fixed when balloon-based items get
implemented.
2017-11-02 01:18:16 -04:00
TehRealSalt
b7432cd154
Change draw order
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Lakitu is a bottom
2017-11-02 00:41:04 -04:00
TehRealSalt
9522e1b95e
CHECK indicator
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Turn it off with the kartcheck console var
2017-11-02 00:35:10 -04:00
TehRealSalt
cc01d2c3f0
Balloon revamp
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Supports arbitrary balloon counts now
2017-11-01 18:46:35 -04:00
TehRealSalt
4fce06d80e
Dang it.
2017-11-01 16:24:40 -04:00
TehRealSalt
ec429ff425
k_poweritemtimer
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Prevents you from getting stars or megashrooms too soon after one
another. Should only be set in Battle Mode only
2017-11-01 16:24:27 -04:00
Sryder13
e60b3e1b88
Move Player collision check into the regular collision checking
2017-11-01 18:40:32 +00:00
TehRealSalt
b4a1ad4ef2
Just bumped timer
2017-10-31 16:14:17 -04:00
Sryder13
48e0d64525
More changes to thrown items, higher gravity and fly faster
2017-10-28 02:44:25 +01:00
TehRealSalt
4a02e166a1
Merge remote-tracking branch 'refs/remotes/origin/master' into battle
2017-10-26 19:39:02 -04:00
TehRealSalt
f271d1bd76
Merge remote-tracking branch 'refs/remotes/origin/master' into battle
2017-10-26 19:37:23 -04:00
TehRealSalt
b127c02e2c
Maybe message fix
2017-10-26 19:37:13 -04:00
Sryder13
bda85bea4a
Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart.git into gameplay-tweaks
2017-10-27 00:02:05 +01:00
Sryder13
a00123e663
Item Throw distance/height experimentation
2017-10-27 00:01:59 +01:00
Sryder13
bd55a295bd
Skin colours for MD2s
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This isn't amazing, until I implement something better (probably not until 2.2) it will have to do
2017-10-26 20:57:36 +01:00
Sryder13
8742b3b2d9
Star power translation tables
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Redid the part that handled the regular kart translation tables too, now uses the new table created instead of the horror of what was there before
2017-10-26 20:04:05 +01:00
Sryder13
4210885ad3
Merge branch 'master' into ric-flair
2017-10-26 15:03:09 +01:00
Sryder13
be376de48f
Merge branch 'master' into ric-flair
2017-10-26 15:02:24 +01:00
Wolfy
a551ecc166
Reorganize the control setup menu, update controls to reflect kart
2017-10-26 01:43:02 -05:00
TehRealSalt
69d6d43fea
Everything I did today; mainly player arrows
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Also some minor tweaks and bug fixes all around
2017-10-26 02:31:01 -04:00
TehRealSalt
6d18059543
Merge remote-tracking branch 'refs/remotes/origin/master' into battle
2017-10-25 20:08:25 -04:00
Sryder13
1f7caee344
Highres intro graphic
2017-10-25 23:05:19 +01:00
TehRealSalt
6c1269a6f4
Balloons message
2017-10-25 16:20:28 -04:00
Sryder13
e6ed15c066
Separate music from sound.kart so it can be added properly
2017-10-25 20:38:43 +01:00
Sryder13
f7b637663c
Setup intro finally
2017-10-25 20:30:02 +01:00
Sryder13
2e2d4073b8
Bombs should check for teams in team match, not regular match
2017-10-25 15:04:08 +01:00
Sryder13
b9f6a91c37
Improve functionality of held items
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Can check for falloff from ledges
place along the z properly
2017-10-25 03:37:13 +01:00
TehRealSalt
0bb3bc2b7e
Merge remote-tracking branch 'refs/remotes/origin/master' into battle
2017-10-24 22:15:20 -04:00
Sryder13
28297d9f58
Add separate boost sound for start boost
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Allows us to set it to be singular, stopping really loud start boosts with many players
2017-10-25 02:47:24 +01:00
Sryder13
101a560d4e
Adjust Trailing items to behave nicer
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Added extra boolean for P_SlideMove forceslide, since kart's walls are almost all bouncy slidemove will almost always bounce things instead, even if we don't want it to.
2017-10-25 02:32:07 +01:00
TehRealSalt
ac55f0ea4d
Okay, battle mode items respawn, for real now
2017-10-24 21:22:09 -04:00
Sryder13
e5e472edf1
Crash fix
2017-10-25 02:00:17 +01:00
TehRealSalt
0af023d8ca
Merge master
2017-10-24 19:31:37 -04:00
Sryder13
65c5c94563
Maces have shadows
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Maces have afterimages
2017-10-24 23:33:25 +01:00
TehRealSalt
fff4194d62
Silly little thing I just added
2017-10-24 18:01:00 -04:00
Sryder13
fe31394277
Do a quake effect when hit by non-spinout things or explosions
2017-10-24 22:58:59 +01:00