Alam Ed Arias
2ccd397d11
Build: kill GCC 7's implicit-fallthrough warning
2017-09-28 09:39:47 -04:00
Monster Iestyn
900bab9b13
Fix includes for SDL 1.2-only ports' files
2017-09-14 21:15:38 +01:00
Monster Iestyn
9c4e2eeeef
Merge branch 'next' into netcode-fixes-the-sequel
2017-08-23 19:17:25 +01:00
Monster Iestyn
f0ffd691f4
Merge branch 'master' into next
2017-07-07 22:47:34 +01:00
Monster Iestyn
4752109233
Some more tweaks of my own:
...
*Add CONS_Printf messages for !netgame checks
*Arg count is checked first regardless of netgame status for both kick and ban, < 2 is checked instead of == 1 just in case these weren't called from console for some stupid reason?
*Moved Command_Kick's buffer vars to within the code that actually does kicking stuff
2017-07-07 22:40:00 +01:00
toasterbabe
9a1e1180ff
Also account for bans, pff.
2017-07-05 16:29:21 +01:00
toasterbabe
60e21381ab
Don't kick Tails!
...
Also, a movement for the WRITESINT8 to prevent modification to buf if the function bails early.
2017-07-05 16:20:23 +01:00
Monster Iestyn
02c098574c
ah, turns out the TIC n debugfile print is a remnant of when Doom Legacy printed the consistancy return value... which we'll do here now too, in that case
2017-06-10 17:09:08 +01:00
Monster Iestyn
b9828f78e8
Fix stupid lack of newline with this message
2017-06-09 23:22:27 +01:00
Monster Iestyn
2e42c9621c
Eck, potted another node/player confusion for clients reciving PT_PING
2017-06-01 20:46:44 +01:00
Monster Iestyn
fe15305df0
Merge the two NEWPING parts of NetUpdate into one block
2017-06-01 20:43:24 +01:00
Monster Iestyn
3d86e7135d
Fix confusion between nodes and players in ping updating code and PT_PING packet sending code
2017-06-01 19:01:57 +01:00
Monster Iestyn
806b101984
Merge branch 'master' into next
2017-05-27 20:10:48 +01:00
Monster Iestyn
d20efa5a74
Entirely ignore PT_ASKINFOVIAMS packets, since it turns out it's not even sent by the MS anyway
2017-05-27 19:06:46 +01:00
Monster Iestyn
11d57fba1b
Merge branch 'master' into next
2017-05-26 23:02:06 +01:00
Monster Iestyn
ab5835cd3b
Remove cruft from my initial days of fumbling with this branch
...
textcmd[0] for PT_NODETIMEOUT can't hold anything < 0 anyway, and you'd probably have to really try to get >= MAXNETNODES
2017-05-26 15:26:00 +01:00
Monster Iestyn
aecc97ded3
PT_REQUESTFILE checking:
...
* if you sent it to a client rather than the server, game over, your connection is closed
* if files that don't exist or are too large are requested are listed, game over, your connection is closed (they should have been checked on YOUR side beforehand, silly)
* if the server has downloading disabled anyway, ...yeah, you get the idea
Don't worry, I made sure Got_RequestFilePak cleaned up the full file request list for the node in case of failure
2017-05-26 13:39:54 +01:00
Monster Iestyn
a23e9bc32b
Fix size_t printing
2017-05-25 18:10:20 +01:00
toasterbabe
47e171250f
* Prevent joining a server if you have too many files loaded to add the remainder.
...
* Made the check in Got_RequestAddfilecmd more comprehensive, since I might as well. Just something to tweak a little later in internal.
2017-05-25 16:06:39 +01:00
Monster Iestyn
c92aaa74a4
I think PT_CLIENT2MIS was meant to do this too, probably
2017-05-23 18:46:34 +01:00
Monster Iestyn
7147e0fcaf
Improve previous PT_TEXTCMD/PT_TEXTCMD2 check, add another one to ignore zero size textcmds!
2017-05-23 17:35:32 +01:00
Monster Iestyn
0b0b738a6f
Don't allow non-servers to receive PT_RESYNCHGET
2017-05-23 16:34:56 +01:00
Monster Iestyn
ff1cc07a1d
Implemented toaster's suggestion to make a macro here
2017-05-23 16:29:09 +01:00
Monster Iestyn
9e3bdc5ee2
Prevent bad PT_TEXTCMD/PT_TEXTCMD2 textcmd[0] sizes?
2017-05-23 16:13:42 +01:00
Monster Iestyn
fdfd6e1c0b
Whoops don't do that for PT_REQUESTFILE
2017-05-22 22:20:08 +01:00
Monster Iestyn
c70839334e
Added a bunch of missing checks to prevent non-server players from sending other non-server players stuff
2017-05-22 22:17:51 +01:00
Monster Iestyn
3784d765e4
Remove extra whitespace I added
2017-05-22 20:47:38 +01:00
Monster Iestyn
28444c12dd
Some more things I overlooked in this fix
2017-05-22 16:54:39 +01:00
Monster Iestyn
247ed56e17
Don't allow nonsense PT_ASKINFOVIAMS packets, nor any at all if offline
2017-05-22 16:44:50 +01:00
Monster Iestyn
5a1fc6098e
Attempts to prevent stupid stuff from happening
2017-05-19 11:25:28 +01:00
Monster Iestyn
6efb15c6e8
Fix Ban_Add usage for NONET
2017-02-20 21:36:05 +00:00
Monster Iestyn
7424df8180
Make sure I_Ban and Ban_Add are only used by the server
...
Also make sure the server actually uses Ban_Add if an admin banned someone
2017-02-20 19:58:29 +00:00
Monster Iestyn
8a421a05d9
admin bans with custom ban messages should now be recognised by the server properly
2017-02-10 20:31:58 +00:00
Monster Iestyn
ba3f001a09
I dun goofed, THIS is why FuriousFox disappears like that
2017-01-15 22:24:38 +00:00
Monster Iestyn
691d368434
if this is what caused resynching to randomly turn some people spectators then welp
2017-01-15 18:36:38 +00:00
Monster Iestyn
c0fb3fce73
Merge branch 'master' into next
2017-01-14 19:23:31 +00:00
Louis-Antoine
8298ed3559
DEBUGMODE -> _DEBUG =)
2017-01-14 19:24:22 +01:00
Louis-Antoine
e9cb6d0331
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
...
-If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded
-Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases
-File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic
-The reason is now properly shown when the server refuses connection
-Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1)
-Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
2017-01-13 20:53:52 +01:00
Monster Iestyn
f2a58a74ef
Stupid me
2017-01-03 22:48:06 +00:00
Monster Iestyn
4d8ca41e65
Fix player colors mysteriously turning red if a resynch occurs outside of CTF/Team Match. Not technically a $$$.sav fix, but still netplay related of course
...
At least, I assume this is how it's happening for some, I haven't been able to get the full info since WHERE IS EVERYBODY?
2017-01-03 22:43:46 +00:00
Louis-Antoine
04747ff79e
Fixed a memory leak on client side
2017-01-02 20:02:49 +01:00
Louis-Antoine
478da43660
Cooked another cookie
2017-01-01 23:52:27 +01:00
Louis-Antoine
4373afcdb2
Cooked a cookie
2017-01-01 23:27:06 +01:00
Louis-Antoine
b347b818e7
-Fixed broken net commands, thus fixing (or at least greatly improving) chat/commands/joins/leaves and possibly other annoying bugs
...
-Updated packet name list so the debug file no longer shows garbage packet names
-Replaced byte values with actual net command names in the debug file. Only the first net command in a packet will be shown though
-Added a MOBJCONSISTANCY define that makes the game takes all revelant mobjs to be counted in the synch seed
-Added a PACKETDROP define that adds two console commands "drop" and "droprate" to simulate bad internet by dropping packets
-Added/changed comments here in there in the netcode
-Fixed a minor error that would ignore one of the urgent ack slots
-Added a space between the map name and "zone" for the messages shown in a joiner's console
2017-01-01 23:07:34 +01:00
Louis-Antoine
d4f153d3ca
Random changes in the netcode lol
2016-12-31 19:26:33 +01:00
Prisima the Fox
6733152651
No more magic numbers
2016-10-21 16:16:54 -04:00
Prisima the Fox
89e8766b77
"PlayerQuit" hook
2016-10-20 22:30:11 -04:00
Inuyasha
f07585191b
copyright dates/statements updated and such
...
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Monster Iestyn
be7b866e4f
resynch_pak changes
...
* add skidtime, which we forgot before 2.1 release apparently
* change tics from INT16 to INT32
* change eflags from UINT8 to UINT16
* change actionspd/mindash/maxdash from INT32 to fixed_t
2016-04-16 18:40:14 +01:00
Inuyasha
3117a6a16e
Splitscreen fixes
...
initialize flipcam2
player 2 gets game over music now.
restore the other player's music when the dead player is done sulking about their game over
2016-04-06 18:28:43 -07:00
Alam Ed Arias
73b3287b19
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
Alam Ed Arias
404b5f666c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
Alam Ed Arias
7cb77075d1
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
Alam Ed Arias
d6c29e19ab
SRB2 2.1.10 release
2014-08-05 19:59:40 -04:00
Alam Ed Arias
c028c83235
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
Alam Ed Arias
32de698f5e
SRB2 2.1.6 release
2014-03-24 22:17:59 -04:00
Alam Ed Arias
15bd266cac
SRB2 2.1.5 release
2014-03-23 12:00:29 -04:00
Alam Ed Arias
ed72bd8fa1
SRB2 2.1.4 release
2014-03-21 19:21:06 +00:00
Alam Ed Arias
2fed5d1270
SRB2 2.1.3 release
2014-03-18 13:56:54 -04:00
Ronald Kinard
15b177ebbb
Fix state compression for 64-bit hosts
2014-03-17 13:23:16 -05:00
Alam Ed Arias
a03da73115
SRB2 2.1.2 release
2014-03-17 08:13:16 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00