Commit graph

458 commits

Author SHA1 Message Date
Eidolon
8f354ad9c1 Implement Uncapped (squashed)
Co-Authored-By: Sally Coolatta <tehrealsalt@gmail.com>
Co-Authored-By: James R <justsomejames2@gmail.com>
Co-Authored-By: Monster Iestyn <iestynjealous@ntlworld.com>
Co-Authored-By: katsy <katmint@live.com>

Place Frame Interpolation in "Experimental" video options header

This seems like an appropriate way to describe the feature for now.

Add smooth level platter under interpolation, `renderdeltatics`

`renderdeltatics` can be used as a standard delta time in any place,
allowing for smooth menus. It will always be equal to `realtics`
when frame interpolation is turned off, producing consistent
framerate behavior everywhere it is used.

Add smooth rendering to save select screen

Add smooth rendering to Record/NiGHTS Attack, F_SkyScroll

Ensure viewsector is accurate to viewx/viewy

This fixes a potential crash in OpenGL when changing between levels.

Ensure + commands get executed before map start

Always have precise_t defined

Fix misc dropshadow issues

Reset view interpolation on level load

Remove unnecessary precipmobj thinker hack

Add reset interpolation state functions

Reset precip interpolation on snap to ceil

Reset mobj interp state on TeleportMove

Only swap view interp state if a tick is run

Run anti-lag chasecam at tic frequency

Fixes jittery and unstable chasecam in high latency netgames

Homogenize mobj interpolations

Add sector plane level interpolations

Add SectorScroll interpolator

Add SideScroll interpolator

Add Polyobj interpolator

Intialize interpolator list at a better time

Delete interpolators associated with thinkers

Interpolate mobj angles and player drawangle

Interpolate HWR_DrawModel

Add functions to handle interpolation

Much less code duplication

P_InitAngle, to fix angle interpolation on spawning objects

Fully fix drop shadows

It used the thing's floorz / ceilingz directly -- that wouldn't account for interpolated coordinates.

Do not speed up underwater/heatwave effect in OpenGL

Closer OpenGL underwater/heatwave effect to Software

Interpolate from time of previous tic

Previously interpolated from last 35th of a second, which
may be offset from game time due to connection lag.

Consider this the proper fix to 54148a0dd0 too.

Calculate FPS stuff even if frame is skipped

I decided ultimately to actually keep the frame skip optimization disabled, because I think it is actually a little bit helpful that you can still get accurate rendering perfstats while paused, however if we decide otherwise then we can have this optimization back without making the game act like it's lagging.

Keep rect in memory

Feel better about this than creating one all da time

Lots of FPS stuff

- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.

(This also consolidates several more commits ahead of this
fixing various issues. -eid)

Misc changes after Kart cherry-picks

Fix renderdeltatics with new timing data

Update mobj oldstates before all thinkers

Allow FPS cap values

Adjust how FPS cap is checked to improve FPS stability

Fix precip crash from missing vars

Improve the framerate limiter's timing for extreme stable FPS

Handle the sleep at the end of D_SRB2Loop instead of the start

Simplifies logic in the other parts of the loop, and fixes problems with it frequently waiting too long.

Reset mobj interp state on add

Add mobj interpolator on load netgame

Move mobj interpolators to r_fps

Dynamic slope interpolators

I_GetFrameTime to try and improve frame pace

(It doesn't feel that much better though.)

Move I_FinishUpdate to D_SRB2Loop to sync screen updates with FPS cap, use timestamps in I_FrameCapSleep to simplify the code

Fix plane interpolation light level flickering

Fix flickering plane interpolation for OpenGL in the exact same way

Funny OpenGL renderer being at least 50% copy-pasted Software code :)

P_SetOrigin & P_MoveOrigin to replace P_TeleportMove

Convert P_TeleportMove use to origin funcs

Revert "P_InitAngle, to fix angle interpolation on spawning objects"

This reverts commit a80c98bd164a2748cbbfad9027b34601185d93f5.

Waypoint polyobjects interpolate z & children

Add interpolation to more moving plane types

Adds interpolation to the following:
- Crumbling platforms
- Mario blocks
- Floatbob platforms (this one works really strangely due to two thinkers, maybe double-check this one?)

Reset overlays interp states each TryRunTics

Interpolate model interpolation (lol)

Use interp tracer pos for GL linkdraw

Papersprite angle interpolation

Makes the ending signpost smooth

Move intermission emerald bounce to ticker

Bring back shadows on polyobjects

Also optimizes the method used so rings can show their shadows too. Using just the subsector is a tad bit imprecise admittedly but any more precise methods get really laggy.

Fix a bunch of ticking in hu_ drawing functions

Revert "Reset overlays interp states each TryRunTics"

This reverts commit a71a216faa20e8751b3bd0157354e8d748940c92.

Move intro ticking out of the drawer

Adjust 1up monitor icon z offsets

Fixes interpolation issues with 1up monitors.

Delta time choose player menu animations

Add drawerlib deltaTime function

Interpolate afterimages further back

Use old sleep in dedicated mode

Clamp cechotimer to 0

Fixes issues with cechos staying on-screen and glitching out
(NiGHTS items for example).

Revert "Remove unnecessary precipmobj thinker hack"

This reverts commit 0e38208620d19ec2ab690740438ac2fc7862a49e.

Fix frame pacing when game lags behind

The frame timestamp should've been made at the start of the frame, not the end.

Fix I_FrameCapSleep not respecting cpusleep

Jonathan Joestar bruh

Allow dedicated to use precise sleep timing again

Instead of only using one old sleep, just enforce framerate cap to match TICRATE.

Make Lua TeleportMove call MoveOrigin

Reset Metal fume interp state on appear

Add interpdebug

Put interpdebug stuff in perfstats instead

Add timescale cvar

Slow the game down to debug animations / interpolation problems! Speed it up if you need to get somewhere quickly while mapping!

Enable timescale outside of DEVELOP builds

It has NETVAR, so it should be fine -- put an end to useful debugging features excluded in multiplayer!

Force interpolation when timescale != 1.0

Reset old_z in MT_LOCKON think

Fixes interpolation artifacting due to spawn pos.

Fix cutscenes in interp

Fix boss1 laser in interp

Interpolate mobj scale

Precalculate refresh rate

Slower PCs can have issue querying mode over and over. This might kinda suck for windowed mode if you have different refresh rate displays but oh well

Fix interp scaling crashing software

Reset interp scale when Lua sets .scale

Disable angle interp on fresh mobjs

Fix interp scale crash for hires sprites

Interp shadow scales

Copy interp state in P_SpawnMobjFromMobj

Fix multiplayer character select

Don't interpolate mobj state if frac = 1.0

Fix Mario block item placement

Interpolate spritescale/offset x/y

Fix offset copies for SpawnMobjFromMobj

THANKS SAL

Add Lua HUD drawlists

Buffers draw calls between tics to ensure hooks
run at the originally intended rate.

Rename drawerlib deltaTime to getDeltaTime

Make renderisnewtic is false between tics

I know what I'm doing! I swear

Completely refactor timing system

Time is now tracked internally in the game using I_GetPreciseTime
and I_UpdateTime. I_Time now pulls from this internal timer. The
system code no longer needs to keep track of time itself.

This significantly improves frame and tic timing in interp mode,
resulting in a much smoother image with essentially no judder at
any framerate.

Ensure mobj interpolators reset on level load

Ensure view is not interpolated on first frame

Disable sprite offset interpolation (for now)

Refactor timing code even more

System layer is greatly simplified and framecap
logic has been moved internally. I_Sleep now
takes a sleep duration and I_SleepDuration
generically implements a precise sleep with spin
loop.
2022-05-01 17:35:30 -05:00
JugadorXEI
4fdbfb1dc2 Abstain from handling connections instead if the level is loading 2021-05-30 23:36:07 +02:00
Ashnal
f01697bfdb Prevent the connection from being canceled when in Record Attack
Fixes a crash that can happen when starting RA attempts if you press
keys/buttons that would cancel a netgame connection
2021-03-08 00:48:15 -05:00
Sal
a8b37c6ec3 Merge branch 'http-downloads-auth' into 'master'
Command for http downloads with basic auth

See merge request KartKrew/Kart-Public!233
2020-11-03 13:04:43 -05:00
James R
88c98970eb Reset asksent before CL_ASKJOIN
It gets pushed forward for ASKINFO.
2020-09-30 12:42:53 -07:00
James R
0f19b1357c Merge branch 'master-server-2' into 'next'
Master Server 2

See merge request KartKrew/Kart-Public!224
2020-09-12 20:25:42 -04:00
James R
901ea3c18b Basically, update master server code to v2
Removes rooms, replaced with cv_advertise and "Advertise" on the host menu.

According to the new API, SRB2APPLICATION is sent instead of MODID. A contact
field was added, but there is no means of accessing it or setting it.

As a slight change, the server list will be populated even on an outdated
version of the game. (The new API was designed with this in mind.) The update
alert is still presented first of course.
2020-09-11 06:11:41 -07:00
James R
17f75903b0 Don't let players change their name more than five times per minute 2020-08-31 20:08:22 -07:00
Sally Coolatta
85884ad4e2 Bruh, lowercase 2020-08-30 23:31:54 -04:00
Sally Coolatta
6ca451da45 Wrong file 2020-08-30 23:26:00 -04:00
Sally Coolatta
7dea9d28b9 Dedicated servers can change discordinvites without needing RPC support 2020-08-30 23:20:06 -04:00
James R
5e9c197f8a Merge remote-tracking branch 'origin/master' into next 2020-08-30 19:01:04 -07:00
Sal
b0f89a5dba Merge branch 'easy-colors' into 'master'
Caret color codes in server name

See merge request KartKrew/Kart-Public!218
2020-08-30 21:49:03 -04:00
James R
daf6e66268 Fix stupid NONET
(cherry picked from commit 679bfa21edec6b652def93082da5586e6c755678)
2020-08-29 18:19:39 -07:00
Sally Coolatta
82bfdf9ccc Add join/leave notification sounds 2020-08-27 20:10:25 -04:00
Sally Coolatta
17318ceec7 This should be set for server too!! 2020-08-27 19:36:37 -04:00
Sally Coolatta
51dce9707f Attach initial join discord info to servercfg, so that we don't have a pause from needing to also send XD_DISCORD
XD_DISCORD is now reserved for when the options are changed mid-game
2020-08-27 19:14:45 -04:00
James R
54c3aed86c Convert caret color codes to SRB2 color codes 2020-08-27 15:44:06 -07:00
James R
f802e9fbcb Convert from caret colors when sending SERVERINFO 2020-08-27 15:43:20 -07:00
Sally Coolatta
cb5ab33a93 Merge branch 'next' into discord-rpc-support 2020-08-26 12:56:58 -04:00
Sal
34b6998b2e Merge branch 'various-compiling-fixes' into 'next'
Various compiling fixes

See merge request KartKrew/Kart-Public!212
2020-08-25 18:36:51 -04:00
Steel Titanium
c6164a1947 Initialize this variable 2020-08-24 01:25:34 -04:00
Steel Titanium
41c742a699 Hopefully the last time... 2020-08-24 01:18:38 -04:00
Steel Titanium
87d2ad0c23 Remind me why NONET exists? 2020-08-24 01:13:59 -04:00
Steel Titanium
04b7051141 This is just stupid 2020-08-24 01:06:10 -04:00
Steel Titanium
509c57a8d6 Haha NONET... 2020-08-24 00:56:53 -04:00
James R
5daaef7e87 Avoid underflow hacks completely with asktime 2020-08-22 18:38:20 -07:00
Sally Coolatta
5de27be169 Merge remote-tracking branch 'public/next' into discord-rpc-support 2020-08-22 07:28:21 -04:00
Sally Coolatta
3c128660b4 Add envelope icon, add sounds 2020-08-22 04:54:08 -04:00
Sally Coolatta
98f586a2f9 Menu is pretty now 2020-08-22 03:52:07 -04:00
Sally Coolatta
571c670670 Add some options, maxplayer/allownewplayer dont need to be netvars anymore 2020-08-22 01:53:27 -04:00
Sal
0ca9f8f07d Merge branch 'conenction-screen-improvements' into 'next'
Connection screen improvements

See merge request KartKrew/Kart-Public!187
2020-08-21 00:11:37 -04:00
Ashnal
9e1d7146ad Fixed retry timeout to no ttrigger when starting a local server 2020-08-20 23:38:04 -04:00
Ashnal
247239c2bc Add return false to the connect timeout 2020-08-20 23:09:12 -04:00
Ashnal
aa2b25e667 Well actually, lets fix all comparisons of askset to use the same comparison
If we initialize to I_GetTime() - NEWTICRATE*3 it never underflows and everything is good
2020-08-20 00:54:18 -04:00
James R
65968f00d3 Fix tiny mistake with the last commit 2020-08-19 17:55:01 -07:00
James R
1cd7c3b747 Rearrange time comparsion on asksent to make it underflow friendly
This fixes '-connect'. NEWTICRATE*5 is subtracted from asksent after
CL_LOADFILES. If this happens too early, an underflow will occur.
2020-08-19 17:49:47 -07:00
Sal
a335d6b583 Merge branch 'fix-nocurl' into 'master'
Fix NOCURL compiling

See merge request KartKrew/Kart-Public!197
2020-08-19 20:36:14 -04:00
Ashnal
cadb4719cf Added m_menu_mutex to M_Drawer in connection screen 2020-08-19 19:52:24 -04:00
Ashnal
648a950ac8 Merge remote-tracking branch 'public/next' into conenction-screen-improvements 2020-08-19 19:08:33 -04:00
Ashnal
7c5740d98f COnfirm box now respects rebindable accelerate and brake on keyboards 2020-08-19 18:01:56 -04:00
Sally Coolatta
d163f67700 Update presence when maxplayers is changed 2020-08-17 06:52:46 -04:00
Sally Coolatta
83192827dc Fix ZONE being all caps, standardize the function comments 2020-08-17 06:13:32 -04:00
Ashnal
eb81bea943 Move code down so declarations are above to appease C90 2020-08-17 04:03:02 -04:00
Ashnal
03150e5fe6 Move declaration to appease C90
also remove some extra tab characters
2020-08-17 03:56:13 -04:00
Ashnal
9a9d81bbe0 New message boxes for downloads and full server waiting
Downloads must be confirmed before proceeding
Allows downloading mods for full servers
Client will wait for a slot to open on a full server to join
This has a 5 minute timeout
2020-08-17 03:47:23 -04:00
James R
7a05a8acf7 Do not do master server things when NOCURL 2020-08-16 21:42:58 -07:00
James R
5dc3ca3934 Remove HAVE_CURL guards on sending httpsource 2020-08-16 20:39:46 -07:00
Sally Coolatta
f5bd9d097f Merge remote-tracking branch 'public/master' into discord-rpc-support 2020-08-16 22:12:36 -04:00
Sally Coolatta
c8fa1dcfb5 Merge remote-tracking branch 'public/next' into discord-rpc-support 2020-08-16 20:57:31 -04:00