Commit graph

369 commits

Author SHA1 Message Date
TehRealSalt
ad8d674e5e Set nogravity on landing
Means you can't have a finishline that moves up and down, but eh, thinking this might help the fallback measure disappearing
2018-09-22 19:03:38 -04:00
TehRealSalt
a3b40c7577 Better particle spread 2018-09-22 19:00:30 -04:00
TehRealSalt
7256e99b12 Merge branch 'master' into this-is-a-sign 2018-09-22 17:58:35 -04:00
TehRealSalt
dd6b63f9da Different timings 2018-09-21 19:44:14 -04:00
TehRealSalt
3fa7f4e7b4 Address review
- Reduced states
- Metal Sonic on sign roulette
- Landing sound
- New falling sound
2018-09-21 18:40:18 -04:00
toaster
084b99a5c9 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into encore
# Conflicts:
#	src/info.c
#	src/m_menu.c
#	src/y_inter.c
2018-09-21 20:54:38 +01:00
TehRealSalt
06a4a5e4dc Prevent signs from disappearing 2018-09-21 15:37:30 -04:00
TehRealSalt
ce85c2b7bd Delay falling, longer exit timer 2018-09-13 19:13:43 -04:00
TehRealSalt
250c61dd00 This is a sign
Signpost with the face of the person in 1st falls down at a pre-determined location on race finish (or at the finishing player if none is found)
2018-09-13 17:42:34 -04:00
TehRealSalt
a794386d8e New drift sparks 2018-09-11 19:52:00 -04:00
TehRealSalt
538abbba99 Make Battle arrows consistent w/ the flashing item change earlier
Should make Hyudoro even more amazing in Battle, since you can tell which held items are off-limits~
2018-09-10 03:17:15 -04:00
TehRealSalt
52034646da Placeholder boost effect 2018-09-06 23:49:51 -04:00
TehRealSalt
e2643c5ebd Player arrows can show x10
Requires new patch.kart
2018-09-06 16:06:37 -04:00
TehRealSalt
d3913a72df Addressed some of Chrome's thoughts
- Don't drag
- Shield isn't visible to anyone but yourself
- Projectile is twice as heavy
2018-09-04 19:58:20 -04:00
TehRealSalt
001d46873d Ghost sink "shield"
Sink shield that makes it double-press to use, gives the trailing item slowdown, and shows other people that you have it, but doesn't have any collision
2018-09-04 19:14:44 -04:00
TehRealSalt
ff09c0643c Jawz reticule 2018-08-30 19:24:22 -04:00
toaster
bd7e0e75f0 Overlays and rings now properly handle encore-ness, in that they are sans encore (most of the time).
... :V
2018-08-30 13:13:25 +01:00
toaster
c1fd658e4b Merge branch 'sonicitems' into encore 2018-08-29 19:56:52 +01:00
TehRealSalt
c22d670fa5 Merge branch 'sonicitems' into sal-misc 2018-08-27 21:08:39 -04:00
toaster
ca8aceb059 Fix that thing where item boxes just wouldn't respawn in battle if you nabbed them all too quickly (which is very likely to happen in large netgames where we have the great fortune of playing on battal bowl). 2018-08-27 17:25:22 +01:00
TehRealSalt
6fdb743a59 Correct remaining instances where step up/down scales with the object instead of the map 2018-08-27 01:07:44 -04:00
toaster
b505ea43f0 Merge branch 'sonicitems' into encore 2018-08-26 12:45:02 +01:00
toaster
7b31d7a9b9 Dumbass copypaste rectified, stplyr is NOT valid in mobjthinker code. toaster, stop making commits to sonicitems 2018-08-26 12:27:45 +01:00
TehRealSalt
277c4deb30 Merge branch 'sonicitems' into encore 2018-08-26 00:12:02 -04:00
toaster
a6813ae08e No longer are orbiting/trailing objects in charge of removing themselves.
* They're clearly not quick enough at the job, since it causes a bunch of silly race conditions.
	* Instead, K_UpdateHnextList and K_CleanHnextList are in charge of removing them, which are called in the circumstances itemamount (and itemheld/eggmanheld) is changed.
	* Also, tweak a few places so that trailers AND orbiters can use the same system.
Also, some minor thingies.
	* Turn all the useless ```if (a) { A } else if (!a) { B }``` bullshit into ```if (a) { A } else { B }``` bullshit.
	* Fix up some minor inaccuracies in the playerarrow stuff that doesn't result in creating more sprites.
2018-08-24 15:14:18 +01:00
toaster
e5566df4c2 Fix up the bugs from last night's hell netgame.
* The tab and intermissions rankings...
	* ...now have parity in behaviour!
	* ...now properly handle player counts over 8, and no longer supports player counts over 16!
* The Item Arrow in Battle...
	* No longer develops any extremely stupid bugs due to Orbinaut sprites that makes all objects in state S_INVISIBLE develop <!>'s! (Ask me about this if you're curious as to how it affected everything else too.)
2018-08-24 13:36:03 +01:00
toaster
1156da88c2 Merge branch 'sonicitems' into encore 2018-08-14 22:17:11 +01:00
toaster
9f96be6375 Hide non-splitscreen number for natural quantities of orbinaut spikeball.
Also, minor code tweaks.
2018-08-14 22:16:33 +01:00
toaster
2d92aefc29 Merge branch 'sonicitems' into encore 2018-08-14 15:25:38 +01:00
toaster
c19a779851 Odds and ends of bugfixing and polish.
* Flashing Eggman-hit players.
* Fix typo with Rocket Shoe item bar, and make it extensible for potential future purposes since I was fiddling with it anyways.
* More complete playerarrow visuals for various items.
* Eggman fake (and debug) item get sounds.
2018-08-14 15:23:38 +01:00
toaster
000fbe8b52 Merge branch 'sonicitems' into encore 2018-08-11 22:52:24 +01:00
TehRealSalt
cc009aca4f Flashing tics length depends on speed stat
Change to speed-weight when the bump buff gets added
2018-08-11 00:12:41 -04:00
toaster
542b758206 Merge branch 'sonicitems' into encore 2018-08-10 15:39:08 +01:00
toaster
a10c0f1bcf Fix issue where random boxes would become invisible after respawning in race. 2018-08-10 15:38:32 +01:00
toaster
cfaaac78be Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into encore 2018-08-07 17:09:25 +01:00
toaster
c256f2ae29 * Tweak battle odds in a few ways, as authorised by Sal.
* Steal a point from Ballhog and give to Orbinaut.
	* Make it based on the maximum number of bumpers someone has, not the average for everyone.
	* Improve the odds a tad if you're Wanted.
	* Tweak the score multiplication to give three points for Wanted and two for removing the last bumper (both disabled if you get the hit with a fake item).
* Allow Karma players to drop their Random box.
	* These boxes flicker out of existence after 15 seconds.
	* Causes a WAIT penalty, too.
* Remove some redundant PF_ATTACKDOWN stuff, given under the conditions the flag would be applied, it has definitely *already* been applied.
2018-08-06 18:37:03 +01:00
toaster
59c64e1ec7 * Change/add a handful of sounds.
* Make Orbinaut Shields animate at 3 tics per frame, not 1.
* Make dead items flash in and out of visibility.
* Related to above, fix a few circumstances where returning was not properly handled after removing a mobj in mobjthinker.
2018-08-05 16:38:46 +01:00
TehRealSalt
97ec385234 Thunder shield overlay 2018-08-04 15:48:31 -04:00
TehRealSalt
f0f9e204aa Reverse gravity fixes pt 1: basic driving
- Turning dust is spawned in the correct position
- Turning dust sprites are flipped
- Shadows display on the ceiling for flipped objects
- Drift sparks display in the correct position for flipped players

Will continue with item fixes tomorrow
2018-07-28 02:37:00 -04:00
TehRealSalt
f9e5a11060 - Instashield on failed damge
- Ballhog explosion separated onto another sprite
- Disabled banana jitter
2018-07-26 20:12:42 -04:00
TehRealSalt
b42d083b99 Finishing touches on Ballhog
- Ballhog has explosion + sound on death
- Ballhog shrinks to nothing if it didn't hit anything
- Replaced a Mario sound on Orbinaut
- Fixed Jawz's sound effect
- Fixed Mines not being removed on death pits
2018-07-24 22:47:09 -04:00
toaster
bd78c34b99 Encore mode - a fresh take on mirror mode!
* Palette remaps.
* Branding.

TODO:
* Doesn't work in GL. (Mostly.) I have SOME ideas on how to tackle this, but...
* Transmaps are broken in Encore for some reason.
* I tried to make in-level colormaps shimmy over, but it didn't quite work, so I commented it out and only semi-fixed it.
2018-07-23 23:50:41 +01:00
TehRealSalt
f820733d9b Orbinaut 2018-07-22 20:55:18 -04:00
TehRealSalt
cac613f3ef Merge branch 'sonicitems' into bumpstuff 2018-07-22 00:32:11 -04:00
TehRealSalt
77165631c4 HERE COMES A NEW CHALLENGER 2018-07-22 00:31:02 -04:00
TehRealSalt
87cc2c28ce Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems 2018-07-21 17:45:25 -04:00
toaster
b818c8a2cf * Make cancelling a join work on the pause menu and console. (You need to write "changeteam spectator" to cancel a PF_WANTSTOJOIN.)
* Stop respawning spectators when their PF_WANTSTOJOIN request hasn't been processed yet.
* Handle PF_WANTSTOJOIN requests in GS_WAITINGPLAYERS.
* Refactor K_CheckSpectateStatus, and make it so PF_WANTSTOJOIN requests are processed if there's only one player in the server, even if they're on lap 2 or up.
* Make the player entry mechanism in P_SpawnPlayer use the PF_WANTSTOJOIN mechanism so that it can also take advantage of the level refresh mechanism with no extra code.
	* NOTE: This does a bad hack in order to not send multiple mapchanges while the joining timer is low! If you can think of a better way to do this, please let me know/commit it.
* Change the timer until you can hit ITEM again when a spectator who has to wait to join shorter.
* (controversial, but I think necessary) - flash the ITEM text when the above-mentioned timer is nonzero.
2018-07-21 16:45:08 +01:00
TehRealSalt
584082882c More tweaking
- Getting wipeout bumped into offroad slows you down
- Orbinaut & Jawz are relative to your weight (Jawz is heavier), via new function K_GetMobjWeight
- Reorangized where K_KartBouncing is called so that wipeout changes don't affect Eggman Items
2018-07-20 16:13:02 -04:00
TehRealSalt
d25cb1aa56 Wipeout bumps
- You can bump other people during spinout.
- Bumping during spinout activates a "slow down" timer, which increases your friction after a few tics.
- You have a Smash-style dust effect after a spinout bump, indicating clearly if you'll slow down or not.
2018-07-19 22:37:32 -04:00
TehRealSalt
e2a6d5ceb3 Water skipping
No way to disable it yet, let's see if we even need it
2018-07-16 22:51:31 -04:00