Commit graph

198 commits

Author SHA1 Message Date
TehRealSalt
7256e99b12 Merge branch 'master' into this-is-a-sign 2018-09-22 17:58:35 -04:00
Sal
5f78807ef0 Merge branch 'encore' into 'master'
Encore

See merge request KartKrew/Kart!7
2018-09-22 17:52:33 -04:00
toaster
3a76605772 * Seven new text colours! Gold, Lavender, Tea-green, Steel, Pink, Teal, and Peach, all added to the menu highlights cvar.
* Revamp the saycmd colour list to take advantage of them. Peach and Purple are used the least...
* In all of the string drawers, replace colormap only when charflags changes.
* Add V_SKYMAP to dehacked.c alongside the above (oversight from when I added it yonks ago...)
2018-09-22 18:22:04 +01:00
TehRealSalt
3fa7f4e7b4 Address review
- Reduced states
- Metal Sonic on sign roulette
- Landing sound
- New falling sound
2018-09-21 18:40:18 -04:00
toaster
084b99a5c9 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into encore
# Conflicts:
#	src/info.c
#	src/m_menu.c
#	src/y_inter.c
2018-09-21 20:54:38 +01:00
TehRealSalt
4fa1860543 Merge branch 'master' into this-is-a-sign 2018-09-21 15:40:12 -04:00
TehRealSalt
f425ba4423 Spindash boost dust, pogo spring sfx 2018-09-19 20:13:48 -04:00
TehRealSalt
f2838f7ab3 More color tweaks
- Renamed Grey to Nickel, and Cloudy to Grey
- Updated Silver and Nickel to look a teeensy bit more inbetween White/Grey and Grey/Black, previously they both leaned more toward Grey
- Drastically changed Navy to be more distinct from Jet
- Replaced Indigo with Pomegranate
- Moved certain colors around to match (most notably, beiges and browns are in their own little sub-section after the greyscale colors, instead of being lumped in the middle of orange and yellow)
- Updated color opposite table to match
2018-09-17 02:09:22 -04:00
TehRealSalt
cf7198f765 Updated speed lines 2018-09-15 01:24:29 -04:00
TehRealSalt
7d4d181715 Speed lines 2018-09-13 20:26:43 -04:00
TehRealSalt
250c61dd00 This is a sign
Signpost with the face of the person in 1st falls down at a pre-determined location on race finish (or at the finishing player if none is found)
2018-09-13 17:42:34 -04:00
TehRealSalt
eca535d369 Instead of doing productive things, I changed around skincolors again
- Renamed Ivory to White, removed Nickel and old White, and improved Silver and Grey.
- Improved Pink & Ruby.
- Added Ketchup, replaced Canary with Mustard.
- Removed Army.
2018-09-13 02:07:00 -04:00
TehRealSalt
a794386d8e New drift sparks 2018-09-11 19:52:00 -04:00
TehRealSalt
7a91398066 Drop Dash + alternate start boosts
New respawn boost behavior, where you just hold for long enough instead of timing it with hitting the ground. Also much weaker, just gives you enough boost to get going instead of being a free sneaker.

Start boosts have been severely changed. The perfect one has an extra tic on its timing window and gets Sneaker boosting special effects, but every other possible boost has been severely nerfed.
2018-09-10 01:47:23 -04:00
TehRealSalt
52034646da Placeholder boost effect 2018-09-06 23:49:51 -04:00
TehRealSalt
bc15392514 Boost tweaks
Fix offroad not affecting you as soon as it did before, and tweaking boost cam to be stronger
2018-09-06 13:02:08 -04:00
TehRealSalt
36356f8a64 Boost cam 2018-09-05 11:19:00 -04:00
TehRealSalt
001d46873d Ghost sink "shield"
Sink shield that makes it double-press to use, gives the trailing item slowdown, and shows other people that you have it, but doesn't have any collision
2018-09-04 19:14:44 -04:00
TehRealSalt
9394179c12 Camera outrunning 2018-09-04 15:11:14 -04:00
TehRealSalt
1ab9ebf1c0 separate var for dashpad cooldown
- no longer has weirdness with pw_flashing
- can now have an SA1-style effect for it
2018-08-30 22:27:18 -04:00
TehRealSalt
ff09c0643c Jawz reticule 2018-08-30 19:24:22 -04:00
toaster
8256739052 Merge branch 'sonicitems' into encore 2018-08-12 01:55:07 +01:00
SeventhSentinel
82343719e2 fixed n blame 2018-08-11 20:54:08 -04:00
SeventhSentinel
cde54211c2 eggman
broken
2018-08-11 20:19:09 -04:00
toaster
a6d1e799f9 * Encore on the voting screen! Appears randomly once unlocked in the same slot as that which sometimes represents a gametype change (odds inflated for testing purposes).
* A better representation of an Encore level, now with inverted graphics (a special remapping we can now use elsewhere whenever if we want!) and a floating Ruby!
* Decouple encore's setting from cv_kartencore on mapload. Instead, bake it into D_MapChange and related, which will only some of the time be fed by cv_kartencore's value.
* Encore mode now has a special mapheader palette setting, "encorepal", rather than using the same one as non-encore.
2018-08-11 22:23:40 +01:00
toaster
500b71c0b3 More control over what stuff get Encore mapping applied to it, with sensible defaults so you don't have to do much to your map to get it to be supported!
* Objects!
	* Gone is the arcane, difficult-to-remember list of random flags. Say hello to MF_DONTENCOREMAP!
	* Alternatively, if the object has a skincolour applied to it, it isn't encoremapped either. (Useful for ghosts, for example.)
* Sectors!
	* The autodetecting of sneaker and spring panels is now much more intelligent, and only avoids remapping the plane(s) the effect is availible upon.
	* Sector special group 2 no. 15 is now "Invert Encore Remap". It inverts the above detection.
* Linedefs!
	* The "Transfer Line" linedef flag can now also be used to deny Encore remappings on linedef textures.
	* Right now it applies to every pixel drawn specifically belonging to that linedef, but if people decide it needs changing, we CAN make it apply to midtextures only (like linedef types 900-910).
2018-08-10 19:31:30 +01:00
toaster
c190db903c Merge branch 'sonicitems' into encore
# Conflicts:
#	src/st_stuff.c
2018-08-10 15:35:00 +01:00
TehRealSalt
a49983a6d1 Lap start animation 2018-08-09 21:52:02 -04:00
toaster
6f2840fe19 * Make Encore Mode an unlockable, rather than freely available.
* Make unlockables have a "showing" conditionset, for when you're able to see them on the Extras screen.
* A shorter Encore ruby-pulse fade, for when encore mode is already active!
2018-08-08 20:48:29 +01:00
TehRealSalt
ad15ad4b89 Orbinaut shield 2018-08-04 16:54:48 -04:00
TehRealSalt
97ec385234 Thunder shield overlay 2018-08-04 15:48:31 -04:00
TehRealSalt
f9e5a11060 - Instashield on failed damge
- Ballhog explosion separated onto another sprite
- Disabled banana jitter
2018-07-26 20:12:42 -04:00
TehRealSalt
b42d083b99 Finishing touches on Ballhog
- Ballhog has explosion + sound on death
- Ballhog shrinks to nothing if it didn't hit anything
- Replaced a Mario sound on Orbinaut
- Fixed Jawz's sound effect
- Fixed Mines not being removed on death pits
2018-07-24 22:47:09 -04:00
TehRealSalt
f820733d9b Orbinaut 2018-07-22 20:55:18 -04:00
TehRealSalt
a63b172351 Merge branch 'sonicitems' into bumpstuff 2018-07-20 19:13:04 -04:00
TehRealSalt
6eaed1ac7b Spectator overhaul
- New player flag, PF_WANTSTOJOIN, added for setting up a spectator queue. You are allowed to join as long as no one has started lap 2.
- Map resets when two people have entered the game, so matches can start naturally without the need of an admin.
2018-07-20 19:11:36 -04:00
TehRealSalt
d25cb1aa56 Wipeout bumps
- You can bump other people during spinout.
- Bumping during spinout activates a "slow down" timer, which increases your friction after a few tics.
- You have a Smash-style dust effect after a spinout bump, indicating clearly if you'll slow down or not.
2018-07-19 22:37:32 -04:00
TehRealSalt
e2a6d5ceb3 Water skipping
No way to disable it yet, let's see if we even need it
2018-07-16 22:51:31 -04:00
TehRealSalt
81d7b21d43 Rearranged color order
Invincibility should look just a tad smoother now
2018-07-10 22:59:19 -04:00
TehRealSalt
d6c1d67662 Allow K_MomentumToFacing to work when you just hit the floor
(also prevent a crash when Ballhog balls die)
2018-07-10 19:34:45 -04:00
TehRealSalt
ec0c358755 Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
toaster
97348beb66 Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
* Remove FUNCMATH from all void-returning functions, given GCC80 specifically complains about this case.
	* Extend the length of all extant buffers to the safety threshold recommended by the compiler.
	* Add void casts to WS_getaddrinfo's setting to prevent complaints about incompatible typecasts.
	* Extend the charsel, face, and superface buffer sizes and writes to include the null terminator. (I didn't really want to do this because it's not even particularily NEEDED, but there was literally zero way to get around the request that I could find with multiple online searches. I tried.)
2018-07-07 16:52:01 +01:00
TehRealSalt
3169540a8e Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems 2018-07-04 19:07:46 -04:00
TehRealSalt
82734fcf94 Banana drag slowdown, diagonal springs scale to map scale instead of object's scale, OGL skincolors average all colors 2018-07-04 19:06:45 -04:00
toaster
f49b12a705 * Fix the fades mess, and have the title screen always have a smooth, non-checkered fade from blapck!
* Fix all the bugs with skin not being set properly or kept synchronised with the multiplayer setup in record attack.
* Reduce the amount of flashing on the voting screen.
2018-07-04 22:57:50 +01:00
SeventhSentinel
9e44f6e705 I forgot about dood balloons, oops 2018-07-03 15:34:14 -04:00
SeventhSentinel
80c2b56927 Changed all instances of "balloon" to "bumper"
Also changed "It's you!" to "Select character & color..."
2018-07-03 15:14:47 -04:00
toaster
fe8b98ec22 On a hunch, looked it up. Turns out it's a common typo, and that a nickle is actually a type of green woodpecker!! :V 2018-07-02 19:06:05 +01:00
TehRealSalt
3184d2a7b0 Removed Amber & Jade, added Canary & Lime, changed Blueberry & Mint 2018-07-02 13:54:01 -04:00
toaster
e76c328129 Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
More menu/highlight things:
* Rename "Default" to "Game type", to make clearer what it's doing.
* Tweak race colouring slightly.
* Put a highlight around the level select icon, and make it consistent with voting.
* Allow setting the highlight colour to affect the intermissions.
* Fix bug with gametype colour getting for record attack.

A handful of skincolour things:
* Rename Turqouise to Aqua, because it resembles one of my fav 2.2 colours with that name.
* Fix incomplete Steel Blue -> Steel rename.
* Merge the very similar Blueberry and Sapphire...
* ... so Sapphire can be backported!
* And Ruby too.
2018-07-02 13:20:04 +01:00