Eidolon
08a218a3a1
Bump execversion to 10, remap xbox controls to SDL
2022-08-25 20:28:13 -05:00
X.organic
d820b8e0c7
Increase maximum skin count to 255
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This time without spare slots, because I don't see shenanigans like
WAD_MUSIC happening with skin indices. Verified to work by saving a
replay with 139 skins as the 133th skin and playing it back a few times.
Shouldn't cause issues with netcode either because there are no SINT8s
handling skin indices.
2022-08-20 14:08:14 +02:00
James R
993b3c96ac
Update version to 1.5
2022-08-19 21:19:42 -07:00
toaster
a091420764
Actually update CMakeLists.txt for real.
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And add a little extra to the comment for anti-footgun insurance.
2022-07-17 22:03:57 +01:00
toaster
1c961e60f3
Primary 1.4 prep.
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* New version number.
* New MODVERSION.
* New asset hashes.
* Disable patch.kart requirement.
* Remove the request to modify CMakeLists.txt, because that got revamped and grabs the version number from elsewhere now.
2022-07-17 21:15:27 +01:00
James R
6609b90457
Update update alert message
2020-09-11 20:12:31 -07:00
James R
7ab1c4a2df
Update versions to 1.3
2020-08-30 19:06:31 -07:00
James R
daf6e66268
Fix stupid NONET
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(cherry picked from commit 679bfa21edec6b652def93082da5586e6c755678)
2020-08-29 18:19:39 -07:00
James R
3437b0690a
Kill NOHS
2020-08-24 17:58:39 -07:00
Sally Coolatta
3ce6b8a54f
Fix version string
2020-08-23 04:44:05 -04:00
FlykeSpice
00137ef4ea
Remove ESLOPE #ifdef(backport from srb2 2.2)
2020-08-20 13:02:13 -04:00
James R
7a05a8acf7
Do not do master server things when NOCURL
2020-08-16 21:42:58 -07:00
James R
9b3456a860
Merge remote-tracking branch 'origin/master' into http-mserv
2020-06-12 23:36:39 -07:00
Monster Iestyn
05c8865528
make savegamename in doomdef.h an extern, put the actual definition in d_main.c
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(cherry picked from commit 89cd756cd83e4a03a34d1f16da18142d8167d889)
2020-05-15 09:52:16 -07:00
James R
9dc72f46a2
Identify this branch with VERSIONSTRING
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This is temporary.
2020-05-12 19:27:54 -07:00
James R
820d4a5f8b
SRB2APPLICATION: this is jart!
2020-04-20 20:22:17 -07:00
James R
4ed99c60bb
More fine tuned versioning
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You get a PACKETVERSION, for when some packets change format.
You get SRB2APPLICATION, for when you have big fucking mod.
(cherry picked from commit 6bd383621eee92b215f86c9c4b483934d7e60daa)
2020-04-20 19:59:42 -07:00
wolfs
f9dad05242
Merge branch 'fixsignalhandler-resurrection' into 'awful-mix'
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2.2 signal handler
See merge request SinnamonLat/Kart-Public!11
2020-04-20 22:42:59 -04:00
Sally Cochenour
1fac0505a4
No more modulo bullshit in VERSION
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VERSION is the first number, SUBVERSION is the second number, and the third number burns in hell; we really don't need that precision
# Conflicts:
# src/doomdef.h
2020-04-12 23:32:15 -05:00
Wolfy
0a50317e49
oops
2020-04-12 22:47:22 -05:00
Wolfy
bceeaf78bc
Prep stuff
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pending asset hash changes
2020-04-12 20:48:11 -05:00
James R
2a016332c4
Handle log file in parent properly
2019-12-16 19:28:42 -08:00
James R
9efe4d8445
Move everything to i_system.c
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This also simplifies things; SDL isn't initialized in the parent process.
2019-12-16 19:27:53 -08:00
James R
2b837726eb
nix: Fork before game code and wait to catch signals and coredumps
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Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.
"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-16 19:27:35 -08:00
fickleheart
9ecc48d0e4
Merge remote-tracking branch '[remote name redacted]/jimita-shaders'
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# Conflicts:
# src/hardware/hw_main.c
2019-12-01 11:58:24 -06:00
Sryder
935fec1e15
Fix compatibility with the MS (Specifically Doomseeker)
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Send back 32 players worth of playerinfo regardless of MAXPLAYERS. Fill the extra with unconnected nodes.
2019-06-17 21:04:48 +01:00
Jaime Passos
5e14fd4ae4
software is better
2019-06-13 21:10:01 -03:00
Latapostrophe
ff04e0c103
chaos conflict
2019-06-11 17:02:47 +02:00
Jaime Passos
de5e44cfbc
Merge remote-tracking branch 'upstream/master' into gl_shaders
2019-06-10 16:21:46 -03:00
Monster Iestyn
6f6d912fa6
Update version to 2.1.24
2019-06-07 15:48:33 +01:00
Jaime Passos
d3dfd77ae7
Hardware mode y-shearing matches software mode mouselook
2019-05-17 17:49:04 -03:00
wolfy852
f61f7f4411
Merge remote-tracking branch 'remotes/pub/next' into v1
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# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2c363c4e1e
Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
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# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
2019-05-06 22:40:12 -05:00
Sal
5022cde443
Merge branch 'version-prep' into 'master'
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Version prep
See merge request KartKrew/Kart!148
(cherry picked from commit dfc4b22c911340e330a0f71fabb4a1461b5747ed)
183e75ff
Final v1 colors
9629fb32
Modify the first shade of Byzantium
39bea80b
Add options for adjusting deadzone, increase default deadzone from 0.25 to 0.5
f99a5a6a
Fix wheel animations
fd148ec2
Dumbass typo
e772a750
Missed a spot
3d71a0aa
Merge branch 'next-colors' into 'v1'
071b335d
Merge branch 'anim-fix' into 'v1'
0cd815cb
Merge branch 'deadzone-bullshit' into 'v1'
30c19caa Update version number
8f07ed77 Update patch.kart hash
2019-05-06 22:05:56 -04:00
TehRealSalt
f720dd3ddb
Merge v1
2019-05-06 21:23:29 -04:00
wolfy852
97493fdfd7
Merge remote-tracking branch 'remotes/pub/next' into v1
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# Conflicts:
# src/hardware/hw_main.c
# src/hardware/hw_main.h
# src/m_menu.c
# src/r_main.c
# src/v_video.c
2019-05-06 14:26:09 -05:00
TehRealSalt
4638722632
Remove unique version number
2019-05-02 01:34:25 -04:00
Jaime Passos
0bc8d2a49d
01052019
2019-05-01 19:37:42 -03:00
Jaime Passos
2ff4a3ca75
Match Kart-Public's next since it got merged anyway
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and fix something else
2019-04-30 20:59:32 -03:00
TehRealSalt
183e75ff53
Final v1 colors
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- 11 new colors: Skunk, Artichoke, Pigeon, Walnut, Cinnamon, Lemonade, Quarry, Crocodile, Azure, Thunder, & Wristwatch
- Updated Dawn, Sunset, Cream, Gold, Olive, Vomit, Lime, Plague, & Caribbean
- Updated opposite colors for Bubblegum & Camouflage in response to the new colors
2019-04-26 18:18:53 -04:00
James R
42d47a10f3
"NEWPING" might as well be the only ping
2019-04-08 15:48:20 -07:00
Jaime Passos
fa7f627c88
stuff
2019-04-06 23:33:34 -03:00
fickleheart
7af0554aba
Prepare for a demo format upgrade!
2019-03-24 17:47:24 -05:00
fickleheart
7fc1f02b07
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
Jaime Passos
1cfdd07ee0
gl4
2019-03-17 22:27:50 -03:00
fickleheart
3aa1e78345
Update version and patch hash
2019-03-11 22:40:15 -05:00
wolfs
24b5079f20
Merge branch 'color-flip' into 'next'
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Fix color enums more
See merge request KartKrew/Kart-Public!112
2019-03-11 19:28:24 -04:00
wolfs
af67c7abf5
Merge branch 'maxskins-bump' into 'next'
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Bump MAXSKINS to 128 + Clean up skin struct
See merge request KartKrew/Kart-Public!82
2019-03-11 19:28:16 -04:00
fickleheart
3de3f10ad3
Make sure Fairy is before Popcorn
2019-03-11 00:10:03 -05:00
Sal
4f8665c785
Merge branch 'colors-roundtwo' into 'next'
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16 more colors
See merge request KartKrew/Kart-Public!101
2019-03-07 21:25:03 -05:00