Commit graph

1627 commits

Author SHA1 Message Date
Monster Iestyn
8d622ff6f8 Quick fix for LJ's password fix: don't check if password is set until we've confirmed that the receiving player is the server! 2018-08-05 20:17:30 +01:00
Monster Iestyn
485d990949 Merge branch 'gme-lowvolume-fix' into 'master'
GME low volume fix

See merge request STJr/SRB2!248
2018-07-31 14:35:32 -04:00
Monster Iestyn
16999b7080 Merge branch 'gme-pause' into 'master'
Fix pausing on gme

See merge request STJr/SRB2!251
2018-07-31 14:33:56 -04:00
Steel Titanium
c02ee9a502 Re-did this fix. 2018-07-28 01:58:25 -04:00
Alam Ed Arias
1ee7eda0ad Fixup PROFILEMODE 2018-07-20 17:35:18 -04:00
Monster Iestyn
6b1fa399dc Use plain malloc instead of Z_Malloc to allocate sound buffers in mixer_sound.c's I_GetSfx.
This should prevent I_FreeSfx making a mess of things later, hopefully.
2018-07-14 18:15:59 +01:00
Monster Iestyn
8e19611033 Merge branch 'opengl-fof-lowerunpegged' into 'master'
OpenGL: FOF walls + Lower unpegged

See merge request STJr/SRB2!258
2018-07-11 16:36:26 -04:00
Monster Iestyn
c127ea3ceb Merge branch 'opengl-projectsprite-fix' into 'master'
OpenGL HWR_ProjectSprite fix

See merge request STJr/SRB2!255
2018-07-11 16:15:42 -04:00
colette
0a931a1364 Update f_finale.c 2018-07-07 20:20:46 -04:00
Alam Arias
a79b9a9127
Update m_misc.c 2018-07-07 20:41:11 +00:00
Alam Arias
7da6aca450
Update m_misc.c 2018-07-07 20:33:19 +00:00
Monster Iestyn
f1bba60373 Merge branch 'md2-fopen-error' into 'master'
More helpful error messages

See merge request STJr/SRB2!243
2018-07-06 14:38:59 -04:00
Monster Iestyn
130de10f97 Merge branch 'md2-smoother-interpolation' into 'master'
Smoother MD2 interpolation

See merge request STJr/SRB2!224
2018-07-06 14:38:37 -04:00
GoldenTails
761a221840 Merge remote-tracking branch 'STJrSRB2/master' into patch-1 2018-07-05 16:44:34 -05:00
Monster Iestyn
8c56e39c18 Merge branch 'lua-exploit-fix' into 'master'
Lua exploit fix

See merge request STJr/SRB2!259
2018-07-05 16:08:08 -04:00
LJSonik
3b39b3b7c8
Merge branch 'master' into password-security-fix 2018-07-05 20:58:00 +02:00
LJSonik
bd6373bc86
Merge branch 'master' into minor-net-command-fixes 2018-07-05 20:00:38 +02:00
LJSonik
8e3c3a6f65
Merge branch 'master' into password-security-fix 2018-07-05 19:46:36 +02:00
Steel Titanium
c8d0eb04f4 Merge remote-tracking branch 'upstream/master' into md2-smoother-interpolation 2018-07-05 01:23:56 -04:00
Steel Titanium
44144e379e Merge remote-tracking branch 'upstream/master' into defaultsoundvol 2018-07-05 01:22:39 -04:00
Steel Titanium
c61035571b Merge remote-tracking branch 'upstream/master' into md2-fopen-error 2018-07-05 01:21:09 -04:00
Steel Titanium
46aa4c3503 Merge remote-tracking branch 'upstream/master' into gme-lowvolume-fix 2018-07-05 01:20:32 -04:00
Steel Titanium
8aee862ff8 Merge remote-tracking branch 'upstream/master' into gme-pause 2018-07-05 01:16:43 -04:00
Monster Iestyn
82d953bbc2 Fixed the Lua crash exploit. 2018-07-04 20:15:36 +01:00
Monster Iestyn
d8a86a8d74 Fix OpenGL completely missing the ability to alter FOF wall pegging by lower unpegged flag. Stupid OpenGL.
Sorry in advance Lat'!
2018-06-26 21:41:05 +01:00
Monster Iestyn
415c095274 fix the multiplayer menu not allowing the full max length for player names unlike the "name" console command 2018-06-26 17:46:04 +01:00
Monster Iestyn
aed30519d4 Fix HWR_ProjectSprite to check properly whether the displayed player's mobj or its subsector exists, to avoid a crash when checking for fake planes. (also use viewplayer since its available to use, silly hardware code)
Also tweaked a weird splitscreen check in HWR_DrawSpriteShadow; still investigating whether stplyr is ever not player 2 when it's player 2's view, but this looks better for now
2018-06-23 18:47:32 +01:00
Louis-Antoine
c389c0b3dc xd 2018-06-04 22:30:27 +02:00
Louis-Antoine
91081a3e53 Disable admin password by default 2018-06-04 22:14:01 +02:00
Steel Titanium
77362c45cc Fix pausing on gme 2018-06-03 18:15:20 -04:00
Monster Iestyn
650e0eafce Merge branch 'fixedmul-c-fix' into 'master'
Correct C FixedMul() off-by-one errors

See merge request STJr/SRB2!245
2018-06-03 15:14:06 -04:00
Monster Iestyn
602d5e0aa0 Merge branch 'f12-fix' into 'master'
F12 fix

See merge request STJr/SRB2!250
2018-06-03 15:11:20 -04:00
Monster Iestyn
ef174f7b43 Merge branch 'opengl-mappalette-fix' into 'master'
OpenGL: Map Specific Palette Fix

See merge request STJr/SRB2!247
2018-06-03 15:09:23 -04:00
Monster Iestyn
8e5dbb22f0 Merge branch 'opengl-bigmap-fix' into 'master'
OpenGL: Very large map rendering issue fixed

See merge request STJr/SRB2!249
2018-06-03 15:08:10 -04:00
Monster Iestyn
f4152e2e5d Merge branch 'addfile-typo' into 'master'
Fix console typo

See merge request STJr/SRB2!246
2018-06-03 15:06:13 -04:00
Steel Titanium
e394f7992d Removed CONS_Printf line. That wasn't meant to be commited. 2018-05-29 22:12:36 -04:00
Steel Titanium
0248fcecd4 Some small change
Really this is just to prevent the music end up being disorted at max
volume
2018-05-29 20:31:28 -04:00
Monster Iestyn
41e9c20c04 Ignore mouse button events if the mouse's focus is not actually on the window at the moment.
This should hopefully kill the F12 getting stuck issue once and for all.
2018-05-28 21:29:46 +01:00
Sryder
f4181f7eb6 Very large map rendering issue fixed
Move old fix for too large maps having rendering issues from R_CheckBBox to OpenGL's HWR_CheckBBox
From what I know, this effects at least Aerial Garden and Seraphic Skylands
2018-05-26 13:13:37 +01:00
Steel Titanium
0b6d6c3363 GME low volume fix 2018-05-24 16:24:09 -04:00
Tasos Sahanidis
001e4e11ca
Correct C FixedMul() off-by-one errors
The FixedMul() C implementation would produce off by one results,
causing constant desyncs on 64 bit builds and builds without an
ASM implementation of the function.

This is fixed by shifting instead of dividing, possibly avoiding
rounding errors.
2018-05-20 22:55:21 +03:00
Sryder
092e709235 OpenGL Map Specific palettes working
This makes OpenGL stop using a specific function that doesn't really do anything for it anymore. It looks like it was used for a hack that would change the colour of polygons for the flashpal equivalent in DOOM.
I made it so ST_DoPaletteStuff doesn't set the flashpal in OpenGL as it already does its own hacky overlay and doing that would cause all the textures to be flushed more mid-level, it could be enabled for more correct flashpals, but they still wouldn't effect fog or lighting.
This means the palette will be set when going to the title screen, and twice when starting a map, (causing the OpenGL cached textures to also be flushed at those times)
2018-05-17 22:17:20 +01:00
Steel Titanium
0bef99f566 Fix console typo 2018-05-17 13:57:19 -04:00
Sryder
badbb4324e Fix FF_FULLBRIGHT not working in sectors with multiple light levels in OpenGL 2018-05-16 21:04:57 +01:00
LJSonik
87ba5a2233
Merge branch 'master' into minor-net-command-fixes 2018-05-15 21:31:47 +02:00
Steel Titanium
b4d479ad9a Include errno if not already included. 2018-05-13 16:04:34 -04:00
Steel Titanium
7f084868b9 More helpful error message 2018-05-13 15:35:38 -04:00
GoldenTails
7783ddd134
Update hw_md2.c 2018-05-13 14:34:08 -05:00
GoldenTails
5f0a45124c
Update hw_md2.c 2018-05-13 14:32:33 -05:00
GoldenTails
e66e0bb20e
Fixed MD2 models not loading correctly on Linux 2018-05-13 14:19:36 -05:00
Monster Iestyn
8e5ac64d7c Merge branch 'dedicated-nosoundinit' into 'master'
Don't init the sound system on dedicated servers

See merge request STJr/SRB2!225
2018-04-21 17:40:45 -04:00
Monster Iestyn
452aef4981 Merge branch 'connect-empty-address-fix' into 'master'
Fixed "invalid pointer" error when passing "" to Command_connect().

See merge request STJr/SRB2!234
2018-04-21 17:32:50 -04:00
Monster Iestyn
83a84d5a81 Merge branch 'connect-server-fix' into 'master'
Removed contradictory `-connect` check

See merge request STJr/SRB2!236
2018-04-21 16:25:28 -04:00
Monster Iestyn
eb0f9681d7 Merge branch 'findfile-rewrite' into 'master'
Rewrite of d_netfil.c's findfile

See merge request STJr/SRB2!240
2018-04-21 16:22:21 -04:00
Monster Iestyn
48a85512a0 Merge branch 'dedicated-debug-hotfix' into 'master'
Dedicated debug hotfix

See merge request STJr/SRB2!239
2018-04-21 16:13:38 -04:00
Monster Iestyn
6c7acdbd9e Merge branch 'movie-spec-stage-fade-fix' into 'master'
Movie mode: special stage intro fade recording fix

See merge request STJr/SRB2!229
2018-04-21 16:12:46 -04:00
Monster Iestyn
9cdf87404e Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there.
This means that, if the three paths are not the same, you should be able to tell if at least one of them has a file that just had a bad MD5. Most relevant for Linux peeps I expect.

Note: Untested as of writing
2018-04-15 22:00:31 +01:00
Monster Iestyn
3fb12cf337 Don't use CV_StealthSetValue on cv_itemfinder if running the game in dedicated mode 2018-04-15 19:59:57 +01:00
Steel Titanium
2139d4771f Default sound volume is too loud 2018-04-11 14:40:05 -04:00
Steel Titanium
d446f3420e Merge remote-tracking branch 'upstream/master' into dedicated-nosoundinit 2018-04-03 16:16:20 -04:00
Steel Titanium
759ea8cb42 Indentation fixup 2018-04-03 16:11:07 -04:00
Sryder
6f2de824fb Uncomment HWR_CorrectSWTricks but set gr_correcttricks to be off by default
I wasn't aware of the cvar, this should do for now since I don't believe any maps use these software tricks, probably an old leftover from DOOM.
2018-03-30 23:12:44 +01:00
Sryder
0aaae501d3 Warnings must die 2018-03-30 18:53:23 +01:00
Sryder
f3aa02e26d Start with lightnum on sector lightlevel 2018-03-30 18:13:52 +01:00
Sryder
66f220d6ad Merge branch 'master' into openglquickfixes 2018-03-30 18:09:41 +01:00
Sryder
65c893da86 static tempsec for R_FakeFlat
I don't fully understand this, but it's what software does and it fixes the issue of the lighting in DSZ3. Also don't need the extra call to R_Prep3DFloors.
2018-03-29 23:28:54 +01:00
jameds
876d0fa58b Removed contradictory -connect check 2018-03-23 18:09:07 -07:00
Sryder
f62cb3a30a I've commented out the call to HWR_CorrectSWTricks.
I don't think it does anything for us anymore, and might even break things with slopes.
Someone let me know if I'm wrong and am breaking things horribly here.
2018-03-23 22:27:29 +00:00
jameds
a431197921 Fixed "invalid pointer" error when passing "" to Command_connect(). 2018-03-22 21:21:26 -07:00
Sryder
fab4b7f5ea Stop squashing the screen vertically in non-green resolutions 2018-03-22 01:10:53 +00:00
Sryder
839ee0ab85 OpenGL Sprite Splitting 2018-03-22 00:52:14 +00:00
Sryder
0885d27171 Transform sprites in world space rather than screen space
Transformation based on screen space would make sense if we didn't want anything in the world to effect the sprites.
This should allow sprite splitting and sorting of sprites with level geometry easier.
stransform is no longer needed.
2018-03-21 19:45:37 +00:00
Sryder
4e95066f5a Some fixes and updates for HWR_SplitWall
Solid walls *can* be cut
Fix issues with water and fog FOFs not cutting each other out correctly
Fix Fog colourmap and lighting setting that is done here.
Remove HWR_SplitFog

There is currently a bug with FF_DOUBLESHADOW (that also exists in software) but has a larger impact here. When 2 FF_DOUBLESHADOW lights are directly stacked on each other the bottom one has its height set incorrectly. This causes all the Fog in the timed gravity flipping section of ERZ2 to be drawn and it looks really bad.
2018-03-20 14:20:08 +00:00
Sryder
f3d63b82ce Revert "Fix screenshot functionality in fullscreen in SDL2"
This reverts commit 121fcd8369.

The reason I am reverting this is because the last commit actually fixes the *old* screenshot functionality, as the screen is being drawn back onto the buffer after they're swapped in the "real" size. Meaning the old function actually works perfectly fine now.
2018-03-18 18:33:53 +00:00
Sryder
a984d979d1 Fix wipes in low resolutions 2018-03-18 17:12:12 +00:00
Sryder
31d1ef8db0 Draw the final screen texture in the centre with black bars
Only applies when the monitor aspect ratio is different to the game's aspect ratio.
2018-03-17 19:22:14 +00:00
Sryder
527df5c248 Fix OpenGL Title Screen Sky
My IDE doesn't seem to like Vada's name.
2018-03-17 15:11:32 +00:00
Sryder
6de0cc6bcc Remove the OpenGL only code from V_DrawPatchFill
That's all of the HUD drawing functions that are currently used updated in GL.
2018-03-17 14:47:06 +00:00
Sryder
a9214ebd37 Match HWR_DrawCroppedPatch to V_DrawCroppedPatch 2018-03-17 13:58:44 +00:00
Sryder
801f7547d3 Add the full-screen drawfill functionality to HWR_DrawFixedPatch 2018-03-17 13:26:43 +00:00
Sryder
7830c031f7 Make HWR_DrawFill match V_DrawFill 2018-03-16 19:46:45 +00:00
Sryder
7764a1bb5d Match HWR_DrawFixedPatch to V_DrawFixedPatch 2018-03-16 18:08:24 +00:00
Sryder
1b3e1f78af Translucent floors shouldn't write into the depth buffer 2018-03-15 23:59:01 +00:00
Sryder
5a4ea9fab3 Better fog block colouring
They still aren't perfect, but now they are at least not quite so obviously just translucent polygons over the level. A mixture between partially modulating the background colours and adding the fog colour. Notably white fog blocks look like they're brightening what's behind them.
Additive was also setting noalphatest before, can probably decide that depending on what it needs anyway. I don't think it's currently used anyway.
2018-03-15 23:58:37 +00:00
Alam Ed Arias
1619b392f6 Merge remote-tracking branch 'public/master' 2018-03-14 14:26:07 -04:00
toasterbabe
fee8714109 i suck at the alphabet! 2018-03-14 16:55:33 +00:00
toasterbabe
a5ab9f01bb oh yeah this guy's name needs changing too 2018-03-14 16:49:10 +00:00
toasterbabe
68cb919205 down with cis 2018-03-14 16:47:19 +00:00
LJSonik
0ff5b851cd
Merge branch 'master' into minor-net-command-fixes 2018-03-09 17:15:37 +01:00
Louis-Antoine
aefe06e2ef Fix Lua panic when archiving a table element with an userdata key 2018-03-09 16:40:34 +01:00
Sryder
e4ed3a793b Small hacky fix for MD2s and sprites until sorting for walls, floors, and sprites is done
Sorts all translucent sprites and MD2s so they're drawn after all the opaque ones. Fixes most of the observable issues between translucent MD2s and opaque sprites/MD2s.
2018-03-09 09:58:10 +00:00
Sryder
121fcd8369 Fix screenshot functionality in fullscreen in SDL2 2018-03-08 22:28:38 +00:00
Sryder
77af3a8f95 Optimise the screen texture setup for SDL2, Post-processor, and wipes.
Only use glCopyTexImage2D when first creating the screen texture, use glCopyTexSubImage2D anytime after that as it does not define a new texture each time.
Flushing of the screen textures has been implemented for when the screen size changes (so that the screen textures don't stay at a wrong size) and the game is closed, I believe they would leave a memory leak before.
2018-03-07 22:55:21 +00:00
Sryder
67ee1637c9 Decrease far clipping plane
The Far clipping plane did not need to be nearly as high as it was, the new value is 32768, which I suspect is about how far software can render before it completely falls apart.
It is desirable to increase the near clipping plane to between 6-10, but it can introduce more issues with close geometry not being drawn when the player or camera is scaled or viewheight is set to MIN in first person view. It would also stop sprites from being drawn ever so slightly too early, but this isn't too much of an issue and isn't too noticeable with those values. Might look into scaling near clipping plane in accordance to camera scale in the future.
The reason for wanting to increase the near clipping plane is because the small value can cause very noticeable Z-fighting where there shouldn't be on older GPU's, usually Intel ones, that don't support 24-bits for the depth buffer.
2018-03-07 00:39:33 +00:00
Monster Iestyn
aba4adfabc shrunk buffer from 32 to 28 so that all of "Downloading "extremely...longname.wad"" can fit on screen at once. 2018-03-06 20:52:55 +00:00
Monster Iestyn
a66824d63f replace the 3 strncpys with a snprintf 2018-03-06 20:20:27 +00:00
Sryder
538d0de949 Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2.git into openglquickfixes 2018-03-06 16:11:05 +00:00
Monster Iestyn
e3151f26dc rewrite download file screen code:
* fix screen to properly truncate the filename to just the real name only
* if the real name itself is too long, use ellipsis and paste in parts of the start and end of the actual name

note: I haven't actually tested if this works or compiles yet, I haven't the time right now
2018-03-05 22:24:03 +00:00
Monster Iestyn
1fe79a0d71 Fix movies not recording the "extension" to special stage intro fades 2018-03-05 19:08:53 +00:00
Monster Iestyn
16e60aada9 Merge branch 'linux-limbo' into 'master'
Linux limbo

See merge request STJr/SRB2!228
2018-03-04 14:08:21 -05:00