Commit graph

367 commits

Author SHA1 Message Date
TehRealSalt
ad06b3c62f Proper G_GametypeHasSpectators for netgame splits 2018-09-30 16:35:05 -04:00
TehRealSalt
cf5c0a7a6a New bindable keys
You can now remap Change Viewpoint, Screenshot, and Toggle GIF Recording to other keys, mainly for gamepads

They also pushed me to my breaking point and I couldn't tolerate the control menu anymore, thanks to toaster for the scrolling backport
2018-09-27 16:55:21 -04:00
TehRealSalt
3d582bc98f Viewpoint key improvements
- Don't cycle through exiting players
- Don't cycle through karma players in Battle
- Disable console print on switch, it's already got a HUD element
2018-09-26 21:35:57 -04:00
TehRealSalt
487e114fee raceexittime var 2018-09-22 18:59:26 -04:00
toaster
84c2a8c28f Sign compare fix via boolean cast 2018-09-22 11:59:07 +01:00
toaster
084b99a5c9 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into encore
# Conflicts:
#	src/info.c
#	src/m_menu.c
#	src/y_inter.c
2018-09-21 20:54:38 +01:00
toaster
fd7bc1c1ac Do a bunch of major modifications to the voting system's rule change system!
* Add `kartvoterulechanges`, or "Voting Rule Changes" on the menu, to allow some user control over event frequency.
	* "Never" - does what it says on the tin.
	* "Sometimes" - 1/8 chance of Encore if host has unlocked it, only gametype change when buffer is full
	* "Frequent" - 1/2 chance of Encore if host has unlocked it, gametype change every 5 maps
	* "Always" - If host has unlocked Encore, alternates between Encore and Gametype. Otherwise, always a gametype change
	* There's probably room for a setting between "Sometimes" and "Frequent", but I didn't want to overload the host with options and these were the ones that made sense.
* Better handling of buffer refreshes, to prevent two of the same map appearing next to each other in the voting unless there literally aren't that many maps.
* Mostly unrelated: Minor bugfix for Y_SetupVoteFinish, preventing music changes/random sounds playing on the You Will Join Next Race screen. (Branch-appropriate, at least.)
2018-09-11 15:42:53 +01:00
TehRealSalt
ee94da90b2 Don't let players carry them between levels..........
(In return for not letting anyone experience this silly bug, I made spectators joining before the match starts in Battle spawn with bumpers)
2018-09-10 03:15:46 -04:00
TehRealSalt
6f867274ed Item stuff
- Keep items on death, as long as you haven't used them yet.
- Restart the item roulette on spawn if you die during it.
- Held items that take up your item box now flash, to be consistent with Rocket Sneaker and Grow.
2018-09-10 02:48:10 -04:00
TehRealSalt
6e328a4e73 Misc camera fixes
- Fixed remaining instances where camera position would scale with the player instead of the level; the camera should almost 100% certainly not change now when you get Grown/Shrunk
- Reset camera when switching viewpoint, to make it not look *as* weird when switching after you've finished (needs tested)
2018-09-04 16:10:59 -04:00
toaster
91eb248e46 Fix up them there ghosts!
* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know?
* Make ghosts spawn properly on slopes.
2018-08-25 17:11:49 +01:00
toaster
1d894f36c3 Correct minor issue with random map name selection. 2018-08-15 16:56:26 +01:00
toaster
485cb3f308 Added "Random" to the level selection list, for those days when you know you *want* to race but don't have any idea what to do. 2018-08-15 16:12:36 +01:00
toaster
000fbe8b52 Merge branch 'sonicitems' into encore 2018-08-11 22:52:24 +01:00
toaster
53dd391ac8 Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems 2018-08-11 22:52:09 +01:00
toaster
6fa0605416 Merge branch 'sonicitems' into encore
# Conflicts:
#	src/d_main.c
2018-08-11 22:37:17 +01:00
toaster
35fd7e6a08 * Fix issue with palette not getting reset when heading to intermission.
* Make map hell maps MUCH less common by ignoring all but the three most recent maps in the buffer for the random option.
2018-08-11 22:36:14 +01:00
toaster
a6d1e799f9 * Encore on the voting screen! Appears randomly once unlocked in the same slot as that which sometimes represents a gametype change (odds inflated for testing purposes).
* A better representation of an Encore level, now with inverted graphics (a special remapping we can now use elsewhere whenever if we want!) and a floating Ruby!
* Decouple encore's setting from cv_kartencore on mapload. Instead, bake it into D_MapChange and related, which will only some of the time be fed by cv_kartencore's value.
* Encore mode now has a special mapheader palette setting, "encorepal", rather than using the same one as non-encore.
2018-08-11 22:23:40 +01:00
TehRealSalt
cc009aca4f Flashing tics length depends on speed stat
Change to speed-weight when the bump buff gets added
2018-08-11 00:12:41 -04:00
toaster
c190db903c Merge branch 'sonicitems' into encore
# Conflicts:
#	src/st_stuff.c
2018-08-10 15:35:00 +01:00
toaster
a6ca459164 Fix all actionable comments in my review of sonicitems. 2018-08-09 22:59:52 +01:00
toaster
cfaaac78be Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into encore 2018-08-07 17:09:25 +01:00
toaster
c1749b01b1 * Tint, not Teint.
* Update/rearrange menus a tad, to be more appealing and correct some categorisation in general.
2018-08-05 16:34:51 +01:00
Latapostrophe
ee5ebd978a Chat wordwrap fix + Minichat bg highlight 2018-08-05 13:08:27 +02:00
toaster
ad119af07b * Get chat to compile with errormode on.
* Add chat options to the HUD and Sound Option menus.
2018-08-02 23:52:07 +01:00
Latapostrophe
3af7b7bf91 merge sonicitems into chat-changes so that it's not lagging 10 years behind 2018-07-31 19:45:49 +02:00
TehRealSalt
25c344a6e8 A lot more safety checks on the voting screen for spectators
- A new variable, voteclient.loaded, for keeping track of whenever or not voting data has been set up or not. Gets set to true in Y_StartVote, false in Y_UnloadVoteData. This is used to prevent drawing the screen in cases where it would crash, and preventing duplicate Y_EndVote calls.
- The game checks for all spectator when transitioning to vote, to decide whenever or not it should skip it entirely or not.
- Unrelated: made the roulette cheating much more common. Hopefully it's as cheaty as Mario Party now :p
2018-07-27 21:59:00 -04:00
toaster
bd78c34b99 Encore mode - a fresh take on mirror mode!
* Palette remaps.
* Branding.

TODO:
* Doesn't work in GL. (Mostly.) I have SOME ideas on how to tackle this, but...
* Transmaps are broken in Encore for some reason.
* I tried to make in-level colormaps shimmy over, but it didn't quite work, so I commented it out and only semi-fixed it.
2018-07-23 23:50:41 +01:00
TehRealSalt
6ddfc904da Merge branch 'bumpstuff' into sonicitems 2018-07-22 18:19:29 -04:00
toaster
992b1dc795 MAP HELL IS REAL
* Force map hell if there are two or more non-spectators (ie, same condition as to not be in FREE PLAY) and everyone has selected the RANDOM level slot.
* Unique gasp-and-Shulk-based sounds for both forced and non-forced map hell occourances.
2018-07-22 21:02:31 +01:00
toaster
7564aa466e * FREE PLAY! The necessary corollary to HERE COMES A NEW CHALLENGER...
* Activates when there are less than two non-spectators in a netgame.
	* Shows flashing text at the bottom of the screen.
	* Prevents drawing several UI elements that only make sense with multiple players.
	* Prevents matchesplayed being increased.
* Improve the mapreset timer's behaviour.
	* Now you get to see the HERE COMES A NEW CHALLENGER screen as the starting frame of the relevant map transition, since it happens on mapreset being 1 rather than 0.
	* Make a bunch of normal gameplay stuff that might've activated unnecessarily during mapreset now not able to.
	* Hide some other stuff that might've been visible for no good reason.
* Improve Mirror mode.
	* First person now works with it!
	* Tweaked the minimap player heads. Although the main section of the automap is mirrored, it feels... wrong to mirror the player head? IDK, you may wish to revert this, but given that everything else is the right way around except for the level itself...* Disable the titlescreen demos, at least until we actually gear up for release and make real ones.
* Disable the titlescreen demos, at least until we actually gear up for release and make real ones.
2018-07-22 16:16:03 +01:00
TehRealSalt
cac613f3ef Merge branch 'sonicitems' into bumpstuff 2018-07-22 00:32:11 -04:00
TehRealSalt
87cc2c28ce Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems 2018-07-21 17:45:25 -04:00
TehRealSalt
a4299ce069 Map reset timer 2018-07-21 15:54:05 -04:00
toaster
b818c8a2cf * Make cancelling a join work on the pause menu and console. (You need to write "changeteam spectator" to cancel a PF_WANTSTOJOIN.)
* Stop respawning spectators when their PF_WANTSTOJOIN request hasn't been processed yet.
* Handle PF_WANTSTOJOIN requests in GS_WAITINGPLAYERS.
* Refactor K_CheckSpectateStatus, and make it so PF_WANTSTOJOIN requests are processed if there's only one player in the server, even if they're on lap 2 or up.
* Make the player entry mechanism in P_SpawnPlayer use the PF_WANTSTOJOIN mechanism so that it can also take advantage of the level refresh mechanism with no extra code.
	* NOTE: This does a bad hack in order to not send multiple mapchanges while the joining timer is low! If you can think of a better way to do this, please let me know/commit it.
* Change the timer until you can hit ITEM again when a spectator who has to wait to join shorter.
* (controversial, but I think necessary) - flash the ITEM text when the above-mentioned timer is nonzero.
2018-07-21 16:45:08 +01:00
TehRealSalt
a63b172351 Merge branch 'sonicitems' into bumpstuff 2018-07-20 19:13:04 -04:00
TehRealSalt
6eaed1ac7b Spectator overhaul
- New player flag, PF_WANTSTOJOIN, added for setting up a spectator queue. You are allowed to join as long as no one has started lap 2.
- Map resets when two people have entered the game, so matches can start naturally without the need of an admin.
2018-07-20 19:11:36 -04:00
toaster
ebae845af8 Bugfix the exitlevel music condition to take into account all local players, rather than any player globally. 2018-07-20 13:02:34 +01:00
TehRealSalt
d25cb1aa56 Wipeout bumps
- You can bump other people during spinout.
- Bumping during spinout activates a "slow down" timer, which increases your friction after a few tics.
- You have a Smash-style dust effect after a spinout bump, indicating clearly if you'll slow down or not.
2018-07-19 22:37:32 -04:00
toaster
2b7298e959 *A biggie: two-tier intermission screen!
* Have the entire thing slide the fuck away a short while into the intermission.
	* The tab screen is modified to work off similar behaviour and presentation.
* To go with it, a revamp of how Battle's scoring is handled.
	* It's now considered "hits", and is stored in a reuse in one of the vanilla NiGHTS variables, allowing it to use exactly the same ranking mechanisms as race.
	* No more resetting of score between battle rounds.
* Minor, unrelated general code cleanup in places.
* Disable the YEEEAH in splitscreen, otherwise you'll hear it *all the time*.
2018-07-18 20:23:46 +01:00
toaster
69b6845029 * A bunch of intermission related stuff!
* Time overs now supported, see below.
	* Ties now supported!
	* Code cleaned up.
	* Play more sonicy tally sounds when counting your points.
* A bunch of time over related stuff!
	* Exitlevel time overs everyone, which means no points for you.
	* F-Zero-sorta-maybe style death if you're the last person on the course (and not the ONLY one) when someone crosses the finish line! (Or switches to spectator.)
* A bunch of music related stuff!
	* Functionally reverted many of my changes to splitscreen and ending music, although the major changes to simplify music code are still kept.
	* P_EndingMusic is genericised across gametypes, and only switches a single letter (and looping-ness) now!
	* Fix exitlevel in race causing whatever you're listening to to keep playing.
	* Make powerups call P_RestoreMusic.
	* Put a call to P_EndingMusic into P_RestoreMusic.
* Unrelated crap.
	* Make all palette swaps happen at the black point of fades, so they don't stick around awkwardly.
	* Huh, I thought I did more than that. Oh well!
2018-07-18 01:21:36 +01:00
TehRealSalt
cc64c71027 Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems 2018-07-16 15:39:50 -04:00
TehRealSalt
bb8142460e Workaround for EVALUATION support for now 2018-07-16 15:37:05 -04:00
toaster
1d88cdf40d Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
	* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
	* Dontdraw-ness, transparency, and colorization match the player's object!
	* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
	* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
	* Countdowns now play the drowning music again.
	* Removed/disabled extraenous P_RestoreMusics.
	* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
	* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 20:19:30 +01:00
TehRealSalt
ec0c358755 Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
TehRealSalt
ba43ed5d48 Squash a few more errors
Updated my compile setup to GCC 6.3, makes it as far as m_misc.c now with ERRORMODE and DEBUGMODE, stops at some gettext related stuff I don't know how to fix now
2018-07-06 21:53:37 -04:00
toaster
5f28e11fd2 Fix a bunch of issues with record attack!
* Fixed the issue where your runs would be saved as belonging to the wrong character.
	* Make the Ghost menu always visible. This isn't PERFECT, but it's better than hiding the option to toggle ghosts just because you're doing your first run as a new character.
	* Fix the number of laps carrying over from MP(!!!!!!!!! plugged a huge security hole for the authenticity of replays...)
Other stuff!
	* Hide map hell maps in the statistics.
	* Clean up some nonet stuff in the menu.
	* Put player setup last again, and tweaked its wording.
	* Disable the special Kart waiting for players behaviour when not playing a netgame - seeing a double gamestate transition in record attack is weird.
2018-07-06 18:08:35 +01:00
TehRealSalt
327446e367 Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems 2018-07-04 13:51:59 -04:00
TehRealSalt
fbcf566874 WANTED recalculates on hit, tons of spectator changes 2018-07-03 21:12:25 -04:00
toaster
81f9657f31 Chat messages in the waiting for players screen! 2018-07-03 22:30:22 +01:00
TehRealSalt
9a716a7cfe Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems 2018-07-03 15:35:39 -04:00
TehRealSalt
ec6f6cfa70 Fix splitscreen joystick 2018-07-03 15:32:26 -04:00
SeventhSentinel
80c2b56927 Changed all instances of "balloon" to "bumper"
Also changed "It's you!" to "Select character & color..."
2018-07-03 15:14:47 -04:00
toaster
249bb594d8 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems 2018-07-02 23:29:21 +01:00
toaster
b0d9110e5f Intermissions...
* Do the gametype change stuff on the voting screen.
* Make all the picking sound and setting stuff one function, rather than in two seperate places that need to be kept identical.
* Have the timer at the bottom be the highlight colour.
* Map hell! LF2_HIDEINMENU is craftily reused...
* Less allocation and deallocation for the adjacent G_RandMaps.

Other stuff...
* Fix command_map_f not resetting players' score in battle.
* Shiny titlescreen!
* Fix a random bonus newline in one of the quit messages.
2018-07-02 23:23:04 +01:00
Sryder
c8f61edea5 Screen for waiting during intermission after connecting 2018-07-02 22:11:03 +01:00
toaster
e76c328129 Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
More menu/highlight things:
* Rename "Default" to "Game type", to make clearer what it's doing.
* Tweak race colouring slightly.
* Put a highlight around the level select icon, and make it consistent with voting.
* Allow setting the highlight colour to affect the intermissions.
* Fix bug with gametype colour getting for record attack.

A handful of skincolour things:
* Rename Turqouise to Aqua, because it resembles one of my fav 2.2 colours with that name.
* Fix incomplete Steel Blue -> Steel rename.
* Merge the very similar Blueberry and Sapphire...
* ... so Sapphire can be backported!
* And Ruby too.
2018-07-02 13:20:04 +01:00
TehRealSalt
4ffb80806b Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems 2018-07-02 03:36:43 -04:00
TehRealSalt
b3cae5d633 Revamped colors
- The majority of all colors have been tweaked in some capacity to have higher contrast, to either make character highlights or lineart pop out more
- Two new "on trial" colors that may or may not stay: Tangerine, and Dusk. Tangerine is a yellow-orange color to fill the void of yellows. Dusk is a previously removed color that looked freakin' sweet after some cleanup, why wasn't this kept?!
- Turquoise & Frost have been merged. My clean up of Frost ended up looking like a combination of the two.
- Caramel has been removed, Shiny Caramel takes its place.
- Unleashed my inner dream as wanting to have the job of whoever gets to name crayons, and changed all two-word names.
- Todo: reorganize by hue then lum for a nicer invincibility effect, redo and throughly test ColorOpposite table, double check to make sure there aren't any duplicate blendcolors for OGL
2018-07-02 03:30:33 -04:00
toaster
ce4136a901 Fix Ghost z not being set properly. Again. 2018-07-02 01:55:13 +01:00
toaster
39b667b0e3 Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems 2018-07-01 19:29:29 +01:00
toaster
776c66514d Menu stuff!
* Bar of levels.
* Colourisation!
* New V_SKYMAP, which hasn't been put in dehacked lists but is otherwise valid!
* New single page statistics screen!
* V_DrawFixedPatch now works at the edge of the screen!

Ghost fixes!
* On minimaps!
* Free memory after use!
* Don't spawn in midair on slopes!
2018-07-01 19:29:13 +01:00
TehRealSalt
5c7b66cc0f WANTED 2018-07-01 04:36:09 -04:00
TehRealSalt
72ed94bfcf Reset scores between Battle matches for now
I want to tackle the two intermission screens whenever I do the same for Race
2018-06-30 23:43:45 -04:00
toaster
d2a8414dee * Properly handle gametype changes when a different-gametype level pops up on the voting screen.
* Defer the change until you're actually modifying the map, in service of the following.
	* Reset score.
	* Call that gametype change function.
* Collary of the above: Don't reset score if you're `map mapxx`ing in the console, unless it's `force`'d.
* Fix the basic, obvious issues that'd prevent us shipping with the new level title system.
	* Correct the non-green resolution support, which was ALMOST there but which I accidentially fucked up one of the signs on.
	* Adjust the subttl position if it'd get overwritten.
	* Draw the gametype with the subttl.
* Adjust the gametype constants for easier gametype_cons_t array access.
2018-06-29 15:14:43 +01:00
toaster
dcec24605e * AN OPPORTUNITY FOR GAMETYPE CHANGES ON THE VOTE SCREEN!
* Super important to allow dedicated servers to continue forever without needing to add Terminal.
    * To facilitate understanding, add gametype dog-ears to the vote screen!
    * To do the above, add V_DrawDiag! Works in GL, too!!
* Unrelated shit!
    * Fix a buffer overrun in the randmapbuffer!
    * Disable spectating in splitscreen... Not 100% sure, but in 2p battle, if you spectate, you just lose one balloon and respawn...
    * Improve all the string drawing functions' behaviour - both with being SLIGHTLY clipped by the edge of the screen, and when confronted with drawing off the base 320*200 internal area
2018-06-28 15:47:56 +01:00
SeventhSentinel
c0aa630c63 Fade-in intro
Also made flashing not-local, again.
2018-06-26 10:14:59 -04:00
SeventhSentinel
7fdc9c8035 Intro camera can noclip, fix several compile errors 2018-06-25 09:18:30 -04:00
SeventhSentinel
16e1569af1 Lakitu murder & countdown improvements
(I'm not SevenethSentienel! I just don't feel like logging out!)
2018-06-24 22:15:22 -04:00
TehRealSalt
a8aec0b9e1 Hundreds of tweaks
- SPB multiplier depending on 1st-2nd distance
- Removed the Battle-only k_poweritemtimer (hold over from when you could easily get invuln items all of the time), replaced it with a 2 invincibility item cap in ALL modes.
- Spinout is affected by boosters, *properly*
- Can no longer strafe while spinning out on speed bumps
- Messed with how other items interact with speed bumps, again.
- Old bounce code has been ported for non-players
- Fixed Karma players being able to do anything after the round has ended.
- Fixed sneaker and spinout timer weirdness
- Fixed Mines still being hold-use
- Fixed rubber-burn turn not working
- Removed redundant k_spinout and unused k_boosting variables
- Filled out the Color_Opposite table with Kart's new colors. Not really relevant right now (besides some extra Lua functionality) since nothing uses it, but will be nice for if we do the signpost from the sky idea.
2018-06-19 20:20:06 -04:00
wolfy852
8abeae7805 Chat Manager 2018-06-15 05:20:01 -05:00
TehRealSalt
e6b33ef65f SPB fixes
Shrink also plays its sound, and Shrink/Grow have slower scaling speeds
2018-06-11 01:51:50 -04:00
TehRealSalt
9b3751b30c Merge branch 'master' into sonicitems 2018-06-07 19:39:45 -04:00
TehRealSalt
5f610982ea The Lightning Update
- 30 sec cooldown on all lightning types
- Delay before Blue Lightning hits, based off of distance
- Blue Lightning can swap targets if 1st place is passed
- Blue Lightning can only be handed out if 2nd is far away enough from first
2018-06-05 21:36:48 -04:00
TehRealSalt
e39de53fa2 Use strlen for all of the valid zone title/act num checks 2018-06-05 17:28:46 -04:00
TehRealSalt
d3793cb19c Lots of cmd restructuring.
- cmd->driftturn exists now, for figuring out how far you're turning. Added to prevent analog sticks from being able to get drift sparks faster.
- Feather bounce strafing moved to use cmd->sidemove, which means it also supports analog now.
- Braking now waits a few tics for you to be stopped for a few tics before it lets you go in reverse, as per Sev's request.
- Removed a lot of unused/redundant/commented out control code, and reorganized some of the existing code.
2018-06-05 17:12:42 -04:00
TehRealSalt
0fc113e6dd actnum is now a 2 character long string
For Cloud Cradle Zone, Act K
2018-06-05 01:34:05 -04:00
TehRealSalt
4c0f64ff4f Merge branch 'master' into sonicitems 2018-05-31 19:47:50 -04:00
TehRealSalt
7da0ff595e I continue to be a buffoon. 2018-05-31 19:21:26 -04:00
TehRealSalt
c7692d6d7c Thaaaat was stupid of me 2018-05-31 15:39:00 -04:00
TehRealSalt
240f037b27 A couple of RA-related things
An unlockables/time emblems update, the stats screen shows all maps without needing to visit each one, and respawning is enabled in Record Attack now
2018-05-30 22:53:06 -04:00
TehRealSalt
75e77189d6 Fix Star/Mega music persisting after death for splitscreen players 2018-05-30 18:38:30 -04:00
TehRealSalt
eadd7381eb Changing from Relaxed Standard Turbo to the typical Easy Normal Hard
Reception to the naming convention has been either "don't care" or "too hard to remember"
2018-05-30 17:29:40 -04:00
TehRealSalt
762a8f6087 Merge remote-tracking branch 'srb2public/next' 2018-05-30 17:11:02 -04:00
TehRealSalt
609258baa6 Restore gc_camrotate
Sorry if this breaks everyone's configs again :V
2018-05-30 16:54:59 -04:00
Monster Iestyn
3fb12cf337 Don't use CV_StealthSetValue on cv_itemfinder if running the game in dedicated mode 2018-04-15 19:59:57 +01:00
TehRealSalt
00e913bbcc Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
# Conflicts:
#	src/k_kart.c
#	src/k_kart.h
#	src/lua_baselib.c
#	src/p_inter.c
#	src/p_spec.c
2018-03-31 00:44:03 -04:00
TehRealSalt
0f6c79d983 I'm a huge idiot 2018-03-31 00:12:26 -04:00
TehRealSalt
8f69d14716 reset randmapbuffer in G_DeferedInitNew 2018-03-31 00:11:03 -04:00
TehRealSalt
7516a1dc0c Doing one more step to totally ensure that matchesplayed is unlocking stuff 2018-03-30 12:16:15 -04:00
TehRealSalt
e974b6e4b7 MK rules for Battle scoring
and quick fix for karma items
2018-03-30 00:53:25 -04:00
TehRealSalt
d99339ecd0 Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
# Conflicts:
#	src/info.c
#	src/k_kart.c
#	src/p_enemy.c
#	src/p_inter.c
#	src/p_mobj.c
2018-03-14 16:12:15 -04:00
Sryder
4caff9c8e7 Merge branch 'debug-fix' 2018-03-14 10:11:10 +00:00
TehRealSalt
375f9a9291 Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
# Conflicts:
#	src/d_netcmd.c
#	src/g_game.c
#	src/k_kart.c
#	src/p_enemy.c
#	src/p_inter.c
#	src/p_map.c
#	src/p_user.c
#	src/sounds.c
#	src/sounds.h
#	src/y_inter.c
2018-03-12 00:58:13 -04:00
Sryder
be0e5fe627 Comment out calls to CV_SetValue for cv_analog 2018-03-12 03:18:45 +00:00
TehRealSalt
517fcd4366 Better gamepad axis support 2018-03-11 18:07:28 -04:00
TehRealSalt
8cb73c8d25 Fixed mouse turning
Only works with spectating, and is affected by mirror
2018-03-11 13:12:09 -04:00
TehRealSalt
0d0e856619 Remove unused mousemove snippet 2018-03-11 12:58:33 -04:00
TehRealSalt
f97ec30493 Made a lot of gametype checks use either G_RaceGametype or G_BattleGametype
Should make it a lot easier to add more gametypes later.
Also some minor fixes:
- Changed up how shell speed scales in mobjscale juuuust slightly, so
it's less messy
- Fixed CHECK showing spectators
2018-03-04 15:27:52 -05:00
TehRealSalt
f985401ca4 Revamped race position
Should support ties for real now :V
2018-03-02 00:02:26 -05:00
TehRealSalt
adfe3337cb Race position starts 2018-02-27 20:40:06 -05:00
TehRealSalt
aa15b34a08 Actual Race starts 2018-02-27 19:53:12 -05:00
Sryder
dbc27e9c9e It's SINT8 not INT8 2018-02-23 01:04:52 +00:00
TehRealSalt
581e231a3e sonicitems porting, Part 2
BUT with more tweaks on top of that:
- matchesplayed can go up & unlock stuff regardless of modifiedgame
- votetime added to menu
- flame jets are fullbright (been meaning to do this for a while)
- screenshots are prefixed with kart instead of srb2 (ditto)
2018-02-13 18:13:27 -05:00
TehRealSalt
3e7fbad490 Porting over some things from sonicitems 2018-02-13 16:48:09 -05:00
TehRealSalt
00d2038d61 Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
# Conflicts:
#	src/k_kart.c

(Also I added some extra music for voting, because I forgot I didn't
commit the merge :V)
2018-02-11 12:18:25 -05:00
TehRealSalt
2af4f0451a One last thing: don't add whatever the game rolls for the random option
Makes it even more of a wild-card option, also makes sure that you
actually *see* all of the maps before it empties
2018-02-10 16:50:44 -05:00
TehRealSalt
bc99e0963e Maybe fixed 2018-02-10 16:28:45 -05:00
TehRealSalt
dbc664d4e7 Minor fixes, mostly mobjscale and spectators 2018-02-10 16:19:22 -05:00
TehRealSalt
9088e3dbab Slight adjustment 2018-02-09 16:04:52 -05:00
TehRealSalt
98fa8c1409 Added axis support 2018-02-08 21:24:44 -05:00
TehRealSalt
ec84b46bb4 P != M 2018-02-08 18:14:56 -05:00
TehRealSalt
85a81ed087 Minor adjustments in hopes that I fixed the resynch bomb on gametype switch? 2018-02-08 17:13:06 -05:00
TehRealSalt
56f1263f34 Guess what.
A typo. :V
2018-02-08 00:53:25 -05:00
TehRealSalt
32ee651f43 /me tears away a piece of drywall
What's revealed is that democracy is actually made *entirely* out of
extremely minor 1 character long typos eating away at the structural
integrity of the building, and then the crack starts oozing green slime,
and then a creepy hand comes out and grabs you
2018-02-08 00:45:59 -05:00
TehRealSalt
e6c040b844 Merge remote-tracking branch 'refs/remotes/origin/master' into democracy 2018-02-07 22:34:33 -05:00
TehRealSalt
d9c49d9527 Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
# Conflicts:
#	src/dehacked.c
#	src/hardware/hw_main.c
#	src/info.c
#	src/info.h
#	src/k_kart.c
#	src/p_enemy.c
#	src/p_user.c
#	src/r_things.c
2018-02-05 19:08:49 -05:00
TehRealSalt
cbff4bbf44 So much
- Renamed fucking everything
- Threw out all of the item code because it looks at me funny
2018-02-05 18:55:52 -05:00
Sryder13
483921f1fa Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart.git into gameplay-tweaks
# Conflicts:
#	src/g_game.c
2018-02-04 20:39:53 +00:00
TehRealSalt
b20e2d55eb Everything
Been a while since I synced :V
2018-02-03 23:47:47 -05:00
TehRealSalt
58da420e30 Setup vote is a XCMD now
But now the rest of voting can get desynced easily now... this is
increasingly getting more and more fucked.
2018-01-30 16:42:44 -05:00
TehRealSalt
116ef8065f welp 2018-01-29 21:39:13 -05:00
TehRealSalt
202ad11b43 Merge remote-tracking branch 'refs/remotes/origin/master' into democracy 2018-01-29 19:20:23 -05:00
TehRealSalt
1e01e65a8b Fixed spectating for real, messages for changing some kart cvars, Mirror Mode disallowed in Battle 2018-01-29 19:15:25 -05:00
TehRealSalt
37a74cbd94 Double-check legitimacy on match completion 2018-01-28 19:57:38 -05:00
TehRealSalt
41f09816ce Functional, ready for netgame! 2018-01-27 23:52:01 -05:00
TehRealSalt
5efac6401f Getting there.
Should *theoretically* be functional... if it didn't crash on vote end.
I'm like 90% sure I'm missing a patch unload somewhere...
2018-01-27 20:59:29 -05:00
TehRealSalt
cc0c99640f Work so far
Crashes, but baseline's there
2018-01-27 01:17:08 -05:00
TehRealSalt
33350eb2a8 Spectator-only looking, fixed crosshairs 2018-01-24 16:53:20 -05:00
TehRealSalt
403e14e971 Merge remote-tracking branch 'refs/remotes/origin/master' into menus-cvars-unlocks
# Conflicts:
#	src/g_game.c
#	src/m_cheat.c
#	src/p_user.c
2018-01-24 16:24:36 -05:00
TehRealSalt
f6cfcd4f89 Restructured some ticcmd stuff, temporary keyboard defaults, commented out mouse options menu
No more weapon number buttons, button constants reordered, and BT_JUMP
renamed to BT_DRIFT, and removed a lot of commented out stuff or stuff
we didn't need. Spectator-only support for looking up/down soon.
Keyboard defaults are just what I use, plan on adjusting it further
after more feedback
2018-01-24 02:45:06 -05:00
TehRealSalt
8b88a2ebd8 Spectating is properly implemented now
- Spectate button works
- Spectating & objectplace controls are usable now
- New spectator HUD
2018-01-22 22:18:57 -05:00
TehRealSalt
8bb4259de8 Fixed brakes 2018-01-22 18:39:53 -05:00
TehRealSalt
bb6694a72b Camera adjustin's
- Look backward button works
- Increased default cam_speed, from 0.3 to 0.45. This is the highest
value that I think doesn't look overly stiff.
- Removed bobbing in first person
I was trying to do the camera angle thing that we've been talking about
for a while, but I can't get it to work well.
2018-01-22 17:08:31 -05:00
TehRealSalt
6f1dda7b7a Instead of player->laptime, lets add curlap
Since lap time will only ever be used locally, it makes more sense to
just use one variable instead of a player struct variable
2018-01-21 21:03:44 -05:00
TehRealSalt
672c4b5298 Record best lap time in Record Attack
- Record Attack replays now save best lap time
- Removed instances of NiGHTS Attack
- Removed a lot of unlockable that have no use in Kart (ultimate mode,
perfect bonus, score emblems, etc)
- Removed all methods of activating ultimate mode
2018-01-21 19:15:26 -05:00
Sryder13
03b194c7ea Stop players from being able to turn during any resynch, player join, or disconeccting/lag spikes. Stops us from endless drift turning or our turns being broken by lag.
Also disable the lagless camera of SRB2 as lag spikes make it look a bit wonky and jerky.
2018-01-19 02:47:10 +00:00
TehRealSalt
db09f7b3d6 Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-15 22:31:14 -05:00
Sryder13
b53bf115e3 Loop the title screen music 2018-01-15 16:39:59 +00:00
TehRealSalt
c70a2f51aa Tweeeeeaks
- MT_FALLINGROCK bumps you instead of spinning you out! RIP annoying af apples
- Made some Battle-related messages only happen in netgames
- Messed with the timing on the intro
2017-12-28 18:37:25 -05:00
TehRealSalt
189d2f7a34 Fixed joysticks 3 & 4
fun typos
2017-12-24 15:02:41 -05:00
TehRealSalt
0dfd7fc41e some joystick fixes
Turns out P3/P4 controllers are broken (and still are)
2017-12-24 08:20:58 -05:00
TehRealSalt
349b27e0de Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
TehRealSalt
122eb82170 Merge remote-tracking branch 'refs/remotes/origin/battle' into quads
# Conflicts:
#	src/g_game.c
#	src/k_kart.c
2017-12-18 01:02:53 -05:00
Wolfy
0305af3069 Merge branch 'quads' of http://git.magicalgirl.moe/wolfs/Kart into quads
# Conflicts:
#	src/d_main.c
2017-12-17 20:30:37 -06:00
Wolfy
32b9663202 more stuff
nothing too special here
2017-12-17 20:23:11 -06:00
TehRealSalt
66a9a6bdd4 Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
I don't know how many of the changes in d_clisrv were really necessary,
I was just franticly trying to figure out the source of the local sync
fail
2017-12-17 14:17:07 -05:00
TehRealSalt
fc9d426660 More stuuuuff 2017-12-17 01:21:24 -05:00
TehRealSalt
0393e24fa6 A lot lol
The importants:
- Fixed compiling
- Combined G_BuildTiccmd for all players, no more need for a function
for each
- You can actually start 3p/4p mode
2017-12-16 22:32:43 -05:00
TehRealSalt
f69270027c Reverted wipeout 2017-12-12 19:58:44 -05:00