TehRealSalt
9a4ebb916a
Allow yeah in splitscreen
2018-11-20 00:10:54 -05:00
TehRealSalt
9b1c2b8dc0
Make Map Hell a 1% chance
2018-11-19 23:41:15 -05:00
TehRealSalt
9b7eea408d
Change "player" to "user" to make it easier to read
2018-11-19 23:13:09 -05:00
TehRealSalt
0a3183aa82
Don't shrink spectators
...
Another typo here
2018-11-19 23:07:53 -05:00
TehRealSalt
c6053c8265
Don't do wipeout dust for spectators
2018-11-19 23:06:31 -05:00
TehRealSalt
555deddb6a
Offroad effect fixes
...
- Make dust retain some of your speed so it's more visible
- Only play effect when moving and on the ground
2018-11-19 22:45:12 -05:00
TehRealSalt
4590d5c5cf
Fix SKINCOLOR_ prefix not registering in Lua
2018-11-19 22:38:54 -05:00
TehRealSalt
39e644a7f5
Move countdown setting to P_CheckRacers
...
This fixes two bugs:
- Makes it so that the countdown happens when all the winners are ACTUALLY in instead of the first loser, because exiting timer wasn't set for the last winner in the place this was down before
- Means that the countdown timer can be set on disconnect
2018-11-19 22:37:24 -05:00
Monster Iestyn
2d1f927a17
Fix the nonsense going on here regarding dc_colormap, this makes FOF walls appear strange if they were for a fog block with colormap adjacent to a normal sector with a colormap and no FOFs.
...
...that was a mouthful
2018-11-19 22:12:26 +00:00
Monster Iestyn
418943acdc
change return type of M_CheckMODVersion to boolean
2018-11-19 17:47:23 +00:00
Monster Iestyn
797f9d180e
Make sure GetMODVersion and its console equiv properly detect failing to get a reply from the MS, also added extra console/menu messages
2018-11-19 17:46:38 +00:00
TehRealSalt
20ac8ed126
Mistake
2018-11-18 23:31:36 -05:00
Alam Ed Arias
a290c4727b
Merge branch 'master' into Travis_CI-gcc8
2018-11-18 21:23:27 -05:00
Alam Ed Arias
42afd3532d
Merge branch 'master' into next
2018-11-18 20:22:40 -05:00
Alam Ed Arias
0b5069f36c
We need to include the NUL char
2018-11-18 20:21:32 -05:00
Alam Ed Arias
5a09d44fd2
Merge remote-tracking branch 'public/master' into Travis_CI-gcc8
2018-11-18 19:59:21 -05:00
Monster Iestyn
ab39534ef6
Merge branch 'mingw-64bit' into 'master'
...
MinGW: Fix compiling on 64-bit Windows.
See merge request STJr/SRB2!329
2018-11-18 19:49:18 -05:00
TehRealSalt
b58cbd2c08
Move Shrink out of P_DamageMobj
2018-11-18 17:51:49 -05:00
TehRealSalt
a3211df748
Apply banana drag effect to offroad
2018-11-18 17:01:43 -05:00
Sal
22b3a29d12
Merge branch 'countdown-on-all-win' into 'master'
...
Finish countdown only starts when all winners are declared
See merge request KartKrew/Kart!99
2018-11-18 16:09:09 -05:00
Sal
ddff42d9e0
Merge branch 'avoid_fixing_manual' into 'master'
...
Avoid Modifying Default Controller Layout Manual Page
See merge request KartKrew/Kart!102
2018-11-18 16:07:33 -05:00
Sal
b47d10645a
Merge branch 'show16playersinrankings' into 'master'
...
Fix the player in 16th not being visible in rankings
See merge request KartKrew/Kart!103
2018-11-18 16:02:32 -05:00
Sal
0aa251b18a
Merge branch 'nextmerge_again' into 'master'
...
Nextmerge again
See merge request KartKrew/Kart!101
2018-11-18 16:01:09 -05:00
toaster
ffcb6eb6ab
Merge branch 'fix-memory-leak' into 'master'
...
Fix the Memory Leak
See merge request KartKrew/Kart!100
2018-11-18 15:11:49 -05:00
toaster
a6d48f0ef4
Fix the player in 16th not being visible in rankings
2018-11-18 20:05:17 +00:00
toaster
cdeeac6ba1
Swap gc_lookback and gc_brake's default binded keys on controllers. (see the first issue in http://mb.srb2.org/showpost.php?p=802758&postcount=30 )
2018-11-18 19:31:07 +00:00
toaster
c5a6460e18
Update ASSET_HASH_PATCH_KART for the latest patch.kart
2018-11-18 18:28:46 +00:00
toaster
aa607ecf4c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_again
...
# Conflicts:
# src/d_clisrv.c
# src/m_misc.c
2018-11-18 18:26:50 +00:00
Monster Iestyn
8c71cd0b90
Merge branch 'master' into next
2018-11-18 17:11:57 +00:00
Sryder
4ee48194c4
Fix the Memory Leak
...
The Kart Minimap heads I believe should use GTC_CACHE as they're shown in level, only(?) Not using it causes the memory to keep creeping up as more colourmaps are loaded but not freed, while OpenGL by extention endlessly keeps making new textures for the "new" colourmaps.
2018-11-18 14:43:31 +00:00
toaster
0720264bc2
Negate (netgame || multiplayer)
condition for countdown to use defaultvalue
instead of value
per the specifics of the previous implementation
2018-11-18 09:10:26 -05:00
Monster Iestyn
a400bb9ef6
Merge branch 'camera-subsector-crash-fix' into 'master'
...
Camera subsector crash fix
See merge request STJr/SRB2!318
2018-11-18 08:28:38 -05:00
Sryder
24a551238d
Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git
2018-11-18 12:33:27 +00:00
Sryder
dac8a4ab93
Move the player 3 and 4 CMD defines to the correct place.
2018-11-18 12:32:59 +00:00
TehRealSalt
9acd0ffe8b
Fix for waiting player screen animation
2018-11-18 06:34:29 -05:00
TehRealSalt
12ee59bdfa
Finish countdown only starts when all winners are declared
...
Still removing/changing crusty vanilla holdovers, one at a time. :shitsfree:
2018-11-18 06:17:42 -05:00
Sryder
9ffcc79288
Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git
2018-11-18 11:05:20 +00:00
Sryder
5a96a0d0a4
Fix potential warning from string truncation
...
Also the MS seems to just throw the entire char array into the website and ignore null terminators, so I'm memsetting maptitle all to 0 before we do anything with it.
2018-11-18 11:05:05 +00:00
TehRealSalt
7b142dbad1
Updated the one important modified game print that most people see to be more descriptive
...
(I could've SWORN there were more...)
2018-11-18 05:48:10 -05:00
TehRealSalt
fb3d0da38f
v1.0.1 prep
...
Enable patch.kart, up version number
2018-11-18 04:00:05 -05:00
TehRealSalt
0e3b225011
Remove duplicate/removed objects
...
As well as other compile errors
2018-11-18 03:43:33 -05:00
Sal
b20d76719b
Merge branch 'fix-opengl-screentexture-hack' into 'master'
...
Fix textures in GL being wacky with the screen.
See merge request KartKrew/Kart!91
2018-11-17 20:58:52 -05:00
TehRealSalt
516cda90ec
Default gr_md2 to on
2018-11-17 20:55:12 -05:00
TehRealSalt
bd3f398a04
Fix cvar bugs
...
- karteliminatelast uses CV_YesNo instead of CV_OnOff
- chatbacktint defaults to on
- soniccd defaults to off
2018-11-17 20:47:11 -05:00
Sal
c419d973a3
Merge branch 'chat-changes' into 'master'
...
Fix capslock wonkyness
See merge request KartKrew/Kart!98
2018-11-17 16:54:56 -05:00
Sal
52e0379398
Merge branch 'introfadefix' into 'master'
...
Make level white fade use timeinmap instead of leveltime
See merge request KartKrew/Kart!93
2018-11-17 16:54:19 -05:00
Sal
b27a44e79b
Merge branch 'serverinfo_fix' into 'master'
...
Serverinfo Fixes
Closes #33 and #31
See merge request KartKrew/Kart!92
2018-11-17 16:54:08 -05:00
Sal
37596d445c
Merge branch 'savedata_fixes' into 'master'
...
Gamedata fixes
Closes #35
See merge request KartKrew/Kart!97
2018-11-17 16:53:56 -05:00
Sal
f17f5d08f5
Merge branch 'fix-splitscreen-join' into 'master'
...
Prevent more local players than the server maxplayers limit joining
Closes #30
See merge request KartKrew/Kart!90
2018-11-17 16:29:11 -05:00
Sal
8981093c85
Merge branch 'dedicated-battle-fix' into 'master'
...
Fix Battle Causing the game to crash in dedicated servers
Closes #36
See merge request KartKrew/Kart!88
2018-11-17 16:27:15 -05:00
Sal
e4cb1bc430
Merge branch 'shrinkegg_fix' into 'master'
...
Fix Eggman shrink bug
Closes #38
See merge request KartKrew/Kart!89
2018-11-17 16:24:40 -05:00
Latapostrophe
477400020d
forgot whitespaces....
2018-11-17 22:23:23 +01:00
Latapostrophe
e9767df4ff
Fix capslock not working outside of chat/console and shifting non letter characters
2018-11-17 22:21:10 +01:00
toaster
4abb03a231
Two tweaks to gamedata saving:
...
* Save gamedata in Y_UpdateRecordReplays(), so that you never unfairly lose out on your spoils by setting modifiedgame before the game ends.
* Always save your matchesplayed/totalplaytime increase at the successful completion of a level.
2018-11-17 20:16:27 +00:00
toaster
176dc6e5ca
Fix the first digit of all exiting players in positions 10 or worse flashing the first-place rainbow.
2018-11-17 18:02:04 +00:00
toaster
69228715fe
Make level white fade use timeinmap instead of leveltime
2018-11-17 16:54:56 +00:00
toaster
56ed67397d
* Fix the in-game MS browser thinking gametypes are unknown.
...
* Fix the website MS browser mapname output being incomplete.
* Hide hell maps on the website MS browser mapname output.
* (unrelated) tweak Command_Showmap_f's logic for a more accurate name.
2018-11-17 15:48:10 +00:00
Sryder
c46efa7c41
Set the screen textures to use max higher texture IDs
...
This should hopefully alleviate the issue where textures overwrite the screen, or the screen overwrites the texture for now.
THIS IS NOT A FULL SOLUTION TO THE PROBLEM, but I highly doubt we'll ever be loading 4 billion textures at once, ever.
2018-11-17 15:23:12 +00:00
Sryder
5d991b6f2a
Prevent more local players than the server maxplayers limit joining
2018-11-17 15:00:15 +00:00
toaster
8735dcd24b
Fix Eggman shrink bug.
...
Specifically: removed K_StripOther calls from touching fakes: No, none of these things need to be stripped! Also, poke K_StripOther just in case it eventually becomes relevant to have it.
2018-11-17 14:41:08 +00:00
Sryder
8845043d31
Fix Battle Causing the game to crash in dedicated servers
...
Check that the displayplayer mo exists before trying to use it for scaling on Player Arrow
2018-11-16 23:07:27 +00:00
TehRealSalt
e85e621d2c
Minor credits issues
2018-11-16 12:05:57 -05:00
TehRealSalt
0de2d52bfd
add TOL_TV to dehacked
2018-11-16 12:04:24 -05:00
TehRealSalt
cb8bbf8e4c
Ensure MS packets are sent correctly
2018-11-16 12:01:57 -05:00
TehRealSalt
692ea23a42
Final credits
2018-11-15 22:55:01 -05:00
TehRealSalt
879267a709
Don't allow kart files to be downloaded
2018-11-15 19:18:04 -05:00
TehRealSalt
6b772aab59
Add Kart files to Makefile
2018-11-15 19:17:49 -05:00
TehRealSalt
82f353be61
Remove music.dta from loading
...
We've replaced/changed out all vanilla songs, so we no longer need it.
2018-11-15 19:17:06 -05:00
toaster
5d6e15f8af
More cinematic title demos (hide most HUD elements, show a title logo in the bottom right hand corner).
2018-11-15 14:30:11 +00:00
Steel Titanium
02c08a3e10
Some small changes
2018-11-14 21:01:54 -05:00
Steel Titanium
f02105732e
Fix up compiling on DD version
2018-11-14 18:00:10 -05:00
Steel Titanium
c5a97dcfe6
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2 into mingw-64bit
2018-11-14 17:28:41 -05:00
Sryder
b8477b4067
Squash various warnings
...
Shadowed declarations
Unsuffixed float constants
There's an unsuffixed float constant I can't fix because the define is outside of SRB2. We could have our own copy of Pi if we really wanted.
2018-11-14 21:53:57 +00:00
Alam Ed Arias
4695841b8d
fix format-truncation: need bigger string buffers
2018-11-14 16:50:52 -05:00
Monster Iestyn
09f9572a8f
Merge branch 'master' into next
2018-11-14 21:49:11 +00:00
Monster Iestyn
3e6fcf1b8b
Merge branch 'opengl-hud-scale-fix' into 'master'
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OpenGL HUD scaling fix
See merge request STJr/SRB2!320
2018-11-14 16:48:13 -05:00
Alam Ed Arias
fb08950c19
Fix stringop-truncation: ‘strncpy’ output truncated before terminating nul copying 8 bytes from a string of the same length
2018-11-14 16:32:57 -05:00
Alam Ed Arias
4e9fc881a2
Fix =sizeof-pointer-memaccess: argument to ‘sizeof’ in ‘strncpy’ call is the same expression as the source; did you mean to use the size of the destination?
2018-11-14 16:26:46 -05:00
Steel Titanium
1b79b9527c
Properly check if cmake is running on wwindows
...
Thanks Monster Iestyn for informing me this is the correct way.
2018-11-14 15:58:45 -05:00
Alam Ed Arias
d4cb81cb28
Merge branch 'master' into next
2018-11-14 15:45:29 -05:00
TehRealSalt
ad79b4b83b
Add S_StopSoundByID to Lua
...
It was brought up to me in another server that character creators might want to have unique engine sounds. While I don't want to support that ourselves, as we have consistent engines for gameplay reasons, this gives people the ability to script around it if they so choose.
Plus, it's just generally useful and I'm surprised vanilla hasn't added it, even though they have the function to stop ALL sounds on an object.
2018-11-14 15:35:16 -05:00
TehRealSalt
514cd0794b
This effect assumed that it was spawned at base scale anyway...
2018-11-14 14:48:16 -05:00
TehRealSalt
2d5551ca5b
Double spectator movement speed to keep up with action better, scale it with map size
2018-11-14 14:41:28 -05:00
TehRealSalt
1201acce4b
Slightly less duplication
2018-11-14 14:39:37 -05:00
MonsterIestyn
772c072064
Merge branch 'master' into analog-flipcam-synch-fix
2018-11-14 19:36:39 +00:00
TehRealSalt
887f4150c1
Hide unlockables with ???s
2018-11-14 14:15:24 -05:00
Alam Ed Arias
97fd69951a
Merge branch 'master' into next
2018-11-14 11:07:12 -05:00
Alam Ed Arias
de5b626520
Fix misleading indentation
2018-11-14 11:06:45 -05:00
Alam Ed Arias
f81d01edca
Merge branch 'vc-xpm-fix' into 'master'
...
Remove unnecessary SDLCALL from IMG_xpm.c declarations
See merge request STJr/SRB2!327
2018-11-14 11:00:20 -05:00
Alam Ed Arias
d14f87b8c6
Cleanup whitespace
2018-11-14 10:54:33 -05:00
Alam Ed Arias
938bf1605c
Merge branch 'master' into next
2018-11-14 10:52:49 -05:00
Alam Ed Arias
f73ea4f984
Clean up warnings
2018-11-14 10:52:16 -05:00
toaster
3b48bf0079
Hide SMK Cup until you've unlocked the Chao Cup on EXTRAS unless you've unlocked the Chao Cup. Fits with our modus operandi of minimising Mario exposure, while still having it for the committed.
2018-11-14 15:29:32 +00:00
toaster
d9b1d33d89
Bugfixes:
...
* Use CV_NOSHOWHELP as an obstacle for CV_CompleteVar (so the hidden variables don't show up and ruin our party or anything).
* Hack around the karteliminatelast thing so we don't have to hex-edit the netids, and can release with current assets (but a different executable, of course, to get the credits).
* Fix M_HandleConnectIP not saving your current position on the menu if you use it while it's empty.
2018-11-14 15:28:17 +00:00
Marco Z
8777d5c6c9
Comment context for declaration changes; remove extern terms
2018-11-14 08:15:38 -05:00
Marco Z
51768e7dd1
Remove unnecessary SDLCALL from xpm declarations
2018-11-14 08:06:07 -05:00
Monster Iestyn
f3b59c1731
Fix VC project files to include hw_clip.c/h
2018-11-14 12:11:57 +00:00
TehRealSalt
ba9818c8ca
Skip errors for staff ghosts
2018-11-14 05:20:51 -05:00
TehRealSalt
6afcde4aa5
More lenient balloon color setting
2018-11-14 04:45:40 -05:00
TehRealSalt
9119191b43
maps.kart quick patch
2018-11-14 04:16:13 -05:00
TehRealSalt
106d8c6d3f
Remove "Kart" in front of the version number
...
Just looks silly :V
2018-11-14 01:12:58 -05:00
Sal
f10e7bade4
Merge branch 'disable-develop' into 'master'
...
Disable DEVELOP mode
See merge request KartKrew/Kart!85
2018-11-14 00:52:00 -05:00
TehRealSalt
682599def8
Update hashes
...
NO MORE FILE EDITING FOR V1!!
2018-11-14 00:51:36 -05:00
TehRealSalt
f859139353
Final title screen
2018-11-14 00:30:51 -05:00
Marco Z
0b97b2a76c
Missed #ifdef HAVE_LIBGME in win_snd
2018-11-13 22:50:08 -05:00
TehRealSalt
7c2535808f
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart
2018-11-13 21:02:49 -05:00
TehRealSalt
1ab5ac58a7
Title demos don't interrupt the music
2018-11-13 21:01:59 -05:00
Steel Titanium
2ca5e29110
Make sure the new option only works on Windows.
...
Is this how you do it? I'm not really sure.
2018-11-13 20:37:14 -05:00
Steel Titanium
4836e711d3
Fix up 64-bit MINGW
2018-11-13 20:32:18 -05:00
toaster
6fb45fa2a9
replacement quit sounds per sal
2018-11-14 01:30:26 +00:00
toaster
5d2e638e8a
final menu tweaks before i fall asleep in my chair
2018-11-14 01:27:01 +00:00
Steel Titanium
d0b64222f7
Merge branch 'master' into cmake-use-internal-libs
2018-11-13 19:46:43 -05:00
TehRealSalt
5a06ae76ea
Switch Chao Cup & SMK Cup
2018-11-13 18:34:37 -05:00
Monster Iestyn
302358c403
Merge branch 'mixer-sound-x64-fix' into 'master'
...
mixer_sound fix x64 build issue
See merge request STJr/SRB2!323
2018-11-13 17:42:23 -05:00
Steel Titanium
9029cf5d9c
Fix skybox disappearing after using objectplace command
2018-11-13 17:25:42 -05:00
mazmazz
2db2b6e6af
Win32 boolean fixes
2018-11-13 17:24:19 -05:00
Steel Titanium
95ed3fcf7e
Save current renderer to screenshots
2018-11-13 17:19:22 -05:00
mazmazz
894ee02f3f
Fix x64 build issue
2018-11-13 17:12:18 -05:00
Monster Iestyn
e9fe0ebae1
Fix OpenGL's HUD not being scaled the same way as Software's, by removing an old OpenGL-specific hack for fdupx/fdupy
2018-11-13 18:14:59 +00:00
Monster Iestyn
0d38061db8
Fix V_SNAPTOx code to consider dupx/dupy the same way as Software mode
2018-11-13 18:13:51 +00:00
TehRealSalt
d09fd4b861
Carry over old explosion sfx flags
2018-11-13 01:09:36 -05:00
TehRealSalt
29c9448148
Fix clash sound flags not being carried over
2018-11-13 01:06:13 -05:00
TehRealSalt
b009bddd3b
Lowered volume of drift sparks, made local
2018-11-12 17:18:39 -05:00
TehRealSalt
13b51823ba
Some tweaking
...
- Swap order of Silver & Gold, for menu appearances & bug fixing
- Ensure that totalplaytime and matchesplayed aren't kept when M_ClearSecrets getss called in M_EraseDataResponse
- Set sensible defaults for emblem sprite/color
2018-11-12 17:09:37 -05:00
Monster Iestyn
e85f73117c
Split camera initialisation code from P_SetupLevel, make sure the camera has an initial subsector set!
2018-11-12 20:07:45 +00:00
TehRealSalt
faaea8abe3
Final emblem setup
...
- Added silver time medals for the new maps
- Added gold dev time medals for all maps
- Added 4 more matches played milestone medals
- Changed requirements for most silver time medals to be easier, especially in the early game
- Made all unlockable requirements higher, in both medals & matches, to balance out with the additional medals and make sure stuff is unlocked further into the first release week
2018-11-12 14:42:52 -05:00
Monster Iestyn
63ba59341b
Fix monitors (and other objects) on a floating, bobbing FOF being stuck slightly above said FOF after it has finished bobbing
2018-11-12 16:23:59 +00:00
TehRealSalt
d0f21ca415
Merge branch 'sfx-clean'
2018-11-12 04:26:02 -05:00
TehRealSalt
91ae26e213
Use S2 rips on the title screen
2018-11-11 19:22:15 -05:00
TehRealSalt
93ab9850a3
Clean-up of unused/removed sfx, replacement of the last remaining Mario sfx, and new sfx in some spots
...
- Replaced eggitem landing sfx
- Replaced banana landing sfx
- Replaced item tossing sfx
- Replaced item clashing sfx
- Added sfx for drift spark tier changing
- Added sfx for brake drifting
- Reverted Mario Mode sound replacement back to vanilla
2018-11-11 17:30:30 -05:00
toaster
71c72bf0c5
Realign YOU ARE THIS PLAYER highlight on non-green-res voting
2018-11-11 14:36:24 +00:00
Sryder
799efd5b31
Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into nextmerge
2018-11-10 22:29:37 +00:00
toaster
aece934083
Fix not found 40833
2018-11-10 22:27:04 +00:00
Sryder
6af56273bf
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into nextmerge
...
# Conflicts:
# src/d_main.c
# src/d_main.h
# src/d_netcmd.c
# src/doomtype.h
# src/hardware/hw_md2.h
# src/p_user.c
# src/r_splats.h
# src/s_sound.c
# src/s_sound.h
# src/screen.c
# src/sdl/i_system.c
2018-11-10 21:14:53 +00:00
MPC
eb4a72440a
Render the skies correctly on splitscreen in OpenGL mode
2018-11-10 16:19:41 -03:00
Monster Iestyn
fced19d291
Merge branch 'master' into next
2018-11-10 19:05:33 +00:00
Monster Iestyn
c7e58b7cd5
Merge branch 'opengl-new-clipping-backport' into 'master'
...
OpenGL new clipping backport
See merge request STJr/SRB2!315
2018-11-10 13:57:16 -05:00
Monster Iestyn
46b58cba55
Merge branch 'alias-recursion-hotfix' into 'next'
...
Alias recursion hotfix
See merge request STJr/SRB2!314
2018-11-10 13:56:43 -05:00
Monster Iestyn
51df32dd3d
Merge branch 'gcc-compiling-cleanup' into 'master'
...
Compiling cleanup and fixes
See merge request STJr/SRB2!311
2018-11-10 13:56:17 -05:00
MPC
ff642df1f2
Render the startup screen on OpenGL mode
2018-11-10 15:56:13 -03:00
toaster
e1a28bbe1c
Three more CV_NOSHOWHELP's I missed the first time around. (Not making another exe for this, it'll show up the next time one is made... not that important.)
2018-11-10 18:50:19 +00:00
toaster
45fc2c46e9
Merge branch 'fof-slope-skew-backport' of https://git.magicalgirl.moe/STJr/SRB2.git
2018-11-10 18:27:13 +00:00
Sryder
a0165f1ac1
Merge branch 'com_cleanup_redo' into 'master'
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Improved "HELP" command
See merge request KartKrew/Kart!82
2018-11-10 12:51:51 -05:00
Monster Iestyn
323c89dbaf
fix using abs() on unsigned
2018-11-10 17:40:09 +00:00
Monster Iestyn
dd83652b71
Whoops, this broke my non-NEWCLIP test build
2018-11-10 16:10:25 +00:00
Monster Iestyn
8ba0f2a177
clipping code didn't seem so bad this time (at least compared to without), let's enable it now?
2018-11-10 16:09:52 +00:00
Monster Iestyn
c4569e61a8
Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly
...
R_IsEmptyLine is now a thing too btw
2018-11-10 16:09:21 +00:00
Monster Iestyn
1e98e3b4f2
More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
...
Other notes:
* on second thought I'll keep the hw_clip functions' gld prefixes rather than HWR, not like it matters either way
* despite the extra lag it does fix the issues with translucent walls and such when displayed at different vertical angles, such as with the GFZ1 waterfall
2018-11-10 16:08:56 +00:00
Monster Iestyn
a733a29f4c
Starting work on porting hw_clip.c/h code, Makefiles and CMake can compile them at least
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Other notes:
* Renamed all new functions to have HWR_ prefix instead of gld_, for consistency
* HWR_FrustrumSetup and HWR_SphereInFrustum are disabled and require HAVE_SPHEREFRUSTRUM. This is because 1) SRB2CB did not need the code, so presumably neither will we, and 2) there are some OpenGL API functions used there that due to our way of using OpenGL we don't use outside of r_opengl.c, which makes dealing with HWR_FrustrumSetup complicated in theory
* The new clipping functions are not added to OpenGL's "main" rendering code itself just yet, they're just available to use now once hw_clip.h is included
2018-11-10 16:08:26 +00:00
Monster Iestyn
31301660cd
Merge branch 'master' into next
2018-11-10 14:27:27 +00:00
Monster Iestyn
925a56ad98
Merge branch 'opengl-improvements-backport' into 'master'
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Opengl improvements backport
See merge request STJr/SRB2!304
2018-11-10 09:25:18 -05:00
Monster Iestyn
e01c7ae743
Merge branch 'copyright-info-update' into 'master'
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Update copyright info
See merge request STJr/SRB2!309
2018-11-10 08:33:09 -05:00
Monster Iestyn
2da335a1c4
Place limit on the amount of alias recursion allowed, to prevent cycles or otherwise excessive recursion
2018-11-10 13:08:26 +00:00
toaster
5b286d89a8
Hide the numlaps change message in record attack. (It plays every time you load a demo of a map with a differing quantity of laps to the default value...)
2018-11-10 12:34:04 +00:00
toaster
a0badacd22
* Fix spectators having the "YOU ARE THIS PERSON" highlight on the minirankings be done on the person in first.
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* Apply the "YOU ARE THIS PERSON" highlight to all non-splitscreen circumstances that use the tiny player icons. (New locations: Tab rankings, intermission, completed votes.)
2018-11-10 12:31:41 +00:00
TehRealSalt
fa989f2f7f
Shorter Karma sticker
2018-11-10 01:03:34 -05:00
TehRealSalt
0f01e9513a
Use Silver for brake drift effect
2018-11-10 00:02:21 -05:00
TehRealSalt
571ef7173e
Ranking face highlights
2018-11-10 00:01:44 -05:00
TehRealSalt
60dcd3470b
Separate grow & invincibility alarms, donated by VAda
2018-11-09 21:47:36 -05:00
Monster Iestyn
4b8232d777
Merge branch 'master' into next
2018-11-09 23:18:14 +00:00
Alam Arias
1c22c6a1f9
Merge pull request #320 from monster-psychic-cat/remote_view_fixes
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Minor remote viewpoint bugfixes.
2018-11-09 16:09:20 -05:00
TehRealSalt
ad625296c2
Buff the fuck out of item drop speed
...
no, dude, don't turn right back around and pick your shit right back up, stop
2018-11-09 15:37:33 -05:00
TehRealSalt
2f5e8ceee2
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart
2018-11-09 15:34:59 -05:00
toaster
b0246d6cba
Prevent using kartdebug cvars in Time Attack.
...
(None of this should invalidate any of YOUR existing ghosts, because none of them use these obvious cheats like, say, setting kartdebugitem 2.)
2018-11-09 20:16:12 +00:00
Monster Iestyn
b3befae143
Merge branch 'public-op-nightsbumper-fix' into 'next'
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Objectplace: Fix NiGHTS bumper angle being reset when WRITETHINGS
See merge request STJr/SRB2!299
2018-11-09 12:11:11 -05:00
Monster Iestyn
17223aa520
Merge branch 'master' into next
2018-11-09 16:09:49 +00:00
Monster Iestyn
f974bb96ac
Merge branch 'music-clean' into 'master'
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Some code cleanup.
See merge request STJr/SRB2!298
2018-11-09 10:58:57 -05:00
TehRealSalt
6c5acd6e0d
A few mobj_scale fixes I missed on signposts
2018-11-08 20:39:18 -05:00
TehRealSalt
3ad8d1c4ce
Lap emblem gets replaced with a stopwatch in Record Attack
2018-11-08 19:36:05 -05:00
TehRealSalt
68d2d00a07
Log "Speeding off to level..."
...
It's not disruptive, but it looks a bit goofy since the "Map is now x" print is no longer directly printed either, so it's the only thing sticking around in the console :V
2018-11-08 17:56:26 -05:00
TehRealSalt
1e4d196e5e
Merge remote-tracking branch 'srb2public/next'
2018-11-08 17:37:05 -05:00
Monster Iestyn
98fd9f8e42
WHY DID I FORGET THIS
2018-11-08 21:22:45 +00:00
Monster Iestyn
82c738ea4b
Remove hasslope, per colette's warning about it potentially causing desyncs
2018-11-08 21:13:58 +00:00
TehRealSalt
0feb1d557d
Foolish typo
2018-11-08 16:04:26 -05:00
Monster Iestyn
d8f3a20e65
Merge branch 'Playerquit_hook' into 'next'
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"PlayerQuit" Lua Hook
See merge request STJr/SRB2!127
2018-11-08 15:53:35 -05:00
Monster Iestyn
a9cfd6a781
Merge branch 'lua-slopes' into 'next'
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Lua support for slopes
See merge request STJr/SRB2!307
2018-11-08 15:52:44 -05:00
Monster Iestyn
91113cb79c
Merge branch 'master' into next
2018-11-08 20:50:58 +00:00
Monster Iestyn
7cc5caf69c
Merge branch 'winsock-error-handling-fixes' into 'master'
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Winsock error handling fixes
See merge request STJr/SRB2!303
2018-11-08 15:49:35 -05:00
TehRealSalt
11595a501a
Fix connecting w/ -splitscreen set
2018-11-08 15:24:10 -05:00
TehRealSalt
df3c6051e8
Make K_FindJawzTarget and K_GetKartDriftSparkValue HUD safe
2018-11-08 15:11:22 -05:00
Monster Iestyn
f50f10ef30
d_main.c: remove the _MAX_PATH define, the file hasn't used it since v2.0
2018-11-08 20:09:00 +00:00
TehRealSalt
03bf72bf9e
This fake Lua function is probably no longer needed, now.
2018-11-08 15:02:19 -05:00
TehRealSalt
f5a45534fa
Make the texture stuff completely integer-based again, but expose R_TextureNumForName
...
Decided that being able to set a string and then have it return an integer when retrieving would ultimately be confusing, so let's just let the user handle the string functions.
2018-11-08 14:58:31 -05:00
TehRealSalt
ed1c108992
Merge branch 'master' into lua-improvement
2018-11-08 14:50:30 -05:00
TehRealSalt
94066638bc
Merge branch 'master' into lua-improvement
2018-11-08 14:49:56 -05:00
TehRealSalt
69287984db
Merge branch 'master' into staff_names
2018-11-08 14:47:38 -05:00
Sal
c32d0df6c2
Merge branch 'lua-hudlib' into 'master'
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Small Lua hud library improvements
See merge request KartKrew/Kart!73
2018-11-08 14:43:58 -05:00
TehRealSalt
393fee317e
Fix for the Y_FollowIntermission change hurting Record Attack
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Should probably be ported to vanilla
2018-11-08 14:43:06 -05:00
Monster Iestyn
fa80d61799
byteptr.h: include endian.h to help define WRITE/READ macros correctly according to endianness
2018-11-08 17:16:54 +00:00
Monster Iestyn
fd20bbb54e
More doomtype.h cleaning up:
...
* Move the misc types in the file to bottom, so that ATTRPACK at least is usable for RGBA_t
* Include endian.h, so that UINT2RGBA can be defined correctly for big endian builds
* Add more comments to make clear the main sections of the file
2018-11-08 17:05:35 +00:00
Monster Iestyn
5c61c40551
Clean up doomtype.h a bit, add indenting and comments to make some preprocessor code more readable
2018-11-08 16:31:20 +00:00
Monster Iestyn
0bdbdd1b1e
Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified)
2018-11-08 16:26:55 +00:00
TehRealSalt
aa3ad733af
Textures' string bits are now optional.
...
I thought about just exposing R_TextureNumForName and leaving it to the user, since that makes it obvious that this is still an integer field, but I also liked being able to just specify a string and be done with it. I'm not picky either way.
2018-11-07 22:01:57 -05:00
TehRealSalt
bc7e865e6b
Serious deep-cleaning to most of the kartstuff
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More optional fields, more careful eye placed on return values and other checks
2018-11-07 21:04:57 -05:00
TehRealSalt
2b9b1e3bff
These are integers, whoops
2018-11-07 18:37:06 -05:00
TehRealSalt
95a1637437
Add Kart globals
2018-11-07 18:31:07 -05:00
TehRealSalt
b9161871a1
typo
2018-11-07 18:24:44 -05:00
TehRealSalt
7ad0347ab0
Add missing K_ functions
2018-11-07 18:23:28 -05:00
TehRealSalt
868118d0cd
IsPlayerAdmin support, since admin was removed
2018-11-07 18:07:34 -05:00
TehRealSalt
68c46cdca3
toptexture, bottomtexture, and midtexture use strings instead of magic numbers
2018-11-07 17:53:49 -05:00
toaster
c8c7b63be6
Fix disabling music on the menu.
2018-11-07 22:18:46 +00:00
toaster
e1d46e0122
Merge branch 'master' into 'lua-hudlib'
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# Conflicts:
# src/lua_hudlib.c
2018-11-07 16:57:11 -05:00
Monster Iestyn
c47f0045d6
ST_Ticker also should not have FUNCMATH, as it also has side effects
2018-11-07 21:45:27 +00:00
toaster
8e6ecb5e98
* Add numbers to the staff name strings as Sryder requested.
...
* Make the maximum number of staff ghosts 99 instead of 100. It's a minor thing, and insignificant in the grand scheme of things, but it fixes a bugbear I haven't been able to get out of my head since originally starting to maintain this code. (In the case of 100, it'd do S00, which'd have some fucky effects on ordering. If we WANTED to start with S00, we shoulda used that slot in the first place.)
2018-11-07 21:42:10 +00:00
Monster Iestyn
b3e8a1ed88
HU_Start should not have FUNCMATH, it has side effects
2018-11-07 21:37:42 +00:00
Monster Iestyn
4a4e07e138
D_PostEvent_end is only used by Allegro (used by the DOS port) to help timers work, so check for PC_DOS in preprocessor code. Also remove FUNCMATH from said function.
2018-11-07 21:21:36 +00:00
TehRealSalt
9a18b83c2a
Disable DEVELOP mode
2018-11-07 16:19:02 -05:00
TehRealSalt
499faec555
Merge remote-tracking branch 'srb2public/next'
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(Huge change: NO_MIDI is now a define, simply because that makes it easier for me to resolve merge conflicts if I can see the original code and the new code. Also means that people who REALLY miss MIDI can compile & fix it themselves :P)
2018-11-07 16:15:14 -05:00
Monster Iestyn
f66979ba1a
P_NullPrecipThinker no longer should have FUNCMATH (though I'm not sure if it should have had it in the first place anyway)
2018-11-07 21:00:38 +00:00
TehRealSalt
e63099f3de
Log this
2018-11-07 14:56:36 -05:00
Sal
a09d7489d8
Merge branch 'info_tidy' into 'master'
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Murder the fancharacters and associated
See merge request KartKrew/Kart!83
2018-11-07 14:50:10 -05:00
toaster
cf16959ad5
Clean but quick: Rename all user-facing things that say "emblem" to say "medal" instead. Don't touch SOC, don't touch code, otherwise we'll be here all year.
2018-11-07 18:05:29 +00:00
GoldenTails
a3bc7ddfa0
Add Lua Ultimate Mode global variable so people can use it.
2018-11-06 18:09:45 -06:00
toaster
7866e88292
No-show of debug stuff, and make karteliminatelast into a debug to justify its hiding.
2018-11-06 18:54:00 +00:00
toaster
390d2b4114
Fix replaying guest demos
2018-11-06 13:38:53 +00:00
toaster
935c0da7d2
Fix startbumps.
...
A more detailed explanation:
* P_CheckPosition is the function which determines collisions.
* In Vanilla, collisions do not happen between players unless tailspickup is off (which it basically never is).
* Even with tailspickup off, on-spawn player collisions do not affect momentum.
* However, in kart, player collisions cause the player to get bumped.
* It would succeed at the P_CheckPosition call because players aren't *solid* solid, even though they cause bumps.
* It would fail at the K_CheckPlayersRespawnColliding call, but that would be too late, *as the player already has been bumped.*
* The player would therefore be moved to a new location, but still retain bump momentum, and the bump sound would have played for both players.
* Therefore, the obvious solution is to swap P_CheckPosition and K_CheckPlayersRespawnColliding, so that it checks for players BEFORE it performs object collisions at that spot.
* The reason we didn't see this MUCH before is that it can only ever happen in the case of ties.
I could've easily done this into master, but obviously I figure yalls'd at least like to check this first.
2018-11-06 13:33:27 +00:00
toaster
5ccfc111e8
Disable attempt at preventing replays with the same staff member back to back, based on Discord discussion. If the RNG does this to you, you're on your own.
2018-11-05 23:18:34 +00:00
toaster
e958dfc909
MT_POKEY, MT_ENEMYFLIP and the fancharacters - and the associated states/thinker modifications - gone.
2018-11-05 23:06:28 +00:00
MPC
1cc8619c9e
Minor remote viewpoint bugfixes.
2018-11-05 20:40:51 -02:00
toaster
77d6e578f5
Blank out the fancharacters as requested, but don't remove them from the info lists... a fun thing for TCRF to look at eventually, maybe, and I don't want to have to do a from-scratch build at this stage in the game or risk any instability that could arise from sweeping info cleanups.
...
In fact, the only reason I even considered doing this is that the sprites had to be removed, leaving these actively causing errors when placed.
2018-11-05 19:58:20 +00:00
toaster
bb251c4fbf
* Re-add support for command "help" (ie, basically no help at all).
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* Rename "suicide" command to "respawn" so the game doesn't tell you to kill yourself when you try to get help for it.
* Add a "manual" command to open the manual.
2018-11-05 19:02:34 +00:00
toaster
f2e9186c7b
You were right, Sal, "%s ran out of time." should've died back when you were working on the branch to remove all the prints.
2018-11-05 14:33:39 +00:00
toaster
7be7c600bf
Cleaner code logic. Should make no real difference to exe, so not gonna upload another.
2018-11-05 14:28:32 +00:00
toaster
0d0eaf5f99
Fix "laststaff" setting
2018-11-05 14:03:09 +00:00
toaster
a0c3283303
Merge branch 'master' into staff_names
2018-11-05 13:46:10 +00:00
toaster
75d08f2048
TITLE SCREEN DEMOS: Pick a random Staff Attack demo!!!
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Also: Fix watching a demo replay of a map with a palette not resetting your palette back to normal when you go back to the menu(/titlescreen).
2018-11-05 13:45:40 +00:00
toaster
9eafb61fd3
Black out the background around the GAMEQUIT picture, since we removed the automatic doing of that for non-green resolutions.
2018-11-05 12:52:15 +00:00
toaster
8d4ce113e4
Redo the help
command stuff, this time with much less impact on other areas of the code for sanity as we approach R1.
2018-11-05 12:49:28 +00:00
toaster
263b29a4a6
Merge branch 'fix-mixed-declarations' into 'master'
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Literally a single compiler warning.
See merge request KartKrew/Kart!80
2018-11-04 16:49:45 -05:00
toaster
3a53d6d3b9
Properly support widescreen in Y_IntermissionDrawer (I meant to do this in charscleanup but forgot).
2018-11-04 21:48:47 +00:00
Sryder
6c0fae421c
Literally a single compiler warning.
2018-11-04 17:37:18 +00:00
toaster
b8446effe8
Correctly disable OGL-only menus/options in software.
2018-11-04 14:41:24 +00:00
toaster
e2f57e5ca0
Add a wide lap sticker for the record attack menu, so you're not looking at the same icon twice to mean two different things.
...
https://cdn.discordapp.com/attachments/270211093761097728/508614473628647442/kart0002.png
2018-11-04 12:15:13 +00:00
TehRealSalt
34baa5ae74
Mixed up validity check...
2018-11-03 22:53:12 -04:00
toaster
6604d0181c
Staff attack ghost names on the REPLAY...
menu.
...
Also: Remove playercolor being set to the replay's color. No need to kill your settings, seeing as it makes no tangible effect on your replay (doesn't even lose colour when you die, so I don't even know...)
2018-11-04 01:00:17 +00:00
TehRealSalt
d3944fe29b
Battle arrow fixes and cleanup
2018-11-03 17:45:38 -04:00
Latapostrophe
4cbc270b6d
Merge branch 'master' into lua-hudlib
2018-11-03 22:25:33 +01:00
Latapostrophe
e7f35307c9
Remove indents on #ifdefs and take K_drawInput in the hud_position check
2018-11-03 22:24:45 +01:00
toaster
f9ad07da5f
Fix 2p ("wide") splitscreen having an incorrect FINISH arrangement (drawn at wrong scale, moved across screen at wrong speed...)
2018-11-03 13:20:02 +00:00
Monster Iestyn
02b14959cc
Merge branch 'master' into next
2018-11-03 12:29:04 +00:00
Monster Iestyn
924c3164b0
Merge branch 'soc-sanitising-the-sequel' into 'next'
...
SOC sanitising the sequel!
See merge request STJr/SRB2!308
2018-11-03 08:18:16 -04:00
TehRealSalt
0d79cbdd27
Keep the old y offsets, though.
2018-11-03 03:38:41 -04:00
TehRealSalt
cb1380ae51
Changed this randomly changed instance back to vanilla, due to compile errors
...
https://i.imgur.com/SEdmZpC.png
2018-11-03 03:29:06 -04:00
TehRealSalt
69faf1cbc7
Remove NOFOURPLAYER from Makefile
...
Seems that someone already removed it from the other code anyway...?
2018-11-03 03:21:08 -04:00
TehRealSalt
9de7a9d5cc
Add textures.kart, re-define DEVELOP mode,
...
Disabling DEVELOP can be another branch; this means this can get in master quicker
2018-11-03 03:17:20 -04:00
TehRealSalt
0eab0c5a14
Merge branch 'master' into update-version
2018-11-02 23:57:28 -04:00
TehRealSalt
9ae9e7ec3a
Check for valid source in A_JawzChase, change 1 target rule
2018-11-02 23:51:06 -04:00
Monster Iestyn
0f37411e2b
Make sure handles of files opened by W_LoadWadFile are closed if we abort loading the files for whatever reason.
...
ESPECIALLY if the file is already loaded in SRB2, that's just silly.
2018-11-02 20:48:12 +00:00
TehRealSalt
cb699c1770
fullbright points
2018-11-02 15:06:56 -04:00
TehRealSalt
6bb33b9d16
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart
2018-11-02 14:59:48 -04:00