Commit graph

1533 commits

Author SHA1 Message Date
Sryder
e4ed3a793b Small hacky fix for MD2s and sprites until sorting for walls, floors, and sprites is done
Sorts all translucent sprites and MD2s so they're drawn after all the opaque ones. Fixes most of the observable issues between translucent MD2s and opaque sprites/MD2s.
2018-03-09 09:58:10 +00:00
Sryder
121fcd8369 Fix screenshot functionality in fullscreen in SDL2 2018-03-08 22:28:38 +00:00
Sryder
77af3a8f95 Optimise the screen texture setup for SDL2, Post-processor, and wipes.
Only use glCopyTexImage2D when first creating the screen texture, use glCopyTexSubImage2D anytime after that as it does not define a new texture each time.
Flushing of the screen textures has been implemented for when the screen size changes (so that the screen textures don't stay at a wrong size) and the game is closed, I believe they would leave a memory leak before.
2018-03-07 22:55:21 +00:00
Sryder
67ee1637c9 Decrease far clipping plane
The Far clipping plane did not need to be nearly as high as it was, the new value is 32768, which I suspect is about how far software can render before it completely falls apart.
It is desirable to increase the near clipping plane to between 6-10, but it can introduce more issues with close geometry not being drawn when the player or camera is scaled or viewheight is set to MIN in first person view. It would also stop sprites from being drawn ever so slightly too early, but this isn't too much of an issue and isn't too noticeable with those values. Might look into scaling near clipping plane in accordance to camera scale in the future.
The reason for wanting to increase the near clipping plane is because the small value can cause very noticeable Z-fighting where there shouldn't be on older GPU's, usually Intel ones, that don't support 24-bits for the depth buffer.
2018-03-07 00:39:33 +00:00
Monster Iestyn
aba4adfabc shrunk buffer from 32 to 28 so that all of "Downloading "extremely...longname.wad"" can fit on screen at once. 2018-03-06 20:52:55 +00:00
Monster Iestyn
a66824d63f replace the 3 strncpys with a snprintf 2018-03-06 20:20:27 +00:00
Sryder
538d0de949 Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2.git into openglquickfixes 2018-03-06 16:11:05 +00:00
Monster Iestyn
e3151f26dc rewrite download file screen code:
* fix screen to properly truncate the filename to just the real name only
* if the real name itself is too long, use ellipsis and paste in parts of the start and end of the actual name

note: I haven't actually tested if this works or compiles yet, I haven't the time right now
2018-03-05 22:24:03 +00:00
Monster Iestyn
1fe79a0d71 Fix movies not recording the "extension" to special stage intro fades 2018-03-05 19:08:53 +00:00
Monster Iestyn
16e60aada9 Merge branch 'linux-limbo' into 'master'
Linux limbo

See merge request STJr/SRB2!228
2018-03-04 14:08:21 -05:00
Monster Iestyn
4a0305eec8 more I_GetFreeMem fixes: don't attempt to set *total to 0L if total itself is NULL 2018-02-23 20:40:19 +00:00
Monster Iestyn
1216c9da18 Use __linux__ instead of LINUX/LINUX64
Turns out compiling for Linux 32-bit using the Makefiles never actually defines LINUX! Apart from that, most of the existing Linux-specific code in SRB2's source code (except for tmap.s) actually uses __linux__ instead anyway
2018-02-23 20:21:16 +00:00
Monster Iestyn
6e21059713 Eat unprintable keys too, since there's no reason to feed them to G_Responder anyway when the console is open 2018-02-23 20:08:02 +00:00
Monster Iestyn
fb3e78c020 Make CON_Responder eat Ctrl+key combos that have no effect, instead of passing the key on to G_Responder 2018-02-20 17:06:03 +00:00
Steel Titanium
36d1259ceb Removed some redundant checks 2018-02-17 00:37:17 -05:00
Steel Titanium
d921f26e54 Don't init the sound system on dedicated servers 2018-02-17 00:01:42 -05:00
Louis-Antoine
c7320f9f82 Don't allocate memory for net commands already executed, as it would cause them to be never freed 2018-02-14 15:09:52 +01:00
toasterbabe
5adfdf9516 cv_playername already has a valid default value of "Sonic". We do NOT need to expose things like this. 2018-01-30 22:48:53 +00:00
toasterbabe
8090ea4ed0 Stop leaking names. 2018-01-30 21:25:28 +00:00
Alam Ed Arias
82f2f2f2f9 SDL: disable check for noreturn 2018-01-04 14:29:29 -05:00
Alam Ed Arias
1ab5273400 Merge branch 'master' into next 2017-12-27 19:34:28 -05:00
Alam Ed Arias
f647989433 MSVC: set SubSystem on DLLs to Windows 2017-12-27 19:32:38 -05:00
Monster Iestyn
d937f6fc8b Merge branch '2.1.20-preparation' into 'next'
2.1.20 preparation

See merge request STJr/SRB2!215
2017-12-27 16:53:43 -05:00
Monster Iestyn
5400beb2e3 Merge branch 'master' into next 2017-12-27 21:51:11 +00:00
Monster Iestyn
afcdb5cd1e Merge branch 'restartaudio' into 'master'
Add command to restart the audio system

Closes #27

See merge request STJr/SRB2!214
2017-12-27 16:47:50 -05:00
Steel Titanium
875446295b Remove redundant !dedicated check 2017-12-27 16:36:57 -05:00
Alam Ed Arias
f9388eab1b Merge branch 'master' into next 2017-12-27 15:50:31 -05:00
Monster Iestyn
fa507ee939 Merge branch 'respawnspecials-mobjtype-hotfix' into 'next'
P_RespawnSpecials mobj type hotfix

See merge request STJr/SRB2!217
2017-12-27 15:47:44 -05:00
Monster Iestyn
a87eec89ff Merge branch 'airbob-fix-backport' into 'next'
Airbob fix backport

See merge request STJr/SRB2!219
2017-12-27 15:46:39 -05:00
Steel Titanium
3856165623 Indentation cleanup 2017-12-27 13:18:20 -05:00
Alam Ed Arias
f397b5fc3f Makefile: disable win_dbg for DirectDraw 2017-12-26 20:42:37 -05:00
Alam Ed Arias
a29203acd8 Disable win_dbg 2017-12-26 20:24:08 -05:00
Alam Ed Arias
e2b604fdfd TCP: remove BADSOCKET 2017-12-26 19:56:50 -05:00
Monster Iestyn
6886a29e99 Merge branch 'master' into next 2017-12-24 20:06:33 +00:00
toasterbabe
a1620b709e Fix airbob sectors fucking up when below 0 z-height. 2017-12-20 21:13:24 +00:00
toasterone
ff745531b0
Merge branch 'master' into addfile-netgame-fixes 2017-12-20 20:58:45 +00:00
Monster Iestyn
d576453b56 Command_Addfile: add "too many files" and already-loaded checks and respective error messages
No more shall the server be kicked from their own servers for re-adding a wad by accident!
2017-12-18 21:17:37 +00:00
LJSonik
36ce6579b7
Merge branch 'master' into download-freeze-fix 2017-12-18 21:39:16 +01:00
Louis-Antoine
47481804da Merge branch 'download-freeze-fix' of https://github.com/LJSonik/SRB2 into download-freeze-fix 2017-12-18 21:38:10 +01:00
Louis-Antoine
c8e9e779e7 Add a short comment to explain the newplayernum hack 2017-12-18 21:35:02 +01:00
Alam Ed Arias
57a7a3bed8 Merge branch 'master' into next 2017-12-17 22:22:57 -05:00
LJSonik
084a534f6a
Merge branch 'master' into download-freeze-fix 2017-12-17 22:48:13 +01:00
LJSonik
9c7ff6e0c3
Merge branch 'master' into resynch-fixes 2017-12-17 22:47:23 +01:00
Monster Iestyn
c7cd64583d Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case 2017-12-17 20:59:24 +00:00
Monster Iestyn
ec10367856 Bail out of P_RespawnSpecials if no mobjinfo entry has a doomednum that matches, and print a warning to the console.
This prevents a mobj of NUMMOBJTYPES from being created and potentially crashing the game. Really, this happens only if you start messing with the mapthings of respawning items like rings/weapons/etc in the first place via Lua.
2017-12-17 20:57:45 +00:00
Alam Ed Arias
baf227175b Merge branch 'master' into next 2017-12-16 18:16:15 -05:00
Alam Arias
703c5322d4
Merge pull request #212 from SteelTitanium/window_center_fix
Fix for window being offcenter
2017-12-16 18:15:00 -05:00
Alam Ed Arias
bd86f98822 Merge branch 'master' into next 2017-12-16 16:07:31 -05:00
Louis-Antoine
4ea5d2df01 Merge branch 'net-archive-fix' of https://github.com/LJSonik/SRB2 into net-archive-fix 2017-12-15 22:06:03 +01:00
Louis-Antoine
beb9b0f103 Return for both players and mobjs if they've got an empty table, instead of just mobjs 2017-12-15 22:02:34 +01:00
LJSonik
b994180927
Merge branch 'master' into net-archive-fix 2017-12-15 20:07:44 +01:00
Louis-Antoine
0b836a9841 Fix missing lua_pop in ArchiveExtVars 2017-12-15 16:31:27 +01:00
Monster Iestyn
ac3fef15eb Rob is now in charge of Mod IDs, change MODID comment in doomdef.h to reflect this 2017-12-13 19:07:02 +00:00
Louis-Antoine
4e89c03b0f Node and player isn't the same thing !#^&*%^:'\[[^!#^$4&@(é@*(&$*@#à$%@ 2017-12-12 23:08:18 +01:00
Louis-Antoine
16b8265c6e F stands for Fun. You want more Fun, don't you? 2017-12-12 22:48:08 +01:00
Steel Titanium
e61549d81f Opps, forgot to change this. 2017-11-08 14:50:27 -05:00
Steel Titanium
55c86f3e15 Successful attempt at restarting the music 2017-11-08 14:48:05 -05:00
Monster Iestyn
7cb0138293 Change version number to 2.1.20 2017-11-08 15:06:42 +00:00
Steel
dbbbc1cc06
Merge branch 'master' into window_center_fix 2017-11-08 00:32:23 -05:00
Steel Titanium
c1405137ec Extra tab space to make the compiler happy 2017-11-07 23:48:03 -05:00
Steel Titanium
4f8b91c770 Attempt to restart music 2017-11-07 16:26:45 -05:00
Louis-Antoine
67aba2648c Fix download freezes (well, most of them) 2017-11-03 22:58:47 +01:00
Monster Iestyn
d61105fcce Merge branch 'master' into next 2017-11-01 18:36:48 +00:00
Monster Iestyn
2b1fb67a5f DrawMD2i: change duration and tics to INT32, fix up any related code 2017-10-30 19:12:51 +00:00
Steel Titanium
97445f941a Add command to restart the audio system 2017-10-29 01:09:34 -04:00
Steel Titanium
799a819ee9 Merge remote-tracking branch 'upstream/master' into window_center_fix 2017-10-29 00:00:11 -04:00
Alam Ed Arias
6a639dd717 Merge branch 'master' into md2-interpolation-fix 2017-10-28 18:47:20 -04:00
Alam Ed Arias
d2f922a981 Merge branch 'master' into next 2017-10-28 18:46:10 -04:00
Alam Ed Arias
cf10b55be0 Win32: pragma hell 2017-10-28 18:39:42 -04:00
Alam Ed Arias
3ecc304332 Win32: just ignore format overflows 2017-10-28 18:33:47 -04:00
Alam Ed Arias
0250040a5b Win32: all fails of DD and try more to stop format-overflow errors 2017-10-28 18:24:07 -04:00
Alam Ed Arias
a4072260db Win32: try to fix up CD printf code 2017-10-28 18:13:59 -04:00
Alam Ed Arias
ce40c00b7a Build: do not error on FALLTHURs 2017-10-27 19:49:55 -04:00
Monster Iestyn
0cc8fbdb4e Don't use interpolation code if the frame lasts instantaneously or infinitely
Also removed the + 1 from newtime, since there was never really any need for it. It just offset the interpolation so it went like (1 -> 2] instead of [1 -> 2), so you never saw the base appearance for each frame except at the end of any frames interpolating to it

Changed DrawMD2Ex's duration/tics type to INT32 so -1 comparisons work, probably want to change the signs elsewhere too but this is fine for now
2017-10-24 20:45:55 +01:00
Alam Ed Arias
96c014deeb Merge branch 'master' into next 2017-10-07 12:44:28 -04:00
Alam Ed Arias
1b576bacf3 Build: support GCC 8 2017-09-30 23:07:47 -04:00
Alam Ed Arias
6fbdf37b18 Build: support building with clang 5.0 2017-09-30 08:54:17 -04:00
Monster Iestyn
ea372fae53 Merge branch 'master' into next 2017-09-29 17:15:57 +01:00
Monster Iestyn
c90ddbca36 Merge branch 'makefile-ports-tweaks-cleanup-etc' into 'master'
Makefile ports tweaks cleanup etc

See merge request !211
2017-09-28 17:31:33 -04:00
Alam Ed Arias
6c18d15b4a Merge branch 'master' into next 2017-09-28 16:55:04 -04:00
Alam Ed Arias
01602fa1f1 Build: fixup warnings in Debug builds 2017-09-28 16:54:26 -04:00
Alam Ed Arias
ec125628ab Merge branch 'master' into next 2017-09-28 10:16:35 -04:00
Alam Ed Arias
7f98c5c804 Build: do not error on fallthrough 2017-09-28 10:02:08 -04:00
Alam Ed Arias
2ccd397d11 Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
Alam Ed Arias
55f377ba3d Build: kill GCC 7's format-overflow warnings 2017-09-28 09:13:46 -04:00
Alam Ed Arias
bdba212b2a Makefile: add support for GCC 7.1 and 7.2 2017-09-28 09:13:01 -04:00
Alam Ed Arias
7e23014d5f Makefile: support GCC 6.4 2017-09-28 09:04:36 -04:00
Alam Ed Arias
62264901e5 Merge branch 'master' into next 2017-09-20 17:18:58 -04:00
Monster Iestyn
829328637d Merge branch 'netcode-fixes-the-sequel' into 'next'
Netcode fixes the sequel

See merge request !207
2017-09-20 15:00:09 -04:00
Monster Iestyn
7f875131ee If compiling for GP2X with SDL, make it use SDL 1.2 interface like the others
Doing this way because I have no idea if the GP2X port was SUPPOSED to use SDL or not in the first place
2017-09-18 18:14:05 +01:00
Monster Iestyn
b040113246 Removed the wrong endif by mistake 2017-09-16 20:59:35 +01:00
Monster Iestyn
a33bb70a0c Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
Also removed GP2X setup from sdl/MakeNIX.cfg, use sdl12 for that too
2017-09-16 20:26:04 +01:00
Monster Iestyn
dcb23e01c0 SDL_INIT_NOPARACHUTE does nothing in SDL 2.0, so don't use it anymore 2017-09-15 21:22:28 +01:00
Sryder13
f3a605de6b I need to stop leaving things commented out that are going 2017-09-15 18:03:06 +01:00
Monster Iestyn
5fb551dd75 Removed 1.2.x version checks in these files, SDL 2.0.x should always have these files 2017-09-15 17:15:06 +01:00
Monster Iestyn
d2a76ca269 Removed references to console ports and WinCE in sdl/Makefile.cfg 2017-09-15 17:12:53 +01:00
Monster Iestyn
9e6ed121ba Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h
I think it was originally included for defining the "USEASM" macro, but USEASM isn't used by m_fixed.h/c code anymore
2017-09-14 21:29:38 +01:00
Monster Iestyn
900bab9b13 Fix includes for SDL 1.2-only ports' files 2017-09-14 21:15:38 +01:00
Monster Iestyn
5076861e0f Fixed sdl12/Makefile.cfg and sdl12/(port)/Makefile.cfg and related to refer to sdl12/ subfolders, not sdl/ subfolders 2017-09-14 21:09:35 +01:00
Monster Iestyn
c330907dba Added a SDL12=1 flag to all ports whose interface code still lives in the sdl12 folder (and is unsupported by SDL 2.0 officially anyway)
This basically causes the makefile to use the sdl12 folder instead of the main sdl folder
2017-09-14 21:03:20 +01:00