Commit graph

2173 commits

Author SHA1 Message Date
TehRealSalt
890637c4ab Expose some functions to Lua 2017-11-07 18:35:05 -05:00
TehRealSalt
cacc9ee97f Made Frantic Mode work in Battle Mode & provide more silly results
Also fixed flashing
2017-11-07 15:04:21 -05:00
TehRealSalt
01afd52ad0 Bounce pad sector type
Uses Ice/Sludge sector effect (new friction doesn't need it)
2017-11-07 02:36:27 -05:00
TehRealSalt
7fcca8f2d1 Added feather 2017-11-07 00:57:42 -05:00
TehRealSalt
7eb9f56741 Merge remote-tracking branch 'refs/remotes/origin/gameplay-tweaks' into battle
# Conflicts:
#	src/p_mobj.c
2017-11-06 17:44:32 -05:00
TehRealSalt
bd7e5bc313 HUD shenanigans
In battle because it messes with CHECK, and also I'm too lazy to switch
branches
2017-11-06 17:31:52 -05:00
Sryder13
8f532b48ef Various held and thrown items tweaks
"Missile" items are spawned on the ground and should follow slopes when the player is on the ground
Forwards thrown items should work in reverse gravity
Dropped items are dropped slightly closer (depends on player and item radius) and have their position set correctly
Held items are held closer (depends on player and item radius)
2017-11-06 15:27:15 +00:00
TehRealSalt
7eb4a958f7 More adjustments
- Comeback timer gets higher the more you get hit
- Your ghost appears over the bomb
- Speed & accel is set to worst while a bomb
- CHECK range scales with kartcc
2017-11-05 23:18:58 -05:00
TehRealSalt
8756293906 Minor fixes 2017-11-05 20:41:54 -05:00
TehRealSalt
98afcbbd5a Merge remote-tracking branch 'refs/remotes/origin/gameplay-tweaks' into battle 2017-11-05 16:45:31 -05:00
TehRealSalt
9bea44e5c1 Fix this garbage 2017-11-05 16:34:12 -05:00
Sryder13
3d11e2ae28 Increase minimum bounce
Don't run xy bouncing if objects are directly ontop of each other
Don't run xy bouncing if objects are moving away from each other
Move z bouncing to be done first so that returning from xy collision doesn't stop it
2017-11-05 21:33:22 +00:00
TehRealSalt
a0b8eff8f1 fuck OFF stepmove dick 2017-11-05 12:29:19 -05:00
Sryder13
351670513d Give explosion particle mobjs the target of who spawned it (bomb thrower, blue lightning user)
So that explosion particles can trigger voice lines (and not crash) and add points for players in battle
Also don't play voice lines when you hit yourself
2017-11-05 17:15:19 +00:00
Sryder13
10818f254b Minimum bounce speed 2017-11-05 16:46:26 +00:00
Sryder13
5054ce72e0 Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart.git into gameplay-tweaks
# Conflicts:
#	src/d_player.h
#	src/k_kart.h
#	src/lua_playerlib.c
2017-11-05 14:51:52 +00:00
TehRealSalt
57b4d73ec2 Merge remote-tracking branch 'refs/remotes/origin/gameplay-tweaks' into battle
# Conflicts:
#	src/k_kart.h
2017-11-05 02:19:05 -05:00
TehRealSalt
c0ed28e828 why didn't this merge before?? 2017-11-05 02:17:13 -05:00
TehRealSalt
d3e888cc44 Merge remote-tracking branch 'refs/remotes/origin/master' into battle
# Conflicts:
#	src/d_player.h
#	src/k_kart.c
#	src/k_kart.h
#	src/lua_playerlib.c
2017-11-05 02:16:39 -05:00
TehRealSalt
7b01a6c46e Less strict item respawn requirement 2017-11-05 01:49:31 -05:00
TehRealSalt
a9c1b3e747 Everything.
- Player arrows now show if a player is in the item roulette
- Boo has been improved, and added back to Battle's item roulette
- The CHECK HUD item is now more accurate, and should appear more often
- Early comeback mechanic. Functional, but really unpolished
- Attempted (again) to make the first player to join in a netgame spawn
with balloons
- No longer shows respawn text on death
2017-11-05 01:43:47 -05:00
Sryder13
bb35f222c9 1 tid duration on drifting too 2017-11-04 21:58:21 +00:00
Sryder13
51af54d0ff Voices for when you hit someone else
Not totally sure on them, but it's worth a try, would make it more obvious when you hit someone with a trap item in battle anyway
2017-11-04 20:42:01 +00:00
Sryder13
33beff0d5f Slow and Fast states use 1 tic duration animation
Disable adjusting of frame speed (can be re-enabled through MAINCFG if people want it for whatever reason)
2017-11-04 17:49:14 +00:00
Sryder13
c9ddb7a4b5 Re-add lost player vibration frames
Separate sprites for fast moving frames
Rename some frames for a more sensible naming convention
2017-11-04 17:32:47 +00:00
Sryder13
81a077b9af New player frameangle used instead of mobj angle for players
Set to mobj angle except when spinning where it's set to spin
Only 1 spin frame needed now
2017-11-04 14:07:53 +00:00
Sryder13
28ec48c02c Make the bump and item throw graphics fullbright. 2017-11-04 13:33:38 +00:00
Sryder13
8315ccd475 Change player collision again, they bounce away from each other naturally
Need to meddle and test with a "minimum bounce" still
2017-11-04 13:19:06 +00:00
TehRealSalt
1dcdaf0c44 I actually didn't do any of this right!! Whoops!!
Also made red shells dumb in battle mode
2017-11-02 21:40:06 -04:00
TehRealSalt
2cbef008c8 Merge remote-tracking branch 'refs/remotes/origin/gameplay-tweaks' into battle
# Conflicts:
#	src/k_kart.c
2017-11-02 21:03:14 -04:00
Sryder13
e5a32eb699 New collision mechanics, player's transfer their speed along movement when they collide, then bounce off at a set speed away depending on weight from each other 2017-11-03 00:43:51 +00:00
TehRealSalt
9a822fae80 Balloon stealing! Mushroom is back! 2017-11-02 20:43:03 -04:00
TehRealSalt
d0a455c7dd More tinkering with the item list
Increased item variety (triple reds added with same chances as star &
megashroom, triple bananas are back), and the deadliest items should be
less likely due to more weight on the weak items. Doesn't add up to 20
anymore, though; will likely be fixed when balloon-based items get
implemented.
2017-11-02 01:18:16 -04:00
TehRealSalt
b7432cd154 Change draw order
Lakitu is a bottom
2017-11-02 00:41:04 -04:00
TehRealSalt
9522e1b95e CHECK indicator
Turn it off with the kartcheck console var
2017-11-02 00:35:10 -04:00
TehRealSalt
cc01d2c3f0 Balloon revamp
Supports arbitrary balloon counts now
2017-11-01 18:46:35 -04:00
TehRealSalt
4fce06d80e Dang it. 2017-11-01 16:24:40 -04:00
TehRealSalt
ec429ff425 k_poweritemtimer
Prevents you from getting stars or megashrooms too soon after one
another. Should only be set in Battle Mode only
2017-11-01 16:24:27 -04:00
Sryder13
e60b3e1b88 Move Player collision check into the regular collision checking 2017-11-01 18:40:32 +00:00
TehRealSalt
b4a1ad4ef2 Just bumped timer 2017-10-31 16:14:17 -04:00
Sryder13
48e0d64525 More changes to thrown items, higher gravity and fly faster 2017-10-28 02:44:25 +01:00
TehRealSalt
4a02e166a1 Merge remote-tracking branch 'refs/remotes/origin/master' into battle 2017-10-26 19:39:02 -04:00
TehRealSalt
f271d1bd76 Merge remote-tracking branch 'refs/remotes/origin/master' into battle 2017-10-26 19:37:23 -04:00
TehRealSalt
b127c02e2c Maybe message fix 2017-10-26 19:37:13 -04:00
Sryder13
bda85bea4a Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart.git into gameplay-tweaks 2017-10-27 00:02:05 +01:00
Sryder13
a00123e663 Item Throw distance/height experimentation 2017-10-27 00:01:59 +01:00
Sryder13
bd55a295bd Skin colours for MD2s
This isn't amazing, until I implement something better (probably not until 2.2) it will have to do
2017-10-26 20:57:36 +01:00
Sryder13
8742b3b2d9 Star power translation tables
Redid the part that handled the regular kart translation tables too, now uses the new table created instead of the horror of what was there before
2017-10-26 20:04:05 +01:00
Sryder13
4210885ad3 Merge branch 'master' into ric-flair 2017-10-26 15:03:09 +01:00
Sryder13
be376de48f Merge branch 'master' into ric-flair 2017-10-26 15:02:24 +01:00