Commit graph

288 commits

Author SHA1 Message Date
TehRealSalt
9b3751b30c Merge branch 'master' into sonicitems 2018-06-07 19:39:45 -04:00
TehRealSalt
7611f2c610 1v1 battle no items fix 2018-06-06 20:52:13 -04:00
TehRealSalt
7100db62ca No bumping when respawning 2018-06-06 20:41:23 -04:00
TehRealSalt
babc8be5da Flags for only drawing an object on one person's screen, for juicy Boo splitscreen support
(also more item changes from last night that I just forgot to commit earlier)
2018-06-06 18:36:39 -04:00
TehRealSalt
eb8464744b Adjustin' BL based off the netgame, and mashing is back
Now it just cripples your chances for good items, mwaha
2018-06-05 23:46:25 -04:00
TehRealSalt
6301d0ee38 Lightning cooldown change
- Lightning cooldown reduced to 20 seconds
- You can no longer mash to get an item quicker
2018-06-05 21:45:54 -04:00
TehRealSalt
5f610982ea The Lightning Update
- 30 sec cooldown on all lightning types
- Delay before Blue Lightning hits, based off of distance
- Blue Lightning can swap targets if 1st place is passed
- Blue Lightning can only be handed out if 2nd is far away enough from first
2018-06-05 21:36:48 -04:00
TehRealSalt
d3793cb19c Lots of cmd restructuring.
- cmd->driftturn exists now, for figuring out how far you're turning. Added to prevent analog sticks from being able to get drift sparks faster.
- Feather bounce strafing moved to use cmd->sidemove, which means it also supports analog now.
- Braking now waits a few tics for you to be stopped for a few tics before it lets you go in reverse, as per Sev's request.
- Removed a lot of unused/redundant/commented out control code, and reorganized some of the existing code.
2018-06-05 17:12:42 -04:00
TehRealSalt
173d780ab7 P_RestoreMusic restores level exit music as well
Splitscreen fix
2018-06-05 02:41:55 -04:00
TehRealSalt
b4757779cd We did it, we finally fixed... The Shell Boost Bug
Instead of adding to your speed, it relatively multiplies it if you're above your top speed. This is applied to ALL of Kart projectiles as well, not just shells. May we never run into our own shell that we threw on a boost pad ever again.
2018-06-04 22:53:45 -04:00
TehRealSalt
ae66a8f769 Minimap offset support 2018-06-04 16:19:36 -04:00
TehRealSalt
09311bf061 WHOOPS 2018-06-04 00:29:31 -04:00
TehRealSalt
6d57d39e12 SUPER CHARGED KARMA ITEMS
They give equal chance on a lot of good shit, instead of the normal boring pool of items, mwahaha

(also calls P_CheckRacers when someone spectates)
2018-06-03 20:58:52 -04:00
TehRealSalt
8408b1fef4 Some Battle fixes and additions
- mapgotboxes is synched
- Karma bombs/items flash while spinning out
- Karma bombs have a sound + explosion when hitting someone
- Karma bombs can no longer attempt to attack a player that is flashing and have to WAIT... again
- Fixed MT_GREENITEM's bounce sound, after breaking from last commit (WHY ARE YOU ABUSING MARIO MODE SOUNDS, STOP, AGHH)
2018-06-03 20:11:08 -04:00
TehRealSalt
0906978a2a Remove collide debug stuff 2018-06-03 18:58:50 -04:00
TehRealSalt
b0099bd1cc Less timer reduce on gold shroom 2018-06-03 18:25:28 -04:00
TehRealSalt
dff33deb52 Fix Battle scoring, hopefully 2018-06-02 10:57:43 -04:00
TehRealSalt
73205c8229 Changed time requirements to accomedate lap changes 2018-06-02 10:29:43 -04:00
TehRealSalt
bc5c279317 Messing with item distributions a tad 2018-06-01 02:19:40 -04:00
TehRealSalt
bf3910cdca Incredibly rudimentary Jawz stuff 2018-05-31 20:51:05 -04:00
TehRealSalt
75e77189d6 Fix Star/Mega music persisting after death for splitscreen players 2018-05-30 18:38:30 -04:00
TehRealSalt
428a134cda Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems 2018-04-02 06:39:26 -04:00
TehRealSalt
15f0e16344 Race lap linedef executor
Set up similar to NiGHTS Mare linedef executors. Give a sector the "Race
Lap" sector type, tag it, then set the frontside x-offset on the trigger
line to the lap it should activate on minus 1. There are a few flags you
can check on the trigger line to modify its behavior.
- Normally the executor will only trigger if its exactly on the lap
specified. Check Not Climbable to make it execute on laps equal to or
greater than, or check Block Enemies to make it execute on laps equal to
or less than.
- By default, the executor will check current lap with the person in
last's lap. Check E4 to instead find the current lap from the player who
triggered it. This flag is better for triggering events ahead of the
players, while the default effect is better for triggering events behind
the players.
2018-03-31 14:48:49 -04:00
TehRealSalt
00e913bbcc Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
# Conflicts:
#	src/k_kart.c
#	src/k_kart.h
#	src/lua_baselib.c
#	src/p_inter.c
#	src/p_spec.c
2018-03-31 00:44:03 -04:00
TehRealSalt
e974b6e4b7 MK rules for Battle scoring
and quick fix for karma items
2018-03-30 00:53:25 -04:00
TehRealSalt
3d8441fe54 Unsuck start boosts 2018-03-29 21:43:02 -04:00
TehRealSalt
caa000d5d6 A quick credits draft
Please give me corrections and people to add. I've not been here as long
as some people, so there is 100% probably people I missed
2018-03-28 16:17:04 -04:00
TehRealSalt
8e9d09121e Actually, this makes more sense :U 2018-03-28 15:28:50 -04:00
TehRealSalt
84944f1a52 Idea: Make Boo make you invisible instead of flash in splitscreen
There's no way atm to make you flash on your screen but not on everyone else's, so I think just making you invisible on all of them keeps the original SMK intent of "you have to pay extra close attention to their screen to know where they are at all" better
2018-03-27 18:30:02 -04:00
TehRealSalt
ac6a996c0d HUD improvements
Most notably, Karma & Boo no longer appear on the minimap
2018-03-27 18:22:33 -04:00
TehRealSalt
e16bf1cf75 WIP karma item stuff 2018-03-26 20:36:16 -04:00
TehRealSalt
d99339ecd0 Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
# Conflicts:
#	src/info.c
#	src/k_kart.c
#	src/p_enemy.c
#	src/p_inter.c
#	src/p_mobj.c
2018-03-14 16:12:15 -04:00
TehRealSalt
e5798f7490 Rename fake item to eggman monitor 2018-03-13 21:07:08 -04:00
Sryder
f26c96175d Make sure it's a waypoint before doing distance calculations 2018-03-13 05:25:04 +00:00
Sryder
07c7bc05c5 Fix the item box related crashes
Removed Magnet item box pulling code. It's a mess, hacky, doesn't really help in races, and breaks things. We will implement something new for it soon.
2018-03-13 05:20:47 +00:00
TehRealSalt
f25b2f0256 whoops 2018-03-12 01:23:42 -04:00
TehRealSalt
375f9a9291 Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
# Conflicts:
#	src/d_netcmd.c
#	src/g_game.c
#	src/k_kart.c
#	src/p_enemy.c
#	src/p_inter.c
#	src/p_map.c
#	src/p_user.c
#	src/sounds.c
#	src/sounds.h
#	src/y_inter.c
2018-03-12 00:58:13 -04:00
TehRealSalt
7e007c2832 Restored bounce pad strafe 2018-03-06 01:31:49 -05:00
TehRealSalt
f97ec30493 Made a lot of gametype checks use either G_RaceGametype or G_BattleGametype
Should make it a lot easier to add more gametypes later.
Also some minor fixes:
- Changed up how shell speed scales in mobjscale juuuust slightly, so
it's less messy
- Fixed CHECK showing spectators
2018-03-04 15:27:52 -05:00
TehRealSalt
1e1867fe42 General fixes
- Flame trails don't spawn if you're not on the ground
- Mobjscale: Shells are now the correct speed
- Mobjscale: Explosion's wipeout hit height scales
2018-03-04 14:28:29 -05:00
TehRealSalt
b0be1c7bbf Hopefully this fixes item throwing & distribution in mobjscale maps 2018-03-01 17:20:13 -05:00
TehRealSalt
f0067d4719 Restore battle wait fade 2018-02-27 22:07:20 -05:00
TehRealSalt
a144a04abb Taunt sound simplification 2018-02-27 21:18:42 -05:00
Sryder
631b96883a Merge branch 'flair' of git@git.magicalgirl.moe:KartKrew/Kart.git 2018-02-24 22:38:28 +00:00
TehRealSalt
cb593aa2b1 Battle Mode wins award (player count * 2) points now 2018-02-20 20:08:53 -05:00
TehRealSalt
da32f9a4ed Fixed fourth taunt sound not playing
% 4 would output 0 to 3, not 1 to 4 guys :V
2018-02-20 19:33:50 -05:00
TehRealSalt
2a23549d63 Winning positions scale with number of players
Anyone in the top 50% gets winning music & blue position, everyone below
gets the losing music & red position. For odd numbers, it rounds up.
2p: 1st wins, 2nd loses
3p: 1-2 win, 3rd loses
4p:  1-2 win, 3-4 lose
5p: 1-3 win, 4-5 lose
6p: 1-3 win, 4-6 lose
7p: 1-4 win, 5-7 lose
8p: 1-4 win, 5-8 lose (SMK)
12p: 1-6 win, 7-12 lose (modern MK)
16p: 1-8 win, 9-16 lose (max player count)
In big netgames you won't just hear the losing music all of the time now
:V
2018-02-20 19:11:09 -05:00
TehRealSalt
275132da5f Minor but important fixes 2018-02-17 01:53:44 -05:00
TehRealSalt
3e7fbad490 Porting over some things from sonicitems 2018-02-13 16:48:09 -05:00
TehRealSalt
00d2038d61 Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
# Conflicts:
#	src/k_kart.c

(Also I added some extra music for voting, because I forgot I didn't
commit the merge :V)
2018-02-11 12:18:25 -05:00