mazmazz
8504b000bb
Fix blinking MD2 models
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MD2 models are forced to load float frames, so mesh->indices is never loaded, so glDrawElements can't be used. Use glDrawArrays instead.
2019-01-07 04:34:19 -05:00
mazmazz
391d001929
Un-dummy md5 checks
2019-01-07 04:34:18 -05:00
mazmazz
cc3b57a96c
Compile fix -- remove (void)alpha from DoScreenWipe
2019-01-07 04:34:17 -05:00
Arthur
531d42c1bd
Eliminate some old GL functions so we don't slide back into bad habits!
2019-01-07 04:34:16 -05:00
Arthur
25ef570a81
Fix screen transitions
2019-01-07 04:33:28 -05:00
mazmazz
08579d9447
Buildbot fixes
2019-01-07 04:33:27 -05:00
mazmazz
62596bed38
Compile fixes -- specify GLubyte for pglColor4ubv
2019-01-07 04:33:25 -05:00
Arthur
9774ecbdfb
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
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No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2019-01-07 04:33:22 -05:00
Arthur
00792f8dab
Removed unused PF_Md2 flag
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More OpenGL performance increase by making assumptions about client state
2019-01-07 04:33:20 -05:00
Arthur
cf6af71d33
boolean fix for VS
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add GL_NORMALIZE
2019-01-07 04:30:54 -05:00
mazmazz
72c2b28328
Ignored fread fix
2019-01-07 04:30:53 -05:00
mazmazz
d5a0b2df4d
More mixed d&c fixes
2019-01-07 04:30:52 -05:00
mazmazz
78adb69481
byte -> char
2019-01-07 04:30:51 -05:00
mazmazz
c5c799006a
Mixed D&C fixes
2019-01-07 04:30:49 -05:00
mazmazz
1654aa34c5
Fix floating point comparisons
2019-01-07 04:30:48 -05:00
Arthur
1249f37fc5
Removed all glBegin/glEnd references
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MD2/MD3 now works, with the exception of WAD textures for some odd reason
2019-01-07 04:30:47 -05:00
mazmazz
2f930f1262
Small Mixed D&C fix
2019-01-07 04:30:45 -05:00
AJ Freda
4806dadd88
Fixed a few unnoticable mistakes [vanilla]
2019-01-07 04:30:42 -05:00
mazmazz
09629f092f
Ifdef nextFrame handling under USE_MODEL_NEXTFRAME
2019-01-07 04:30:40 -05:00
mazmazz
6ed896d462
Interpolation fix attempt?
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* Fix pglNormal3bv pointer because typo
2019-01-07 04:30:39 -05:00
mazmazz
c13d3ff1dd
Adapt re-enabled DrawMD2 code block for meshes
2019-01-07 04:30:37 -05:00
mazmazz
6653b9697f
Hide/add Kart FTransform mirror and anglez behind ifdef
2019-01-07 04:30:36 -05:00
mazmazz
bbc3d27cee
More hw_md2 merge errors; re-enable interpolation code block
2019-01-07 04:27:59 -05:00
mazmazz
039cf894f2
hw_md2 merge errors
2019-01-07 04:24:00 -05:00
mazmazz
ab99f19dd1
Add model sources to sdl1.2 VC project
2019-01-07 04:23:20 -05:00
mazmazz
34afceaa3b
Ignore fread return value (buildbot error)
2019-01-07 04:23:19 -05:00
mazmazz
2a24854903
Add new model files to CMake
2019-01-07 04:23:18 -05:00
mazmazz
f0b20e302a
Buildbot fixes (changed byte types to char; mixed d&c)
2019-01-07 04:23:17 -05:00
mazmazz
2e22b069f1
GCC compile fixes
2019-01-07 04:23:15 -05:00
mazmazz
30c7ad3928
Add MD2/MD3 files to makefile
2019-01-07 04:21:46 -05:00
Arthur
11be174603
Remove CONS_Printf message that isn't even doing what it says it is!
2019-01-07 04:21:45 -05:00
Arthur
9f0b121b15
Support for 'tinyframes', and lots more optimization
2019-01-07 04:21:44 -05:00
Arthur
295ca25171
Common model format, with MD2/MD3 loading
2019-01-07 04:21:43 -05:00
Arthur
9d5622c0bc
New fixed math functions - ClosestPointOnVector, and Strength.
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Normal also returns length now, since it is free.
2019-01-07 04:19:24 -05:00
Sal
7176490d5e
Merge branch 'kill-facefreed' into 'next'
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Remove facefreed/iconfreed
See merge request KartKrew/Kart-Public!15
2019-01-06 02:02:54 -05:00
Sal
50a6df7563
Merge branch 'load-order-adjustment' into 'next'
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Load sounds.kart after patch.kart
See merge request KartKrew/Kart-Public!13
2019-01-06 01:51:41 -05:00
wolfy852
aa3c058321
Remove facefreed/iconfreed
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Caused an issue where having more than 16 characters loaded would crash the game when compiled with MSVC.
2019-01-05 20:40:47 -06:00
SeventhSentinel
4de91cfea5
Load sounds.kart after patch.kart
2019-01-05 00:33:24 -05:00
Sal
9e09d8cb8c
Merge branch 'mainwads-fix' into 'next'
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Don't increment mainwads for sounds or music.kart
See merge request KartKrew/Kart-Public!12
2019-01-04 20:01:57 -05:00
Steel Titanium
888b5056d7
Clean up the comments a bit
2019-01-04 19:55:05 -05:00
Steel Titanium
a69239bfa8
Don't increment mainwads for sounds or music.kart
2019-01-04 00:32:01 -05:00
Sal
e52d5fd2fd
Merge branch 'bump-fixes' into 'next'
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Push bouncing players backwards if they get stuck in a wall
See merge request KartKrew/Kart-Public!3
2019-01-03 12:27:14 -05:00
Sal
0b0cbcabb7
Merge branch 'map-palette-titlefix' into 'next'
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Fix per-map palette not being reset properly when it should.
See merge request KartKrew/Kart-Public!9
2019-01-03 01:08:42 -05:00
Sal
220ef1a490
Merge branch 'waypoint-lap-option' into 'next'
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Add waypoint lap field via Parameter field
See merge request KartKrew/Kart-Public!4
2019-01-03 00:58:09 -05:00
Steel Titanium
3273924743
Remove double brackets
2019-01-02 13:04:56 -05:00
Steel Titanium
d6178a3a40
Comment this out again.
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How did this even get reverted...
2018-12-31 18:34:04 -05:00
Steel Titanium
6ad2c145d7
Better attempt at fixing this
2018-12-31 18:19:18 -05:00
SeventhSentinel
5b4faa4ddb
Merge remote-tracking branch 'kartinternal/master' into next
2018-12-31 15:16:39 -05:00
Steel Titanium
749bc65caa
Attempt 1 to properly fix
2018-12-31 14:18:00 -05:00
Steel Titanium
18fea4f3b1
Revert "Fix per-map palette not being reset properly on title"
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This reverts commit 1bb6ff27c8
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2018-12-31 13:35:38 -05:00