Commit graph

3589 commits

Author SHA1 Message Date
TehRealSalt
376656343a Revert "Attempt to not let the camera into thok barriers"
This reverts commit 9f42e74fe2.
2018-10-04 20:08:29 -04:00
TehRealSalt
7de16e2528 Foolish 2018-10-04 20:06:55 -04:00
Steel Titanium
79f5f4885c Split zlib and libpng 2018-10-04 19:47:19 -04:00
TehRealSalt
639a170c78 Merge branch 'master' into sal-cleanup 2018-10-04 18:51:45 -04:00
TehRealSalt
6bae5e952b Brown text colormap instead of teal, revert sky-blue 2018-10-04 18:07:56 -04:00
TehRealSalt
71efda2b20 Always move the camera
According to wolfs, this improves fps. Let's confirm, shall we?
2018-10-04 17:50:50 -04:00
Sryder
8afdda8249 Disable VSync by default. I wouldn't be surprised if there are issues that arise from it, and I'm fairly sure its always been slightly spotty. 2018-10-04 21:08:47 +01:00
TehRealSalt
744c41bc8a Edit the text remaps
Lighter sky, lighter pink, steel is now called steel-blue
2018-10-04 14:30:54 -04:00
TehRealSalt
1cb2c22cbd Dream is green, Olive is yellow 2018-10-04 14:28:38 -04:00
TehRealSalt
fef3c63740 Moved colors around yet again for nicer invincibility effect
- Ruby is closer to the pinks (and where purples would be if it wrapped around)
- Sapphire is closer to the cyans
- Dream is right before the teals
2018-10-03 21:18:07 -04:00
TehRealSalt
ad64279d28 Edit Pink, Navy, and Jet 2018-10-03 20:48:44 -04:00
toaster
fdf398d003 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into toast_misc 2018-10-03 21:04:34 +01:00
toaster
dcdbf911a5 Don't have all of your mines disappear into the aether if you have to shield-drop ONE, because they're not all out at once. (This is only really relevant to debug testing, given picking up additional HUD-dropped mines isn't very likely. 2018-10-03 20:56:43 +01:00
toaster
60a26fcaa4 * Modify PIT_GrenadeRing to place less-complicated checks near the start of the function.
* Add the customary LUA_CallAction call to A_GrenadeRing.
* Revamp A_MineExplode into using a blockmap iterator. Having tested it it might be less laggy in some situations, but I think the drawing is causing the bulk of the problems here.
2018-10-03 20:51:15 +01:00
toaster
4c1a068bd7 Update A_GrenadeRing to also take the mapheader scale into account. 2018-10-03 20:23:59 +01:00
Latapostrophe
4aea053c2f Allow client to open chat and scroll even if muted. 2018-10-03 20:09:32 +02:00
TehRealSalt
738ee90d8a Merge branch 'master' into noclip-cam 2018-10-03 13:45:20 -04:00
toaster
d7892266e4 Improve A_MineExplode.
* Re-order the conditions within it such that it quickly checks for shootability and absence of scenery BEFORE it performs the more costly range or parentage checks.
	* Make its explosion radius take mapscale into account. (This is the only off-topic change made in this branch. I have made it here because half of this commit, which doing the other half in a seperate branch would conflict with, is on-topic.)
2018-10-03 17:27:58 +01:00
toaster
a16b9cfc1f Incorrect comment starting location. 2018-10-03 17:16:23 +01:00
toaster
ecfe8e5070 Complete the disabling of the traditional shield mechanism (oversight from initial commit). 2018-10-03 17:14:25 +01:00
toaster
cfd2b021a4 Nuke a bunch of iteration things that have no purpose in SRB2Kart. A full explanation of my reasoning and what it affects is as follows.
p_inter.c -
	Everything to do with setting states for starposts
		In SRB2Kart, starposts are invisble. We don't need to loop through all thinkers just to set their states when there's no visible effect of the state-setting. In addition, it has no consequences for gameplay - starposts have long been silent here, and all checking is done regarding their health, not their state.
	Remove extremely low-traffic conditionals (MT_FLINGEMERALD collision height extension, for example)
		These objects serve no functional purpose during regular SRB2Kart gameplay. Why should every other object have to pay an admittedly minor performance hit just for them?
	Disable all mechanisms of damaging bosses or enemies with the player's physical contact
		With the exception of Sapphire Coast, no MF_ENEMY objects exist in the entirety of the standard roster. In addition, the conditions for damaging the enemies were impossible to achieve, because they required vanilla SRB2 mechanics such as "jumping", "spindashing", or "super". Therefore, they can be safely commented out.
	Disable NiGHTS-related material (excepting bumper, hoop, and wing-emblem objects)
		NiGHTS is fundamentally incompatible with regular kart gameplay and I believe was already broken. Therefore, any mechanism which enters, aids, or abets it can be safely disabled.
	Comment out Tag mechanisms
		Tag is the only vanilla multiplayer gametype which has sufficient gameplay depth and complexity (HEYOOOOOOOOO) to require dedicated thinking in and of itself in order to manage. This thinking is irrelevant to Kart's functioning, and can be neutered easily.
d_clisrv.c
	Comment out Tag mechanisms
		See p_inter.c
d_netcmd.c
	Disable several devmode commands which are irrelevant to SRB2Kart gameplay
		When investigating for references to NiGHTS material, I discovered that these remained untouched. In order to present a more coherent game, I have hidden the ones that serve no purpose for us.
	Comment out Tag mechanisms
		See p_inter.c
g_game.c
	Disable NiGHTS-related material
		See p_inter.c
	Disable some team-related material
		Teams are not present in SRB2Kart at present. Obviously we'd want to reconsider for future, but it doesn't need to be run right now.
	Everything to do with setting states for starposts
		See p_inter.c
m_cheat.c
	Disable several devmode commands which are irrelevant to SRB2Kart gameplay
		See d_netcmd.c
p_map.c
	Remove extremely low-traffic conditionals (MT_EGGSHIELD collision, for example)
		See p_inter.c
	Disable NiGHTS-related material
		See p_inter.c
p_mobj.c
	Disable P_EmeraldManager
		Power stones, despite their relevance in vanilla Match, are not in SRB2Kart's Battle. No management of nonexistent emeralds is required.
p_setup.c
	Everything to do with setting states for starposts
		See p_inter.c
p_spec.c
	Disable NiGHTS-related material
		See p_inter.c
	Everything to do with setting states for starposts
		See p_inter.c
p_telept.c
	Everything to do with setting states for starposts
		See p_inter.c
p_tick.c
	Disable some team-related material
		See g_game.c
	Disable P_EmeraldManager
		See p_mobj.c
	Do not run shields
		Shield objects are not run under the vanilla system; the Thunder Shield is a domain-specific recreation using a standard mobjthinker.
	Do not run special stages
		SRB2Kart does not have special stages.
	Comment out Tag mechanisms
		See p_inter.c
y_inter.c
	Disable some team-related material
		See g_game.c
p_user.c
	Disable NiGHTS-related material
		See p_inter.c
	Disable 2d movement for players
		2D mode? In a kart racer? :nick:
2018-10-03 17:04:41 +01:00
Sryder
76e0ff6dc7 Merge branch 'waypastpoint' into 'master'
Ghetto waypoint improvements

See merge request KartKrew/Kart!21
2018-10-02 18:20:17 -04:00
toaster
2f082d8265 Revert "Just realised the inputwheel jittering in Sryder's videos was my fault, so fix this even better"
This reverts commit 8aff76b8c3.
2018-10-02 16:52:02 +01:00
toaster
4b9d5f251e Fix incorrect alignment of selected-level Ruby in vote drawer. 2018-10-02 16:51:17 +01:00
Alam Ed Arias
348f4dc2cd Merge branch 'master' into next 2018-10-02 09:14:59 -04:00
TehRealSalt
58b52adf7e Address toast review
- Re-add highlighting to the header text, and shift it back up slightly
- Move the viewpoint loop break out of a while and into the main loop
2018-10-01 19:23:38 -04:00
toaster
445013b0f9 Wrong bracket level for flashing-set. 2018-10-01 22:44:17 +01:00
toaster
147b7a5786 Modified SPB to not route through P_DamageMobj (so wehave more control over the shield dropping/item obliteration, given Sryder picking up his own Thundershield...) 2018-10-01 21:48:52 +01:00
Monster Iestyn
a605ee9c11 Merge branch 'linux-better-mem-report' into 'master'
Use MemAvailable instead

See merge request STJr/SRB2!281
2018-10-01 16:25:21 -04:00
toaster
d42736fe3d Include srb2.org in the credits per Rob's wishes. 2018-10-01 21:23:00 +01:00
Sryder
033667a0ee Merge branch 'keysmash' into 'master'
(Mic)key('s Dick) Smasher

See merge request KartKrew/Kart!18
2018-10-01 14:58:31 -04:00
Latapostrophe
49acbe9bee Fix /me and sayteam, except sayteam now actually doesn't do anything anymore. 2018-10-01 20:23:56 +02:00
toaster
c9da6cd856 Minor HUD offset tweak for splitscreen eggnum. 2018-10-01 18:10:12 +01:00
toaster
d0e629a8e2 Correct some inconsistencies I missed in the previous commit. 2018-10-01 13:51:23 +01:00
TehRealSalt
e6fd41339a DrawFill supports splitscreen offset flags 2018-10-01 08:41:44 -04:00
toaster
379772e5aa Allow respawning spectators before starttime is up because they no longer spawn in a condition that allows them to get an unfair advantage (drop dash or its ghetto 2.0-esque predecessor)
Also, some camera tweaks:
* Force chasecam when exiting, just like it's forced when you're dead and not a spectator.
* Force a horizontal camera angle aiming when spectator and dead, to avoid skybox bugs.
2018-10-01 13:25:13 +01:00
toaster
14a5ffbfd8 Based on netgame comments last night, update the tab rankings info to show less information in race. 2018-10-01 12:52:54 +01:00
toaster
f1267f8ae1 Don't allow a new driftboost of lesser magnitude to completely cancel an existing driftboost. 2018-10-01 12:27:35 +01:00
TehRealSalt
96506359f1 Goodbye cvar 2018-10-01 07:21:02 -04:00
toaster
0ec952d019 Add a SECTIONRACE map flag. So far, all it does is prevent the number of laps from exceeding the map default, but it's a base to work off of if we want to add any other changes specifically for section races in future. 2018-10-01 12:12:48 +01:00
toaster
487a2ecf2e Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into toast_misc 2018-10-01 11:46:13 +01:00
TehRealSalt
73100b22d5 Please don't punish offline practice 2018-09-30 21:46:12 -04:00
Monster Iestyn
800b3bb240 Move player + player mobj existence checks to top of P_MoveChaseCamera. This is the only place it makes sense to even check them tbh.
While I'm at it, let's also use the "mo" variable instead of player->mo throughout the function (to be consistent)
2018-09-30 22:18:48 +01:00
Sryder
005e3ce514 Merge branch 'hack_the_de_damnit' into 'master'
Fix dehacked list incongruence

See merge request KartKrew/Kart!20
2018-09-29 16:52:41 -04:00
Sryder
5322caa435 Merge branch 'invert_dynamic_slopes' into 'master'
Flip dynamic slope toggle

See merge request KartKrew/Kart!17
2018-09-29 16:51:35 -04:00
toaster
ab59504be0 Experimental: Making the ghetto waypoints we have right now their own mobj list in order to make them slightly less bullshit 2018-09-29 20:28:27 +01:00
toaster
1be13e8e2d Fix dehacked list incongruence. 2018-09-29 16:43:00 +01:00
toaster
2c1db167da Correct that thing Lat` found where sometimes the controls menus'd get "stuck" replacing the second key every time, effectively only allowing one key until you clear it and try again.
Also, sounds.
2018-09-29 16:18:16 +01:00
toaster
21ba9921da Some credits tweaks (alphabetical ordering plus new names, plus slight downwards adjustment of TYLER52) 2018-09-28 20:10:22 +01:00
toaster
8ccaa1fcee Flip dynamic slope toggle. 2018-09-28 12:58:07 +01:00