toasterbabe
26744c2a6b
woops #1
2016-06-06 21:02:47 +01:00
toasterbabe
7c0eee6ff1
The fix now takes reverse gravity platform step-up into account properly.
2016-06-06 20:53:29 +01:00
toasterbabe
60dd8dab3c
Backported clipping fix for FF_REVERSEPLATFORM collision.
2016-06-06 18:11:23 +01:00
Monster Iestyn
69f556d40a
Split AA trees code from m_misc.c/.h into m_aatree.c/.h
...
Also updated any relevant project files that I can think of to include the new files, as well as the makefile of course. Some of the other project files haven't been touched in years so I'll leave those alone ...unless someone objects
2016-06-05 21:29:40 +01:00
Monster Iestyn
2e9607938d
Merge branch 'master' into next
2016-06-04 20:23:46 +01:00
toasterbabe
3591e92dfa
Merge branch 'toast_slopes' of http://git.magicalgirl.moe/STJr/SRB2 into toast_slopes
2016-06-04 19:48:04 +01:00
toasterbabe
ba528a075e
Last few changes as reccomended by Red. (<3 u, no hetero)
2016-06-04 19:47:40 +01:00
Nipples the Enchilada
6bf40b8f40
Merge branch 'gl-slope-doors' into 'master'
...
OpenGL slope fixes again
This branch just adds the relevant code for OpenGL to properly check slopes regarding "closed door" segs (those between two sectors that cannot be crossed normally) and "window" segs (those between two sectors of differing plane heights that you CAN cross, which would probably display top or bottom textures), so you don't get HOMs when the the slopes create a closed door even though the normal sector heights wouldn't or something.
(if you couldn't understand that, my slopes test map shows what I mean to the right of the player start: https://dl.dropboxusercontent.com/u/25409000/2.1/mi-slopetest.wad )
See merge request !81
2016-06-04 14:28:07 -04:00
Monster Iestyn
4c422f6605
OpenGL: closed door/window detection code now accounts for slopes, just like in software
2016-06-04 18:31:21 +01:00
Alam Ed Arias
31a59f8ae6
Merge branch 'next' into toast_slopes
2016-06-02 17:45:16 -04:00
Monster Iestyn
83c4dba4ce
Fix crash reported by FuriousFox at http://mb.srb2.org/showthread.php?t=41536
...
Basically this makes sure numwadfiles is updated before loading the SOC/Lua scripts, so if a Lua script calls COM_BufInsertText with the contents "addfile scr_mysticrealm.wad" it can't overwrite the last written wadfile slot! Not that COM_BufInsertText really should be used like that to begin with
2016-06-02 20:16:25 +01:00
toasterbabe
c1caf21323
Reccomended by MI: Dividing by the original friction value just so slopes with normal friction don't behave differently between next and this branch.
2016-06-02 16:51:12 +01:00
toasterbabe
882622d2e7
...I made two major mistakes with P_GetMobjGravity.
...
*Didn't take into account object scale
*Doubled force when on the ground (ignore what the comment of the line I moved says, it was relevant for slopes...)
This also led to a mistake with slopes, where I was double-multiplying by the gravity constant to get half (because of a quirk of numbers...)
2016-06-02 16:42:07 +01:00
toasterbabe
213a9632ca
Let's multiply the thrust by the mobj's friction. You should have less chance of purchase on a slippery slope (tee hee) and more on a rough one, but the slopes were basically identical during testing before I implemented this change.
2016-06-02 16:09:33 +01:00
toasterbabe
80fceafcb9
Merge branch 'toast_slopes' of http://git.magicalgirl.moe/STJr/SRB2 into toast_slopes
2016-06-02 14:40:36 +01:00
toasterbabe
1493537dfc
Moved the standingslope check in P_ZMovement to after the FOF and height adjustment as it is in P_PlayerZMovement, as reccomended.
...
Doesn't actually stop Crawla jittering, but might as well make it happen for consistency's sake.
2016-06-02 14:39:41 +01:00
wolfy852
919e3ed0e2
Make token available to Lua as a global variable
...
Reviewed by @RedEnchilada
2016-06-01 21:06:24 -05:00
Alam Ed Arias
507b336bd6
Merge branch 'next' into toast_slopes
2016-06-01 15:36:46 -04:00
Alam Ed Arias
208fb75a17
Merge branch 'master' into software-fixes
2016-06-01 15:35:55 -04:00
Alam Ed Arias
5c24efac21
Merge branch 'master' into next
2016-06-01 15:35:03 -04:00
toasterbabe
44a6e8bb54
I_Error description syntax consistency (buzzword buzzword buzzword).
2016-06-01 19:52:12 +01:00
Alam Ed Arias
a7640e4d6c
travis: compress the build cache
2016-06-01 14:32:03 -04:00
Monster Iestyn
43b6b2a53f
Merge branch 'master' into next
2016-06-01 19:31:57 +01:00
Monster Iestyn
7fc1c7466d
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2.git
2016-06-01 19:24:00 +01:00
Monster Iestyn
c863e311fe
OpenGL: Fix upper texture Effect 1 only skewing
2016-06-01 19:22:54 +01:00
Alam Ed Arias
dfe5246636
appveyor: only for taggeed master builds
2016-06-01 14:01:12 -04:00
Monster Iestyn
bf85cc25bd
OpenGL: Fix lower unpegged texture offset, fix lower unpegged + effect 1 so the texture actually skews
2016-06-01 18:51:38 +01:00
Alam Ed Arias
629dd8e08f
Merge branch 'next' into toast_slopes
2016-06-01 11:47:22 -04:00
Alam Ed Arias
0444e8a14c
Merge branch 'master' into next
2016-06-01 11:45:57 -04:00
toasterbabe
ae8b45965c
No Size_t --> int
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in an I_Error print!
[/rhyme]
2016-06-01 16:45:10 +01:00
Alam Ed Arias
4e41525bef
Merge branch 'master' into software-fixes
2016-06-01 11:44:50 -04:00
Alam Ed Arias
d86dc67218
travis-ci: add back xcode6.2
2016-06-01 11:23:30 -04:00
Alam Ed Arias
87cf02e21b
Merge branch 'master' into software-fixes
2016-06-01 11:17:57 -04:00
toasterbabe
76d108d760
Whoops, didn't realise pushing fixed and integer were different. My mistake.
2016-06-01 14:49:14 +01:00
toasterbabe
62c4338d60
Added P_GetMobjGravity to Lua. Check /toaster/gravitytest.lua for sample script.
2016-06-01 13:19:44 +01:00
Alam Ed Arias
f21c72b889
debug: always load exchndl.dll
2016-05-31 21:30:18 -04:00
Alam Ed Arias
ef290723c2
Merge branch 'master' into next
2016-05-31 17:57:12 -04:00
Alam Ed Arias
5401257c74
travis-ci: llvm's APT repos are offline for now
2016-05-31 17:56:05 -04:00
Monster Iestyn
d24cc49443
Fix FOF height checks all over p_spec.c to account for slopes
...
This fixes certain sector specials and linedef executor specials etc not accounting for players/mobjs touching sloped FOFs
2016-05-31 21:31:29 +01:00
toasterbabe
7071fbe29e
I made a mistake. Fuck git reverts, they are a nightmare, let's just do this the old fashioned way.
2016-05-31 18:13:17 +01:00
toasterbabe
d4d44777f4
Okay, now vertex slopes aren't placement-order-dependent any more. Hopefully this is the best way to handle things.
2016-05-31 17:43:27 +01:00
toasterbabe
d998ddfae4
When you haven't found all the vertices, it's just not safe to carry on. Hit them with a descriptive I_Error so they don't get confused as hell like Glaber did. http://mb.srb2.org/showthread.php?t=41455 for reference.
...
Also took the opportunity to nuke or otherwise neuter a bunch of Kalaron's bizzare ramblings (most are questions which have long-been answered by Red's efforts) at the same time.
2016-05-31 17:07:28 +01:00
Monster Iestyn
d5184847d6
Merge branch 'master' into software-fixes
2016-05-31 16:29:02 +01:00
Alam Ed Arias
7dd3a4ba7b
Merge branch 'master' into next
2016-05-31 11:26:51 -04:00
Alam Ed Arias
2262e4aeb9
travis-ci: allow clang-3.8 to fail
2016-05-31 11:26:29 -04:00
toasterbabe
da2abbb39f
Failed a build because C is an obnoxious language.
2016-05-31 16:24:51 +01:00
toasterbabe
6058eec1c9
Holy shit. I spent two hours staring at how garbage this code was and didn't even realise it was #ifdef'd out behind a define not even mentioned in doomdef.h. It's not actually used anywhere (superseded entirely by the much nicer, much more relevant P_NewVertexSlope()... out with you, ancient, foul demons who should've been SPRINGCLEANed long ago.
2016-05-31 16:14:21 +01:00
Monster Iestyn
8b2b49fb04
Just some final cleanup of the code I changed
2016-05-31 16:08:29 +01:00
Alam Ed Arias
bd588ad0f4
travis-ci: note down what version of clang we are compiling with
2016-05-31 11:06:47 -04:00
Alam Ed Arias
9122c3e5ea
Merge branch 'travis-ci' into 'master'
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Travis ci
Ok, now SRB2 on travis-ci is tested to be compiled against 17 buildsets
Now, what am I doing wrong?
See merge request !74
2016-05-31 11:02:51 -04:00