Commit graph

505 commits

Author SHA1 Message Date
toaster
427944f633 Remove advancedemo
Just a weird, meaningless footgun waiting in the wings for someone to catch themselves on. D_StartTitle works plenty fine here!
2022-10-26 20:40:19 +01:00
toaster
ab68f0dadd Rewrite ping timeout
- ALWAYS kick someone who's about to stop the server because they're about to overrun TICQUEUE, even if they're in the joiner grace period
- Reduce the joiner grace period for normal ping limit to 10 seconds (from 30)
- Properly account for ignoring all local players when the host is splitscreen
2022-10-26 20:27:32 +01:00
toaster
33e35b7e13 Fix ping measurement off-by-one that slightly underestimates ping measurements 2022-10-26 13:50:35 +01:00
Sal
c4ecddb9f3 Merge branch 'server-browser-improvements' into 'next'
Server browser technical and aesthetic improvements

See merge request KartKrew/Kart-Public!313
2022-09-09 19:14:58 +00:00
Sal
a9acd6a8e9 Merge branch 'split-netfil-loading' into 'next'
Speed up file loading on server join by splitting P_AddWadFile into stages

See merge request KartKrew/Kart-Public!295
2022-09-05 15:04:49 +00:00
X.organic
6fb59f87b7 Speed up file loading on server join by splitting P_AddWadFile into stages 2022-09-05 15:04:49 +00:00
James R
53ee6524b4 Display the current status of server querying in the server browser
While trying to contact servers: display how many servers
are left. Once done: display the total number of servers
available in game.
2022-09-04 22:08:36 -07:00
James R
ed9d520b4e Retry contacting servers in the server browser every second until nettimeout 2022-09-04 19:52:45 -07:00
Sally Coolatta
bf96c7ade8 Merge branch 'master' into next 2022-09-02 10:19:35 -04:00
X.organic
70128776ac Miscellaneous memory bug fixes to make AddressSanitizer happy 2022-09-02 13:20:31 +00:00
Ashnal
97f79a8866 Should fix the dedicated server player node takeover
that completely destroys servers
2022-08-29 16:58:33 -04:00
Sal
df101848d1 Merge branch 'ping-catchup' into 'next'
Ping Catchup

See merge request KartKrew/Kart-Public!302
2022-08-26 22:44:47 +00:00
Sal
886bda775b Merge branch 'hole-punch-less-getaddrinfo' into 'next'
Call getaddrinfo less frequently when hole punching

See merge request KartKrew/Kart-Public!303
2022-08-26 22:44:25 +00:00
toaster
d86081cb8a If the client has caught up to the server -- say, during a wipe -- make GetLag return a ping of zero
Should fix the momentarily large ping bug.
2022-08-25 18:00:19 +01:00
toaster
77164096dd Don't even attempt to advertise a non-netgame server.
This appears to be a long-time bug that exists upstream too, but nobody even knew about it before the MS rules alert made it clear this was actually happening!
2022-08-24 15:04:09 +01:00
James R
08f49671ef Send ASKINFO packet after hole punching
Time spent in I_NetRequestHolePunch no longer counts
toward ping measurement in the server list.
2022-08-21 04:15:59 -07:00
toaster
05a79f6a8b Forgot to delete the duplicate registration for cv_kicktime in an earlier commit in this branch. 2022-07-10 19:59:50 +01:00
toaster
eea0df0ba2 Ping measured in frame delay instead of milliseconds
The part of HOSTMOD ministats that I wanted. Can go back to ms using the pingmeasurement cvar.

If Tyron wants to bring ministats fully in I think it'd be better to bring its ideas to replace the current HUD instead, ideally using the existing ping gfx, so they should bring it up with Oni

# Conflicts:
#	src/d_clisrv.c
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/doomstat.h
#	src/hu_stuff.c
#	src/m_menu.c
2022-07-10 16:06:50 +01:00
toaster
4f58842804 Merge branch 'next' into public_next
# Conflicts:
#	src/i_tcp.c
2022-07-09 20:31:49 +01:00
toaster
fbb613b2d6 Catch several ways ban.txt could be malformed by a well-meaning server host, and report it back via the log. 2022-07-04 14:00:12 +01:00
toaster
7c92a7efbb Complete BANFORMAT header implementation.
* Warn the user when an incompatible ban.txt is being loaded, and stop early.
* Don't inexplicably assign as a boolean, you bafooligan!
2022-06-15 22:34:05 +01:00
toaster
3498f1cff1 First commit with actual human testing involved.
* Fix some bugs.
    * Reset bannode information properly, fixing being unable to join your own server.
    * Write to the buffer before saving the kick/ban reason, rather than after.
* Improve the print output for the `showbanlist` command.
    * Includes username.
    * Includes remaining time as seen by a kicked joiner.
    * Hides expired bans.
* Improve the messages for ban/kick related refused joins.
    * Replace the Reason with the actual admin-provided reason for refused connection.
    * Replace the "Server refuses connection" header with "You have been [banned/temporarily kicked] from the server", the previous given Reason.
    * Fudge the time reported for temporary kicks so that a user is encouraged to return slightly after their tempkick ends, rather than before.
* Add an extra newline to the M_StartMessage for being kicked/banned with a reason provided.
2022-06-15 16:56:38 +01:00
toaster
7bc59abc30 Create a single struct for bannednode and bannednodetimelft, and use the matching ban ID inside that struct.
While this commit does not increase the visibility of ban reasons, it makes this possible later.
2022-06-14 22:09:27 +01:00
toaster
cd6b1b2cd9 Enforce MAX_REASONLENGTH when reading ban.txt. 2022-06-14 21:42:41 +01:00
toaster
8addea0d45 Core 1.4 specific changes.
* Ensure it can compile.
    * Removing vanilla 2.2 properties that slipped in to previous commits.
    * Rearranging i_tcp.c to avoid implicit declaration.
    * Complete rename of `IsNameGood` to `EnsurePlayerNameIsGood`.
* Add "BANFORMAT" header, for versioning support.
* Add conversion from 1.3-and-earlier format to new system.
* Don't ban the entire internet - convert zero-masks to the most specific ones.
2022-06-14 21:15:35 +01:00
toaster
55be74396f Ban improvements
- Save a note of the username, not just the reason.
- Allow setting a mask with the `banip` command.
- Make ban.txt's formatting a lot more sane. Username and reason are stored in quotes. The mask uses the same formatting as actual CDIR.
- Keep track of if we tried to load ban.txt. If it wasn't, then don't save over it with a blank file.
- Disallow quotes in player names, as it makes player name detection in console more annoying, and saving username in files scary.

# Conflicts:
#	src/d_clisrv.c
#	src/d_netcmd.c
#	src/i_tcp.c
2022-06-14 17:25:40 +01:00
toaster
8d05bf669b Kicks are now temp bans
Length is determined by the "kicktime" cvar, in minutes. By default, this is set to 10, but I'm willing to adjust this. Only applies to manual kicks (in the future, maybe also name filter kicks).

The timestamp for the unban time is even saved in ban.txt, so long-term temporary bans are completely possible. (I checked, you can attempt to ban someone for up to 1902 years if you really want to.)

# Conflicts:
#	src/d_clisrv.c
#	src/d_clisrv.h
#	src/i_tcp.c
2022-06-14 17:15:28 +01:00
toaster
24181ae738 - Attach ban reasons to banned_t
- Properly call D_SaveBan after remote bans. Bans are no longer saved in the ban command and instead wait for the actual kick to process, since before they were split between the two, which is what caused the discrepancy.

# Conflicts:
#	src/d_clisrv.c
#	src/i_tcp.c
2022-06-14 16:58:07 +01:00
toaster
77e67d86bc Remove MAXBANS
Needs proper stress testing but seems to work.

# Conflicts:
#	src/i_tcp.c
2022-06-14 16:46:12 +01:00
toaster
8fa22d562f Merge branch 'hole-punch-backport' into 'public_next'
Hole punching backport

See merge request KartKrew/Kart!445
2022-05-31 15:48:00 +00:00
toaster
77f2894bc3 Make a server report its preferred gametype on the MS listing, not its current one.
The intent is to stop servers from needing to dedicate their limited name/MOTD space to things like advertising `lessbattlevotes`, and to avoid "punishing" a server in visibility for allowing temporary gametype switches. However, this is possibly a controversial change, so I'm doing it in its own commit in case there's a clear consensus to revert.
2022-05-27 23:21:25 +01:00
toaster
7bf672a399 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart-Public.git into next 2022-05-27 17:51:11 +01:00
Eidolon
64088d8f07 Tweaks for kart v1 MR comments 2022-05-21 12:32:40 -05:00
Sally Coolatta
8149a51192 Do not register servers twice
Advertise_OnChange is CV_NETVAR, so the server will get registered by CV_LoadNetVars when the server starts.

This race condition occasionally pops up in master, but got very consistent with uncapped.
2022-05-04 05:20:32 -04:00
Eidolon
8f354ad9c1 Implement Uncapped (squashed)
Co-Authored-By: Sally Coolatta <tehrealsalt@gmail.com>
Co-Authored-By: James R <justsomejames2@gmail.com>
Co-Authored-By: Monster Iestyn <iestynjealous@ntlworld.com>
Co-Authored-By: katsy <katmint@live.com>

Place Frame Interpolation in "Experimental" video options header

This seems like an appropriate way to describe the feature for now.

Add smooth level platter under interpolation, `renderdeltatics`

`renderdeltatics` can be used as a standard delta time in any place,
allowing for smooth menus. It will always be equal to `realtics`
when frame interpolation is turned off, producing consistent
framerate behavior everywhere it is used.

Add smooth rendering to save select screen

Add smooth rendering to Record/NiGHTS Attack, F_SkyScroll

Ensure viewsector is accurate to viewx/viewy

This fixes a potential crash in OpenGL when changing between levels.

Ensure + commands get executed before map start

Always have precise_t defined

Fix misc dropshadow issues

Reset view interpolation on level load

Remove unnecessary precipmobj thinker hack

Add reset interpolation state functions

Reset precip interpolation on snap to ceil

Reset mobj interp state on TeleportMove

Only swap view interp state if a tick is run

Run anti-lag chasecam at tic frequency

Fixes jittery and unstable chasecam in high latency netgames

Homogenize mobj interpolations

Add sector plane level interpolations

Add SectorScroll interpolator

Add SideScroll interpolator

Add Polyobj interpolator

Intialize interpolator list at a better time

Delete interpolators associated with thinkers

Interpolate mobj angles and player drawangle

Interpolate HWR_DrawModel

Add functions to handle interpolation

Much less code duplication

P_InitAngle, to fix angle interpolation on spawning objects

Fully fix drop shadows

It used the thing's floorz / ceilingz directly -- that wouldn't account for interpolated coordinates.

Do not speed up underwater/heatwave effect in OpenGL

Closer OpenGL underwater/heatwave effect to Software

Interpolate from time of previous tic

Previously interpolated from last 35th of a second, which
may be offset from game time due to connection lag.

Consider this the proper fix to 54148a0dd0 too.

Calculate FPS stuff even if frame is skipped

I decided ultimately to actually keep the frame skip optimization disabled, because I think it is actually a little bit helpful that you can still get accurate rendering perfstats while paused, however if we decide otherwise then we can have this optimization back without making the game act like it's lagging.

Keep rect in memory

Feel better about this than creating one all da time

Lots of FPS stuff

- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.

(This also consolidates several more commits ahead of this
fixing various issues. -eid)

Misc changes after Kart cherry-picks

Fix renderdeltatics with new timing data

Update mobj oldstates before all thinkers

Allow FPS cap values

Adjust how FPS cap is checked to improve FPS stability

Fix precip crash from missing vars

Improve the framerate limiter's timing for extreme stable FPS

Handle the sleep at the end of D_SRB2Loop instead of the start

Simplifies logic in the other parts of the loop, and fixes problems with it frequently waiting too long.

Reset mobj interp state on add

Add mobj interpolator on load netgame

Move mobj interpolators to r_fps

Dynamic slope interpolators

I_GetFrameTime to try and improve frame pace

(It doesn't feel that much better though.)

Move I_FinishUpdate to D_SRB2Loop to sync screen updates with FPS cap, use timestamps in I_FrameCapSleep to simplify the code

Fix plane interpolation light level flickering

Fix flickering plane interpolation for OpenGL in the exact same way

Funny OpenGL renderer being at least 50% copy-pasted Software code :)

P_SetOrigin & P_MoveOrigin to replace P_TeleportMove

Convert P_TeleportMove use to origin funcs

Revert "P_InitAngle, to fix angle interpolation on spawning objects"

This reverts commit a80c98bd164a2748cbbfad9027b34601185d93f5.

Waypoint polyobjects interpolate z & children

Add interpolation to more moving plane types

Adds interpolation to the following:
- Crumbling platforms
- Mario blocks
- Floatbob platforms (this one works really strangely due to two thinkers, maybe double-check this one?)

Reset overlays interp states each TryRunTics

Interpolate model interpolation (lol)

Use interp tracer pos for GL linkdraw

Papersprite angle interpolation

Makes the ending signpost smooth

Move intermission emerald bounce to ticker

Bring back shadows on polyobjects

Also optimizes the method used so rings can show their shadows too. Using just the subsector is a tad bit imprecise admittedly but any more precise methods get really laggy.

Fix a bunch of ticking in hu_ drawing functions

Revert "Reset overlays interp states each TryRunTics"

This reverts commit a71a216faa20e8751b3bd0157354e8d748940c92.

Move intro ticking out of the drawer

Adjust 1up monitor icon z offsets

Fixes interpolation issues with 1up monitors.

Delta time choose player menu animations

Add drawerlib deltaTime function

Interpolate afterimages further back

Use old sleep in dedicated mode

Clamp cechotimer to 0

Fixes issues with cechos staying on-screen and glitching out
(NiGHTS items for example).

Revert "Remove unnecessary precipmobj thinker hack"

This reverts commit 0e38208620d19ec2ab690740438ac2fc7862a49e.

Fix frame pacing when game lags behind

The frame timestamp should've been made at the start of the frame, not the end.

Fix I_FrameCapSleep not respecting cpusleep

Jonathan Joestar bruh

Allow dedicated to use precise sleep timing again

Instead of only using one old sleep, just enforce framerate cap to match TICRATE.

Make Lua TeleportMove call MoveOrigin

Reset Metal fume interp state on appear

Add interpdebug

Put interpdebug stuff in perfstats instead

Add timescale cvar

Slow the game down to debug animations / interpolation problems! Speed it up if you need to get somewhere quickly while mapping!

Enable timescale outside of DEVELOP builds

It has NETVAR, so it should be fine -- put an end to useful debugging features excluded in multiplayer!

Force interpolation when timescale != 1.0

Reset old_z in MT_LOCKON think

Fixes interpolation artifacting due to spawn pos.

Fix cutscenes in interp

Fix boss1 laser in interp

Interpolate mobj scale

Precalculate refresh rate

Slower PCs can have issue querying mode over and over. This might kinda suck for windowed mode if you have different refresh rate displays but oh well

Fix interp scaling crashing software

Reset interp scale when Lua sets .scale

Disable angle interp on fresh mobjs

Fix interp scale crash for hires sprites

Interp shadow scales

Copy interp state in P_SpawnMobjFromMobj

Fix multiplayer character select

Don't interpolate mobj state if frac = 1.0

Fix Mario block item placement

Interpolate spritescale/offset x/y

Fix offset copies for SpawnMobjFromMobj

THANKS SAL

Add Lua HUD drawlists

Buffers draw calls between tics to ensure hooks
run at the originally intended rate.

Rename drawerlib deltaTime to getDeltaTime

Make renderisnewtic is false between tics

I know what I'm doing! I swear

Completely refactor timing system

Time is now tracked internally in the game using I_GetPreciseTime
and I_UpdateTime. I_Time now pulls from this internal timer. The
system code no longer needs to keep track of time itself.

This significantly improves frame and tic timing in interp mode,
resulting in a much smoother image with essentially no judder at
any framerate.

Ensure mobj interpolators reset on level load

Ensure view is not interpolated on first frame

Disable sprite offset interpolation (for now)

Refactor timing code even more

System layer is greatly simplified and framecap
logic has been moved internally. I_Sleep now
takes a sleep duration and I_SleepDuration
generically implements a precise sleep with spin
loop.
2022-05-01 17:35:30 -05:00
Sal
7d5a499f38 Merge branch 'small-download-tweaks' into 'master'
Few small tweaks to the connection screen

See merge request KartKrew/Kart-Public!262
2022-03-29 22:19:16 +00:00
Sally Coolatta
fce57a1027 startedInFreePlay 2022-03-29 15:42:31 -04:00
toaster
375a635c8a Merge branch 'spectator-little-things' of https://git.do.srb2.org/KartKrew/Kart-Public.git into public_speclil 2021-12-02 18:07:50 +00:00
James R
df59f3580d Don't do anything hole punching related if rendezvousserver is unset 2021-08-30 18:27:52 -07:00
James R
307cdf7039 Don't request hole punch to self, and don't register local server for hole punching 2021-08-30 16:52:15 -07:00
James R
ba5b6aa7af Hole punching 2021-08-30 16:52:13 -07:00
Ashnal
452390872b Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart-Public into HEAD 2021-08-19 22:50:50 -04:00
Ashnal
dc447c07e9 A few netgame default improvements
Increase timeouts by a few seconds, helps folks joining with slow disks
Beef up the vanilla downloader settings
2021-08-19 22:41:50 -04:00
Ashnal
a35d4ea5f4 Switched checking files mode to use a progress bar
Changed the confirmation prompt use MB if >=10MB
Changed the ovearall progress bar to use MB if >=10MB
2021-08-19 21:49:40 -04:00
JugadorXEI
4fdbfb1dc2 Abstain from handling connections instead if the level is loading 2021-05-30 23:36:07 +02:00
Sally Coolatta
967a85db81 Merge branch 'master' into spectator-little-things 2021-04-07 17:14:09 -04:00
Sally Coolatta
163b215b0a Merge branch 'next' into spectator-little-things 2021-04-07 17:14:02 -04:00
Ashnal
f01697bfdb Prevent the connection from being canceled when in Record Attack
Fixes a crash that can happen when starting RA attempts if you press
keys/buttons that would cancel a netgame connection
2021-03-08 00:48:15 -05:00
Sal
a8b37c6ec3 Merge branch 'http-downloads-auth' into 'master'
Command for http downloads with basic auth

See merge request KartKrew/Kart-Public!233
2020-11-03 13:04:43 -05:00
James R
88c98970eb Reset asksent before CL_ASKJOIN
It gets pushed forward for ASKINFO.
2020-09-30 12:42:53 -07:00