Commit graph

3315 commits

Author SHA1 Message Date
TehRealSalt
7d4d181715 Speed lines 2018-09-13 20:26:43 -04:00
TehRealSalt
ce85c2b7bd Delay falling, longer exit timer 2018-09-13 19:13:43 -04:00
TehRealSalt
250c61dd00 This is a sign
Signpost with the face of the person in 1st falls down at a pre-determined location on race finish (or at the finishing player if none is found)
2018-09-13 17:42:34 -04:00
TehRealSalt
ec2b4e0dfc Tweak these blues
Try to make all the blues using this range look a little different, you know?
- Cyan is brighter, and has more contrast.
- Teal has 1 more shade of blue for slightly better anti-aliasing.
2018-09-13 03:04:01 -04:00
TehRealSalt
eca535d369 Instead of doing productive things, I changed around skincolors again
- Renamed Ivory to White, removed Nickel and old White, and improved Silver and Grey.
- Improved Pink & Ruby.
- Added Ketchup, replaced Canary with Mustard.
- Removed Army.
2018-09-13 02:07:00 -04:00
TehRealSalt
a794386d8e New drift sparks 2018-09-11 19:52:00 -04:00
toaster
fd7bc1c1ac Do a bunch of major modifications to the voting system's rule change system!
* Add `kartvoterulechanges`, or "Voting Rule Changes" on the menu, to allow some user control over event frequency.
	* "Never" - does what it says on the tin.
	* "Sometimes" - 1/8 chance of Encore if host has unlocked it, only gametype change when buffer is full
	* "Frequent" - 1/2 chance of Encore if host has unlocked it, gametype change every 5 maps
	* "Always" - If host has unlocked Encore, alternates between Encore and Gametype. Otherwise, always a gametype change
	* There's probably room for a setting between "Sometimes" and "Frequent", but I didn't want to overload the host with options and these were the ones that made sense.
* Better handling of buffer refreshes, to prevent two of the same map appearing next to each other in the voting unless there literally aren't that many maps.
* Mostly unrelated: Minor bugfix for Y_SetupVoteFinish, preventing music changes/random sounds playing on the You Will Join Next Race screen. (Branch-appropriate, at least.)
2018-09-11 15:42:53 +01:00
TehRealSalt
2defaa4b74 .PNG error shows lump name 2018-09-10 15:15:14 -04:00
toaster
67d57d82bc I was getting annoyed by these arrows and their inconsistency, so I made them use the graphics. 2018-09-10 12:41:53 +01:00
toaster
5b27e597d7 More manual pages, plus renaming the option to Tricks & Secrets (F1) - PLUS, the magic of a little animated how-to for leafing through the pages. Requires new patch.kart, as I wanted the leading zeroes and Jeck wanted to add more pages without more commits later... 2018-09-10 12:39:59 +01:00
toaster
0e6bcee463 Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into misc_plus_menustuffs 2018-09-10 11:43:45 +01:00
TehRealSalt
d603d48a61 Don't allow joining 20 sec into the match 2018-09-10 04:29:37 -04:00
TehRealSalt
2c8bf584e4 Quick fix
No other keys bound to this, it should be 0
2018-09-10 03:35:10 -04:00
TehRealSalt
4be1e8b6c2 System menu default 2018-09-10 03:27:05 -04:00
TehRealSalt
f4c45877b2 Merge branch 'sonicitems' into sal-misc 2018-09-10 03:22:11 -04:00
TehRealSalt
538abbba99 Make Battle arrows consistent w/ the flashing item change earlier
Should make Hyudoro even more amazing in Battle, since you can tell which held items are off-limits~
2018-09-10 03:17:15 -04:00
TehRealSalt
ee94da90b2 Don't let players carry them between levels..........
(In return for not letting anyone experience this silly bug, I made spectators joining before the match starts in Battle spawn with bumpers)
2018-09-10 03:15:46 -04:00
TehRealSalt
6f867274ed Item stuff
- Keep items on death, as long as you haven't used them yet.
- Restart the item roulette on spawn if you die during it.
- Held items that take up your item box now flash, to be consistent with Rocket Sneaker and Grow.
2018-09-10 02:48:10 -04:00
TehRealSalt
a8eb4af694 Camera fixes
- Fixed camera panning for higher distances.
- Because of this, re-enabled scaling the pan amount based on distance.
2018-09-10 02:24:21 -04:00
TehRealSalt
7a91398066 Drop Dash + alternate start boosts
New respawn boost behavior, where you just hold for long enough instead of timing it with hitting the ground. Also much weaker, just gives you enough boost to get going instead of being a free sneaker.

Start boosts have been severely changed. The perfect one has an extra tic on its timing window and gets Sneaker boosting special effects, but every other possible boost has been severely nerfed.
2018-09-10 01:47:23 -04:00
wolfy852
e5b947de0a Change ESC menu override string to "Open/Close Menu (ESC)", adjust menu accordingly 2018-09-09 21:24:19 -05:00
TehRealSalt
aca9d505cc New gamepad defaults
Based on input recieved from Jeck
2018-09-09 20:57:54 -04:00
wolfy852
9a82176f6f Merge commit '72d80a9aa890d93dfd86e95af75c0752e1ff7e56' into sonicitems 2018-09-09 17:57:23 -05:00
TehRealSalt
76033a51d7 // we're fucking sick of this
Why hasn't SRB2 already done this themselves YEARS ago...
2018-09-09 18:24:09 -04:00
TehRealSalt
03e1ed179e Comment ou remaining traces of cv_karthud
We've poured so much effort into our own HUD that it doesn't make much sense to have the option to replace it with another game's at this point
2018-09-09 18:10:11 -04:00
TehRealSalt
c1b9700e28 Revert pan speed
Old one was more exciting, and gave that feeling of "you're scraping against the walls" when you try to corner really hard
2018-09-09 18:04:35 -04:00
toaster
c8639ed0e0 Disable the options you MEANT to disable. 2018-09-09 15:44:37 +01:00
toaster
3936a7ea7e Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into misc_plus_menustuffs 2018-09-09 15:41:37 +01:00
TehRealSalt
54bde9462d Revert "Rebalanced odds table again"
This reverts commit fbe721e7d4.
2018-09-08 19:50:31 -04:00
TehRealSalt
a9f34ce8ba Camera adjustments
- reverted boostcam timing, different max dist
- zooms out based on camera momz
- drift panning is twice as slow
2018-09-08 18:45:57 -04:00
TehRealSalt
1cdf5623db weaker 2018-09-08 16:32:39 -04:00
toaster
e0aee8353c Forgot a default case. 2018-09-08 17:53:41 +01:00
toaster
e1b645d103 Bugfix a Jawz crash Jeck got a few days ago.
Not menu-based, but I guess this branch is misc PLUS menu stuff, not just menu stuff based on sal-misc.
2018-09-08 17:50:53 +01:00
toaster
6c6bafd1d6 * User manual!
* Some visual ordering fixes for the item menu, plus a #define-toggleable option for the bottom right slot to be traversable for ease-of-use purposes (even if it doesn't do anything).
2018-09-08 17:02:03 +01:00
TehRealSalt
0bd4a29f0e Weight increases with speed
Might be a tad weak right now, but we'll see if people want it stronger
2018-09-08 04:04:10 -04:00
TehRealSalt
9096da926b Merge branch 'sonicitems' into sal-misc 2018-09-08 03:24:59 -04:00
TehRealSalt
60ccbb1cd9 Critical inconsistency fix 2018-09-08 03:24:32 -04:00
TehRealSalt
fbe721e7d4 Rebalanced odds table again 2018-09-07 22:17:38 -04:00
TehRealSalt
52034646da Placeholder boost effect 2018-09-06 23:49:51 -04:00
TehRealSalt
7760c7030e Tweaked boost cam, again 2018-09-06 21:58:23 -04:00
TehRealSalt
be3ed17e19 Restore the one good bit 2018-09-06 19:31:28 -04:00
TehRealSalt
34d27b06e0 Revert "Wrote a new function for MT_SOLID object bumping"
This reverts commit b4aa01ed61.
2018-09-06 19:27:07 -04:00
TehRealSalt
82cf95d9f1 Forgot this 2018-09-06 16:09:17 -04:00
TehRealSalt
e2643c5ebd Player arrows can show x10
Requires new patch.kart
2018-09-06 16:06:37 -04:00
TehRealSalt
3520a3fb55 More Jawz tweaking
- Z pos checking is Battle-only now
- Made the Z pos limit much higher
- Increased its range in Battle
2018-09-06 16:05:57 -04:00
TehRealSalt
d299e59ce9 Sink bug fix
Sink would only spawn its trail ever if you threw it on a tic that was (leveltime % 4 == 0), because it called its action every 4 tics instead of every tic
2018-09-06 15:52:27 -04:00
TehRealSalt
bc15392514 Boost tweaks
Fix offroad not affecting you as soon as it did before, and tweaking boost cam to be stronger
2018-09-06 13:02:08 -04:00
TehRealSalt
b4aa01ed61 Wrote a new function for MT_SOLID object bumping
A lot more similar to the code used for player wall bumping, and is much less likely for you to just... pass through the object if you keep trying hard enough.

Also, falling rocks get pushed aside by invinicible players with no resistance.
2018-09-06 11:49:58 -04:00
TehRealSalt
36356f8a64 Boost cam 2018-09-05 11:19:00 -04:00
TehRealSalt
1548e59b2b Change a few cvar defaults 2018-09-04 21:18:20 -04:00