- Update chars.kart hash, AGAIN!
- Fix spectators being visible on minimap when F12ing people
- Optimize how splitscreen players are drawn on top of the minimap
- Remove duplicated cvar registrations
- Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
- Increase "Frequent" gametype switch frequency even more
- "SRB2" version dehacked warning ignores srb2.srb
This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
* Fix the website MS browser mapname output being incomplete.
* Hide hell maps on the website MS browser mapname output.
* (unrelated) tweak Command_Showmap_f's logic for a more accurate name.
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Hardcoded Collide.lua.
Added player boolean array "Collide", used by Collide.lua.
Walls are now bouncy by default again, like they were in 1.09.
Buffed Orange Drift sparks, the boost now lasts 60 frames up from 40.
-If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded
-Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases
-File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic
-The reason is now properly shown when the server refuses connection
-Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1)
-Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
-Updated packet name list so the debug file no longer shows garbage packet names
-Replaced byte values with actual net command names in the debug file. Only the first net command in a packet will be shown though
-Added a MOBJCONSISTANCY define that makes the game takes all revelant mobjs to be counted in the synch seed
-Added a PACKETDROP define that adds two console commands "drop" and "droprate" to simulate bad internet by dropping packets
-Added/changed comments here in there in the netcode
-Fixed a minor error that would ignore one of the urgent ack slots
-Added a space between the map name and "zone" for the messages shown in a joiner's console