Commit graph

66 commits

Author SHA1 Message Date
TehRealSalt
d1929d3a37 Linked list bananas, hnext/hprev fixes 2018-06-16 19:57:08 -04:00
TehRealSalt
8bb6cc6c19 Shrink buffed HEAVILY
It now does its job properly: repairing races when there is one straggler far in the back.
- Wipeout instead of spinout, to prevent cheap deaths
- Lose all of your items when you get shrunk.
- You cannot pick up any items while shrunk.
- x2 duration.
- Appears in the very back, with 10% chance.
2018-06-12 16:27:51 -04:00
TehRealSalt
a554763128 Maintenence
- Fix merge issues
- Update invincibility flash to use its own object instead of MT_OVERLAY, so extra hacks don't need baked into overlay thinking
- K_SpawnSparkleTrail can accept mobjs now, since there really wasn't any reason it needed a player.
- Comment out a few old MK/vanilla SRB2 effects for now
2018-06-10 16:10:24 -04:00
TehRealSalt
07a18e5185 Merge branch 'master' into sonicitems 2018-06-09 22:50:21 -04:00
Sryder
f00e3dfd5a New Drift dust
Applies all the time as long as the object is turning tight enough
New Sound
Works on Red Shells too!
2018-06-08 21:13:52 +01:00
TehRealSalt
00e913bbcc Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
# Conflicts:
#	src/k_kart.c
#	src/k_kart.h
#	src/lua_baselib.c
#	src/p_inter.c
#	src/p_spec.c
2018-03-31 00:44:03 -04:00
TehRealSalt
3d8441fe54 Unsuck start boosts 2018-03-29 21:43:02 -04:00
TehRealSalt
375f9a9291 Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
# Conflicts:
#	src/d_netcmd.c
#	src/g_game.c
#	src/k_kart.c
#	src/p_enemy.c
#	src/p_inter.c
#	src/p_map.c
#	src/p_user.c
#	src/sounds.c
#	src/sounds.h
#	src/y_inter.c
2018-03-12 00:58:13 -04:00
Sryder
631b96883a Merge branch 'flair' of git@git.magicalgirl.moe:KartKrew/Kart.git 2018-02-24 22:38:28 +00:00
TehRealSalt
2a23549d63 Winning positions scale with number of players
Anyone in the top 50% gets winning music & blue position, everyone below
gets the losing music & red position. For odd numbers, it rounds up.
2p: 1st wins, 2nd loses
3p: 1-2 win, 3rd loses
4p:  1-2 win, 3-4 lose
5p: 1-3 win, 4-5 lose
6p: 1-3 win, 4-6 lose
7p: 1-4 win, 5-7 lose
8p: 1-4 win, 5-8 lose (SMK)
12p: 1-6 win, 7-12 lose (modern MK)
16p: 1-8 win, 9-16 lose (max player count)
In big netgames you won't just hear the losing music all of the time now
:V
2018-02-20 19:11:09 -05:00
TehRealSalt
4348be7d80 Chaotix sound effects, new music names 2018-02-10 16:01:09 -05:00
TehRealSalt
2889687d1d New invincibility effect, grow/shrink stuff
Whenever grow/shrink effects get made, I'll remove the Mario-style
stuttered growth and whatever else needs doing beyond that
2018-02-10 01:19:33 -05:00
TehRealSalt
00af56aa2a Merge remote-tracking branch 'refs/remotes/origin/flair' into sonicitems
# Conflicts:
#	src/k_kart.c
#	src/k_kart.h
#	src/p_enemy.c
2018-02-05 21:08:01 -05:00
TehRealSalt
e516d09ae4 Colored boom
Not tested *yet*
2018-02-05 20:10:20 -05:00
TehRealSalt
3749914588 Fix more conflicts that I forgot 2018-02-05 19:40:26 -05:00
TehRealSalt
d9c49d9527 Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
# Conflicts:
#	src/dehacked.c
#	src/hardware/hw_main.c
#	src/info.c
#	src/info.h
#	src/k_kart.c
#	src/p_enemy.c
#	src/p_user.c
#	src/r_things.c
2018-02-05 19:08:49 -05:00
TehRealSalt
cbff4bbf44 So much
- Renamed fucking everything
- Threw out all of the item code because it looks at me funny
2018-02-05 18:55:52 -05:00
Sryder13
c52475a630 New bomb explosion effect 2018-02-05 22:53:31 +00:00
Sryder13
4b06594dd0 Star colormap is decided to be used per mobj with mobj->colorize
Star creates afterimages that are colorized and fullbright
Star makes the player fullbright
2018-02-05 00:00:36 +00:00
TehRealSalt
db09f7b3d6 Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-15 22:31:14 -05:00
TehRealSalt
9908339989 A bunch of little things
- Minimum wall bounce speed decreased from 25*FRACUNIT to 15*FRACUNIT
- Solid objects now bump players instead of stop them
- Bounce pad strength scales with object scale
- Fixed Boo stealing being inconsistent and sometimes not stealing
anything
2018-01-08 15:48:19 -05:00
TehRealSalt
ab010f91b0 Last few finishing touches for the HUD
Battle Mode cards & Race countdown timers display properly
2017-12-25 10:05:36 -05:00
TehRealSalt
7a5bd7c597 Closer to done HUD tweaking?
Splitscreen in Battle is left
2017-12-23 19:14:06 -05:00
Wolfy
36439da320 Resurrect the minimap
Still kinda broken.
2017-12-18 18:07:38 -06:00
TehRealSalt
6346058f35 Merge branch 'quads' of http://git.magicalgirl.moe/KartKrew/Kart into quads 2017-12-18 01:03:14 -05:00
Wolfy
c5a4822df6 Reorganize minimap code 2017-12-17 23:12:51 -06:00
TehRealSalt
f69270027c Reverted wipeout 2017-12-12 19:58:44 -05:00
TehRealSalt
f5650eba09 Wipeout & minor tweaks
- SMK-style wipeout
- Using goldshroom removes some of its timer again
- Karma item boxes follow the player more closely
- "ATTACK OR PROTECT" no longer appears when you die if you've already
seen it
- Lua support for our SOC actions
- Fixed KARTSTUFF_LIST for Lua/SOC
- "Battle" is now an accepted word in level headers for setting
TOL_MATCH
- Default map numlaps is now 3 instead of 4
- Reverted making LF2_RECORDATTACK and LF2_NOVISITNEEDED default menu
flags, needs to be set manually now
2017-12-10 20:58:34 -05:00
wolfy852
8de9c46b68 Merge branch 'multi-admin' into battle
# Conflicts:
#	src/k_kart.c
2017-12-03 16:32:44 -06:00
TehRealSalt
73217690ab okay THIS time i actually made sure it compiled 2017-11-30 18:25:59 -05:00
TehRealSalt
bab5c60315 Further improved player setup
Now has all of the features, maybe needs spacing tweaks
2017-11-28 16:57:38 -05:00
wolfy852
732cef777f Merge in battle, unfuck the code 2017-11-21 01:23:06 -06:00
TehRealSalt
a2767fe341 Some more minor comeback tweaks
- Comeback players are now 1 speed with -20 friction
- Bombing gives 2 karma now
- Item players should no longer be able to be hit
- Attempted to fix instances of trying to bomb someone while they can't
be touched causing you to lose all your karma and start a console
message saying you're back in the game, despite not rewarding a balloon
- Fixed a few places where kartspeed & kartweight were being read as
fixed point numbers, despite being UINT8's
- Fixed up kartstuff Lua support more, functions properly now
2017-11-19 19:39:40 -05:00
TehRealSalt
81c723b9b5 Bounce Pad stuff
- K_DoBouncePad now uses mobj_t instead of player_t
- Bounce pads can now bump thrown shells
- Bounce pads now give heavier gravity to players
- The suicide command now works in all gamemodes
2017-11-19 02:37:28 -05:00
TehRealSalt
cca30d1095 Lots of small tweaks & fixes, that should make Battle a LOT more bearable
- Comeback timer is now always 10 seconds instead of scaling
- Takes 10 seconds before exiting
- Flashing tics is doubled in Battle Mode
- Removed a bunch of bomb nerfs
- Bombs are back to making only 1 point per hit
- Exposed K_GetKartAccel & K_GetKartFlashing to Lua
- Item boxes should no longer drop while going up slopes
- Trading item boxes with a bomb should turn you back into a bomb
- Balloons should no longer all respawn when dying in pits in 2-player
games
- Flashing players are able to kill *thrown* shells again (shields and
trap items are still unkillable). Prevents red shells from being able to
stick to a flashing player and hurt them again as soon as they're done
flashing
- CHECK appears at a farther distance
2017-11-17 00:48:36 -05:00
Sryder13
1f6877e1e7 Don't allow the player to respawn on a mapthing if it will collide them with another player
Mainly effects battle where match starts are used, race will be effected at the beginning of races though
2017-11-11 03:28:20 +00:00
TehRealSalt
01afd52ad0 Bounce pad sector type
Uses Ice/Sludge sector effect (new friction doesn't need it)
2017-11-07 02:36:27 -05:00
TehRealSalt
9bea44e5c1 Fix this garbage 2017-11-05 16:34:12 -05:00
Sryder13
351670513d Give explosion particle mobjs the target of who spawned it (bomb thrower, blue lightning user)
So that explosion particles can trigger voice lines (and not crash) and add points for players in battle
Also don't play voice lines when you hit yourself
2017-11-05 17:15:19 +00:00
Sryder13
5054ce72e0 Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart.git into gameplay-tweaks
# Conflicts:
#	src/d_player.h
#	src/k_kart.h
#	src/lua_playerlib.c
2017-11-05 14:51:52 +00:00
TehRealSalt
57b4d73ec2 Merge remote-tracking branch 'refs/remotes/origin/gameplay-tweaks' into battle
# Conflicts:
#	src/k_kart.h
2017-11-05 02:19:05 -05:00
TehRealSalt
d3e888cc44 Merge remote-tracking branch 'refs/remotes/origin/master' into battle
# Conflicts:
#	src/d_player.h
#	src/k_kart.c
#	src/k_kart.h
#	src/lua_playerlib.c
2017-11-05 02:16:39 -05:00
Sryder13
c9ddb7a4b5 Re-add lost player vibration frames
Separate sprites for fast moving frames
Rename some frames for a more sensible naming convention
2017-11-04 17:32:47 +00:00
Sryder13
8315ccd475 Change player collision again, they bounce away from each other naturally
Need to meddle and test with a "minimum bounce" still
2017-11-04 13:19:06 +00:00
TehRealSalt
1dcdaf0c44 I actually didn't do any of this right!! Whoops!!
Also made red shells dumb in battle mode
2017-11-02 21:40:06 -04:00
TehRealSalt
2cbef008c8 Merge remote-tracking branch 'refs/remotes/origin/gameplay-tweaks' into battle
# Conflicts:
#	src/k_kart.c
2017-11-02 21:03:14 -04:00
Sryder13
e5a32eb699 New collision mechanics, player's transfer their speed along movement when they collide, then bounce off at a set speed away depending on weight from each other 2017-11-03 00:43:51 +00:00
TehRealSalt
9a822fae80 Balloon stealing! Mushroom is back! 2017-11-02 20:43:03 -04:00
Sryder13
e60b3e1b88 Move Player collision check into the regular collision checking 2017-11-01 18:40:32 +00:00
TehRealSalt
4a02e166a1 Merge remote-tracking branch 'refs/remotes/origin/master' into battle 2017-10-26 19:39:02 -04:00