Commit graph

1735 commits

Author SHA1 Message Date
TehRealSalt
540bea911a First, minor steps to Record Attack support
To-Do:
- fix demo desync (desync is only super noticeable on slopes, but a
message pops up when the player starts moving regardless)
- fix ghosts not appearing
- replace that dumb level tally
- remove a bunch of things that made the assumption that race & record
attack would never mix (ex: "next map x doesn't support race mode, using
map y anyway" message)
2017-10-15 02:33:28 -04:00
ZTsukei
ba7580d8e2 = Nerfed Megas across the board.
- Rarer
 - Speed reduced from +25% to +20%
 - Getting squished doesn't last as long
= Nerfed the Banana Meta - or at least changed it
 - You don't wipeout for as long
 - You don't lose as much speed from wiping out (1/2 instead of 1/4)
= Respawning after death is faster
 - Lakitu drops you faster, only three floaty sounds instead of four
= Adjusted the camera to the values given by Sev
2017-10-13 15:44:17 -04:00
Wolfy
01126d1232 Actually run the fucking shadows this time 2017-10-11 21:31:17 -05:00
Wolfy
b27ab8f51b oops 2017-10-11 21:14:14 -05:00
Wolfy
366fe9fa91 Add TD shadows to Kart
Disclaimer: I haven't tested this and therefore am not sure whether or not it actually works. I think it does. Probably.
2017-10-11 20:54:35 -05:00
Wolfy
faf886885e Have Kart use kmd2.dat instead of md2.dat 2017-10-11 20:26:34 -05:00
ZTsukei
7c71feb274 Fixed thrown items (99% sure)
Thrown items are thrown farther now; distance based on CC.
2017-10-11 10:49:14 -04:00
ZTsukei
b95f1d568a Updated item weights
Fix attempt for thrown items
2017-10-10 21:09:38 -04:00
ZTsukei
b59246f413 Added Donut Plains Bushes 2017-09-04 22:32:14 -04:00
ZTsukei
ee7ea5f6cb Fixed the word "ZONE" not appearing in the title 2017-09-01 18:58:12 -04:00
ZTsukei
a1f2f5b675 New level tag "ZONETITLE" can be set to replace the word "ZONE" in a level. "NOZONE" overrides it and forces no display at all. 2017-09-01 13:01:59 -04:00
ZTsukei
5d26588759 Added allllllll the old mobjs. Still need to reassign level ids. 2017-08-31 23:16:03 -04:00
ZTsukei
a8a4f06aa3 Corrected type masking in d_clisrv.c 2017-08-10 17:37:31 -04:00
ZTsukei
fd85c536ff v1.3.19
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Moved the Lakitu respawn code so that it isn't console-only.
2017-08-09 23:45:13 -04:00
ZTsukei
80990da828 v1.3.18
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Fixed really poorly done netcode stuff. This should fix the kartstuff desyncing, maybe collision stuff too?
Fixed Megashroom's growth animation lasting too long.
2017-08-09 18:14:20 -04:00
ZTsukei
8d19d18200 v1.3.17
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Lakitu returns from his ironically-not-pillowshaded-cloud grave
Dropboosting works on respawn
Players respawn "automatically after 2 seconds" instead of "*instantaneously* while accel is held"
2017-07-16 12:06:29 -04:00
ZTsukei
3cdcaa6f2f G_PlayerReborn desync fix, maybe? 2017-06-26 21:41:05 -04:00
ZTsukei
6381791ca6 Swoopy Start & Lap Lakitu 2017-06-03 18:19:25 -04:00
ZTsukei
192647d4f1 Lakitu Start Lights 2017-05-21 18:25:34 -04:00
ZTsukei
eaa5167f71 v1.3.16
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Fireballs narrower
Fake Item is no longer restricted while held
Held items that are restricted remain in the item wheel until used
Magnet now correctly hits nearby players and objects
2017-05-17 23:11:00 -04:00
ZTsukei
2972dc9b67 Fireballs work, added to roulette.
Removed [k_fireballtimer] since it is not going to be used.
2017-05-13 11:15:35 -04:00
ZTsukei
e72b2921fb Can get items during spin-outs now
Collision now correctly ignores boo and squish
Collision now ignores star
2017-05-11 20:51:53 -04:00
ZTsukei
d29586716a v 1.3.13
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Added that plus sign
Collision no longer affects ghosted players
2017-05-09 21:21:12 -04:00
ZTsukei
1372cf55c9 Removed drown, maybe extended post-race time so it doesn't jump to results immediately
Added experimental player distance based items
2017-05-07 19:08:11 -04:00
ZTsukei
1ad993236f Monster Iestyn's Falling-Rocks-On-Slope fix 2017-04-24 22:32:19 -04:00
ZTsukei
cdf8d793bd v1.3.11
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Braking no longer stops on a dime, and instead reduces your speed input. The effect is different between braking and accelerating at the same time, and braking on its own.
Increased 'driftweight' to player->kartweight*14, up from player->kartweight*12.
Changed the base drift curve formula from a range of 447 - 303, to 415 - 303. This will result in a very slightly wider drift arc at low weights. This does not effect the strength of steering while drifting.
Drifting without holding a direction now has a bonus of 0.5 frames, up from 0.
Added kartweight to the required number of drift frames, at half value. Lighter characters take up to 4 additional frames to earn blue sparks, 8 for orange.
2017-04-20 21:51:57 -04:00
ZTsukei
04432f7789 v1.3.10
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Accelcode now factors in forwardmove value rather than a boolean. This is used to enable clutching (or whatever you call it; accel+brake) to give its own result.
Fixed Thwomps killing players rather than crushing them.
Reverted buggy collision experiment from previous version.
2017-04-19 21:05:17 -04:00
ZTsukei
74589aaea8 v1.3.09
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Reverted drift timer to 52 + player->kartspeed;
Reduced weight's effect on neutral drifting by 10%
Reduced weight's effect on collision by 50%
*EXPERIMENTAL*: Inverted collision's x and y. This should shunt players to the side instead of bump them forward?
2017-04-18 23:24:03 -04:00
ZTsukei
8dd47ef983 v1.3.08 - The Fat One
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Driftboost formula changed to:
49 + player->kartspeed*2;
(No longer factors weight from previous version)
Collision code now factors character weight for players.
Collision code now only plays the collision sound once, rather than per player.
Weight now factors into drifting's base value. A heavier character will drift more straight with no input and have less control.
Added a cheat check in SetPlayerSkinByNum(), to force speed and weight within the boundaries of 1 and 9.
Nerfed orange turbo to 50 frames, down from 60.
2017-04-18 21:04:56 -04:00
ZTsukei
1e576fb61f v1.3.07
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Changed the drift spark formula from:
51 + player->kartspeed;
To:
43 + player->kartspeed*2 + (10 - player->kartweight);
This allows an extreme heavy/accel to get sparks more often than an extreme light/speed character. Other extremes should be roughly where they were before.
2017-04-17 21:29:57 -04:00
ZTsukei
45dbdfa31c v1.3.06
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Increased weight's effect on drifting by 20% (10->12)
2017-04-17 20:38:32 -04:00
ZTsukei
3a90256ff8 v1.3.05
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Fixed Drift Sparks.
Added a "IF YOU CHANGE THIS" memo comment.
2017-04-17 13:46:41 -04:00
ZTsukei
cfdb127630 v1.3.04 - The Bouncy One
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Hardcoded Collide.lua.
Added player boolean array "Collide", used by Collide.lua.
Walls are now bouncy by default again, like they were in 1.09.
Buffed Orange Drift sparks, the boost now lasts 60 frames up from 40.
2017-04-17 13:20:52 -04:00
ZTsukei
1c62f2ff14 v1.3.03
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Fixed offroad being applied to almost every sector special. Oops.
2017-04-16 21:51:46 -04:00
ZTsukei
e6305ece38 v1.3.02
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Diagonal springs now keep your current speed if you are faster than their set speed. This only affects players for now.
Offroad is no longer handled by &256, and is now handled by &2, &3, &4; Damage (Damage (Water), Damage (Fire), and Damage (Electric))
Starpost mobj radius and height have been reduced to 1*FRACUNIT, this should fix the checkpoint infinispawn bug.
2017-04-16 20:47:48 -04:00
ZTsukei
911508e262 1.3.01
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Friction now correctly ignores FoFs over the sector (idk if it'll work on FoFs themselves yet)
Friction reduces speed to 1/3, was 1/2.
2017-04-16 16:17:22 -04:00
Sryder
ba2cf198bf Make sure it actually compiles 2017-04-16 19:55:21 +01:00
Sryder
82a392079d Update version to 1.3.0 2017-04-16 19:19:29 +01:00
Sryder
56153bbac0 Revert "Remove kart offroad variable and workings." This will likely be temporary until the sector effect is done for a default friction value.
This reverts commit aff9a78d76.

# Conflicts:
#	src/d_player.h
#	src/g_game.c
#	src/k_kart.c
2017-04-16 19:01:32 +01:00
Sryder
b702a8c121 Slightly buff mini turbo timer 2017-03-13 03:54:31 +00:00
Sryder
55e9df2865 Nerf mini-turbos to be more acceptable 2017-03-13 03:28:54 +00:00
Sryder
e122908cb1 renamed mphspeed console var to speedometer
has 4 options, off, Kilometers, miles, and fracunits
2017-03-13 02:44:31 +00:00
Sryder
4e062ed22a Nerf slope push because of stronger gravity 2017-03-13 00:10:38 +00:00
Sryder
6c4e4bc457 Fix music not updating correctly 2017-03-11 00:09:10 +00:00
Sryder
8934cf69c7 Account for conveyor belts with no-accelerate movement
use R_PointToDist2 instead of P_AproxDistance for player->speed, more accurate and probably won't cause too much performance trouble
2017-03-10 22:54:54 +00:00
Sryder
81fca118fe Sort out conveyor and push stuff for new friction 2017-03-10 22:43:06 +00:00
Sryder
603950fde3 Buff star acceleration 2017-03-10 21:27:53 +00:00
Sryder
0163548433 Buff gravity, slopes now throw you as nature intended
Springs have updated spring power
2017-03-10 21:26:16 +00:00
Sryder
1ac0f8c5a8 Fix really weird crash I should've checked for
Make the returning of top kart speed slightly cleaner
2017-03-10 03:24:15 +00:00
Sryder
c6814943ec Account for scale when getting topspeed for accel code 2017-03-10 02:59:16 +00:00