Sal
48ddb25fd6
Merge branch 'fix-dedi-node-takeover' into 'master'
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Fix dedicated node takeover
See merge request KartKrew/Kart-Public!308
2022-08-30 05:42:05 +00:00
Ashnal
97f79a8866
Should fix the dedicated server player node takeover
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that completely destroys servers
2022-08-29 16:58:33 -04:00
toaster
e9fa66a3b3
Merge branch 'spec-hud-snap' into 'master'
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Make spectator HUD snap to bottom left of viewport
See merge request KartKrew/Kart-Public!306
2022-08-28 14:30:51 +00:00
Sal
78cf02c221
Merge branch 'sdl-gamepads' into 'next'
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Use SDL Game Controllers API
See merge request KartKrew/Kart-Public!298
2022-08-28 09:24:36 +00:00
Sal
d9f4bd6111
Merge branch 'futurepk3' into 'next'
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Backport SRB2 2.2's PK3 loader code fixes
See merge request KartKrew/Kart-Public!289
2022-08-28 09:23:16 +00:00
Sal
4555f3240e
Merge branch 'clip-sprites-optimize' into 'master'
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Drawseg clipping optimized, from prboom-plus
See merge request KartKrew/Kart-Public!304
2022-08-28 09:22:49 +00:00
toaster
233c5b1f7a
Make spectator HUD snap to bottom left of viewport
2022-08-27 15:09:36 +01:00
toaster
bbfaa0e99e
Revert continuous hold attempt
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- Does not function with controllers that don't produce continuous joystick events on hold, as testing unfortunately made clear.
- The entire thing would need to be rewritten to make up for that, and I don't have the time to invest that kind of energy into version 1.
- An unreliable feature is worse than no feature at all.
2022-08-27 11:10:28 +01:00
Sal
5a8784169b
Merge branch 'gametype-always' into 'next'
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Adjust voting rule changes again
See merge request KartKrew/Kart-Public!301
2022-08-26 22:45:44 +00:00
Sal
df101848d1
Merge branch 'ping-catchup' into 'next'
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Ping Catchup
See merge request KartKrew/Kart-Public!302
2022-08-26 22:44:47 +00:00
Sal
886bda775b
Merge branch 'hole-punch-less-getaddrinfo' into 'next'
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Call getaddrinfo less frequently when hole punching
See merge request KartKrew/Kart-Public!303
2022-08-26 22:44:25 +00:00
Sally Coolatta
2b75147eac
Drawseg clipping optimized, from prboom-plus
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Ported and flattened from Sal's work on the internal repository
2022-08-26 23:01:54 +01:00
toaster
f7fc5c684e
Positive sign only
2022-08-26 21:26:03 +01:00
toaster
de97c41532
Revert "Remove game deadzone for Accel/Brake"
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This reverts commit 44eeb3a0f3
.
# Conflicts:
# src/m_menu.c
2022-08-26 21:18:27 +01:00
toaster
b10c21c504
Only use positive component of accel axis for menu KEY_ENTER behaviour
2022-08-26 21:00:39 +01:00
toaster
9e194dab2d
Add cv_lookbackaxis (and p2-4 equivalents)
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* Rename `Look Up/Down` to `Spec. Look Up/Down` to disambiguate from `Look Backward`
* Make it support multiplayer replay recording save request too
2022-08-26 20:50:57 +01:00
toaster
44eeb3a0f3
Remove game deadzone for Accel/Brake
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- They're binary inputs as processed by the game.
- A mechanism for binary inputs with no deadzone is already used for item and drift.
- Generally bound to triggers, not the stick.
- SDL still has a minimum deadzone, so won't fire endlessly.
2022-08-26 20:50:57 +01:00
toaster
3ef3789f58
Gamepad improvements for menus
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* For left stick up/down/left/right input, allow holding a direction down to move continuously in a direction at a rate of 7 steps per second per axis
* Now supports accel axis being used for the Enter key/"accept" in menus, to mirror how an accel BUTTON bind will be used as an Enter event.
2022-08-26 20:50:57 +01:00
toaster
f167895865
Fix compilation warnings and non-codebase-standard types
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Also, make the I_GetJoystickEvents functions match each other
2022-08-25 20:28:13 -05:00
Eidolon
08a218a3a1
Bump execversion to 10, remap xbox controls to SDL
2022-08-25 20:28:13 -05:00
Eidolon
5412be76e8
Use SDL Game Controllers API
2022-08-25 20:28:13 -05:00
James R
7b019571aa
Merge remote-tracking branch 'origin/master' into next
2022-08-25 10:40:46 -07:00
toaster
d86081cb8a
If the client has caught up to the server -- say, during a wipe -- make GetLag return a ping of zero
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Should fix the momentarily large ping bug.
2022-08-25 18:00:19 +01:00
toaster
1fb84fbfa9
Adjust voting rule changes again
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* If `kartvoterulechanges` is set to `Always`, the third option is always the opposite gametype, even if Encore is unlocked - that will now be present on the second option instead.
* This is both for consistancy with having Encore inaccessible on your gamedata, and a response to community feedback.
* The `kartencore` cvar being turned on will now be reflected in gametype rule changes from Battle to Race. This plugs one last hole in its area of effect for Race tracks.
2022-08-24 18:52:09 +01:00
toaster
4473b6852f
Merge branch 'dont-advertise-offline' into 'master'
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Don't advertise offline
See merge request KartKrew/Kart-Public!300
2022-08-24 15:54:04 +00:00
toaster
77164096dd
Don't even attempt to advertise a non-netgame server.
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This appears to be a long-time bug that exists upstream too, but nobody even knew about it before the MS rules alert made it clear this was actually happening!
2022-08-24 15:04:09 +01:00
Eidolon
b81805b9c7
Merge branch 'first-person-interp' into 'master'
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Don't use localaim/angle in skybox in demos
Closes #18
See merge request KartKrew/Kart-Public!299
2022-08-24 02:08:13 +00:00
Eidolon
a728a4bb06
Don't use localaim/angle in skybox in demos
2022-08-23 20:11:24 -05:00
X.organic
a4690a44fe
Restore "SONIC ROBO BLAST 2" header in w_wad.c
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I don't know either why it disappeared in the first place.
2022-08-23 18:33:44 +02:00
Eidolon
7369cd4c16
Merge branch 'cmake-exchndl' into 'master'
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cmake: add exchndl link on mingw32
See merge request KartKrew/Kart-Public!297
2022-08-23 02:35:28 +00:00
Eidolon
95358ba4fe
cmake: add exchndl link on mingw32
2022-08-22 20:59:56 -05:00
X.organic
002c75e9e2
Merge branch 'uint8-wads-and-skins' into futurepk3
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Worth doing now that that's been merged into next. Also pulls in a
little bit of master.
2022-08-23 03:19:28 +02:00
Eidolon
377ed30207
Merge branch 'cmake-remove-win32' into 'master'
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cmake: remove win32 subdirectory
See merge request KartKrew/Kart-Public!296
2022-08-23 00:49:45 +00:00
Eidolon
72120025e6
cmake: remove win32 subdirectory
2022-08-22 19:43:59 -05:00
Sal
153b5acc84
Merge branch 'x-y-deadzone' into 'master'
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Make separate deadzones for x/y axis + menu options
See merge request KartKrew/Kart-Public!265
2022-08-22 23:47:49 +00:00
Sal
9160c6bef4
Merge branch 'uint8-wads-and-skins' into 'next'
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Increase maximum WAD and skin counts
See merge request KartKrew/Kart-Public!291
2022-08-22 23:47:05 +00:00
Lonsfor
75efde143b
Separate deadzones for menus
2022-08-22 15:52:22 -04:00
Lonsfor
c9a6f9f9a3
Change minimum deadzone for menus from 3/4 to 1/2
2022-08-22 15:52:22 -04:00
Lonsfor
8724b01ae4
Set minimum deadzone for menus and prevent setting deadzone to 0 (c Ashnal)
2022-08-22 15:52:22 -04:00
Lonsfor
080a4f080a
Menu options for deadzones
2022-08-22 15:52:22 -04:00
Lonsfor
0e1a91c655
Separate deadzones for players 2 3 and 4
2022-08-22 15:52:20 -04:00
Lonsfor
2dd21de302
Add separate x/y deadzones
2022-08-22 15:50:27 -04:00
X.organic
f92c5b96ac
Fix a performance regression in query functions
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This commit brings back the old code for W_CheckNumForNamePwad, using memcmp
instead of strncmp, which is readily inlined by modern C compilers and has
more acceptable performance in P_AddWadFile. Also removes some redundant
strlens, saving the result of one call instead.
This commit increases this branch's distance from SRB2 2.2, per Ashnal
and SteelT's note that I shouldn't worry too much about it, especially
when there's performance on the line.
2022-08-22 13:25:24 +02:00
X.organic
3305303ea7
Merge branch 'master' (1.5) into futurepk3
2022-08-21 22:10:12 +02:00
James R
08f49671ef
Send ASKINFO packet after hole punching
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Time spent in I_NetRequestHolePunch no longer counts
toward ping measurement in the server list.
2022-08-21 04:15:59 -07:00
James R
1551e4572d
Do not query DNS for holepunchserver more than once per tic
2022-08-21 03:45:55 -07:00
X.organic
b4ebbbad89
Remove the last SINT8 handling skin indices
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Thanks to Callmore's insistence on me sweeping through functions that
return -1 on error.
2022-08-21 11:50:02 +02:00
Eidolon
2f17fdca6c
Merge branch 'match-refresh-vsync' into 'master'
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Don't sleep w/ fpscap 0 and vsync enabled
See merge request KartKrew/Kart-Public!294
2022-08-20 21:23:50 +00:00
Eidolon
f008e63037
Don't sleep w/ fpscap 0 and vsync enabled
2022-08-20 15:55:17 -05:00
X.organic
477c848615
Bring the maximum WAD file count up to 255
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Per @TehRealSalt's recommendation.
2022-08-20 21:45:22 +02:00