Commit graph

833 commits

Author SHA1 Message Date
Inuyasha
31cec9dfee Merge branch 'portal-fix' into 'next'
Some fixes for portals

Specifically the following things are fixed in this branch:

* a memory leak resulting from not clearing away clipping-related arrays each tic you view a portal
* a very specific crash to do with portals sometimes (unintentionally) using a hack on drawsegs that don't actually belong to them ...which results in a crash if the drawsegs in question have midtextures. I reported it on the MB a year ago, with a test map included there: https://mb.srb2.org/showthread.php?t=38199&page=4#79
* another specific crash to do with mirrored (horizontally flipped) sprites that are scaled, particularly when you cover up the left edge of them via portals at the least. Needs more testing to be absolutely sure this is fixed, and is also reproducable in the test map linked in the post above

May be fine to merge changes into master too, I don't really know exactly

See merge request !42
2016-03-31 20:19:58 -04:00
Inuyasha
96c1d7a14b Merge branch 'camera-fix' into 'next'
Camera fix

This fixes the third person camera being silly around intangible PolyObjects, particularly the fact they can affect the camera's floorz and ceilingz even though I see no reason why they should do so.

Also a good reminder that POF_SOLID is the same as POF_CLIPLINES and POF_CLIPPLANES combined, which is probably how this issue came about to begin with. Can't say that with certainty of course.

See merge request !57
2016-03-31 20:17:27 -04:00
Alam Ed Arias
6b9fd60f06 Merge branch 'next' into camera-fix 2016-03-31 12:28:31 -04:00
Alam Ed Arias
e8770f0264 Merge branch 'next' into skybox-hotfix 2016-03-31 12:28:19 -04:00
Alam Ed Arias
8b4236c00d Merge branch 'next' into portal-fix 2016-03-31 12:27:55 -04:00
Alam Ed Arias
121f144e3c Merge branch 'next' into patch-scaling-flip-fix 2016-03-31 12:27:43 -04:00
Alam Ed Arias
47bb95f5f5 Merge branch 'next' into polyobj-teeter-fix 2016-03-31 12:26:52 -04:00
Alam Ed Arias
e16129a8c5 Merge branch 'next' into closestpointonline 2016-03-31 12:17:52 -04:00
Alam Ed Arias
32a950893e Merge branch 'next' into slope-fixes 2016-03-31 12:17:40 -04:00
Alam Ed Arias
d77e541f29 Merge branch 'next' into bp_random2 2016-03-31 12:15:09 -04:00
Monster Iestyn
e34da95c4c DEVMODE's automap now supports slopes 2016-03-31 16:32:25 +01:00
Inuyasha
fc8e7728cd I meant to extend this to 4 seconds but forgot 2016-03-31 06:57:11 -07:00
Inuyasha
690b65b47f "Sonic can now become Super Sonic" exists again
Fixed an off-by-one array error in the process
2016-03-31 06:51:04 -07:00
Inuyasha
3812b6bc20 the abs() is necessary; force unsigned shift and signed result 2016-03-31 06:48:08 -07:00
Alam Ed Arias
283c64ee20 Merge branch 'next' into camera-fix 2016-03-30 20:49:44 -04:00
Alam Ed Arias
9fcd06f152 Merge branch 'next' into skybox-hotfix 2016-03-30 20:49:20 -04:00
Alam Ed Arias
f84d76c683 Merge branch 'next' into portal-fix 2016-03-30 20:43:25 -04:00
Alam Ed Arias
44afedd85f Merge branch 'next' into patch-scaling-flip-fix 2016-03-30 20:42:59 -04:00
Alam Ed Arias
d26c486c6d Merge branch 'next' into polyobj-teeter-fix 2016-03-30 20:42:33 -04:00
Alam Ed Arias
bdcdf8ddab Merge branch 'next' into closestpointonline 2016-03-30 20:42:07 -04:00
Alam Ed Arias
4370459166 Merge branch 'next' into slope-fixes 2016-03-30 20:41:33 -04:00
Alam Ed Arias
a935ac21e8 Merge branch 'next' into bp_random2 2016-03-30 20:40:48 -04:00
Alam Ed Arias
75f65c4d44 using abs() on unsigned have no effect 2016-03-30 20:17:09 -04:00
Alam Ed Arias
51aa7692d8 Merge branch 'master' into next 2016-03-30 20:15:08 -04:00
Alam Ed Arias
d90536967d removed/remline ununsed code 2016-03-30 14:05:07 -04:00
Alam Ed Arias
b169529dfd switich to do the angle math in signed, then run it thur abs() 2016-03-30 11:47:27 -04:00
Inuyasha
9cec9093bb denom of A_CheckRandom can't be zero, that would be bad 2016-03-30 06:20:57 -07:00
Alam Ed Arias
0fe6ee5339 cleanup abs warnings 2016-03-30 00:22:12 -04:00
Inuyasha
caf081b6f5 Merge branch 'bp_random2' of http://git.magicalgirl.moe/STJr/SRB2 into bp_random2 2016-03-29 16:35:21 -07:00
Inuyasha
480f9be51f gotta start compensating for xorshift's needs 2016-03-29 16:27:57 -07:00
Inuyasha
3dc4cfc229 Simplicity is a virute... don't overcomplicate things. 2016-03-29 16:27:56 -07:00
Inuyasha
a3e940fe65 Compensate for insufficient RAND_MAX values. 2016-03-29 16:27:56 -07:00
Inuyasha
ac03ce39c8 *_Random is now *_RandomByte.
P_RandomChance is now a macro for something that should happen a
certain percentage of time.

P_SignedRandom was moved to a macro. Nobody cared.

# Conflicts:
#	src/p_inter.c
2016-03-29 16:27:55 -07:00
Inuyasha
ce2c2de58a P_Random now using a variant of xorshift
This actually passes most diehard tests, as opposed to the old RNG.
It's also similarly fast.

Internally the PRNG generates a fixed point number from [0,1) now,
which makes P_RandomKey and P_RandomRange much easier to
calculate. P_Random is just a simple shift, as well.

Also, the lack of floating point math in P_RandomKey and
P_RandomRange now is probably for the best.
2016-03-29 16:27:25 -07:00
Monster Iestyn
1108a52959 Check change in ceilinglightsec for markceiling code, not floorlightsec 2016-03-29 22:44:16 +01:00
Monster Iestyn
ee00da6a74 Another thing that probably needed to check for slopes 2016-03-29 22:32:09 +01:00
Monster Iestyn
ef832dd8b8 Fixed how two adjacent FOFs can prevent each others' walls from displaying if they're at least partially covered
Also some miscellaneous tweaks and changes to account for slopes properly
2016-03-29 18:59:56 +01:00
Monster Iestyn
6bda1a57a5 Fix FOF plane light underside checks 2016-03-29 15:40:01 +01:00
Monster Iestyn
bc8ea700ed Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into closestpointonline 2016-03-26 18:32:51 +00:00
Alam Ed Arias
583ffd2537 Merge branch 'next' into patch-scaling-flip-fix 2016-03-25 22:40:17 -04:00
Alam Ed Arias
f50a46a0cd Merge branch 'next' into camera-fix 2016-03-25 22:40:04 -04:00
Alam Ed Arias
b11236a591 Merge branch 'next' into skybox-hotfix 2016-03-25 22:39:51 -04:00
Alam Ed Arias
21b13acd4b Merge branch 'next' into polyobj-teeter-fix 2016-03-25 22:39:41 -04:00
Alam Ed Arias
b29a176275 Merge branch 'next' into slope-fixes 2016-03-25 22:39:11 -04:00
Alam Ed Arias
8d3ded4020 Merge branch 'next' into portal-fix 2016-03-25 22:38:56 -04:00
Alam Ed Arias
c23d971bcb Merge branch 'master' into next 2016-03-25 22:37:48 -04:00
Alam Ed Arias
0f853640e2 macosx: We need CoreFoudation for SDLMain 2016-03-25 22:23:47 -04:00
Alam Ed Arias
077781cc56 macosx: drop CoreFoundation linking 2016-03-25 22:11:39 -04:00
Alam Ed Arias
2c4a27c7c6 macosx: let fix linking to SDL frameworks 2016-03-25 22:07:34 -04:00
Alam Ed Arias
18f51b343b build: more mac fixes 2016-03-25 20:37:14 -04:00
Alam Ed Arias
dadf8e1260 cmake: remove fixed HWRENDER define 2016-03-25 20:21:56 -04:00
Alam Ed Arias
0c9081f762 cmake: try to fixup mac build 2016-03-25 20:10:14 -04:00
Alam Ed Arias
de2d327da7 Merge branch 'next' into patch-scaling-flip-fix 2016-03-25 18:47:21 -04:00
Alam Ed Arias
169210138d Merge branch 'next' into camera-fix 2016-03-25 18:45:57 -04:00
Alam Ed Arias
5945b8f16c Merge branch 'next' into skybox-hotfix 2016-03-25 18:45:00 -04:00
Alam Ed Arias
42aa41c552 Merge branch 'next' into polyobj-teeter-fix 2016-03-25 18:44:30 -04:00
Alam Ed Arias
49b1c277af Merge branch 'next' into portal-fix 2016-03-25 18:43:07 -04:00
Alam Ed Arias
62d93a349f Merge branch 'next' into slope-fixes 2016-03-25 18:42:01 -04:00
Alam Ed Arias
a567ce8e8e Merge branch 'master' into next 2016-03-25 16:40:13 -04:00
Monster Iestyn
3698c2583d wrap prevention code now takes flipped patches into account 2016-03-25 20:04:49 +00:00
Monster Iestyn
76d71bda92 destend now scales the added-on patch width properly if needed 2016-03-25 19:43:17 +00:00
Monster Iestyn
ec5b272fa6 Unless I'm mistaken, scalesteps/heightsteps should be divided by stop-start, not stop-start+1. Revert this commit if that was intentional. 2016-03-19 23:19:05 +00:00
Monster Iestyn
28631c30b7 Fix maskedtextureheight being set outside of ESLOPE code 2016-03-19 22:25:49 +00:00
Monster Iestyn
a82c19adb1 Fix sprites displaying behind "closed doors" when slopes are present.
For the record, thok barriers count as "closed doors" in SRB2 level contexts
2016-03-19 16:19:58 +00:00
Monster Iestyn
6623a9148e Fix HOMs by actually bothering to check if either side of a seg has slopes for height-checking code 2016-03-18 23:58:58 +00:00
Monster Iestyn
e941687d4c R_RenderMaskedSegRange now checks for slopes in the sector lightlist
in other words, midtexture rendering should now correctly account for slopes from FOFs that could affect lighting/colormap
2016-03-18 20:33:16 +00:00
Monster Iestyn
5dd0e533b3 Removed unused "supdate" variable 2016-03-15 21:18:25 +00:00
Alam Ed Arias
6301deb2a5 Merge branch 'master' into next 2016-03-14 13:25:37 -04:00
Inuyasha
2ecdd9e6f9 Branch and revision information in builds
Also makes comptime.bat work with git if able.
Development builds will now show the branch and the SHA1 hash of the revision. Also been tested to work with subversion, where it displays "Subversion r####". You know, just in case.
2016-03-14 12:43:08 -04:00
Alam Ed Arias
f5b56f2a07 fixup 2016-03-14 12:28:22 -04:00
Alam Ed Arias
f9949a3026 dropping NOVERSION, you will not build SRB2 without a SCM 2016-03-14 12:24:51 -04:00
Monster Iestyn
13f4ef2f34 Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into slope-fixes 2016-03-12 23:06:37 +00:00
Monster Iestyn
accab7da6a Fixed precipitation not checking for slopes 2016-03-12 23:03:56 +00:00
Monster Iestyn
c67683eb0a Fixed slope walls displaying sprites through them if they weren't completely above you
Sadly this does not fix ALL sprite issues, but just some of them at the least
2016-03-12 19:59:32 +00:00
Monster Iestyn
d82c9a66db Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into skybox-hotfix 2016-03-11 17:13:31 +00:00
Wolfy
3232549971 Merge branch 'changeangle-hotfix' into 'next'
Changeangle hotfix

Fixes an issue with A_ChangeAngleAbsolute reported on the MB https://mb.srb2.org/showthread.php?t=41236

See merge request !59
2016-03-11 02:57:51 -05:00
Alam Ed Arias
81fc9df8d3 Merge branch 'master' into next 2016-03-10 18:02:23 -05:00
Alam Ed Arias
65c94218b9 Merge branch 'next' into changeangle-hotfix 2016-03-10 17:39:35 -05:00
Monster Iestyn
5b89164cf7 Fix camera going nuts around intangible polyobjects 2016-03-10 20:50:54 +00:00
Inuyasha
83e9eb6df4 patch.dta officially in use. Version number updated. 2016-03-09 18:30:11 -08:00
Alam Arias
771c1ecb8a Merge pull request #68 from Yukitty/revert-Lua-angles
Revert "Change angle_t handling in Lua."
2016-03-09 11:58:51 -05:00
Inuyasha
a7cb049b65 leave a dummy string in dehacked, nothing more.
a courtesy fuck you to gitlab for making me have to keep
the previous screwed up bullshit in this branch.
2016-03-09 06:23:57 -08:00
Inuyasha
f40cfb0271 Revert "MFE_DUMMY now exists to fill the slot where MFE_PUSHED was, bleh"
This reverts commit 4625118ee8.
2016-03-09 06:22:40 -08:00
Monster Iestyn
4625118ee8 MFE_DUMMY now exists to fill the slot where MFE_PUSHED was, bleh 2016-03-09 14:03:20 +00:00
Monster Iestyn
bf415b8618 Revert "Shifted down the last few mobj eflags to close gap left by MF2_PUSHED -> MFE_PUSHED undo"
This reverts commit 280e932f02.
2016-03-09 13:59:10 +00:00
Monster Iestyn
280e932f02 Shifted down the last few mobj eflags to close gap left by MF2_PUSHED -> MFE_PUSHED undo 2016-03-09 13:38:30 +00:00
JTE
54f95eb387 Revert "Change angle_t handling in Lua."
This partially reverts commit ef0e61fc33.
2016-03-09 08:38:10 -05:00
Inuyasha
5a38088623 Well, we don't need "experimental" slopes anymore either
Not when we have properly working ones!
2016-03-09 01:09:21 -08:00
Inuyasha
6aa708b5af I don't think we need the BLUE_SPHERES define anymore... 2016-03-09 00:49:35 -08:00
Inuyasha
436bcdf19a Objectplace handles slopes.
Sorry MI, I'm hijacking your branch for a bit.
2016-03-08 23:43:43 -08:00
Inuyasha
7ae87cc2c6 Revert "No more stupidity for No More Enemies special plz"
This reverts commit 474ad01b46.
2016-03-08 22:22:30 -08:00
Inuyasha
cfcd7ce0d3 Readded EvalMath to Lua.
There is a caveat to this: The first time EvalMath is used, a
deprecated function warning will be shown to the user that tells
them to use _G[] instead.

This reverts commit 9d36cf37bd.
2016-03-08 22:15:26 -08:00
Inuyasha
694220155e Revert "MF2_PUSHED is now MFE_PUSHED, for the simple reason that it makes more sense as an eflags object flag than a flags2 object flag!"
This reverts commit c8c7878005.

# Conflicts:
#	src/dehacked.c
#	src/p_mobj.c
#	src/p_mobj.h
2016-03-08 21:30:12 -08:00
Alam Ed Arias
407bf4f39d Merge branch 'next' into polyobj-teeter-fix 2016-03-07 16:46:32 -05:00
Alam Ed Arias
55a6355e15 Merge branch 'next' into slope-fixes 2016-03-07 16:45:51 -05:00
Alam Ed Arias
b173c3e31e Merge branch 'next' into portal-fix 2016-03-07 16:44:59 -05:00
Alam Ed Arias
178d904bb9 Merge branch 'master' into portal-fix 2016-03-07 16:22:41 -05:00
Alam Ed Arias
c4b0c6ec56 Merge branch 'master' into gl-slopes 2016-03-07 16:22:10 -05:00
Alam Ed Arias
3ab3de20d7 Merge branch 'master' into polyobj-teeter-fix 2016-03-07 16:21:32 -05:00
Alam Ed Arias
6ab6cc959c Merge branch 'master' into slope-fixes 2016-03-07 16:16:40 -05:00
Monster Iestyn
eab51414f3 Fix typo in A_ChangeAngleAbsolute 2016-03-07 21:16:02 +00:00
Monster Iestyn
60ea2ecb77 Whoops, forgot these 2016-03-07 21:02:35 +00:00
Monster Iestyn
2f539a4df9 R_RenderThickSideRange now checks for slopes in the front sector's lightlist
This appears to fix a few holes that have been known to appear with FOF slopes sometimes, dunno how they actually came about exactly but this apparently sorts them out
2016-03-07 20:42:25 +00:00
Monster Iestyn
4ab2c336e7 Possibly fixed the issues with LibGME mentioned in issue #14.
Not even the HAVE_LIBGME macro was defined apparently, huh.
2016-03-06 19:32:07 +00:00
Monster Iestyn
099e25824f First person view now should correctly take the skybox centerpoint's angle into account 2016-03-05 16:29:25 +00:00
Wolfy
e769b7882c Merge branch 'lua-sector-lines' into 'next'
Lua sector lines

Adds support for "sector.lines" in Lua, an array containing all the linedefs in a particular sector variable:

#sector.lines returns the number of lines in the sector.

sector.lines\[ _i_ \] (e.g. sector.lines[0], sector.lines[1], sector.lines[2], etc ....) gives you individual linedefs in the sector. If the number you supply is equal to or greater than #sector.lines, this returns nil.

Test script for your benefit: (see comments)

Type "luatest" in console in any level and you'll get a few print messages that tests these features for sectors[0]

See merge request !32
2016-03-04 10:23:42 -05:00
Wolfy
7eaf3cf221 Merge branch 'new-SOC-lump-names' into 'next'
SOC_**** lump name support

Exactly what it says on the tin: lumps with "SOC_" prefix now are read as SOC lumps like with MAINCFG/OBJCTCFG. Go nuts.

As a bonus, I've changed things with SOC lump detection so MAINCFG, OBJCTCFG and the new SOC_**** lumps are loaded in the order you find them in WAD files (rather than an arbitrary load-MAINCFG-then-load-OBJCTCFG thing as before). All of these are still loaded after Lua scripts though, mind.

See merge request !38
2016-03-04 10:23:20 -05:00
Wolfy
891c7843ca Merge branch 'Lua-video-lib-expansion' into 'next'
Lua video lib expansion

New video/drawer library functions for hud.add to use:

v.width() and v.height() return the screen width and height respectively (in other words you get the screen resolution), while v.renderer() returns the string for the renderer used ("software", "opengl", or "none").

Possibly add more stuff later, but for now these things at the least can be merged in next

See merge request !40
2016-03-04 10:21:15 -05:00
Monster Iestyn
4302cfaa00 Merge branch 'playerspawn-hook' into 'next'
Add PlayerSpawn hook to Lua

I don't know how I did this but I did. Something about staring at code from 3AM till 5AM...

Here's a test script too:

```Lua
addHook("PlayerSpawn", function(player) player.health = 99 end)

```

See merge request !48
2016-03-04 10:19:18 -05:00
Inuyasha
e6f7b8ab26 Merge branch 'version-constants' into 'next'
Version constants for Lua

Pretty simple thing. Allows scripters to use VERSION, SUBVERSION, and VERSIONSTRING to check the game's version and potentially futureproof scripts. Have tested and confirmed working on my end.

See merge request !55
2016-03-03 22:33:36 -05:00
Inuyasha
a8bca89dbd Merge branch 'backport_unslot-music' into 'next'
BACKPORT: removal of music slots

Relevant commits cherry-picked. Basically everything except the internal music track name switches.

See merge request !43
2016-03-03 22:31:21 -05:00
Yukita Mayako
b368936b03 Fix bad logic in LUAh_NetArchiveHook rewrite...
Argh, I knew I was forgetting something! archFunc is the argument to be passed to the hooks, not tables!
2016-03-03 17:30:46 -05:00
Yukita Mayako
9d6e75ae4f Cleanup LUAh_NetArchiveHook prototype mess. 2016-03-03 17:30:10 -05:00
Yukita Mayako
0bdc976d50 Shut up compiler warning. 2016-03-03 17:19:35 -05:00
Yukita Mayako
7ae871c7f8 Fix errenous stack pop.
This function is intended to leave the stack in the same state it recieved it.
2016-03-03 17:19:21 -05:00
Yukita Mayako
0b704ba618 Updated NetArchiveHook to lua_hooklib.c
Fixes I_Assert failure crash due to hooks working differently now.
2016-03-03 17:07:05 -05:00
Monster Iestyn
4f9bb15e4d "Loading SOC from" console message now also displays the name of the SOC_ lump 2016-03-03 18:31:17 +00:00
Inuyasha
61a0d1bcd1 don't use lstring
you have space for a null terminator there...
2016-03-03 03:09:35 -08:00
Inuyasha
7349cbdbc0 Backwards compatibility.
A test WAD for all possible use cases I can think of
can be found here:
https://dl.dropboxusercontent.com/u/3518218/21/secret/bc_test.wad
2016-03-03 02:54:07 -08:00
Monster Iestyn
668cc85d7b P_ClosestPointOnLine can now (optionally) take custom coordinates that you want to make up your line 2016-03-02 20:31:04 +00:00
wolfy852
ab288a7d1a Allow Lua to read VERSION, SUBVERSION, and VERSIONSTRING constants 2016-03-01 17:48:10 -06:00
Monster Iestyn
eb1c85db48 Merge branch 'slope-fixes' of http://git.magicalgirl.moe/STJr/SRB2.git into slope-fixes 2016-03-01 19:55:48 +00:00
Monster Iestyn
98fd5ca63b Made some FOF-related seg code account for slopes, as requested by some TODOs
The funny thing is you really can't see ANY change here unless you have a sloped FOF intersecting a sector floor/ceiling (and a second FOF on the other side), which has other problems anyway lol
2016-03-01 19:55:13 +00:00
Inuyasha
fc35c8557e Super color code cleaning, speed 50%, nothing special 2016-02-29 01:18:33 -08:00
Monster Iestyn
ffa9a4e056 Removed the removal of SF_SUPER from skins other than Sonic
# Conflicts:
#	src/r_things.c
2016-02-29 01:16:17 -08:00
Inuyasha
372002d2ad Merge branch 'backport_state-animations' into 'next'
BACKPORT: FF_ANIMATE simplistic state animations

this is a lot more complex due to the need to remove the dispoffset related code as well as a lot of the redefinitions; combined with the code changes due to the sprite2 system in internal master.

~~BEFORE ACCEPTING THIS: get sryder to look at and fix any possible brokenness with OpenGL MD2s~~

See merge request !45
2016-02-29 03:04:00 -05:00
Inuyasha
be642b41e2 Merge branch 'backport_special-stage-fade' into 'next'
BACKPORT: special stage fade

literally a straight cherry-pick of the old repository, this is a very simple change after all.

See merge request !44
2016-02-29 03:02:30 -05:00
Inuyasha
4bb7143967 Merge branch 'fof-flag-change-hotfix' into 'next'
Fof flag change hotfix

This fixes rendering issues caused by changing FOF flags mid-level via Lua or linedef type 445. Everything else that toggles FF_EXISTS already had this fix it turns out.

Not sure if this is safe for master too, could someone check that for me?

See merge request !53
2016-02-29 02:57:47 -05:00
Inuyasha
e2b3adc04f Randy Heit -> Randi Heit 2016-02-28 18:21:37 -08:00
Monster Iestyn
4b447b3d0d Don't add polyobjects to a mobj's sector nodes list. This causes the player to teeter whenever they are above the polyobject's bottom, whether or not it is solid
Also, a minor tweak for the teetering code itself, though it looks a right mess and probably should be redone in the future
2016-02-28 18:30:29 +00:00
wolfy852
c3166e40b0 Update names in credits
Same as the commit in internal, minus toaster's name (by request, of course.)
2016-02-27 14:27:14 -06:00
Monster Iestyn
c7ba1d1532 Make sure target sector's lightlist is reset whenever FOF flags are changed.
This fixes how removing certain flags (such as FF_EXISTS) from FOFs can cause HOMs on walls bordering their target sectors. Also fixes how the force-FOF-to-vanish linedef special can leave behind the FOF's shadow
2016-02-26 18:11:12 +00:00
Inuyasha
f5ba192f0b remove extraneous va() calls 2016-02-25 23:31:48 -08:00
Alam Ed Arias
2ba90082c3 Merge branch 'next' into gl-slopes 2016-02-26 02:14:00 -05:00
Alam Ed Arias
2b12e5ff20 Merge branch 'next' into backport_unslot-music 2016-02-26 02:11:29 -05:00
Alam Ed Arias
07d331676b Merge branch 'next' into slope-fixes 2016-02-26 02:09:03 -05:00
Alam Ed Arias
77dc27d070 Merge branch 'next' into backport_state-animations 2016-02-26 02:06:57 -05:00
Alam Ed Arias
0a2078d0c0 Merge branch 'next' into playerspawn-hook 2016-02-26 02:05:24 -05:00
Alam Ed Arias
49877262e3 Merge branch 'next' into backport_special-stage-fade 2016-02-26 02:00:38 -05:00
Alam Ed Arias
9d3f7d760b Merge branch 'next' into portal-fix 2016-02-26 01:58:55 -05:00
Alam Ed Arias
8d2b4102d1 Merge branch 'next' into Lua-video-lib-expansion 2016-02-26 01:58:19 -05:00
Alam Ed Arias
18688f476f Merge branch 'next' into new-SOC-lump-names 2016-02-26 01:58:07 -05:00
Alam Ed Arias
09d2bbc448 Merge branch 'next' into lua-sector-lines 2016-02-26 01:57:15 -05:00
wolfy852
8f0abb267e Don't mix declarations and code 2016-02-25 22:47:52 -06:00
wolfy852
5c9aaf2fe4 Move hook into G_SpawnPlayer 2016-02-25 22:28:19 -06:00
Alam Ed Arias
b3b5521e1b Merge branch 'master' into next 2016-02-25 18:33:29 -05:00
Alam Ed Arias
8a369d969b whitespace clean 2016-02-25 18:31:40 -05:00
Inuyasha
1e15ed2f7b Merge branch 'i-hate-stupid-speedrun-tricks' into 'next'
Fix chain launching

Basically you're not allowed to launch off a chain the frame you touch it anymore.

Coincidentally the changes here allow you to actually use PF_*STASIS in a Lua script now and have it work as you'd expect it to (it lasts for a tic).

See merge request !49
2016-02-25 18:12:39 -05:00
Inuyasha
aa4414d706 Merge branch 'sdlmix-master' into 'master'
cpuaffinity/sdl_mixer changes

Hopefully this will alleviate SDL2 sound issues.

If not, hopefully this will give us info on what the hell is going on.

See merge request !51
2016-02-25 18:12:10 -05:00
Inuyasha
f10279d61b Very minor performance improvement. 2016-02-25 14:35:05 -08:00